Cleanup, renaming
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@@ -1767,7 +1767,7 @@ public class Blocks implements ContentList{
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upgrades = new UnitType[][]{
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{UnitTypes.tau, UnitTypes.oculon},
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{UnitTypes.dagger, UnitTypes.titan},
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{UnitTypes.dagger, UnitTypes.mace},
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{UnitTypes.crawler, UnitTypes.eruptor},
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{UnitTypes.wraith, UnitTypes.ghoul},
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};
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@@ -1785,7 +1785,7 @@ public class Blocks implements ContentList{
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upgrades = new UnitType[][]{
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{UnitTypes.ghoul, UnitTypes.revenant},
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{UnitTypes.titan, UnitTypes.fortress},
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{UnitTypes.mace, UnitTypes.fortress},
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};
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}};
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@@ -14,7 +14,7 @@ import mindustry.type.*;
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public class UnitTypes implements ContentList{
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//ground
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public static @EntityDef({Unitc.class, Mechc.class}) UnitType titan, dagger, crawler, fortress, chaosArray, eradicator;
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public static @EntityDef({Unitc.class, Mechc.class}) UnitType mace, dagger, crawler, fortress, chaosArray, eradicator;
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//ground + builder
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public static @EntityDef({Unitc.class, Mechc.class, Builderc.class}) UnitType tau;
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@@ -76,7 +76,7 @@ public class UnitTypes implements ContentList{
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}});
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}};
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titan = new UnitType("titan"){{
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mace = new UnitType("mace"){{
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speed = 0.4f;
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hitsize = 9f;
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range = 10f;
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