Reduced liquid transport explosiveness to mostly pre-capacity-increase levels

This commit is contained in:
Anuken
2025-04-19 00:46:17 -04:00
parent 93645aeeb7
commit 65146f9a11
6 changed files with 19 additions and 3 deletions

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@@ -1439,7 +1439,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
//cap explosiveness so fluid tanks/vaults don't instakill units
Damage.dynamicExplosion(x, y, flammability, explosiveness * 3.5f, power, tilesize * block.size / 2f, state.rules.damageExplosions, block.destroyEffect, block.baseShake);
Damage.dynamicExplosion(x, y, flammability * block.flammabilityScale, explosiveness * 3.5f * block.explosivenessScale, power, tilesize * block.size / 2f, state.rules.damageExplosions, block.destroyEffect, block.baseShake);
if(block.createRubble && !floor().solid && !floor().isLiquid){
Effect.rubble(x, y, block.size);