Reduced liquid transport explosiveness to mostly pre-capacity-increase levels
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@@ -176,6 +176,10 @@ public class Block extends UnlockableContent implements Senseable{
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public float armor = 0f;
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/** base block explosiveness */
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public float baseExplosiveness = 0f;
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/** scaling of explosiveness based on items/liquids */
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public float explosivenessScale = 1f;
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/** scaling of explosion flammability based on items/liquids */
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public float flammabilityScale = 1f;
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/** base value for screen shake upon destruction */
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public float baseShake = 3f;
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/** bullet that this block spawns when destroyed */
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