diffuse in tech tree
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@@ -3807,10 +3807,9 @@ public class Blocks{
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recoilAmount = 2f;
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restitution = 0.03f;
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range = 110;
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shootCone = 3f;
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scaledHealth = 180;
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rotateSpeed = 2f;
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researchCostMultiplier = 0.05f;
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shootCone = 50f;
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scaledHealth = 210;
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rotateSpeed = 3f;
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coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
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limitRange();
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@@ -249,18 +249,20 @@ public class ErekirTechTree{
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});
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});
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node(diffuse, Seq.with(new OnSector(two)), () -> {
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node(sublimate, () -> {
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//TODO implement
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node(titan, Seq.with(new OnSector(five)), () -> {
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node(sublimate, () -> {
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//TODO implement
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node(titan, Seq.with(new OnSector(five)), () -> {
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});
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});
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node(disperse, Seq.with(new OnSector(five)), () -> {
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node(disperse, Seq.with(new OnSector(five)), () -> {
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});
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});
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});
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node(radar, Seq.with(new Research(beamNode), new Research(turbineCondenser), new Research(tankFabricator), new OnSector(SectorPresets.two)), () -> {
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});
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