diffuse in tech tree

This commit is contained in:
Anuken
2022-05-02 18:54:39 -04:00
parent 02eec0e43c
commit 6553ff9e56
2 changed files with 11 additions and 10 deletions

View File

@@ -3807,10 +3807,9 @@ public class Blocks{
recoilAmount = 2f;
restitution = 0.03f;
range = 110;
shootCone = 3f;
scaledHealth = 180;
rotateSpeed = 2f;
researchCostMultiplier = 0.05f;
shootCone = 50f;
scaledHealth = 210;
rotateSpeed = 3f;
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
limitRange();

View File

@@ -249,18 +249,20 @@ public class ErekirTechTree{
});
});
node(diffuse, Seq.with(new OnSector(two)), () -> {
node(sublimate, () -> {
//TODO implement
node(titan, Seq.with(new OnSector(five)), () -> {
node(sublimate, () -> {
//TODO implement
node(titan, Seq.with(new OnSector(five)), () -> {
});
});
node(disperse, Seq.with(new OnSector(five)), () -> {
node(disperse, Seq.with(new OnSector(five)), () -> {
});
});
});
node(radar, Seq.with(new Research(beamNode), new Research(turbineCondenser), new Research(tankFabricator), new OnSector(SectorPresets.two)), () -> {
});