ServerControl improvements (#8928)
* Update ServerControl.java * Update Administration.java * Update Maps.java * Update ServerControl.java * Update ServerControl.java * Update Administration.java * Update ServerControl.java * Update Maps.java
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@@ -44,7 +44,9 @@ public class Maps{
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/** All maps stored in an ordered array. */
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private Seq<Map> maps = new Seq<>();
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private ShuffleMode shuffleMode = ShuffleMode.all;
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private @Nullable MapProvider shuffler;
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private @Nullable Map nextMapOverride;
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private ObjectSet<Map> previewList = new ObjectSet<>();
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@@ -61,8 +63,19 @@ public class Maps{
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this.shuffler = provider;
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}
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/** Set the map that will override the next selected map. */
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public void setNextMapOverride(Map nextMapOverride){
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this.nextMapOverride = nextMapOverride;
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}
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/** @return the next map to shuffle to. May be null, in which case the server should be stopped. */
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public @Nullable Map getNextMap(Gamemode mode, @Nullable Map previous){
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if(nextMapOverride != null){
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Map next = nextMapOverride;
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nextMapOverride = null;
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return next;
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}
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if(shuffler != null) return shuffler.next(mode, previous);
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return shuffleMode.next(mode, previous);
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}
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@@ -513,7 +513,9 @@ public class Administration{
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autosaveSpacing = new Config("autosaveSpacing", "Spacing between autosaves in seconds.", 60 * 5),
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debug = new Config("debug", "Enable debug logging.", false, () -> Log.level = debug() ? LogLevel.debug : LogLevel.info),
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snapshotInterval = new Config("snapshotInterval", "Client entity snapshot interval in ms.", 200),
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autoPause = new Config("autoPause", "Whether the game should pause when nobody is online.", false);
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autoPause = new Config("autoPause", "Whether the game should pause when nobody is online.", false),
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roundExtraTime = new Config("roundExtraTime", "Time before loading a new map after the gameover, in seconds.", 12),
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maxLogLength = new Config("maxLogLength", "The Maximum log file size, in bytes.", 1024 * 1024 * 5);
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public final Object defaultValue;
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public final String name, key, description;
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