max sound fix

This commit is contained in:
Anuken
2020-11-07 12:12:13 -05:00
parent d11a03e7d8
commit 65990ad817
3 changed files with 6 additions and 5 deletions

View File

@@ -1755,10 +1755,10 @@ public class Blocks implements ContentList{
shootSound = Sounds.shootBig;
unitSort = (u, x, y) -> -u.maxHealth;
coolantMultiplier = 0.09f;
coolantMultiplier = 0.11f;
health = 150 * size * size;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 2f)).update(false).optional(true, true);
coolantUsage = 1f;
consumes.powerCond(10f, TurretBuild::isActive);
}};
@@ -1786,7 +1786,7 @@ public class Blocks implements ContentList{
shootSound = Sounds.shootBig;
health = 160 * size * size;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 2f)).update(false).optional(true, true);
coolantUsage = 1f;
}};
meltdown = new LaserTurret("meltdown"){{