max sound fix
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@@ -50,6 +50,7 @@ public abstract class Turret extends ReloadTurret{
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public float recoilAmount = 1f;
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public float restitution = 0.02f;
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public float cooldown = 0.02f;
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public float coolantUsage = 0.2f;
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public float shootCone = 8f;
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public float shootShake = 0f;
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public float xRand = 0f;
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@@ -109,7 +110,7 @@ public abstract class Turret extends ReloadTurret{
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public void init(){
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if(acceptCoolant && !consumes.has(ConsumeType.liquid)){
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hasLiquids = true;
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consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.2f)).update(false).boost();
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consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, coolantUsage)).update(false).boost();
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}
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super.init();
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