Formatting cleanup / Bugfix

This commit is contained in:
Anuken
2018-12-11 17:29:13 -05:00
parent 2056d5e350
commit 65e65ba308
4 changed files with 69 additions and 67 deletions
@@ -11,7 +11,7 @@ public class ItemImage extends Stack{
public ItemImage(TextureRegion region, Supplier<CharSequence> text){
Table t = new Table().left().bottom();
t.label(text);
t.label(text).name("item-label");
add(new Image(region));
add(t);
@@ -22,7 +22,7 @@ public class ItemImage extends Stack{
if(stack.amount != 0){
Table t = new Table().left().bottom();
t.add(stack.amount + "");
t.add(stack.amount + "").name("item-label");
add(t);
}
}
@@ -198,7 +198,7 @@ public class HudFragment extends Fragment{
return coreAttackOpacity > 0;
});
t.table("button", top -> top.add("$text.coreattack").pad(2)
.update(label -> label.setColor(Hue.mix(Color.ORANGE, Color.SCARLET, Mathf.absin(Timers.time(), 2f, 1f)))));
.update(label -> label.setColor(Hue.mix(Color.ORANGE, Color.SCARLET, Mathf.absin(Timers.time(), 2f, 1f)))));
});
//'saving' indicator
@@ -371,16 +371,16 @@ public class HudFragment extends Fragment{
table.setTouchable(Touchable.enabled);
table.labelWrap(() ->
world.getSector() == null ?
(state.enemies() > 0 && state.mode.disableWaveTimer ?
wavef.get(state.wave) + "\n" + (state.enemies() == 1 ?
enemyf.get(state.enemies()) :
enemiesf.get(state.enemies())) :
wavef.get(state.wave) + "\n" +
(!state.mode.disableWaveTimer ?
Bundles.format("text.wave.waiting", (int) (state.wavetime / 60)) :
Bundles.get("text.waiting"))) :
Bundles.format("text.mission.display", world.getSector().currentMission().displayString())).growX().pad(8f);
world.getSector() == null ?
(state.enemies() > 0 && state.mode.disableWaveTimer ?
wavef.get(state.wave) + "\n" + (state.enemies() == 1 ?
enemyf.get(state.enemies()) :
enemiesf.get(state.enemies())) :
wavef.get(state.wave) + "\n" +
(!state.mode.disableWaveTimer ?
Bundles.format("text.wave.waiting", (int)(state.wavetime/60)) :
Bundles.get("text.waiting"))) :
Bundles.format("text.mission.display", world.getSector().currentMission().displayString())).growX().pad(8f);
table.clicked(() -> {
if(world.getSector() != null && world.getSector().currentMission().hasMessage()){
@@ -42,15 +42,15 @@ public class PlacementFragment extends Fragment{
boolean lastGround;
final Input[] inputGrid = {
Input.NUM_1, Input.NUM_2, Input.NUM_3, Input.NUM_4,
Input.Q, Input.W, Input.E, Input.R,
Input.A, Input.S, Input.D, Input.F,
Input.Z, Input.X, Input.C, Input.V
Input.NUM_1, Input.NUM_2, Input.NUM_3, Input.NUM_4,
Input.Q, Input.W, Input.E, Input.R,
Input.A, Input.S, Input.D, Input.F,
Input.Z, Input.X, Input.C, Input.V
}, inputCatGrid = {
Input.NUM_1, Input.NUM_2,
Input.Q, Input.W,
Input.A, Input.S,
Input.Z, Input.X, Input.C, Input.V
Input.NUM_1, Input.NUM_2,
Input.Q, Input.W,
Input.A, Input.S,
Input.Z, Input.X, Input.C, Input.V
};
public PlacementFragment(){
@@ -75,10 +75,12 @@ public class PlacementFragment extends Fragment{
}
return true;
}else if(Inputs.keyDown("select")){ // Mouse eyedropper select
Tile tile = world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y).target();
if(tile.block() != null){
Tile tile = world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y);
if(tile != null){
tile = tile.target();
Recipe tryRecipe = Recipe.getByResult(tile.block());
if((tryRecipe != null) && control.unlocks.isUnlocked(tryRecipe)){
if(tryRecipe != null && control.unlocks.isUnlocked(tryRecipe)){
input.recipe = tryRecipe;
currentCategory = input.recipe.category;
return true;