Formatting cleanup / Bugfix
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@@ -11,7 +11,7 @@ public class ItemImage extends Stack{
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public ItemImage(TextureRegion region, Supplier<CharSequence> text){
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public ItemImage(TextureRegion region, Supplier<CharSequence> text){
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Table t = new Table().left().bottom();
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Table t = new Table().left().bottom();
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t.label(text);
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t.label(text).name("item-label");
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add(new Image(region));
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add(new Image(region));
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add(t);
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add(t);
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@@ -22,7 +22,7 @@ public class ItemImage extends Stack{
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if(stack.amount != 0){
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if(stack.amount != 0){
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Table t = new Table().left().bottom();
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Table t = new Table().left().bottom();
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t.add(stack.amount + "");
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t.add(stack.amount + "").name("item-label");
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add(t);
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add(t);
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}
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}
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}
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}
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@@ -378,7 +378,7 @@ public class HudFragment extends Fragment{
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enemiesf.get(state.enemies())) :
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enemiesf.get(state.enemies())) :
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wavef.get(state.wave) + "\n" +
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wavef.get(state.wave) + "\n" +
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(!state.mode.disableWaveTimer ?
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(!state.mode.disableWaveTimer ?
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Bundles.format("text.wave.waiting", (int) (state.wavetime / 60)) :
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Bundles.format("text.wave.waiting", (int)(state.wavetime/60)) :
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Bundles.get("text.waiting"))) :
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Bundles.get("text.waiting"))) :
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Bundles.format("text.mission.display", world.getSector().currentMission().displayString())).growX().pad(8f);
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Bundles.format("text.mission.display", world.getSector().currentMission().displayString())).growX().pad(8f);
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@@ -75,10 +75,12 @@ public class PlacementFragment extends Fragment{
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}
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}
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return true;
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return true;
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}else if(Inputs.keyDown("select")){ // Mouse eyedropper select
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}else if(Inputs.keyDown("select")){ // Mouse eyedropper select
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Tile tile = world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y).target();
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Tile tile = world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y);
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if(tile.block() != null){
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if(tile != null){
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tile = tile.target();
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Recipe tryRecipe = Recipe.getByResult(tile.block());
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Recipe tryRecipe = Recipe.getByResult(tile.block());
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if((tryRecipe != null) && control.unlocks.isUnlocked(tryRecipe)){
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if(tryRecipe != null && control.unlocks.isUnlocked(tryRecipe)){
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input.recipe = tryRecipe;
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input.recipe = tryRecipe;
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currentCategory = input.recipe.category;
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currentCategory = input.recipe.category;
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return true;
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return true;
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