Sprite tweaks
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@@ -148,7 +148,7 @@ public class Teams{
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public final Array<CoreEntity> cores = new Array<>();
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public final Array<Team> enemies = new Array<>();
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public final Team team;
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public Queue<BrokenBlock> blocks = new Queue<>();
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public Queue<BlockPlan> blocks = new Queue<>();
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public BaseAI ai = new BaseAI();
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public TeamData(Team team){
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@@ -187,11 +187,11 @@ public class Teams{
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/** Represents a block made by this team that was destroyed somewhere on the map.
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* This does not include deconstructed blocks.*/
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public static class BrokenBlock{
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public static class BlockPlan{
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public final short x, y, rotation, block;
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public final Object config;
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public BrokenBlock(short x, short y, short rotation, short block, Object config){
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public BlockPlan(short x, short y, short rotation, short block, Object config){
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this.x = x;
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this.y = y;
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this.rotation = rotation;
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