Make RepairPoints implement Ranged (#4813)

Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com>
This commit is contained in:
genNAowl
2021-02-28 09:19:35 -05:00
committed by GitHub
co-authored by Leonwang4234
parent c55ff4ad5e
commit 662515ce2e
@@ -11,6 +11,7 @@ import mindustry.annotations.Annotations.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.logic.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.meta.*; import mindustry.world.meta.*;
@@ -63,7 +64,7 @@ public class RepairPoint extends Block{
return new TextureRegion[]{baseRegion, region}; return new TextureRegion[]{baseRegion, region};
} }
public class RepairPointBuild extends Building{ public class RepairPointBuild extends Building implements Ranged{
public Unit target; public Unit target;
public float strength, rotation = 90; public float strength, rotation = 90;
@@ -126,6 +127,11 @@ public class RepairPoint extends Block{
return Mathf.equal(efficiency(), 0f, 0.01f) ? BlockStatus.noInput : cons.status(); return Mathf.equal(efficiency(), 0f, 0.01f) ? BlockStatus.noInput : cons.status();
} }
@Override
public float range(){
return repairRadius;
}
@Override @Override
public void write(Writes write){ public void write(Writes write){
super.write(write); super.write(write);