This commit is contained in:
Anuken
2025-04-14 20:36:07 -04:00
parent bfeb8ccc38
commit 666c68edb1

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@@ -5098,6 +5098,10 @@ public class Blocks{
shootOnDeath = true;
shake = 10f;
bullet = new ExplosionBulletType(400f, 120f){{
//stats must be mirrored to the bullet that the unit uses
reloadMultiplier = 0.8f;
ammoMultiplier = 5f;
hitColor = engineColor;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
lifetime = 10f;
@@ -5108,7 +5112,6 @@ public class Blocks{
collidesAir = false;
buildingDamageMultiplier = 0.1f;
ammoMultiplier = 1f;
fragLifeMin = 0.1f;
fragBullets = 7;
fragBullet = new ArtilleryBulletType(3.4f, 32){{
@@ -5191,13 +5194,17 @@ public class Blocks{
shootOnDeath = true;
shake = 10f;
bullet = new ExplosionBulletType(300f, 40f){{
//mirror stats
ammoMultiplier = 1f;
rangeChange = -8f*9f;
reloadMultiplier = 0.9f;
hitColor = engineColor;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosionSmall);
collidesAir = false;
buildingDamageMultiplier = 0.1f;
ammoMultiplier = 1f;
fragLifeMin = 0.1f;
fragBullets = 5;
fragRandomSpread = 0f;