Campaign balancing
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@@ -83,7 +83,7 @@ public class SectorPresets implements ContentList{
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}};
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desolateRift = new SectorPreset("desolateRift", serpulo, 123){{
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captureWave = 30;
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captureWave = 18;
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difficulty = 8;
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}};
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@@ -471,7 +471,8 @@ public class TechTree implements ContentList{
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node(desolateRift, Seq.with(
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new SectorComplete(impact0078),
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new Research(thermalGenerator),
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new Research(thoriumReactor)
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new Research(thoriumReactor),
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new Research(coreNucleus)
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), () -> {
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node(planetaryTerminal, Seq.with(
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new SectorComplete(desolateRift),
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@@ -1252,8 +1252,8 @@ public class UnitTypes implements ContentList{
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mineTier = 3;
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mineSpeed = 4f;
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health = 500;
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armor = 5f;
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health = 460;
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armor = 3f;
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speed = 2.5f;
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accel = 0.06f;
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drag = 0.017f;
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@@ -53,7 +53,7 @@ public class Weathers implements ContentList{
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baseSpeed = 5.4f;
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attrs.set(Attribute.light, -0.1f);
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attrs.set(Attribute.water, -0.1f);
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opacityMultiplier = 0.4f;
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opacityMultiplier = 0.35f;
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force = 0.1f;
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sound = Sounds.wind;
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soundVol = 0.8f;
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