Fix multiple crashes, add shader fallback
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@@ -87,7 +87,7 @@ public class AndroidInput extends InputAdapter{
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if(player.recipe != null && Vars.control.hasItems(player.recipe.requirements) && Vars.world.validPlace(tilex, tiley, player.recipe.result)){
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Vars.world.placeBlock(tilex, tiley, player.recipe.result, player.rotation);
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Vars.world.placeBlock(tilex, tiley, player.recipe.result, player.rotation, true);
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for(ItemStack stack : player.recipe.requirements){
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Vars.control.removeItem(stack);
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@@ -56,7 +56,7 @@ public class Input{
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Vars.world.validPlace(tilex(), tiley(), player.recipe.result) && !ui.hasMouse() && cursorNear() &&
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Vars.control.hasItems(player.recipe.requirements)){
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Vars.world.placeBlock(tilex(), tiley(), player.recipe.result, player.rotation);
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Vars.world.placeBlock(tilex(), tiley(), player.recipe.result, player.rotation, true);
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for(ItemStack stack : player.recipe.requirements){
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Vars.control.removeItem(stack);
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