Wave spawner moved / Bundle tweaks / Blank name
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@@ -182,7 +182,7 @@ public class Pathfinder{
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}
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}
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state.spawner.checkAllQuadrants();
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world.spawner.checkAllQuadrants();
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}
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class PathData{
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@@ -89,7 +89,7 @@ public class Control extends Module{
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"color-1", Color.rgba8888(playerColors[11]),
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"color-2", Color.rgba8888(playerColors[13]),
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"color-3", Color.rgba8888(playerColors[9]),
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"name", "player",
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"name", "",
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"lastBuild", 0
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);
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@@ -1,6 +1,5 @@
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package io.anuke.mindustry.core;
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import io.anuke.mindustry.ai.WaveSpawner;
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import io.anuke.mindustry.game.Difficulty;
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import io.anuke.mindustry.game.EventType.StateChangeEvent;
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import io.anuke.mindustry.game.GameMode;
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@@ -12,14 +11,21 @@ import static io.anuke.mindustry.Vars.unitGroups;
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import static io.anuke.mindustry.Vars.waveTeam;
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public class GameState{
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/**Current wave number, can be anything in non-wave modes.*/
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public int wave = 1;
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/**Wave countdown in ticks.*/
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public float wavetime;
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/**Whether the game is in game over state.*/
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public boolean gameOver = false;
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/**The current game mode.*/
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public GameMode mode = GameMode.waves;
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/**The current difficulty for wave modes.*/
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public Difficulty difficulty = Difficulty.normal;
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public WaveSpawner spawner = new WaveSpawner();
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/**Team data. Gets reset every new game.*/
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public Teams teams = new Teams();
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/**Number of enemies in the game; only used clientside in servers.*/
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public int enemies;
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/**Current game state.*/
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private State state = State.menu;
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public int enemies(){
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@@ -93,7 +93,7 @@ public class Logic extends Module{
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}
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public void runWave(){
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state.spawner.spawnEnemies();
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world.spawner.spawnEnemies();
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state.wave++;
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state.wavetime = wavespace * state.difficulty.timeScaling;
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.ObjectMap;
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import io.anuke.mindustry.ai.BlockIndexer;
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import io.anuke.mindustry.ai.Pathfinder;
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import io.anuke.mindustry.ai.WaveSpawner;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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@@ -30,6 +31,7 @@ public class World extends Module{
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public final WorldGenerator generator = new WorldGenerator();
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public final BlockIndexer indexer = new BlockIndexer();
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public final Pathfinder pathfinder = new Pathfinder();
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public final WaveSpawner spawner = new WaveSpawner();
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private Map currentMap;
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private Sector currentSector;
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@@ -528,7 +528,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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//ignore off-screen taps
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if(cursor == null || ui.hasMouse(x, y)) return false;
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threads.run(() -> checkTargets(worldx, worldy));
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checkTargets(worldx, worldy);
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//remove if request present
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if(hasRequest(cursor)){
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@@ -548,14 +548,13 @@ public class MobileInput extends InputHandler implements GestureListener{
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consumed = true;
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player.dropCarry(); //drop off unit
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}else{
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threads.run(() -> {
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Unit unit = Units.getClosest(player.getTeam(), Graphics.world(x, y).x, Graphics.world(x, y).y, 4f, u -> !u.isFlying() && u.getMass() <= player.mech.carryWeight);
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Unit unit = Units.getClosest(player.getTeam(), Graphics.world(x, y).x, Graphics.world(x, y).y, 4f, u -> !u.isFlying() && u.getMass() <= player.mech.carryWeight);
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if(unit != null){
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player.moveTarget = unit;
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Effects.effect(Fx.select, unit.getX(), unit.getY());
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}
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});
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if(unit != null){
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consumed = true;
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player.moveTarget = unit;
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Effects.effect(Fx.select, unit.getX(), unit.getY());
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}
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}
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}
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@@ -45,7 +45,7 @@ public class Save16 extends SaveFileVersion{
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content.setTemporaryMapper(readContentHeader(stream));
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state.spawner.read(stream);
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world.spawner.read(stream);
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readEntities(stream);
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@@ -71,7 +71,7 @@ public class Save16 extends SaveFileVersion{
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writeContentHeader(stream);
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state.spawner.write(stream); //spawnes
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world.spawner.write(stream); //spawnes
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//--ENTITIES--
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@@ -285,6 +285,11 @@ public class JoinDialog extends FloatingDialog{
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}
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void connect(String ip, int port){
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if(Settings.getString("name").trim().isEmpty()){
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ui.showInfo("$text.noname");
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return;
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}
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ui.loadfrag.show("$text.connecting");
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ui.loadfrag.setButton(() -> {
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