Slight entity optimizations / Turret sprite fixes
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@@ -12,7 +12,7 @@ import io.anuke.mindustry.entities.traits.SolidTrait;
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public class EntityCollisions{
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//range for tile collision scanning
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private static final int r = 2;
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private static final int r = 1;
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//move in 1-unit chunks
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private static final float seg = 1f;
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@@ -241,7 +241,6 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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}else{
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tile.airWeight -= dec;
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}
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}
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}
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