Slight entity optimizations / Turret sprite fixes

This commit is contained in:
Anuken
2019-04-02 13:58:44 -04:00
parent ebcce194a0
commit 66dc1e94f5
13 changed files with 2816 additions and 2852 deletions
@@ -12,7 +12,7 @@ import io.anuke.mindustry.entities.traits.SolidTrait;
public class EntityCollisions{
//range for tile collision scanning
private static final int r = 2;
private static final int r = 1;
//move in 1-unit chunks
private static final float seg = 1f;
@@ -241,7 +241,6 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}else{
tile.airWeight -= dec;
}
}
}