Slight entity optimizations / Turret sprite fixes
This commit is contained in:
@@ -61,9 +61,8 @@ public class Generators {
|
||||
for(int y = 0; y < out.height(); y++){
|
||||
|
||||
Color color = base.getColor(x, y);
|
||||
if(color.a >= 0.01f){
|
||||
out.draw(x, y, color);
|
||||
}else{
|
||||
out.draw(x, y, color);
|
||||
if(color.a < 1f){
|
||||
boolean found = false;
|
||||
outer:
|
||||
for(int rx = -radius; rx <= radius; rx++){
|
||||
|
||||
Reference in New Issue
Block a user