Added 3 new enemy tiers
This commit is contained in:
@@ -29,8 +29,11 @@ public class EnemyType {
|
||||
private static byte lastid = 0;
|
||||
private static Array<EnemyType> types = new Array<>();
|
||||
|
||||
public final static Color[] tierColors = { Color.valueOf("ffe451"), Color.valueOf("f48e20"), Color.valueOf("ff6757"), Color.valueOf("ff2d86") };
|
||||
public final static int maxtier = 4;
|
||||
public final static Color[] tierColors = {
|
||||
Color.valueOf("ffe451"), Color.valueOf("f48e20"), Color.valueOf("ff6757"),
|
||||
Color.valueOf("ff2d86"), Color.valueOf("cb2dff"), Color.valueOf("c83333"),
|
||||
Color.valueOf("251616") };
|
||||
public final static int maxtier = tierColors.length;
|
||||
public final static float maxIdleLife = 60f*2f; //2 seconds idle = death
|
||||
public final static float hitDuration = 5f;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user