Added thermal generator / Enemy bases with spawning
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@@ -43,7 +43,7 @@ public class UnitType implements UnlockableContent{
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public float retreatPercent = 0.2f;
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public float armor = 0f;
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public float carryWeight = 1f;
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public int ammoCapacity = 100;
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public int ammoCapacity = 220;
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public int itemCapacity = 30;
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public ObjectSet<Item> toMine = ObjectSet.with(Items.lead, Items.tungsten);
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public float buildPower = 0.3f, minePower = 0.7f, healSpeed = 0.1f;
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+1
-1
@@ -2,6 +2,6 @@ package io.anuke.mindustry.entities.units.types;
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import io.anuke.mindustry.entities.units.GroundUnit;
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public class Scout extends GroundUnit{
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public class Dagger extends GroundUnit{
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}
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