Added thermal generator / Enemy bases with spawning
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@@ -1,5 +1,6 @@
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package io.anuke.mindustry.game;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.ObjectMap;
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import com.badlogic.gdx.utils.ObjectSet;
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import io.anuke.mindustry.world.Tile;
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@@ -130,7 +131,7 @@ public class TeamInfo{
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}
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public class TeamData{
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public final ThreadArray<Tile> cores = new ThreadArray<>();
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public final Array<Tile> cores = new ThreadArray<>();
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public final Team team;
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public final boolean ally;
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@@ -11,7 +11,7 @@ public class Waves{
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public static Array<SpawnGroup> getSpawns(){
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return Array.with(
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new SpawnGroup(UnitTypes.scout){{
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new SpawnGroup(UnitTypes.dagger){{
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end = 8;
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unitScaling = 2;
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}},
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@@ -21,7 +21,7 @@ public class Waves{
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end = 14;
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}},
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new SpawnGroup(UnitTypes.scout){{
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new SpawnGroup(UnitTypes.dagger){{
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begin = 11;
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unitScaling = 2;
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spacing = 2;
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@@ -36,7 +36,7 @@ public class Waves{
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end = 30;
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}},
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new SpawnGroup(UnitTypes.scout){{
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new SpawnGroup(UnitTypes.dagger){{
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begin = 10;
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unitScaling = 2;
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unitAmount = 1;
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@@ -79,7 +79,7 @@ public class Waves{
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max = 7;
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}},
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new SpawnGroup(UnitTypes.scout){{
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new SpawnGroup(UnitTypes.dagger){{
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begin = 82;
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spacing = 3;
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unitAmount = 4;
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@@ -89,7 +89,7 @@ public class Waves{
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ammoItem = Items.silicon;
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}},
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new SpawnGroup(UnitTypes.scout){{
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new SpawnGroup(UnitTypes.dagger){{
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begin = 41;
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spacing = 5;
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unitAmount = 1;
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@@ -99,7 +99,7 @@ public class Waves{
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max = 10;
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}},
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new SpawnGroup(UnitTypes.scout){{
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new SpawnGroup(UnitTypes.dagger){{
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begin = 35;
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spacing = 3;
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unitAmount = 4;
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@@ -109,7 +109,7 @@ public class Waves{
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end = 60;
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}},
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new SpawnGroup(UnitTypes.scout){{
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new SpawnGroup(UnitTypes.dagger){{
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begin = 42;
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spacing = 3;
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unitAmount = 4;
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