Implemented sprite caching, water, grass, and improved performance

This commit is contained in:
Anuken
2017-05-19 18:08:55 -04:00
parent b8b3848e5e
commit 6709d9856d
69 changed files with 477 additions and 527 deletions

View File

@@ -19,7 +19,7 @@ com.badlogic.gdx.graphics.Color: {
menuitem: {a: 1, b: 0.65, g: 0.65, r: 0.65 },
link-label: {a: 1, b: 0.886, g: 0.631, r: 0.105 }
},
io.anuke.ucore.scene.style.Styles$TintedDrawable: {
io.anuke.ucore.scene.Skin$TintedDrawable: {
dialogDim: {name: white, color: {r: 0, g: 0, b: 0, a: 0.45} }
},
io.anuke.ucore.scene.ui.Button$ButtonStyle: {