Implemented sprite caching, water, grass, and improved performance
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@@ -19,7 +19,7 @@ com.badlogic.gdx.graphics.Color: {
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menuitem: {a: 1, b: 0.65, g: 0.65, r: 0.65 },
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link-label: {a: 1, b: 0.886, g: 0.631, r: 0.105 }
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},
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io.anuke.ucore.scene.style.Styles$TintedDrawable: {
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io.anuke.ucore.scene.Skin$TintedDrawable: {
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dialogDim: {name: white, color: {r: 0, g: 0, b: 0, a: 0.45} }
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},
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io.anuke.ucore.scene.ui.Button$ButtonStyle: {
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