Implemented sprite caching, water, grass, and improved performance

This commit is contained in:
Anuken
2017-05-19 18:08:55 -04:00
parent b8b3848e5e
commit 6709d9856d
69 changed files with 477 additions and 527 deletions

View File

@@ -18,7 +18,6 @@ public class Vars{
public static final float respawnduration = 60*4;
public static final float wavespace = 20*60;
public static final float enemyspawnspace = 65;
public static final float breakduration = 30;
public static boolean debug = false;
public static final Vector2 vector = new Vector2();
@@ -36,7 +35,7 @@ public class Vars{
public static float breaktime = 0;
public static final String[] maps = {"delta", "canyon", "pit", "maze"};
public static final String[] maps = {"delta", "canyon", "pit", "maze", "test"};
public static Pixmap[] mapPixmaps;
public static Texture[] mapTextures;
public static int currentMap;