Flare nerf / More liquid capacity increase considerations

This commit is contained in:
Anuken
2025-12-17 18:51:24 -05:00
parent 425b154e3b
commit 670e9467da
4 changed files with 10 additions and 6 deletions

View File

@@ -6196,7 +6196,7 @@ public class Blocks{
airFactory = new UnitFactory("air-factory"){{
requirements(Category.units, with(Items.copper, 60, Items.lead, 70));
plans = Seq.with(
new UnitPlan(UnitTypes.flare, 60f * 15, with(Items.silicon, 15)),
new UnitPlan(UnitTypes.flare, 60f * 15, with(Items.silicon, 20)),
new UnitPlan(UnitTypes.mono, 60f * 35, with(Items.silicon, 30, Items.lead, 15))
);
size = 3;

View File

@@ -1079,10 +1079,11 @@ public class UnitTypes{
shoot.shotDelay = 3f;
ejectEffect = Fx.casing1;
mirror = false;
bullet = new BasicBulletType(2.5f, 16){{
bullet = new BasicBulletType(2.5f, 9){{
inaccuracy = 4f;
width = 7f;
height = 9f;
lifetime = 45f;
lifetime = 32f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
ammoMultiplier = 2;