Flare nerf / More liquid capacity increase considerations
This commit is contained in:
@@ -6196,7 +6196,7 @@ public class Blocks{
|
||||
airFactory = new UnitFactory("air-factory"){{
|
||||
requirements(Category.units, with(Items.copper, 60, Items.lead, 70));
|
||||
plans = Seq.with(
|
||||
new UnitPlan(UnitTypes.flare, 60f * 15, with(Items.silicon, 15)),
|
||||
new UnitPlan(UnitTypes.flare, 60f * 15, with(Items.silicon, 20)),
|
||||
new UnitPlan(UnitTypes.mono, 60f * 35, with(Items.silicon, 30, Items.lead, 15))
|
||||
);
|
||||
size = 3;
|
||||
|
||||
@@ -1079,10 +1079,11 @@ public class UnitTypes{
|
||||
shoot.shotDelay = 3f;
|
||||
ejectEffect = Fx.casing1;
|
||||
mirror = false;
|
||||
bullet = new BasicBulletType(2.5f, 16){{
|
||||
bullet = new BasicBulletType(2.5f, 9){{
|
||||
inaccuracy = 4f;
|
||||
width = 7f;
|
||||
height = 9f;
|
||||
lifetime = 45f;
|
||||
lifetime = 32f;
|
||||
shootEffect = Fx.shootSmall;
|
||||
smokeEffect = Fx.shootSmallSmoke;
|
||||
ammoMultiplier = 2;
|
||||
|
||||
Reference in New Issue
Block a user