New, improved minimap / Bugfixes
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@@ -96,7 +96,7 @@ public class OverlayRenderer{
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if(buildFadeTime > 0.005f){
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state.teams.eachEnemyCore(player.getTeam(), core -> {
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float dst = core.dst(player);
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if(dst < state.rules.enemyCoreBuildRadius * 1.5f){
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if(dst < state.rules.enemyCoreBuildRadius * 2.2f){
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Draw.color(Color.darkGray);
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Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
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Draw.color(Pal.accent, core.getTeam().color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
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