New, improved minimap / Bugfixes

This commit is contained in:
Anuken
2019-12-29 17:56:10 -05:00
parent 811c22b84e
commit 670f085f78
13 changed files with 159 additions and 33 deletions
@@ -96,7 +96,7 @@ public class OverlayRenderer{
if(buildFadeTime > 0.005f){
state.teams.eachEnemyCore(player.getTeam(), core -> {
float dst = core.dst(player);
if(dst < state.rules.enemyCoreBuildRadius * 1.5f){
if(dst < state.rules.enemyCoreBuildRadius * 2.2f){
Draw.color(Color.darkGray);
Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, core.getTeam().color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));