Merge pull request #3655 from Quezler/patch-70
display the repair field healed effect at the healed unit(s)
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@@ -30,7 +30,7 @@ public class RepairFieldAbility extends Ability{
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Units.nearby(unit.team, unit.x, unit.y, range, other -> {
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if(other.damaged()){
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healEffect.at(unit);
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healEffect.at(other);
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wasHealed = true;
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}
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other.heal(amount);
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