Misc bugfixes, AI hit retaliation
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@@ -39,7 +39,7 @@ public class UnitTypes{
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//legs
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType corvus, atrax,
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merui, cleroi, anthicus,
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tecta, collaris; //TODO horrid name here
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tecta, collaris;
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//legs, legacy
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public static @EntityDef(value = {Unitc.class, Legsc.class}, legacy = true) UnitType spiroct, arkyid, toxopid;
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@@ -2523,7 +2523,6 @@ public class UnitTypes{
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spread = 3.5f;
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}};
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//TODO make this look nicer
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bullet = new RailBulletType(){{
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length = 160f;
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damage = 48f;
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@@ -2699,7 +2698,6 @@ public class UnitTypes{
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fragBullets = 5;
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fragVelocityMin = 1f;
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//TODO
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fragBullet = new BasicBulletType(8f, 25){{
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sprite = "missile-large";
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width = 8f;
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@@ -3324,7 +3322,6 @@ public class UnitTypes{
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weaveMag = 4;
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weaveScale = 4;
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lifetime = 55f;
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//TODO better
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shootEffect = Fx.shootBig2;
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smokeEffect = Fx.shootSmokeTitan;
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splashDamage = 60f;
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@@ -3454,7 +3451,6 @@ public class UnitTypes{
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despawnEffect = Fx.none;
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//TODO diff effect
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hitEffect = despawnEffect = new ExplosionEffect(){{
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lifetime = 30f;
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waveStroke = 2f;
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@@ -3571,7 +3567,6 @@ public class UnitTypes{
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mirror = false;
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shoot = new ShootHelix();
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//TODO cooler + balancing
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bullet = new BasicBulletType(5f, 34){{
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width = 7f;
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height = 12f;
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@@ -3946,7 +3941,6 @@ public class UnitTypes{
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float coreFleeRange = 500f;
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//TODO bad name
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evoke = new ErekirUnitType("evoke"){{
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coreUnitDock = true;
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controller = u -> new BuilderAI(true, coreFleeRange);
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