A lot more sound effects
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@@ -437,6 +437,13 @@ public class FloorRenderer{
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int idx = vidx;
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vidx += spriteSize;
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//fixes graphical artifacting due to low precision positions/UVs. TODO: test for issues
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final float grow = 0.01f;
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x -= grow;
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y -= grow;
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width += grow*2f;
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height += grow*2f;
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if(!Mathf.zero(rotation)){
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//bottom left and top right corner points relative to origin
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float worldOriginX = x + originX;
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