Added Mac and Windows32 support, better placing, bundle crashfixes
This commit is contained in:
@@ -9,6 +9,7 @@ import com.badlogic.gdx.utils.Align;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.input.PlaceMode;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.actions.Actions;
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import io.anuke.ucore.scene.builders.*;
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@@ -18,13 +19,14 @@ import io.anuke.ucore.scene.ui.ImageButton;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Mathf;
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import javax.xml.soap.Text;
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public class PlacementFragment implements Fragment{
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boolean shown = false;
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Table breaktable, next;
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public void build(){
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if(android){
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//placement table
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float s = 50f;
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@@ -34,15 +36,46 @@ public class PlacementFragment implements Fragment{
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abottom();
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aleft();
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ButtonGroup<ImageButton> group = new ButtonGroup<>();
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ButtonGroup<ImageButton> placeGroup = new ButtonGroup<>();
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ButtonGroup<ImageButton> breakGroup = new ButtonGroup<>();
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update(t -> {
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if(!player.placeMode.delete){
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placeGroup.setMinCheckCount(1);
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for(ImageButton button : placeGroup.getButtons()){
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if(button.getName().equals(player.placeMode.name())){
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button.setChecked(true);
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break;
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}
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}
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}else{
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placeGroup.setMinCheckCount(0);
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for(ImageButton button : placeGroup.getButtons())
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button.setChecked(false);
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}
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if(player.placeMode.delete || player.breakMode.both){
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PlaceMode mode = player.breakMode;
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breakGroup.setMinCheckCount(1);
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for(ImageButton button : breakGroup.getButtons()){
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if(button.getName().equals(mode.name())){
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button.setChecked(true);
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break;
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}
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}
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}else{
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breakGroup.setMinCheckCount(0);
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for(ImageButton button : breakGroup.getButtons())
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button.setChecked(false);
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}
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});
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new table(){{
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visible(() -> player.recipe != null);
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touchable(Touchable.enabled);
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aleft();
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new label("$text.placemode");
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row();
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new table("pane"){{
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margin(5f);
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@@ -63,7 +96,7 @@ public class PlacementFragment implements Fragment{
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new imagebutton("icon-" + mode.name(), "toggle", 10*3, ()->{
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control.getInput().resetCursor();
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player.placeMode = mode;
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}).group(group);
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}).group(placeGroup).get().setName(mode.name());
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}
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new imagebutton("icon-arrow", 14*3, ()->{
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@@ -90,19 +123,8 @@ public class PlacementFragment implements Fragment{
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defaults().padBottom(-5.5f);
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new imagebutton("icon-arrow-right", 10 * 3, () -> {
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float dur = 0.3f;
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Interpolation in = Interpolation.pow3Out;
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if(breaktable.getActions().size != 0) return;
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breaktable.getParent().swapActor(breaktable, next);
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if(shown){
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breaktable.actions(Actions.translateBy(-breaktable.getWidth() - 5, 0, dur, in), Actions.call(() -> shown = false));
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}else{
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shown = true;
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breaktable.actions(Actions.translateBy(-breaktable.getTranslation().x - 5, 0, dur, in));
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}
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}).size(s, s+4);
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toggle(!shown);
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}).update(l -> l.getStyle().imageUp = Core.skin.getDrawable(shown ? "icon-arrow-left" : "icon-" + player.breakMode.name())).size(s, s+4);
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}}.end().get();
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@@ -123,8 +145,8 @@ public class PlacementFragment implements Fragment{
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new imagebutton("icon-" + mode.name(), "toggle", 10*3, ()->{
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control.getInput().resetCursor();
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player.breakMode = mode;
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player.placeMode = mode;
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}).group(group);
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if(!mode.both) player.placeMode = mode;
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}).group(breakGroup).get().setName(mode.name());
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}
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}}.end().get();
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@@ -135,9 +157,23 @@ public class PlacementFragment implements Fragment{
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}}.end().get();
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//one.getParent().swapActor(one, two);
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}}.end();
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}
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}
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private void toggle(boolean show){
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float dur = 0.3f;
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Interpolation in = Interpolation.pow3Out;
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if(breaktable.getActions().size != 0 || shown == show) return;
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breaktable.getParent().swapActor(breaktable, next);
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if(!show){
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breaktable.actions(Actions.translateBy(-breaktable.getWidth() - 5, 0, dur, in), Actions.call(() -> shown = false));
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}else{
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shown = true;
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breaktable.actions(Actions.translateBy(-breaktable.getTranslation().x - 5, 0, dur, in));
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}
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}
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}
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@@ -3,44 +3,69 @@ package io.anuke.mindustry.ui.fragments;
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import static io.anuke.mindustry.Vars.*;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Align;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.input.PlaceMode;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.scene.ui.layout.Table;
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public class ToolFragment implements Fragment{
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private Table tools;
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public int px, py, px2, py2;
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public boolean confirming;
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public void build(){
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float isize = 14*3;
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tools = new Table();
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tools.addIButton("icon-cancel", isize, ()->{
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player.recipe = null;
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tools.addIButton("icon-cancel", isize, () -> {
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if(player.placeMode == PlaceMode.areaDelete && confirming){
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confirming = false;
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}else{
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player.recipe = null;
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}
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});
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tools.addIButton("icon-rotate", isize, ()->{
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tools.addIButton("icon-rotate", isize, () -> {
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player.rotation ++;
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player.rotation %= 4;
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});
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tools.addIButton("icon-check", isize, ()->{
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player.placeMode.tapped(control.getInput().getBlockX(), control.getInput().getBlockY());
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tools.addIButton("icon-check", isize, () -> {
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if(player.placeMode == PlaceMode.areaDelete && confirming){
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player.placeMode.released(px, py, px2, py2);
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confirming = false;
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}else{
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player.placeMode.tapped(control.getInput().getBlockX(), control.getInput().getBlockY());
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}
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});
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Core.scene.add(tools);
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tools.setVisible(()->
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!GameState.is(State.menu) && android && player.recipe != null && control.hasItems(player.recipe.requirements) &&
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player.placeMode == PlaceMode.cursor
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tools.setVisible(() ->
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!GameState.is(State.menu) && android && ((player.recipe != null && control.hasItems(player.recipe.requirements) &&
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player.placeMode == PlaceMode.cursor) || confirming)
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);
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tools.update(()->{
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tools.setPosition(control.getInput().getCursorX(), Gdx.graphics.getHeight() - control.getInput().getCursorY() - 15*Core.cameraScale, Align.top);
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tools.update(() -> {
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if(confirming){
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Vector2 v = Graphics.screen((px + px2)/2f * Vars.tilesize, Math.min(py, py2) * Vars.tilesize - Vars.tilesize*1.5f);
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tools.setPosition(v.x, v.y, Align.top);
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}else{
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tools.setPosition(control.getInput().getCursorX(),
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Gdx.graphics.getHeight() - control.getInput().getCursorY() - 15*Core.cameraScale, Align.top);
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}
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if(player.placeMode != PlaceMode.areaDelete){
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confirming = false;
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}
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});
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}
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}
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