Fixed refactoring errors
This commit is contained in:
@@ -1,9 +1,9 @@
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package io.anuke.mindustry.content;
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import io.anuke.arc.collection.ObjectSet;
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import io.anuke.mindustry.entities.type.types.Crawler;
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import io.anuke.mindustry.type.UnitType;
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import io.anuke.mindustry.entities.type.base.*;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.UnitType;
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public class UnitTypes implements ContentList{
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public static UnitType
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@@ -13,7 +13,7 @@ public class UnitTypes implements ContentList{
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@Override
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public void load(){
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spirit = new UnitType("spirit", io.anuke.mindustry.entities.type.types.Spirit.class, io.anuke.mindustry.entities.type.types.Spirit::new){{
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spirit = new UnitType("spirit", Spirit.class, Spirit::new){{
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weapon = Weapons.healBlasterDrone;
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isFlying = true;
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drag = 0.01f;
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@@ -23,7 +23,7 @@ public class UnitTypes implements ContentList{
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health = 60;
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}};
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dagger = new UnitType("dagger", io.anuke.mindustry.entities.type.types.Dagger.class, io.anuke.mindustry.entities.type.types.Dagger::new){{
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dagger = new UnitType("dagger", Dagger.class, Dagger::new){{
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maxVelocity = 1.1f;
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speed = 0.2f;
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drag = 0.4f;
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@@ -33,7 +33,7 @@ public class UnitTypes implements ContentList{
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health = 130;
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}};
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crawler = new UnitType("crawler", io.anuke.mindustry.entities.type.types.Crawler.class, Crawler::new){{
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crawler = new UnitType("crawler", Crawler.class, Crawler::new){{
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maxVelocity = 1.1f;
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speed = 0.22f;
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drag = 0.4f;
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@@ -43,7 +43,7 @@ public class UnitTypes implements ContentList{
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health = 100;
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}};
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titan = new UnitType("titan", io.anuke.mindustry.entities.type.types.Titan.class, io.anuke.mindustry.entities.type.types.Titan::new){{
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titan = new UnitType("titan", Titan.class, Titan::new){{
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maxVelocity = 0.8f;
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speed = 0.18f;
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drag = 0.4f;
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@@ -55,7 +55,7 @@ public class UnitTypes implements ContentList{
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immunities.add(StatusEffects.burning);
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}};
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fortress = new UnitType("fortress", io.anuke.mindustry.entities.type.types.Fortress.class, io.anuke.mindustry.entities.type.types.Fortress::new){{
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fortress = new UnitType("fortress", Fortress.class, Fortress::new){{
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maxVelocity = 0.78f;
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speed = 0.15f;
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drag = 0.4f;
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@@ -68,7 +68,7 @@ public class UnitTypes implements ContentList{
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health = 800;
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}};
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eruptor = new UnitType("eruptor", io.anuke.mindustry.entities.type.types.Eruptor.class, io.anuke.mindustry.entities.type.types.Eruptor::new){{
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eruptor = new UnitType("eruptor", Eruptor.class, Eruptor::new){{
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maxVelocity = 0.81f;
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speed = 0.16f;
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drag = 0.4f;
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@@ -82,7 +82,7 @@ public class UnitTypes implements ContentList{
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immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
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}};
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wraith = new UnitType("wraith", io.anuke.mindustry.entities.type.types.Wraith.class, io.anuke.mindustry.entities.type.types.Wraith::new){{
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wraith = new UnitType("wraith", Wraith.class, Wraith::new){{
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speed = 0.3f;
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maxVelocity = 1.9f;
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drag = 0.01f;
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@@ -92,7 +92,7 @@ public class UnitTypes implements ContentList{
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health = 70;
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}};
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ghoul = new UnitType("ghoul", io.anuke.mindustry.entities.type.types.Ghoul.class, io.anuke.mindustry.entities.type.types.Ghoul::new){{
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ghoul = new UnitType("ghoul", Ghoul.class, Ghoul::new){{
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health = 250;
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speed = 0.2f;
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maxVelocity = 1.4f;
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@@ -103,7 +103,7 @@ public class UnitTypes implements ContentList{
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weapon = Weapons.bomber;
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}};
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revenant = new UnitType("revenant", io.anuke.mindustry.entities.type.types.Revenant.class, io.anuke.mindustry.entities.type.types.Revenant::new){{
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revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
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health = 250;
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mass = 5f;
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hitsize = 12f;
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@@ -115,7 +115,7 @@ public class UnitTypes implements ContentList{
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weapon = Weapons.laserBurster;
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}};
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phantom = new UnitType("phantom", io.anuke.mindustry.entities.type.types.Phantom.class, io.anuke.mindustry.entities.type.types.Phantom::new){{
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phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
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weapon = Weapons.healBlasterDrone2;
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isFlying = true;
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drag = 0.01f;
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@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.type.types;
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package io.anuke.mindustry.entities.type.base;
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import io.anuke.mindustry.entities.type.GroundUnit;
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@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.type.types;
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package io.anuke.mindustry.entities.type.base;
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import io.anuke.mindustry.entities.type.GroundUnit;
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@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.type.types;
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package io.anuke.mindustry.entities.type.base;
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import io.anuke.arc.Events;
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import io.anuke.arc.collection.Queue;
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@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.type.types;
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package io.anuke.mindustry.entities.type.base;
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import io.anuke.mindustry.entities.type.GroundUnit;
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@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.type.types;
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package io.anuke.mindustry.entities.type.base;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.type.GroundUnit;
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@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.type.types;
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package io.anuke.mindustry.entities.type.base;
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import io.anuke.mindustry.entities.type.FlyingUnit;
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@@ -0,0 +1,5 @@
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package io.anuke.mindustry.entities.type.base;
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public class Phantom extends Drone{
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}
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@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.type.types;
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package io.anuke.mindustry.entities.type.base;
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import io.anuke.mindustry.entities.type.FlyingUnit;
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@@ -0,0 +1,4 @@
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package io.anuke.mindustry.entities.type.base;
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public class Spirit extends Drone{
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}
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@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.type.types;
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package io.anuke.mindustry.entities.type.base;
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import io.anuke.mindustry.entities.type.GroundUnit;
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@@ -1,4 +1,4 @@
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package io.anuke.mindustry.entities.type.types;
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package io.anuke.mindustry.entities.type.base;
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import io.anuke.mindustry.entities.type.FlyingUnit;
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@@ -1,5 +0,0 @@
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package io.anuke.mindustry.entities.type.types;
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public class Phantom extends Drone{
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}
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@@ -1,4 +0,0 @@
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package io.anuke.mindustry.entities.type.types;
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public class Spirit extends Drone{
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}
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@@ -16,7 +16,7 @@ import io.anuke.mindustry.game.UnlockableContent;
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import io.anuke.mindustry.ui.ContentDisplay;
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public class UnitType extends UnlockableContent{
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protected final Supplier<? extends io.anuke.mindustry.entities.type.BaseUnit> constructor;
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protected final Supplier<? extends BaseUnit> constructor;
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public final String name;
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public final String description;
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@@ -42,7 +42,7 @@ public class UnitType extends UnlockableContent{
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public TextureRegion iconRegion, legRegion, baseRegion, region;
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public <T extends io.anuke.mindustry.entities.type.BaseUnit> UnitType(String name, Class<T> type, Supplier<T> mainConstructor){
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public <T extends BaseUnit> UnitType(String name, Class<T> type, Supplier<T> mainConstructor){
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this.name = name;
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this.constructor = mainConstructor;
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this.description = Core.bundle.getOrNull("unit." + name + ".description");
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@@ -91,7 +91,7 @@ public class UnitType extends UnlockableContent{
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return name;
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}
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public io.anuke.mindustry.entities.type.BaseUnit create(Team team){
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public BaseUnit create(Team team){
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BaseUnit unit = constructor.get();
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unit.init(this, team);
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return unit;
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