Requirement balancing

This commit is contained in:
Anuken
2021-12-24 12:52:32 -05:00
parent f755fd76b4
commit 67986ee72c
6 changed files with 38 additions and 28 deletions

View File

@@ -1125,7 +1125,7 @@ public class Blocks{
size = 3;
itemCapacity = 20;
hasPower = hasItems = true;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucible(), new DrawBlock(), new DrawHeatInput());
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucibleFlame(), new DrawBlock(), new DrawHeatInput());
drawer.iconOverride = new String[]{"-bottom", ""};
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f;
@@ -1677,17 +1677,17 @@ public class Blocks{
//erekir transport blocks
duct = new Duct("duct"){{
requirements(Category.distribution, with(Items.graphite, 2));
requirements(Category.distribution, with(Items.graphite, 1));
speed = 4f;
}};
ductRouter = new DuctRouter("duct-router"){{
requirements(Category.distribution, with(Items.graphite, 10));
requirements(Category.distribution, with(Items.graphite, 8));
speed = 4f;
}};
overflowDuct = new OverflowDuct("overflow-duct"){{
requirements(Category.distribution, with(Items.graphite, 10));
requirements(Category.distribution, with(Items.graphite, 8));
speed = 4f;
}};

View File

@@ -2494,6 +2494,37 @@ public class UnitTypes{
}
}};
//endregion
//region erekir - mech
//TODO
//endregion
//region erekir - flying
//TODO
//endregion
//region erekir - neoplasm
if(false)
scuttler = new NeoplasmUnitType("scuttler"){{
health = 20000;
armor = 17;
hitSize = 48f;
omniMovement = false;
rotateSpeed = 1.7f;
drownTimeMultiplier = 4f;
drawCell = false;
segments = 4;
drawBody = false;
crawlDamage = 2f;
segmentScl = 4f;
segmentPhase = 5f;
speed = 1f;
}};
//endregion
//region erekir - core
@@ -2748,27 +2779,6 @@ public class UnitTypes{
//}};
//endregion
//region neoplasm
if(false)
scuttler = new NeoplasmUnitType("scuttler"){{
health = 20000;
armor = 17;
hitSize = 48f;
omniMovement = false;
rotateSpeed = 1.7f;
drownTimeMultiplier = 4f;
drawCell = false;
segments = 4;
drawBody = false;
crawlDamage = 2f;
segmentScl = 4f;
segmentPhase = 5f;
speed = 1f;
}};
//endregion
}
}