Bugfixes
This commit is contained in:
@@ -443,6 +443,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Show FPS
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setting.fps.name = Show FPS
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = Show Power Lasers
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setting.lasers.name = Show Power Lasers
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Show Minimap
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setting.minimap.name = Show Minimap
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setting.musicvol.name = Music Volume
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setting.musicvol.name = Music Volume
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setting.mutemusic.name = Mute Music
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setting.mutemusic.name = Mute Music
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@@ -40,6 +40,7 @@ addplayers = Přidat/Odebrat hráče
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customgame = Vlastní hra
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customgame = Vlastní hra
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newgame = New Game
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newgame = New Game
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none = <none>
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none = <none>
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minimap = Minimap
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close = Zavřít
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close = Zavřít
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quit = Ukončit
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quit = Ukončit
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maps = Mapy
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maps = Mapy
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Ukázat snímky/sekundu
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setting.fps.name = Ukázat snímky/sekundu
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setting.vsync.name = Vertikální synchronizace
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setting.vsync.name = Vertikální synchronizace
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setting.lasers.name = Ukázat laser energie
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setting.lasers.name = Ukázat laser energie
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Ukázat minimapu
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setting.minimap.name = Ukázat minimapu
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setting.musicvol.name = Hlasitost hudby
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setting.musicvol.name = Hlasitost hudby
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setting.mutemusic.name = Ztišit hudbu
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setting.mutemusic.name = Ztišit hudbu
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@@ -40,6 +40,7 @@ addplayers = Hinzufügen/Entfernen von Spielern
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customgame = Benutzerdefiniertes Spiel
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customgame = Benutzerdefiniertes Spiel
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newgame = New Game
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newgame = New Game
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none = <nichts>
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none = <nichts>
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minimap = Minimap
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close = Schließen
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close = Schließen
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quit = Verlassen
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quit = Verlassen
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maps = Karten
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maps = Karten
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Zeige FPS
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setting.fps.name = Zeige FPS
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = Zeige Stromlaser
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setting.lasers.name = Zeige Stromlaser
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Zeige die Minimap
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setting.minimap.name = Zeige die Minimap
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setting.musicvol.name = Musiklautstärke
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setting.musicvol.name = Musiklautstärke
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setting.mutemusic.name = Musik stummschalten
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setting.mutemusic.name = Musik stummschalten
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@@ -40,6 +40,7 @@ addplayers = Agregar/Quitar Jugadores
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customgame = Partida personalizada
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customgame = Partida personalizada
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newgame = New Game
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newgame = New Game
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none = <no hay>
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none = <no hay>
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minimap = Minimap
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close = Cerrar
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close = Cerrar
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quit = Salir
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quit = Salir
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maps = Mapas
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maps = Mapas
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Mostrar FPS
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setting.fps.name = Mostrar FPS
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = Mostrar Energía de los Láseres
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setting.lasers.name = Mostrar Energía de los Láseres
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Mostrar Minimapa
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setting.minimap.name = Mostrar Minimapa
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setting.musicvol.name = Volumen de la Música
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setting.musicvol.name = Volumen de la Música
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setting.mutemusic.name = Silenciar Musica
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setting.mutemusic.name = Silenciar Musica
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@@ -40,6 +40,7 @@ addplayers = Ajouter/Enlever des joueurs
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customgame = Partie personnalisée
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customgame = Partie personnalisée
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newgame = New Game
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newgame = New Game
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none = <vide>
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none = <vide>
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minimap = Minimap
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close = Fermer
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close = Fermer
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quit = Quitter
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quit = Quitter
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maps = Cartes
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maps = Cartes
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Afficher FPS
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setting.fps.name = Afficher FPS
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = Afficher les rayons des lasers
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setting.lasers.name = Afficher les rayons des lasers
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = montrer la minimap
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setting.minimap.name = montrer la minimap
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setting.musicvol.name = volume de la musique
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setting.musicvol.name = volume de la musique
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setting.mutemusic.name = Couper la musique
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setting.mutemusic.name = Couper la musique
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@@ -40,6 +40,7 @@ addplayers = Ajouter/Enlever des joueurs
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customgame = Partie personnalisée
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customgame = Partie personnalisée
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newgame = New Game
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newgame = New Game
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none = <Vide>
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none = <Vide>
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minimap = Minimap
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close = Fermer
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close = Fermer
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quit = Quitter
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quit = Quitter
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maps = Cartes
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maps = Cartes
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Afficher FPS
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setting.fps.name = Afficher FPS
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = Afficher les rayons des lasers
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setting.lasers.name = Afficher les rayons des lasers
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Montrer la minimap
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setting.minimap.name = Montrer la minimap
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setting.musicvol.name = Volume de la musique
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setting.musicvol.name = Volume de la musique
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setting.mutemusic.name = Couper la musique
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setting.mutemusic.name = Couper la musique
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@@ -40,6 +40,7 @@ addplayers = Tambah/Hapus Pemain
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customgame = Game Bebas
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customgame = Game Bebas
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newgame = New Game
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newgame = New Game
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none = <kosong>
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none = <kosong>
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minimap = Minimap
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close = Tutup
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close = Tutup
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quit = Keluar
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quit = Keluar
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maps = Peta
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maps = Peta
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Tunjukkan FPS
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setting.fps.name = Tunjukkan FPS
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = Tampilkan Laser Tenaga
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setting.lasers.name = Tampilkan Laser Tenaga
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Show Minimap
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setting.minimap.name = Show Minimap
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setting.musicvol.name = Volume Musik
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setting.musicvol.name = Volume Musik
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setting.mutemusic.name = Bisukan Musik
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setting.mutemusic.name = Bisukan Musik
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@@ -40,6 +40,7 @@ addplayers = Aggiungi/rimuovi giocatori
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customgame = Gioco personalizzato
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customgame = Gioco personalizzato
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newgame = New Game
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newgame = New Game
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none = <Niente . . . >
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none = <Niente . . . >
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minimap = Minimap
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close = Chiuso
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close = Chiuso
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quit = Esci
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quit = Esci
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maps = Mappe
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maps = Mappe
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Mostra FPS
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setting.fps.name = Mostra FPS
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = Mostra Laser Energetici
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setting.lasers.name = Mostra Laser Energetici
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Mostra minimappa
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setting.minimap.name = Mostra minimappa
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setting.musicvol.name = Volume Musica
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setting.musicvol.name = Volume Musica
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setting.mutemusic.name = Silenzia musica
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setting.mutemusic.name = Silenzia musica
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@@ -40,6 +40,7 @@ addplayers = プレイヤーを追加/削除
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customgame = カスタムゲーム
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customgame = カスタムゲーム
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newgame = 新しいゲーム
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newgame = 新しいゲーム
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none = <なし>
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none = <なし>
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minimap = Minimap
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close = 閉じる
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close = 閉じる
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quit = 終了
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quit = 終了
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maps = マップ
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maps = マップ
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = FPSを表示
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setting.fps.name = FPSを表示
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = 電力レーザーを表示
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setting.lasers.name = 電力レーザーを表示
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = ミニマップを表示
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setting.minimap.name = ミニマップを表示
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setting.musicvol.name = 音楽 音量
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setting.musicvol.name = 音楽 音量
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setting.mutemusic.name = 音楽をミュート
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setting.mutemusic.name = 音楽をミュート
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@@ -40,6 +40,7 @@ addplayers = 플레이어 추가/제거
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customgame = 커스텀 게임
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customgame = 커스텀 게임
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newgame = 새 게임
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newgame = 새 게임
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none = <없음>
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none = <없음>
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minimap = Minimap
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close = 닫기
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close = 닫기
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quit = 나가기
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quit = 나가기
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maps = 맵
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maps = 맵
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@@ -432,6 +433,7 @@ setting.borderless.name = 테두리 없는 창모드
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setting.fps.name = FPS 표시
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setting.fps.name = FPS 표시
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setting.vsync.name = VSync 활성화
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setting.vsync.name = VSync 활성화
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setting.lasers.name = 전력 노드 레이저 표시
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setting.lasers.name = 전력 노드 레이저 표시
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = 미니맵 보기
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setting.minimap.name = 미니맵 보기
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setting.musicvol.name = 음악 크기
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setting.musicvol.name = 음악 크기
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setting.mutemusic.name = 음소거
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setting.mutemusic.name = 음소거
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@@ -40,6 +40,7 @@ addplayers = Add/Remove Players
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customgame = Custom Game
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customgame = Custom Game
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newgame = New Game
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newgame = New Game
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none = <none>
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none = <none>
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minimap = Minimap
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close = Close
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close = Close
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quit = Quit
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quit = Quit
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maps = Maps
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maps = Maps
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Show FPS
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setting.fps.name = Show FPS
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = Show Power Lasers
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setting.lasers.name = Show Power Lasers
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Show Minimap
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setting.minimap.name = Show Minimap
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setting.musicvol.name = Music Volume
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setting.musicvol.name = Music Volume
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setting.mutemusic.name = Mute Music
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setting.mutemusic.name = Mute Music
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@@ -40,6 +40,7 @@ addplayers = Dodaj/Usuń graczy
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customgame = Własna Gra
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customgame = Własna Gra
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newgame = Nowa Gra
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newgame = Nowa Gra
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none = <żadne>
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none = <żadne>
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minimap = Minimap
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close = Zamknij
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close = Zamknij
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quit = Wyjdź
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quit = Wyjdź
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maps = Mapy
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maps = Mapy
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Widoczny licznik FPS
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setting.fps.name = Widoczny licznik FPS
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setting.vsync.name = Synchronizacja pionowa
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setting.vsync.name = Synchronizacja pionowa
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setting.lasers.name = Pokaż lasery zasilające
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setting.lasers.name = Pokaż lasery zasilające
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Pokaż Minimapę
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setting.minimap.name = Pokaż Minimapę
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setting.musicvol.name = Głośność muzyki
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setting.musicvol.name = Głośność muzyki
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setting.mutemusic.name = Wycisz muzykę
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setting.mutemusic.name = Wycisz muzykę
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@@ -40,6 +40,7 @@ addplayers = Adicionar/Remover Jogador
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customgame = Jogo Customizado
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customgame = Jogo Customizado
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newgame = Novo Jogo
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newgame = Novo Jogo
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none = <none>
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none = <none>
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minimap = Minimap
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close = Fechar
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close = Fechar
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quit = Sair
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quit = Sair
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maps = Mapas
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maps = Mapas
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = Mostrar FPS
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setting.fps.name = Mostrar FPS
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = Mostrar lasers
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setting.lasers.name = Mostrar lasers
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Mostrar minimapa
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setting.minimap.name = Mostrar minimapa
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setting.musicvol.name = Volume da Música
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setting.musicvol.name = Volume da Música
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setting.mutemusic.name = Desligar Música
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setting.mutemusic.name = Desligar Música
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@@ -40,6 +40,7 @@ addplayers = Доб/удалить игроков
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customgame = Пользовательская игра
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customgame = Пользовательская игра
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newgame = Новая игра
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newgame = Новая игра
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none = <нет>
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none = <нет>
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minimap = Minimap
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close = Закрыть
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close = Закрыть
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quit = Выход
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quit = Выход
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maps = Карты
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maps = Карты
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@@ -432,6 +433,7 @@ setting.borderless.name = Окно без границ
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setting.fps.name = Показывать FPS
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setting.fps.name = Показывать FPS
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setting.vsync.name = Верт. синхронизация
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setting.vsync.name = Верт. синхронизация
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setting.lasers.name = Показывать энергию лазеров
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setting.lasers.name = Показывать энергию лазеров
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Показать миникарту
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setting.minimap.name = Показать миникарту
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setting.musicvol.name = Громкость музыки
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setting.musicvol.name = Громкость музыки
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setting.mutemusic.name = Заглушить музыку
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setting.mutemusic.name = Заглушить музыку
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@@ -40,6 +40,7 @@ addplayers = Oyuncu ekle/cikar
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customgame = Ozel oyun
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customgame = Ozel oyun
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newgame = New Game
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newgame = New Game
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none = <none>
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none = <none>
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minimap = Minimap
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close = Kapat
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close = Kapat
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quit = Cik
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quit = Cik
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maps = Haritalar
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maps = Haritalar
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@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
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setting.fps.name = FPS'i goster
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setting.fps.name = FPS'i goster
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setting.vsync.name = VSync
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setting.vsync.name = VSync
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setting.lasers.name = Guc lazerlerini goster
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setting.lasers.name = Guc lazerlerini goster
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.minimap.name = Haritayi goster
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setting.minimap.name = Haritayi goster
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setting.musicvol.name = Ses yuksekligi
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setting.musicvol.name = Ses yuksekligi
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setting.mutemusic.name = Sesi kapat
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setting.mutemusic.name = Sesi kapat
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@@ -40,6 +40,7 @@ addplayers = Oyuncu ekle/cikar
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customgame = Ozel oyun
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customgame = Ozel oyun
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newgame = New Game
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newgame = New Game
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none = <none>
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none = <none>
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minimap = Minimap
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close = Kapat
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close = Kapat
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quit = Çık
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quit = Çık
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maps = Haritalar
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maps = Haritalar
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||||||
@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
|
|||||||
setting.fps.name = Saniyede ... Kare göstermek
|
setting.fps.name = Saniyede ... Kare göstermek
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Güç Lazerleri Göster
|
setting.lasers.name = Güç Lazerleri Göster
|
||||||
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = Müzik sesi
|
setting.musicvol.name = Müzik sesi
|
||||||
setting.mutemusic.name = Müziği Kapat
|
setting.mutemusic.name = Müziği Kapat
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ addplayers = Дод/Видалити гравців
|
|||||||
customgame = Користувальницька гра
|
customgame = Користувальницька гра
|
||||||
newgame = Нова гра
|
newgame = Нова гра
|
||||||
none = <нічого>
|
none = <нічого>
|
||||||
|
minimap = Minimap
|
||||||
close = Закрити
|
close = Закрити
|
||||||
quit = Вийти
|
quit = Вийти
|
||||||
maps = Мапи
|
maps = Мапи
|
||||||
@@ -432,6 +433,7 @@ setting.borderless.name = Вікно без полів
|
|||||||
setting.fps.name = Показувати FPS
|
setting.fps.name = Показувати FPS
|
||||||
setting.vsync.name = Вертикальна синхронізація
|
setting.vsync.name = Вертикальна синхронізація
|
||||||
setting.lasers.name = Показувати енергію лазерів
|
setting.lasers.name = Показувати енергію лазерів
|
||||||
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Показати мінімапу
|
setting.minimap.name = Показати мінімапу
|
||||||
setting.musicvol.name = Гучність музики
|
setting.musicvol.name = Гучність музики
|
||||||
setting.mutemusic.name = Заглушити музику
|
setting.mutemusic.name = Заглушити музику
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ addplayers = 增加/删除玩家
|
|||||||
customgame = 自定义游戏
|
customgame = 自定义游戏
|
||||||
newgame = 新游戏
|
newgame = 新游戏
|
||||||
none = <无>
|
none = <无>
|
||||||
|
minimap = Minimap
|
||||||
close = 关闭
|
close = 关闭
|
||||||
quit = 退出
|
quit = 退出
|
||||||
maps = 地图
|
maps = 地图
|
||||||
@@ -432,6 +433,7 @@ setting.borderless.name = Borderless Window
|
|||||||
setting.fps.name = 显示 FPS
|
setting.fps.name = 显示 FPS
|
||||||
setting.vsync.name = 帧同步
|
setting.vsync.name = 帧同步
|
||||||
setting.lasers.name = 显示能量射线
|
setting.lasers.name = 显示能量射线
|
||||||
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = 显示小地图
|
setting.minimap.name = 显示小地图
|
||||||
setting.musicvol.name = 音乐音量
|
setting.musicvol.name = 音乐音量
|
||||||
setting.mutemusic.name = 静音
|
setting.mutemusic.name = 静音
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ addplayers = 增加/移除玩家
|
|||||||
customgame = 自訂遊戲
|
customgame = 自訂遊戲
|
||||||
newgame = 新遊戲
|
newgame = 新遊戲
|
||||||
none = 〈沒有〉
|
none = 〈沒有〉
|
||||||
|
minimap = Minimap
|
||||||
close = 關閉
|
close = 關閉
|
||||||
quit = 退出
|
quit = 退出
|
||||||
maps = 地圖
|
maps = 地圖
|
||||||
@@ -432,6 +433,7 @@ setting.borderless.name = 無邊框窗口
|
|||||||
setting.fps.name = 顯示FPS
|
setting.fps.name = 顯示FPS
|
||||||
setting.vsync.name = 垂直同步
|
setting.vsync.name = 垂直同步
|
||||||
setting.lasers.name = 顯示雷射光束
|
setting.lasers.name = 顯示雷射光束
|
||||||
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = 顯示小地圖
|
setting.minimap.name = 顯示小地圖
|
||||||
setting.musicvol.name = 音樂音量
|
setting.musicvol.name = 音樂音量
|
||||||
setting.mutemusic.name = 靜音
|
setting.mutemusic.name = 靜音
|
||||||
|
|||||||
@@ -641,6 +641,8 @@ public class Blocks implements ContentList{
|
|||||||
int liquidRegion = reg("-liquid");
|
int liquidRegion = reg("-liquid");
|
||||||
int topRegion =reg("-top");
|
int topRegion =reg("-top");
|
||||||
|
|
||||||
|
drawIcons = () -> new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-top")};
|
||||||
|
|
||||||
drawer = tile -> {
|
drawer = tile -> {
|
||||||
GenericCrafterEntity entity = tile.entity();
|
GenericCrafterEntity entity = tile.entity();
|
||||||
|
|
||||||
@@ -666,6 +668,8 @@ public class Blocks implements ContentList{
|
|||||||
|
|
||||||
int rotatorRegion = reg("-rotator");
|
int rotatorRegion = reg("-rotator");
|
||||||
|
|
||||||
|
drawIcons = () -> new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-rotator")};
|
||||||
|
|
||||||
drawer = tile -> {
|
drawer = tile -> {
|
||||||
GenericCrafterEntity entity = tile.entity();
|
GenericCrafterEntity entity = tile.entity();
|
||||||
|
|
||||||
|
|||||||
@@ -294,10 +294,12 @@ public class NetServer implements ApplicationListener{
|
|||||||
player.isShooting = shooting;
|
player.isShooting = shooting;
|
||||||
player.getPlaceQueue().clear();
|
player.getPlaceQueue().clear();
|
||||||
for(BuildRequest req : requests){
|
for(BuildRequest req : requests){
|
||||||
|
Tile tile = world.tile(req.x, req.y);
|
||||||
|
if(tile == null) continue;
|
||||||
//auto-skip done requests
|
//auto-skip done requests
|
||||||
if(req.breaking && world.tile(req.x, req.y).block() == Blocks.air){
|
if(req.breaking && tile.block() == Blocks.air){
|
||||||
continue;
|
continue;
|
||||||
}else if(!req.breaking && world.tile(req.x, req.y).block() == req.block && (!req.block.rotate || world.tile(req.x, req.y).getRotation() == req.rotation)){
|
}else if(!req.breaking && tile.block() == req.block && (!req.block.rotate || tile.getRotation() == req.rotation)){
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
player.getPlaceQueue().addLast(req);
|
player.getPlaceQueue().addLast(req);
|
||||||
|
|||||||
@@ -47,6 +47,7 @@ public class Renderer implements ApplicationListener{
|
|||||||
public final BlockRenderer blocks = new BlockRenderer();
|
public final BlockRenderer blocks = new BlockRenderer();
|
||||||
public final MinimapRenderer minimap = new MinimapRenderer();
|
public final MinimapRenderer minimap = new MinimapRenderer();
|
||||||
public final OverlayRenderer overlays = new OverlayRenderer();
|
public final OverlayRenderer overlays = new OverlayRenderer();
|
||||||
|
public final Pixelator pixelator = new Pixelator();
|
||||||
|
|
||||||
public FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
|
public FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
|
||||||
private Color clearColor;
|
private Color clearColor;
|
||||||
@@ -132,8 +133,11 @@ public class Renderer implements ApplicationListener{
|
|||||||
}
|
}
|
||||||
|
|
||||||
updateShake(0.75f);
|
updateShake(0.75f);
|
||||||
|
if(pixelator.enabled()){
|
||||||
draw();
|
pixelator.drawPixelate();
|
||||||
|
}else{
|
||||||
|
draw();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -139,6 +139,7 @@ public class BlockRenderer{
|
|||||||
shadowEvents.clear();
|
shadowEvents.clear();
|
||||||
|
|
||||||
Draw.proj(camera.projection());
|
Draw.proj(camera.projection());
|
||||||
|
renderer.pixelator.rebind();
|
||||||
}
|
}
|
||||||
|
|
||||||
float ww = world.width() * tilesize, wh = world.height() * tilesize;
|
float ww = world.width() * tilesize, wh = world.height() * tilesize;
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ public enum CacheLayer{
|
|||||||
}
|
}
|
||||||
|
|
||||||
void beginShader(){
|
void beginShader(){
|
||||||
if(!Core.settings.getBool("animatedwater")) return;
|
if(!Core.settings.getBool("animatedwater") || renderer.pixelator.enabled()) return;
|
||||||
|
|
||||||
renderer.blocks.floor.endc();
|
renderer.blocks.floor.endc();
|
||||||
renderer.shieldBuffer.begin();
|
renderer.shieldBuffer.begin();
|
||||||
@@ -52,7 +52,7 @@ public enum CacheLayer{
|
|||||||
}
|
}
|
||||||
|
|
||||||
void endShader(Shader shader){
|
void endShader(Shader shader){
|
||||||
if(!Core.settings.getBool("animatedwater")) return;
|
if(!Core.settings.getBool("animatedwater") || renderer.pixelator.enabled()) return;
|
||||||
|
|
||||||
renderer.blocks.floor.endc();
|
renderer.blocks.floor.endc();
|
||||||
renderer.shieldBuffer.end();
|
renderer.shieldBuffer.end();
|
||||||
|
|||||||
48
core/src/io/anuke/mindustry/graphics/Pixelator.java
Normal file
48
core/src/io/anuke/mindustry/graphics/Pixelator.java
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
package io.anuke.mindustry.graphics;
|
||||||
|
|
||||||
|
import io.anuke.arc.Core;
|
||||||
|
import io.anuke.arc.graphics.g2d.Draw;
|
||||||
|
import io.anuke.arc.graphics.glutils.FrameBuffer;
|
||||||
|
import io.anuke.arc.util.Disposable;
|
||||||
|
|
||||||
|
import static io.anuke.mindustry.Vars.*;
|
||||||
|
|
||||||
|
public class Pixelator implements Disposable{
|
||||||
|
private FrameBuffer buffer = new FrameBuffer(2, 2);
|
||||||
|
|
||||||
|
public void drawPixelate(){
|
||||||
|
float px = Core.camera.position.x, py = Core.camera.position.y;
|
||||||
|
Core.camera.position.set((int)px, (int)py + (Core.graphics.getHeight() % 2 == 0 ? 0 : 0.5f));
|
||||||
|
|
||||||
|
int w = (int)(Core.camera.width);
|
||||||
|
int h = (int)(Core.camera.height);
|
||||||
|
|
||||||
|
if(buffer.getWidth() != w || buffer.getHeight() != h){
|
||||||
|
buffer.resize(w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
Draw.flush();
|
||||||
|
buffer.begin();
|
||||||
|
renderer.draw();
|
||||||
|
Draw.flush();
|
||||||
|
buffer.end();
|
||||||
|
Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
|
||||||
|
|
||||||
|
Core.camera.position.set(px, py);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rebind(){
|
||||||
|
if(enabled()){
|
||||||
|
buffer.begin();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean enabled(){
|
||||||
|
return Core.settings.getBool("pixelate");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void dispose(){
|
||||||
|
buffer.dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -214,6 +214,7 @@ public class SettingsMenuDialog extends SettingsDialog{
|
|||||||
graphics.checkPref("indicators", true);
|
graphics.checkPref("indicators", true);
|
||||||
graphics.checkPref("animatedwater", false);
|
graphics.checkPref("animatedwater", false);
|
||||||
graphics.checkPref("lasers", true);
|
graphics.checkPref("lasers", true);
|
||||||
|
graphics.checkPref("pixelate", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void back(){
|
private void back(){
|
||||||
|
|||||||
@@ -166,9 +166,10 @@ public class HudFragment extends Fragment{
|
|||||||
IntFormat fps = new IntFormat("fps");
|
IntFormat fps = new IntFormat("fps");
|
||||||
IntFormat ping = new IntFormat("ping");
|
IntFormat ping = new IntFormat("ping");
|
||||||
|
|
||||||
info.label(() -> ping.get(Net.getPing())).visible(Net::client).right();
|
|
||||||
|
info.label(() -> ping.get(Net.getPing())).visible(Net::client).left();
|
||||||
info.row();
|
info.row();
|
||||||
info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).right();
|
info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).left();
|
||||||
});
|
});
|
||||||
|
|
||||||
//spawner warning
|
//spawner warning
|
||||||
|
|||||||
Reference in New Issue
Block a user