Updated spawn lists, other minor fixes
This commit is contained in:
@@ -79,7 +79,7 @@ project(":core") {
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apply plugin: "java"
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apply plugin: "java"
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dependencies {
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dependencies {
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//compile 'com.github.anuken:ucore:bded68dbb2'
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compile 'com.github.anuken:ucore:be4ae33e40'
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compile "com.badlogicgames.gdx:gdx:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-ai:1.8.1"
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compile "com.badlogicgames.gdx:gdx-ai:1.8.1"
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}
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}
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BIN
core/assets-raw/sprites/backgrounds/background.png
Normal file
BIN
core/assets-raw/sprites/backgrounds/background.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 26 KiB |
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Before Width: | Height: | Size: 269 B After Width: | Height: | Size: 290 B |
@@ -1,859 +1,866 @@
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sprites.png
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sprites.png
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size: 1024,32
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size: 512,512
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format: RGBA8888
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format: RGBA8888
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filter: Nearest,Nearest
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filter: Nearest,Nearest
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repeat: none
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repeat: none
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backgrounds/background
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rotate: false
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xy: 1, 241
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size: 356, 270
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orig: 356, 270
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offset: 0, 0
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index: -1
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blank
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blank
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rotate: false
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rotate: false
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xy: 13, 10
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xy: 509, 510
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size: 1, 1
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size: 1, 1
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||||||
orig: 1, 1
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orig: 1, 1
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||||||
offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/block
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blocks/block
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rotate: false
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rotate: false
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xy: 469, 23
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xy: 489, 503
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size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/coal1
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blocks/coal1
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rotate: false
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rotate: false
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xy: 489, 23
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xy: 149, 231
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size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/coal2
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blocks/coal2
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rotate: false
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rotate: false
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xy: 499, 23
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xy: 359, 361
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/coal3
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blocks/coal3
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rotate: false
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rotate: false
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xy: 509, 23
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xy: 499, 503
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/coaldrill
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blocks/coaldrill
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rotate: false
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rotate: false
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xy: 519, 23
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xy: 1, 71
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/coalpurifier
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blocks/coalpurifier
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rotate: false
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rotate: false
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xy: 529, 23
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xy: 159, 231
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/compositewall
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blocks/compositewall
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rotate: false
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rotate: false
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xy: 539, 23
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xy: 359, 351
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/conduit
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blocks/conduit
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rotate: false
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rotate: false
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xy: 549, 23
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xy: 1, 61
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/conduitbottom
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blocks/conduitbottom
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rotate: false
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rotate: false
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xy: 559, 23
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xy: 169, 231
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/conduitliquid
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blocks/conduitliquid
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rotate: false
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rotate: false
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xy: 569, 23
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xy: 359, 341
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/conduittop
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blocks/conduittop
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rotate: false
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rotate: false
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xy: 579, 23
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xy: 1, 51
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/conveyor
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blocks/conveyor
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rotate: false
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rotate: false
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xy: 589, 23
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xy: 179, 231
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/conveyormove
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blocks/conveyormove
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rotate: false
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rotate: false
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xy: 599, 23
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xy: 359, 331
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/core
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blocks/core
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rotate: false
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rotate: false
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xy: 609, 23
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xy: 1, 41
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/cross
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blocks/cross
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rotate: false
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rotate: false
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xy: 619, 23
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xy: 189, 231
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/crucible
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blocks/crucible
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rotate: false
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rotate: false
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xy: 629, 23
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xy: 359, 321
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/deepwater
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blocks/deepwater
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rotate: false
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rotate: false
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xy: 639, 23
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xy: 1, 31
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/dirt1
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blocks/dirt1
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rotate: false
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rotate: false
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xy: 649, 23
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xy: 199, 231
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/dirt2
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blocks/dirt2
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rotate: false
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rotate: false
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xy: 659, 23
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xy: 359, 311
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/dirt3
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blocks/dirt3
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rotate: false
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rotate: false
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xy: 669, 23
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xy: 1, 21
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/dirtblock
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blocks/dirtblock
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rotate: false
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rotate: false
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xy: 679, 23
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xy: 209, 231
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/dirtedge
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blocks/dirtedge
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rotate: false
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rotate: false
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xy: 213, 3
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xy: 359, 419
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size: 12, 12
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size: 12, 12
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orig: 12, 12
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orig: 12, 12
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/doubleturret
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blocks/doubleturret
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rotate: false
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rotate: false
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xy: 313, 21
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xy: 359, 407
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size: 10, 10
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size: 10, 10
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orig: 10, 10
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orig: 10, 10
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/drill
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blocks/drill
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rotate: false
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rotate: false
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xy: 689, 23
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xy: 359, 301
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size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/duriumwall
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blocks/duriumwall
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rotate: false
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rotate: false
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xy: 699, 23
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xy: 1, 11
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size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/flameturret
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blocks/flameturret
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rotate: false
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rotate: false
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xy: 325, 21
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xy: 453, 501
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size: 10, 10
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size: 10, 10
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orig: 10, 10
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orig: 10, 10
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/grass1
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blocks/grass1
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rotate: false
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rotate: false
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xy: 709, 23
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xy: 1, 1
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/grass2
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blocks/grass2
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rotate: false
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rotate: false
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xy: 719, 23
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xy: 219, 231
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/grass3
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blocks/grass3
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rotate: false
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rotate: false
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xy: 729, 23
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xy: 359, 291
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size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/grassblock
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blocks/grassblock
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rotate: false
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rotate: false
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xy: 739, 23
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xy: 229, 231
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size: 8, 8
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size: 8, 8
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orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/grassblock2
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blocks/grassblock2
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rotate: false
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rotate: false
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xy: 749, 23
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xy: 359, 281
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size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/grassedge
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blocks/grassedge
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rotate: false
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rotate: false
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xy: 257, 19
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xy: 407, 467
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size: 12, 12
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size: 12, 12
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orig: 12, 12
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orig: 12, 12
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/iron1
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blocks/iron1
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rotate: false
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rotate: false
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xy: 819, 23
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xy: 269, 231
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size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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blocks/iron2
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blocks/iron2
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rotate: false
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rotate: false
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xy: 829, 23
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xy: 359, 241
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||||||
size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
blocks/iron3
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blocks/iron3
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||||||
rotate: false
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rotate: false
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||||||
xy: 839, 23
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xy: 279, 231
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||||||
size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
blocks/irondrill
|
blocks/irondrill
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||||||
rotate: false
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rotate: false
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||||||
xy: 849, 23
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xy: 289, 231
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||||||
size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
blocks/ironwall
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blocks/ironwall
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||||||
rotate: false
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rotate: false
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||||||
xy: 859, 23
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xy: 299, 231
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||||||
size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
blocks/junction
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blocks/junction
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||||||
rotate: false
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rotate: false
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||||||
xy: 869, 23
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xy: 309, 231
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||||||
size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
blocks/laserturret
|
blocks/laserturret
|
||||||
rotate: false
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rotate: false
|
||||||
xy: 337, 21
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xy: 1, 115
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||||||
size: 10, 10
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size: 10, 10
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||||||
orig: 10, 10
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orig: 10, 10
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
blocks/liquidrouter
|
blocks/liquidrouter
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||||||
rotate: false
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rotate: false
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||||||
xy: 879, 23
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xy: 319, 231
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||||||
size: 8, 8
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size: 8, 8
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||||||
orig: 8, 8
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orig: 8, 8
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
blocks/machineturret
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blocks/machineturret
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||||||
rotate: false
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rotate: false
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||||||
xy: 349, 21
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xy: 113, 229
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||||||
size: 10, 10
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size: 10, 10
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||||||
orig: 10, 10
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orig: 10, 10
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
blocks/megarepairturret
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blocks/megarepairturret
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||||||
rotate: false
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rotate: false
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||||||
xy: 361, 21
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xy: 359, 395
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||||||
size: 10, 10
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size: 10, 10
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||||||
orig: 10, 10
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orig: 10, 10
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
|
||||||
blocks/mortarturret
|
blocks/mortarturret
|
||||||
rotate: false
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rotate: false
|
||||||
xy: 373, 21
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xy: 465, 501
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||||||
size: 10, 10
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size: 10, 10
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||||||
orig: 10, 10
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orig: 10, 10
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
blocks/mossblock
|
blocks/mossblock
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 889, 23
|
xy: 329, 231
|
||||||
size: 8, 8
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blocks/rock
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blocks/rock2
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blocks/router
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blocks/router
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blocks/shadow
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blocks/shotgunturret
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blocks/shrub
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blocks/shrub
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blocks/shrubshadow
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blocks/shrubshadow
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blocks/smelter
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blocks/smelter
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blocks/sniperturret
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blocks/sniperturret
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blocks/steelconveyor
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blocks/steelconveyor
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blocks/steelconveyormove
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blocks/steelconveyormove
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blocks/steelwall
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blocks/steelwall
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blocks/stone
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blocks/stone
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blocks/stone1
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blocks/stone1
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blocks/stone2
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blocks/stone2
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blocks/stone3
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blocks/stone3
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blocks/stoneblock
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blocks/stoneblock
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blocks/stoneblock2
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blocks/stoneblock2
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blocks/stoneblock3
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blocks/stoneblock3
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blocks/stonedrill
|
blocks/stonedrill
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blocks/stoneedge
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blocks/stoneedge
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blocks/stonewall
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blocks/stonewall
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blocks/titanium1
|
blocks/titanium1
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blocks/titanium2
|
blocks/titanium2
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|
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blocks/titanium3
|
blocks/titanium3
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|
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blocks/titaniumdrill
|
blocks/titaniumdrill
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|
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|
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blocks/titaniumpurifier
|
blocks/titaniumpurifier
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|
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blocks/titaniumwall
|
blocks/titaniumwall
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|
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|
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blocks/turret
|
blocks/turret
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|
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|
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blocks/water
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blocks/water
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|
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blocks/wateredge
|
blocks/wateredge
|
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|
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|
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blocks/waveturret
|
blocks/waveturret
|
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|
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|
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|
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bullet
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bullet
|
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|
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|
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|
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|
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circle
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circle
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|
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|
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enemies/blastenemy-t1
|
enemies/blastenemy-t1
|
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|
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|
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|
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|
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enemies/blastenemy-t2
|
enemies/blastenemy-t2
|
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|
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|
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|
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|
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enemies/blastenemy-t3
|
enemies/blastenemy-t3
|
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|
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|
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|
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|
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|
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|
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enemies/enemy-t1
|
enemies/enemy-t1
|
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|
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|
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|
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|
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|
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enemies/enemy-t2
|
enemies/enemy-t2
|
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|
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|
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|
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|
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enemies/enemy-t3
|
enemies/enemy-t3
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|
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|
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|
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enemies/fastenemy-t1
|
enemies/fastenemy-t1
|
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|
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|
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|
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|
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|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/fastenemy-t2
|
enemies/fastenemy-t2
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 69, 17
|
xy: 37, 225
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/fastenemy-t3
|
enemies/fastenemy-t3
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 69, 1
|
xy: 359, 465
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/flamerenemy-t1
|
enemies/flamerenemy-t1
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 85, 17
|
xy: 375, 481
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/flamerenemy-t2
|
enemies/flamerenemy-t2
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 85, 1
|
xy: 391, 497
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/flamerenemy-t3
|
enemies/flamerenemy-t3
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 101, 17
|
xy: 1, 173
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/mortarenemy-t1
|
enemies/mortarenemy-t1
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 117, 1
|
xy: 375, 465
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/mortarenemy-t2
|
enemies/mortarenemy-t2
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 133, 17
|
xy: 391, 481
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/mortarenemy-t3
|
enemies/mortarenemy-t3
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 133, 1
|
xy: 407, 497
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/rapidenemy-t1
|
enemies/rapidenemy-t1
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 165, 17
|
xy: 359, 433
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/rapidenemy-t2
|
enemies/rapidenemy-t2
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 165, 1
|
xy: 375, 449
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/rapidenemy-t3
|
enemies/rapidenemy-t3
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 181, 17
|
xy: 391, 465
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/tankenemy-t1
|
enemies/tankenemy-t1
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 181, 1
|
xy: 407, 481
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/tankenemy-t2
|
enemies/tankenemy-t2
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 197, 17
|
xy: 423, 497
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
enemies/tankenemy-t3
|
enemies/tankenemy-t3
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 197, 1
|
xy: 1, 141
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-coal
|
icon-coal
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 759, 23
|
xy: 239, 231
|
||||||
size: 8, 8
|
size: 8, 8
|
||||||
orig: 8, 8
|
orig: 8, 8
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-dirium
|
icon-dirium
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 769, 23
|
xy: 359, 271
|
||||||
size: 8, 8
|
size: 8, 8
|
||||||
orig: 8, 8
|
orig: 8, 8
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-iron
|
icon-iron
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 779, 23
|
xy: 249, 231
|
||||||
size: 8, 8
|
size: 8, 8
|
||||||
orig: 8, 8
|
orig: 8, 8
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-steel
|
icon-steel
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 789, 23
|
xy: 359, 261
|
||||||
size: 8, 8
|
size: 8, 8
|
||||||
orig: 8, 8
|
orig: 8, 8
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-stone
|
icon-stone
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 799, 23
|
xy: 259, 231
|
||||||
size: 8, 8
|
size: 8, 8
|
||||||
orig: 8, 8
|
orig: 8, 8
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-titanium
|
icon-titanium
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 809, 23
|
xy: 359, 251
|
||||||
size: 8, 8
|
size: 8, 8
|
||||||
orig: 8, 8
|
orig: 8, 8
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
laser
|
laser
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 227, 3
|
xy: 17, 207
|
||||||
size: 1, 12
|
size: 1, 12
|
||||||
orig: 1, 12
|
orig: 1, 12
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
laserend
|
laserend
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1, 13
|
xy: 1, 221
|
||||||
size: 18, 18
|
size: 18, 18
|
||||||
orig: 18, 18
|
orig: 18, 18
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
player
|
player
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 909, 23
|
xy: 349, 231
|
||||||
size: 8, 8
|
size: 8, 8
|
||||||
orig: 8, 8
|
orig: 8, 8
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
weapons/blaster
|
weapons/blaster
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 37, 1
|
xy: 359, 481
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
weapons/flamethrower
|
weapons/flamethrower
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 101, 1
|
xy: 53, 225
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
weapons/mortar
|
weapons/mortar
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 117, 17
|
xy: 359, 449
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
weapons/multigun
|
weapons/multigun
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 149, 17
|
xy: 1, 157
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
weapons/railgun
|
weapons/railgun
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 149, 1
|
xy: 69, 225
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
weapons/triblaster
|
weapons/triblaster
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 213, 17
|
xy: 85, 225
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 33 KiB |
Binary file not shown.
@@ -93,30 +93,46 @@ public class Control extends Module{
|
|||||||
spawns = Array.with(
|
spawns = Array.with(
|
||||||
|
|
||||||
new EnemySpawn(Enemy.class){{
|
new EnemySpawn(Enemy.class){{
|
||||||
|
scaling = 2;
|
||||||
|
tierscaleback = 4;
|
||||||
}},
|
}},
|
||||||
new EnemySpawn(FastEnemy.class){{
|
new EnemySpawn(FastEnemy.class){{
|
||||||
|
after = 2;
|
||||||
|
scaling = 3;
|
||||||
}},
|
}},
|
||||||
new EnemySpawn(FlamerEnemy.class){{
|
new EnemySpawn(FlamerEnemy.class){{
|
||||||
|
after = 14;
|
||||||
|
spacing = 5;
|
||||||
|
scaling = 2;
|
||||||
}},
|
}},
|
||||||
new EnemySpawn(BlastEnemy.class){{
|
new EnemySpawn(BlastEnemy.class){{
|
||||||
|
after = 12;
|
||||||
|
spacing = 2;
|
||||||
|
scaling = 3;
|
||||||
}},
|
}},
|
||||||
new EnemySpawn(RapidEnemy.class){{
|
new EnemySpawn(RapidEnemy.class){{
|
||||||
|
after = 7;
|
||||||
|
spacing = 5;
|
||||||
}},
|
}},
|
||||||
new EnemySpawn(TankEnemy.class){{
|
new EnemySpawn(TankEnemy.class){{
|
||||||
|
after = 4;
|
||||||
|
spacing = 2;
|
||||||
|
scaling = 3;
|
||||||
}},
|
}},
|
||||||
new EnemySpawn(MortarEnemy.class){{
|
new EnemySpawn(MortarEnemy.class){{
|
||||||
|
after = 20;
|
||||||
|
spacing = 3;
|
||||||
|
scaling = 5;
|
||||||
}}
|
}}
|
||||||
|
|
||||||
);
|
);
|
||||||
|
|
||||||
printEnemies(100);
|
for(int i = 1; i < 60; i ++){
|
||||||
|
UCore.log("\n\n--WAVE " + i);
|
||||||
|
printEnemies(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void reset(){
|
public void reset(){
|
||||||
@@ -201,6 +217,7 @@ public class Control extends Module{
|
|||||||
Constructor c = ClassReflection.getConstructor(spawn.type, int.class);
|
Constructor c = ClassReflection.getConstructor(spawn.type, int.class);
|
||||||
Enemy enemy = (Enemy)c.newInstance(fl);
|
Enemy enemy = (Enemy)c.newInstance(fl);
|
||||||
enemy.set(tile.worldx(), tile.worldy());
|
enemy.set(tile.worldx(), tile.worldy());
|
||||||
|
enemy.tier = spawn.tier(wave, fl);
|
||||||
Effects.effect("spawn", enemy);
|
Effects.effect("spawn", enemy);
|
||||||
enemy.add();
|
enemy.add();
|
||||||
|
|
||||||
@@ -231,7 +248,7 @@ public class Control extends Module{
|
|||||||
int spawnamount = spawn.evaluate(wave, 0);
|
int spawnamount = spawn.evaluate(wave, 0);
|
||||||
|
|
||||||
if(spawnamount > 0){
|
if(spawnamount > 0){
|
||||||
UCore.log(ClassReflection.getSimpleName(spawn.type) + " x" + spawnamount);
|
UCore.log(ClassReflection.getSimpleName(spawn.type) + " t" + spawn.tier(wave, 0) + " x" + spawnamount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -360,11 +377,13 @@ public class Control extends Module{
|
|||||||
player.heal();
|
player.heal();
|
||||||
player.add();
|
player.add();
|
||||||
Effects.sound("respawn");
|
Effects.sound("respawn");
|
||||||
|
ui.fadeRespawn(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(enemies <= 0)
|
if(enemies <= 0){
|
||||||
wavetime -= delta();
|
wavetime -= delta();
|
||||||
|
}
|
||||||
|
|
||||||
if(wavetime <= 0 || (debug && Inputs.keyUp(Keys.F))){
|
if(wavetime <= 0 || (debug && Inputs.keyUp(Keys.F))){
|
||||||
runWave();
|
runWave();
|
||||||
|
|||||||
@@ -9,7 +9,6 @@ import com.badlogic.gdx.Application.ApplicationType;
|
|||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.graphics.Color;
|
import com.badlogic.gdx.graphics.Color;
|
||||||
import com.badlogic.gdx.graphics.Colors;
|
import com.badlogic.gdx.graphics.Colors;
|
||||||
import com.badlogic.gdx.graphics.Texture;
|
|
||||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||||
import com.badlogic.gdx.math.Interpolation;
|
import com.badlogic.gdx.math.Interpolation;
|
||||||
import com.badlogic.gdx.utils.Align;
|
import com.badlogic.gdx.utils.Align;
|
||||||
@@ -23,7 +22,6 @@ import io.anuke.ucore.core.Core;
|
|||||||
import io.anuke.ucore.core.Draw;
|
import io.anuke.ucore.core.Draw;
|
||||||
import io.anuke.ucore.core.Settings;
|
import io.anuke.ucore.core.Settings;
|
||||||
import io.anuke.ucore.function.VisibilityProvider;
|
import io.anuke.ucore.function.VisibilityProvider;
|
||||||
import io.anuke.ucore.graphics.Textures;
|
|
||||||
import io.anuke.ucore.modules.SceneModule;
|
import io.anuke.ucore.modules.SceneModule;
|
||||||
import io.anuke.ucore.scene.actions.Actions;
|
import io.anuke.ucore.scene.actions.Actions;
|
||||||
import io.anuke.ucore.scene.builders.*;
|
import io.anuke.ucore.scene.builders.*;
|
||||||
@@ -32,7 +30,7 @@ import io.anuke.ucore.scene.ui.layout.*;
|
|||||||
import io.anuke.ucore.util.Mathf;
|
import io.anuke.ucore.util.Mathf;
|
||||||
|
|
||||||
public class UI extends SceneModule{
|
public class UI extends SceneModule{
|
||||||
Table itemtable, weapontable, tools, loadingtable, desctable;
|
Table itemtable, weapontable, tools, loadingtable, desctable, respawntable;
|
||||||
SettingsDialog prefs;
|
SettingsDialog prefs;
|
||||||
KeybindDialog keys;
|
KeybindDialog keys;
|
||||||
Dialog about, menu, restart, tutorial, levels, upgrades, load;
|
Dialog about, menu, restart, tutorial, levels, upgrades, load;
|
||||||
@@ -59,9 +57,6 @@ public class UI extends SceneModule{
|
|||||||
Dialog.closePadR = -1;
|
Dialog.closePadR = -1;
|
||||||
Dialog.closePadT = 5;
|
Dialog.closePadT = 5;
|
||||||
|
|
||||||
Textures.load("sprites/");
|
|
||||||
Textures.repeatWrap("conveyort", Gdx.app.getType() == ApplicationType.WebGL ? "back-web" : "back", "background");
|
|
||||||
|
|
||||||
Colors.put("description", Color.WHITE);
|
Colors.put("description", Color.WHITE);
|
||||||
Colors.put("turretinfo", Color.ORANGE);
|
Colors.put("turretinfo", Color.ORANGE);
|
||||||
Colors.put("missingitems", Color.SCARLET);
|
Colors.put("missingitems", Color.SCARLET);
|
||||||
@@ -74,29 +69,11 @@ public class UI extends SceneModule{
|
|||||||
|
|
||||||
Draw.color();
|
Draw.color();
|
||||||
|
|
||||||
Texture back = Textures.get("background");
|
TextureRegion back = Draw.region("background");
|
||||||
float backscl = 5;
|
float backscl = 5;
|
||||||
|
|
||||||
Draw.batch().draw(back, w/2 - back.getWidth()*backscl/2, h/2 - back.getHeight()*backscl/2,
|
Draw.batch().draw(back, w/2 - back.getRegionWidth()*backscl/2, h/2 - back.getRegionHeight()*backscl/2,
|
||||||
back.getWidth()*backscl, back.getHeight()*backscl);
|
back.getRegionWidth()*backscl, back.getRegionHeight()*backscl);
|
||||||
|
|
||||||
/*
|
|
||||||
Draw.color(Hue.lightness(0.6f));
|
|
||||||
|
|
||||||
int tw = w/64+1;
|
|
||||||
|
|
||||||
float scale = Unit.dp.inPixels(1f);
|
|
||||||
|
|
||||||
Texture texture = Textures.get(Gdx.app.getType() == ApplicationType.WebGL ? "back-web" : "back");
|
|
||||||
|
|
||||||
batch.draw(texture,
|
|
||||||
0, 0, w, h, 0, 0, (float)w/h/scale * h/texture.getHeight()/4f, -1f/scale * h/texture.getHeight()/4f);
|
|
||||||
|
|
||||||
for(int x = 0; x < tw; x ++){
|
|
||||||
float offset = (Timers.time()*2*(x%2-0.5f))/32f;
|
|
||||||
batch.draw(Textures.get("conveyort"), x*64*scale, 0, 32*scale, h*scale, 0, offset, 1, h/32 + offset);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
float logoscl = (int)Unit.dp.inPixels(7);
|
float logoscl = (int)Unit.dp.inPixels(7);
|
||||||
TextureRegion logo = skin.getRegion("logotext");
|
TextureRegion logo = skin.getRegion("logotext");
|
||||||
@@ -104,7 +81,6 @@ public class UI extends SceneModule{
|
|||||||
float logoh = logo.getRegionHeight()*logoscl;
|
float logoh = logo.getRegionHeight()*logoscl;
|
||||||
|
|
||||||
Draw.color();
|
Draw.color();
|
||||||
//Draw.color(Color.CORAL);
|
|
||||||
Draw.batch().draw(logo, w/2 - logow/2, h - logoh + 15, logow, logoh);
|
Draw.batch().draw(logo, w/2 - logow/2, h - logoh + 15, logow, logoh);
|
||||||
|
|
||||||
Draw.color();
|
Draw.color();
|
||||||
@@ -413,29 +389,27 @@ public class UI extends SceneModule{
|
|||||||
}}.end();
|
}}.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
new table("white"){{
|
||||||
|
respawntable = get();
|
||||||
|
respawntable.setColor(Color.CLEAR);
|
||||||
|
|
||||||
|
}}.end();
|
||||||
|
|
||||||
new table(){{
|
new table(){{
|
||||||
new table(){{
|
new table("pane"){{
|
||||||
get().background("button");
|
|
||||||
|
|
||||||
new label("Respawning in"){{
|
new label(()->"Respawning in " + (int)(control.getRespawnTime()/60)).scale(0.75f).pad(10);
|
||||||
get().update(()->{
|
|
||||||
get().setText("[yellow]Respawning in " + (int)(control.getRespawnTime()/60));
|
|
||||||
});
|
|
||||||
|
|
||||||
get().setFontScale(0.75f);
|
visible(()->control.getRespawnTime() > 0 && !GameState.is(State.menu));
|
||||||
}};
|
|
||||||
|
|
||||||
visible(()->{
|
}}.end();
|
||||||
return control.getRespawnTime() > 0 && !GameState.is(State.menu);
|
|
||||||
});
|
|
||||||
}};
|
|
||||||
}}.end();
|
}}.end();
|
||||||
|
|
||||||
loadingtable = new table("loadDim"){{
|
loadingtable = new table("loadDim"){{
|
||||||
new table("button"){{
|
new table("button"){{
|
||||||
new label("[yellow]Loading..."){{
|
new label("[orange]Loading..."){{
|
||||||
get().setName("namelabel");
|
get().setName("namelabel");
|
||||||
}}.scale(1).pad(Unit.dp.inPixels(10));
|
}}.scale(2f*Vars.fontscale).pad(Unit.dp.inPixels(10));
|
||||||
}}.end();
|
}}.end();
|
||||||
}}.end().get();
|
}}.end().get();
|
||||||
|
|
||||||
@@ -469,6 +443,10 @@ public class UI extends SceneModule{
|
|||||||
build.end();
|
build.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void fadeRespawn(boolean in){
|
||||||
|
respawntable.addAction(Actions.color(in ? new Color(0, 0, 0, 0.3f) : Color.CLEAR, 0.3f));
|
||||||
|
}
|
||||||
|
|
||||||
void updateRecipe(){
|
void updateRecipe(){
|
||||||
Recipe recipe = player.recipe;
|
Recipe recipe = player.recipe;
|
||||||
desctable.clear();
|
desctable.clear();
|
||||||
@@ -557,7 +535,7 @@ public class UI extends SceneModule{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void showLoading(){
|
public void showLoading(){
|
||||||
showLoading("[yellow]Loading..");
|
showLoading("[orange]Loading..");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void showLoading(String text){
|
public void showLoading(String text){
|
||||||
|
|||||||
@@ -7,7 +7,6 @@ import io.anuke.mindustry.entities.Player;
|
|||||||
import io.anuke.ucore.scene.ui.layout.Unit;
|
import io.anuke.ucore.scene.ui.layout.Unit;
|
||||||
|
|
||||||
public class Vars{
|
public class Vars{
|
||||||
|
|
||||||
//shorthand for whether or not this is running on android
|
//shorthand for whether or not this is running on android
|
||||||
public static final boolean android = (Gdx.app.getType() == ApplicationType.Android);
|
public static final boolean android = (Gdx.app.getType() == ApplicationType.Android);
|
||||||
//how far away from the player blocks can be placed
|
//how far away from the player blocks can be placed
|
||||||
|
|||||||
@@ -1,22 +1,30 @@
|
|||||||
package io.anuke.mindustry.entities;
|
package io.anuke.mindustry.entities;
|
||||||
|
|
||||||
import io.anuke.mindustry.entities.enemies.Enemy;
|
import io.anuke.mindustry.entities.enemies.Enemy;
|
||||||
|
import io.anuke.ucore.util.Mathf;
|
||||||
|
|
||||||
public class EnemySpawn{
|
public class EnemySpawn{
|
||||||
public final Class<? extends Enemy> type;
|
public final Class<? extends Enemy> type;
|
||||||
int before = Integer.MAX_VALUE;
|
protected int before = Integer.MAX_VALUE;
|
||||||
int after;
|
protected int after;
|
||||||
int spacing = 1;
|
protected int spacing = 1;
|
||||||
float scaling = 9999f;
|
protected int tierscale = 15;
|
||||||
|
protected int tierscaleback = 1;
|
||||||
|
protected int max = 17;
|
||||||
|
protected float scaling = 9999f;
|
||||||
|
|
||||||
public EnemySpawn(Class<? extends Enemy> type){
|
public EnemySpawn(Class<? extends Enemy> type){
|
||||||
this.type = type;
|
this.type = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int evaluate(int wave, int lane){
|
public int evaluate(int wave, int lane){
|
||||||
if(wave < after || wave > before || wave % spacing != 0){
|
if(wave < after || wave > before || (wave - after) % spacing != 0){
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
return 1 * Math.max((int)((wave / spacing) / scaling), 1);
|
return Math.min(1 * Math.max((int)((wave / spacing) / scaling), 1) - (tier(wave, lane)-1) * tierscaleback, max);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int tier(int wave, int lane){
|
||||||
|
return Mathf.clamp(1 + (wave-after)/tierscale, 1, Enemy.maxtier);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,6 +38,7 @@ public class Player extends DestructibleEntity{
|
|||||||
Effects.sound("die", this);
|
Effects.sound("die", this);
|
||||||
|
|
||||||
Vars.control.setRespawnTime(respawnduration);
|
Vars.control.setRespawnTime(respawnduration);
|
||||||
|
ui.fadeRespawn(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -19,7 +19,8 @@ import io.anuke.ucore.entities.*;
|
|||||||
import io.anuke.ucore.util.Mathf;
|
import io.anuke.ucore.util.Mathf;
|
||||||
|
|
||||||
public class Enemy extends DestructibleEntity{
|
public class Enemy extends DestructibleEntity{
|
||||||
public final static Color[] tierColors = {Color.YELLOW, Color.MAGENTA, Color.RED};
|
public final static Color[] tierColors = {Color.YELLOW, Color.ORANGE, Color.RED, Color.MAGENTA};
|
||||||
|
public final static int maxtier = 4;
|
||||||
|
|
||||||
protected float speed = 0.3f;
|
protected float speed = 0.3f;
|
||||||
protected float reload = 40;
|
protected float reload = 40;
|
||||||
@@ -38,7 +39,7 @@ public class Enemy extends DestructibleEntity{
|
|||||||
public Vector2 direction = new Vector2();
|
public Vector2 direction = new Vector2();
|
||||||
public float xvelocity, yvelocity;
|
public float xvelocity, yvelocity;
|
||||||
public Entity target;
|
public Entity target;
|
||||||
public int tier = Mathf.random(1, 3);
|
public int tier = 1;
|
||||||
|
|
||||||
|
|
||||||
public Enemy(int spawn){
|
public Enemy(int spawn){
|
||||||
@@ -64,11 +65,11 @@ public class Enemy extends DestructibleEntity{
|
|||||||
target = World.findTileTarget(x, y, null, range, false);
|
target = World.findTileTarget(x, y, null, range, false);
|
||||||
|
|
||||||
//no tile found
|
//no tile found
|
||||||
if(target == null)
|
if(target == null){
|
||||||
target = Entities.getClosest(x, y, range, e->{
|
target = Entities.getClosest(x, y, range, e->{
|
||||||
return e instanceof Player;
|
return e instanceof Player;
|
||||||
});
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(target != null && bullet != null){
|
if(target != null && bullet != null){
|
||||||
@@ -162,8 +163,9 @@ public class Enemy extends DestructibleEntity{
|
|||||||
public void draw(){
|
public void draw(){
|
||||||
Draw.color();
|
Draw.color();
|
||||||
|
|
||||||
String region = ClassReflection.getSimpleName(getClass()).toLowerCase() + "-t" + tier;
|
String region = ClassReflection.getSimpleName(getClass()).toLowerCase() + "-t" + Mathf.clamp(tier, 1, 3);
|
||||||
|
|
||||||
|
//TODO is this necessary?
|
||||||
Draw.getShader(Outline.class).color.set(tierColors[tier-1]);
|
Draw.getShader(Outline.class).color.set(tierColors[tier-1]);
|
||||||
Draw.getShader(Outline.class).region = Draw.region(region);
|
Draw.getShader(Outline.class).region = Draw.region(region);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user