Merge branch 'master' of https://github.com/Anuken/Mindustry into Anuken-master
This commit is contained in:
@@ -619,6 +619,7 @@ mode.survival.name = Survival
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||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
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mode.sandbox.name = Sandbox
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||||
mode.sandbox.description = Infinite resources and no timer for waves.
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mode.editor.name = Editor
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mode.pvp.name = PvP
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||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
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mode.attack.name = Attack
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@@ -1086,7 +1087,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
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block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
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block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
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block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
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block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
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block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
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block.draug-factory.description = Produces Draug mining drones.
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block.spirit-factory.description = Produces Spirit structural repair drones.
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block.phantom-factory.description = Produces advanced construction drones.
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@@ -48,9 +48,18 @@ minimap = Minimapa
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close = Zavřít
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website = Web. stránky
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quit = Ukončit
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save.quit = Save & Quit
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maps = Mapy
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maps.browse = Browse Maps
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continue = Pokračovat
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maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
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invalid = Invalid
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||||
preparingconfig = Preparing Config
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preparingcontent = Preparing Content
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||||
uploadingcontent = Uploading Content
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||||
uploadingpreviewfile = Uploading Preview File
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committingchanges = Comitting Changes
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||||
done = Done
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about.button = O hře
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name = Jméno:
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noname = Nejdřív si vyber[accent] herní jméno[].
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@@ -65,12 +74,14 @@ players = {0} hráčů online
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players.single = {0} hráč online
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server.closing = [accent]Zavírám server...
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server.kicked.kick = Byl jsi vykopnut ze serveru!
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server.kicked.whitelist = You are not whitelisted here.
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server.kicked.serverClose = Server je zavřený.
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server.kicked.vote = You have been vote-kicked. Goodbye.
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server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
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server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
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server.kicked.banned = Jsi zabanován na tomto serveru.
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server.kicked.typeMismatch = This server is not compatible with your build type.
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server.kicked.playerLimit = This server is full. Wait for an empty slot.
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server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
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server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
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server.kicked.nameEmpty = Tvé jméno je neplatné.
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@@ -81,11 +92,13 @@ server.versions = Verze klienta:[accent] {0}[]\nVerze serveru:[accent] {1}[]
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host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
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join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
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hostserver = Hostovat hru
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invitefriends = Invite Friends
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hostserver.mobile = Hostovat\nHru
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host = Hostitel
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hosting = [accent]Otevírám server...
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hosts.refresh = Obnovit
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hosts.discovering = Hledám hry LAN
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hosts.discovering.any = Discovering games
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server.refreshing = Obnovuji servery
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hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
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host.invalid = [scarlet]Nejde se připojit k hostiteli.
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@@ -109,13 +122,18 @@ server.version = [lightgray]Verze: {0} {1}
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server.custombuild = [yellow]Vlastní verze
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confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
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||||
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
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||||
confirmvotekick = Are you sure you want to vote-kick this player?
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||||
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
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confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
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||||
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
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||||
joingame.title = Připojit se ke hře
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joingame.ip = Adresa:
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disconnect = Odpojen.
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disconnect.error = Connection error.
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disconnect.closed = Connection closed.
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disconnect.timeout = Timed out.
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disconnect.data = Chyba načtení dat světa!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Připojuji se...
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connecting.data = [accent]Načítám data světa...
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server.port = Port:
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||||
@@ -141,6 +159,7 @@ save.rename = Přejmenovat
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save.rename.text = Nové jméno:
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selectslot = Vyber uložení.
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slot = [accent]Slot {0}
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editmessage = Edit Message
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save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
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empty = <Prázný>
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on = On
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@@ -148,12 +167,13 @@ off = Off
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save.autosave = Automatické uložení: {0}
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save.map = Mapa: {0}
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save.wave = Vlna {0}
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save.difficulty = Obtížnost: {0}
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save.mode = Gamemode: {0}
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save.date = Naposledy uloženo: {0}
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save.playtime = Herní čas: {0}
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||||
warning = Varování.
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confirm = Potvrdit
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||||
delete = Smazat
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view.workshop = View In Workshop
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ok = OK
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open = Otevřít
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customize = Přizpůsobit
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@@ -190,6 +210,11 @@ map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej
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map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
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map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
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map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
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map.publish.error = Error publishing map: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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eula = Steam EULA
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map.publish = Map published.
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map.publishing = [accent]Publishing map...
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editor.brush = Štětec
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editor.openin = Otevřít v editoru.
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editor.oregen = Generovat nerostné zdroje.
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@@ -197,11 +222,14 @@ editor.oregen.info = Generování nerostných zdrojů:
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editor.mapinfo = Informace o mapě
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editor.author = Autor:
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editor.description = Popis:
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editor.nodescription = A map must have a description of at least 4 characters before being published.
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editor.waves = Vln:
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editor.rules = Pravidla:
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editor.generation = Generation:
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editor.ingame = Edit In-Game
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editor.publish.workshop = Publish On Workshop
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editor.newmap = Nová mapa
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workshop = Workshop
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waves.title = Waves
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waves.remove = Remove
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waves.never = <never>
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@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
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waves.copied = Waves copied.
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waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
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editor.default = [LIGHT_GRAY]<Default>
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details = Details...
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edit = Edit...
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editor.name = Jméno:
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editor.spawn = Spawn Unit
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@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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||||
editor.errornot = This is not a map file.
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editor.errorheader = This map file is either not valid or corrupt.
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||||
editor.errorname = Map has no name defined.
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editor.update = Update
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||||
@@ -259,6 +289,7 @@ editor.resizemap = Změnit velikost mapy
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editor.mapname = Jméno mapy:
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editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
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editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
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editor.exists = A map with this name already exists.
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editor.selectmap = Vyber mapu k načtení:
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toolmode.replace = Replace
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toolmode.replace.description = Draws only on solid blocks.
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@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
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uncover = Uncover
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configure = Configure Loadout
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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configure.invalid = Amount must be a number between 0 and {0}.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.health = Životy
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blocks.buildtime = Build Time
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blocks.buildcost = Build Cost
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blocks.inaccuracy = Nepřesnost/výchylka
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blocks.shots = Střely
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blocks.reload = Střely za sekundu
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@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
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bar.drillspeed = Drill Speed: {0}/s
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||||
bar.efficiency = Efficiency: {0}%
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||||
bar.powerbalance = Power: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
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||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
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||||
bar.liquid = Liquid
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bar.heat = Heat
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bar.power = Power
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@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
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setting.indicators.name = Indikátor pro spojence
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setting.autotarget.name = Automaticky zaměřuje
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||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = žádný
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = SFX hlasitost
|
||||
setting.mutesound.name = Ztišit zvuky
|
||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
@@ -530,8 +567,8 @@ category.general.name = Všeobecné
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category.view.name = Pohled
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Útok
|
||||
command.rally = Rally
|
||||
command.retreat = Ústup
|
||||
command.patrol = Hlídkovat
|
||||
keybind.gridMode.name = Výběr bloků
|
||||
keybind.gridModeShift.name = Výběr kategorie
|
||||
keybind.press = Stiskni klívesu...
|
||||
@@ -747,10 +784,13 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Dopravník
|
||||
block.titanium-conveyor.name = Titániový dopravník
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Křižovatka
|
||||
block.router.name = Směrovač
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Dělička
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Brána přetečení
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||
unit.ghoul.description = Těžký, kobercový bombardér.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
||||
|
||||
@@ -48,9 +48,18 @@ minimap = Minimap
|
||||
close = Schließen
|
||||
website = Website
|
||||
quit = Verlassen
|
||||
save.quit = Save & Quit
|
||||
maps = Karten
|
||||
maps.browse = Browse Maps
|
||||
continue = Weiter
|
||||
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = Info
|
||||
name = Name:
|
||||
noname = Wähle zuerst einen[accent] Spielernamen[].
|
||||
@@ -65,12 +74,14 @@ players = {0} Spieler online
|
||||
players.single = {0} Spieler online
|
||||
server.closing = [accent]Schließe den Server ...
|
||||
server.kicked.kick = Du wurdest vom Server gekickt!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server geschlossen.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
|
||||
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
||||
server.kicked.banned = Du wurdest vom Server verbannt.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
|
||||
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
||||
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
|
||||
@@ -81,11 +92,13 @@ server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
|
||||
host.info = Der [accent]host[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||
join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
||||
hostserver = Server hosten
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nSpiel
|
||||
host = Host
|
||||
hosting = [accent] Server wird geöffnet ...
|
||||
hosts.refresh = Aktualisieren
|
||||
hosts.discovering = Suche nach LAN-Spielen
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Server wird aktualisiert
|
||||
hosts.none = [lightgray] Keine LAN-Spiele gefunden!
|
||||
host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
|
||||
@@ -109,13 +122,18 @@ server.version = [lightgray]Version: {0}
|
||||
server.custombuild = [yellow]Benutzerdefinierter Build
|
||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
|
||||
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
|
||||
joingame.title = Spiel beitreten
|
||||
joingame.ip = IP:
|
||||
disconnect = Verbindung unterbrochen.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Fehler beim Laden der Welt!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent] Verbinde...
|
||||
connecting.data = [accent] Welt wird geladen...
|
||||
server.port = Port:
|
||||
@@ -141,6 +159,7 @@ save.rename = Umbenennen
|
||||
save.rename.text = Neuer Name
|
||||
selectslot = Wähle einen Spielstand
|
||||
slot = [accent] Platz {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent] Datei beschädigt oder ungültig!
|
||||
empty = <leer>
|
||||
on = An
|
||||
@@ -148,12 +167,13 @@ off = Aus
|
||||
save.autosave = Automatisches Speichern: {0}
|
||||
save.map = Karte: {0}
|
||||
save.wave = Welle: {0}
|
||||
save.difficulty = Schwierigkeitsgrad: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Zuletzt gespeichert: {0}
|
||||
save.playtime = Spielzeit: {0}
|
||||
warning = Warnung.
|
||||
confirm = Bestätigen
|
||||
delete = Löschen
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Öffnen
|
||||
customize = Anpassen
|
||||
@@ -190,6 +210,11 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
|
||||
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Pinsel
|
||||
editor.openin = Öffne im Editor
|
||||
editor.oregen = Erze generieren
|
||||
@@ -197,11 +222,14 @@ editor.oregen.info = Erze generiert:
|
||||
editor.mapinfo = Karten Info
|
||||
editor.author = Autor:
|
||||
editor.description = Beschreibung:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Wellen:
|
||||
editor.rules = Regeln:
|
||||
editor.generation = Generator:
|
||||
editor.ingame = Im Spiel Bearbeiten
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Neue Karte
|
||||
workshop = Workshop
|
||||
waves.title = Wellen
|
||||
waves.remove = Entfernen
|
||||
waves.never = <nie>
|
||||
@@ -218,6 +246,7 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||
waves.copied = Wellen kopiert.
|
||||
waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
||||
editor.default = [LIGHT_GRAY]<Standard>
|
||||
details = Details...
|
||||
edit = Bearbeiten...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Bereich
|
||||
@@ -227,6 +256,7 @@ editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
|
||||
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
|
||||
editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor.
|
||||
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
||||
editor.errorname = Karte hat keinen Namen.
|
||||
editor.update = Aktualisieren
|
||||
@@ -259,6 +289,7 @@ editor.resizemap = Größe der Karte ändern
|
||||
editor.mapname = Karten Name
|
||||
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Wähle eine Karte zum Laden:
|
||||
toolmode.replace = Ersetzen
|
||||
toolmode.replace.description = Zeichnet nur auf festen Blöcken.
|
||||
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
||||
uncover = Freischalten
|
||||
configure = Startitems festlegen
|
||||
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
|
||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet.
|
||||
@@ -434,6 +466,7 @@ blocks.boosteffect = Verstärkungseffekt
|
||||
blocks.maxunits = Max aktive Einheiten
|
||||
blocks.health = Lebenspunkte
|
||||
blocks.buildtime = Baudauer
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Ungenauigkeit
|
||||
blocks.shots = Schüsse
|
||||
blocks.reload = Schüsse/Sekunde
|
||||
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||
bar.efficiency = Effizienz: {0}%
|
||||
bar.powerbalance = Strom: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Strom: {0}
|
||||
bar.poweroutput = Strom Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Flüssigkeit
|
||||
bar.heat = Hitze
|
||||
bar.power = Strom
|
||||
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.keyboard.name = Maus+Tastatur Steuerung
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = kein
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||
setting.mutesound.name = Audioeffekte stummschalten
|
||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Deckkraft
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||
@@ -530,8 +567,8 @@ category.general.name = Allgemein
|
||||
category.view.name = Ansicht
|
||||
category.multiplayer.name = Mehrspieler
|
||||
command.attack = Angreifen
|
||||
command.rally = Rally
|
||||
command.retreat = Rückzug
|
||||
command.patrol = Patrouillieren
|
||||
keybind.gridMode.name = Block Auswahl
|
||||
keybind.gridModeShift.name = Kategorie auswählen
|
||||
keybind.press = Drücke eine Taste...
|
||||
@@ -747,10 +784,13 @@ block.hail.name = Streuer
|
||||
block.lancer.name = Lanzer
|
||||
block.conveyor.name = Förderband
|
||||
block.titanium-conveyor.name = Titan-Förderband
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Kreuzung
|
||||
block.router.name = Verteiler
|
||||
block.distributor.name = Großer Verteiler
|
||||
block.sorter.name = Sortierer
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Überlauftor
|
||||
block.silicon-smelter.name = Silizium-Schmelzer
|
||||
block.phase-weaver.name = Phasenweber
|
||||
@@ -925,6 +965,7 @@ unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert eine
|
||||
unit.wraith.description = Eine schneller Abfangjäger.
|
||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
||||
unit.revenant.description = Eine schwere, schwebende Raketengruppe.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
|
||||
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
|
||||
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
||||
|
||||
@@ -48,9 +48,18 @@ minimap = Minimapa
|
||||
close = Cerrar
|
||||
website = Sitio web
|
||||
quit = Salir
|
||||
save.quit = Save & Quit
|
||||
maps = Mapas
|
||||
maps.browse = Browse Maps
|
||||
continue = Continuar
|
||||
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = Acerca de
|
||||
name = Nombre:
|
||||
noname = Elige un[accent] nombre de jugador[] primero.
|
||||
@@ -65,12 +74,14 @@ players = {0} jugadores online
|
||||
players.single = {0} jugador online
|
||||
server.closing = [accent]Cerrando servidor...
|
||||
server.kicked.kick = ¡Has sido expulsado del servidor!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = El servidor ha cerrado.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
||||
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||
server.kicked.banned = Has sido baneado del servidor.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo.
|
||||
server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
|
||||
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
||||
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nVersión del servidor:[accent] {1
|
||||
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||
hostserver = Hostear Servidor
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Hostear\nJuego
|
||||
host = Hostear
|
||||
hosting = [accent]Abriendo servidor...
|
||||
hosts.refresh = Actualizar
|
||||
hosts.discovering = Descubrir partidas LAN
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Actualizando servidor...
|
||||
hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
||||
host.invalid = [scarlet]No se ha podido conectar al anfitrión.
|
||||
@@ -109,13 +122,18 @@ server.version = [lightgray]Versión: {0}
|
||||
server.custombuild = [yellow]Versión personalizada
|
||||
confirmban = ¿Estás seguro de querer banear este jugador?
|
||||
confirmkick = ¿Estás seguro de querer expulsar este jugador?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = ¿Estás seguro de querer desbanear este jugador?
|
||||
confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador?
|
||||
confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador?
|
||||
joingame.title = Unirse a la partida
|
||||
joingame.ip = IP:
|
||||
disconnect = Desconectado.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = ¡Se ha fallado la carga de datos del mundo!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Conectando...
|
||||
connecting.data = [accent]Cargando datos del mundo...
|
||||
server.port = Puerto:
|
||||
@@ -141,6 +159,7 @@ save.rename = Renombrar
|
||||
save.rename.text = Nuevo nombre:
|
||||
selectslot = Selecciona un Punto de Guardado.
|
||||
slot = [accent]Casilla {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
|
||||
empty = <vacío>
|
||||
on = Encendido
|
||||
@@ -148,12 +167,13 @@ off = Apagado
|
||||
save.autosave = Autoguardado: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Oleada {0}
|
||||
save.difficulty = Dificultad: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Última vez guardado: {0}
|
||||
save.playtime = Tiempo de juego: {0}
|
||||
warning = Aviso.
|
||||
confirm = Confirmar
|
||||
delete = Borrar
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Personalizar
|
||||
@@ -190,6 +210,11 @@ map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
|
||||
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir en el Editor
|
||||
editor.oregen = Generación de Minerales
|
||||
@@ -197,11 +222,14 @@ editor.oregen.info = Generación de Minerales:
|
||||
editor.mapinfo = Info del Mapa
|
||||
editor.author = Autor:
|
||||
editor.description = Descripción:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Oleadas:
|
||||
editor.rules = Normas:
|
||||
editor.generation = Generación:
|
||||
editor.ingame = Editar dentro del juego
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Nuevo Mapa
|
||||
workshop = Workshop
|
||||
waves.title = Oleadas
|
||||
waves.remove = Borrar
|
||||
waves.never = <nunca>
|
||||
@@ -218,6 +246,7 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
|
||||
waves.copied = Oleadas copiadas.
|
||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||
editor.default = [LIGHT_GRAY]<Por defecto>
|
||||
details = Details...
|
||||
edit = Editar...
|
||||
editor.name = Nombre:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +256,7 @@ editor.errorload = Error cargando el archivo:\n[accent]{0}
|
||||
editor.errorsave = Error guardando el archivo:\n[accent]{0}
|
||||
editor.errorimage = Eso es una imagen, no un mapa. No cambies las extensiones del archivo esperando que funcione.\nSi quieres importar un mapa viejo, usa el botón de 'import legacy map' en el editor.
|
||||
editor.errorlegacy = Este mapa es demasiado viejo y usa un formato de mapa que ya no es soportado.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = Este mapa es inválido o está corrupto.
|
||||
editor.errorname = El mapa no tiene un nombre definido.
|
||||
editor.update = Actualizar
|
||||
@@ -259,6 +289,7 @@ editor.resizemap = Cambiar Tamaño del Mapa
|
||||
editor.mapname = Nombre del Mapa:
|
||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Selecciona un mapa para cargar:
|
||||
toolmode.replace = Sustituir
|
||||
toolmode.replace.description = Solo dibuja en bloques sólidos.
|
||||
@@ -338,6 +369,7 @@ launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hast
|
||||
uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
|
||||
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
|
||||
zone.config.complete = Oleada {0} alcanzada:\nconfiguración de carga inicial desbloqueada.
|
||||
@@ -434,6 +466,7 @@ blocks.boosteffect = Efecto del Potenciador
|
||||
blocks.maxunits = Máximo de Unidades Activas
|
||||
blocks.health = Vida
|
||||
blocks.buildtime = Tiempo de construcción
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
||||
blocks.reload = Recarga
|
||||
@@ -442,9 +475,11 @@ bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
bar.powerbalance = Energía: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Energía: {0}
|
||||
bar.poweroutput = Salida de Energía: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Líquido
|
||||
bar.heat = Calor
|
||||
bar.power = Energía
|
||||
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Indicadores de Aliados
|
||||
setting.autotarget.name = Auto apuntado
|
||||
setting.keyboard.name = Controles de Ratón+Teclado
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Máx FPS
|
||||
setting.fpscap.none = Nada
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = Volumen de los efectos de sonido
|
||||
setting.mutesound.name = Silenciar Sonido
|
||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Opacidad del Chat
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
@@ -530,8 +567,8 @@ category.general.name = General
|
||||
category.view.name = Visión
|
||||
category.multiplayer.name = Multijugador
|
||||
command.attack = Atacar
|
||||
command.rally = Rally
|
||||
command.retreat = Retirarse
|
||||
command.patrol = Patrullar
|
||||
keybind.gridMode.name = Selección de Bloque
|
||||
keybind.gridModeShift.name = Selección de Categoría
|
||||
keybind.press = Presiona una tecla...
|
||||
@@ -747,10 +784,13 @@ block.hail.name = Granizo
|
||||
block.lancer.name = Lancero
|
||||
block.conveyor.name = Cinta Transportadora
|
||||
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Cruce
|
||||
block.router.name = Enrutador
|
||||
block.distributor.name = Distribuidor
|
||||
block.sorter.name = Clasificador
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Compuerta de Desborde
|
||||
block.silicon-smelter.name = Horno para Silicona
|
||||
block.phase-weaver.name = Tejedor de Fase
|
||||
@@ -925,6 +965,7 @@ unit.eruptor.description = Un mecanoide pesado diseñado para destruir estructur
|
||||
unit.wraith.description = Una unidad interceptora rápida.
|
||||
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
||||
unit.revenant.description = Una unidad aérea pesada con misiles.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
||||
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
||||
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.
|
||||
|
||||
@@ -48,9 +48,18 @@ minimap = Kaart
|
||||
close = Sule
|
||||
website = Website
|
||||
quit = Lahku
|
||||
save.quit = Save & Quit
|
||||
maps = Maailmad
|
||||
maps.browse = Browse Maps
|
||||
continue = Jätka
|
||||
maps.none = [LIGHT_GRAY]Ühtegi maailma ei leitud!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = Info
|
||||
name = Nimi:
|
||||
noname = Valige[accent] nimi[] kõigepealt.
|
||||
@@ -65,12 +74,14 @@ players = {0} mängijat mängus
|
||||
players.single = {0} mängija mängus
|
||||
server.closing = [accent]Serveri sulgemine...
|
||||
server.kicked.kick = Sind visati serverist välja!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server suletud.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Aegunud versioon! Uuenda oma mängu!
|
||||
server.kicked.serverOutdated = Aegunud server! Palu omanikul serverit uuendada!
|
||||
server.kicked.banned = Sul on keeld seal mängida.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Sind visati hiljuti välja.\nOota natuke enne uuesti proovimist.
|
||||
server.kicked.nameInUse = Keegi sellise nimega\non juba seal serveris.
|
||||
server.kicked.nameEmpty = Sinu valitud nimi ei sobi.
|
||||
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = [accent]Hosti[] nupp avab serveri pordil [scarlet]6567[]. \nIgaüks samas [LIGHT_GRAY]wifis või kohtvõrgus[] peaks nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et inimesed saaksid kõikjalt IP aadressi abil liituda, [accent]portide edasisuunamine[] on vajalik.\n\n[LIGHT_GRAY]Märkus: Kui kellelgi on probleeme sinu LAN-mänguga liitumisel, siis tee kindlaks, et sul on Mindustry lubatud oma kohtvõrgus tulemüüri seadetes.
|
||||
join.info = Siin saad lisada [accent]serveri IP aadressi[] millega liituda, või leida [accent]kohtvõrgu[] servereid millega liituda.\nNii LAN kui ka WAN mitmikmängu toetatakse.\n\n[LIGHT_GRAY]Märkus: Ei ole olemas automaatset üldist serverite listi; kui sa tahad kellegagi liituda IP-aadressiga on sul vaja omaniku IP-aadressi.
|
||||
hostserver = Hosti Mäng
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Hosti\nMäng
|
||||
host = Hosti
|
||||
hosting = [accent]Serveri avamine...
|
||||
hosts.refresh = Värskenda
|
||||
hosts.discovering = LAN mängude otsimine
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Serveri värskendamine
|
||||
hosts.none = [lightgray]Kohalikke mänge ei leitud!
|
||||
host.invalid = [scarlet]Serveriga ei saa ühendust.
|
||||
@@ -109,13 +122,18 @@ server.version = [lightgray]Versioon: {0} {1}
|
||||
server.custombuild = [yellow]Kohandatud Versioon
|
||||
confirmban = Oled kindel, et soovid mängjale anda keelu siin mängida?
|
||||
confirmkick = Oled kindel, et soovid mängijat välja visata?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Oled kindel, et soovid sellel mängijal siin uuesti lubada mängida?
|
||||
confirmadmin = Oled kindel, et soovid mängijale adminstraatori õigused anda?
|
||||
confirmunadmin = Oled kindel, et soovid mängijalt adminstraatori õigused ära võtta?
|
||||
joingame.title = Liitu Mänguga
|
||||
joingame.ip = Aadress:
|
||||
disconnect = Lahti ühendatud.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Ebaõnnestus maailma andmeid alla laadida!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Ühendamine...
|
||||
connecting.data = [accent]Laen maailma andmeid alla...
|
||||
server.port = Port:
|
||||
@@ -141,6 +159,7 @@ save.rename = Nimeta ümber
|
||||
save.rename.text = Uus nimi:
|
||||
selectslot = Vali salvestus.
|
||||
slot = [accent]Koht {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]See salvestus on ära rikutud!\nKui sa just uuendasid mängu, siis on probleem tõenäoliselt kasutatavate salvestuste formaadi muutus ja [scarlet]mitte[] koodi viga.
|
||||
empty = <tühi>
|
||||
on = Sees
|
||||
@@ -148,12 +167,13 @@ off = Väljas
|
||||
save.autosave = Automaatne salvestamine: {0}
|
||||
save.map = Maailm: {0}
|
||||
save.wave = Raund {0}
|
||||
save.difficulty = Raskusaste: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Viimati Salvestatud: {0}
|
||||
save.playtime = Mänguaeg: {0}
|
||||
warning = Hoiatus.
|
||||
confirm = Kinnita
|
||||
delete = Kustuta
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Ava
|
||||
customize = Kohanda
|
||||
@@ -190,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -197,11 +222,14 @@ editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Maailma Info
|
||||
editor.author = Autor:
|
||||
editor.description = Kirjeldus:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Raundid:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Raundid
|
||||
waves.remove = Eemalda
|
||||
waves.never = <never>
|
||||
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Raundid kopeeritud.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
details = Details...
|
||||
edit = Muuda...
|
||||
editor.name = Nimi:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Maailma nime pole täpsustatud.
|
||||
editor.update = Uuenda
|
||||
@@ -259,6 +289,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Vedelik
|
||||
bar.heat = Kuumus
|
||||
bar.power = Energia
|
||||
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
@@ -530,8 +567,8 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Ründa
|
||||
command.rally = Rally
|
||||
command.retreat = Põgene
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Vajuta klahvi...
|
||||
@@ -747,10 +784,13 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.ghoul.description = A heavy carpet bomber.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
|
||||
@@ -16,13 +16,11 @@ screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahik
|
||||
gameover = Partida amaitu da
|
||||
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
||||
highscore = [accent]Marka berria!
|
||||
|
||||
load.sound = Soinuak
|
||||
load.map = Mapak
|
||||
load.image = Irudiak
|
||||
load.content = Edukia
|
||||
load.system = Sistema
|
||||
|
||||
stat.wave = Garaitutako boladak:[accent] {0}
|
||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||
stat.built = Eraikitako eraikinak:[accent] {0}
|
||||
@@ -30,7 +28,6 @@ stat.destroyed = Suntsitutako eraikinak:[accent] {0}
|
||||
stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
|
||||
stat.delivered = Egotzitako baliabideak:
|
||||
stat.rank = Azken graduazioa: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Egotzitako baliabideak
|
||||
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
||||
level.highscore = Marka: [accent]{0}
|
||||
@@ -51,9 +48,18 @@ minimap = Mapatxoa
|
||||
close = Itxi
|
||||
website = Webgunea
|
||||
quit = Irten
|
||||
save.quit = Save & Quit
|
||||
maps = Mapak
|
||||
maps.browse = Browse Maps
|
||||
continue = Jarraitu
|
||||
maps.none = [lightgray]Ez da maparik aurkitu!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = Honi buruz
|
||||
name = Izena:
|
||||
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
||||
@@ -68,12 +74,14 @@ players = {0} jokalari konektatuta
|
||||
players.single = Jokalari {0} konektatuta
|
||||
server.closing = [accent]Zerbitzaria ixten...
|
||||
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Zerbitzaria itxita.
|
||||
server.kicked.vote = Botoen bidez kanporatu zaituzte. Agur.
|
||||
server.kicked.clientOutdated = Bezero zaharkitua! Eguneratu zure jolasa!
|
||||
server.kicked.serverOutdated = Zerbitzari zaharkitua! Eskatu ostalariari eguneratzeko!
|
||||
server.kicked.banned = Zerbitzari honetan debekatuta zaude.
|
||||
server.kicked.typeMismatch = Zerbitzari hau ez da zure konpilazio motarekin bateragarria.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Duela gutxi kanporatu zaituzte.\nItxaron berriro konektatzeko.
|
||||
server.kicked.nameInUse = Badago izen bereko beste norbait\nzerbitzari honetan jada.
|
||||
server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
|
||||
@@ -84,11 +92,13 @@ server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent]
|
||||
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
||||
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
||||
hostserver = Ostatatu hainbat jokalarien partida
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Ostatatu\npartida
|
||||
host = Ostatatu
|
||||
hosting = [accent]Zerbitzaria irekitzen...
|
||||
hosts.refresh = Freskatu
|
||||
hosts.discovering = LAN partidak bilatzen
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Zerbitzaria freskatzen
|
||||
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
||||
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
||||
@@ -112,6 +122,7 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Konpilazio pertsonalizatua
|
||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
||||
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
||||
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
||||
@@ -122,6 +133,7 @@ disconnect.error = Konexio errorea.
|
||||
disconnect.closed = Konexioa itxita.
|
||||
disconnect.timeout = Denbor-muga agortuta.
|
||||
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Konektatzen...
|
||||
connecting.data = [accent]Munduaren datuak kargatzen...
|
||||
server.port = Ataka:
|
||||
@@ -147,6 +159,7 @@ save.rename = Aldatu izena
|
||||
save.rename.text = Gordetako partida berria:
|
||||
selectslot = Hautatu gordetako partida bat.
|
||||
slot = [accent]{0}. tartea
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Gordetako partidaren fitxategia hondatuta dago edo baliogabea da!\nBerriki eguneratu baduzu jolasa, gordetzeko formatuan aldaketaren bat izan daiteke eta [scarlet]ez[] akats bat.
|
||||
empty = <hutsik>
|
||||
on = Piztuta
|
||||
@@ -154,12 +167,13 @@ off = Itzalita
|
||||
save.autosave = Gordetze automatikoa: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = {0}. bolada
|
||||
save.difficulty = Zailtasuna: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Azkenekoz gordeta: {0}
|
||||
save.playtime = Jolastua: {0}
|
||||
warning = Abisua.
|
||||
confirm = Baieztatu
|
||||
delete = Ezabatu
|
||||
view.workshop = View In Workshop
|
||||
ok = Ados
|
||||
open = Ireki
|
||||
customize = Aldatu arauak
|
||||
@@ -196,6 +210,11 @@ map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent
|
||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean.
|
||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Brotxa
|
||||
editor.openin = Ireki editorean
|
||||
editor.oregen = Mea sorrera
|
||||
@@ -203,11 +222,14 @@ editor.oregen.info = Mea sorrera:
|
||||
editor.mapinfo = Mapa info
|
||||
editor.author = Egilea:
|
||||
editor.description = Deskripzioa:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Boladak:
|
||||
editor.rules = Arauak:
|
||||
editor.generation = Sorrarazi:
|
||||
editor.ingame = Editatu jolasean
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Mapa berria
|
||||
workshop = Workshop
|
||||
waves.title = Boladak
|
||||
waves.remove = Kendu
|
||||
waves.never = <beti>
|
||||
@@ -224,6 +246,7 @@ waves.invalid = Bolada baliogabeak arbelean.
|
||||
waves.copied = Boladak kopiatuta.
|
||||
waves.none = Ez da etsairik zehaztu.\nKontuan izan bolada hutsak lehenetsitako diseinuarekin ordeztuko direla.
|
||||
editor.default = [lightgray]<Lehenetsia>
|
||||
details = Details...
|
||||
edit = Editatu...
|
||||
editor.name = Izena:
|
||||
editor.spawn = Sortu unitatea
|
||||
@@ -233,6 +256,7 @@ editor.errorload = Errorea fitxategia kargatzen:\n[accent]{0}
|
||||
editor.errorsave = Errorea fitxategia gordetzen:\n[accent]{0}
|
||||
editor.errorimage = Hori irudi bat da, ez mapa bat. Ez aldatu luzapena funtzionatuko duelakoan.\n\nMapa zahar bat inportatu nahi baduzu, erabili 'inportatu mapa zaharra' botoia editorean.
|
||||
editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu zahar bat darabil.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
|
||||
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
|
||||
editor.update = Eguneratu
|
||||
@@ -265,8 +289,8 @@ editor.resizemap = Aldatu maparen neurria
|
||||
editor.mapname = Maparen izena:
|
||||
editor.overwrite = [accent]Abisua!\nHonek badagoen mapa bat gainidatziko du.
|
||||
editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Hautatu mapa kargatzeko:
|
||||
|
||||
toolmode.replace = Ordeztu
|
||||
toolmode.replace.description = Marraztu bloke zurrunak bakarrik.
|
||||
toolmode.replaceall = Ordeztu denak
|
||||
@@ -281,7 +305,6 @@ toolmode.fillteams = Bete taldeak
|
||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||
toolmode.drawteams = Marraztu taldeak
|
||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||
|
||||
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||
filter.distort = Distortsioa
|
||||
filter.noise = Orbana
|
||||
@@ -313,7 +336,6 @@ filter.option.floor2 = Bigarren zorua
|
||||
filter.option.threshold2 = Bigarren atalasea
|
||||
filter.option.radius = Erradioa
|
||||
filter.option.percentile = Pertzentila
|
||||
|
||||
width = Zabalera:
|
||||
height = Altuera:
|
||||
menu = Menua
|
||||
@@ -331,7 +353,6 @@ tutorial.retake = Berriro hasi tutoriala
|
||||
editor = Editorea
|
||||
mapeditor = Mapen editorea
|
||||
donate = Dohaintza
|
||||
|
||||
abandon = Abandonatu
|
||||
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
|
||||
locked = Blokeatuta
|
||||
@@ -348,6 +369,7 @@ launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaro
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} desblokeatuta.
|
||||
zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta.
|
||||
zone.config.complete = {0}. boladara iritsia:\nZuzkiduraren konfigurazioa desblokeatuta.
|
||||
@@ -357,7 +379,6 @@ zone.objective.survival = Biziraupena
|
||||
zone.objective.attack = Suntsitu etsaiaren muina
|
||||
add = Gehitu
|
||||
boss.health = Nagusiaren osasuna
|
||||
|
||||
connectfail = [crimson]Konexio errorea:\n\n[accent]{0}
|
||||
error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago?
|
||||
error.invalidaddress = Helbide baliogabea.
|
||||
@@ -368,7 +389,6 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
|
||||
error.io = Sareko irteera/sarrera errorea.
|
||||
error.any = Sareko errore ezezaguna.
|
||||
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
||||
|
||||
zone.groundZero.name = Zero eremua
|
||||
zone.desertWastes.name = Basamortuak
|
||||
zone.craters.name = Kraterrak
|
||||
@@ -383,7 +403,6 @@ zone.saltFlats.name = Gatz zelaiak
|
||||
zone.impact0078.name = 0078 talka
|
||||
zone.crags.name = Harkaitzak
|
||||
zone.fungalPass.name = Onddo mendatea
|
||||
|
||||
zone.groundZero.description = Berriro hasteko kokaleku egokiena.\nBaliabide gutxi daude baina etsaien mehatxua ere txikia da.\nEskuratu ahal beste berun eta kobre.\nSegi aurrera.
|
||||
zone.frozenForest.description = Hemen ere, mendietatik hurbil, esporak sakabanatu dira. Tenperatura hotzek ez dituzte betirako geldiaraziko.\n\nHasi energia eskuratzeko abentura. Eraiki errekuntza sorgailuak. Ikasi konpontzaileak erabiltzen.
|
||||
zone.desertWastes.description = Basamortu hauen zabalak dira, ezustekoak, eta abandonaturiko sektore estrukturekin marratuak.\nBadago ikatza eskualde honetan. Erre energiarako, edo grafitoa sintetizatzeko.\n\n[lightgray]Ezin da lurreratze tokia bermatu.
|
||||
@@ -398,7 +417,6 @@ zone.nuclearComplex.description = Torioa ekoiztu eta prozesatzeko instalazio ohi
|
||||
zone.fungalPass.description = Mendi garaiak eta esporez jositako behe lautaden arteko transizio eremua. Etsaien araketa-base txiki bat dago hemen.\nSuntsitu ezazu.\nErabili Daga eta Ibilkari unitateak. Akabatu bi muinak.
|
||||
zone.impact0078.description = <jarri deskripzioa hemen>
|
||||
zone.crags.description = <jarri deskripzioa hemen>
|
||||
|
||||
settings.language = Hizkuntza
|
||||
settings.data = Jolasaren datuak
|
||||
settings.reset = Berrezarri lehenespenak
|
||||
@@ -448,24 +466,25 @@ blocks.boosteffect = Indartze-efektua
|
||||
blocks.maxunits = Gehieneko unitate aktiboak
|
||||
blocks.health = Osasuna
|
||||
blocks.buildtime = Eraikitze-denbora
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Zehazgabetasuna
|
||||
blocks.shots = Tiroak
|
||||
blocks.reload = Tiroak/segundoko
|
||||
blocks.ammo = Munizioa
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
||||
bar.efficiency = Eraginkortasuna: {0}%
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energia irteera: {0}
|
||||
bar.items = Elementuak: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Likidoa
|
||||
bar.heat = Beroa
|
||||
bar.power = Energia
|
||||
bar.progress = Eraikitze egoera
|
||||
bar.spawned = Unitateak: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] kalte
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
@@ -477,7 +496,6 @@ bullet.freezing = [stat]hozkirri
|
||||
bullet.tarred = [stat]mundrunduta
|
||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.powersecond = energia unitate/segundoko
|
||||
unit.liquidsecond = likido unitate/segundoko
|
||||
@@ -486,7 +504,7 @@ unit.liquidunits = likido unitate
|
||||
unit.powerunits = energia unitate
|
||||
unit.degrees = grado
|
||||
unit.seconds = segundo
|
||||
unit.persecond =/seg
|
||||
unit.persecond = /seg
|
||||
unit.timesspeed = x abiadura
|
||||
unit.percent = %
|
||||
unit.items = elementu
|
||||
@@ -506,6 +524,7 @@ setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||
setting.indicators.name = Etsai/Aliatu adierazleak
|
||||
setting.autotarget.name = Punteria automatikoa
|
||||
setting.keyboard.name = Sagu+Teklatu kontrolak
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Bat ere ez
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -536,6 +555,7 @@ setting.sfxvol.name = Efektuen bolumena
|
||||
setting.mutesound.name = Isilarazi soinua
|
||||
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
||||
setting.savecreate.name = Gorde automatikoki
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Txataren opakotasuna
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
||||
@@ -547,8 +567,8 @@ category.general.name = Orokorra
|
||||
category.view.name = Bistaratzea
|
||||
category.multiplayer.name = Hainbat jokalari
|
||||
command.attack = Eraso
|
||||
command.rally = Rally
|
||||
command.retreat = Erretreta
|
||||
command.patrol = Patruila
|
||||
keybind.gridMode.name = Bloke-hautua
|
||||
keybind.gridModeShift.name = Kategoria-hautua
|
||||
keybind.press = Sakatu tekla bat...
|
||||
@@ -589,7 +609,6 @@ mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxiene
|
||||
mode.attack.name = Erasoa
|
||||
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
||||
mode.custom = Arau pertsonalizatuak
|
||||
|
||||
rules.infiniteresources = Baliabide amaigabeak
|
||||
rules.wavetimer = Boladen denboragailua
|
||||
rules.waves = Boladak
|
||||
@@ -616,7 +635,6 @@ rules.title.resourcesbuilding = Baliabideak eta eraikuntza
|
||||
rules.title.player = Jokalariak
|
||||
rules.title.enemy = Etsaiak
|
||||
rules.title.unit = Unitateak
|
||||
|
||||
content.item.name = Solidoak
|
||||
content.liquid.name = Likidoak
|
||||
content.unit.name = Unitateak
|
||||
@@ -678,7 +696,6 @@ mech.buildspeed = [lightgray]Eraikitze abiadura: {0}%
|
||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
||||
|
||||
block.sand-boulder.name = Hondar harkaitza
|
||||
block.grass.name = Belarra
|
||||
block.salt.name = Gatza
|
||||
@@ -767,10 +784,13 @@ block.hail.name = Txingor
|
||||
block.lancer.name = Lantzari
|
||||
block.conveyor.name = Garraio-zinta
|
||||
block.titanium-conveyor.name = Titaniozko garraio-zinta
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Lotunea
|
||||
block.router.name = Bideratzailea
|
||||
block.distributor.name = Banatzailea
|
||||
block.sorter.name = Antolatzailea
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Gainezkatze atea
|
||||
block.silicon-smelter.name = Silizio galdategia
|
||||
block.phase-weaver.name = Fase ehulea
|
||||
@@ -906,8 +926,6 @@ tutorial.deposit = Baliabideak blokeren batean sartzeko, arrastatu zure ontzitik
|
||||
tutorial.waves = [lightgray]Etsaia[] dator.\n\nBabestu muina 2 boladetan zehar. [accent]Egin klik[] tirokatzeko.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
|
||||
tutorial.waves.mobile = [lightgray]Etsaia[] daor.\n\nBabestu muina 2 boladatan. Zure ontziak automatikoki tirokatuko ditu etsaiak.\nEraiki dorre eta zulagailu gehiago. Ustiatu kobre gehiago.
|
||||
tutorial.launch = Bolada zehatz batera heltzean, [accent]muina egotzi[] dezakezu, zure defentsak atzean utziz [accent]eta muineko baliabide guztiak eskuratuz.[]\nBaliabide hauek teknologia berriak ikertzeko erabili daitezke.\n\n[accent]Sakatu egotzi botoia.
|
||||
|
||||
|
||||
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
||||
item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia.
|
||||
item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako.
|
||||
@@ -947,6 +965,7 @@ unit.eruptor.description = Estrukturak behera botatzeko diseinatutako meka astun
|
||||
unit.wraith.description = Jo eta iheseko unitate harrapari azkarra. Energia sorgailuak ditu xede.
|
||||
unit.ghoul.description = Azal bonbaketari astuna. Etsaiaren estrukturak urratzen ditu, azpiegitura kritikoa xede duela.
|
||||
unit.revenant.description = Misil planeatzailedun tramankulu astuna.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
||||
|
||||
@@ -16,13 +16,11 @@ screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez
|
||||
gameover = Game over
|
||||
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
||||
highscore = [accent]Nouveau meilleur score!
|
||||
|
||||
load.sound = Sons
|
||||
load.map = Cartes
|
||||
load.image = Images
|
||||
load.content = Contenus
|
||||
load.system = Système
|
||||
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
|
||||
stat.built = Bâtiments construits:[accent] {0}
|
||||
@@ -30,7 +28,6 @@ stat.destroyed = Bâtiments détruits:[accent] {0}
|
||||
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||
stat.delivered = Ressources transférées:
|
||||
stat.rank = Rang Final: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Ressources transférées
|
||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte "[accent]{0}[]"?
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
@@ -51,6 +48,7 @@ minimap = Minimap
|
||||
close = Fermer
|
||||
website = Site Web
|
||||
quit = Quitter
|
||||
save.quit = Save & Quit
|
||||
maps = Cartes
|
||||
maps.browse = Parcourir les Cartes
|
||||
continue = Continuer
|
||||
@@ -62,7 +60,6 @@ uploadingcontent = Publication du Contenu
|
||||
uploadingpreviewfile = Publication du Fichier d'Aperçu
|
||||
committingchanges = Validation des Modifications
|
||||
done = Fait
|
||||
|
||||
about.button = À propos
|
||||
name = Nom:
|
||||
noname = Commencer par choisir un[accent] nom de joueur[].
|
||||
@@ -294,7 +291,6 @@ editor.overwrite = [accent]Attention!\nCeci écrase une carte existante.
|
||||
editor.overwrite.confirm = [scarlet]Attention![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir l'écraser?
|
||||
editor.exists = Une carte avec ce nom existe déjà.
|
||||
editor.selectmap = Sélectionnez une carte:
|
||||
|
||||
toolmode.replace = Remplacer
|
||||
toolmode.replace.description = Dessiner seulement sur les blocs solides.
|
||||
toolmode.replaceall = Tout remplacer
|
||||
@@ -309,7 +305,6 @@ toolmode.fillteams = Remplire les équipes
|
||||
toolmode.fillteams.description = Rempli les équipes au lieu des blocs.
|
||||
toolmode.drawteams = Dessiner les équipes
|
||||
toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
|
||||
|
||||
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
@@ -341,7 +336,6 @@ filter.option.floor2 = Sol secondaire
|
||||
filter.option.threshold2 = Seuil secondaire
|
||||
filter.option.radius = Rayon
|
||||
filter.option.percentile = Centile
|
||||
|
||||
width = Largeur:
|
||||
height = Hauteur:
|
||||
menu = Menu
|
||||
@@ -359,7 +353,6 @@ tutorial.retake = Re-Take Tutorial
|
||||
editor = Éditeur
|
||||
mapeditor = Éditeur de carte
|
||||
donate = Faire un\ndon
|
||||
|
||||
abandon = Abandonner
|
||||
abandon.text = Cette zone et toutes ses ressources vont être perdues.
|
||||
locked = Verrouillé
|
||||
@@ -386,7 +379,6 @@ zone.objective.survival = Survivre
|
||||
zone.objective.attack = Détruire le noyau ennemi
|
||||
add = Ajouter...
|
||||
boss.health = Santé du Boss
|
||||
|
||||
connectfail = [crimson]Échec de la connexion au serveur :\n\n[accent]{0}
|
||||
error.unreachable = Serveur injoignable.\nL'adresse IP est correcte?
|
||||
error.invalidaddress = Adresse invalide.
|
||||
@@ -397,7 +389,6 @@ error.mapnotfound = Carte introuvable!
|
||||
error.io = Erreur de Réseau (I/O)
|
||||
error.any = Erreur réseau inconnue
|
||||
error.bloom = Echec de l'initialisation du flou lumineux.\nVotre appareil peux ne pas le supporter.
|
||||
|
||||
zone.groundZero.name = Première Bataille
|
||||
zone.desertWastes.name = Désert Sauvage
|
||||
zone.craters.name = Les Cratères
|
||||
@@ -412,7 +403,6 @@ zone.saltFlats.name = Marais Salants
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Rochers
|
||||
zone.fungalPass.name = Passe Fongique
|
||||
|
||||
zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler.
|
||||
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs a combustion. Aprenez a utiliser les réparateurs.
|
||||
zone.desertWastes.description = Cette étendue désertique est immense, imprévisibles. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brulez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterisage est imprévisible.
|
||||
@@ -427,7 +417,6 @@ zone.nuclearComplex.description = Une ancienne installation de production et tra
|
||||
zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez la.\nUtilisez les unités Poignard et Rampeurs. Détruisez les deux noyaux.
|
||||
zone.impact0078.description = <insérer une description ici>
|
||||
zone.crags.description = <insérer une description ici>
|
||||
|
||||
settings.language = Langue
|
||||
settings.data = Données du Jeu
|
||||
settings.reset = Valeurs par Défaut.
|
||||
@@ -482,7 +471,6 @@ blocks.inaccuracy = Imprécision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munitions
|
||||
|
||||
bar.drilltierreq = Foreuse Ameliorée Requise
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
@@ -497,7 +485,6 @@ bar.heat = Chaleur
|
||||
bar.power = Énergie
|
||||
bar.progress = Progression de la construction
|
||||
bar.spawned = Unités: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dégâts
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
@@ -509,7 +496,6 @@ bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]goudronné
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.powersecond = énergie/seconde
|
||||
unit.liquidsecond = unité de liquide/seconde
|
||||
@@ -623,7 +609,6 @@ mode.pvp.description = Battez-vous contre d'autres joueurs en local.\n[gray]Requ
|
||||
mode.attack.name = Attaque
|
||||
mode.attack.description = Pas de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un noyaux rouge dans la map pour y jouer.
|
||||
mode.custom = Règles personnalisées
|
||||
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.wavetimer = Minuterie pour les vagues
|
||||
rules.waves = Vagues
|
||||
@@ -650,7 +635,6 @@ rules.title.resourcesbuilding = Ressources & Construction
|
||||
rules.title.player = Joueurs
|
||||
rules.title.enemy = Ennemis
|
||||
rules.title.unit = Unités
|
||||
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
@@ -712,7 +696,6 @@ mech.buildspeed = [LIGHT_GRAY]Vitesse de Construction: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
|
||||
block.sand-boulder.name = Bloc de Sable
|
||||
block.grass.name = Herbe
|
||||
block.salt.name = Sel
|
||||
@@ -861,8 +844,6 @@ block.solar-panel.name = Panneau Solaire
|
||||
block.solar-panel-large.name = Grand Panneau Solaire
|
||||
block.oil-extractor.name = Extracteur de Pétrole
|
||||
block.command-center.name = Centre de Commandement
|
||||
block.rally-point.name = Point de Raliement
|
||||
block.rally-point.description = Un marqueur pour que les unitées s'y regroupent autour. Nécessite l'émission de la commande 'Rassembler' depuis le centre de commande pour pouvoir l'utiliser.
|
||||
block.draug-factory.name = Usine de Drones Draug Mineurs
|
||||
block.spirit-factory.name = Usine de Drones Spirituels Réparateurs
|
||||
block.phantom-factory.name = Usine de Drones Fantômes Constructeurs
|
||||
@@ -945,7 +926,6 @@ tutorial.deposit = Déposez des ressources dans des blocs en les faisant glisser
|
||||
tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDefend le noyau pendant 2 vagues.[accent] Clique[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDefend le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.launch = Une fois que vous aurez atteind une vague spécifique, vous aurez la possibilité de[accent] faire décoler le noyau[], abandonant vos défenses mais en [accent]sécurisant toutes les ressources de votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
|
||||
|
||||
item.copper.description = Le matériau structurel de base. Utilisé intensivement dans tout les blocs.
|
||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et dans les blocs de trasports de liquides.
|
||||
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.
|
||||
|
||||
@@ -6,7 +6,7 @@ link.discord.description = Le discord officiel de Mindustry
|
||||
link.github.description = Code source du jeu
|
||||
link.changelog.description = Liste des mises à jour
|
||||
link.dev-builds.description = Versions instables de développement
|
||||
link.trello.description =Trello officiel pour les fonctionnalités planifiées.
|
||||
link.trello.description = Trello officiel pour les fonctionnalités planifiées.
|
||||
link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
|
||||
link.google-play.description = Page Google Play du jeu
|
||||
link.wiki.description = Wiki officiel de Mindustry
|
||||
@@ -48,9 +48,18 @@ minimap = Minimap
|
||||
close = Fermer
|
||||
website = Website
|
||||
quit = Quitter
|
||||
save.quit = Save & Quit
|
||||
maps = Cartes
|
||||
maps.browse = Browse Maps
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = À propos
|
||||
name = Nom:
|
||||
noname = Choisissez d'abord [accent]un pseudo[].
|
||||
@@ -65,28 +74,31 @@ players = {0} joueurs
|
||||
players.single = {0} joueur
|
||||
server.closing = [accent]Fermeture du serveur ...
|
||||
server.kicked.kick = Vous avez été expulsé du serveur !
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Serveur fermé.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||
server.kicked.banned = Vous êtes banni de ce serveur.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
|
||||
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
||||
server.kicked.gameover = Vous avez perdu !
|
||||
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
|
||||
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
||||
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||
hostserver = Héberger un serveur
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Héberger\nUne partie
|
||||
host = Héberger
|
||||
hosting = [accent]Ouverture du serveur ...
|
||||
hosts.refresh = Actualiser
|
||||
hosts.discovering = Recherche de parties en LAN
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Actualisation du serveur
|
||||
hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
||||
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
||||
@@ -110,13 +122,18 @@ server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [accent]Version personnalisée
|
||||
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
||||
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
||||
joingame.title = Rejoindre une partie
|
||||
joingame.ip = IP:
|
||||
disconnect = Déconnecté.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Connexion...
|
||||
connecting.data = [accent]Chargement des données du monde...
|
||||
server.port = Port:
|
||||
@@ -142,6 +159,7 @@ save.rename = Renommer
|
||||
save.rename.text = Nouveau nom:
|
||||
selectslot = Sélectionnez une sauvegarde.
|
||||
slot = [accent]Emplacement {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||
empty = <vide>
|
||||
on = Allumer
|
||||
@@ -155,6 +173,7 @@ save.playtime = Temps de jeu: {0}
|
||||
warning = Avertissement.
|
||||
confirm = Confirmer
|
||||
delete = Supprimer
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Ouvrir
|
||||
customize = Personnaliser
|
||||
@@ -191,6 +210,11 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
|
||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération des minerais
|
||||
@@ -198,11 +222,14 @@ editor.oregen.info = Génération de minerais:
|
||||
editor.mapinfo = Infos sur la carte
|
||||
editor.author = Auteur:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Vagues:
|
||||
editor.rules = Règles:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Modifier en jeu
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Nouvelle carte
|
||||
workshop = Workshop
|
||||
waves.title = Vagues
|
||||
waves.remove = Retirer
|
||||
waves.never = <jamais>
|
||||
@@ -219,6 +246,7 @@ waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||
waves.copied = Vagues copiées.
|
||||
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
|
||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||
details = Details...
|
||||
edit = Modifier...
|
||||
editor.name = Nom:
|
||||
editor.spawn = Ajouter une unité
|
||||
@@ -228,6 +256,7 @@ editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||
editor.errorimage = C’est une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans l’éditeur.
|
||||
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
|
||||
editor.errornot = Ce n'est pas un fichier de carte.
|
||||
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
|
||||
editor.errorname = La carte n'a pas de nom !
|
||||
editor.update = Mettre à jour
|
||||
@@ -236,7 +265,6 @@ editor.apply = Appliquer
|
||||
editor.generate = Générer
|
||||
editor.resize = Redimensionner
|
||||
editor.loadmap = Charger une carte
|
||||
editor.errornot = Ce n'est pas un fichier de carte.
|
||||
editor.savemap = Sauvegarder une carte
|
||||
editor.saved = Sauvegardé !
|
||||
editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'.
|
||||
@@ -261,6 +289,7 @@ editor.resizemap = Redimensionner\nla carte
|
||||
editor.mapname = Nom de la carte:
|
||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Sélectionnez une carte à charger:
|
||||
toolmode.replace = Remplacer
|
||||
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
|
||||
@@ -340,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
||||
uncover = Découvrir
|
||||
configure = Configurer le transfert des ressources.
|
||||
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||
@@ -445,9 +475,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
bar.powerbalance = Énergie: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
bar.items = Objets: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquide
|
||||
bar.heat = Chaleur
|
||||
bar.power = Énergie
|
||||
@@ -492,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'app
|
||||
setting.indicators.name = Indicateurs d'alliés
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.keyboard.name = Contrôles Souris + Clavier
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Vide
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -522,6 +555,7 @@ setting.sfxvol.name = Volume des SFX
|
||||
setting.mutesound.name = Couper les SFX
|
||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Opacité du tchat
|
||||
setting.playerchat.name = Afficher le tchat en jeu
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
|
||||
@@ -533,8 +567,8 @@ category.general.name = Général
|
||||
category.view.name = Voir
|
||||
category.multiplayer.name = Multijoueur
|
||||
command.attack = Attaquer
|
||||
command.rally = Rally
|
||||
command.retreat = Retraite
|
||||
command.patrol = Patrouiller
|
||||
keybind.gridMode.name = Sélectionnez le bloc
|
||||
keybind.gridModeShift.name = Sélection de la catégorie
|
||||
keybind.press = Appuyez sur une touche ...
|
||||
@@ -750,10 +784,13 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Transporteur
|
||||
block.titanium-conveyor.name = Transporteur en titane
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Routeur
|
||||
block.distributor.name = [accent]Distributeur[]
|
||||
block.sorter.name = Trieur
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.silicon-smelter.name = Fonderie de silicone
|
||||
block.phase-weaver.name = Tisseur à phase
|
||||
@@ -928,6 +965,7 @@ unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tir
|
||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
||||
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
||||
unit.revenant.description = Un arsenal de missiles lourd et planant.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
|
||||
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
||||
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
||||
|
||||
@@ -48,9 +48,18 @@ minimap = Peta Kecil
|
||||
close = Tutup
|
||||
website = Website
|
||||
quit = Keluar
|
||||
save.quit = Save & Quit
|
||||
maps = Maps
|
||||
maps.browse = Browse Maps
|
||||
continue = Lanjutkan
|
||||
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = Tentang
|
||||
name = Nama:
|
||||
noname = Pilih[accent] nama pemain[] dahulu.
|
||||
@@ -65,12 +74,14 @@ players = {0} pemain aktif
|
||||
players.single = {0} pemain aktif
|
||||
server.closing = [accent]Menutup server...
|
||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server ditutup.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
|
||||
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
|
||||
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
|
||||
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
|
||||
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
|
||||
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
||||
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
||||
hostserver = Host Permainan
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nPermainan
|
||||
host = Host
|
||||
hosting = [accent]Membuka server...
|
||||
hosts.refresh = Muat Ulang
|
||||
hosts.discovering = Mencari permainan LAN
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Memuat ulang server
|
||||
hosts.none = [lightgray]Tidak ditemukan game lokal!
|
||||
host.invalid = [scarlet]Tidak bisa menyambung dengan host.
|
||||
@@ -109,13 +122,18 @@ server.version = [lightgray]Versi: {0} {1}
|
||||
server.custombuild = [yellow]Bentuk Modifikasi
|
||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
||||
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
||||
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
||||
joingame.title = Bermain Bersama
|
||||
joingame.ip = Alamat:
|
||||
disconnect = Terputus.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Gagal memuat data server!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Memasuki...
|
||||
connecting.data = [accent]Memuat data server...
|
||||
server.port = Port:
|
||||
@@ -141,6 +159,7 @@ save.rename = Ganti nama
|
||||
save.rename.text = Nama baru:
|
||||
selectslot = Pilih simpanan.
|
||||
slot = [accent]Tempat {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
|
||||
empty = <kosong>
|
||||
on = Aktif
|
||||
@@ -148,12 +167,13 @@ off = Nonaktif
|
||||
save.autosave = Auto simpan: {0}
|
||||
save.map = Peta: {0}
|
||||
save.wave = Gelombang {0}
|
||||
save.difficulty = Tingkat Kesulitan: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Simpanan Terakhir: {0}
|
||||
save.playtime = Waktu Bermain: {0}
|
||||
warning = Peringatan.
|
||||
confirm = Konfirmasi
|
||||
delete = Hapus
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Buka
|
||||
customize = Modifikasi
|
||||
@@ -190,6 +210,11 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
|
||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
|
||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
|
||||
map.invalid = Error memuat peta: rusak atau file peta tidak valid.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Kuas
|
||||
editor.openin = Buka di Penyunting
|
||||
editor.oregen = Generasi Sumber Daya
|
||||
@@ -197,11 +222,14 @@ editor.oregen.info = Generasi Sumber Daya:
|
||||
editor.mapinfo = Info Peta
|
||||
editor.author = Pencipta:
|
||||
editor.description = Deskripsi:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Gelombang:
|
||||
editor.rules = Peraturan:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Sunting Dalam Permainan
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Gelombang
|
||||
waves.remove = Hapus
|
||||
waves.never = <tidak pernah>
|
||||
@@ -218,6 +246,7 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
||||
waves.copied = Gelombang tersalin.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Standar>
|
||||
details = Details...
|
||||
edit = Sunting...
|
||||
editor.name = Nama:
|
||||
editor.spawn = Munculkan Unit
|
||||
@@ -227,6 +256,7 @@ editor.errorload = Error memuat file:\n[accent]{0}
|
||||
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
||||
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
|
||||
editor.errorname = Peta tidak ada nama.
|
||||
editor.update = Perbaruan
|
||||
@@ -259,6 +289,7 @@ editor.resizemap = Ubah Ukuran Peta
|
||||
editor.mapname = Nama Peta:
|
||||
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
||||
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Pilih peta untuk dimuat:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
||||
@@ -434,6 +466,7 @@ blocks.boosteffect = Efek Boost
|
||||
blocks.maxunits = Maks Unit Aktif
|
||||
blocks.health = Darah
|
||||
blocks.buildtime = Waktu Pembuatan
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Jarak Melenceng
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Tembakan/Detik
|
||||
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.efficiency = Daya Guna: {0}%
|
||||
bar.powerbalance = Tenaga: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Tenaga: {0}
|
||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||
bar.items = Item: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Zat Cair
|
||||
bar.heat = Panas
|
||||
bar.power = Tenaga
|
||||
@@ -489,6 +524,7 @@ setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Maks FPS
|
||||
setting.fpscap.none = Tidak Ada
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = Volume SFX
|
||||
setting.mutesound.name = Diamkan Suara
|
||||
setting.crashreport.name = Laporkan Masalah
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Jelas-Beningnya Chat
|
||||
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
@@ -530,8 +567,8 @@ category.general.name = Umum
|
||||
category.view.name = Melihat
|
||||
category.multiplayer.name = Bermain Bersama
|
||||
command.attack = Serang
|
||||
command.rally = Rally
|
||||
command.retreat = Mundur
|
||||
command.patrol = Patroli
|
||||
keybind.gridMode.name = Pilih Blok
|
||||
keybind.gridModeShift.name = Pilih Kategori
|
||||
keybind.press = Tekan kunci...
|
||||
@@ -747,10 +784,13 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Pengantar
|
||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Simpangan
|
||||
block.router.name = Pengarah
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Penyortir
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Gerbang Meluap
|
||||
block.silicon-smelter.name = Pelebur Silikon
|
||||
block.phase-weaver.name = Pengrajut Phase
|
||||
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = Unit tabrak-lari yang cepat.
|
||||
unit.ghoul.description = Pengebom kelas berat.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||
|
||||
@@ -16,6 +16,11 @@ screenshot.invalid = Mappa troppo grossa, probabilmente non c'è abbastanza memo
|
||||
gameover = Il nucleo è stato distrutto.
|
||||
gameover.pvp = La squadra [accent] {0}[] ha vinto!
|
||||
highscore = [YELLOW]Nuovo record!
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
stat.wave = Ondate sconfitte:[accent] {0}
|
||||
stat.enemiesDestroyed = Nemici distrutti:[accent] {0}
|
||||
stat.built = Costruzioni erette:[accent] {0}
|
||||
@@ -23,8 +28,6 @@ stat.destroyed = Costruzioni distrutte:[accent] {0}
|
||||
stat.deconstructed = Costruzioni smontate:[accent] {0}
|
||||
stat.delivered = Riorse lanciate:
|
||||
stat.rank = Livello finale: [accent]{0}
|
||||
placeline = Hai appena selezionato un blocco.\nOra puoi[accent] piazzarne una linea[] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
|
||||
removearea = Hai appena selezionato la modalità distruzione.\nOra puoi[accent] rimuovere blocchi in una certa zona [] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
|
||||
launcheditems = [accent]Oggetti lanciati
|
||||
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
||||
level.highscore = Miglior punteggio: [accent]{0}
|
||||
@@ -45,9 +48,18 @@ minimap = Minimappa
|
||||
close = Chiuso
|
||||
website = Website
|
||||
quit = Esci
|
||||
save.quit = Save & Quit
|
||||
maps = Mappe
|
||||
maps.browse = Browse Maps
|
||||
continue = Continua
|
||||
maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = Info
|
||||
name = Nome:
|
||||
noname = Scegli un [accent] nome[] prima di unirti.
|
||||
@@ -62,10 +74,14 @@ players = {0} giocatori online
|
||||
players.single = {0} giocatori online
|
||||
server.closing = [accent]Chiusura server ...
|
||||
server.kicked.kick = Sei stato cacciato dal server!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server chiuso.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
|
||||
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
|
||||
server.kicked.banned = Sei bannato da questo server.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
|
||||
server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
|
||||
server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
||||
@@ -76,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||
join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accent]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
||||
hostserver = Host Server
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nServer
|
||||
host = Host
|
||||
hosting = [accent] Apertura del server ...
|
||||
hosts.refresh = Aggiorna
|
||||
hosts.discovering = Ricerca partite LAN
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Aggiornamento del server
|
||||
hosts.none = [lightgray]Nessuna partita LAN trovata!
|
||||
host.invalid = [scarlet]Impossibile connettersi all'host.
|
||||
@@ -104,13 +122,18 @@ server.version = [lightgray]Versione: {0}
|
||||
server.custombuild = [yellow] Costruzione personalizzata
|
||||
confirmban = Sei sicuro di voler bandire questo giocatore?
|
||||
confirmkick = Sei sicuro di voler espellere questo giocatore?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
||||
confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore?
|
||||
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore?
|
||||
joingame.title = Unisciti alla Partita
|
||||
joingame.ip = IP:
|
||||
disconnect = Disconnesso.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Il mondo non si vuole caricare, mi dispiace!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Connessione in corso ...
|
||||
connecting.data = [accent]Caricamento dei dati del mondo ...
|
||||
server.port = Porta:
|
||||
@@ -130,15 +153,13 @@ save.export = Esporta Salvataggio
|
||||
save.import.invalid = [accent]Questo salvataggio non è valido!
|
||||
save.import.fail = [crimson]Impossibile importare salvataggio: [accent]{0}
|
||||
save.export.fail = [crimson]Impossibile esportare il salvataggio: [accent]{0}
|
||||
settings.data = Importa/Esporta salvataggio
|
||||
data.export = Esporta Salvataggio
|
||||
data.import = Importa Salvataggio
|
||||
save.import = Importa Salvataggio
|
||||
save.newslot = Salva nome:
|
||||
save.rename = Rinomina
|
||||
save.rename.text = Nuovo nome:
|
||||
selectslot = Seleziona un salvataggio.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [orang]Salvataggio corrotto o non valido!
|
||||
empty = <Vuoto>
|
||||
on = On
|
||||
@@ -146,12 +167,13 @@ off = Off
|
||||
save.autosave = Salvataggio automatico: {0}
|
||||
save.map = Mappa: {0}
|
||||
save.wave = Ondata: {0}
|
||||
save.difficulty = Difficoltà: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Ultimo salvataggio: {0}
|
||||
save.playtime = Tempo di gioco: {0}
|
||||
warning = Attenzione
|
||||
confirm = Conferma
|
||||
delete = Elimina
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Apri
|
||||
customize = Personalizza
|
||||
@@ -159,6 +181,11 @@ cancel = Annulla
|
||||
openlink = Apri Link
|
||||
copylink = Copia link
|
||||
back = Indietro
|
||||
data.export = Esporta Salvataggio
|
||||
data.import = Importa Salvataggio
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
classic.export = Esporta dati classici
|
||||
classic.export.text = [accent]Mindustry[] ha appena rilasciato un aggiornamento importante.\nSalvataggio Classic (v3.5 build 40) o dati delle mappe è stato ritrovato. Vorresti esportare questi salvatagggi sul tuo telefono per usarli nella Mindustry Classic app?
|
||||
quit.confirm = Sei sicuro di voler uscire?
|
||||
@@ -183,6 +210,11 @@ map.nospawn = Questa mappa non possiede un nucleo in cui spawnare! Aggiungine un
|
||||
map.nospawn.pvp = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
|
||||
map.nospawn.attack = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
|
||||
map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Pennello
|
||||
editor.openin = Apri nell'editor
|
||||
editor.oregen = Generazione dei minerali
|
||||
@@ -190,11 +222,14 @@ editor.oregen.info = Generazione dei minerali:
|
||||
editor.mapinfo = Informazioni mappa
|
||||
editor.author = Autore:
|
||||
editor.description = Descrizione:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Ondate:
|
||||
editor.rules = Regole:
|
||||
editor.generation = Generazione:
|
||||
editor.ingame = Modifica in gioco
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Nuova mappa
|
||||
workshop = Workshop
|
||||
waves.title = Ondate
|
||||
waves.remove = Rimuovi
|
||||
waves.never = mai
|
||||
@@ -211,6 +246,7 @@ waves.invalid = Onde dagli appunti non valide.
|
||||
waves.copied = Onde copiate.
|
||||
waves.none = Nessun nemico definiti.\n Nota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita.
|
||||
editor.default = [LIGHT_GRAY]<Predefinito>
|
||||
details = Details...
|
||||
edit = Modifica...
|
||||
editor.name = Nome:
|
||||
editor.spawn = Piazza un'unità
|
||||
@@ -220,6 +256,7 @@ editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
||||
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
||||
editor.errorimage = Quella è un'immagine, non una mappa. Non cambiare estensioni sperando che funzioni.\n\n Se vuoi importare una mappa vecchia clicca su "importa una mappa vecchia" nell'editor.
|
||||
editor.errorlegacy = La mappa è troppo vecchia ed usa un formato che non è più supportato.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = Questo file della mappa è invalido o corrotto.
|
||||
editor.errorname = Questa mappa è senza nome.
|
||||
editor.update = Aggiorna
|
||||
@@ -252,6 +289,7 @@ editor.resizemap = Ridimensiona la mappa
|
||||
editor.mapname = Nome Mappa:
|
||||
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Seleziona una mappa da caricare:
|
||||
toolmode.replace = Rimpiazzare
|
||||
toolmode.replace.description = Disegna solo su blocchi solidi.
|
||||
@@ -331,6 +369,7 @@ launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate
|
||||
uncover = Svelare
|
||||
configure = Configura l'equipaggiamento
|
||||
configure.locked = [LIGHT_GRAY]Arriva all'ondata {0}\nper configurare l'equipaggiamento.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} sbloccata.
|
||||
zone.requirement.complete = Ondata {0} raggiunta:\n{1} requisiti di zona soddisfatti.
|
||||
zone.config.complete = Ondata {0} raggiunta:\nEquipaggiamento personalizzato sbloccato.
|
||||
@@ -379,6 +418,7 @@ zone.fungalPass.description = Un'area di transizione tra alte montagne e terre p
|
||||
zone.impact0078.description = <inserisci descrizione>
|
||||
zone.crags.description = <inserisci descrizione>
|
||||
settings.language = Lingua
|
||||
settings.data = Importa/Esporta salvataggio
|
||||
settings.reset = Resetta Alle Impostazioni Predefinite
|
||||
settings.rebind = Reimposta
|
||||
settings.controls = Controlli
|
||||
@@ -397,7 +437,6 @@ info.title = [accent] Info
|
||||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
attackpvponly = [scarlet]Solo possible nelle modalità Attacco/PvP
|
||||
blocks.buildcost = Costo di Costruzione
|
||||
blocks.input = Ingresso
|
||||
blocks.output = Uscita
|
||||
blocks.booster = Booster
|
||||
@@ -427,6 +466,7 @@ blocks.boosteffect = Effetto boost
|
||||
blocks.maxunits = Unità attive max
|
||||
blocks.health = Salute
|
||||
blocks.buildtime = Tempo di costruzione
|
||||
blocks.buildcost = Costo di Costruzione
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
blocks.reload = Ricarica
|
||||
@@ -435,9 +475,11 @@ bar.drilltierreq = Miglior trivella richiesta
|
||||
bar.drillspeed = Velocità scavo: {0}/s
|
||||
bar.efficiency = Efficienza: {0}%
|
||||
bar.powerbalance = Energia: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energia in uscita: {0}
|
||||
bar.items = Oggetti: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquido
|
||||
bar.heat = Calore
|
||||
bar.power = Energia
|
||||
@@ -482,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (richiede riapertura gioco)[]
|
||||
setting.indicators.name = Indicatori Alleati
|
||||
setting.autotarget.name = Mira automatica
|
||||
setting.keyboard.name = Controlli Mouse+Tastiera
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Limite FPS
|
||||
setting.fpscap.none = Niente
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -511,6 +554,8 @@ setting.mutemusic.name = Silenzia musica
|
||||
setting.sfxvol.name = Volume Effetti
|
||||
setting.mutesound.name = Togli suoni
|
||||
setting.crashreport.name = Invia rapporti sugli arresti anomali anonimamente
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Opacità chat
|
||||
setting.playerchat.name = Mostra Chat in-game
|
||||
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere "OK" per confermare questa scala.\n[scarlet] Ripristina ed esci dalle impostazioni [accent] {0}[] impostazioni...
|
||||
@@ -522,8 +567,8 @@ category.general.name = Generale
|
||||
category.view.name = Visualizzazione
|
||||
category.multiplayer.name = Multigiocatore
|
||||
command.attack = Attacca
|
||||
command.rally = Rally
|
||||
command.retreat = Torna indietro
|
||||
command.patrol = Guardia
|
||||
keybind.gridMode.name = Seleziona blocco
|
||||
keybind.gridModeShift.name = Seleziona categoria
|
||||
keybind.press = Premi un tasto...
|
||||
@@ -531,6 +576,7 @@ keybind.press.axis = Premi un'asse o un tasto...
|
||||
keybind.screenshot.name = Screenshot della mappa
|
||||
keybind.move_x.name = Sposta_x
|
||||
keybind.move_y.name = Sposta_y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = seleziona
|
||||
keybind.diagonal_placement.name = Posizionamento diagonale
|
||||
keybind.pick.name = Scegli Blocco
|
||||
@@ -738,10 +784,13 @@ block.hail.name = Bombardiere
|
||||
block.lancer.name = Lanciere
|
||||
block.conveyor.name = Nastro trasportatore
|
||||
block.titanium-conveyor.name = Nastro trasportatore avanzato
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Incrocio
|
||||
block.router.name = Distributore
|
||||
block.distributor.name = Distributore Grande
|
||||
block.sorter.name = Filtro
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Separatore per eccesso
|
||||
block.silicon-smelter.name = Fonderia
|
||||
block.phase-weaver.name = Tessitore di fase
|
||||
@@ -794,6 +843,7 @@ block.blast-mixer.name = Miscelatore di esplosivi
|
||||
block.solar-panel.name = Pannello solare
|
||||
block.solar-panel-large.name = Pannello solare 3x3
|
||||
block.oil-extractor.name = Estrattore di petrolio
|
||||
block.command-center.name = Centro di Comando
|
||||
block.draug-factory.name = Fabbrica Droni Minatori
|
||||
block.spirit-factory.name = Fabbrica Droni Riparatori
|
||||
block.phantom-factory.name = Fabbrica Droni Fantasma
|
||||
@@ -834,7 +884,6 @@ block.meltdown.name = Fusione
|
||||
block.container.name = Contenitore
|
||||
block.launch-pad.name = Ascensore Spaziale
|
||||
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
||||
block.command-center.name = Centro di Comando
|
||||
team.blue.name = blu
|
||||
team.crux.name = rosso
|
||||
team.sharded.name = arancione
|
||||
@@ -916,11 +965,7 @@ unit.eruptor.description = Un mech pesante progettato per abbattere le strutture
|
||||
unit.wraith.description = Un'unità d'intercezione rapida ed efficiente.
|
||||
unit.ghoul.description = Un bombardiere pesante. Utilizza composti esplosivi o pirite come munizioni.
|
||||
unit.revenant.description = Un pesante lanciamissili volante.
|
||||
unit.chaos-array.description = Ignoto
|
||||
unit.eradicator.description = Ignoto
|
||||
unit.lich.description = Ignoto
|
||||
unit.reaper.description = Ignoto
|
||||
block.command-center.description = Da istruzioni alle unità alleate nella mappa. Comanda la ricongizione, l'attacco del nucleo nemico o la ritirata verso il proprio nucleo o fabbrica.\nQuando non è presente un nucleo nemico, le unità pattuglieranno anche se viene ordinato un attacco.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Comprime pezzi di carbone in fogli di grafite puri.
|
||||
block.multi-press.description = Una versione aggiornata della pressa per grafite. Impiega acqua ed energia per elaborare il carbone in modo rapido ed efficiente.
|
||||
block.silicon-smelter.description = Fonde sabbia e carbone riscaldati per ottenere silicio.
|
||||
@@ -944,7 +989,7 @@ block.item-void.description = Elimina gli oggetti che vi entrano senza bisogno d
|
||||
block.liquid-source.description = Emette continuamente liquidi. Esiste solo nella modalità creativa.
|
||||
block.copper-wall.description = Un blocco difensivo economico.\nUtile per proteggere il nucleo e le torrette nelle prime ondate.
|
||||
block.copper-wall-large.description = Un blocco difensivo economico.\nUtile per proteggere il nucleo e le torrette nelle prime ondate. \nOccupa più blocchi
|
||||
block.titanium-wall.description =Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici.
|
||||
block.titanium-wall.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici.
|
||||
block.titanium-wall-large.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici. \nOccupa più blocchi
|
||||
block.thorium-wall.description = Un forte blocco difensivo.\nBuona protezione dai nemici.
|
||||
block.thorium-wall-large.description = Un forte blocco difensivo.\nBuona protezione dai nemici.\nOccupa più blocchi
|
||||
@@ -1022,6 +1067,7 @@ block.ripple.description = Una grande torretta di artiglieria che spara più col
|
||||
block.cyclone.description = Una grande torretta a fuoco rapido.
|
||||
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
|
||||
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
|
||||
block.command-center.description = Da istruzioni alle unità alleate nella mappa. Comanda la ricongizione, l'attacco del nucleo nemico o la ritirata verso il proprio nucleo o fabbrica.\nQuando non è presente un nucleo nemico, le unità pattuglieranno anche se viene ordinato un attacco.
|
||||
block.draug-factory.description = Produce droni per la raccolta mineraria.
|
||||
block.spirit-factory.description = Produce droni che riparano blocchi.
|
||||
block.phantom-factory.description = Produce droni avanzati che seguono il giocatore e lo assistono nella costruzione.
|
||||
|
||||
@@ -16,13 +16,11 @@ screenshot.invalid = マップが広すぎます。スクリーンショット
|
||||
gameover = ゲームオーバー
|
||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||
highscore = [accent]ハイスコアを更新!
|
||||
|
||||
load.sound = サウンド
|
||||
load.map = マップ
|
||||
load.image = 画像
|
||||
load.content = コンテンツ
|
||||
load.system = システム
|
||||
|
||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
||||
stat.built = 建設した建造物数:[accent] {0}
|
||||
@@ -30,7 +28,6 @@ stat.destroyed = 破壊した建造物数:[accent] {0}
|
||||
stat.deconstructed = 解体した建造物数:[accent] {0}
|
||||
stat.delivered = 獲得した資源:
|
||||
stat.rank = 最終ランク: [accent]{0}
|
||||
|
||||
launcheditems = [accent]回収したアイテム
|
||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||
level.highscore = ハイスコア: [accent]{0}
|
||||
@@ -51,6 +48,7 @@ minimap = ミニマップ
|
||||
close = 閉じる
|
||||
website = ウェブサイト
|
||||
quit = 終了
|
||||
save.quit = Save & Quit
|
||||
maps = マップ
|
||||
maps.browse = マップを閲覧する
|
||||
continue = 続ける
|
||||
@@ -62,7 +60,6 @@ uploadingcontent = コンテンツをアップロードしています
|
||||
uploadingpreviewfile = プレビューファイルをアップロードしています
|
||||
committingchanges = 変更を適応中
|
||||
done = 完了
|
||||
|
||||
about.button = 情報
|
||||
name = 名前:
|
||||
noname = [accent]プレイヤー名[]を入力してください。
|
||||
@@ -125,6 +122,7 @@ server.version = [lightgray]バージョン: {0} {1}
|
||||
server.custombuild = [yellow]カスタムビルド
|
||||
confirmban = このプレイヤーをBanしてもよろしいですか?
|
||||
confirmkick = このプレイヤーをキックしてもよろしいですか?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
||||
confirmadmin = このプレイヤーを管理者にしてもよろしいですか?
|
||||
confirmunadmin = このプレイヤーを管理者から削除してもよろしいですか?
|
||||
@@ -161,6 +159,7 @@ save.rename = 名前を変更
|
||||
save.rename.text = 新しい名前:
|
||||
selectslot = セーブデータを選択してください。
|
||||
slot = [accent]スロット {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。
|
||||
empty = <空>
|
||||
on = オン
|
||||
@@ -174,6 +173,7 @@ save.playtime = プレイ時間: {0}
|
||||
warning = 警告
|
||||
confirm = 確認
|
||||
delete = 削除
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = 開く
|
||||
customize = カスタマイズ
|
||||
@@ -222,6 +222,7 @@ editor.oregen.info = 鉱石の生成:
|
||||
editor.mapinfo = マップ情報
|
||||
editor.author = 作者:
|
||||
editor.description = 説明:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = ウェーブ:
|
||||
editor.rules = ルール:
|
||||
editor.generation = 生成:
|
||||
@@ -288,8 +289,8 @@ editor.resizemap = マップをリサイズ
|
||||
editor.mapname = マップ名:
|
||||
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
|
||||
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = 読み込むマップを選択:
|
||||
|
||||
toolmode.replace = 置きかえ
|
||||
toolmode.replace.description = 固体ブロックのみに描きます。
|
||||
toolmode.replaceall = 全て置きかえ
|
||||
@@ -304,7 +305,6 @@ toolmode.fillteams = チームで埋める
|
||||
toolmode.fillteams.description = ブロックの代わりにチームで埋めます。
|
||||
toolmode.drawteams = チームを描く
|
||||
toolmode.drawteams.description = ブロックの代わりにチームを描きます。
|
||||
|
||||
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
||||
filter.distort = ゆがみ
|
||||
filter.noise = ノイズ
|
||||
@@ -336,7 +336,6 @@ filter.option.floor2 = 2番目の地面
|
||||
filter.option.threshold2 = 2番目のスレッシュホールド
|
||||
filter.option.radius = 半径
|
||||
filter.option.percentile = パーセンタイル
|
||||
|
||||
width = 幅:
|
||||
height = 高さ:
|
||||
menu = メニュー
|
||||
@@ -354,7 +353,6 @@ tutorial.retake = チュートリアル
|
||||
editor = エディター
|
||||
mapeditor = マップエディター
|
||||
donate = 寄付
|
||||
|
||||
abandon = 撤退
|
||||
abandon.text = このゾーンとすべての資源が敵に奪われます。
|
||||
locked = ロック
|
||||
@@ -381,7 +379,6 @@ zone.objective.survival = 生き残る
|
||||
zone.objective.attack = 敵のコアを破壊する
|
||||
add = 追加...
|
||||
boss.health = ボスのHP
|
||||
|
||||
connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0}
|
||||
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
||||
error.invalidaddress = 無効なアドレスです。
|
||||
@@ -392,7 +389,6 @@ error.mapnotfound = マップファイルが見つかりません!
|
||||
error.io = ネットワークエラーです。
|
||||
error.any = 不明なネットワークエラーです。
|
||||
error.bloom = Bloomの初期化に失敗しました。\n恐らくあなたのデバイスではBloomがサポートされていません。
|
||||
|
||||
zone.groundZero.name = グラウンド · ゼロ
|
||||
zone.desertWastes.name = デザート · ウェーツ
|
||||
zone.craters.name = ザ · クレーター
|
||||
@@ -407,7 +403,6 @@ zone.saltFlats.name = ソルト · フラッツ
|
||||
zone.impact0078.name = インパクト 0078
|
||||
zone.crags.name = クラーグス
|
||||
zone.fungalPass.name = ファングル ・ パス
|
||||
|
||||
zone.groundZero.description = Mindustryに慣れていない初心者向けのマップです。敵は強くなく、資源も多すぎません。\n出来るだけ多くの銅と鉛を集めるのがポイントです。
|
||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。
|
||||
zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのマップには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。
|
||||
@@ -422,7 +417,6 @@ zone.nuclearComplex.description = A former facility for the production and proce
|
||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = 言語
|
||||
settings.data = ゲームデータ
|
||||
settings.reset = デフォルトにリセット
|
||||
@@ -477,11 +471,11 @@ blocks.inaccuracy = 精度のずれ
|
||||
blocks.shots = ショット
|
||||
blocks.reload = ショット/秒
|
||||
blocks.ammo = 弾薬
|
||||
|
||||
bar.drilltierreq = より良いドリルが必要です
|
||||
bar.drillspeed = 採掘速度: {0}/秒
|
||||
bar.efficiency = 効率: {0}%
|
||||
bar.powerbalance = 電力: {0}/秒
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = 電力: {0}
|
||||
bar.poweroutput = 電力発電量: {0}
|
||||
bar.items = アイテム: {0}
|
||||
@@ -491,7 +485,6 @@ bar.heat = 熱
|
||||
bar.power = 電力
|
||||
bar.progress = 建設状況
|
||||
bar.spawned = ユニット数: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||
bullet.incendiary = [stat]焼夷弾
|
||||
@@ -503,7 +496,6 @@ bullet.freezing = [stat]フリーズ
|
||||
bullet.tarred = [stat]タール弾
|
||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||
|
||||
unit.blocks = ブロック
|
||||
unit.powersecond = 電力/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
@@ -532,6 +524,7 @@ setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要
|
||||
setting.indicators.name = 敵/味方の方角表示
|
||||
setting.autotarget.name = オートターゲット
|
||||
setting.keyboard.name = マウスとキーボード操作
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = 最大FPS
|
||||
setting.fpscap.none = なし
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -574,8 +567,8 @@ category.general.name = 一般
|
||||
category.view.name = 表示
|
||||
category.multiplayer.name = マルチプレイ
|
||||
command.attack = 攻撃
|
||||
command.rally = Rally
|
||||
command.retreat = 後退
|
||||
command.patrol = 巡回
|
||||
keybind.gridMode.name = ブロック選択
|
||||
keybind.gridModeShift.name = カテゴリー選択
|
||||
keybind.press = キーを押してください...
|
||||
@@ -616,7 +609,6 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
|
||||
mode.attack.name = アタック
|
||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。
|
||||
mode.custom = カスタムルール
|
||||
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.wavetimer = ウェーブの自動進行
|
||||
rules.waves = ウェーブ
|
||||
@@ -643,7 +635,6 @@ rules.title.resourcesbuilding = 資源 & 建設
|
||||
rules.title.player = プレイヤー
|
||||
rules.title.enemy = 敵
|
||||
rules.title.unit = ユニット
|
||||
|
||||
content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
@@ -705,7 +696,6 @@ mech.buildspeed = [lightgray]建設速度: {0}%
|
||||
liquid.heatcapacity = [lightgray]熱容量: {0}
|
||||
liquid.viscosity = [lightgray]粘度: {0}
|
||||
liquid.temperature = [lightgray]温度: {0}
|
||||
|
||||
block.sand-boulder.name = 巨大な礫
|
||||
block.grass.name = 草
|
||||
block.salt.name = 岩塩氷河
|
||||
@@ -794,10 +784,13 @@ block.hail.name = ヘイル
|
||||
block.lancer.name = ランサー
|
||||
block.conveyor.name = コンベアー
|
||||
block.titanium-conveyor.name = チタンコンベアー
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = ジャンクション
|
||||
block.router.name = ルーター
|
||||
block.distributor.name = ディストリビューター
|
||||
block.sorter.name = ソーター
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = オーバーフローゲート
|
||||
block.silicon-smelter.name = シリコン溶鉱炉
|
||||
block.phase-weaver.name = フェーズ織機
|
||||
@@ -972,6 +965,7 @@ unit.eruptor.description = 建造物を破壊することに特化したユニ
|
||||
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
|
||||
unit.ghoul.description = 重爆撃機です。敵の重要な建造物を優先して破壊します。
|
||||
unit.revenant.description = 空中からミサイルを発射する重爆撃機です。
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
|
||||
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
|
||||
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
||||
@@ -1088,6 +1082,7 @@ block.repair-point.description = 近くの負傷したユニットを修復し
|
||||
block.dart-mech-pad.description = 機体を基本的な攻撃性能を備えた機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
||||
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = 제작자 [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] / [scarlet]한국어 번역자[] - [royal]Potion[]
|
||||
credits = 제작자
|
||||
contributors = 번역 및 기여자들
|
||||
discord = Mindustry Discord 에 참여 해 보세요!
|
||||
@@ -16,24 +16,21 @@ screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가
|
||||
gameover = 게임 오버
|
||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||
highscore = [accent]최고점수 달성!
|
||||
|
||||
load.sound = 소리
|
||||
load.map = 맵
|
||||
load.image = 사진
|
||||
load.content = 컨텐츠
|
||||
load.system = 시스템
|
||||
|
||||
stat.wave = 웨이브 성공:[accent]{0}
|
||||
stat.enemiesDestroyed = 파괴한 적 수:[accent]{0}
|
||||
stat.built = 건설한 건물 수:[accent]{0}
|
||||
stat.destroyed = 파괴된 건물 수:[accent]{0}
|
||||
stat.deconstructed = 파괴한 건물 수:[accent]{0}
|
||||
stat.delivered = 획득한 자원:
|
||||
stat.rank = 최종 기록: [accent]{0}
|
||||
|
||||
stat.wave = 버틴 단계 수 : [accent]{0}
|
||||
stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0}
|
||||
stat.built = 건설한 건물 수 : [accent]{0}
|
||||
stat.destroyed = 파괴된 건물 수 : [accent]{0}
|
||||
stat.deconstructed = 파괴한 건물 수 : [accent]{0}
|
||||
stat.delivered = 획득한 자원 :
|
||||
stat.rank = 최종 점수: [accent]{0}
|
||||
launcheditems = [accent]창고
|
||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
||||
level.highscore = 최고 점수: [accent]{0}
|
||||
level.highscore = 최고 점수 : [accent]{0}
|
||||
level.select = 맵 선택
|
||||
level.mode = 게임 모드 :
|
||||
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
||||
@@ -51,6 +48,7 @@ minimap = 미니맵
|
||||
close = 닫기
|
||||
website = 웹사이트
|
||||
quit = 나가기
|
||||
save.quit = 저장 나가기
|
||||
maps = 맵
|
||||
maps.browse = 맵 검색
|
||||
continue = 계속하기
|
||||
@@ -62,7 +60,6 @@ uploadingcontent = 컨텐츠 업로드
|
||||
uploadingpreviewfile = 미리보기 파일 업로드
|
||||
committingchanges = 바뀐 점 적용
|
||||
done = 완료
|
||||
|
||||
about.button = 정보
|
||||
name = 이름 :
|
||||
noname = 먼저 [accent] 유저 이름[] 을 설정하세요.
|
||||
@@ -77,7 +74,7 @@ players = 현재 {0}명 접속중
|
||||
players.single = 현재 {0}명만 있음.
|
||||
server.closing = [accent]서버 닫는중...
|
||||
server.kicked.kick = 서버에서 추방되었습니다!
|
||||
server.kicked.whitelist = 당신은 여기의 화이트리스트가 아닙니다.
|
||||
server.kicked.whitelist = 당신은 이 서버의 화이트리스트가 아닙니다.
|
||||
server.kicked.serverClose = 서버 종료됨.
|
||||
server.kicked.vote = 당신은 투표로 추방되었습니다. 그러니 좀 적당히 하지 그랬어요?
|
||||
server.kicked.clientOutdated = 오래된 버전의 게임입니다! 게임을 업데이트 하세요!
|
||||
@@ -95,6 +92,7 @@ server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [acce
|
||||
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 Vpn을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
|
||||
join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 mindustry.kr[accent](포트없음)[],6568과 server1.mindustry.r-e.kr의 8000,8001,8002,8004포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.
|
||||
hostserver = 서버 열기
|
||||
invitefriends = 친구 초대
|
||||
hostserver.mobile = 서버\n열기
|
||||
host = 서버 열기
|
||||
hosting = [accent]서버 여는중...
|
||||
@@ -124,17 +122,18 @@ server.version = [lightgray]서버 버전: {0} {1}
|
||||
server.custombuild = [yellow]사용자 정의 서버
|
||||
confirmban = 이 플레이어를 차단하시겠습니까?
|
||||
confirmkick = 정말로 이 플레이어를 추방시키겠습니까?
|
||||
confirmvotekick = 정말로 이 플레이어 추방에 투표하시겠습니까?
|
||||
confirmunban = 이 플레이어를 차단해제 하시겠습니까?
|
||||
confirmadmin = 이 플레이어를 관리자로 만들겠습니까?
|
||||
confirmunadmin = 이 플레이어를 일반 유저로 만들겠습니까?
|
||||
joingame.title = 게임 참가
|
||||
joingame.ip = 주소:
|
||||
disconnect = 서버와 연결이 해제되었습니다.
|
||||
disconnect.data = 맵 데이터를 받아오는데 실패했습니다..
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = 연결이 끊어졌습니다..
|
||||
disconnect.timeout = 연결 시간 한계 도달..
|
||||
disconnect.data = 월드 데이터 로딩 실패..
|
||||
|
||||
cantconnect = 게임 [accent]{0}[]에 접속하지 못했습니다.
|
||||
connecting = [accent]연결중...
|
||||
connecting.data = [accent]월드 데이터 로딩중...
|
||||
server.port = 포트:
|
||||
@@ -160,6 +159,7 @@ save.rename = 이름 변경
|
||||
save.rename.text = 새 이름:
|
||||
selectslot = 저장슬롯을 선택하십시오.
|
||||
slot = [accent]{0}번째 슬롯
|
||||
editmessage = 글 수정하기
|
||||
save.corrupted = [accent]세이브 파일이 손상되었거나 잘못된 파일입니다! 만약 게임을 업데이트 했다면 이것은 아마 저장 형식 변경일 것이고, 이것은 버그가 [scarlet]아닙니다[].
|
||||
empty = <비어있음>
|
||||
on = 켜기
|
||||
@@ -173,6 +173,7 @@ save.playtime = 플레이시간: {0}
|
||||
warning = 경고.
|
||||
confirm = 확인
|
||||
delete = 삭제
|
||||
view.workshop = 워크샵에서 보기
|
||||
ok = OK
|
||||
open = 열기
|
||||
customize = 맞춤설정
|
||||
@@ -210,6 +211,8 @@ map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [
|
||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
|
||||
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
||||
map.publish.error = 맵 업로드 오류 : {0}
|
||||
map.publish.confirm = 맵을 업로드 하시겠습니까?\n\n[lightgray]먼저 워크샵 EULA에 동의하시지 않으면 맵이 표시되지 않습니다!
|
||||
eula = 스팀 EULA
|
||||
map.publish = 맵 업로드 완료!
|
||||
map.publishing = [accent]맵 업로드 중...
|
||||
editor.brush = 브러쉬
|
||||
@@ -219,18 +222,19 @@ editor.oregen.info = 광물 무작위 생성:
|
||||
editor.mapinfo = 맵 정보
|
||||
editor.author = 만든이:
|
||||
editor.description = 설명:
|
||||
editor.waves = 웨이브:
|
||||
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야합니다.
|
||||
editor.waves = 단계 :
|
||||
editor.rules = 규칙:
|
||||
editor.generation = 맵 생성 설정:
|
||||
editor.ingame = 인게임 편집
|
||||
editor.publish.workshop = 워크샵 업로드
|
||||
editor.newmap = 신규 맵
|
||||
workshop = 워크샵
|
||||
waves.title = 웨이브
|
||||
waves.title = 단계
|
||||
waves.remove = 삭제
|
||||
waves.never = 여기까지 유닛생성
|
||||
waves.every = 매
|
||||
waves.waves = 웨이브마다
|
||||
waves.waves = 단계마다
|
||||
waves.perspawn = 생성
|
||||
waves.to = 부터
|
||||
waves.boss = 이 유닛을 보스로 설정
|
||||
@@ -238,9 +242,9 @@ waves.preview = 미리보기
|
||||
waves.edit = 편집
|
||||
waves.copy = 클립보드로 복사
|
||||
waves.load = 클립보드에서 불러오기
|
||||
waves.invalid = 클립보드의 잘못된 웨이브 데이터
|
||||
waves.copied = 웨이브 복사됨
|
||||
waves.none = 적 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다.
|
||||
waves.invalid = 클립보드의 잘못된 단계 데이터
|
||||
waves.copied = 단계 코드 복사됨
|
||||
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
|
||||
editor.default = [LIGHT_GRAY]<기본값>
|
||||
details = 설명
|
||||
edit = 편집
|
||||
@@ -285,8 +289,8 @@ editor.resizemap = 맵 크기 조정
|
||||
editor.mapname = 맵 이름:
|
||||
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
|
||||
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
||||
editor.exists = 같은 이름의 맵이 이미 존재합니다.
|
||||
editor.selectmap = 불러올 맵 선택:
|
||||
|
||||
toolmode.replace = 재배치
|
||||
toolmode.replace.description = 블록을 배치합니다.
|
||||
toolmode.replaceall = 모두 재배치
|
||||
@@ -301,12 +305,11 @@ toolmode.fillteams = 팀 채우기
|
||||
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
||||
toolmode.drawteams = 팀 그리기
|
||||
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
||||
filter.distort = 왜곡
|
||||
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
|
||||
filter.median = 중앙값
|
||||
filter.oremedian = 자원 중앙값
|
||||
filter.median = 타일 비율 조정
|
||||
filter.oremedian = 자원 크기 조정
|
||||
filter.blend = 벽 주위에 타일 설치
|
||||
filter.defaultores = 기본 자원값 추가
|
||||
filter.ore = 자원
|
||||
@@ -333,7 +336,6 @@ filter.option.floor2 = 2번째 바닥
|
||||
filter.option.threshold2 = 2번째 한계점
|
||||
filter.option.radius = 반경
|
||||
filter.option.percentile = 백분위수
|
||||
|
||||
width = 넓이:
|
||||
height = 높이:
|
||||
menu = 메뉴
|
||||
@@ -351,12 +353,11 @@ tutorial.retake = 튜토리얼
|
||||
editor = 편집기
|
||||
mapeditor = 맵 편집기
|
||||
donate = 기부
|
||||
|
||||
abandon = 포기
|
||||
abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다.
|
||||
locked = 잠김
|
||||
complete = [LIGHT_GRAY]완료:
|
||||
zone.requirement = 지역 {1} 에서 웨이브 {0} 달성
|
||||
zone.requirement = 지역 {1} 에서 단계 {0} 달성
|
||||
resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]최고 점수: {0}
|
||||
launch = < 출격 >
|
||||
@@ -364,21 +365,20 @@ launch.title = 출격 성공
|
||||
launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다.
|
||||
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
||||
launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다.
|
||||
launch.skip.confirm = 만약 지금 출격하시지 않고 스킵하신다면, 다음 출격 웨이브까지 기다려야 합니다.
|
||||
launch.skip.confirm = 만약 지금 출격하시지 않고 스킵하신다면, 다음 출격 단계까지 기다려야 합니다.
|
||||
uncover = 구역 개방
|
||||
configure = 코어 시작자원 설정
|
||||
configure.locked = {0} 단계에서 시작자원 설정 잠금이 해제됩니다.
|
||||
configure.invalid = 해당 가격은 0 과 {0} 사이여야 합니다.
|
||||
configure.invalid = 해당 0 과 {0} 사이여야 합니다.
|
||||
zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
|
||||
zone.requirement.complete = 웨이브 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다!
|
||||
zone.config.complete = 웨이브 {0} 달성:\n시작자원 설정 기능이 해금되었습니다!
|
||||
zone.requirement.complete = 단계 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다!
|
||||
zone.config.complete = 단계 {0} 달성:\n시작자원 설정 기능이 해금되었습니다!
|
||||
zone.resources = 자원이 감지되었습니다 :
|
||||
zone.objective = [lightgray]게임 모드: [accent]{0}
|
||||
zone.objective.survival = 생존
|
||||
zone.objective.attack = 적 코어 파괴
|
||||
add = 추가...
|
||||
boss.health = 보스 체력
|
||||
|
||||
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
||||
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
||||
error.invalidaddress = 잘못된 주소입니다.
|
||||
@@ -389,7 +389,6 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
||||
error.io = 네트워크 I/O 오류.
|
||||
error.any = 알 수 없는 네트워크 오류.
|
||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||
|
||||
zone.groundZero.name = 전초기지
|
||||
zone.desertWastes.name = 쓰레기 사막
|
||||
zone.craters.name = 크레이터
|
||||
@@ -404,7 +403,6 @@ zone.saltFlats.name = 소금 사막
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = 협곡
|
||||
zone.fungalPass.name = 포자 지대
|
||||
|
||||
zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다!
|
||||
zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자룰 막을 수 있을거 같지 않습니다.\n전력을 통해서 모험을 시작하십시오 화력 발전소를 짓고 수리드론을 사용하는 법을 배우십시오.
|
||||
zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다.
|
||||
@@ -419,7 +417,6 @@ zone.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를
|
||||
zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
|
||||
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||
|
||||
settings.language = 언어
|
||||
settings.data = 게임 데이터
|
||||
settings.reset = 설정 초기화
|
||||
@@ -440,8 +437,8 @@ info.title = [accent]정보
|
||||
error.title = [crimson]오류가 발생했습니다.
|
||||
error.crashtitle = 오류가 발생했습니다.
|
||||
attackpvponly = [scarlet]오직 Pvp/공격 모드에서만 사용가능합니다.
|
||||
blocks.input = 입력
|
||||
blocks.output = 출력
|
||||
blocks.input = 소모 자원
|
||||
blocks.output = 출력 자원
|
||||
blocks.booster = 가속
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = 전력 용량
|
||||
@@ -474,20 +471,20 @@ blocks.inaccuracy = 오차각
|
||||
blocks.shots = 발포 횟수
|
||||
blocks.reload = 재장전
|
||||
blocks.ammo = 탄약
|
||||
|
||||
bar.drilltierreq = 드릴이 요구됨
|
||||
bar.drilltierreq = 더 좋은 드릴이 요구됨
|
||||
bar.drillspeed = 채광 속도 : {0}/s
|
||||
bar.efficiency = 효율성 : {0}%
|
||||
bar.powerbalance = 전력 : {0}/s
|
||||
bar.poweramount = 전력 : {0}
|
||||
bar.poweroutput = 전력 출력 : {0}
|
||||
bar.items = 아이템: {0}
|
||||
bar.powerstored = 에너지 저장량 : {0}/{1}
|
||||
bar.poweramount = 전력 저장량 : {0}
|
||||
bar.poweroutput = 전력 생산량 : {0}/s
|
||||
bar.items = 최대 120개중 {0}개 중
|
||||
bar.capacity = 저장공간 : {0}
|
||||
bar.liquid = 액체
|
||||
bar.heat = 발열
|
||||
bar.power = 전력
|
||||
bar.progress = 건설 진행
|
||||
bar.spawned = 유닛: {0}/{1}
|
||||
|
||||
bar.progress = 생산 진행도
|
||||
bar.spawned = 최대 {1}기 중 {0}기 생산됨
|
||||
bullet.damage = [stat]{0}[lightgray] 데미지
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
|
||||
bullet.incendiary = [stat]방화
|
||||
@@ -499,7 +496,6 @@ bullet.freezing = [stat]동결
|
||||
bullet.tarred = [stat]타르
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 탄약 소모율
|
||||
bullet.reload = [stat]{0}[lightgray]x 사격 속도
|
||||
|
||||
unit.blocks = 블록
|
||||
unit.powersecond = 전력/초
|
||||
unit.liquidsecond = 액체/초
|
||||
@@ -525,9 +521,10 @@ setting.linear.name = 선형 필터링
|
||||
setting.animatedwater.name = 움직이는 물
|
||||
setting.animatedshields.name = 움직이는 보호막
|
||||
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
|
||||
setting.indicators.name = 아군/적 인디게이터 표시
|
||||
setting.indicators.name = 아군/적 인디케이터 표시
|
||||
setting.autotarget.name = 자동 조준
|
||||
setting.keyboard.name = 마우스+키보드 조작
|
||||
setting.touchscreen.name = 터치스크린
|
||||
setting.fpscap.name = 최대 FPS
|
||||
setting.fpscap.none = 없음
|
||||
setting.fpscap.text = {0}FPS
|
||||
@@ -570,8 +567,8 @@ category.general.name = 일반
|
||||
category.view.name = 보기
|
||||
category.multiplayer.name = 멀티플레이
|
||||
command.attack = 공격
|
||||
command.rally = Rally
|
||||
command.retreat = 후퇴
|
||||
command.patrol = 순찰
|
||||
keybind.gridMode.name = 블록 선택
|
||||
keybind.gridModeShift.name = 카테고리 선택
|
||||
keybind.press = 키를 누르세요.
|
||||
@@ -612,7 +609,6 @@ mode.pvp.description = 실제 플레이어와 PvP를 합니다. 맵에 적어도
|
||||
mode.attack.name = 공격
|
||||
mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
|
||||
mode.custom = 사용자 정의 규칙
|
||||
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.wavetimer = 웨이브 타이머
|
||||
rules.waves = 웨이브
|
||||
@@ -639,7 +635,6 @@ rules.title.resourcesbuilding = 자원 & 건축
|
||||
rules.title.player = 플레이어들
|
||||
rules.title.enemy = 적
|
||||
rules.title.unit = 유닛
|
||||
|
||||
content.item.name = 아이템
|
||||
content.liquid.name = 액체
|
||||
content.unit.name = 유닛
|
||||
@@ -701,7 +696,6 @@ mech.buildspeed = [LIGHT_GRAY]건설 속도: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
||||
|
||||
block.sand-boulder.name = 사암
|
||||
block.grass.name = 잔디
|
||||
block.salt.name = 소금
|
||||
@@ -790,10 +784,13 @@ block.hail.name = 헤일
|
||||
block.lancer.name = 랜서
|
||||
block.conveyor.name = 컨베이어
|
||||
block.titanium-conveyor.name = 티타늄 컨베이어
|
||||
block.armored-conveyor.name = 장갑 컨베이어
|
||||
block.armored-conveyor.description = 운송 속도는 티타늄 컨베이어와 비슷하나, 훨씬 단단합니다. 그러나 컨베이어외에는 자원을 받지 못합니다. \n\n[royal]체력이 늘어났지만, 벽만큼 단단하지는 않습니다. 단단하다고 해서 안심하지 마세요.
|
||||
block.junction.name = 교차기
|
||||
block.router.name = 분배기
|
||||
block.distributor.name = 대형 분배기
|
||||
block.sorter.name = 필터
|
||||
block.message.name = 메모 블럭
|
||||
block.overflow-gate.name = 오버플로 게이트
|
||||
block.silicon-smelter.name = 실리콘 제련소
|
||||
block.phase-weaver.name = 메타 합성기
|
||||
@@ -846,7 +843,7 @@ block.blast-mixer.name = 폭발물 혼합기
|
||||
block.solar-panel.name = 태양 전지판
|
||||
block.solar-panel-large.name = 대형 태양 전지판
|
||||
block.oil-extractor.name = 석유 추출기
|
||||
block.command-center.name = 유닛 명령
|
||||
block.command-center.name = 지휘소
|
||||
block.draug-factory.name = 광부 드론 공장
|
||||
block.spirit-factory.name = 수리 드론 공장
|
||||
block.phantom-factory.name = 건설 드론 공장
|
||||
@@ -897,8 +894,8 @@ team.purple.name = 보라색 팀
|
||||
unit.spirit.name = 스피릿 수리 드론
|
||||
unit.draug.name = 드라우그 채광 드론
|
||||
unit.phantom.name = 팬텀 건설 드론
|
||||
unit.dagger.name = 디거
|
||||
unit.crawler.name = 자폭자
|
||||
unit.dagger.name = 대거
|
||||
unit.crawler.name = 크롤러
|
||||
unit.titan.name = 타이탄
|
||||
unit.ghoul.name = 구울 폭격기
|
||||
unit.wraith.name = 유령 전투기
|
||||
@@ -914,35 +911,33 @@ tutorial.intro = Mindustry 튜토리얼을 시작하겠습니다. 튜토리얼
|
||||
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n마우스 오른쪽 버튼으로 취소가 가능합니다.
|
||||
tutorial.drill.mobile = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n취소 버튼을 눌러 건축하기 전의 설계를 취소할 수 있습니다.
|
||||
tutorial.blockinfo = 블록들은 각각 능력이 다르며, 하위 티어의 드릴은 채광할 수 있는 광물의 종류가 적습니다.\n블럭의 정보를 확인하기 위해서는,[accent] 카테고리의 블럭을 누른 후, "?"버튼을 클릭하여 블럭의 정보를 확인하세요.[]\n[royal]궁금한 블럭의 정보를 아무거나 한 번 확인해보세요.
|
||||
tutorial.conveyor = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 클릭 후 건설을 시작하려는 지점을 마우스 왼쪽 버튼으로 꾸욱 누른 뒤[] 드래그하여 설계하세요.\n\n컨베이어 건설 수[accent]{0}/{1}\n[accent]광물을 코어로 운반하세요.
|
||||
tutorial.conveyor.mobile = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 화면에 1초정도 클릭하여 작은 노란색 원이 잠깐 나타났다 사라질 때까지 기다리신 후[] 드래그하여 설계하세요.\n\n컨베이어 건설 수[accent]{0}/{1}\n[accent]광물을 코어로 운반하세요.
|
||||
tutorial.conveyor = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 클릭 후 건설을 시작하려는 지점을 마우스 왼쪽 버튼으로 꾸욱 누른 뒤[] 드래그하여 설계하세요.\n\n[accent]컨베이어를 2개 이상 건설 후 광물을 코어로 운반하세요.
|
||||
tutorial.conveyor.mobile = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 화면에 1초정도 클릭하여 작은 노란색 원이 잠깐 나타났다 사라질 때까지 기다리신 후[] 드래그하여 설계하세요.\n\n[accent]컨베이어를 2개 이상 건설 후 광물을 코어로 운반하세요.
|
||||
tutorial.turret = 방어 구조물은 [LIGHT_GRAY]적[]을 물리치기 위해 반드시 필요합니다.\n포탑 카테고리의 듀오 포탑을 선택하신 후, 기지 근처에 듀오 포탑을 설치하세요.
|
||||
tutorial.drillturret = 듀오 포탑이 공격하기 위해서는[accent] 구리 탄약[]을 필요로 합니다.\n포탑 근처의 구리 광맥에 드릴을 설치하고 컨베이어로 포탑과 이어서 포탑에 구리를 공급하세요.\n또는 직접 코어에서 광물을 꺼내 포탑에 넣을 수 도 있습니다.
|
||||
tutorial.pause = 싱글 플래이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]스페이스 버튼[]을 눌러 일시정지하세요.
|
||||
tutorial.pause.mobile = 싱글 플래이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]일시정지 버튼[]을 눌러 일시정지하세요.
|
||||
tutorial.drillturret = 듀오 포탑이 공격하기 위해서는[accent] 구리 탄약[]을 필요로 합니다.\n포탑 근처의 구리 광맥에 드릴을 설치하고 컨베이어로 포탑과 이어서 포탑에 구리를 공급하세요.\n또는 직접 코어에서 광물을 꺼내 포탑에 넣을 수도 있습니다.
|
||||
tutorial.pause = 싱글 플레이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]스페이스 버튼[]을 눌러 일시정지하세요.
|
||||
tutorial.pause.mobile = 싱글 플레이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]일시정지 버튼[]을 눌러 일시정지하세요.
|
||||
tutorial.unpause = 게임을 진행하기 위해 [accent]스페이스 버튼[]을 다시 누르세요.
|
||||
tutorial.unpause.mobile = 게임을 진행하기 위해 같은 위치의 버튼을 다시 누르세요.
|
||||
tutorial.breaking = 설계를 방해하는 블록을 제거하기 위해서 [accent]첫 번째 지점을 마우스 오른쪽 버튼[]으로 누른 뒤 드래그하여 범위를 지정해서 제거하세요.[]\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요.
|
||||
tutorial.breaking.mobile = 설계를 방해하는 블록을 제거하기 위해서 [accent]망치 버튼을 눌러 제거모드[]로 변경하신 후, 첫번째 지점을 누른 후 드래그하여 범위를 지정한뒤 V버튼을 클릭해 블럭을 제거하세요.\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요.
|
||||
tutorial.withdraw = [accent]코어나 창고,공장[]같은 자원을 넣을 수 있는 일부 블럭에서는 직접 자원을 빼낼 수도 있습니다.\n[accent]코어를 클릭 후 자원을 눌러서 자원을 빼내세요.
|
||||
tutorial.breaking.mobile = 설계를 방해하는 블록을 제거하기 위해서 [accent]망치 버튼을 눌러 제거모드[]로 변경하신 후, 첫번째 지점을 누른 후 드래그하여 범위를 지정한뒤 V버튼을 클릭해 블럭을 제거하세요.\n\n[accent]코어 근처의 조각벽 3개[]를 제거하세요.
|
||||
tutorial.withdraw = [accent]코어나 창고, 공장[]같은 자원을 넣을 수 있는 일부 블럭에서는 직접 자원을 빼낼 수도 있습니다.\n[accent]코어를 클릭 후 자원을 눌러서 자원을 빼내세요.
|
||||
tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[accent]당신의 기체에서 코어로 드래그[]하여 자원을 되돌려 넣으세요.
|
||||
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[]
|
||||
tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[]
|
||||
tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요.
|
||||
|
||||
|
||||
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
||||
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]빨리 생산할수록 게임이 편해집니다.
|
||||
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]액체를 활용하기 위한 필수품입니다.
|
||||
item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소.
|
||||
item.sand.description = 고티어 합금을 제작할 때 사용되는 일반적인 재료입니다.
|
||||
item.coal.description = 흔하고 쉽게 구할 수 있는 연료.
|
||||
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
||||
item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다.
|
||||
item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 다양한 금속들이 포함되어 있습니다.
|
||||
item.silicon.description = 매우 유용한 물질로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.\n\n[royal]이 것이 생산되면 발전속도가 급속도로 빨라집니다.
|
||||
item.silicon.description = 매우 유용한 물질로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.\n\n[royal]전력을 효과적으로 생산/관리하기 위한 필수품입니다.
|
||||
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
|
||||
item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.\n\n[royal]발전기 근처에 있는 오버드라이브에 함부로 이 것을 넣지마세요.
|
||||
item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.\n\n[royal]메타 가속하면 범위가 늘어나는 건물들이 있습니다.
|
||||
item.surge-alloy.description = 순간적으로 전압이 증가하는 전기 특성을 가진 고급 합금입니다.
|
||||
item.spore-pod.description = 석유를 만들거나 탄약과 합성해 연료로 전환하는데 사용됩니다.
|
||||
item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
|
||||
@@ -956,13 +951,13 @@ mech.delta-mech.description = 빠르게 이동하는 적을 처치하기 위한
|
||||
mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다.
|
||||
mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다.
|
||||
mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다.
|
||||
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.\n\n[royal]보호막을 제거하기에 가장 좋습니다.
|
||||
mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기.\n당연하게도 엄청 단단합니다.
|
||||
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.\n\n[royal]지나가기만 해도 보호막을 전부 파괴합니다.
|
||||
mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기입니다.
|
||||
mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다.
|
||||
unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다.
|
||||
unit.spirit.description = 블록을 자동으로 수리합니다.
|
||||
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
|
||||
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다.
|
||||
unit.dagger.description = 기본 지상 유닛입니다.
|
||||
unit.crawler.description = 지상 유닛. 적이 가까이에 있으면 폭발합니다.
|
||||
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
|
||||
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
|
||||
@@ -970,6 +965,7 @@ unit.eruptor.description = 지상 유닛. 광재를 넣은 파도와 같은 무
|
||||
unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다.
|
||||
unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다.
|
||||
unit.revenant.description = 플래이어가 생산가능한 최종 공중 전투기. 폭발물을 쓰는 스웜 포탑과 같은 무기를 사용합니다.
|
||||
block.message.description = 글을 작성할 수 있습니다. 이 것을 이용하여 같은 팀과 소통을 해보세요.
|
||||
block.graphite-press.description = 석탄 덩어리를 흑연으로 압축합니다.
|
||||
block.multi-press.description = 흑연 압축기의 상향 버전입니다. 물과 전력을 이용해 석탄을 빠르고 효율적으로 압축합니다.
|
||||
block.silicon-smelter.description = 석탄과 모래를 사용해 실리콘을 생산합니다.
|
||||
@@ -1032,7 +1028,7 @@ block.power-node.description = 전기을 연결된 대상과 연동시킵니다.
|
||||
block.power-node-large.description = 전기를 연결된 대상과 연동시킵니다.\n최대 30개의 대상을 연결시킬 수 있고, 범위도 더 넓습니다.
|
||||
block.surge-tower.description = 전기를 연결된 대상과 연동시킵니다.\n2개의 대상만 연결시킬 수 있지만 대신에 범위가 매우 넓습니다.
|
||||
block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.\n\n[ROYAL]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다.
|
||||
block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]임시 전력을 만들어서 냉각기에 전기가 부족해 원자로 폭발이 일어나는 것을 막아보는 것은 어떨까요?
|
||||
block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]배터리 9개를 설치하는 것보다 효율이 좋습니다.
|
||||
block.combustion-generator.description = 인화성 물질을 태워 소량의 전력을 생산합니다.
|
||||
block.thermal-generator.description = 건설가능한 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[ROYAL]용암 웅덩이 혹은 열기지대에서 무한정 열을 발산합니다.
|
||||
block.turbine-generator.description = 화력 발전기보다 효율적이지만, 액체가 추가적으로 필요합니다.\n\n[ROYAL]일반 타일에서 물추출기 1개로 2개가 가동가능합니다.
|
||||
@@ -1041,8 +1037,8 @@ block.rtg-generator.description = 방사성동위원소 열전기 발전기\n토
|
||||
block.solar-panel.description = 태양광으로 극소량의 전기을 생산합니다.
|
||||
block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 발전량이 많지만, 건축비도 훨씬 비쌉니다.
|
||||
block.thorium-reactor.description = 토륨을 이용해 막대한 양의 전기를 생산합니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다.\n\n[royal]폭발로 인한 피해를 버틸 수 있는 건물은 없습니다.
|
||||
block.impact-reactor.description = 최첨단 발전기\n폭발물과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전기를 생산할 수 있습니다. 발전을 시작하는데 전기가 필요하며 발전기를 가동하는데 시간이 많이 걸립니다.\n[royal]오버드라이브 프로젝터로 10000이상의 전기를 생산할 수 있으며, 가동중에 전기가 끊기면 가동을 다시 해야되기 때문에 창고,물탱크,배터리 등을 주위에 설치하고 나서 가동하는 것을 추천합니다.
|
||||
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 채광합니다.\n\n[ROYAL]구리와 납은 광부 드론으로 대체가 가능합니다.
|
||||
block.impact-reactor.description = 최첨단 발전기\n폭발물과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전기를 생산할 수 있습니다. 발전을 시작하는데 전기가 필요하며 발전기를 가동하는데 시간이 많이 걸립니다.\n[royal]오버드라이브 프로젝터로 10000이상의 전기를 생산할 수 있으며, 가동중에 전기가 끊기면 가동을 다시 해야되기 때문에 창고,물탱크,배터리 등을 주위에 설치하고 나서 가동하는 것을 추천드립니다.
|
||||
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 채광합니다.\n\n[ROYAL]구리와 납은 채광 드론으로 대체가 가능합니다.
|
||||
block.pneumatic-drill.description = 기압을 이용하여 보다 빠르게 단단한 물질을 채광할 수 있는 향상된 드릴.\n\n[ROYAL]전기를 사용하지 않는 드릴이라도 물과 오버드라이브를 이용하여 가속할 수 있습니다.
|
||||
block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[ROYAL]드릴아래에 배치된 광물타일의 비율에 따라 채광량이 달라집니다.
|
||||
block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.\n\n[ROYAL]물추출기 하나면 충분합니다.
|
||||
@@ -1052,14 +1048,14 @@ block.oil-extractor.description = 대량의 전력과 물을 사용하여 모래
|
||||
block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[ROYAL]연결이 끊긴다는 말은 게임오버와 일맥상통합니다.
|
||||
block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[ROYAL]크기도 좀 더 큽니다.
|
||||
block.core-nucleus.description = 코어의 3단계이자 마지막 형태입니다.\n최고로 튼튼하며 막대한 양의 자원들을 저장할 수 있습니다.
|
||||
block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 창고에서 물건을 회수할 수 있습니다.\n\n[royal]포탑의 탄약, ☆핵융합로의 폭발물☆, 원자로 냉각수의 티타늄등 여러 자원들의 여분을 미리 저장하여 혹시모를 사태를 예방하세요.
|
||||
block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 창고에서 물건을 회수할 수 있습니다.\n\n[royal]포탑의 탄약, 핵융합로의 폭발물, 원자로 냉각수의 티타늄등 여러 자원들의 여분을 미리 저장하여 혹시모를 사태를 예방하세요.
|
||||
block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 자원을 회수할 수 있습니다.\n\n[royal]또는 컨테이너를 클릭하고 자원을 눌러 자원을 강탈해갈수도 있습니다.
|
||||
block.unloader.description = 컨테이너, 창고 또는 코어에서 인접한 블록으로 자원을 출하합니다. 출하시킬 자원의 종류는 언로더를 눌러 지정할 수 있습니다.
|
||||
block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.\n\n[royal]제발 멀티에서 이거 설치하고 잠수좀 타지마세요. 하는 것도 없이 자원만 빼가는 건 너무 민폐입니다.
|
||||
block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 크다죠
|
||||
block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.\n\n[royal]캠페인에서 이 것을 이용해 게임 중에 테크 트리를 올릴 수 있습니다.
|
||||
block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 큽니다.
|
||||
block.duo.description = 소형 포탑입니다.\n가장 기본적인 포탑으로 약한 탄환을 발사합니다.
|
||||
block.scatter.description = 중형 대공 포탑입니다.\n납이나 고철 덩어리를 적에게 쏩니다.
|
||||
block.scorch.description = 소형 포탑입니다.\n지상의 적을 매우 강력한 화염으로 지져버립니다. 사거리가 짧고 지상만 공격 가능한 것 때문인지 지상유닛 상대로는 최고의 공격력을 보여줍니다.\n\n[royal]너무 빨리 모든 것을 태우다보니 건물에는 불이 안 붙더군요.
|
||||
block.scorch.description = 소형 포탑입니다.\n지상의 적을 매우 강력한 화염으로 지져버립니다. 근거리에서 효과적입니다.\n\n[royal]유닛 상대로 무지막지한 공격력을 보여줍니다.
|
||||
block.hail.description = 소형 포탑입니다.\n장거리로 포탄을 발사합니다.
|
||||
block.wave.description = 중형 포탑입니다. 대상에게 포탑에 공급된 액체를 발사합니다. 물또는 냉각수가 공급되면 자동으로 불을 끕니다.
|
||||
block.lancer.description = 중형 포탑입니다.\n적을 레이저로 관통합니다.
|
||||
@@ -1071,22 +1067,22 @@ block.ripple.description = 대형 포탑입니다.\n여러 발의 사격을 동
|
||||
block.cyclone.description = 대형 포탑입니다.\n초고속으로 사격합니다.
|
||||
block.spectre.description = 초대형 포탑입니다.\n한 번에 두 발의 강력한 총알을 쏩니다.
|
||||
block.meltdown.description = 초대형 포탑.\n장거리의 강력한 열광선을 발사합니다.
|
||||
block.command-center.description = 아군 유닛에게 이동 명령을 내릴 수 있는 건물입니다.\n명령의 종류는 순찰/공격/후퇴가 있으며, 순찰은 유닛이 맵 주위를 돌아다니게, 공격은 유닛들을 적 코어를 향해 공격하도록, 후퇴는 유닛들을 아군 코어 또는 공장으로 돌아오게 합니다.\n\n[royal]이제 공중유닛도 모아서 보낼 수 있습니다!
|
||||
block.command-center.description = 아군 유닛에게 이동 명령을 내릴 수 있는 건물입니다.\n명령의 종류는 순찰/공격/후퇴가 있으며, 순찰은 유닛이 순찰 지점을 돌아다니게, 공격은 유닛들을 적 코어를 향해 공격하도록, 후퇴는 유닛들을 아군 코어 또는 공장으로 돌아오게 합니다.\n\n[royal]생존 모드일 경우 공격 명령이 유닛을 적 생성 지점으로 보내니 조심하세요.
|
||||
block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[ROYAL]이 드론은 영혼을 가지고 있습니다.
|
||||
block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[ROYAL]드론에도 정령이 있다죠.
|
||||
block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[ROYAL]당신의 환영입니다.
|
||||
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]?:저거 안죽어요??\n??:님 인터넷을 확인해보셈\n?:아 왠지 기체가 이상한 곳을 조준하더라..
|
||||
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]체력 자체는 무척 적습니다.
|
||||
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[ROYAL]적 위를 유령처럼 맴돕니다.
|
||||
block.revenant-factory.description = 중량의 폭발물 스웜 포대를 가진 전함을 생산합니다.\n\n[ROYAL]캠페인과 사용자 정의 게임에서 ai가 다른 대표적인 유닛이라죠.
|
||||
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]원래대로라면 대거라 읽어야 되지만 총을 쏜다는 것이 이상하기도 해서 한국 커뮤니티에서는 그냥 디거라 부른다죠. 그게 좀 더 입에 붙잖아요?
|
||||
block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]가까이 가기만 해도 죽는 섬세한 친구랍니다.
|
||||
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]최강이 될 수도, 최약이 될 수도 있습니다.
|
||||
block.revenant-factory.description = 중량의 폭발물 스웜 포대를 가진 전함을 생산합니다.\n\n[ROYAL]
|
||||
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]대거지만 단검으로 공격하진 않습니다.
|
||||
block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]레일만으로도 막을 수 있습니다.
|
||||
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]유닛 상대로 강력한 공격력을 보여줍니다.
|
||||
block.fortress-factory.description = 중대포 지상유닛를 생산합니다.
|
||||
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.\n\n[ROYAL]이 것으로 플래이어는 지속적인 교전이 가능해집니다.
|
||||
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.
|
||||
block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 눌러서 기본 공중 기체로 전환가능합니다.
|
||||
block.delta-mech-pad.description = 전격 무기와 천둥의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다.
|
||||
block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리의 파동을 발산합니다.
|
||||
block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다.
|
||||
block.javelin-ship-pad.description = 전격 무기와 강력하고 번개의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 번개로 지져버립니다.
|
||||
block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 실드를 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다.
|
||||
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]컨트롤하기 가장 적합한 기체입니다.
|
||||
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]속도가 가장 빠릅니다.
|
||||
|
||||
@@ -48,9 +48,18 @@ minimap = Minimap
|
||||
close = Close
|
||||
website = Website
|
||||
quit = Quit
|
||||
save.quit = Save & Quit
|
||||
maps = Maps
|
||||
maps.browse = Browse Maps
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]No maps found!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = About
|
||||
name = Name:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
@@ -65,12 +74,14 @@ players = {0} players online
|
||||
players.single = {0} player online
|
||||
server.closing = [accent]Closing server...
|
||||
server.kicked.kick = You have been kicked from the server!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server closed.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||
server.kicked.banned = You are banned on this server.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
||||
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Game
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]Opening server...
|
||||
hosts.refresh = Refresh
|
||||
hosts.discovering = Discovering LAN games
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Refreshing server
|
||||
hosts.none = [lightgray]No local games found!
|
||||
host.invalid = [scarlet]Can't connect to host.
|
||||
@@ -109,13 +122,18 @@ server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
joingame.title = Join Game
|
||||
joingame.ip = Address:
|
||||
disconnect = Disconnected.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Connecting...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Port:
|
||||
@@ -141,6 +159,7 @@ save.rename = Rename
|
||||
save.rename.text = New name:
|
||||
selectslot = Select a save.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <empty>
|
||||
on = On
|
||||
@@ -148,12 +167,13 @@ off = Off
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Wave {0}
|
||||
save.difficulty = Difficulty: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize
|
||||
@@ -190,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -197,11 +222,14 @@ editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
@@ -259,6 +289,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
@@ -530,8 +567,8 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
@@ -747,10 +784,13 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.ghoul.description = A heavy carpet bomber.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
|
||||
@@ -48,9 +48,18 @@ minimap = Kaartje
|
||||
close = Sluit
|
||||
website = Website
|
||||
quit = Verlaat
|
||||
save.quit = Save & Quit
|
||||
maps = Kaarten
|
||||
maps.browse = Browse Maps
|
||||
continue = Ga verder
|
||||
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = Extra info
|
||||
name = Naam:
|
||||
noname = Kies eerst[accent] een naam[].
|
||||
@@ -65,12 +74,14 @@ players = {0} spelers online
|
||||
players.single = {0} speler online
|
||||
server.closing = [accent]Server wordt gesloten...
|
||||
server.kicked.kick = Je bent uit de server gegooid!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server gesloten.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
||||
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
||||
server.kicked.banned = Je bent verbannen van deze server.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
|
||||
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
||||
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
||||
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||
hostserver = Host Game
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]De server wordt geopend...
|
||||
hosts.refresh = Herlaad
|
||||
hosts.discovering = LAN games worden gezocht
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = De server wordt herladen
|
||||
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
||||
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
||||
@@ -109,13 +122,18 @@ server.version = [lightgray]Versie: {0} {1}
|
||||
server.custombuild = [yellow]Aangepaste versie
|
||||
confirmban = Ben je zeker dat je deze speler wil verbannen?
|
||||
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
|
||||
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
|
||||
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
|
||||
joingame.title = Verbinden met server
|
||||
joingame.ip = IP adres:
|
||||
disconnect = Verbinding verbroken.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Laden map data mislukt!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Verbinden...
|
||||
connecting.data = [accent]Laden map data...
|
||||
server.port = Poort:
|
||||
@@ -141,6 +159,7 @@ save.rename = Naam wijzigen
|
||||
save.rename.text = Nieuwe naam:
|
||||
selectslot = Selecteer een save.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <empty>
|
||||
on = Aan
|
||||
@@ -148,12 +167,13 @@ off = Uit
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Golf {0}
|
||||
save.difficulty = Moeilijkheid: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Waarschuwing.
|
||||
confirm = Bevestig
|
||||
delete = Verwijder
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Pas aan
|
||||
@@ -190,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -197,11 +222,14 @@ editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
@@ -259,6 +289,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
@@ -530,8 +567,8 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
@@ -747,10 +784,13 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.ghoul.description = A heavy carpet bomber.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
|
||||
@@ -16,13 +16,11 @@ screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje mi
|
||||
gameover = Rdzeń został zniszczony.
|
||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||
highscore = [YELLOW] Nowy rekord!
|
||||
|
||||
load.sound = Dźwięki
|
||||
load.map = Mapy
|
||||
load.image = Obrazy
|
||||
load.content = Treść
|
||||
load.system = System
|
||||
|
||||
stat.wave = Fale powstrzymane:[accent] {0}
|
||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||
stat.built = Budynki zbudowane:[accent] {0}
|
||||
@@ -30,7 +28,6 @@ stat.destroyed = Budynki zniszczone:[accent] {0}
|
||||
stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
|
||||
stat.delivered = Surowce wystrzelone:
|
||||
stat.rank = Ocena: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Wystrzelone przedmioty
|
||||
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
||||
level.highscore = Rekord: [accent]{0}
|
||||
@@ -51,7 +48,9 @@ minimap = Minimapa
|
||||
close = Zamknij
|
||||
website = Strona Gry
|
||||
quit = Wyjdź
|
||||
save.quit = Save & Quit
|
||||
maps = Mapy
|
||||
maps.browse = Browse Maps
|
||||
continue = Kontynuuj
|
||||
maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map!
|
||||
invalid = Invalid
|
||||
@@ -93,6 +92,7 @@ server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {
|
||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
|
||||
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
||||
hostserver = Stwórz Serwer
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Hostuj\ngrę
|
||||
host = Hostuj
|
||||
hosting = [accent] Otwieranie serwera...
|
||||
@@ -122,6 +122,7 @@ server.version = [lightgray]Wersja: {0}
|
||||
server.custombuild = [yellow]Zmodowany klient
|
||||
confirmban = Jesteś pewny, że chcesz zbanować tego gracza?
|
||||
confirmkick = Jesteś pewny, że chcesz wyrzucić tego gracza?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina temu graczowi?
|
||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina temu graczowi?
|
||||
@@ -132,6 +133,7 @@ disconnect.error = Błąd połączenia.
|
||||
disconnect.closed = Połączenie zostało zamknięte.
|
||||
disconnect.timeout = Przekroczono limit czasu.
|
||||
disconnect.data = Nie udało się załadować mapy!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Łączenie...
|
||||
connecting.data = [accent]Ładowanie danych świata...
|
||||
server.port = Port:
|
||||
@@ -157,6 +159,7 @@ save.rename = Zmień nazwę
|
||||
save.rename.text = Nowa nazwa:
|
||||
selectslot = Wybierz zapis.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy! Jeżeli aktualizowałeś grę, najprawdopodobniej jest to zmiana w formacie zapisu i [scarlet]nie jest[] to błąd.
|
||||
empty = <pusto>
|
||||
on = Włączone
|
||||
@@ -164,12 +167,13 @@ off = Wyłączone
|
||||
save.autosave = Autozapis: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Fala {0}
|
||||
save.difficulty = Poziom trudności: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Ostatnio zapisano: {0}
|
||||
save.playtime = Czas gry: {0}
|
||||
warning = Uwaga.
|
||||
confirm = Potwierdź
|
||||
delete = Usuń
|
||||
view.workshop = View In Workshop
|
||||
ok = Ok
|
||||
open = Otwórz
|
||||
customize = Dostosuj
|
||||
@@ -207,6 +211,8 @@ map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zr
|
||||
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
|
||||
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
||||
map.publish.error = Błąd podczas publikowania mapy: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Opublikowano mapę.
|
||||
map.publishing = [accent]Publikowanie mapy...
|
||||
editor.brush = Pędzel
|
||||
@@ -216,6 +222,7 @@ editor.oregen.info = Generacja złóż:
|
||||
editor.mapinfo = Informacje o mapie
|
||||
editor.author = Autor:
|
||||
editor.description = Opis:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Fale:
|
||||
editor.rules = Zasady:
|
||||
editor.generation = Generacja:
|
||||
@@ -282,8 +289,8 @@ editor.resizemap = Zmień rozmiar mapy
|
||||
editor.mapname = Nazwa mapy:
|
||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Wybierz mapę do załadowania:
|
||||
|
||||
toolmode.replace = Zastąp
|
||||
toolmode.replace.description = Rysuje tylko na stałych blokach.
|
||||
toolmode.replaceall = Zastąp wszystko
|
||||
@@ -298,7 +305,6 @@ toolmode.fillteams = Wypełń Drużyny
|
||||
toolmode.fillteams.description = Wypełniaj drużyny zamiast bloków.
|
||||
toolmode.drawteams = Rysuj Drużyny
|
||||
toolmode.drawteams.description = Rysuj drużyny zamiast bloków.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
filter.distort = Zniekształcanie
|
||||
filter.noise = Szum
|
||||
@@ -330,7 +336,6 @@ filter.option.floor2 = Druga podłoga
|
||||
filter.option.threshold2 = Drugi próg
|
||||
filter.option.radius = Zasięg
|
||||
filter.option.percentile = Percentyl
|
||||
|
||||
width = Szerokość:
|
||||
height = Wysokość:
|
||||
menu = Menu
|
||||
@@ -348,7 +353,6 @@ tutorial.retake = Ponów Samouczek
|
||||
editor = Edytor
|
||||
mapeditor = Edytor map
|
||||
donate = Wspomóż nas
|
||||
|
||||
abandon = Opuść
|
||||
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
|
||||
locked = Zablokowane
|
||||
@@ -375,7 +379,6 @@ zone.objective.survival = Przeżyj
|
||||
zone.objective.attack = Zniszcz Rdzeń Wroga
|
||||
add = Dodaj...
|
||||
boss.health = Zdrowie Bossa
|
||||
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||
error.invalidaddress = Niepoprawny adres.
|
||||
@@ -386,7 +389,6 @@ error.mapnotfound = Plik mapy nie został znaleziony!
|
||||
error.io = Błąd siecowy I/O.
|
||||
error.any = Nieznany błąd sieci.
|
||||
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||
|
||||
zone.groundZero.name = Wybuch Lądowy
|
||||
zone.desertWastes.name = Pustynne Pustkowia
|
||||
zone.craters.name = Kratery
|
||||
@@ -415,7 +417,6 @@ zone.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru,
|
||||
zone.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdżenie.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Język
|
||||
settings.data = Dane Gry
|
||||
settings.reset = Przywróć domyślne
|
||||
@@ -470,11 +471,11 @@ blocks.inaccuracy = Niedokładność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Strzałów/sekundę
|
||||
blocks.ammo = Amunicja
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||
bar.efficiency = Efektywność: {0}%
|
||||
bar.powerbalance = Moc: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Moc: {0}
|
||||
bar.poweroutput = Wyjście mocy: {0}
|
||||
bar.items = Przedmiotów: {0}
|
||||
@@ -484,7 +485,6 @@ bar.heat = Ciepło
|
||||
bar.power = Prąd
|
||||
bar.progress = Postęp Budowy
|
||||
bar.spawned = Jednostki: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||
bullet.incendiary = [stat]zapalający
|
||||
@@ -496,7 +496,6 @@ bullet.freezing = [stat]zamrażający
|
||||
bullet.tarred = [stat]smolny
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||
|
||||
unit.blocks = Klocki
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.liquidsecond = jednostek płynów na sekundę
|
||||
@@ -525,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
|
||||
setting.indicators.name = Wskaźniki Przyjaciół
|
||||
setting.autotarget.name = Automatyczne Celowanie
|
||||
setting.keyboard.name = Sterowanie Myszka+Klawiatura
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Maksymalny FPS
|
||||
setting.fpscap.none = Nieograniczone
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -556,7 +556,6 @@ setting.mutesound.name = Wycisz dźwięki
|
||||
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
||||
setting.savecreate.name = Automatyczne tworzenie zapisu
|
||||
setting.publichost.name = Widoczność gry publicznej
|
||||
|
||||
setting.chatopacity.name = Przezroczystość czatu
|
||||
setting.playerchat.name = Wyświetlaj czat w grze
|
||||
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
|
||||
@@ -568,8 +567,8 @@ category.general.name = Ogólne
|
||||
category.view.name = Wyświetl
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Atakuj
|
||||
command.rally = Rally
|
||||
command.retreat = Wycofaj
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Wybieranie Bloku
|
||||
keybind.gridModeShift.name = Wybieranie Kategorii
|
||||
keybind.press = Naciśnij wybrany klawisz...
|
||||
@@ -610,7 +609,6 @@ mode.pvp.description = Walcz przeciwko innym graczom.
|
||||
mode.attack.name = Atak
|
||||
mode.attack.description = Brak fal, celem jest zniszczenie bazy przeciwnika.
|
||||
mode.custom = Własny tryb
|
||||
|
||||
rules.infiniteresources = Nieskończone zasoby
|
||||
rules.wavetimer = Zegar fal
|
||||
rules.waves = Fale
|
||||
@@ -637,7 +635,6 @@ rules.title.resourcesbuilding = Zasoby i Budowanie
|
||||
rules.title.player = Gracze
|
||||
rules.title.enemy = Przeciwnicy
|
||||
rules.title.unit = Jednostki
|
||||
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
@@ -699,7 +696,6 @@ mech.buildspeed = [LIGHT_GRAY]Szybkość Budowy: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
|
||||
block.sand-boulder.name = Piaskowy Głaz
|
||||
block.grass.name = Trawa
|
||||
block.salt.name = Sól
|
||||
@@ -788,10 +784,13 @@ block.hail.name = Grad
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Przenośnik
|
||||
block.titanium-conveyor.name = Tytanowy przenośnik
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Węzeł
|
||||
block.router.name = Rozdzielacz
|
||||
block.distributor.name = Dystrybutor
|
||||
block.sorter.name = Sortownik
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Brama Przeciwprzepełnieniowa
|
||||
block.silicon-smelter.name = Huta Krzemu
|
||||
block.phase-weaver.name = Fazowa Fabryka
|
||||
@@ -966,6 +965,7 @@ unit.eruptor.description = Ciężki mech stworzony do niszczenia struktur. Strze
|
||||
unit.wraith.description = Szybka jednostka, stosuje taktyke uderz-uciekaj Namierza jakiekolwiek źródło prądu.
|
||||
unit.ghoul.description = Ciężki bombowiec dywanowy. Rozdziera struktury wroga, atakując krytyczną infrastrukturę.
|
||||
unit.revenant.description = Ciężka, unosząca sie platforma z rakietami.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
||||
block.multi-press.description = Ulepszona wersja prasy grafitowej. Używa wody i prądu do kompresowania węgla szybko i efektywnie.
|
||||
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
|
||||
|
||||
@@ -48,9 +48,18 @@ minimap = Mini-Mapa
|
||||
close = Fechar
|
||||
website = Website
|
||||
quit = Sair
|
||||
save.quit = Save & Quit
|
||||
maps = Mapas
|
||||
maps.browse = Browse Maps
|
||||
continue = Continuar
|
||||
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = Sobre
|
||||
name = Nome:
|
||||
noname = Pegue[accent] um nome[] primeiro.
|
||||
@@ -65,12 +74,14 @@ players = {0} Jogadores Ativos
|
||||
players.single = {0} Jogador Ativo
|
||||
server.closing = [accent]Fechando servidor...
|
||||
server.kicked.kick = Voce foi expulso do servidor!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Servidor Fechado.
|
||||
server.kicked.vote = Você foi expulso desse servidor. Tchau.
|
||||
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
||||
server.kicked.serverOutdated = Servidor desatualiado! Peça ao dono para atualizar!
|
||||
server.kicked.banned = Você foi banido do servidor.
|
||||
server.kicked.typeMismatch = Este servidor não é compatível com a sua versão.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
|
||||
server.kicked.nameInUse = Este nome já esta sendo usado\nneste servidor.
|
||||
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou número.
|
||||
@@ -81,11 +92,13 @@ server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
||||
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
||||
hostserver = Hospedar servidor
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Hospedar\nJogo
|
||||
host = Hospedar
|
||||
hosting = [accent]Abrindo server...
|
||||
hosts.refresh = Atualizar
|
||||
hosts.discovering = Descobrindo jogos em lan
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Atualizando servidor
|
||||
hosts.none = [lightgray]Nenhum jogo lan encontrado!
|
||||
host.invalid = [scarlet]Não foi possivel Hospedar.
|
||||
@@ -109,13 +122,18 @@ server.version = [lightgray]Versão: {0}
|
||||
server.custombuild = [yellow]Construção customizada
|
||||
confirmban = Certeza que quer banir este jogador?
|
||||
confirmkick = Certeza que quer expulsar o jogador?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Certeza que quer desbanir este jogador?
|
||||
confirmadmin = Certeza que quer fazer este jogador um administrador?
|
||||
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
||||
joingame.title = Entrar no jogo
|
||||
joingame.ip = IP:
|
||||
disconnect = Desconectado.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Falha ao abrir os dados do mundo!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Conectando...
|
||||
connecting.data = [accent]Carregando dados do mundo...
|
||||
server.port = Porte:
|
||||
@@ -141,6 +159,7 @@ save.rename = Renomear
|
||||
save.rename.text = Novo jogo:
|
||||
selectslot = Selecione um slot para salvar.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Arquivo corrompido ou inválido!
|
||||
empty = <vazio>
|
||||
on = Ligado
|
||||
@@ -148,12 +167,13 @@ off = Desligado
|
||||
save.autosave = Autosalvar: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Horda {0}
|
||||
save.difficulty = Dificuldade: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Último salvamento: {0}
|
||||
save.playtime = Tempo De Jogo: {0}
|
||||
warning = Aviso.
|
||||
confirm = Confirmar
|
||||
delete = Excluir
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Customize
|
||||
@@ -190,6 +210,11 @@ map.nospawn = Esse mapa não contém um [yellow]núcleo[] para o jogador Nascer!
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
|
||||
map.nospawn.attack = Esse mapa não tem nenhum núcleos enimigos para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor.
|
||||
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir no Editor
|
||||
editor.oregen = Geração de minério
|
||||
@@ -197,11 +222,14 @@ editor.oregen.info = Geração de minério:
|
||||
editor.mapinfo = Informação do mapa
|
||||
editor.author = Autor:
|
||||
editor.description = Descrição:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Ondas:
|
||||
editor.rules = Regras:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Editar em jogo
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Novo mapa
|
||||
workshop = Workshop
|
||||
waves.title = Hordas
|
||||
waves.remove = Remover
|
||||
waves.never = <nunca>
|
||||
@@ -214,10 +242,11 @@ waves.preview = Prever
|
||||
waves.edit = Editar...
|
||||
waves.copy = Copiar para área de transferência
|
||||
waves.load = carregar da área de transferência
|
||||
waves.invalid = Ondas inválidas na área de transferência.
|
||||
waves.copied = Ondas copiadas.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
waves.invalid = Hordas inválidas na área de transferência.
|
||||
waves.copied = Hordas copiadas.
|
||||
waves.none = Sem hordas definidas.\nNote que layouts vazios de ondas serão automaticamente substituídos pelo layout padrão.
|
||||
editor.default = [LIGHT_GRAY]<padrão>
|
||||
details = Details...
|
||||
edit = Editar...
|
||||
editor.name = Nome:
|
||||
editor.spawn = Criar unidade
|
||||
@@ -227,9 +256,10 @@ editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
||||
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
||||
editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
|
||||
editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy que não é mais suportado.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = Este arquivo de mapa não é mais válido ou está corrompido.
|
||||
editor.errorname = Mapa não tem nome definido.
|
||||
editor.update = atualizar
|
||||
editor.update = Atualizar
|
||||
editor.randomize = Randomizar
|
||||
editor.apply = Aplicar
|
||||
editor.generate = Gerar
|
||||
@@ -259,6 +289,7 @@ editor.resizemap = Redimensionar Mapa
|
||||
editor.mapname = Nome do Mapa:
|
||||
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Selecione uma mapa para carregar:
|
||||
toolmode.replace = Substituir
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -338,6 +369,7 @@ launch.skip.confirm = Se você pular a onda agora, você não será capaz de lan
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
||||
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||
zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
|
||||
@@ -367,13 +399,13 @@ zone.desolateRift.name = Fenda desolada
|
||||
zone.nuclearComplex.name = Complexo de construção nuclear
|
||||
zone.overgrowth.name = SobreCrescido
|
||||
zone.tarFields.name = Campos de Tar
|
||||
zone.saltFlats.name = Salt Flats
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Crags
|
||||
zone.fungalPass.name = Fungal Pass
|
||||
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nBora!
|
||||
zone.saltFlats.name = Planícies de sal
|
||||
zone.impact0078.name = Impacto 0078
|
||||
zone.crags.name = Penhascos
|
||||
zone.fungalPass.name = Passagem de fungos
|
||||
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
|
||||
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
|
||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Esse local de pouso não pode ser garantido.
|
||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
@@ -386,7 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
settings.language = Linguagem
|
||||
settings.data = Game Data
|
||||
settings.data = Dados do jogo
|
||||
settings.reset = Restaurar Padrões
|
||||
settings.rebind = Religar
|
||||
settings.controls = Controles
|
||||
@@ -434,17 +466,20 @@ blocks.boosteffect = Efeito do Boost
|
||||
blocks.maxunits = Maximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Tempo de construção
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Recarregar
|
||||
blocks.ammo = Munição
|
||||
bar.drilltierreq = Broca melhor requerida.
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.drillspeed = Velocidade da broca: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
bar.efficiency = Eficiência: {0}%
|
||||
bar.powerbalance = Energia: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Saída de energia: {0}
|
||||
bar.items = Itens: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquido
|
||||
bar.heat = Aquecimento
|
||||
bar.power = Poder
|
||||
@@ -475,7 +510,7 @@ unit.percent = %
|
||||
unit.items = itens
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
category.liquids = Liquidos
|
||||
category.liquids = Líquidos
|
||||
category.items = Itens
|
||||
category.crafting = Construindo
|
||||
category.shooting = Atirando
|
||||
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
|
||||
setting.indicators.name = Indicador de aliados
|
||||
setting.autotarget.name = Alvo automatico
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = FPS Maximo
|
||||
setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = Volume de Efeitos
|
||||
setting.mutesound.name = Desligar Som
|
||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Opacidade do chat
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
uiscale.reset = A escala da interface do usuário foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
|
||||
@@ -530,8 +567,8 @@ category.general.name = Geral
|
||||
category.view.name = Ver
|
||||
category.multiplayer.name = Multijogador
|
||||
command.attack = Atacar
|
||||
command.rally = Rally
|
||||
command.retreat = Recuar
|
||||
command.patrol = Patrulha
|
||||
keybind.gridMode.name = Seleção de blocos
|
||||
keybind.gridModeShift.name = Seleção de categoria
|
||||
keybind.press = Pressione uma tecla...
|
||||
@@ -602,11 +639,11 @@ content.item.name = Itens
|
||||
content.liquid.name = Liquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
content.mech.name = Mecas
|
||||
content.mech.name = Armaduras
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Chumbo
|
||||
item.coal.name = Carvão
|
||||
item.graphite.name = Graphite
|
||||
item.graphite.name = Grafite
|
||||
item.titanium.name = Titânio
|
||||
item.thorium.name = Urânio
|
||||
item.silicon.name = Sílicio
|
||||
@@ -616,7 +653,7 @@ item.surge-alloy.name = Liga de surto
|
||||
item.spore-pod.name = Pod de esporos
|
||||
item.sand.name = Areia
|
||||
item.blast-compound.name = Composto de explosão
|
||||
item.pyratite.name = piratita
|
||||
item.pyratite.name = Piratita
|
||||
item.metaglass.name = Metavidro
|
||||
item.scrap.name = Sucata
|
||||
liquid.water.name = Água
|
||||
@@ -711,8 +748,8 @@ block.icerocks.name = Rochas de gelo
|
||||
block.snowrocks.name = Rochas de neve
|
||||
block.dunerocks.name = Rochas da duna
|
||||
block.pine.name = Pinheiro
|
||||
block.white-tree-dead.name = Arvore branca morta
|
||||
block.white-tree.name = Arvore branca
|
||||
block.white-tree-dead.name = Árvore branca morta
|
||||
block.white-tree.name = Árvore branca
|
||||
block.spore-cluster.name = Grupo de esporos
|
||||
block.metal-floor.name = Chão de metal
|
||||
block.metal-floor-2.name = Chão de metal 2
|
||||
@@ -733,24 +770,27 @@ block.cliffs.name = Colinas
|
||||
block.copper-wall.name = Parede de Cobre
|
||||
block.copper-wall-large.name = Parede de Cobre Grande
|
||||
block.titanium-wall.name = Parede de titanio
|
||||
block.titanium-wall-large.name = Parede de titanio grande
|
||||
block.titanium-wall-large.name = Parede de titânio grande
|
||||
block.phase-wall.name = Parede de fase
|
||||
block.phase-wall-large.name = Parde de fase grande
|
||||
block.thorium-wall.name = Parede de tório
|
||||
block.thorium-wall-large.name = Parede larga de tório
|
||||
block.thorium-wall-large.name = Parede de tório grande
|
||||
block.door.name = Porta
|
||||
block.door-large.name = Porta Grande
|
||||
block.duo.name = Dupla
|
||||
block.scorch.name = Queimada
|
||||
block.scatter.name = Dispersão
|
||||
block.hail.name = Granizo
|
||||
block.lancer.name = Lancador
|
||||
block.lancer.name = Lançador
|
||||
block.conveyor.name = Esteira
|
||||
block.titanium-conveyor.name = Esteira de Titanio
|
||||
block.titanium-conveyor.name = Esteira de Titânio
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junção
|
||||
block.router.name = Roteador
|
||||
block.distributor.name = Distribuidor
|
||||
block.sorter.name = Ordenador
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Portão Sobrecarregado
|
||||
block.silicon-smelter.name = Fundidora de silicio
|
||||
block.phase-weaver.name = Palheta de fase
|
||||
@@ -760,7 +800,7 @@ block.melter.name = Aparelho de fusão
|
||||
block.incinerator.name = Incinerador
|
||||
block.spore-press.name = Prensa de Esporo
|
||||
block.separator.name = Separador
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.coal-centrifuge.name = Centrifuga de carvão
|
||||
block.power-node.name = Célula de energia
|
||||
block.power-node-large.name = Célula de energia Grande
|
||||
block.surge-tower.name = Torre de surto
|
||||
@@ -773,20 +813,20 @@ block.impact-reactor.name = Reator De Impacto
|
||||
block.mechanical-drill.name = Broca Mecânica
|
||||
block.pneumatic-drill.name = Broca Pneumática
|
||||
block.laser-drill.name = Broca a Laser
|
||||
block.water-extractor.name = Extrator de Agua
|
||||
block.water-extractor.name = Extrator de água
|
||||
block.cultivator.name = Cultivador
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Controle do mech Delta
|
||||
block.javelin-ship-pad.name = Controle do mech Javelin
|
||||
block.trident-ship-pad.name = Controle do mech Tridente
|
||||
block.glaive-ship-pad.name = Controle do mech Glaive
|
||||
block.omega-mech-pad.name = Controle do mech Omega
|
||||
block.tau-mech-pad.name = Controle do mech Tau
|
||||
block.dart-mech-pad.name = Controle da armadura Dart
|
||||
block.delta-mech-pad.name = Controle da armadura Delta
|
||||
block.javelin-ship-pad.name = Controle da nave Javelin
|
||||
block.trident-ship-pad.name = Controle da nave Tridente
|
||||
block.glaive-ship-pad.name = Controle da nave Glaive
|
||||
block.omega-mech-pad.name = Controle da armadura Omega
|
||||
block.tau-mech-pad.name = Controle da armadura Tau
|
||||
block.conduit.name = Cano
|
||||
block.mechanical-pump.name = Bomba Mecanica
|
||||
block.mechanical-pump.name = Bomba Mecânica
|
||||
block.item-source.name = Fonte do item
|
||||
block.item-void.name = Item Vazio
|
||||
block.liquid-source.name = Liquid Source
|
||||
block.liquid-source.name = Fonte de água
|
||||
block.power-void.name = Poder Vazio
|
||||
block.power-source.name = Poder Infinito
|
||||
block.unloader.name = Descarregador
|
||||
@@ -797,23 +837,23 @@ block.salvo.name = Salvo
|
||||
block.ripple.name = Ondulação
|
||||
block.phase-conveyor.name = Esteira de Fases
|
||||
block.bridge-conveyor.name = Esteira-Ponte
|
||||
block.plastanium-compressor.name = Compressor de Plastanio
|
||||
block.plastanium-compressor.name = Compressor de Plastânio
|
||||
block.pyratite-mixer.name = Misturador de Piratita
|
||||
block.blast-mixer.name = Misturador de Explosão
|
||||
block.solar-panel.name = Painel Solar
|
||||
block.solar-panel-large.name = Painel Solar Grande
|
||||
block.oil-extractor.name = Extrator de Óleo
|
||||
block.command-center.name = Command Center
|
||||
block.draug-factory.name = Draug Miner Drone Factory
|
||||
block.spirit-factory.name = Fabrica de Drone Spirit
|
||||
block.phantom-factory.name = Fabrica de Drone Phantom
|
||||
block.wraith-factory.name = Fabrica de Drone Wraith
|
||||
block.ghoul-factory.name = Fabrica de Bombardeiro Ghoul
|
||||
block.dagger-factory.name = Fabrica de mech Dagger
|
||||
block.crawler-factory.name = Crawler Mech Factory
|
||||
block.titan-factory.name = Fabrica de mech titan
|
||||
block.fortress-factory.name = Fabrica de mech Fortress
|
||||
block.revenant-factory.name = Fabrica de lutadores Revenant
|
||||
block.command-center.name = Centro de comando
|
||||
block.draug-factory.name = Fábrica de drone de mineração Draug
|
||||
block.spirit-factory.name = Fábrica de drone de reparo Spirit
|
||||
block.phantom-factory.name = Fábrica de drone de construção Phantom
|
||||
block.wraith-factory.name = Fábrica de lutadores Wraith
|
||||
block.ghoul-factory.name = Fábrica de Bombardeiros Ghoul
|
||||
block.dagger-factory.name = Fábrica de mech Dagger
|
||||
block.crawler-factory.name = Fábrica de mech Crawler
|
||||
block.titan-factory.name = Fábrica de mech titan
|
||||
block.fortress-factory.name = Fábrica de mech Fortress
|
||||
block.revenant-factory.name = Fábrica de lutadores Revenant
|
||||
block.repair-point.name = Ponto de Reparo
|
||||
block.pulse-conduit.name = Conduto de Pulso
|
||||
block.phase-conduit.name = Conduto de Fase
|
||||
@@ -822,14 +862,14 @@ block.liquid-tank.name = Tanque de Líquido
|
||||
block.liquid-junction.name = Junção de Líquido
|
||||
block.bridge-conduit.name = Conduto-Ponte
|
||||
block.rotary-pump.name = Bomba Rotatoria
|
||||
block.thorium-reactor.name = Reator Torio
|
||||
block.thorium-reactor.name = Reator de Tório
|
||||
block.mass-driver.name = Drive de Massa
|
||||
block.blast-drill.name = Broca de Explosão
|
||||
block.thermal-pump.name = Cano termico
|
||||
block.thermal-pump.name = Cano térmico
|
||||
block.thermal-generator.name = Gerador Térmico
|
||||
block.alloy-smelter.name = Fundidora de Liga
|
||||
block.mender.name = Mender
|
||||
block.mend-projector.name = Projetor Mend
|
||||
block.mender.name = Reparador
|
||||
block.mend-projector.name = Projetor mend
|
||||
block.surge-wall.name = Parede de Surge
|
||||
block.surge-wall-large.name = Parede de Surge grande
|
||||
block.cyclone.name = Ciclone
|
||||
@@ -840,8 +880,8 @@ block.force-projector.name = Projetor Force
|
||||
block.arc.name = Arc
|
||||
block.rtg-generator.name = Gerador RTG
|
||||
block.spectre.name = Espectra
|
||||
block.meltdown.name = Derreter
|
||||
block.container.name = Container
|
||||
block.meltdown.name = Fusão
|
||||
block.container.name = Contâiner
|
||||
block.launch-pad.name = Plataforma de lançamento
|
||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||
team.blue.name = Azul
|
||||
@@ -852,7 +892,7 @@ team.derelict.name = derelict
|
||||
team.green.name = Verde
|
||||
team.purple.name = Roxo
|
||||
unit.spirit.name = Drone Spirit
|
||||
unit.draug.name = Draug Miner Drone
|
||||
unit.draug.name = Drone minerador Draug
|
||||
unit.phantom.name = Drone Phantom
|
||||
unit.dagger.name = Dagger
|
||||
unit.crawler.name = Crawler
|
||||
@@ -866,16 +906,16 @@ unit.chaos-array.name = Arraia do caos
|
||||
unit.eradicator.name = Erradicador
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Ceifador
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma numa veia de cobre.
|
||||
tutorial.next = [lightgray]<Toque para continuar>
|
||||
tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
|
||||
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
|
||||
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
|
||||
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o núcleo.\nFaça uma linha de Esteiras da mineradora até o núcleo.
|
||||
tutorial.conveyor.mobile = [accent]Esteiras[] são usadas para transportar itens até o núcleo.\nFaça uma linha de esteiras da broca até o núcleo.\n[accent] Coloque uma linha segurando por alguns segundos[] e arrastando em uma direção.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] O inimigo[].\nConstrua uma torre dupla perto de sua base.
|
||||
tutorial.drillturret = Torres duplas precisam de[accent] Cobre como munição []Para atirar.\nColoque uma broca próxima à torre para carregá-la com o cobre minerado.
|
||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||
tutorial.pause = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVoce pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione a barra de espaço para pausar.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
tutorial.unpause = Now press space again to unpause.
|
||||
tutorial.unpause.mobile = Now press it again to unpause.
|
||||
@@ -900,44 +940,45 @@ item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas
|
||||
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
|
||||
item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
|
||||
item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
|
||||
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
||||
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
||||
item.blast-compound.description = Um composto volátil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
||||
item.pyratite.description = Substância extremamente inflamavel usado em armas incendiarias.
|
||||
liquid.water.description = Comumente usado em resfriamento e no processo de perda.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.slag.description = Vários metais derretidos misturados juntos. POde ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||
liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador.
|
||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa.
|
||||
mech.alpha-mech.description = O meca padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
|
||||
mech.delta-mech.description = Um meca rapido, De baixa armadura Feito for para ataques rapidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC.
|
||||
mech.tau-mech.description = O meca de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
|
||||
mech.omega-mech.description = Um meca volumoso e bem armadurado, Feito para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
|
||||
mech.alpha-mech.description = A Armadura padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
|
||||
mech.delta-mech.description = Uma armadura rápida, De baixa durabilidade Feita para ataques rápidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC.
|
||||
mech.tau-mech.description = A armadura de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
|
||||
mech.omega-mech.description = Uma armadura volumosa e bem armadurada, Feita para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
|
||||
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração.
|
||||
mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades.
|
||||
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
|
||||
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade.
|
||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automáticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
|
||||
unit.spirit.description = A unidade de drone inicial. Ele nasce no núcleo por padrão. Minera minérios automaticamente, Coleta itens e repara blocos.
|
||||
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
||||
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
||||
unit.titan.description = Uma unidade armadurada terrestre avançada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
||||
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||
unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
|
||||
unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduz areia a coque altamente puro Para fazer silicio.
|
||||
block.silicon-smelter.description = Reduz areia com carvão puro. Para fazer silicio.
|
||||
block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
|
||||
block.plastanium-compressor.description = Produz plastanio para usando oleo e titanio.
|
||||
block.plastanium-compressor.description = Produz plastânio usando óleo e titânio.
|
||||
block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia.
|
||||
block.alloy-smelter.description = Produz liga de surge de titanio, chumbo, silicio e cobre.
|
||||
block.cryofluidmixer.description = Combina agua e titanio em cryo fluido que é mais eficiente em esfriar.
|
||||
block.blast-mixer.description = Usa oleo em Transformar piratite em composto de explosão menos inflamavel mas mais explosivo
|
||||
block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratite altamente inflamavel
|
||||
block.melter.description = Aquece pedra em altas temperaturas para fazer lava.
|
||||
block.separator.description = Expos pedra em agua em pressão para ter varios mineiras contendo na pedra.
|
||||
block.spore-press.description = Compresses spore pods into oil.
|
||||
block.alloy-smelter.description = Produz liga de surto com titânio, chumbo, silicio e cobre.
|
||||
block.cryofluidmixer.description = Combina água e titânio em crio-fluido que é mais eficiente em esfriar.
|
||||
block.blast-mixer.description = Usa óleo para Transformar piratita em composto de explosão menos inflamavel mas mais explosivo
|
||||
block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratita altamente inflamável
|
||||
block.melter.description = Aquece pedra em altas temperaturas para fazer slag.
|
||||
block.separator.description = Separa slag em seus minerais componentes, oferece o resultado refriado.
|
||||
block.spore-press.description = Comprimi pods de esporos em óleo.
|
||||
block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural.
|
||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||
block.incinerator.description = Se livra de itens em excesso ou liquidos.
|
||||
@@ -964,7 +1005,7 @@ block.overdrive-projector.description = Aumenta a velocidade de unidades proxima
|
||||
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
|
||||
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
||||
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel.
|
||||
block.titanium-conveyor.description = Bloco de transporte de item avancado. Move itens mais rapidos que esteiras padrões.
|
||||
block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
|
||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||
@@ -992,16 +1033,16 @@ block.combustion-generator.description = Gera poder usando combustivel ou oleo.
|
||||
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
|
||||
block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
|
||||
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito mais energia que o reator de torio.
|
||||
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito menos energia que o reator de torio.
|
||||
block.solar-panel.description = Gera pequenas quantidades de energia do sol.
|
||||
block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
|
||||
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
|
||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||
block.mechanical-drill.description = Uma mineradoura barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
|
||||
block.pneumatic-drill.description = Uma mineradora improvisada que é mais rapida e capaz de processar mateirais mais duros usando a pressao do ar
|
||||
block.mechanical-drill.description = Uma broca barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
|
||||
block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar
|
||||
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
|
||||
block.blast-drill.description = A melhor mineradora. Requer muita energia.
|
||||
block.water-extractor.description = Extrai agua do chão. Use quando não tive nenhum lago proximo
|
||||
block.water-extractor.description = Extrai água do chão. Use quando não tive nenhum lago proximo
|
||||
block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
|
||||
block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto
|
||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||
|
||||
@@ -16,13 +16,11 @@ screenshot.invalid = Карта слишком большая, возможно,
|
||||
gameover = Игра окончена
|
||||
gameover.pvp = [accent]{0}[] команда победила!
|
||||
highscore = [accent]Новый рекорд!
|
||||
|
||||
load.sound = Звуки
|
||||
load.map = Карты
|
||||
load.image = Изображения
|
||||
load.content = Содержимое
|
||||
load.system = Система
|
||||
|
||||
stat.wave = Волн отражено:[accent] {0}
|
||||
stat.enemiesDestroyed = Врагов уничтожено:[accent] {0}
|
||||
stat.built = Строений построено:[accent] {0}
|
||||
@@ -30,7 +28,6 @@ stat.destroyed = Строений уничтожено:[accent] {0}
|
||||
stat.deconstructed = Строений деконструировано:[accent] {0}
|
||||
stat.delivered = Ресурсов запущено:
|
||||
stat.rank = Финальный счёт: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Запущенные предметы
|
||||
map.delete = Вы действительно хотите удалить карту «[accent]{0}[]»?
|
||||
level.highscore = Рекорд: [accent]{0}
|
||||
@@ -63,7 +60,6 @@ uploadingcontent = Выгрузка содержимого
|
||||
uploadingpreviewfile = Выгрузка файла предпросмотра
|
||||
committingchanges = Внесение изменений
|
||||
done = Готово
|
||||
|
||||
about.button = Об игре
|
||||
name = Имя:
|
||||
noname = Для начала, придумайте[accent] себе имя[].
|
||||
@@ -295,7 +291,6 @@ editor.overwrite = [accent]Внимание! \nЭто перезапишет у
|
||||
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||
editor.exists = Карта с таким именем уже существует.
|
||||
editor.selectmap = Выберите карту для загрузки:
|
||||
|
||||
toolmode.replace = Заменить
|
||||
toolmode.replace.description = Рисует только\nна сплошных блоках.
|
||||
toolmode.replaceall = Заменить всё
|
||||
@@ -310,7 +305,6 @@ toolmode.fillteams = Изменить команду блоков
|
||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||
toolmode.drawteams = Изменить команду блока
|
||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||
|
||||
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
|
||||
filter.distort = Искажение
|
||||
filter.noise = Шум
|
||||
@@ -342,7 +336,6 @@ filter.option.floor2 = Вторая поверхность
|
||||
filter.option.threshold2 = Вторичный предельный порог
|
||||
filter.option.radius = Радиус
|
||||
filter.option.percentile = Процентиль
|
||||
|
||||
width = Ширина:
|
||||
height = Высота:
|
||||
menu = Меню
|
||||
@@ -360,7 +353,6 @@ tutorial.retake = Перепройти обучение
|
||||
editor = Редактор
|
||||
mapeditor = Редактор карт
|
||||
donate = Пожертво\nвать
|
||||
|
||||
abandon = Покинуть
|
||||
abandon.text = Эта зона и все её ресурсы будут отданы противнику.
|
||||
locked = Заблокировано
|
||||
@@ -380,14 +372,13 @@ configure.locked = [lightgray]Возможность разблокировки
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = Зона «[lightgray]{0}» теперь разблокирована.
|
||||
zone.requirement.complete = Вы достигли {0}-ой волны,\nУсловия для зоны «{1}» выполнены.
|
||||
zone.config.complete = Вы достигли {0}-ой волны,\Возможность выгрузки ресурсов теперь разблокирована.
|
||||
zone.config.complete = Вы достигли {0}-ой волны,Возможность выгрузки ресурсов теперь разблокирована.
|
||||
zone.resources = [lightgray]Обнаруженные ресурсы:
|
||||
zone.objective = [lightgray]Цель: [accent]{0}
|
||||
zone.objective.survival = Выжить
|
||||
zone.objective.attack = Уничтожить вражеское ядро
|
||||
add = Добавить…
|
||||
boss.health = Здоровье босса
|
||||
|
||||
connectfail = [crimson]Ошибка подключения:\n\n[accent]{0}
|
||||
error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно?
|
||||
error.invalidaddress = Некорректный адрес.
|
||||
@@ -398,7 +389,6 @@ error.mapnotfound = Файл карты не найден!
|
||||
error.io = Сетевая ошибка ввода-вывода.
|
||||
error.any = Неизвестная сетевая ошибка.
|
||||
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
||||
|
||||
zone.groundZero.name = Отправная точка
|
||||
zone.desertWastes.name = Покинутые пустоши
|
||||
zone.craters.name = Кратеры
|
||||
@@ -413,7 +403,6 @@ zone.saltFlats.name = Соляные равнины
|
||||
zone.impact0078.name = Воздействие 0078
|
||||
zone.crags.name = Скалы
|
||||
zone.fungalPass.name = Грибной перевал
|
||||
|
||||
zone.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||
zone.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
||||
zone.desertWastes.description = Эти пустоши огромны, непредсказуемы и пронизаны заброшенными секторальными структурами.\nВ регионе представлен уголь. Сожгите его для энергии, или синтезируйте в графит.\n\n[lightgray]Место посадки здесь может не быть гарантировано.
|
||||
@@ -428,7 +417,6 @@ zone.nuclearComplex.description = Бывший завод по производ
|
||||
zone.fungalPass.description = Переходная область между высокими горами и более низкими, покрытыми спорами землями. Здесь расположена небольшая разведывательная база противника.\nУничтожьте ее.\nИспользуйте единицы «Кинжал» и «Камикадзе». Достаньте до обоих ядер.
|
||||
zone.impact0078.description = <вставить описание здесь>
|
||||
zone.crags.description = <вставить описание здесь>
|
||||
|
||||
settings.language = Язык
|
||||
settings.data = Игровые данные
|
||||
settings.reset = Сбросить по умолчанию
|
||||
@@ -483,13 +471,12 @@ blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.ammo = Боеприпасы
|
||||
|
||||
bar.drilltierreq = Требуется лучший бур
|
||||
bar.drillspeed = Скорость бурения: {0}/s
|
||||
bar.efficiency = Эффективность: {0}%
|
||||
bar.powerbalance = Энергия: {0}/с
|
||||
bar.poweramount = Энергия: {0}
|
||||
bar.powerstored = Накоплено: {0}/{1}
|
||||
bar.poweramount = Энергия: {0}
|
||||
bar.poweroutput = Выход энергии: {0}
|
||||
bar.items = Предметы: {0}
|
||||
bar.capacity = Вместимость: {0}
|
||||
@@ -498,7 +485,6 @@ bar.heat = Нагрев
|
||||
bar.power = Энергия
|
||||
bar.progress = Прогресс строительства
|
||||
bar.spawned = Боев. ед.: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] урона
|
||||
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
@@ -510,7 +496,6 @@ bullet.freezing = [stat]замораживающий
|
||||
bullet.tarred = [stat]горючий
|
||||
bullet.multiplier = [stat]{0}[lightgray]x количество боеприпасов
|
||||
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.powersecond = единиц энергии/секунду
|
||||
unit.liquidsecond = жидкостных единиц/секунду
|
||||
@@ -624,7 +609,6 @@ mode.pvp.description = Боритесь против других игроков
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Уничтожьте вражескую базу. Никаких волн.\n[gray]Для игры требуется красное ядро на карте.
|
||||
mode.custom = Пользовательские правила
|
||||
|
||||
rules.infiniteresources = Бесконечные ресурсы (Игрок)
|
||||
rules.wavetimer = Интервал волн
|
||||
rules.waves = Волны
|
||||
@@ -651,7 +635,6 @@ rules.title.resourcesbuilding = Ресурсы & строительство
|
||||
rules.title.player = Игроки
|
||||
rules.title.enemy = Враги
|
||||
rules.title.unit = Боев. ед.
|
||||
|
||||
content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
content.unit.name = Боевые единицы
|
||||
@@ -713,7 +696,6 @@ mech.buildspeed = [lightgray]Скорость строительства: {0}%
|
||||
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
|
||||
liquid.viscosity = [lightgray]Вязкость: {0}
|
||||
liquid.temperature = [lightgray]Температура: {0}
|
||||
|
||||
block.sand-boulder.name = Песчаный валун
|
||||
block.grass.name = Трава
|
||||
block.salt.name = Соль
|
||||
@@ -862,7 +844,7 @@ block.solar-panel.name = Солнечная панель
|
||||
block.solar-panel-large.name = Большая солнечная панель
|
||||
block.oil-extractor.name = Нефтяная вышка
|
||||
block.command-center.name = Командный центр
|
||||
block.draug-factory.name = Завод добывающих дронов «Драугр»
|
||||
block.draug-factory.name = Завод добывающих дронов «Драугр»
|
||||
block.spirit-factory.name = Завод ремонтных дронов «Дух»
|
||||
block.phantom-factory.name = Завод строительных дронов «Фантом»
|
||||
block.wraith-factory.name = Завод истребителей «Призрак»
|
||||
@@ -944,7 +926,6 @@ tutorial.deposit = Положить предметы в блоки можно п
|
||||
tutorial.waves = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн.[accent] Нажмите левую кнопку мыши[], чтобы выстрелить.\nПостройте больше турелей и буров. Добудьте больше меди.
|
||||
tutorial.waves.mobile = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Ваш мех будет автоматически атаковать противника.\nПостройте больше турелей и буров. Добудьте больше меди.
|
||||
tutorial.launch = Когда Вы достигаете некоторых волн, Вы можете осуществить[accent] запуск ядра[], оставив базу и[accent] перенести ресурсы из ядра.[]\nЭти ресурсы могут быть использованы для изучения новых технологий.\n\n[accent]Нажмите кнопку запуска.
|
||||
|
||||
item.copper.description = Самый основной строительный материал. Широко используется во всех типах блоков.
|
||||
item.lead.description = Основной стартовый материал. Широко используется в электронике и блоках для транспортировки жидкостей.
|
||||
item.metaglass.description = Сверхпрочный сплав стекла. Широко используется для распределения и хранения жидкости.
|
||||
|
||||
@@ -48,9 +48,18 @@ minimap = Minikarta
|
||||
close = Stäng
|
||||
website = Website
|
||||
quit = Avsulta
|
||||
save.quit = Save & Quit
|
||||
maps = Kartor
|
||||
maps.browse = Browse Maps
|
||||
continue = Fortsätt
|
||||
maps.none = [lightgray]No maps found!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = Om
|
||||
name = Namn:
|
||||
noname = Välj ett[accent] namn[] först.
|
||||
@@ -65,12 +74,14 @@ players = {0} spelare online
|
||||
players.single = {0} spelare online
|
||||
server.closing = [accent]Stänger server...
|
||||
server.kicked.kick = You have been kicked from the server!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Server stängd.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Outdated client! Uppdatera ditt spel!
|
||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||
server.kicked.banned = Du är bannad från servern.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||
server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
|
||||
server.kicked.nameEmpty = Ditt namn är ogiltigt.
|
||||
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Multiplayer Game
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]Öppnar server...
|
||||
hosts.refresh = Refresh
|
||||
hosts.discovering = Discovering LAN games
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Refreshing server
|
||||
hosts.none = [lightgray]No local games found!
|
||||
host.invalid = [scarlet]Can't connect to host.
|
||||
@@ -109,13 +122,18 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
joingame.title = Join Game
|
||||
joingame.ip = Adress:
|
||||
disconnect = Disconnected.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Ansluter...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Port:
|
||||
@@ -141,6 +159,7 @@ save.rename = Byt namn
|
||||
save.rename.text = Nytt namn:
|
||||
selectslot = Select a save.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <tom>
|
||||
on = På
|
||||
@@ -148,12 +167,13 @@ off = Av
|
||||
save.autosave = Autospara: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Våg {0}
|
||||
save.difficulty = Difficulty: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Speltid: {0}
|
||||
warning = Varning.
|
||||
confirm = Confirm
|
||||
delete = Radera
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Öppna
|
||||
customize = Customize Rules
|
||||
@@ -190,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Pensel
|
||||
editor.openin = Öppna I Redigeraren
|
||||
editor.oregen = Malmgenerering
|
||||
@@ -197,11 +222,14 @@ editor.oregen.info = Malmgenerering:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Skapare:
|
||||
editor.description = Beskrivning:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Vågor:
|
||||
editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Vågor
|
||||
waves.remove = Ta bort
|
||||
waves.never = <aldrig>
|
||||
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Vågor kopierade.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Redigera...
|
||||
editor.name = Namn:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||
editor.update = Uppdatera
|
||||
@@ -259,6 +289,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Kartnamn:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
toolmode.replace = Byt ut
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Skott
|
||||
blocks.reload = Shots/Second
|
||||
@@ -442,9 +475,11 @@ bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Effektivitet: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Föremål: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Vätska
|
||||
bar.heat = Hetta
|
||||
bar.power = Power
|
||||
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Begränsade FPS
|
||||
setting.fpscap.none = Inga
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = Ljudeffektvolym
|
||||
setting.mutesound.name = Stäng Av Ljudeffekter
|
||||
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chattgenomskinlighet
|
||||
setting.playerchat.name = Visa Chatt
|
||||
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
||||
@@ -530,8 +567,8 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
@@ -747,10 +784,13 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Korsning
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorterare
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||
|
||||
@@ -48,9 +48,18 @@ minimap = Minimap
|
||||
close = Kapat
|
||||
website = Website
|
||||
quit = Cik
|
||||
save.quit = Save & Quit
|
||||
maps = Haritalar
|
||||
maps.browse = Browse Maps
|
||||
continue = Devam et
|
||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = Hakkinda
|
||||
name = isim:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
@@ -65,12 +74,14 @@ players = {0} oyuncu cevrimici
|
||||
players.single = {0} oyuncu cevrimici
|
||||
server.closing = [accent]Oyun kapaniyor.
|
||||
server.kicked.kick = Oyundan cikarildin
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Oyun kapandi
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
||||
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
||||
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
||||
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
||||
server.kicked.nameEmpty = ismin gecerli degil.
|
||||
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||
hostserver = Oyun ac
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Oyun ac
|
||||
hosting = [accent]Oyun aciliyor
|
||||
hosts.refresh = Yenile
|
||||
hosts.discovering = internet oyunu araniyor
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = liste yenileniyor
|
||||
hosts.none = [lightgray]internet oyunu bulunamadi!
|
||||
host.invalid = [scarlet]Oyuna baglanilamadi.
|
||||
@@ -109,13 +122,18 @@ server.version = [lightgray]Versiyon: {0}
|
||||
server.custombuild = [yellow]ozel yapi
|
||||
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
||||
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
||||
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
||||
joingame.title = Oyuna katil
|
||||
joingame.ip = Link:
|
||||
disconnect = Cikildi
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Oyunun geri yuklenemedi!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Baglaniliyor
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Link:
|
||||
@@ -141,6 +159,7 @@ save.rename = Yeniden adlandir
|
||||
save.rename.text = Yeni isim:
|
||||
selectslot = Kayitli bir dosya sec.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
||||
empty = <empty>
|
||||
on = Acik
|
||||
@@ -148,12 +167,13 @@ off = Kapali
|
||||
save.autosave = Otomatik kayit: {0}
|
||||
save.map = Harita: {0}
|
||||
save.wave = Dalga {0}
|
||||
save.difficulty = Zorluk: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = En sonki kayit: {0}
|
||||
save.playtime = Oyun Zamani!: {0}
|
||||
warning = Warning.
|
||||
confirm = Onayla
|
||||
delete = Sil
|
||||
view.workshop = View In Workshop
|
||||
ok = Tamam
|
||||
open = Ac
|
||||
customize = Customize
|
||||
@@ -190,6 +210,11 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Firca
|
||||
editor.openin = Editorde ac
|
||||
editor.oregen = Maden Yaratilma hizi
|
||||
@@ -197,11 +222,14 @@ editor.oregen.info = Maden Yaratilmasi:
|
||||
editor.mapinfo = Harita bilgisi:
|
||||
editor.author = Yapimci:
|
||||
editor.description = Yorum:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@@ -218,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = isim:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -227,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
@@ -259,6 +289,7 @@ editor.resizemap = Haritanin boyutunu degistir
|
||||
editor.mapname = Harita ismi:
|
||||
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Yukleyecek bir harita sec:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
@@ -434,6 +466,7 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Can
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Yok
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = Ses seviyesi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
@@ -530,8 +567,8 @@ category.general.name = General
|
||||
category.view.name = Goster
|
||||
category.multiplayer.name = Cok oyunculu
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Bir tusa bas...
|
||||
@@ -747,10 +784,13 @@ block.hail.name = yagdirici
|
||||
block.lancer.name = Lazer topu
|
||||
block.conveyor.name = konvenyor
|
||||
block.titanium-conveyor.name = Titanyum konvenyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = ayirici
|
||||
block.router.name = dagitici
|
||||
block.distributor.name = yayici
|
||||
block.sorter.name = secici
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Kapali dagatici
|
||||
block.silicon-smelter.name = Silikon eritici
|
||||
block.phase-weaver.name = Dokumaci
|
||||
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||
|
||||
@@ -48,6 +48,7 @@ minimap = Harita
|
||||
close = Kapat
|
||||
website = Website
|
||||
quit = Çık
|
||||
save.quit = Save & Quit
|
||||
maps = Haritalar
|
||||
maps.browse = Haritaları gör
|
||||
continue = Devam et
|
||||
@@ -59,7 +60,6 @@ uploadingcontent = İçerik Yükleniyor
|
||||
uploadingpreviewfile = Önizleme Dosyası Yükleniyor
|
||||
committingchanges = Değişiklikler Uygulanıyor
|
||||
done = Bittti
|
||||
|
||||
about.button = Hakkında
|
||||
name = İsim:
|
||||
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
||||
@@ -73,8 +73,8 @@ researched = [lightgray]{0} Araştırıldı.
|
||||
players = {0} çevrimiçi oyuncu
|
||||
players.single = {0} çevrimiçi oyuncu
|
||||
server.closing = [accent]Sunucu kapatılıyor...
|
||||
server.kicked.whitelist = Beyaz listede değilsin.
|
||||
server.kicked.kick = Sunucudan atıldın!
|
||||
server.kicked.whitelist = Beyaz listede değilsin.
|
||||
server.kicked.serverClose = Sunucu kapandı.
|
||||
server.kicked.vote = Oylama ile atıldın. Görüşürüz.
|
||||
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
|
||||
@@ -92,11 +92,13 @@ server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[acce
|
||||
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
||||
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
||||
hostserver = Çok Oyunculu Oyun Aç
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Oyun\nKur
|
||||
host = Kur
|
||||
hosting = [accent]Sunucu açılıyor...
|
||||
hosts.refresh = Yenile
|
||||
hosts.discovering = Yerel ağ oyunu aranıyor
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Sunucu yenileniyor
|
||||
hosts.none = [lightgray]Yerel oyun bulunamadı!
|
||||
host.invalid = [scarlet]Kurucuya bağlanılamıyor.
|
||||
@@ -119,6 +121,8 @@ server.outdated.client = [crimson]Güncel Olmayan Sürüm![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Özel Sürüm
|
||||
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?confirmkick = Bu kullanıcıyı atmak istediğine emin misin?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Bu kullanıcının yasağını kaldırmak istediğine emin misin?
|
||||
confirmadmin = Bu kullanıcıyı bir yönetici yapmak istediğine emin misin?
|
||||
confirmunadmin = Bu kullanıcının yönetici yetkilerini almak istediğine istediğine emin misin?
|
||||
@@ -129,6 +133,7 @@ disconnect.error = Bağlantı hatası.
|
||||
disconnect.closed = Bağlantı kapatıldı.
|
||||
disconnect.timeout = Zaman aşımı.
|
||||
disconnect.data = Dünya verisi yüklenemedi!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Bağlanılıyor...
|
||||
connecting.data = [accent]Dünya verisi yükleniyor...
|
||||
server.port = Port:
|
||||
@@ -154,6 +159,7 @@ save.rename = Yeniden isimlendir
|
||||
save.rename.text = Yeni isim:
|
||||
selectslot = Bir kayıt seçin.
|
||||
slot = [accent]Slot {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Kayıt dosyası bozuk veya geçersiz!\nEğer oyununuzu kısa süre öce güncellediyseniz bu, kayıt formatındaki bir değişiklik. Bir hata [scarlet]değil[].
|
||||
empty = <boş>
|
||||
on = Aç
|
||||
@@ -162,12 +168,12 @@ save.autosave = Otomatk kayıt: {0}
|
||||
save.map = Harita: {0}
|
||||
save.wave = Dalga {0}
|
||||
save.mode = Oyun modu: {0}
|
||||
save.difficulty = Zorluk: {0}
|
||||
save.date = Son Kayıt: {0}
|
||||
save.playtime = Oynama süresi: {0}
|
||||
warning = Uyarı.
|
||||
confirm = Doğrula
|
||||
delete = Sil
|
||||
view.workshop = View In Workshop
|
||||
ok = OK
|
||||
open = Aç
|
||||
customize = Kuralları Özelleştir
|
||||
@@ -204,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -211,11 +222,14 @@ editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@@ -232,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -241,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||
editor.update = Update
|
||||
@@ -273,6 +289,7 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -352,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
@@ -448,6 +466,7 @@ blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
@@ -456,9 +475,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
@@ -503,6 +524,7 @@ setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -533,6 +555,7 @@ setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
@@ -544,8 +567,8 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
@@ -761,10 +784,13 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
@@ -939,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||
|
||||
@@ -16,13 +16,11 @@ screenshot.invalid = Мапа занадто велика, тому, мабут
|
||||
gameover = Гра завершена
|
||||
gameover.pvp = [accent] {0}[] команда перемогла!
|
||||
highscore = [YELLOW]Новий рекорд!
|
||||
|
||||
load.sound = Звуки
|
||||
load.map = Мапи
|
||||
load.image = Зображення
|
||||
load.content = Зміст
|
||||
load.system = Система
|
||||
|
||||
stat.wave = Хвиль відбито:[accent] {0}
|
||||
stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
|
||||
stat.built = Будівель збудувано:[accent] {0}
|
||||
@@ -30,7 +28,6 @@ stat.destroyed = Будівель знищено:[accent] {0}
|
||||
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
||||
stat.delivered = Ресурсів запущено:
|
||||
stat.rank = Фінальний рахунок: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Запущені предмети
|
||||
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
|
||||
level.highscore = Рекорд: [accent]{0}
|
||||
@@ -51,6 +48,7 @@ minimap = Мінімапа
|
||||
close = Закрити
|
||||
website = Веб-сайт
|
||||
quit = Вихід
|
||||
save.quit = Save & Quit
|
||||
maps = Мапи
|
||||
maps.browse = Перегляд мап
|
||||
continue = Продовжити
|
||||
@@ -62,7 +60,6 @@ uploadingcontent = Вивантаження вмісту
|
||||
uploadingpreviewfile = Вивантаження файлу передперегляду
|
||||
committingchanges = Здійснення змін
|
||||
done = Зроблено
|
||||
|
||||
about.button = Про гру
|
||||
name = Ім’я:
|
||||
noname = Спочатку придумайте[accent] собі ім’я[].
|
||||
@@ -101,6 +98,7 @@ host = Сервер
|
||||
hosting = [accent]Відкриття сервера…
|
||||
hosts.refresh = Оновити
|
||||
hosts.discovering = Пошук локальних ігор
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = Оновлення сервера
|
||||
hosts.none = [lightgray]Локальних ігр не знайдено
|
||||
host.invalid = [scarlet]Не вдалося підключитися до сервера.
|
||||
@@ -124,12 +122,16 @@ server.version = [lightgray]Версія: {0}
|
||||
server.custombuild = [yellow]Користувацька збірка
|
||||
confirmban = Ви дійсно хочете заблокувати цього гравця?
|
||||
confirmkick = Ви дійсно хочете викинути цього гравця?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Ви дійсно хочете розблокувати цього гравця?
|
||||
confirmadmin = Ви дійсно хочете зробити цього гравця адміністратором?
|
||||
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з цього гравця?
|
||||
joingame.title = Приєднатися до гри
|
||||
joingame.ip = IP:
|
||||
disconnect = Відключено.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Не вдалося завантажити дані світу!
|
||||
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
|
||||
connecting = [accent]Підключення…
|
||||
@@ -157,6 +159,7 @@ save.rename = Перейменувати
|
||||
save.rename.text = Нова назва:
|
||||
selectslot = Виберіть збереження.
|
||||
slot = [accent]Слот {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]Збережений файл пошкоджено або недійсний! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою.
|
||||
empty = <Порожньо>
|
||||
on = Увімкнено
|
||||
@@ -164,7 +167,7 @@ off = Вимкнено
|
||||
save.autosave = Автозбереження: {0}
|
||||
save.map = Мапа: {0}
|
||||
save.wave = Хвиля {0}
|
||||
save.difficulty = Складність: {0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = Останнє збереження
|
||||
save.playtime = Час гри: {0}
|
||||
warning = Попередження
|
||||
@@ -210,6 +213,8 @@ map.invalid = Помилка завантаження мапи: пошкодже
|
||||
map.publish.error = Помилка при опублікуванні мапи: {0}
|
||||
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
|
||||
eula = Ліцензійна угода
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = Пензлик
|
||||
editor.openin = Відкрити в редакторі
|
||||
editor.oregen = Генерація руд
|
||||
@@ -217,6 +222,7 @@ editor.oregen.info = Генерація руд:
|
||||
editor.mapinfo = Інформація про мапу
|
||||
editor.author = Автор:
|
||||
editor.description = Опис:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Хвилі:
|
||||
editor.rules = Правила:
|
||||
editor.generation = Генерація:
|
||||
@@ -240,6 +246,7 @@ waves.invalid = Недійсні хвилі у буфері обміну.
|
||||
waves.copied = Хвилі скопійовані.
|
||||
waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
|
||||
editor.default = [lightgray]<За замовчуванням>
|
||||
details = Details...
|
||||
edit = Редагувати…
|
||||
editor.name = Назва:
|
||||
editor.spawn = Створити бойову одиницю
|
||||
@@ -249,6 +256,7 @@ editor.errorload = Помилка завантаження зображення:
|
||||
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
||||
editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі.
|
||||
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується.
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = Цей файл мапи недійсний або пошкоджений.
|
||||
editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження?
|
||||
editor.update = Оновити
|
||||
@@ -281,6 +289,7 @@ editor.resizemap = Змінити розмір мапи
|
||||
editor.mapname = Назва мапи:
|
||||
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
|
||||
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Виберіть мапу для завантаження:
|
||||
toolmode.replace = Замінити
|
||||
toolmode.replace.description = Малює тільки\nна суцільних блоках.
|
||||
@@ -360,6 +369,7 @@ launch.skip.confirm = Якщо Ви пропустите зараз, Ви не
|
||||
uncover = Розкрити
|
||||
configure = Вивантажити конфігурацію
|
||||
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
||||
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
|
||||
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована.
|
||||
@@ -456,6 +466,7 @@ blocks.boosteffect = Прискорювальний ефект
|
||||
blocks.maxunits = Максимальна кількість активних одиниць
|
||||
blocks.health = Здоров’я
|
||||
blocks.buildtime = Час будівництва
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
blocks.reload = Постріли/секунду
|
||||
@@ -464,6 +475,7 @@ bar.drilltierreq = Потребується кращий бур
|
||||
bar.drillspeed = Швидкість буріння: {0}/с
|
||||
bar.efficiency = Ефективність: {0}%
|
||||
bar.powerbalance = Енергія: {0}/с
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Енергія: {0}
|
||||
bar.poweroutput = Вихідна енергія: {0}
|
||||
bar.items = Предмети: {0}
|
||||
@@ -512,6 +524,7 @@ setting.antialias.name = Згладжування[lightgray] (потребує
|
||||
setting.indicators.name = Показувати у сторону ворогів та союзників
|
||||
setting.autotarget.name = Авто-стрільба
|
||||
setting.keyboard.name = Миш+Керування з клавіатури
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Максимальний FPS
|
||||
setting.fpscap.none = Необмежений
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -542,6 +555,7 @@ setting.sfxvol.name = Гучність звукових ефектів
|
||||
setting.mutesound.name = Заглушити звук
|
||||
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
||||
setting.savecreate.name = Автоматичне створення збережень
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Непрозорість чату
|
||||
setting.playerchat.name = Відображати хмару чата над гравцями
|
||||
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
|
||||
@@ -553,8 +567,8 @@ category.general.name = Основне
|
||||
category.view.name = Перегляд
|
||||
category.multiplayer.name = Мережева гра
|
||||
command.attack = Атакувати
|
||||
command.rally = Rally
|
||||
command.retreat = Відступити
|
||||
command.patrol = Патрулювати
|
||||
keybind.gridMode.name = Вибрати блок
|
||||
keybind.gridModeShift.name = Вибрати категорію
|
||||
keybind.press = Натисніть клавішу…
|
||||
@@ -682,8 +696,6 @@ mech.buildspeed = [lightgray]Швидкість будування: {0}%
|
||||
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
||||
liquid.viscosity = [lightgray]В’язкість: {0}
|
||||
liquid.temperature = [lightgray]Температура: {0}
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Трава
|
||||
block.sand-boulder.name = Пісочний валун
|
||||
block.grass.name = Трава
|
||||
block.salt.name = Сіль
|
||||
@@ -772,10 +784,13 @@ block.hail.name = Град
|
||||
block.lancer.name = Списоносець
|
||||
block.conveyor.name = Конвеєр
|
||||
block.titanium-conveyor.name = Титановий конвеєр
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Перехрестя
|
||||
block.router.name = Маршрутизатор
|
||||
block.distributor.name = Розподілювач
|
||||
block.sorter.name = Сортувальник
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = Надмірний затвор
|
||||
block.silicon-smelter.name = Кремнієвий плавильний завод
|
||||
block.phase-weaver.name = Фазовий ткач
|
||||
@@ -950,6 +965,7 @@ unit.eruptor.description = Важкий мех, призначеней для з
|
||||
unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори.
|
||||
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру.
|
||||
unit.revenant.description = Важкий ракетний масив.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
|
||||
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля.
|
||||
block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній.
|
||||
|
||||
@@ -16,13 +16,11 @@ screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
||||
gameover = 你的核心被摧毁了!
|
||||
gameover.pvp = [accent] {0}[]队获胜!
|
||||
highscore = [accent]新纪录!
|
||||
|
||||
load.sound = 音乐加载中
|
||||
load.map = 地图加载中
|
||||
load.image = 图片加载中
|
||||
load.content = 内容加载中
|
||||
load.system = 系统加载中
|
||||
|
||||
stat.wave = 战胜的波数:[accent]{0}
|
||||
stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
|
||||
stat.built = 建造的建筑:[accent]{0}
|
||||
@@ -30,7 +28,6 @@ stat.destroyed = 摧毁的建筑:[accent]{0}
|
||||
stat.deconstructed = 拆除的建筑:[accent]{0}
|
||||
stat.delivered = 发射的资源:
|
||||
stat.rank = 最终等级:[accent]{0}
|
||||
|
||||
launcheditems = [accent]发射的资源
|
||||
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||
level.highscore = 最高分:[accent]{0}
|
||||
@@ -51,6 +48,7 @@ minimap = 小地图
|
||||
close = 关闭
|
||||
website = 官网
|
||||
quit = 退出
|
||||
save.quit = Save & Quit
|
||||
maps = 地图
|
||||
maps.browse = 浏览地图
|
||||
continue = 继续
|
||||
@@ -62,7 +60,6 @@ uploadingcontent = 正在上传内容
|
||||
uploadingpreviewfile = 正在上传预览文件
|
||||
committingchanges = 提交更改
|
||||
done = 已完成
|
||||
|
||||
about.button = 关于
|
||||
name = 名字:
|
||||
noname = 先取一个[accent]玩家名[]。
|
||||
@@ -162,6 +159,7 @@ save.rename = 重命名
|
||||
save.rename.text = 新名称:
|
||||
selectslot = 选择一个存档。
|
||||
slot = [accent]存档位 {0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
||||
empty = < 空 >
|
||||
on = 开
|
||||
@@ -170,7 +168,6 @@ save.autosave = 自动保存:{0}
|
||||
save.map = 地图:{0}
|
||||
save.wave = 波次:{0}
|
||||
save.mode = 模式:{0}
|
||||
save.difficulty = 难度:{0}
|
||||
save.date = 最后保存:{0}
|
||||
save.playtime = 游戏时间:{0}
|
||||
warning = 警告!
|
||||
@@ -294,7 +291,6 @@ editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图
|
||||
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
|
||||
editor.exists = 已经存在同名地图。
|
||||
editor.selectmap = 选择一个地图加载:
|
||||
|
||||
toolmode.replace = 替换
|
||||
toolmode.replace.description = 仅在实心块上绘制。
|
||||
toolmode.replaceall = 全部替换
|
||||
@@ -309,7 +305,6 @@ toolmode.fillteams = 填充团队
|
||||
toolmode.fillteams.description = 填充团队而不是方块。
|
||||
toolmode.drawteams = 绘制团队
|
||||
toolmode.drawteams.description = 绘制团队而不是方块。
|
||||
|
||||
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
|
||||
filter.distort = 扭曲程度
|
||||
filter.noise = 波动程度
|
||||
@@ -341,7 +336,6 @@ filter.option.floor2 = 二重地面
|
||||
filter.option.threshold2 = 二重阈值
|
||||
filter.option.radius = 半径大小
|
||||
filter.option.percentile = 百分比
|
||||
|
||||
width = 宽度:
|
||||
height = 高度:
|
||||
menu = 菜单
|
||||
@@ -359,7 +353,6 @@ tutorial.retake = 重新游玩教程
|
||||
editor = 编辑器
|
||||
mapeditor = 地图编辑器
|
||||
donate = 打赏
|
||||
|
||||
abandon = 放弃
|
||||
abandon.text = 这个区域及其资源会被敌人重置。
|
||||
locked = 已锁定
|
||||
@@ -386,7 +379,6 @@ zone.objective.survival = 生存
|
||||
zone.objective.attack = 摧毁敌方核心
|
||||
add = 添加……
|
||||
boss.health = BOSS 生命值
|
||||
|
||||
connectfail = [crimson]服务器连接失败:[accent]{0}
|
||||
error.unreachable = 服务器无法访问。
|
||||
error.invalidaddress = 地址无效。
|
||||
@@ -397,7 +389,6 @@ error.mapnotfound = 找不到地图文件!
|
||||
error.io = 网络 I/O 错误。
|
||||
error.any = 未知网络错误。
|
||||
error.bloom = 未能初始化特效。\n您的设备可能不支持它。
|
||||
|
||||
zone.groundZero.name = 零号地区
|
||||
zone.desertWastes.name = 荒芜沙漠
|
||||
zone.craters.name = 陨石带
|
||||
@@ -412,7 +403,6 @@ zone.saltFlats.name = 盐碱荒滩
|
||||
zone.impact0078.name = 0078号冲击
|
||||
zone.crags.name = 悬崖
|
||||
zone.fungalPass.name = 真菌通道
|
||||
|
||||
zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
|
||||
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
|
||||
zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在,燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
|
||||
@@ -427,7 +417,6 @@ zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废
|
||||
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
|
||||
zone.impact0078.description = <在此处插入说明>
|
||||
zone.crags.description = <在此处插入说明>
|
||||
|
||||
settings.language = 语言
|
||||
settings.data = 游戏数据
|
||||
settings.reset = 恢复默认
|
||||
@@ -482,7 +471,6 @@ blocks.inaccuracy = 误差
|
||||
blocks.shots = 每秒发射数
|
||||
blocks.reload = 重新装弹
|
||||
blocks.ammo = 子弹
|
||||
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.drillspeed = 挖掘速度:{0}/s
|
||||
bar.efficiency = 效率:{0}%
|
||||
@@ -497,7 +485,6 @@ bar.heat = 热量
|
||||
bar.power = 电力
|
||||
bar.progress = 制造进度
|
||||
bar.spawned = 单位数量:{0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||
bullet.incendiary = [stat] 燃烧
|
||||
@@ -509,7 +496,6 @@ bullet.freezing = [stat] 冰冻
|
||||
bullet.tarred = [stat] 减速
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 子弹数量
|
||||
bullet.reload = [stat]{0}[lightgray]x 装弹
|
||||
|
||||
unit.blocks = 方块
|
||||
unit.powersecond = 能量单位/秒
|
||||
unit.liquidsecond = 液体单位/秒
|
||||
@@ -581,8 +567,8 @@ category.general.name = 普通
|
||||
category.view.name = 查看
|
||||
category.multiplayer.name = 多人
|
||||
command.attack = 攻击
|
||||
command.rally = Rally
|
||||
command.retreat = 撤退
|
||||
command.patrol = 巡逻
|
||||
keybind.gridMode.name = 选择块
|
||||
keybind.gridModeShift.name = 选择类别
|
||||
keybind.press = 按一下键……
|
||||
@@ -623,7 +609,6 @@ mode.pvp.description = 和本地玩家对战。
|
||||
mode.attack.name = 攻击
|
||||
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。
|
||||
mode.custom = 自定义模式
|
||||
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
@@ -650,7 +635,6 @@ rules.title.resourcesbuilding = 资源和建造
|
||||
rules.title.player = 玩家
|
||||
rules.title.enemy = 敌人
|
||||
rules.title.unit = 单位
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
@@ -712,7 +696,6 @@ mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
|
||||
block.sand-boulder.name = 沙砂巨石
|
||||
block.grass.name = 草地
|
||||
block.salt.name = 盐碱地
|
||||
@@ -736,6 +719,9 @@ block.scrap-wall-large.name = 大型废墙
|
||||
block.scrap-wall-huge.name = 巨型废墙
|
||||
block.scrap-wall-gigantic.name = 超巨型废墙
|
||||
block.thruster.name = 助力器
|
||||
block.kiln.name = 熔炉
|
||||
block.graphite-press.name = 石墨压缩机
|
||||
block.multi-press.name = 多重压缩机
|
||||
block.constructing = {0}\n[LIGHT_GRAY](建造中)
|
||||
block.spawn.name = 敌人出生点
|
||||
block.core-shard.name = 小型核心
|
||||
@@ -781,27 +767,6 @@ block.ignarock.name = 伊格纳石头
|
||||
block.hotrock.name = 热石头
|
||||
block.magmarock.name = 岩浆石头
|
||||
block.cliffs.name = 悬崖
|
||||
block.duo.name = 双管炮
|
||||
block.scorch.name = 火焰炮
|
||||
block.scatter.name = 分裂炮
|
||||
block.arc.name = 电弧
|
||||
block.hail.name = 冰雹炮
|
||||
block.lancer.name = 蓝瑟炮
|
||||
block.wave.name = 波浪
|
||||
block.swarmer.name = 蜂群
|
||||
block.salvo.name = 齐射炮
|
||||
block.ripple.name = 浪涌
|
||||
block.cyclone.name = 气旋炮
|
||||
block.fuse.name = 融合炮
|
||||
block.spectre.name = 幽灵
|
||||
block.meltdown.name = 熔毁
|
||||
block.mechanical-drill.name = 机械钻头
|
||||
block.pneumatic-drill.name = 气动钻头
|
||||
block.laser-drill.name = 激光钻头
|
||||
block.blast-drill.name = 爆破钻头
|
||||
block.water-extractor.name = 抽水机
|
||||
block.cultivator.name = 培养机
|
||||
block.oil-extractor.name = 石油钻井
|
||||
block.copper-wall.name = 铜墙
|
||||
block.copper-wall-large.name = 大型铜墙
|
||||
block.titanium-wall.name = 钛墙
|
||||
@@ -810,39 +775,32 @@ block.phase-wall.name = 相织布墙
|
||||
block.phase-wall-large.name = 大型相织布墙
|
||||
block.thorium-wall.name = 钍墙
|
||||
block.thorium-wall-large.name = 大型钍墙
|
||||
block.surge-wall.name = 波动墙
|
||||
block.surge-wall-large.name = 大型波动墙
|
||||
block.door.name = 门
|
||||
block.door-large.name = 大门
|
||||
block.duo.name = 双管炮
|
||||
block.scorch.name = 火焰炮
|
||||
block.scatter.name = 分裂炮
|
||||
block.hail.name = 冰雹炮
|
||||
block.lancer.name = 蓝瑟炮
|
||||
block.conveyor.name = 传送带
|
||||
block.titanium-conveyor.name = 钛传送带
|
||||
block.armored-conveyor.name = 装甲传送带
|
||||
block.armored-conveyor.description = 向钛传送带一样运物品,但有更好的装甲。除其他传送带,不接受任何边的输入。
|
||||
block.junction.name = 连接点
|
||||
block.router.name = 路由器
|
||||
block.distributor.name = 分配器
|
||||
block.sorter.name = 分类器
|
||||
block.message.name = 信息
|
||||
block.overflow-gate.name = 溢流门
|
||||
block.phase-conveyor.name = 相织布传送带桥
|
||||
block.bridge-conveyor.name = 传送带桥
|
||||
block.armored-conveyor.name = 装甲传送带
|
||||
block.armored-conveyor.description = 向钛传送带一样运物品,但有更好的装甲。除其他传送带,不接受任何边的输入。
|
||||
block.kiln.name = 熔炉
|
||||
block.graphite-press.name = 石墨压缩机
|
||||
block.multi-press.name = 多重压缩机
|
||||
block.mass-driver.name = 质量驱动器
|
||||
block.silicon-smelter.name = 硅冶炼厂
|
||||
block.phase-weaver.name = 相织布编织器
|
||||
block.pulverizer.name = 粉碎机
|
||||
block.cryofluidmixer.name = 冷冻液混合器
|
||||
block.melter.name = 熔炉
|
||||
block.incinerator.name = 焚化炉
|
||||
block.alloy-smelter.name = 合金冶炼厂
|
||||
block.spore-press.name = 孢子压缩机
|
||||
block.separator.name = 分离机
|
||||
block.coal-centrifuge.name = 煤炭离心机
|
||||
block.plastanium-compressor.name = 塑钢压缩机
|
||||
block.pyratite-mixer.name = 硫混合器
|
||||
block.blast-mixer.name = 爆炸混合器
|
||||
block.solar-panel.name = 太阳能电池
|
||||
block.power-node.name = 能量节点
|
||||
block.power-node-large.name = 大型能量节点
|
||||
block.surge-tower.name = 巨浪塔
|
||||
@@ -852,10 +810,11 @@ block.combustion-generator.name = 燃烧发电机
|
||||
block.turbine-generator.name = 涡轮发电机
|
||||
block.differential-generator.name = 差动发电机
|
||||
block.impact-reactor.name = 冲击反应堆
|
||||
block.solar-panel-large.name = 大型太阳能电池
|
||||
block.thorium-reactor.name = 钍反应堆
|
||||
block.thermal-generator.name = 热能发电机
|
||||
block.rtg-generator.name = RTG 发电机
|
||||
block.mechanical-drill.name = 机械钻头
|
||||
block.pneumatic-drill.name = 气动钻头
|
||||
block.laser-drill.name = 激光钻头
|
||||
block.water-extractor.name = 抽水机
|
||||
block.cultivator.name = 培养机
|
||||
block.dart-mech-pad.name = Dart 机甲平台
|
||||
block.delta-mech-pad.name = Delta 机甲平台
|
||||
block.javelin-ship-pad.name = Javelin 机甲平台
|
||||
@@ -863,24 +822,28 @@ block.trident-ship-pad.name = Trident 机甲平台
|
||||
block.glaive-ship-pad.name = Glaive 机甲平台
|
||||
block.omega-mech-pad.name = Omega 机甲平台
|
||||
block.tau-mech-pad.name = Tau 机甲平台
|
||||
block.pulse-conduit.name = 脉冲导管
|
||||
block.phase-conduit.name = 相织布导管桥
|
||||
block.liquid-router.name = 液体路由器
|
||||
block.liquid-tank.name = 储液罐
|
||||
block.liquid-junction.name = 液体连接点
|
||||
block.bridge-conduit.name = 导管桥
|
||||
block.conduit.name = 导管
|
||||
block.mechanical-pump.name = 机械泵
|
||||
block.rotary-pump.name = 回旋泵
|
||||
block.thermal-pump.name = 热能泵
|
||||
block.item-source.name = 物品源
|
||||
block.item-void.name = 物品黑洞
|
||||
block.liquid-source.name = 液体源
|
||||
block.power-void.name = 能源黑洞
|
||||
block.power-source.name = 无限能源
|
||||
block.unloader.name = 装卸器
|
||||
block.vault.name = 仓库
|
||||
block.wave.name = 波浪
|
||||
block.swarmer.name = 蜂群
|
||||
block.salvo.name = 齐射炮
|
||||
block.ripple.name = 浪涌
|
||||
block.phase-conveyor.name = 相织布传送带桥
|
||||
block.bridge-conveyor.name = 传送带桥
|
||||
block.plastanium-compressor.name = 塑钢压缩机
|
||||
block.pyratite-mixer.name = 硫混合器
|
||||
block.blast-mixer.name = 爆炸混合器
|
||||
block.solar-panel.name = 太阳能电池
|
||||
block.solar-panel-large.name = 大型太阳能电池
|
||||
block.oil-extractor.name = 石油钻井
|
||||
block.command-center.name = 指挥中心
|
||||
block.rally-point.name = 集合点
|
||||
block.rally-point.description = 用于地面单位集合的标志。需要指挥中心发出“集合”指令才可使用。
|
||||
block.draug-factory.name = 德鲁格采矿机工厂
|
||||
block.spirit-factory.name = 幽灵修理机工厂
|
||||
block.phantom-factory.name = 鬼怪建造机工厂
|
||||
@@ -892,14 +855,32 @@ block.titan-factory.name = 泰坦机甲工厂
|
||||
block.fortress-factory.name = 堡垒机甲工厂
|
||||
block.revenant-factory.name = 亡魂战机工厂
|
||||
block.repair-point.name = 维修点
|
||||
block.message.name = 信息
|
||||
block.pulse-conduit.name = 脉冲导管
|
||||
block.phase-conduit.name = 相织布导管桥
|
||||
block.liquid-router.name = 液体路由器
|
||||
block.liquid-tank.name = 储液罐
|
||||
block.liquid-junction.name = 液体连接点
|
||||
block.bridge-conduit.name = 导管桥
|
||||
block.rotary-pump.name = 回旋泵
|
||||
block.thorium-reactor.name = 钍反应堆
|
||||
block.mass-driver.name = 质量驱动器
|
||||
block.blast-drill.name = 爆破钻头
|
||||
block.thermal-pump.name = 热能泵
|
||||
block.thermal-generator.name = 热能发电机
|
||||
block.alloy-smelter.name = 合金冶炼厂
|
||||
block.mender.name = 修理者
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.unloader.name = 装卸器
|
||||
block.vault.name = 仓库
|
||||
block.surge-wall.name = 波动墙
|
||||
block.surge-wall-large.name = 大型波动墙
|
||||
block.cyclone.name = 气旋炮
|
||||
block.fuse.name = 融合炮
|
||||
block.shock-mine.name = 脉冲地雷
|
||||
block.overdrive-projector.name = 超速投影器
|
||||
block.force-projector.name = 力墙投影器
|
||||
block.arc.name = 电弧
|
||||
block.rtg-generator.name = RTG 发电机
|
||||
block.spectre.name = 幽灵
|
||||
block.meltdown.name = 熔毁
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
@@ -945,7 +926,6 @@ tutorial.deposit = 将物品从机甲拖向方块来放下物品。\n\n[accent]
|
||||
tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头,并采更多的矿。
|
||||
tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。
|
||||
tutorial.launch = 特定波次中,你可以[accent]发射核心[],[accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
|
||||
|
||||
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
||||
item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。
|
||||
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
|
||||
|
||||
@@ -48,9 +48,18 @@ minimap = 小地圖
|
||||
close = 關閉
|
||||
website = Website
|
||||
quit = 退出
|
||||
save.quit = Save & Quit
|
||||
maps = 地圖
|
||||
maps.browse = Browse Maps
|
||||
continue = 繼續
|
||||
maps.none = [LIGHT_GRAY]找不到地圖!
|
||||
invalid = Invalid
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
about.button = 關於
|
||||
name = 名稱:
|
||||
noname = 先選擇一個[accent]玩家名稱[]。
|
||||
@@ -65,12 +74,14 @@ players = {0}個線上玩家
|
||||
players.single = {0}個線上玩家
|
||||
server.closing = [accent]正在關閉伺服器……
|
||||
server.kicked.kick = 您已被踢出伺服器!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = 伺服器已關閉。
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
|
||||
server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
|
||||
server.kicked.banned = 您已經從這個伺服器被封禁。
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
|
||||
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
|
||||
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
|
||||
@@ -81,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
|
||||
join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過IP位址連線到某人的伺服器,您必須向他們詢問IP位址。
|
||||
hostserver = 建立伺服器
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = 建立\n伺服器
|
||||
host = 建立
|
||||
hosting = [accent]伺服器啟動中……
|
||||
hosts.refresh = 刷新
|
||||
hosts.discovering = 搜尋區域網路遊戲
|
||||
hosts.discovering.any = Discovering games
|
||||
server.refreshing = 刷新伺服器
|
||||
hosts.none = [lightgray]找不到區域網路伺服器!
|
||||
host.invalid = [scarlet]無法連線至伺服器。
|
||||
@@ -109,13 +122,18 @@ server.version = [lightgray]版本:{0}
|
||||
server.custombuild = [yellow]自訂組建
|
||||
confirmban = 您確定要封禁該玩家嗎?
|
||||
confirmkick = 您確定要踢出該玩家嗎?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = 您確定要解除封禁該玩家嗎?
|
||||
confirmadmin = 您確定要提升這個玩家為管理員嗎?
|
||||
confirmunadmin = 您確定要解除這個玩家的管理員嗎?
|
||||
joingame.title = 加入遊戲
|
||||
joingame.ip = IP位址:
|
||||
disconnect = 已中斷連線。
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = 無法載入地圖資料!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]連線中……
|
||||
connecting.data = [accent]正在載入地圖資料……
|
||||
server.port = 連接埠:
|
||||
@@ -141,6 +159,7 @@ save.rename = 重新命名
|
||||
save.rename.text = 新名稱:
|
||||
selectslot = 選取一個存檔。
|
||||
slot = [accent]存檔{0}
|
||||
editmessage = Edit Message
|
||||
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
||||
empty = 〈空白〉
|
||||
on = 開啟
|
||||
@@ -148,12 +167,13 @@ off = 關閉
|
||||
save.autosave = 自動存檔:{0}
|
||||
save.map = 地圖:{0}
|
||||
save.wave = 波次:{0}
|
||||
save.difficulty = 難度:{0}
|
||||
save.mode = Gamemode: {0}
|
||||
save.date = 最後存檔時間:{0}
|
||||
save.playtime = 遊玩時間:{0}
|
||||
warning = 警告。
|
||||
confirm = 確認
|
||||
delete = 刪除
|
||||
view.workshop = View In Workshop
|
||||
ok = 確定
|
||||
open = 開啟
|
||||
customize = 自訂
|
||||
@@ -190,6 +210,11 @@ map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]
|
||||
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||
map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||
map.invalid = 地圖載入錯誤:地圖可能已經損壞。
|
||||
map.publish.error = Error publishing map: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
eula = Steam EULA
|
||||
map.publish = Map published.
|
||||
map.publishing = [accent]Publishing map...
|
||||
editor.brush = 粉刷
|
||||
editor.openin = 在編輯器中開啟
|
||||
editor.oregen = 礦石產生
|
||||
@@ -197,11 +222,14 @@ editor.oregen.info = 礦石產生:
|
||||
editor.mapinfo = 地圖資訊
|
||||
editor.author = 作者:
|
||||
editor.description = 描述:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = 波次:
|
||||
editor.rules = 規則:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = 在遊戲中編輯
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
workshop = Workshop
|
||||
waves.title = 波次
|
||||
waves.remove = 移除
|
||||
waves.never = 〈從來沒有〉
|
||||
@@ -218,6 +246,7 @@ waves.invalid = 剪貼板中的波次無效。
|
||||
waves.copied = 波次已被複製。
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]〈默認〉
|
||||
details = Details...
|
||||
edit = 編輯……
|
||||
editor.name = 名稱:
|
||||
editor.spawn = 重生單位
|
||||
@@ -227,6 +256,7 @@ editor.errorload = 加載文件時出錯:\n[accent]{0}
|
||||
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
||||
editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔,請使用編輯器中的「匯入地形圖像檔」按鈕。
|
||||
editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。
|
||||
editor.errornot = This is not a map file.
|
||||
editor.errorheader = 此地圖檔案無效或已損壞。
|
||||
editor.errorname = 地圖沒有定義名稱。
|
||||
editor.update = 更新
|
||||
@@ -259,6 +289,7 @@ editor.resizemap = 調整地圖大小
|
||||
editor.mapname = 地圖名稱:
|
||||
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = 選取要載入的地圖:
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
@@ -338,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
||||
uncover = 揭露
|
||||
configure = 配置裝載
|
||||
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
||||
zone.requirement.complete = 到達波次{0}:\n滿足{1}區域要求。
|
||||
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
||||
@@ -434,6 +466,7 @@ blocks.boosteffect = 提升效應
|
||||
blocks.maxunits = 最大活躍單位
|
||||
blocks.health = 耐久度
|
||||
blocks.buildtime = 建設時間
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 重裝彈藥
|
||||
@@ -442,9 +475,11 @@ bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = 鑽頭速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
bar.powerbalance = 能量變化:{0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量輸出:{0}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = 液體
|
||||
bar.heat = 熱
|
||||
bar.power = 能量
|
||||
@@ -489,6 +524,7 @@ setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
||||
setting.indicators.name = 盟友指標
|
||||
setting.autotarget.name = 自動射擊
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = 最大FPS
|
||||
setting.fpscap.none = 没有
|
||||
setting.fpscap.text = {0}FPS
|
||||
@@ -519,6 +555,7 @@ setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 靜音
|
||||
setting.crashreport.name = 發送匿名崩潰報告
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = 聊天框不透明度
|
||||
setting.playerchat.name = 在遊戲中顯示聊天框
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
@@ -530,8 +567,8 @@ category.general.name = 一般
|
||||
category.view.name = 查看
|
||||
category.multiplayer.name = 多人
|
||||
command.attack = 攻擊
|
||||
command.rally = Rally
|
||||
command.retreat = 撤退
|
||||
command.patrol = 巡邏
|
||||
keybind.gridMode.name = 方塊選取
|
||||
keybind.gridModeShift.name = 類別選取
|
||||
keybind.press = 按一下鍵……
|
||||
@@ -747,10 +784,13 @@ block.hail.name = 冰雹炮
|
||||
block.lancer.name = 藍瑟炮
|
||||
block.conveyor.name = 輸送帶
|
||||
block.titanium-conveyor.name = 鈦輸送帶
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = 樞紐
|
||||
block.router.name = 分配器
|
||||
block.distributor.name = 大型分配器
|
||||
block.sorter.name = 分類器
|
||||
block.message.name = Message
|
||||
block.overflow-gate.name = 溢流器
|
||||
block.silicon-smelter.name = 煉矽廠
|
||||
block.phase-weaver.name = 相織布編織器
|
||||
@@ -925,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
||||
unit.wraith.description = 一種快速、打了就跑的攔截機。
|
||||
unit.ghoul.description = 一種重型的鋪蓋性的轟炸機。使用爆炸化合物或黃鐵礦作為彈藥。
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
|
||||
|
||||
@@ -78,3 +78,4 @@ itskatt
|
||||
Agent-Laevain
|
||||
AzariasB
|
||||
amrsoll
|
||||
Draco
|
||||
|
||||
Reference in New Issue
Block a user