diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index e94a170fef..444d88c794 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -718,8 +718,11 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. - sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index afc6823e78..94903e000d 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index c56604a05f..2d16a84e91 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -714,6 +714,10 @@ sector.planetaryTerminal.description = Крайна цел.\n\nТази край sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Горящ status.freezing.name = Замръзяващ diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 311e810ff8..3802a4fd4f 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -716,6 +716,10 @@ sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní zákl sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Hořící status.freezing.name = Mrazící diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 2dbfdd1fad..82e56a8340 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 40023778c5..7ade4c49cf 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -715,6 +715,10 @@ sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt e sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Brennend status.freezing.name = Frierend diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index e414c6be53..0679990086 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -720,6 +720,10 @@ sector.onset.name = The Onset sector.onset.description = El sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información. sector.two.description = El enemigo está protegido con escudos. Se ha detectado un módulo anti-escudos experimental en este sector.\nLocaliza dicha estructura. Abastécela con munición de tungsteno y destruye la base enemiga. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = En llamas status.freezing.name = Congelado diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 0e2ab28226..0a8de0effc 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 2dcd83c2ad..9ea7f32c67 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index aa5b310669..202d11fa94 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukiko sector.onset.name = Alku sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.two.description = Vihollinen on suojautunut kilvillä. Kokeellinen kilvenrikkiojamoduuli on tunnistettu tässä sektorissa.\nPaikanna tämä rakennus. Varusta se volframiammuksilla ja tuhoa vihollistukikohta. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Palaminen status.freezing.name = Jäätyminen status.wet.name = Märkä diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 00c548ef41..a5d2ea61ef 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na sector.onset.name = The Onset sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.two.description = Ang kalaban ay pinoprotektahan ng mga Shield. Mayroong experimental shield breaker module sa sektor na ito. Suplayan ito ng tungsten na bala at sirain ang dalawang mga core. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 603df6d1a0..9ff9deaaa6 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -717,6 +717,10 @@ sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Brûlé status.freezing.name = Gelé diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 24635a0220..a9d984dc41 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -714,6 +714,10 @@ sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti b sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 2c58db9c01..e6c351774c 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -720,6 +720,10 @@ sector.onset.name = Pemulaan sector.onset.description = Sektor tutorial. Tujuan ini belum dibuat. Tunggu informasi selanjutnya. sector.two.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasokan dengan amunisi tungsten dan hancurkan markas musuh. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Membakar status.freezing.name = Membeku diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index f55268cf4d..b977323b3e 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -712,6 +712,10 @@ sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costi sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 19ed63b49d..195d4ec6a3 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -716,6 +716,10 @@ sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基 sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = 燃焼 status.freezing.name = 凍結 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index b55d7e6f32..e8c060088e 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -717,6 +717,10 @@ sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 sector.onset.name = 시작 sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = 적이 보호막으로 보호받고 있습니다. 이 지역에서 보호막 파괴 모듈 시제품이 감지되었습니다.\n그 구조물을 찾으시오. 텅스텐 탄약을 공급하고 적의 기지를 파괴하시오. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = 발화 status.freezing.name = 빙결 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index b7fab4d6cd..6029b86a53 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 808a1d4d8d..b01c4859f9 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index db9620a897..4b99d5fc8a 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 8002cfe6dc..b7d3b1378c 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -716,6 +716,10 @@ sector.onset.name = The Onset sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji. sector.two.description = Przeciwnik jest chroniony przez tarczę. W tym sektorze wykryto eksperymentalny moduł łamacza tarcz.\nZlokalizuj tę strukturę. Zapełnij ją wolframową amunicją i zniszcz bazę wroga. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Podpalenie status.freezing.name = Zamrożenie diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 991769d99d..c76f0536b3 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -710,6 +710,10 @@ sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira con sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Queimando status.freezing.name = Congelado diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index f0bc145e2b..1e8fc82b32 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 1a0c151e10..f1efb21342 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -716,6 +716,10 @@ sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coas sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Arde status.freezing.name = Îngheață diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 3fc6545bf1..a8cb4c48b9 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -715,6 +715,10 @@ sector.planetaryTerminal.description = Конечная цель.\n\nЭта бе sector.onset.name = Начало sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации. sector.two.description = Враг защищен щитами. В этом секторе обнаружен экспериментальный модуль для разрушения щитов.\nНайдите эту структуру. Снабдите его вольфрамовыми боеприпасами и уничтожьте вражескую базу. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Горение status.freezing.name = Замерзание diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 1bedd6f345..699b853d3d 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -716,6 +716,10 @@ sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura im sector.onset.name = Žačetak sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Zapaljen status.freezing.name = Zamrzavanje diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 34ac04ea64..93eae933dd 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 753e313d16..df07fc883d 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -716,6 +716,10 @@ sector.planetaryTerminal.description = เป้าหมายสุดท้ sector.onset.name = การเริ่มต้น sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบสิ่งก่อสร้างซึ่งสามารถทำลายโล่ในเซ็กเตอร์นี้ได้\nค้นหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = เผาไหม้ status.freezing.name = แช่แข็ง diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index ecfcc55933..961b6cc74b 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -705,6 +705,10 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index f96a349da0..3b0927d396 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -716,6 +716,10 @@ sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere sector.onset.name = Yeni Başlangıç sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal. sector.two.description = Düşman Kalkanlarla korunuyor. Bu Sektörde Deneysel bir Kalkan Kırıcı tespit edildi.\nYapıyı Keşfet. Tungsten ile doldur ve Düşman Üssü Yok Et. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Yanıyor status.freezing.name = Donuyor diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index fcb70eea13..1e1e5ee734 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -720,6 +720,10 @@ sector.onset.name = Перший наступ sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації. sector.two.description = Територія ворога захищена щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю споруду. Забезпечте її вольфрамовими боєприпасами і знищте базу противника. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Горіння status.freezing.name = Замерзання diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 8278ff6f47..33c7861c5a 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -716,6 +716,10 @@ sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ve sector.onset.name = The Onset sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = Cháy status.freezing.name = Đóng băng diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 7f4c21ec86..6de82e3d6c 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -715,6 +715,10 @@ sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有 sector.onset.name = 起始地区 sector.onset.description = 指导地区。任务并没有规划完成,着陆后请等待进一步指示. sector.two.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地 +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = 燃烧 status.freezing.name = 冻结 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 4022edfad3..553afc56a5 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -720,6 +720,10 @@ sector.onset.name = 著陸點 sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。 sector.two.description = 敵人被護盾所保護。在此地區偵測到一台實驗性的護盾破壞器\n找到它並提供鎢,摧毁敵方基地。 +sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. +sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. +sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. +sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. status.burning.name = 燃燒 status.freezing.name = 凍結 diff --git a/core/assets/maps/atlas.msav b/core/assets/maps/atlas.msav index f2c988d90b..d34d33cae2 100644 Binary files a/core/assets/maps/atlas.msav and b/core/assets/maps/atlas.msav differ diff --git a/core/assets/maps/lake.msav b/core/assets/maps/lake.msav index ab97d14a8d..f1f705d946 100644 Binary files a/core/assets/maps/lake.msav and b/core/assets/maps/lake.msav differ diff --git a/core/assets/maps/split.msav b/core/assets/maps/split.msav new file mode 100644 index 0000000000..d99ea63ec6 Binary files /dev/null and b/core/assets/maps/split.msav differ diff --git a/core/assets/maps/three.msav b/core/assets/maps/three.msav index 745a45b268..77f2b7fe2b 100644 Binary files a/core/assets/maps/three.msav and b/core/assets/maps/three.msav differ diff --git a/core/assets/maps/two.msav b/core/assets/maps/two.msav index 9ab26b37ba..0c8c9f2fbc 100644 Binary files a/core/assets/maps/two.msav and b/core/assets/maps/two.msav differ diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index 49e2a5f425..577a1db25c 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -2848,9 +2848,9 @@ public class Blocks{ }}; reinforcedContainer = new StorageBlock("reinforced-container"){{ - requirements(Category.effect, with(Items.tungsten, 80, Items.graphite, 80)); + requirements(Category.effect, with(Items.tungsten, 30, Items.graphite, 40)); size = 2; - itemCapacity = 250; + itemCapacity = 75; scaledHealth = 120; coreMerge = false; }}; @@ -5382,7 +5382,7 @@ public class Blocks{ }}; payloadMassDriver = new PayloadMassDriver("payload-mass-driver"){{ - requirements(Category.units, with(Items.tungsten, 120, Items.silicon, 120, Items.oxide, 25)); + requirements(Category.units, with(Items.tungsten, 120, Items.silicon, 120, Items.graphite, 50)); regionSuffix = "-dark"; size = 3; reload = 130f; @@ -5456,7 +5456,7 @@ public class Blocks{ }}; payloadUnloader = new PayloadUnloader("payload-unloader"){{ - requirements(Category.units, with(Items.graphite, 50, Items.silicon, 50, Items.oxide, 30)); + requirements(Category.units, with(Items.graphite, 50, Items.silicon, 50, Items.tungsten, 30)); regionSuffix = "-dark"; hasPower = true; consumePower(2f); diff --git a/core/src/mindustry/content/ErekirTechTree.java b/core/src/mindustry/content/ErekirTechTree.java index 23c8c06d7a..a9f7b76c68 100644 --- a/core/src/mindustry/content/ErekirTechTree.java +++ b/core/src/mindustry/content/ErekirTechTree.java @@ -100,20 +100,20 @@ public class ErekirTechTree{ }); }); - node(reinforcedPayloadConveyor, Seq.with(new OnSector(four)), () -> { + node(reinforcedPayloadConveyor, Seq.with(new OnSector(atlas)), () -> { //TODO should only be unlocked in unit sector - node(constructor, Seq.with(new Research(siliconArcFurnace), new OnSector(four)), () -> { - node(payloadMassDriver, Seq.with(new OnSector(four)), () -> { - //TODO further limitations - node(payloadLoader, () -> { - node(payloadUnloader, () -> { - //TODO replace. - //node(payloadPropulsionTower, () -> { + node(payloadMassDriver, Seq.with(new Research(siliconArcFurnace), new OnSector(split)), () -> { + //TODO further limitations + node(payloadLoader, () -> { + node(payloadUnloader, () -> { + //TODO replace. + //node(payloadPropulsionTower, () -> { - //}); - }); + //}); }); + }); + node(constructor, Seq.with(new OnSector(split)), () -> { node(smallDeconstructor, () -> { node(largeConstructor, () -> { @@ -146,7 +146,7 @@ public class ErekirTechTree{ node(turbineCondenser, () -> { node(beamNode, () -> { node(ventCondenser, Seq.with(new OnSector(two)), () -> { - node(chemicalCombustionChamber, Seq.with(new OnSector(three)), () -> { + node(chemicalCombustionChamber, Seq.with(new OnSector(four)), () -> { node(pyrolysisGenerator, () -> { }); @@ -170,7 +170,7 @@ public class ErekirTechTree{ node(reinforcedConduit, Seq.with(new OnSector(two)), () -> { //TODO maybe should be even later - node(reinforcedPump, Seq.with(new OnSector(three)), () -> { + node(reinforcedPump, Seq.with(new OnSector(four)), () -> { //TODO T2 pump, consume cyanogen or similar }); @@ -191,7 +191,7 @@ public class ErekirTechTree{ node(cliffCrusher, () -> { node(siliconArcFurnace, () -> { - node(electrolyzer, Seq.with(new OnSector(three)), () -> { + node(electrolyzer, Seq.with(new OnSector(atlas)), () -> { node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(four)), () -> { node(electricHeater, Seq.with(new OnSector(four)), () -> { node(heatRedirector, () -> { @@ -259,7 +259,7 @@ public class ErekirTechTree{ }); }); - node(diffuse, Seq.with(new OnSector(two)), () -> { + node(diffuse, Seq.with(new OnSector(lake)), () -> { node(sublimate, () -> { node(titan, Seq.with(new OnSector(four)), () -> { node(afflict, Seq.with(new OnSector(four)), () -> { @@ -288,7 +288,7 @@ public class ErekirTechTree{ node(tankFabricator, Seq.with(new Research(siliconArcFurnace), new Research(plasmaBore), new Research(turbineCondenser)), () -> { node(UnitTypes.stell); - node(unitRepairTower, Seq.with(new OnSector(two)), () -> { + node(unitRepairTower, Seq.with(new OnSector(four), new Research(mechRefabricator)), () -> { }); @@ -298,10 +298,10 @@ public class ErekirTechTree{ node(mechFabricator, Seq.with(new OnSector(three)), () -> { node(UnitTypes.merui); - node(tankRefabricator, Seq.with(new OnSector(three)), () -> { + node(tankRefabricator, Seq.with(new OnSector(atlas)), () -> { node(UnitTypes.locus); - node(mechRefabricator, Seq.with(new OnSector(three)), () -> { + node(mechRefabricator, Seq.with(new OnSector(four)), () -> { node(UnitTypes.cleroi); node(shipRefabricator, Seq.with(new OnSector(four), tmpNever), () -> { @@ -352,8 +352,14 @@ public class ErekirTechTree{ }); node(three, Seq.with(new SectorComplete(two), new SectorComplete(lake), new Research(ventCondenser), new Research(shipFabricator)), () -> { - node(four, Seq.with(new SectorComplete(three)), () -> { + node(atlas, Seq.with(new SectorComplete(three), new Research(mechFabricator)), () -> { + node(split, Seq.with(new SectorComplete(atlas), new Research(reinforcedPayloadConveyor), new Research(reinforcedContainer)), () -> { + }); + + node(four, Seq.with(new SectorComplete(atlas)), () -> { + + }); }); }); }); diff --git a/core/src/mindustry/content/SectorPresets.java b/core/src/mindustry/content/SectorPresets.java index 808306fc02..3b460b76cb 100644 --- a/core/src/mindustry/content/SectorPresets.java +++ b/core/src/mindustry/content/SectorPresets.java @@ -16,8 +16,7 @@ public class SectorPresets{ impact0078, desolateRift, nuclearComplex, planetaryTerminal, coastline, navalFortress, - onset, two, lake, three, four - ; + onset, two, lake, three, four, atlas, split; public static void load(){ //region serpulo @@ -201,6 +200,12 @@ public class SectorPresets{ lake = new SectorPreset("lake", erekir, 41){{ difficulty = 4; + rules = r -> { + r.objectives.addAll( + new BuildCountObjective(Blocks.shipFabricator, 1), + new UnitCountObjective(UnitTypes.elude, 1) + ); + }; }}; three = new SectorPreset("three", erekir, 36){{ @@ -209,6 +214,29 @@ public class SectorPresets{ captureWave = 9; }}; + atlas = new SectorPreset("atlas", erekir, 14){{ //TODO random sector, pick a better one + difficulty = 5; + }}; + + split = new SectorPreset("split", erekir, 19){{ //TODO random sector, pick a better one + difficulty = 5; + + rules = r -> { + r.objectives.addAll( + new CoreItemObjective(Items.tungsten, 100).withMarkers( + new TextMarker("Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)", 347 * 8f, 445f * 8f), + new TextMarker("You must acquire some tungsten to build units.", 293 * 8f, 417 * 8f) + ), + new BuildCountObjective(Blocks.payloadMassDriver, 2).withMarkers( + new TextMarker("Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.", 293 * 8f, 417 * 8f) + ), + new DestroyCoreObjective().withMarkers( + new TextMarker("Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.", 293 * 8f, 417 * 8f) + ) + ); + }; + }}; + four = new SectorPreset("four", erekir, 29){{ difficulty = 6;