Liquid total bugfixes
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@@ -11,7 +11,7 @@ import java.util.*;
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import static mindustry.Vars.*;
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public class LiquidModule extends BlockModule{
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private static final int windowSize = 3, updateInterval = 60;
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private static final int windowSize = 3;
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private static final Interval flowTimer = new Interval(2);
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private static final float pollScl = 20f;
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@@ -21,30 +21,15 @@ public class LiquidModule extends BlockModule{
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private static final Bits cacheBits = new Bits();
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private float[] liquids = new float[content.liquids().size];
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private float total;
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private Liquid current = content.liquid(0);
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private float smoothLiquid;
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private float total, smoothLiquid;
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//TODO broken for multi flow
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private @Nullable WindowedMean[] flow;
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public void update(boolean showFlow){
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smoothLiquid = Mathf.lerpDelta(smoothLiquid, currentAmount(), 0.1f);
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if(showFlow){
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/*
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if(flowTimer.get(1, pollScl)){
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if(flow == null) flow = new WindowedMean(windowSize);
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if(lastAdded > 0.0001f) hadFlow = true;
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flow.add(lastAdded);
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lastAdded = 0;
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if(currentFlowRate < 0 || flowTimer.get(updateInterval)){
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currentFlowRate = flow.hasEnoughData() ? flow.mean() / pollScl : -1f;
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}
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}*/
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if(flowTimer.get(1, pollScl)){
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@@ -101,7 +86,12 @@ public class LiquidModule extends BlockModule{
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return smoothLiquid;
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}
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/** @return total amount of liquids. */
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/**
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* @deprecated There is no good reason to check the total amount of liquids of a block.
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* Use of this method is almost certainly a bug; currentAmount() is probably what you want instead.
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* All liquid storage systems either store one liquid type, or have per-liquid inventories, and as such total liquid is irrelevant.
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* */
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@Deprecated
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public float total(){
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return total;
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}
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