Reverted building explosion nerf completely
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@@ -94,7 +94,7 @@ public class Damage{
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}
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int waves = explosiveness <= 2 ? 0 : Mathf.clamp((int)(explosiveness / 11), 1, 25);
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float damagePerWave = Mathf.pow(explosiveness / 2f, 0.8f);
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float damagePerWave = explosiveness / 2f;
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for(int i = 0; i < waves; i++){
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int f = i;
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