Reverted building explosion nerf completely
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@@ -94,7 +94,7 @@ public class Damage{
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}
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}
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int waves = explosiveness <= 2 ? 0 : Mathf.clamp((int)(explosiveness / 11), 1, 25);
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int waves = explosiveness <= 2 ? 0 : Mathf.clamp((int)(explosiveness / 11), 1, 25);
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float damagePerWave = Mathf.pow(explosiveness / 2f, 0.8f);
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float damagePerWave = explosiveness / 2f;
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for(int i = 0; i < waves; i++){
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for(int i = 0; i < waves; i++){
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int f = i;
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int f = i;
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@@ -24,7 +24,7 @@ public class LiquidSource extends Block{
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update = true;
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update = true;
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solid = true;
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solid = true;
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hasLiquids = true;
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hasLiquids = true;
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liquidCapacity = 100f;
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liquidCapacity = 10000f;
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configurable = true;
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configurable = true;
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outputsLiquid = true;
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outputsLiquid = true;
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saveConfig = true;
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saveConfig = true;
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@@ -63,7 +63,7 @@ public class LiquidSource extends Block{
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if(source == null){
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if(source == null){
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liquids.clear();
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liquids.clear();
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}else{
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}else{
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liquids.add(source, liquidCapacity);
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liquids.set(source, liquidCapacity);
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dumpLiquid(source);
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dumpLiquid(source);
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}
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}
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}
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}
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