Mobile scrolling fix
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@@ -915,7 +915,7 @@ unit.lich.name = Lich
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unit.reaper.name = Reaper
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unit.reaper.name = Reaper
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tutorial.next = [lightgray]<Tap to continue>
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tutorial.next = [lightgray]<Tap to continue>
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tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
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tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building, and[accent] Hold Ctrl while scrolling[] to zoom in and out.
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tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
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tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
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tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
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tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
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@@ -934,7 +934,6 @@ tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 wav
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tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
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tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
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tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
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tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
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item.copper.description = The most basic structural material. Used extensively in all types of blocks.
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item.copper.description = The most basic structural material. Used extensively in all types of blocks.
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item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
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item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
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item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
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item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
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@@ -134,7 +134,7 @@ public class MusicControl{
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/** Plays a music track once and only once. If something is already playing, does nothing.*/
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/** Plays a music track once and only once. If something is already playing, does nothing.*/
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private void playOnce(@NonNull Music music){
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private void playOnce(@NonNull Music music){
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if(current != null) return; //do not interrupt already-playing tracks
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if(current != null || music == null) return; //do not interrupt already-playing tracks
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//save last random track played to prevent duplicates
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//save last random track played to prevent duplicates
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lastRandomPlayed = music;
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lastRandomPlayed = music;
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@@ -67,7 +67,33 @@ public class MobileInput extends InputHandler implements GestureListener{
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public MobileInput(){
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public MobileInput(){
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Events.on(ClientLoadEvent.class, e -> {
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Events.on(ClientLoadEvent.class, e -> {
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Core.input.addProcessor(new GestureDetector(20, 0.5f, 0.4f, 0.15f, this));
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GestureDetector dec = new GestureDetector(20, 0.5f, 0.4f, 0.15f, this){
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boolean clearMouse = false;
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@Override
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public boolean touchDown(int x, int y, int pointer, KeyCode button){
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if(Core.scene.hasMouse(x, y)){
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clearMouse = true;
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return false;
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}
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return super.touchDown(x, y, pointer, button);
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}
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@Override
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public boolean touchDragged(int x, int y, int pointer){
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if(!clearMouse){
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return super.touchDragged(x, y, pointer);
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}
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return false;
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}
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@Override
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public boolean touchUp(int x, int y, int pointer, KeyCode button){
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clearMouse = false;
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return super.touchUp(x, y, pointer, button);
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}
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};
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Core.input.getInputProcessors().insert(0, dec);
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});
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});
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}
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}
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