Merge branch 'master' into patch-1
@@ -8,7 +8,7 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath 'com.android.tools.build:gradle:3.4.1'
|
classpath 'com.android.tools.build:gradle:3.4.2'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 76 KiB After Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 5.0 KiB |
|
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 7.6 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.1 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 9.5 KiB |
|
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
@@ -16,7 +16,7 @@ import io.anuke.arc.backends.android.surfaceview.AndroidApplicationConfiguration
|
|||||||
import io.anuke.arc.files.FileHandle;
|
import io.anuke.arc.files.FileHandle;
|
||||||
import io.anuke.arc.function.Consumer;
|
import io.anuke.arc.function.Consumer;
|
||||||
import io.anuke.arc.function.Predicate;
|
import io.anuke.arc.function.Predicate;
|
||||||
import io.anuke.arc.scene.ui.layout.Unit;
|
import io.anuke.arc.scene.ui.layout.UnitScl;
|
||||||
import io.anuke.arc.util.Strings;
|
import io.anuke.arc.util.Strings;
|
||||||
import io.anuke.arc.util.serialization.Base64Coder;
|
import io.anuke.arc.util.serialization.Base64Coder;
|
||||||
import io.anuke.mindustry.core.Platform;
|
import io.anuke.mindustry.core.Platform;
|
||||||
@@ -34,6 +34,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
public static final int PERMISSION_REQUEST_CODE = 1;
|
public static final int PERMISSION_REQUEST_CODE = 1;
|
||||||
boolean doubleScaleTablets = true;
|
boolean doubleScaleTablets = true;
|
||||||
FileChooser chooser;
|
FileChooser chooser;
|
||||||
|
Runnable permCallback;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void onCreate(Bundle savedInstanceState){
|
protected void onCreate(Bundle savedInstanceState){
|
||||||
@@ -66,6 +67,24 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void requestExternalPerms(Runnable callback){
|
||||||
|
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
||||||
|
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
||||||
|
callback.run();
|
||||||
|
}else{
|
||||||
|
permCallback = callback;
|
||||||
|
ArrayList<String> perms = new ArrayList<>();
|
||||||
|
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
|
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
||||||
|
}
|
||||||
|
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
|
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
||||||
|
}
|
||||||
|
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void shareFile(FileHandle file){
|
public void shareFile(FileHandle file){
|
||||||
}
|
}
|
||||||
@@ -96,7 +115,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void endForceLandscape(){
|
public void endForceLandscape(){
|
||||||
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR);
|
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -106,7 +125,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
};
|
};
|
||||||
|
|
||||||
if(doubleScaleTablets && isTablet(this.getContext())){
|
if(doubleScaleTablets && isTablet(this.getContext())){
|
||||||
Unit.dp.addition = 0.5f;
|
UnitScl.dp.addition = 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
config.hideStatusBar = true;
|
config.hideStatusBar = true;
|
||||||
@@ -123,7 +142,11 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
if(i != PackageManager.PERMISSION_GRANTED) return;
|
if(i != PackageManager.PERMISSION_GRANTED) return;
|
||||||
}
|
}
|
||||||
if(chooser != null){
|
if(chooser != null){
|
||||||
chooser.show();
|
Core.app.post(chooser::show);
|
||||||
|
}
|
||||||
|
if(permCallback != null){
|
||||||
|
Core.app.post(permCallback);
|
||||||
|
permCallback = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ public class Annotations{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Indicates that a method return or field cannot be null.*/
|
/** Indicates that a method return or field cannot be null.*/
|
||||||
@Target({ElementType.METHOD, ElementType.FIELD})
|
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface NonNull{
|
public @interface NonNull{
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,97 @@
|
|||||||
|
package io.anuke.annotations;
|
||||||
|
|
||||||
|
import com.squareup.javapoet.*;
|
||||||
|
|
||||||
|
import javax.annotation.processing.AbstractProcessor;
|
||||||
|
import javax.annotation.processing.ProcessingEnvironment;
|
||||||
|
import javax.annotation.processing.RoundEnvironment;
|
||||||
|
import javax.annotation.processing.SupportedSourceVersion;
|
||||||
|
import javax.lang.model.SourceVersion;
|
||||||
|
import javax.lang.model.element.Modifier;
|
||||||
|
import javax.lang.model.element.TypeElement;
|
||||||
|
import javax.tools.Diagnostic.Kind;
|
||||||
|
import javax.tools.StandardLocation;
|
||||||
|
import java.nio.file.Files;
|
||||||
|
import java.nio.file.Paths;
|
||||||
|
import java.util.Collections;
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
|
@SupportedSourceVersion(SourceVersion.RELEASE_8)
|
||||||
|
public class AssetsAnnotationProcessor extends AbstractProcessor{
|
||||||
|
/** Name of the base package to put all the generated classes. */
|
||||||
|
private static final String packageName = "io.anuke.mindustry.gen";
|
||||||
|
private int round;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public synchronized void init(ProcessingEnvironment processingEnv){
|
||||||
|
super.init(processingEnv);
|
||||||
|
//put all relevant utils into utils class
|
||||||
|
Utils.typeUtils = processingEnv.getTypeUtils();
|
||||||
|
Utils.elementUtils = processingEnv.getElementUtils();
|
||||||
|
Utils.filer = processingEnv.getFiler();
|
||||||
|
Utils.messager = processingEnv.getMessager();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
|
||||||
|
if(round++ != 0) return false; //only process 1 round
|
||||||
|
|
||||||
|
try{
|
||||||
|
|
||||||
|
String path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
||||||
|
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
||||||
|
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
||||||
|
|
||||||
|
process("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound", "newSound");
|
||||||
|
process("Musics", path + "/assets/music", "io.anuke.arc.audio.Music", "newMusic");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}catch(Exception e){
|
||||||
|
e.printStackTrace();
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Set<String> getSupportedAnnotationTypes() {
|
||||||
|
return Collections.singleton("*");
|
||||||
|
}
|
||||||
|
|
||||||
|
void process(String classname, String path, String rtype, String loadMethod) throws Exception{
|
||||||
|
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
||||||
|
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
|
HashSet<String> names = new HashSet<>();
|
||||||
|
Files.list(Paths.get(path)).forEach(p -> {
|
||||||
|
String fname = p.getFileName().toString();
|
||||||
|
String name = p.getFileName().toString();
|
||||||
|
name = name.substring(0, name.indexOf("."));
|
||||||
|
|
||||||
|
if(names.contains(name)){
|
||||||
|
Utils.messager.printMessage(Kind.ERROR, "Duplicate file name: " + p.toString() + "!");
|
||||||
|
}else{
|
||||||
|
names.add(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(SourceVersion.isKeyword(name)){
|
||||||
|
name = name + "s";
|
||||||
|
}
|
||||||
|
|
||||||
|
load.addStatement(name + " = io.anuke.arc.Core.audio."+loadMethod+"(io.anuke.arc.Core.files.internal($S))", path.substring(path.lastIndexOf("/") + 1) + "/" + fname);
|
||||||
|
dispose.addStatement(name + ".dispose()");
|
||||||
|
dispose.addStatement(name + " = null");
|
||||||
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
|
//cons.consume(type, fname, name);
|
||||||
|
});
|
||||||
|
|
||||||
|
if(classname.equals("Sounds")){
|
||||||
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
|
}
|
||||||
|
|
||||||
|
type.addMethod(load.build());
|
||||||
|
type.addMethod(dispose.build());
|
||||||
|
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
io.anuke.annotations.RemoteMethodAnnotationProcessor
|
io.anuke.annotations.RemoteMethodAnnotationProcessor
|
||||||
io.anuke.annotations.SerializeAnnotationProcessor
|
io.anuke.annotations.SerializeAnnotationProcessor
|
||||||
io.anuke.annotations.StructAnnotationProcessor
|
io.anuke.annotations.StructAnnotationProcessor
|
||||||
io.anuke.annotations.CallSuperAnnotationProcessor
|
io.anuke.annotations.CallSuperAnnotationProcessor
|
||||||
|
io.anuke.annotations.AssetsAnnotationProcessor
|
||||||
BIN
core/assets-raw/sprites/blocks/drills/drill-top.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 206 B After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/sprites/ui/button-edge-over-4.9.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
core/assets-raw/sprites/ui/button-square-down.9.png
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
BIN
core/assets-raw/sprites/ui/button-square-over.9.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
core/assets-raw/sprites/ui/button-square.9.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
core/assets-raw/sprites/ui/button-trans.9.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 165 B After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 517 B After Width: | Height: | Size: 6.6 KiB |
@@ -74,9 +74,9 @@ server.kicked.nameEmpty = Your chosen name is invalid.
|
|||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
hostserver = Host Game
|
hostserver = Host Multiplayer Game
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Opening server...
|
hosting = [accent]Opening server...
|
||||||
@@ -157,7 +157,10 @@ cancel = Cancel
|
|||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = Classic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
@@ -174,8 +177,8 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
@@ -216,7 +219,7 @@ editor.errorsave = Error saving file:\n[accent]{0}
|
|||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.apply = Apply
|
editor.apply = Apply
|
||||||
@@ -268,6 +271,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -308,6 +312,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
donate = Donate
|
||||||
@@ -322,8 +327,9 @@ bestwave = [lightgray]Best Wave: {0}
|
|||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
launch.next = [lightgray]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||||
@@ -361,18 +367,20 @@ zone.tarFields.name = Tar Fields
|
|||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Salt Flats
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contains them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
@@ -429,6 +437,7 @@ blocks.shots = Shots
|
|||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
@@ -836,9 +845,10 @@ block.container.name = Container
|
|||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Repair Drone
|
unit.spirit.name = Spirit Repair Drone
|
||||||
@@ -856,27 +866,27 @@ unit.chaos-array.name = Chaos Array
|
|||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[lightgray] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a duo turret near your base.
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
tutorial.unpause = Now press space again to unpause.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.battle = The[lightgray] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
@@ -897,7 +907,7 @@ item.pyratite.description = An extremely flammable substance used in incendiary
|
|||||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high head capacity. Extensively used as a coolant.
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
@@ -924,7 +934,7 @@ block.kiln.description = Smelts sand and lead into the compound known as metagla
|
|||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||||
block.cryofluidmixer.description = Mixes water and fine titanium titanium powder into cryofluid. Essential for thorium reactor usage.
|
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||||
@@ -953,7 +963,7 @@ block.door-large.description = A large door. Can be opened and closed by tapping
|
|||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally requires coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
@@ -961,7 +971,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
|||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||||
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
||||||
@@ -975,7 +985,7 @@ block.liquid-tank.description = Stores a large amount of liquids. Use for creati
|
|||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = An advanced power node with greater range and more connections.
|
block.power-node-large.description = An advanced power node with greater range and more connections.
|
||||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
||||||
@@ -983,13 +993,13 @@ block.battery-large.description = Stores much more power than a regular battery.
|
|||||||
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
||||||
block.differential-generator.description = Generates large amount of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
||||||
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining copper, lead and coal.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
||||||
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
||||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Překladatelé a Sponzoři
|
|||||||
discord = Připoj se k Mindustry na Discordu!
|
discord = Připoj se k Mindustry na Discordu!
|
||||||
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
||||||
link.github.description = Zdrojový kód hry
|
link.github.description = Zdrojový kód hry
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Nestabilní verze vývoje hry
|
link.dev-builds.description = Nestabilní verze vývoje hry
|
||||||
link.trello.description = Oficiální Trello board pro plánované funkce
|
link.trello.description = Oficiální Trello board pro plánované funkce
|
||||||
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
||||||
@@ -32,7 +33,6 @@ level.mode = Herní mód:
|
|||||||
showagain = Znovu neukazovat !
|
showagain = Znovu neukazovat !
|
||||||
coreattack = < Jádro je pod útokem! >
|
coreattack = < Jádro je pod útokem! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Uložit hru
|
savegame = Uložit hru
|
||||||
loadgame = Načíst hru
|
loadgame = Načíst hru
|
||||||
@@ -95,7 +95,6 @@ server.admins = Admini
|
|||||||
server.admins.none = Žádní admini nebyli nalezeni.
|
server.admins.none = Žádní admini nebyli nalezeni.
|
||||||
server.add = Přidat server
|
server.add = Přidat server
|
||||||
server.delete = Jsi si jistý že chceš smazat tento server?
|
server.delete = Jsi si jistý že chceš smazat tento server?
|
||||||
server.hostname = Hostitel: {0}
|
|
||||||
server.edit = Upravit server
|
server.edit = Upravit server
|
||||||
server.outdated = [crimson]Zastaralý server![]
|
server.outdated = [crimson]Zastaralý server![]
|
||||||
server.outdated.client = [crimson]Zastaralý klient![]
|
server.outdated.client = [crimson]Zastaralý klient![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Otevřít Odkaz
|
|||||||
copylink = Zkopírovat Odkaz
|
copylink = Zkopírovat Odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
quit.confirm = Jsi si jistý že chceš ukončit ?
|
quit.confirm = Jsi si jistý že chceš ukončit ?
|
||||||
changelog.title = Záznam změn
|
|
||||||
changelog.loading = Načítání záznamu změn...
|
|
||||||
changelog.error.android = [accent]Berte v potaz že záznam změn někdy nefunguje na Android 4.4 a níž!\nJe to kvůli interní chybě v systému Android.
|
|
||||||
changelog.error.ios = [accent]Záznam změn nění aktuálně podporován v systému IOS.
|
|
||||||
changelog.error = [scarlet]Chyba v načítání záznamu změn!\nZkontrolujte své připojení k internetu.
|
|
||||||
changelog.current = [yellow][[Aktuální verze]
|
|
||||||
changelog.latest = [accent][[nejnovější verze]
|
|
||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
wave = [accent]Vlna {0}
|
wave = [accent]Vlna {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Autor:
|
|||||||
editor.description = Popis:
|
editor.description = Popis:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Jméno:
|
editor.name = Jméno:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Týmy
|
editor.teams = Týmy
|
||||||
editor.elevation = Výška
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Jméno mapy:
|
|||||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
||||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
||||||
editor.selectmap = Vyber mapu k načtení:
|
editor.selectmap = Vyber mapu k načtení:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Šířka:
|
|||||||
height = Výška:
|
height = Výška:
|
||||||
menu = Hlavní menu
|
menu = Hlavní menu
|
||||||
play = Hrát
|
play = Hrát
|
||||||
|
campaign = Campaign
|
||||||
load = Načíst
|
load = Načíst
|
||||||
save = Uložit
|
save = Uložit
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Již připojeno.
|
|||||||
error.mapnotfound = Soubor mapy nebyl nalezen!
|
error.mapnotfound = Soubor mapy nebyl nalezen!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = neznámá chyba sítě.
|
error.any = neznámá chyba sítě.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Jazyk
|
settings.language = Jazyk
|
||||||
settings.reset = nastavit výchozí
|
settings.reset = nastavit výchozí
|
||||||
settings.rebind = Přenastavit
|
settings.rebind = Přenastavit
|
||||||
@@ -346,12 +383,14 @@ no = Ne
|
|||||||
info.title = Informace
|
info.title = Informace
|
||||||
error.title = [crimson]Objevila se chyba
|
error.title = [crimson]Objevila se chyba
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Kapacita energie
|
blocks.powercapacity = Kapacita energie
|
||||||
blocks.powershot = Energie na výstřel
|
blocks.powershot = Energie na výstřel
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Indikátor pro spojence
|
setting.indicators.name = Indikátor pro spojence
|
||||||
setting.autotarget.name = Automaticky zaměřuje
|
setting.autotarget.name = Automaticky zaměřuje
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = žádný
|
setting.fpscap.none = žádný
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Trénink
|
setting.difficulty.training = Trénink
|
||||||
setting.difficulty.easy = lehká
|
setting.difficulty.easy = lehká
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Ztišit zvuky
|
|||||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Přenastavit klávesy
|
keybind.title = Přenastavit klávesy
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Všeobecné
|
category.general.name = Všeobecné
|
||||||
category.view.name = Pohled
|
category.view.name = Pohled
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = jednotky
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechy
|
content.mech.name = Mechy
|
||||||
item.copper.name = Měď
|
item.copper.name = Měď
|
||||||
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
|
||||||
item.lead.name = Olovo
|
item.lead.name = Olovo
|
||||||
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
|
||||||
item.coal.name = Uhlí
|
item.coal.name = Uhlí
|
||||||
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titánium
|
item.titanium.name = Titánium
|
||||||
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
|
|
||||||
item.silicon.name = Křemík
|
item.silicon.name = Křemík
|
||||||
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
|
|
||||||
item.phase-fabric.name = Fázová tkanina
|
item.phase-fabric.name = Fázová tkanina
|
||||||
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
|
|
||||||
item.surge-alloy.name = Impulzní slitina
|
item.surge-alloy.name = Impulzní slitina
|
||||||
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Písek
|
item.sand.name = Písek
|
||||||
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
|
||||||
item.blast-compound.name = Výbušná směs
|
item.blast-compound.name = Výbušná směs
|
||||||
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alfa
|
mech.alpha-mech.name = Alfa
|
||||||
mech.alpha-mech.weapon = Těžký Opakovač
|
mech.alpha-mech.weapon = Těžký Opakovač
|
||||||
mech.alpha-mech.ability = Roj dronů
|
mech.alpha-mech.ability = Roj dronů
|
||||||
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Obloukový generátor
|
mech.delta-mech.weapon = Obloukový generátor
|
||||||
mech.delta-mech.ability = Průtok
|
mech.delta-mech.ability = Průtok
|
||||||
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruktní Laser
|
mech.tau-mech.weapon = Restruktní Laser
|
||||||
mech.tau-mech.ability = Opravná dávka
|
mech.tau-mech.ability = Opravná dávka
|
||||||
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Rojové střely
|
mech.omega-mech.weapon = Rojové střely
|
||||||
mech.omega-mech.ability = Obrněná Konfigurace
|
mech.omega-mech.ability = Obrněná Konfigurace
|
||||||
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
|
|
||||||
mech.dart-ship.name = Šipka
|
mech.dart-ship.name = Šipka
|
||||||
mech.dart-ship.weapon = Opakovač
|
mech.dart-ship.weapon = Opakovač
|
||||||
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
|
|
||||||
mech.javelin-ship.name = Oštěp
|
mech.javelin-ship.name = Oštěp
|
||||||
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
|
|
||||||
mech.javelin-ship.weapon = Dávka Raket
|
mech.javelin-ship.weapon = Dávka Raket
|
||||||
mech.javelin-ship.ability = Výbojový Posilovač
|
mech.javelin-ship.ability = Výbojový Posilovač
|
||||||
mech.trident-ship.name = Trojzubec
|
mech.trident-ship.name = Trojzubec
|
||||||
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
|
||||||
mech.trident-ship.weapon = Bombová zátoka
|
mech.trident-ship.weapon = Bombová zátoka
|
||||||
mech.glaive-ship.name = Glaiva
|
mech.glaive-ship.name = Glaiva
|
||||||
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
|
||||||
mech.glaive-ship.weapon = Plamenný Opakovač
|
mech.glaive-ship.weapon = Plamenný Opakovač
|
||||||
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Křižovatka
|
|||||||
block.router.name = Směrovač
|
block.router.name = Směrovač
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Dělička
|
block.sorter.name = Dělička
|
||||||
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
|
||||||
block.overflow-gate.name = Brána přetečení
|
block.overflow-gate.name = Brána přetečení
|
||||||
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||||
block.pulverizer.name = Rozmělňovač
|
block.pulverizer.name = Rozmělňovač
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Výbušninový mixér
|
|||||||
block.solar-panel.name = Solární panel
|
block.solar-panel.name = Solární panel
|
||||||
block.solar-panel-large.name = Velký solární panel
|
block.solar-panel-large.name = Velký solární panel
|
||||||
block.oil-extractor.name = Ropný Extraktor
|
block.oil-extractor.name = Ropný Extraktor
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Továrna na Spirit Drony
|
block.spirit-factory.name = Továrna na Spirit Drony
|
||||||
block.phantom-factory.name = Továrna na Fantom Drony
|
block.phantom-factory.name = Továrna na Fantom Drony
|
||||||
block.wraith-factory.name = Továrna na Wraithy
|
block.wraith-factory.name = Továrna na Wraithy
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spektr
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Kontejnér
|
block.container.name = Kontejnér
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = modrá
|
team.blue.name = modrá
|
||||||
team.red.name = červená
|
team.red.name = červená
|
||||||
@@ -803,20 +825,14 @@ team.none.name = šedá
|
|||||||
team.green.name = zelená
|
team.green.name = zelená
|
||||||
team.purple.name = fialová
|
team.purple.name = fialová
|
||||||
unit.spirit.name = Spirit Dron
|
unit.spirit.name = Spirit Dron
|
||||||
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Fantom Dron
|
unit.phantom.name = Fantom Dron
|
||||||
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titán
|
unit.titan.name = Titán
|
||||||
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
|
||||||
unit.ghoul.name = Ghůl Bombardér
|
unit.ghoul.name = Ghůl Bombardér
|
||||||
unit.ghoul.description = Těžký, kobercový bombardér.
|
|
||||||
unit.wraith.name = Bojovník Wraith
|
unit.wraith.name = Bojovník Wraith
|
||||||
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
|
||||||
unit.fortress.name = Pevnost
|
unit.fortress.name = Pevnost
|
||||||
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Postav[accent] Továrnu na Dagger mechy.[]\n\nToto bude
|
|||||||
tutorial.router = Továrny potřebujou k provozu materiál.\nPolož na dopravník směrovač pro oddělení části nákladu k továrně.
|
tutorial.router = Továrny potřebujou k provozu materiál.\nPolož na dopravník směrovač pro oddělení části nákladu k továrně.
|
||||||
tutorial.dagger = Propoj energetické uzly s továrnou.\nJakmile jsou požadavky splněny, Mechy se začnou stavět.\n\nPokládej vrty, generátory a dopravníky dle libosti.
|
tutorial.dagger = Propoj energetické uzly s továrnou.\nJakmile jsou požadavky splněny, Mechy se začnou stavět.\n\nPokládej vrty, generátory a dopravníky dle libosti.
|
||||||
tutorial.battle = [LIGHT_GRAY] Nepřítel[] prozradil lokaci svého jádra.\nZnič ho svými bojovými jednotkami.
|
tutorial.battle = [LIGHT_GRAY] Nepřítel[] prozradil lokaci svého jádra.\nZnič ho svými bojovými jednotkami.
|
||||||
|
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
||||||
|
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
||||||
|
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
||||||
|
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
||||||
|
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
|
||||||
|
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
|
||||||
|
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
|
||||||
|
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
||||||
|
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
||||||
|
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
|
||||||
|
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
|
||||||
|
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
|
||||||
|
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
|
||||||
|
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
|
||||||
|
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
|
||||||
|
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
|
||||||
|
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
|
||||||
|
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
||||||
|
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
||||||
|
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
||||||
|
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
||||||
|
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||||
|
unit.ghoul.description = Těžký, kobercový bombardér.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy.
|
||||||
|
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku.
|
||||||
|
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi.
|
||||||
|
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení.
|
||||||
|
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi.
|
||||||
|
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu.
|
||||||
|
block.melter.description = Taví kámen při velice vysokých teplotách na lávu.
|
||||||
|
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Zbaví tě přebytku předmětů.
|
||||||
|
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
|
||||||
|
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
|
||||||
|
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
||||||
|
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
||||||
|
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
||||||
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
|
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
|
||||||
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
||||||
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
||||||
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanc
|
|||||||
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
||||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
||||||
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
||||||
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
||||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
||||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
||||||
block.duo.description = Malá, levná střílna.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
|
|
||||||
block.hail.description = Malá artilérní střílna.
|
|
||||||
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
|
|
||||||
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
|
|
||||||
block.salvo.description = Středně velká střílna, která střílí v salvách.
|
|
||||||
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
|
|
||||||
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
|
|
||||||
block.cyclone.description = Velká rychle pálící střílna.
|
|
||||||
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
|
|
||||||
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
|
||||||
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
|
||||||
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
||||||
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
|
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
|
||||||
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
|
||||||
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
||||||
|
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
|
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
||||||
|
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
||||||
|
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||||
|
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
||||||
|
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
||||||
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
||||||
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
||||||
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy.
|
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
||||||
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku.
|
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
||||||
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi.
|
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
||||||
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek.
|
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
|
||||||
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu.
|
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||||
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi.
|
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
||||||
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení.
|
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
||||||
block.melter.description = Taví kámen při velice vysokých teplotách na lávu.
|
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
block.incinerator.description = Zbaví tě přebytku předmětů.
|
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
|
|
||||||
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
||||||
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
||||||
block.battery-large.description = Uloží více energie než standartní baterie.
|
block.battery-large.description = Uloží více energie než standartní baterie.
|
||||||
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
||||||
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
|
||||||
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
||||||
|
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
||||||
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
||||||
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
|
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
|
||||||
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
||||||
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
|
|
||||||
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
|
||||||
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
|
|
||||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
||||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
||||||
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství ene
|
|||||||
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
||||||
block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty.
|
block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty.
|
||||||
block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy.
|
block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy.
|
||||||
block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
|
||||||
block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
||||||
block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Malá, levná střílna.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Malá artilérní střílna.
|
||||||
|
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
|
||||||
|
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
|
||||||
|
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
|
||||||
|
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
|
||||||
|
block.salvo.description = Středně velká střílna, která střílí v salvách.
|
||||||
|
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
|
||||||
|
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
|
||||||
|
block.cyclone.description = Velká rychle pálící střílna.
|
||||||
|
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
||||||
|
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
||||||
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
||||||
block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače.
|
block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače.
|
||||||
block.ghoul-factory.description = Produkuje těžké kobercové bombardéry.
|
block.ghoul-factory.description = Produkuje těžké kobercové bombardéry.
|
||||||
|
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
|
||||||
block.dagger-factory.description = Produkuje standartní pozemní jednotky.
|
block.dagger-factory.description = Produkuje standartní pozemní jednotky.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky.
|
block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky.
|
||||||
block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky.
|
block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky.
|
||||||
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
|
|
||||||
block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky.
|
block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky.
|
||||||
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
|
block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
|
||||||
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
|
||||||
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
|
||||||
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
|
||||||
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
|
||||||
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
|
||||||
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
|
||||||
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
|
||||||
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
|
||||||
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
|
|
||||||
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
|
|
||||||
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
|
|
||||||
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
|
|
||||||
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Übersetzer und Mitwirkende
|
|||||||
discord = Trete dem Mindustry Discord bei!
|
discord = Trete dem Mindustry Discord bei!
|
||||||
link.discord.description = Der offizielle Mindustry Discord Chatroom
|
link.discord.description = Der offizielle Mindustry Discord Chatroom
|
||||||
link.github.description = Quellcode des Spiels
|
link.github.description = Quellcode des Spiels
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Entwicklungs-Builds (instabil)
|
link.dev-builds.description = Entwicklungs-Builds (instabil)
|
||||||
link.trello.description = Offizielles Trello Board für geplante Features
|
link.trello.description = Offizielles Trello Board für geplante Features
|
||||||
link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des Spiels
|
link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des Spiels
|
||||||
@@ -32,7 +33,6 @@ level.mode = Spielmodus:
|
|||||||
showagain = Nächstes mal nicht mehr anzeigen
|
showagain = Nächstes mal nicht mehr anzeigen
|
||||||
coreattack = < Die Basis wird angegriffen! >
|
coreattack = < Die Basis wird angegriffen! >
|
||||||
nearpoint = [[ [scarlet]SOFORT DEN DROP POINT VERLASSEN[] ]\nVernichtung droht
|
nearpoint = [[ [scarlet]SOFORT DEN DROP POINT VERLASSEN[] ]\nVernichtung droht
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Spiel speichern
|
savegame = Spiel speichern
|
||||||
loadgame = Spiel laden
|
loadgame = Spiel laden
|
||||||
@@ -95,7 +95,6 @@ server.admins = Admins
|
|||||||
server.admins.none = Keine Admins gefunden!
|
server.admins.none = Keine Admins gefunden!
|
||||||
server.add = Server hinzufügen
|
server.add = Server hinzufügen
|
||||||
server.delete = Bist du dir sicher, dass du diesen Server löschen möchtest?
|
server.delete = Bist du dir sicher, dass du diesen Server löschen möchtest?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Server bearbeiten
|
server.edit = Server bearbeiten
|
||||||
server.outdated = [crimson]Veralteter Server![]
|
server.outdated = [crimson]Veralteter Server![]
|
||||||
server.outdated.client = [crimson]Veralteter Client![]
|
server.outdated.client = [crimson]Veralteter Client![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Link öffnen
|
|||||||
copylink = Kopiere Link
|
copylink = Kopiere Link
|
||||||
back = Zurück
|
back = Zurück
|
||||||
quit.confirm = Willst du wirklich aufhören?
|
quit.confirm = Willst du wirklich aufhören?
|
||||||
changelog.title = Changelog
|
|
||||||
changelog.loading = Lade Änderungshistorie...
|
|
||||||
changelog.error.android = [accent]Beachte: Die Änderungshistorie funktioniert manchmal nicht auf Android 4.4 (und älter)!\nDies liegt an einem Android bug.
|
|
||||||
changelog.error.ios = [accent]Die Änderungshistorie wird aktuell nicht von IOS unterstützt.
|
|
||||||
changelog.error = [scarlet]Fehler beim Laden der Änderungshistorie!\nPrüfe deine Internetverbindung.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Wird geladen ...
|
loading = [accent]Wird geladen ...
|
||||||
saving = [accent]Speichere...
|
saving = [accent]Speichere...
|
||||||
wave = [accent]Welle {0}
|
wave = [accent]Welle {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Autor:
|
|||||||
editor.description = Beschreibung:
|
editor.description = Beschreibung:
|
||||||
editor.waves = Wellen:
|
editor.waves = Wellen:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Wellen
|
waves.title = Wellen
|
||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Aus der Zwischenablage kopieren
|
|||||||
waves.load = Aus der Zwischenablage laden
|
waves.load = Aus der Zwischenablage laden
|
||||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||||
waves.copied = Wellen kopiert.
|
waves.copied = Wellen kopiert.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Bearbeiten...
|
edit = Bearbeiten...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Höhe
|
|
||||||
editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
|
editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
|
||||||
editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
|
editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Karten Name
|
|||||||
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||||
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
||||||
editor.selectmap = Wähle eine Karte zum Laden:
|
editor.selectmap = Wähle eine Karte zum Laden:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Erz
|
filter.ore = Erz
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wand
|
filter.option.wall = Wand
|
||||||
filter.option.ore = Erz
|
filter.option.ore = Erz
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Breite:
|
|||||||
height = Höhe:
|
height = Höhe:
|
||||||
menu = Menü
|
menu = Menü
|
||||||
play = Spielen
|
play = Spielen
|
||||||
|
campaign = Campaign
|
||||||
load = Laden
|
load = Laden
|
||||||
save = Speichern
|
save = Speichern
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
|
|||||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Hinzufügen...
|
add = Hinzufügen...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Bereits verbunden.
|
|||||||
error.mapnotfound = Kartendatei nicht gefunden!
|
error.mapnotfound = Kartendatei nicht gefunden!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unbekannter Netzwerkfehler.
|
error.any = Unbekannter Netzwerkfehler.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Sprache
|
settings.language = Sprache
|
||||||
settings.reset = Auf Standard zurücksetzen
|
settings.reset = Auf Standard zurücksetzen
|
||||||
settings.rebind = Zuweisen
|
settings.rebind = Zuweisen
|
||||||
@@ -346,12 +383,14 @@ no = Nein
|
|||||||
info.title = [accent]Info
|
info.title = [accent]Info
|
||||||
error.title = [crimson] Ein Fehler ist aufgetreten
|
error.title = [crimson] Ein Fehler ist aufgetreten
|
||||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Kapazität
|
blocks.powercapacity = Kapazität
|
||||||
blocks.powershot = Stromverbrauch/Schuss
|
blocks.powershot = Stromverbrauch/Schuss
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Visiert Luft Einheiten an
|
blocks.targetsair = Visiert Luft Einheiten an
|
||||||
blocks.targetsground = Visiert Boden Einheiten an
|
blocks.targetsground = Visiert Boden Einheiten an
|
||||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animierte Schilde
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Zielauswahl
|
setting.autotarget.name = Auto-Zielauswahl
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = kein
|
setting.fpscap.none = kein
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Leicht
|
setting.difficulty.easy = Leicht
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Audioeffekte stummschalten
|
|||||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Tasten zuweisen
|
keybind.title = Tasten zuweisen
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Allgemein
|
category.general.name = Allgemein
|
||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Angepasste Regeln
|
|||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
rules.wavetimer = Wellen Timer
|
rules.wavetimer = Wellen Timer
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Unbegrenzte Ressourcen für KI
|
rules.enemyCheat = Unbegrenzte Ressourcen für KI
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Einheiten
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Kupfer
|
item.copper.name = Kupfer
|
||||||
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
|
||||||
item.lead.name = Blei
|
item.lead.name = Blei
|
||||||
item.lead.description = Ein grundliegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
|
||||||
item.coal.name = Kohle
|
item.coal.name = Kohle
|
||||||
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titan
|
item.titanium.name = Titan
|
||||||
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Flugzeugen verwendet.
|
|
||||||
item.thorium.name = Uran
|
item.thorium.name = Uran
|
||||||
item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird.
|
|
||||||
item.silicon.name = Silizium
|
item.silicon.name = Silizium
|
||||||
item.silicon.description = Ein sehr nützlicher Halbleiter. Findet Anwendung in Solaranlagen und komplexer Elektronik.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Ein leichtes dehnbares Material welches in Flugzeugen und Splittermunition verwendet wird.
|
|
||||||
item.phase-fabric.name = Phasengewebe
|
item.phase-fabric.name = Phasengewebe
|
||||||
item.phase-fabric.description = Eine nahezu gewichtslose Substanz, die in fortgeschrittener Elektronik und in selbstreparierender Technologie verwendet wird.
|
|
||||||
item.surge-alloy.name = Spannungsstoß-Legierung
|
item.surge-alloy.name = Spannungsstoß-Legierung
|
||||||
item.surge-alloy.description = Eine fortgeschrittene Legierung mit einzigartigen elektrischen Eigenschaften.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sand
|
item.sand.name = Sand
|
||||||
item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird.
|
|
||||||
item.blast-compound.name = Explosive Mischung
|
item.blast-compound.name = Explosive Mischung
|
||||||
item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden, aber dies ist nicht empfehlenswert.
|
|
||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedenster Metalle.
|
|
||||||
liquid.water.name = Wasser
|
liquid.water.name = Wasser
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Öl
|
liquid.oil.name = Öl
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Kryoflüssigkeit
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Schwerer Mehrlader
|
mech.alpha-mech.weapon = Schwerer Mehrlader
|
||||||
mech.alpha-mech.ability = Drohnenschwarm
|
mech.alpha-mech.ability = Drohnenschwarm
|
||||||
mech.alpha-mech.description = Der Standard-Mech. Ist angemessen schnell und hat ordentlich Schaden. Kann für erweiterte offensive Fähigkeiten bis zu 3 Drohnen erzeugen.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Lichtbogen-Generator
|
mech.delta-mech.weapon = Lichtbogen-Generator
|
||||||
mech.delta-mech.ability = Entladen
|
mech.delta-mech.ability = Entladen
|
||||||
mech.delta-mech.description = Ein schneller, leicht gepanzerter Mech, der für Überfälle gemacht wurde. Verursacht wenig Schaden gegen Gebäude aber tötet Gruppen von Gegnern durch seine Lichtbogen-Waffen.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restrukturierlaser
|
mech.tau-mech.weapon = Restrukturierlaser
|
||||||
mech.tau-mech.ability = Reparatursalve
|
mech.tau-mech.ability = Reparatursalve
|
||||||
mech.tau-mech.description = Der Support Mech. Kann Blöcke durch Schüsse heilen. Kann Feuer löschen und verbündete in seinem Aktionsradius heilen.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Raketenschwarm
|
mech.omega-mech.weapon = Raketenschwarm
|
||||||
mech.omega-mech.ability = Rüstungskonfiguration
|
mech.omega-mech.ability = Rüstungskonfiguration
|
||||||
mech.omega-mech.description = Ein klobiger und gut gepanzerter Mech, der für den Angriff an der Front entwickelt wurde. Seine Rüstungsfähigkeit ermöglicht es ihm, 90% des Schadens abzuwehren.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Mehrlader
|
mech.dart-ship.weapon = Mehrlader
|
||||||
mech.dart-ship.description = Das Standard-Schiff. Einigermaßen schnell und leicht. Hat nur wenig Offensivkraft und geringe Erzabbaugeschwindigkeit.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Ein Schiff für Überfälle. Anfänglich träge, kann es auf hohe Geschwindigkeiten beschleunigen um an gegnerischen Aussenposten vorbei zu fliegen und dabei mit seinen Blitzwaffen und Raketen große Mengen an Schaden verursachen.
|
|
||||||
mech.javelin-ship.weapon = Raketensalve
|
mech.javelin-ship.weapon = Raketensalve
|
||||||
mech.javelin-ship.ability = Statische Entladung
|
mech.javelin-ship.ability = Statische Entladung
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Ein schwerer Bomber, solide gepanzert.
|
|
||||||
mech.trident-ship.weapon = Bombenschacht
|
mech.trident-ship.weapon = Bombenschacht
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Ein großes, gut gepanzertes Gunship. Ausgerüstet mit einer Brandwaffe. Gute Beschleunigung und maximale Geschwindigkeit.
|
|
||||||
mech.glaive-ship.weapon = Flammen-Mehrlader
|
mech.glaive-ship.weapon = Flammen-Mehrlader
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
|
item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.salt.name = Salz
|
block.salt.name = Salz
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Gestein
|
block.rock.name = Gestein
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moos
|
block.moss.name = Moos
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Schmelzt Sand und Blei zu metaglass. Erfordert kleine Mengen Energie.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Kreuzung
|
|||||||
block.router.name = Verteiler
|
block.router.name = Verteiler
|
||||||
block.distributor.name = Großer Verteiler
|
block.distributor.name = Großer Verteiler
|
||||||
block.sorter.name = Sortierer
|
block.sorter.name = Sortierer
|
||||||
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
|
||||||
block.overflow-gate.name = Überlauftor
|
block.overflow-gate.name = Überlauftor
|
||||||
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
|
|
||||||
block.silicon-smelter.name = Silizium-Schmelzer
|
block.silicon-smelter.name = Silizium-Schmelzer
|
||||||
block.phase-weaver.name = Phasenweber
|
block.phase-weaver.name = Phasenweber
|
||||||
block.pulverizer.name = Pulverisierer
|
block.pulverizer.name = Pulverisierer
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Sprengmixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Großes Solar Panel
|
block.solar-panel-large.name = Großes Solar Panel
|
||||||
block.oil-extractor.name = Oil Extraktor
|
block.oil-extractor.name = Oil Extraktor
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit-Drohnenfabrik
|
block.spirit-factory.name = Spirit-Drohnenfabrik
|
||||||
block.phantom-factory.name = Phantom-Drohnenfabrik
|
block.phantom-factory.name = Phantom-Drohnenfabrik
|
||||||
block.wraith-factory.name = Wraith Fighter-Fabrik
|
block.wraith-factory.name = Wraith Fighter-Fabrik
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Blau
|
team.blue.name = Blau
|
||||||
team.red.name = Rot
|
team.red.name = Rot
|
||||||
@@ -803,20 +825,14 @@ team.none.name = Grau
|
|||||||
team.green.name = Grün
|
team.green.name = Grün
|
||||||
team.purple.name = Lila
|
team.purple.name = Lila
|
||||||
unit.spirit.name = Spirit Drohne
|
unit.spirit.name = Spirit Drohne
|
||||||
unit.spirit.description = Die anfängliche Drohne. Sie wird gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drohne
|
unit.phantom.name = Phantom Drohne
|
||||||
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Drohne.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = Eine schneller Abfangjäger.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Konstruiere eine Dagger Mech Fabrik.\n\n Diese wird ver
|
|||||||
tutorial.router = Fabriken benötigen Ressourcen um zu funktionieren.\n Platziere ein Router um Materialien auf Transportbändern aufzuteilen.
|
tutorial.router = Fabriken benötigen Ressourcen um zu funktionieren.\n Platziere ein Router um Materialien auf Transportbändern aufzuteilen.
|
||||||
tutorial.dagger = Verbinde die Fabrik mit einem Stromknoten. Wenn alle Voraussetzungen gegeben sind, beginnt die Fabrik Mechs zu konstruieren.\n\n Platziere mehr Bohrer und Transportbänder um die Versorgung der Fabrik zu sichern.
|
tutorial.dagger = Verbinde die Fabrik mit einem Stromknoten. Wenn alle Voraussetzungen gegeben sind, beginnt die Fabrik Mechs zu konstruieren.\n\n Platziere mehr Bohrer und Transportbänder um die Versorgung der Fabrik zu sichern.
|
||||||
tutorial.battle = Der[LIGHT_GRAY] Gegner[] hat seinen Kern offenbart.\nZerstöre ihn mit deiner Einheit und den Dagger Mechs.
|
tutorial.battle = Der[LIGHT_GRAY] Gegner[] hat seinen Kern offenbart.\nZerstöre ihn mit deiner Einheit und den Dagger Mechs.
|
||||||
|
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
||||||
|
item.lead.description = Ein grundliegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
||||||
|
item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird.
|
||||||
|
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff.
|
||||||
|
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Flugzeugen verwendet.
|
||||||
|
item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird.
|
||||||
|
item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedenster Metalle.
|
||||||
|
item.silicon.description = Ein sehr nützlicher Halbleiter. Findet Anwendung in Solaranlagen und komplexer Elektronik.
|
||||||
|
item.plastanium.description = Ein leichtes dehnbares Material welches in Flugzeugen und Splittermunition verwendet wird.
|
||||||
|
item.phase-fabric.description = Eine nahezu gewichtslose Substanz, die in fortgeschrittener Elektronik und in selbstreparierender Technologie verwendet wird.
|
||||||
|
item.surge-alloy.description = Eine fortgeschrittene Legierung mit einzigartigen elektrischen Eigenschaften.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden, aber dies ist nicht empfehlenswert.
|
||||||
|
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
|
||||||
|
liquid.water.description = Wird überlicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Kann verbrannt, zum explodieren gebracht, oder als Kühlung verwendet werden.
|
||||||
|
liquid.cryofluid.description = Die effizienteste Flüssigkeit, um Dinge herunter zu kühlen.
|
||||||
|
mech.alpha-mech.description = Der Standard-Mech. Ist angemessen schnell und hat ordentlich Schaden. Kann für erweiterte offensive Fähigkeiten bis zu 3 Drohnen erzeugen.
|
||||||
|
mech.delta-mech.description = Ein schneller, leicht gepanzerter Mech, der für Überfälle gemacht wurde. Verursacht wenig Schaden gegen Gebäude aber tötet Gruppen von Gegnern durch seine Lichtbogen-Waffen.
|
||||||
|
mech.tau-mech.description = Der Support Mech. Kann Blöcke durch Schüsse heilen. Kann Feuer löschen und verbündete in seinem Aktionsradius heilen.
|
||||||
|
mech.omega-mech.description = Ein klobiger und gut gepanzerter Mech, der für den Angriff an der Front entwickelt wurde. Seine Rüstungsfähigkeit ermöglicht es ihm, 90% des Schadens abzuwehren.
|
||||||
|
mech.dart-ship.description = Das Standard-Schiff. Einigermaßen schnell und leicht. Hat nur wenig Offensivkraft und geringe Erzabbaugeschwindigkeit.
|
||||||
|
mech.javelin-ship.description = Ein Schiff für Überfälle. Anfänglich träge, kann es auf hohe Geschwindigkeiten beschleunigen um an gegnerischen Aussenposten vorbei zu fliegen und dabei mit seinen Blitzwaffen und Raketen große Mengen an Schaden verursachen.
|
||||||
|
mech.trident-ship.description = Ein schwerer Bomber, solide gepanzert.
|
||||||
|
mech.glaive-ship.description = Ein großes, gut gepanzertes Gunship. Ausgerüstet mit einer Brandwaffe. Gute Beschleunigung und maximale Geschwindigkeit.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = Die anfängliche Drohne. Sie wird gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
|
||||||
|
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Drohne.
|
||||||
|
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
||||||
|
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Eine schneller Abfangjäger.
|
||||||
|
unit.ghoul.description = Ein schwerer Flächenbomber.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
||||||
|
block.kiln.description = Schmelzt Sand und Blei zu metaglass. Erfordert kleine Mengen Energie.
|
||||||
|
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
|
||||||
|
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
|
||||||
|
block.alloy-smelter.description = Verarbeitet Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
|
||||||
|
block.cryofluidmixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
|
||||||
|
block.blast-mixer.description = Verwendet Öl, um Pyratit in eine weniger enzündliche aber explosivee Mischung umzuwandeln.
|
||||||
|
block.pyratite-mixer.description = Vermischt Kohle, Blei und Sand zu hochentzündlichem Pyratit.
|
||||||
|
block.melter.description = Erhitzt Stein auf extrem hohe Temperaturen, um Lava zu erhalten.
|
||||||
|
block.separator.description = Setzt Stein Wasserdruck aus, um verschiedene Mineralien im Stein freizulegen.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Zertrümmert Stein zu Sand. Nützlich, wenn kein natürlicher Sand verfügbar ist.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Vernichtet beliebige überschüssige Materialien oder Flüssigkeiten.
|
||||||
|
block.power-void.description = Verschlingt den kompletten übrigen Strom. Nur im Sandkasten verfügbar.
|
||||||
|
block.power-source.description = Erzeugt unendlich viel Strom. Nur im Sandkasten verfügbar.
|
||||||
|
block.item-source.description = Produziert unendlich items. Nur im Sandkasten verfügbar.
|
||||||
|
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten verfügbar.
|
||||||
|
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten verfügbar.
|
||||||
block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.
|
block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.
|
||||||
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
|
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Ein starker Verteidigungsblock.\nGuter Schutz vor Feinden.
|
block.thorium-wall.description = Ein starker Verteidigungsblock.\nGuter Schutz vor Feinden.
|
||||||
block.thorium-wall-large.description = Ein starker Verteidigungsblock.\nGuter Schutz vor Feinden.\nBenötigt mehrere Kacheln.
|
block.thorium-wall-large.description = Ein starker Verteidigungsblock.\nGuter Schutz vor Feinden.\nBenötigt mehrere Kacheln.
|
||||||
block.phase-wall.description = Nicht so stark wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.
|
block.phase-wall.description = Nicht so stark wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = Der stärkste Verteidigungsblock.\nHat eine klein
|
|||||||
block.surge-wall-large.description = Der stärkste Verteidigungsblock.\nHat eine kleine Chance, bei einem Schuss einen Lichtbogen in Richtung angreifer auszulösen.\nBenötigt mehrere Kacheln.
|
block.surge-wall-large.description = Der stärkste Verteidigungsblock.\nHat eine kleine Chance, bei einem Schuss einen Lichtbogen in Richtung angreifer auszulösen.\nBenötigt mehrere Kacheln.
|
||||||
block.door.description = Eine kleine Tür, die durch darauf tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.
|
block.door.description = Eine kleine Tür, die durch darauf tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.
|
||||||
block.door-large.description = Eine kleine Tür, die durch darauf tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.\nBenötigt mehrere Kacheln.
|
block.door-large.description = Eine kleine Tür, die durch darauf tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.\nBenötigt mehrere Kacheln.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Heilt zyklisch Blöcke in seiner Umgebung.
|
block.mend-projector.description = Heilt zyklisch Blöcke in seiner Umgebung.
|
||||||
block.overdrive-projector.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken wie Bohrer und Förderbänder.
|
block.overdrive-projector.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken wie Bohrer und Förderbänder.
|
||||||
block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich selbst, durch das Blöcke und Einheiten vor Schaden beschützt werden.
|
block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich selbst, durch das Blöcke und Einheiten vor Schaden beschützt werden.
|
||||||
block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
|
block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
|
||||||
block.duo.description = Ein kleiner, günstiger Geschützturm.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Ein kleiner Geschützturm, der Lichtbögen in Richtung des Gegners schießt.
|
|
||||||
block.hail.description = Ein kleiner Artillerie-Geschützturm.
|
|
||||||
block.lancer.description = Ein mittelgroßer Geschützturm, der sich auflädt und Elektrizitätsstrahlen verschießt.
|
|
||||||
block.wave.description = Ein mittelgroßer Geschützturm, der flüssige Kugeln verschießt.
|
|
||||||
block.salvo.description = Ein mittelgroßer Geschützturm, der Schüsse in Salven abfeuert.
|
|
||||||
block.swarmer.description = Ein mittelgroßer Geschützturm, der Raketenschwärme abfeuert.
|
|
||||||
block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Schüsse gleichzeitig abfeuert.
|
|
||||||
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
|
||||||
block.fuse.description = Ein großer Geschützturm, der starke Strahlen mit kurzer Reichweite abfeuert.
|
|
||||||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
|
||||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
|
||||||
block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts und lädt sie automatisch in Geschütztürme oder Verarbeitungsanlagen. Rotierbar.
|
block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts und lädt sie automatisch in Geschütztürme oder Verarbeitungsanlagen. Rotierbar.
|
||||||
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
|
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
|
||||||
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
|
||||||
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
|
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
|
||||||
|
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
||||||
|
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
||||||
|
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
||||||
|
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
|
||||||
|
block.distributor.description = Ein weiterentwickelter Router, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
|
||||||
|
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
|
||||||
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
||||||
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
block.mechanical-pump.description = Eine günstige, langsame Punkte, die keine Strom benötigt.
|
||||||
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
|
block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
|
||||||
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
|
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
|
||||||
block.alloy-smelter.description = Verarbeitet Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
|
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
||||||
block.pulverizer.description = Zertrümmert Stein zu Sand. Nützlich, wenn kein natürlicher Sand verfügbar ist.
|
block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle.
|
||||||
block.pyratite-mixer.description = Vermischt Kohle, Blei und Sand zu hochentzündlichem Pyratit.
|
block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen.
|
||||||
block.blast-mixer.description = Verwendet Öl, um Pyratit in eine weniger enzündliche aber explosivee Mischung umzuwandeln.
|
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken.
|
||||||
block.cryofluidmixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
|
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen.
|
||||||
block.melter.description = Erhitzt Stein auf extrem hohe Temperaturen, um Lava zu erhalten.
|
block.bridge-conduit.description = Verbesserter Flüssigkeits-Transportblock. Erlaubt es, Flüssigkeiten über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
||||||
block.incinerator.description = Vernichtet beliebige überschüssige Materialien oder Flüssigkeiten.
|
block.phase-conduit.description = Verbesserter Flüssigkeits-Transportblock. Verwendet Strom, um Flüssigkeiten zu einem verbundenen Phasenkanal zu teleportieren.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Setzt Stein Wasserdruck aus, um verschiedene Mineralien im Stein freizulegen.
|
|
||||||
block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom benachbarte Blöcke weiter.
|
block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom benachbarte Blöcke weiter.
|
||||||
block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten.
|
block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist.
|
block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist.
|
||||||
block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie.
|
block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie.
|
||||||
block.combustion-generator.description = Generiert Stromg, indem Öl oder entzündliche Materialien verbrannt werden.
|
block.combustion-generator.description = Generiert Stromg, indem Öl oder entzündliche Materialien verbrannt werden.
|
||||||
block.turbine-generator.description = Effizienter als ein Verbrennungsgenerator, benötigt jedoch zusätzlich Wasser.
|
|
||||||
block.thermal-generator.description = Erzeugt große Mengen Strom aus Lava.
|
block.thermal-generator.description = Erzeugt große Mengen Strom aus Lava.
|
||||||
|
block.turbine-generator.description = Effizienter als ein Verbrennungsgenerator, benötigt jedoch zusätzlich Wasser.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Ein Radioisotopengenerator, der keine Kühlung benötigt, aber weniger Strom als ein Thorium-Reaktor liefert.
|
||||||
block.solar-panel.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie.
|
block.solar-panel.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie.
|
||||||
block.solar-panel-large.description = Erzeugt viel mehr Strom als ein normales Solar Panel, ist aber auch sehr viel teurer in der Anschaffung.
|
block.solar-panel-large.description = Erzeugt viel mehr Strom als ein normales Solar Panel, ist aber auch sehr viel teurer in der Anschaffung.
|
||||||
block.thorium-reactor.description = Erzeugt riesige Mengen Strom aus radioaktivem Thorium. Benötigt konstante Kühlung. Explodiert verheerend, wenn unzureichende Mengen an Kühlung vorhanden sind.
|
block.thorium-reactor.description = Erzeugt riesige Mengen Strom aus radioaktivem Thorium. Benötigt konstante Kühlung. Explodiert verheerend, wenn unzureichende Mengen an Kühlung vorhanden sind.
|
||||||
block.rtg-generator.description = Ein Radioisotopengenerator, der keine Kühlung benötigt, aber weniger Strom als ein Thorium-Reaktor liefert.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
|
|
||||||
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
|
||||||
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
|
||||||
block.mechanical-drill.description = Ein günstiger Bohrer. Wenn er auf passende Kacheln gesetzt wird, baut er unbegrenzt Erze des entsprechenden Typs mit geringer Geschwindigkeit ab.
|
block.mechanical-drill.description = Ein günstiger Bohrer. Wenn er auf passende Kacheln gesetzt wird, baut er unbegrenzt Erze des entsprechenden Typs mit geringer Geschwindigkeit ab.
|
||||||
block.pneumatic-drill.description = Ein verbesserter Bohrer, der schneller ist und in der Lage ist, härtere Erze abzubauen, indem er von Luftdruck gebrauch macht.
|
block.pneumatic-drill.description = Ein verbesserter Bohrer, der schneller ist und in der Lage ist, härtere Erze abzubauen, indem er von Luftdruck gebrauch macht.
|
||||||
block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schneller zu bohren, benötigt aber Strom. Erlaubt zusätzlich das Abbauen von radioaktivem Thorium.
|
block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schneller zu bohren, benötigt aber Strom. Erlaubt zusätzlich das Abbauen von radioaktivem Thorium.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen a
|
|||||||
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
|
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
|
||||||
block.cultivator.description = Kultiviert den Boden mit Wasser, um Biomasse zu erzeugen.
|
block.cultivator.description = Kultiviert den Boden mit Wasser, um Biomasse zu erzeugen.
|
||||||
block.oil-extractor.description = Verwendet große Mengen an Strom, um Öl aus Sand zu extrahieren. Verwende ihn, wenn es keine direkte Ölquelle gibt.
|
block.oil-extractor.description = Verwendet große Mengen an Strom, um Öl aus Sand zu extrahieren. Verwende ihn, wenn es keine direkte Ölquelle gibt.
|
||||||
block.trident-ship-pad.description = Wechsle in einen massiv gepanzerten schweren Bomber.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Wechsle in einen starken und schnellen Abfangjäger mit Blitz-Waffen.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Wechsle in ein großes, gut gepanzertes Kampfflugzeug.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Wechsle in einen Support-Mech, der befreundete Blöcke und Einheiten heilen kann.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.delta-mech-pad.description = Wechsle in einen schnellen, leicht gepanzerten Mech, der für Überfälle gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.omega-mech-pad.description = Wechsle in einen klobigen und gut gepanzerten Mech, der für Frontangriffe gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Ein kleiner, günstiger Geschützturm.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Ein kleiner Artillerie-Geschützturm.
|
||||||
|
block.wave.description = Ein mittelgroßer Geschützturm, der flüssige Kugeln verschießt.
|
||||||
|
block.lancer.description = Ein mittelgroßer Geschützturm, der sich auflädt und Elektrizitätsstrahlen verschießt.
|
||||||
|
block.arc.description = Ein kleiner Geschützturm, der Lichtbögen in Richtung des Gegners schießt.
|
||||||
|
block.swarmer.description = Ein mittelgroßer Geschützturm, der Raketenschwärme abfeuert.
|
||||||
|
block.salvo.description = Ein mittelgroßer Geschützturm, der Schüsse in Salven abfeuert.
|
||||||
|
block.fuse.description = Ein großer Geschützturm, der starke Strahlen mit kurzer Reichweite abfeuert.
|
||||||
|
block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Schüsse gleichzeitig abfeuert.
|
||||||
|
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
||||||
|
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||||
|
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können.
|
block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können.
|
||||||
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
|
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
|
||||||
block.wraith-factory.description = Produziert schnelle Abfangjäger.
|
block.wraith-factory.description = Produziert schnelle Abfangjäger.
|
||||||
block.ghoul-factory.description = Produziert schwere Flächenbomber.
|
block.ghoul-factory.description = Produziert schwere Flächenbomber.
|
||||||
|
block.revenant-factory.description = Produziert schwere Laser-Bodeneinheiten.
|
||||||
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
|
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
|
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
|
||||||
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
|
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
|
||||||
block.revenant-factory.description = Produziert schwere Laser-Bodeneinheiten.
|
|
||||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||||
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle.
|
block.delta-mech-pad.description = Wechsle in einen schnellen, leicht gepanzerten Mech, der für Überfälle gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.phase-conduit.description = Verbesserter Flüssigkeits-Transportblock. Verwendet Strom, um Flüssigkeiten zu einem verbundenen Phasenkanal zu teleportieren.
|
block.tau-mech-pad.description = Wechsle in einen Support-Mech, der befreundete Blöcke und Einheiten heilen kann.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen.
|
block.omega-mech-pad.description = Wechsle in einen klobigen und gut gepanzerten Mech, der für Frontangriffe gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken.
|
block.javelin-ship-pad.description = Wechsle in einen starken und schnellen Abfangjäger mit Blitz-Waffen.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen.
|
block.trident-ship-pad.description = Wechsle in einen massiv gepanzerten schweren Bomber.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.bridge-conduit.description = Verbesserter Flüssigkeits-Transportblock. Erlaubt es, Flüssigkeiten über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
block.glaive-ship-pad.description = Wechsle in ein großes, gut gepanzertes Kampfflugzeug.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.mechanical-pump.description = Eine günstige, langsame Punkte, die keine Strom benötigt.
|
|
||||||
block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
|
|
||||||
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
|
|
||||||
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
|
|
||||||
block.distributor.description = Ein weiterentwickelter Router, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
|
|
||||||
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
|
||||||
block.item-source.description = Produziert unendlich items. Nur im Sandkasten verfügbar.
|
|
||||||
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten verfügbar.
|
|
||||||
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten verfügbar.
|
|
||||||
block.power-source.description = Erzeugt unendlich viel Strom. Nur im Sandkasten verfügbar.
|
|
||||||
block.power-void.description = Verschlingt den kompletten übrigen Strom. Nur im Sandkasten verfügbar.
|
|
||||||
liquid.water.description = Wird überlicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
|
||||||
liquid.oil.description = Kann verbrannt, zum explodieren gebracht, oder als Kühlung verwendet werden.
|
|
||||||
liquid.cryofluid.description = Die effizienteste Flüssigkeit, um Dinge herunter zu kühlen.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
|
|||||||
discord = ¡Únete al Discord de Mindustry!
|
discord = ¡Únete al Discord de Mindustry!
|
||||||
link.discord.description = La sala oficial del Discord de Mindustry
|
link.discord.description = La sala oficial del Discord de Mindustry
|
||||||
link.github.description = Código fuente del juego
|
link.github.description = Código fuente del juego
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Versiones de desarrollo inestable
|
link.dev-builds.description = Versiones de desarrollo inestable
|
||||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||||
@@ -32,7 +33,6 @@ level.mode = Modo de juego:
|
|||||||
showagain = No mostrar otra vez en la próxima sesión
|
showagain = No mostrar otra vez en la próxima sesión
|
||||||
coreattack = < ¡El núcleo está bajo ataque! >
|
coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Guardar Partida
|
savegame = Guardar Partida
|
||||||
loadgame = Cargar Partida
|
loadgame = Cargar Partida
|
||||||
@@ -95,7 +95,6 @@ server.admins = Administradores
|
|||||||
server.admins.none = ¡Ningún administrador ha sido encontrado!
|
server.admins.none = ¡Ningún administrador ha sido encontrado!
|
||||||
server.add = Agregar Servidor
|
server.add = Agregar Servidor
|
||||||
server.delete = ¿Estás seguro de querer borrar este servidor?
|
server.delete = ¿Estás seguro de querer borrar este servidor?
|
||||||
server.hostname = Anfitrión: {0}
|
|
||||||
server.edit = Editar Servidor
|
server.edit = Editar Servidor
|
||||||
server.outdated = [crimson]¡Servidor desactualizado![]
|
server.outdated = [crimson]¡Servidor desactualizado![]
|
||||||
server.outdated.client = [crimson]¡Cliente desactualizado![]
|
server.outdated.client = [crimson]¡Cliente desactualizado![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Abrir Enlace
|
|||||||
copylink = Copiar Enlace
|
copylink = Copiar Enlace
|
||||||
back = Atrás
|
back = Atrás
|
||||||
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
||||||
changelog.title = Registro de Parches
|
|
||||||
changelog.loading = Consiguiendo el registro de parches...
|
|
||||||
changelog.error.android = [accent]¡Nota: el registro de parches a veces no funciona en Android 4.4 o inferior!\nEsto es por un error interno de Android.
|
|
||||||
changelog.error.ios = [accent]El registro de parches no está actualmente soportado para iOS.
|
|
||||||
changelog.error = [scarlet]¡Error consiguiendo el registro de parches!Comprueba tu conexión a Internet.
|
|
||||||
changelog.current = [yellow][[Versión actual]
|
|
||||||
changelog.latest = [accent][[Última version]
|
|
||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Autor:
|
|||||||
editor.description = Descripción:
|
editor.description = Descripción:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Nombre:
|
editor.name = Nombre:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Equipos
|
editor.teams = Equipos
|
||||||
editor.elevation = Elevación
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Nombre del Mapa:
|
|||||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||||
editor.selectmap = Selecciona un mapa para cargar:
|
editor.selectmap = Selecciona un mapa para cargar:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Ancho:
|
|||||||
height = Alto:
|
height = Alto:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jugar
|
play = Jugar
|
||||||
|
campaign = Campaign
|
||||||
load = Cargar
|
load = Cargar
|
||||||
save = Guardar
|
save = Guardar
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Ya estás conectado.
|
|||||||
error.mapnotfound = ¡Archivo de mapa no encontrado!
|
error.mapnotfound = ¡Archivo de mapa no encontrado!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Lenguaje
|
settings.language = Lenguaje
|
||||||
settings.reset = Reiniciar por los de defecto
|
settings.reset = Reiniciar por los de defecto
|
||||||
settings.rebind = Reasignar
|
settings.rebind = Reasignar
|
||||||
@@ -346,12 +383,14 @@ no = No
|
|||||||
info.title = [accent]Información
|
info.title = [accent]Información
|
||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacidad de Energía
|
blocks.powercapacity = Capacidad de Energía
|
||||||
blocks.powershot = Energía/Disparo
|
blocks.powershot = Energía/Disparo
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Apunta al Aire
|
blocks.targetsair = Apunta al Aire
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto apuntado
|
setting.autotarget.name = Auto apuntado
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Máx FPS
|
setting.fpscap.name = Máx FPS
|
||||||
setting.fpscap.none = Nada
|
setting.fpscap.none = Nada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = entrenamiento
|
setting.difficulty.training = entrenamiento
|
||||||
setting.difficulty.easy = fácil
|
setting.difficulty.easy = fácil
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Silenciar Sonido
|
|||||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Reasignar Teclas
|
keybind.title = Reasignar Teclas
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Unidades
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mecanoides
|
content.mech.name = Mecanoides
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
|
||||||
item.lead.name = Plomo
|
item.lead.name = Plomo
|
||||||
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
|
||||||
item.coal.name = Carbón
|
item.coal.name = Carbón
|
||||||
item.coal.description = Un combustible común y preparado para ser quemado.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titanio
|
item.titanium.name = Titanio
|
||||||
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
|
||||||
item.thorium.name = Torio
|
item.thorium.name = Torio
|
||||||
item.thorium.description = Un metal radiactivo, muy denso usado en soporte de estructuras y combustible nuclear.
|
|
||||||
item.silicon.name = Silicona
|
item.silicon.name = Silicona
|
||||||
item.silicon.description = Un semiconductor muy útil, se usa para paneles solares y muchos electrónicos complejos.
|
|
||||||
item.plastanium.name = Plastanio
|
item.plastanium.name = Plastanio
|
||||||
item.plastanium.description = Un material dúctil, ligero usado en aeronaves y proyectiles de fragmentación.
|
|
||||||
item.phase-fabric.name = Tejido de fase
|
item.phase-fabric.name = Tejido de fase
|
||||||
item.phase-fabric.description = Una sustancia casi sin peso usada en electrónica avanzada y en tecnología autoreparadora.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = Una aleación avanzada con propiedades eléctricas únicas.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Arena
|
item.sand.name = Arena
|
||||||
item.sand.description = Un material común que es usado extensivamente en la fundición, para alear y como fundente.
|
|
||||||
item.blast-compound.name = Compuesto Explosivo
|
item.blast-compound.name = Compuesto Explosivo
|
||||||
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
|
||||||
item.pyratite.name = Pirotita
|
item.pyratite.name = Pirotita
|
||||||
item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Agua
|
liquid.water.name = Agua
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Criogénico
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Repetidor Pesado
|
mech.alpha-mech.weapon = Repetidor Pesado
|
||||||
mech.alpha-mech.ability = Enjambre de Drones
|
mech.alpha-mech.ability = Enjambre de Drones
|
||||||
mech.alpha-mech.description = El mecanoide estándar. Tiene velocidad y daño decentes, puede crear hasta 3 drones para poder ofensivo incremenado.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generador de arco
|
mech.delta-mech.weapon = Generador de arco
|
||||||
mech.delta-mech.ability = Descarga
|
mech.delta-mech.ability = Descarga
|
||||||
mech.delta-mech.description = Un mecanoide rápido y ligeramente armado para ataques de ataque y retirada. Hace poco daño a estructuras, pero puede eliminar rápidamente a grandes grupos de unidades con sus armas de arco eléctrico.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Láser de reestructuración
|
mech.tau-mech.weapon = Láser de reestructuración
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = El mecanoide de soporte. Repara bloques aliados disparándolos. Puede extinguir el fuego y reparar aliados en un rango con su habilidad de reparación.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Enjambre de misiles
|
mech.omega-mech.weapon = Enjambre de misiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = Un mecanoide grande y bien armado, hecho para asaltos en primera línea. Su habilidad de armadura puede bloquear hasta el 90% del daño que recibe.
|
|
||||||
mech.dart-ship.name = Dardo
|
mech.dart-ship.name = Dardo
|
||||||
mech.dart-ship.weapon = Repetidor
|
mech.dart-ship.weapon = Repetidor
|
||||||
mech.dart-ship.description = La nave normal. Bastante ligera y rápida, pero tiene poca capacidad ofensiva y baja velocidad minado.
|
|
||||||
mech.javelin-ship.name = Jabalina
|
mech.javelin-ship.name = Jabalina
|
||||||
mech.javelin-ship.description = Una nave de ataque y retirada. Aunque inicialmente lento, puede acelerar a altas velocidades y volar sobre puestos enemigos, causando gran daño con su habilidad de rayos y misiles.
|
|
||||||
mech.javelin-ship.weapon = Ráfaga de misiles
|
mech.javelin-ship.weapon = Ráfaga de misiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Tridente
|
mech.trident-ship.name = Tridente
|
||||||
mech.trident-ship.description = Un bombardero pesado. Razonablemente bien equipado.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Una nave pistolera grande y bien armada. Equipada con un repetidor incendiario. Buena aceleración y velocidad máxima.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Cruce
|
|||||||
block.router.name = Enrutador
|
block.router.name = Enrutador
|
||||||
block.distributor.name = Distribuidor
|
block.distributor.name = Distribuidor
|
||||||
block.sorter.name = Clasificador
|
block.sorter.name = Clasificador
|
||||||
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
|
||||||
block.overflow-gate.name = Compuerta de Desborde
|
block.overflow-gate.name = Compuerta de Desborde
|
||||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
|
||||||
block.silicon-smelter.name = Horno para Silicona
|
block.silicon-smelter.name = Horno para Silicona
|
||||||
block.phase-weaver.name = Tejedor de Fase
|
block.phase-weaver.name = Tejedor de Fase
|
||||||
block.pulverizer.name = Pulverizador
|
block.pulverizer.name = Pulverizador
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Mezclador de Explosivos
|
|||||||
block.solar-panel.name = Panel Solar
|
block.solar-panel.name = Panel Solar
|
||||||
block.solar-panel-large.name = Panel Solar Grande
|
block.solar-panel-large.name = Panel Solar Grande
|
||||||
block.oil-extractor.name = Extractor de Petróleo
|
block.oil-extractor.name = Extractor de Petróleo
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Fábrica de Drones Espíritu
|
block.spirit-factory.name = Fábrica de Drones Espíritu
|
||||||
block.phantom-factory.name = Fábrica de Drones Fantasmales
|
block.phantom-factory.name = Fábrica de Drones Fantasmales
|
||||||
block.wraith-factory.name = Fábrica de Wraith Fighter
|
block.wraith-factory.name = Fábrica de Wraith Fighter
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Espectro
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Rojo
|
team.red.name = Rojo
|
||||||
@@ -803,20 +825,14 @@ team.none.name = Gris
|
|||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Púrpura
|
team.purple.name = Púrpura
|
||||||
unit.spirit.name = Dron Espíritu
|
unit.spirit.name = Dron Espíritu
|
||||||
unit.spirit.description = El dron del comienzo. Aparece en el núcleo por defecto. Mina automáticamente minerales, recoge objetos y repara bloques.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Dron Fantasmal
|
unit.phantom.name = Dron Fantasmal
|
||||||
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titán
|
unit.titan.name = Titán
|
||||||
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = Una unidad interceptora rápida.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construye una[accent] dagger mech factory[].\n\nEsto se
|
|||||||
tutorial.router = Las fábricas necesitan recursos para funcionar.\nCrea un enrutador para separar recursos del transportador.
|
tutorial.router = Las fábricas necesitan recursos para funcionar.\nCrea un enrutador para separar recursos del transportador.
|
||||||
tutorial.dagger = Conecta nodos de energía a la fábrica.\nUna vez las necesidades se cumplan, una unidad será creada.\n\nCrea taladros, generadores y transportadores según necesites.
|
tutorial.dagger = Conecta nodos de energía a la fábrica.\nUna vez las necesidades se cumplan, una unidad será creada.\n\nCrea taladros, generadores y transportadores según necesites.
|
||||||
tutorial.battle = El[LIGHT_GRAY] enemy[] ha revelado su núcleo.\nDestrúyelo con tu nave y tus unidades de combate.
|
tutorial.battle = El[LIGHT_GRAY] enemy[] ha revelado su núcleo.\nDestrúyelo con tu nave y tus unidades de combate.
|
||||||
|
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
||||||
|
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Un material común que es usado extensivamente en la fundición, para alear y como fundente.
|
||||||
|
item.coal.description = Un combustible común y preparado para ser quemado.
|
||||||
|
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
||||||
|
item.thorium.description = Un metal radiactivo, muy denso usado en soporte de estructuras y combustible nuclear.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = Un semiconductor muy útil, se usa para paneles solares y muchos electrónicos complejos.
|
||||||
|
item.plastanium.description = Un material dúctil, ligero usado en aeronaves y proyectiles de fragmentación.
|
||||||
|
item.phase-fabric.description = Una sustancia casi sin peso usada en electrónica avanzada y en tecnología autoreparadora.
|
||||||
|
item.surge-alloy.description = Una aleación avanzada con propiedades eléctricas únicas.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
||||||
|
item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
|
||||||
|
liquid.water.description = Usado comúnmente para enfriar máquinas y para procesar residuos.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
||||||
|
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
|
||||||
|
mech.alpha-mech.description = El mecanoide estándar. Tiene velocidad y daño decentes, puede crear hasta 3 drones para poder ofensivo incremenado.
|
||||||
|
mech.delta-mech.description = Un mecanoide rápido y ligeramente armado para ataques de ataque y retirada. Hace poco daño a estructuras, pero puede eliminar rápidamente a grandes grupos de unidades con sus armas de arco eléctrico.
|
||||||
|
mech.tau-mech.description = El mecanoide de soporte. Repara bloques aliados disparándolos. Puede extinguir el fuego y reparar aliados en un rango con su habilidad de reparación.
|
||||||
|
mech.omega-mech.description = Un mecanoide grande y bien armado, hecho para asaltos en primera línea. Su habilidad de armadura puede bloquear hasta el 90% del daño que recibe.
|
||||||
|
mech.dart-ship.description = La nave normal. Bastante ligera y rápida, pero tiene poca capacidad ofensiva y baja velocidad minado.
|
||||||
|
mech.javelin-ship.description = Una nave de ataque y retirada. Aunque inicialmente lento, puede acelerar a altas velocidades y volar sobre puestos enemigos, causando gran daño con su habilidad de rayos y misiles.
|
||||||
|
mech.trident-ship.description = Un bombardero pesado. Razonablemente bien equipado.
|
||||||
|
mech.glaive-ship.description = Una nave pistolera grande y bien armada. Equipada con un repetidor incendiario. Buena aceleración y velocidad máxima.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = El dron del comienzo. Aparece en el núcleo por defecto. Mina automáticamente minerales, recoge objetos y repara bloques.
|
||||||
|
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
||||||
|
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
||||||
|
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Una unidad interceptora rápida.
|
||||||
|
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicona y cobre.
|
||||||
|
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico que es mucho más eficiente para enfriar.
|
||||||
|
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
||||||
|
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
||||||
|
block.melter.description = Calienta piedra a temperaturas muy altas para obtener lava.
|
||||||
|
block.separator.description = Expone piedra a la presión del agua para obtener diversos minerales contenidos en la piedra.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Despedaza la piedra en arena. Útil cuando no hay arena natural.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Se deshace de cualquier líquido u objeto excesivo.
|
||||||
|
block.power-void.description = Elimina toda la energía que se le da. Solo en sandbox.
|
||||||
|
block.power-source.description = Da energía infinita. Solo en sandbox.
|
||||||
|
block.item-source.description = Da objetos infinitos. Solo en sandbox.
|
||||||
|
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
||||||
|
block.liquid-source.description = Da líquido infinito. Solo en sandbox.
|
||||||
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.
|
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.
|
||||||
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.\nOcupa múltiples casillas.
|
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.\nOcupa múltiples casillas.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
||||||
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
||||||
block.phase-wall.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.
|
block.phase-wall.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una peque
|
|||||||
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
||||||
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
||||||
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Regenera edificios cercanos periódcamente.
|
block.mend-projector.description = Regenera edificios cercanos periódcamente.
|
||||||
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
||||||
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
|
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
|
||||||
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
|
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
|
||||||
block.duo.description = Una torre pequeña y barata.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Una torre pequeña que disapra electricidad en un arco aleatorio al enemigo.
|
|
||||||
block.hail.description = Una torre de artillería pequeña.
|
|
||||||
block.lancer.description = Una torre de tamaño mediano que dispara rayos cargados eléctricamente.
|
|
||||||
block.wave.description = Una torre de tamaño mediano que dispara burbujas de líquido.
|
|
||||||
block.salvo.description = Una torre de tramaño mediano que dispara balas en salvos.
|
|
||||||
block.swarmer.description = Una torre de tamaño mediano que dispara misiles en grupo.
|
|
||||||
block.ripple.description = Una torre de artillería grande que dispara varios disparos simultáneamente.
|
|
||||||
block.cyclone.description = Una torre de disparo rápido grande.
|
|
||||||
block.fuse.description = Una torre grande que dispara rayos poderosos de corto alcance.
|
|
||||||
block.spectre.description = Una torre grande que dispara dos balas poderosas de una vez.
|
|
||||||
block.meltdown.description = Una torre grande que dispara rayos poderosos de largo alcance.
|
|
||||||
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
||||||
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
||||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
|
||||||
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
||||||
|
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||||
|
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
||||||
|
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
||||||
|
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
||||||
|
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||||
|
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
||||||
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango.
|
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango.
|
||||||
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.
|
block.mechanical-pump.description = Una bomba barata con extracción lenta, pero sin uso de energía.
|
||||||
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
block.rotary-pump.description = Una bomba avanzada que duplica la velocidad usando energía.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = La mejor bomba. Tres veces más rápido que la bomba mecánica, y la única bomba que puede extraer lava.
|
||||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicona y cobre.
|
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
||||||
block.pulverizer.description = Despedaza la piedra en arena. Útil cuando no hay arena natural.
|
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
||||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
||||||
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
||||||
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico que es mucho más eficiente para enfriar.
|
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
||||||
block.melter.description = Calienta piedra a temperaturas muy altas para obtener lava.
|
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||||
block.incinerator.description = Se deshace de cualquier líquido u objeto excesivo.
|
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado por varias casillas.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Expone piedra a la presión del agua para obtener diversos minerales contenidos en la piedra.
|
|
||||||
block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
||||||
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos.
|
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
||||||
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
||||||
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.
|
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.
|
||||||
block.turbine-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
|
|
||||||
block.thermal-generator.description = Genera una gran cantidad de energía con la lava.
|
block.thermal-generator.description = Genera una gran cantidad de energía con la lava.
|
||||||
|
block.turbine-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento pero proporciona menos energía que un reactor de torio.
|
||||||
block.solar-panel.description = Proporciona una pequeña cantidad de energía procedente del sol.
|
block.solar-panel.description = Proporciona una pequeña cantidad de energía procedente del sol.
|
||||||
block.solar-panel-large.description = Genera un mucho mejor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir.
|
block.solar-panel-large.description = Genera un mucho mejor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir.
|
||||||
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento.
|
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento.
|
||||||
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento pero proporciona menos energía que un reactor de torio.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
|
|
||||||
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del contenedor.
|
|
||||||
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del almacén.
|
|
||||||
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida.
|
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida.
|
||||||
block.pneumatic-drill.description = Un taladro mejorado que es más rápido y puede obtener minerales más duros usando la presión.
|
block.pneumatic-drill.description = Un taladro mejorado que es más rápido y puede obtener minerales más duros usando la presión.
|
||||||
block.laser-drill.description = Permite obtener minerales incluso más rápido con la tecnología láser, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro.
|
block.laser-drill.description = Permite obtener minerales incluso más rápido con la tecnología láser, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de
|
|||||||
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos.
|
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos.
|
||||||
block.cultivator.description = Cultiva la tierra para obtener biomateria.
|
block.cultivator.description = Cultiva la tierra para obtener biomateria.
|
||||||
block.oil-extractor.description = Usa grandes cantidades de energía para extraer aceite de la arena. Úsalo cuando no hay fuentes directas de aceite cerca.
|
block.oil-extractor.description = Usa grandes cantidades de energía para extraer aceite de la arena. Úsalo cuando no hay fuentes directas de aceite cerca.
|
||||||
block.trident-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea bombardera pesada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea fuerte y rápida interceptora con arma eléctrica.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea grande y bien armada nave pistolera.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide de soporte que puede reparar construcciones y tropas aliadas.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del almacén.
|
||||||
block.delta-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide rápido y ligero hecho para ataques de emboscada y retirada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del contenedor.
|
||||||
block.omega-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide pesado y bien armado, hecho para asaltos en primera línea.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Una torre pequeña y barata.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Una torre de artillería pequeña.
|
||||||
|
block.wave.description = Una torre de tamaño mediano que dispara burbujas de líquido.
|
||||||
|
block.lancer.description = Una torre de tamaño mediano que dispara rayos cargados eléctricamente.
|
||||||
|
block.arc.description = Una torre pequeña que disapra electricidad en un arco aleatorio al enemigo.
|
||||||
|
block.swarmer.description = Una torre de tamaño mediano que dispara misiles en grupo.
|
||||||
|
block.salvo.description = Una torre de tramaño mediano que dispara balas en salvos.
|
||||||
|
block.fuse.description = Una torre grande que dispara rayos poderosos de corto alcance.
|
||||||
|
block.ripple.description = Una torre de artillería grande que dispara varios disparos simultáneamente.
|
||||||
|
block.cyclone.description = Una torre de disparo rápido grande.
|
||||||
|
block.spectre.description = Una torre grande que dispara dos balas poderosas de una vez.
|
||||||
|
block.meltdown.description = Una torre grande que dispara rayos poderosos de largo alcance.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produce drones ligeros que obtienen minerales y reparan bloques.
|
block.spirit-factory.description = Produce drones ligeros que obtienen minerales y reparan bloques.
|
||||||
block.phantom-factory.description = Produce drones avanzados que son significativamente más eficientes que un dron espíritu.
|
block.phantom-factory.description = Produce drones avanzados que son significativamente más eficientes que un dron espíritu.
|
||||||
block.wraith-factory.description = Produce unidades aéreas rápidas e interceptoras.
|
block.wraith-factory.description = Produce unidades aéreas rápidas e interceptoras.
|
||||||
block.ghoul-factory.description = Produce unidades bombarderas pesadas.
|
block.ghoul-factory.description = Produce unidades bombarderas pesadas.
|
||||||
|
block.revenant-factory.description = Produce unidades terrestres láser pesadas.
|
||||||
block.dagger-factory.description = Produce unidades terrestres básicas.
|
block.dagger-factory.description = Produce unidades terrestres básicas.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produce unidades terrestres avanzadas.
|
block.titan-factory.description = Produce unidades terrestres avanzadas.
|
||||||
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
|
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
|
||||||
block.revenant-factory.description = Produce unidades terrestres láser pesadas.
|
|
||||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||||
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
block.delta-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide rápido y ligero hecho para ataques de emboscada y retirada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado por varias casillas.
|
block.tau-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide de soporte que puede reparar construcciones y tropas aliadas.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
block.omega-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide pesado y bien armado, hecho para asaltos en primera línea.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
block.javelin-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea fuerte y rápida interceptora con arma eléctrica.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
block.trident-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea bombardera pesada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima hasta 3 casillas de cualquier terreno o construcción.
|
block.glaive-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea grande y bien armada nave pistolera.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.mechanical-pump.description = Una bomba barata con extracción lenta, pero sin uso de energía.
|
|
||||||
block.rotary-pump.description = Una bomba avanzada que duplica la velocidad usando energía.
|
|
||||||
block.thermal-pump.description = La mejor bomba. Tres veces más rápido que la bomba mecánica, y la única bomba que puede extraer lava.
|
|
||||||
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
|
||||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
|
||||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
|
||||||
block.item-source.description = Da objetos infinitos. Solo en sandbox.
|
|
||||||
block.liquid-source.description = Da líquido infinito. Solo en sandbox.
|
|
||||||
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
|
||||||
block.power-source.description = Da energía infinita. Solo en sandbox.
|
|
||||||
block.power-void.description = Elimina toda la energía que se le da. Solo en sandbox.
|
|
||||||
liquid.water.description = Usado comúnmente para enfriar máquinas y para procesar residuos.
|
|
||||||
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
|
||||||
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Traducteurs et contributeurs
|
|||||||
discord = Rejoignez le discord de Mindustry
|
discord = Rejoignez le discord de Mindustry
|
||||||
link.discord.description = Le discord officiel de Mindustry!
|
link.discord.description = Le discord officiel de Mindustry!
|
||||||
link.github.description = Code source du jeu.
|
link.github.description = Code source du jeu.
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Versions instables du jeu.
|
link.dev-builds.description = Versions instables du jeu.
|
||||||
link.trello.description = Trello officiel pour les futurs ajouts .
|
link.trello.description = Trello officiel pour les futurs ajouts .
|
||||||
link.itch.io.description = Page itch.io avec le lien du téléchargement pour PC et la version web .
|
link.itch.io.description = Page itch.io avec le lien du téléchargement pour PC et la version web .
|
||||||
@@ -32,7 +33,6 @@ level.mode = Mode de jeu :
|
|||||||
showagain = Ne pas montrer la prochaine fois
|
showagain = Ne pas montrer la prochaine fois
|
||||||
coreattack = [scarlet]<La base est sous les feux ennemis>
|
coreattack = [scarlet]<La base est sous les feux ennemis>
|
||||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||||
outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
|
|
||||||
database = Base de données
|
database = Base de données
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger la partie
|
loadgame = Charger la partie
|
||||||
@@ -95,7 +95,6 @@ server.admins = Administrateurs
|
|||||||
server.admins.none = Pas d'administrateurs trouvés!
|
server.admins.none = Pas d'administrateurs trouvés!
|
||||||
server.add = Ajouter un serveur
|
server.add = Ajouter un serveur
|
||||||
server.delete = Êtes-vous sûr de supprimer ce serveur ?
|
server.delete = Êtes-vous sûr de supprimer ce serveur ?
|
||||||
server.hostname = Héberger: {0}
|
|
||||||
server.edit = Modifier le serveur
|
server.edit = Modifier le serveur
|
||||||
server.outdated = [crimson]Serveur obsolète![]
|
server.outdated = [crimson]Serveur obsolète![]
|
||||||
server.outdated.client = [crimson]Client obsolète![]
|
server.outdated.client = [crimson]Client obsolète![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Ouvrir le lien
|
|||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
quit.confirm = Êtes-vous sûr de partir?
|
quit.confirm = Êtes-vous sûr de partir?
|
||||||
changelog.title = Notes de mise à jour
|
|
||||||
changelog.loading = Récupération des notes de mise à jour...
|
|
||||||
changelog.error.android = [accent]Remarquez que les notes de mise à jour peuvent ne pas marcher sur Android 4.4 et inférieur!\nC'est dû à un bug interne d'Android .
|
|
||||||
changelog.error.ios = [accent]Les notes de mise à jour ne sont pas suppporté sur iOS.
|
|
||||||
changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour!\nVérifiez votre connexion internet.
|
|
||||||
changelog.current = [yellow][[Version actuelle]
|
|
||||||
changelog.latest = [accent][[Dernière version]
|
|
||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Auteur:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Vagues:
|
editor.waves = Vagues:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = jamais
|
waves.never = jamais
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copier dans le Presse-papiers
|
|||||||
waves.load = Coller depuis le Presse-papiers
|
waves.load = Coller depuis le Presse-papiers
|
||||||
waves.invalid = Vagues invalides dans le Presse-papiers.
|
waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||||
waves.copied = Vagues copiées
|
waves.copied = Vagues copiées
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<par défaut>
|
editor.default = [LIGHT_GRAY]<par défaut>
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Équipe
|
editor.teams = Équipe
|
||||||
editor.elevation = Élevation
|
|
||||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Nom de la carte²:
|
|||||||
editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
|
editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
|
||||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
editor.selectmap = Séléctionnez une carte:
|
editor.selectmap = Séléctionnez une carte:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Minerai
|
filter.ore = Minerai
|
||||||
filter.rivernoise = Bruit des rivières
|
filter.rivernoise = Bruit des rivières
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Dispersement
|
filter.scatter = Dispersement
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Gamme
|
filter.option.scale = Gamme
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Seuil
|
|||||||
filter.option.circle-scale = Gamme du cercle
|
filter.option.circle-scale = Gamme du cercle
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Diminution
|
filter.option.falloff = Diminution
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Mur
|
filter.option.wall = Mur
|
||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
@@ -277,6 +293,7 @@ width = Largeur:
|
|||||||
height = Hauteur:
|
height = Hauteur:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jouer
|
play = Jouer
|
||||||
|
campaign = Campaign
|
||||||
load = Charger
|
load = Charger
|
||||||
save = Sauvegarder
|
save = Sauvegarder
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
|||||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||||
zone.resources = Ressources détectées:
|
zone.resources = Ressources détectées:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Ajouter...
|
add = Ajouter...
|
||||||
boss.health = Vie du BOSS
|
boss.health = Vie du BOSS
|
||||||
connectfail = [crimson]Échec de la connexion au serveur : [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur : [accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Déjà connecté.
|
|||||||
error.mapnotfound = Fichier de la carte introuvable!
|
error.mapnotfound = Fichier de la carte introuvable!
|
||||||
error.io = Erreur de Réseau (I/O)
|
error.io = Erreur de Réseau (I/O)
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Première Bataille
|
zone.groundZero.name = Première Bataille
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = Les Cratères
|
zone.craters.name = Les Cratères
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Fissure abandonnée
|
|||||||
zone.nuclearComplex.name = Complexe nucléaire
|
zone.nuclearComplex.name = Complexe nucléaire
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réattribuer
|
settings.rebind = Réattribuer
|
||||||
@@ -346,12 +383,14 @@ no = Non
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacité d'énergie
|
blocks.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
blocks.powershot = Énergie/Tir
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Cible les unités aériennes
|
blocks.targetsair = Cible les unités aériennes
|
||||||
blocks.targetsground = Cible les unités terrestres
|
blocks.targetsground = Cible les unités terrestres
|
||||||
blocks.itemsmoved = Vitesse de Déplacement
|
blocks.itemsmoved = Vitesse de Déplacement
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
setting.indicators.name = Indicateurs pour les alliés
|
setting.indicators.name = Indicateurs pour les alliés
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Aucun
|
setting.fpscap.none = Aucun
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
||||||
setting.difficulty.training = Entraînement
|
setting.difficulty.training = Entraînement
|
||||||
setting.difficulty.easy = Facile
|
setting.difficulty.easy = Facile
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Couper les SFX
|
|||||||
setting.crashreport.name = Envoyer un rapport de crash anonyme
|
setting.crashreport.name = Envoyer un rapport de crash anonyme
|
||||||
setting.chatopacity.name = Opacité du chat
|
setting.chatopacity.name = Opacité du chat
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Paramétrer les touches
|
keybind.title = Paramétrer les touches
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Règles personnalisées
|
|||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
rules.wavetimer = Minuterie pour les vagues
|
rules.wavetimer = Minuterie pour les vagues
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Unités
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Méchas
|
content.mech.name = Méchas
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
item.coal.description = Un carburant commun et facile à obtenir.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titane
|
item.titanium.name = Titane
|
||||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Un métal dense et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
|
||||||
item.silicon.name = Silicone
|
item.silicon.name = Silicone
|
||||||
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et dans beaucoup d'autre composants électroniques complexes.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
|
||||||
item.phase-fabric.name = Tissu phasé
|
item.phase-fabric.name = Tissu phasé
|
||||||
item.phase-fabric.description = Une substance au poids quasiment inexistant utilisé pour l'électronique avancé et la technologie auto-réparatrice.
|
|
||||||
item.surge-alloy.name = Alliage superchargé
|
item.surge-alloy.name = Alliage superchargé
|
||||||
item.surge-alloy.description = Un alliage avancé avec des propriétés électriques avancées.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sable
|
item.sand.name = Sable
|
||||||
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
|
||||||
item.blast-compound.name = Mélange explosif
|
item.blast-compound.name = Mélange explosif
|
||||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
|
||||||
item.metaglass.name = Métavitre
|
item.metaglass.name = Métavitre
|
||||||
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Eau
|
liquid.water.name = Eau
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Liquide cryogénique
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Fusil automatique
|
mech.alpha-mech.weapon = Fusil automatique
|
||||||
mech.alpha-mech.ability = Essaim de drone
|
mech.alpha-mech.ability = Essaim de drone
|
||||||
mech.alpha-mech.description = Le mécha standard. À une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour infliger des dégâts supplémentaires.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc électrique
|
mech.delta-mech.weapon = Arc électrique
|
||||||
mech.delta-mech.ability = Décharge
|
mech.delta-mech.ability = Décharge
|
||||||
mech.delta-mech.description = Un mécha rapide, avec une armure légère, fait pour des tactiques de harcèlements. Il inflige, par contre, peu de dégâts aux structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser restructurant
|
mech.tau-mech.weapon = Laser restructurant
|
||||||
mech.tau-mech.ability = Explosion réparante
|
mech.tau-mech.ability = Explosion réparante
|
||||||
mech.tau-mech.description = Un mécha de support. Soigne les blocs alliés en tirant dessus. Il peut aussi éteindre les feux et soigner ses alliés en zone avec sa compétence.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
||||||
mech.omega-mech.ability = Armure
|
mech.omega-mech.ability = Armure
|
||||||
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
|
||||||
mech.dart-ship.name = Dard
|
mech.dart-ship.name = Dard
|
||||||
mech.dart-ship.weapon = Pistolet automatique
|
mech.dart-ship.weapon = Pistolet automatique
|
||||||
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger. Il a néanmoins peu d'attaque et une faible vitesse de minage.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Un vaisseau qui, bien que lent au départ, peut accélerer pour atteindre de très grandes vitesses et voler jusqu'aux avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
|
||||||
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
||||||
mech.javelin-ship.ability = Décharge de propulseur
|
mech.javelin-ship.ability = Décharge de propulseur
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé.
|
|
||||||
mech.trident-ship.weapon = Largage de bombes
|
mech.trident-ship.weapon = Largage de bombes
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
|
||||||
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Vitesse de construction: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.saltrocks.name = Roches de sel
|
block.saltrocks.name = Roches de sel
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Roche
|
block.rock.name = Roche
|
||||||
block.snowrock.name = Roches de neige
|
block.snowrock.name = Roches de neige
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Mousse
|
block.moss.name = Mousse
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](En Construction)
|
block.constructing = {0}\n[LIGHT_GRAY](En Construction)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Jonction
|
|||||||
block.router.name = [accent]routeur[]
|
block.router.name = [accent]routeur[]
|
||||||
block.distributor.name = Distributeur
|
block.distributor.name = Distributeur
|
||||||
block.sorter.name = Trieur
|
block.sorter.name = Trieur
|
||||||
block.sorter.description = Trie les articles. Si un article rcorrespond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
|
||||||
block.silicon-smelter.name = Fonderie de Silicone
|
block.silicon-smelter.name = Fonderie de Silicone
|
||||||
block.phase-weaver.name = Tisseur à Phase
|
block.phase-weaver.name = Tisseur à Phase
|
||||||
block.pulverizer.name = Pulvérisateur
|
block.pulverizer.name = Pulvérisateur
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Mixeur à Explosion
|
|||||||
block.solar-panel.name = Panneau Solaire
|
block.solar-panel.name = Panneau Solaire
|
||||||
block.solar-panel-large.name = Grand Panneau Solaire
|
block.solar-panel-large.name = Grand Panneau Solaire
|
||||||
block.oil-extractor.name = Extracteur d'huile
|
block.oil-extractor.name = Extracteur d'huile
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Usine de "Drones spirituels"
|
block.spirit-factory.name = Usine de "Drones spirituels"
|
||||||
block.phantom-factory.name = Usine de "Drones fantômes"
|
block.phantom-factory.name = Usine de "Drones fantômes"
|
||||||
block.wraith-factory.name = Usine de "Combattants spectraux"
|
block.wraith-factory.name = Usine de "Combattants spectraux"
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Plateforme de lancement
|
block.launch-pad.name = Plateforme de lancement
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Grande plateforme de lancement
|
block.launch-pad-large.name = Grande plateforme de lancement
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
@@ -803,20 +825,14 @@ team.none.name = Gris
|
|||||||
team.green.name = Vert
|
team.green.name = Vert
|
||||||
team.purple.name = Violet
|
team.purple.name = Violet
|
||||||
unit.spirit.name = Drone spirituel
|
unit.spirit.name = Drone spirituel
|
||||||
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Drone Fantôme
|
unit.phantom.name = Drone Fantôme
|
||||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.dagger.description = Une unité terrestre basiquee. Utile en armée.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Une unité terrestre cuirassée avancée. Attaque les unités terrestres comme aériennes.
|
|
||||||
unit.ghoul.name = Bombardier goule
|
unit.ghoul.name = Bombardier goule
|
||||||
unit.ghoul.description = Un bombardier lourd . Utilise de la pyratite ou des explosifs comme munitions.
|
|
||||||
unit.wraith.name = Combattant spectral
|
unit.wraith.name = Combattant spectral
|
||||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis .Utilise du plomb comme munitions.
|
|
||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
unit.fortress.description = Une unité terrestre d'artillerie lourde .
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construire [accent]une usine de "Poignards" []est recom
|
|||||||
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
||||||
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
||||||
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base .\nDétruisez la avec votre unité et des méchas "Poignard".
|
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base .\nDétruisez la avec votre unité et des méchas "Poignard".
|
||||||
|
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||||
|
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||||
|
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
||||||
|
item.coal.description = Un carburant commun et facile à obtenir.
|
||||||
|
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation.
|
||||||
|
item.thorium.description = Un métal dense et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et dans beaucoup d'autre composants électroniques complexes.
|
||||||
|
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
||||||
|
item.phase-fabric.description = Une substance au poids quasiment inexistant utilisé pour l'électronique avancé et la technologie auto-réparatrice.
|
||||||
|
item.surge-alloy.description = Un alliage avancé avec des propriétés électriques avancées.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||||
|
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||||
|
liquid.water.description = Couramment utilisé pour le refroidissement et le traitement des déchets.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Peut être brûlé, utilisé comme explosif ou comme liquide de refroidissement.
|
||||||
|
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
||||||
|
mech.alpha-mech.description = Le mécha standard. À une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour infliger des dégâts supplémentaires.
|
||||||
|
mech.delta-mech.description = Un mécha rapide, avec une armure légère, fait pour des tactiques de harcèlements. Il inflige, par contre, peu de dégâts aux structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
||||||
|
mech.tau-mech.description = Un mécha de support. Soigne les blocs alliés en tirant dessus. Il peut aussi éteindre les feux et soigner ses alliés en zone avec sa compétence.
|
||||||
|
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
||||||
|
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger. Il a néanmoins peu d'attaque et une faible vitesse de minage.
|
||||||
|
mech.javelin-ship.description = Un vaisseau qui, bien que lent au départ, peut accélerer pour atteindre de très grandes vitesses et voler jusqu'aux avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
||||||
|
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé.
|
||||||
|
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
||||||
|
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||||
|
unit.dagger.description = Une unité terrestre basiquee. Utile en armée.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Une unité terrestre cuirassée avancée. Attaque les unités terrestres comme aériennes.
|
||||||
|
unit.fortress.description = Une unité terrestre d'artillerie lourde .
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Une unité volante rapide harcelant les ennemis .Utilise du plomb comme munitions.
|
||||||
|
unit.ghoul.description = Un bombardier lourd . Utilise de la pyratite ou des explosifs comme munitions.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Utilise du sable, du charbon et de l'énergie afin de produire du silicone.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
||||||
|
block.phase-weaver.description = Produit du tissu phasé à partir de thorium et de grandes quantités de sable.
|
||||||
|
block.alloy-smelter.description = Produit un alliage superchargé à l'aide de titane de plomb de silicone et de cuivre.
|
||||||
|
block.cryofluidmixer.description = Combine de l'eau et du titane en un liquide cryogénique bien plus efficace pour refroidir.
|
||||||
|
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un mélange explosif moins inflammable mais plus explosif que la pyratite.
|
||||||
|
block.pyratite-mixer.description = Mélange charbon, plomb et sable en l'hautement inflammable pyratite.
|
||||||
|
block.melter.description = chauffe de la pierre à de très hautes températures pour obtenir de la lave.
|
||||||
|
block.separator.description = Expose la pierre à de l'eau sous pression afin d'obtenir différents minéraux contenus dansla pierre.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Écrase la pierre pour en faire du sable. Utile quand il y a un manque de sable naturel.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Permet de se débarasser de n'importe quel objet ou liquide en exces .
|
||||||
|
block.power-void.description = Supprime toute l'énergie allant à l'intérieur.Bac à sable uniquement
|
||||||
|
block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement.
|
||||||
|
block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement .
|
||||||
|
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur sans utiliser d'énergie. Bac à sable uniquement.
|
||||||
|
block.liquid-source.description = Source de liquide infinie . Bac à sable uniquement.
|
||||||
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.
|
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.
|
||||||
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\nFait du 2 sur 2.
|
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\nFait du 2 sur 2.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.
|
block.thorium-wall.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.
|
||||||
block.thorium-wall-large.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.\nFait du 2 sur 2.
|
block.thorium-wall-large.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.\nFait du 2 sur 2.
|
||||||
block.phase-wall.description = Moins puissant qu'un mur en Thorium mais déviera les balles sauf si elles sont trop puissantes.
|
block.phase-wall.description = Moins puissant qu'un mur en Thorium mais déviera les balles sauf si elles sont trop puissantes.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = Le plus puissant bloc défensif .\nA une faible c
|
|||||||
block.surge-wall-large.description = Le plus puissant bloc défensif .\nA une faible chance de créer des éclairs vers les ennemis .\nFait du 2 sur 2.
|
block.surge-wall-large.description = Le plus puissant bloc défensif .\nA une faible chance de créer des éclairs vers les ennemis .\nFait du 2 sur 2.
|
||||||
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.
|
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.
|
||||||
block.door-large.description = Une large porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.\nFait du 2 sur 2.
|
block.door-large.description = Une large porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.\nFait du 2 sur 2.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Soigne périodiquement les batiments autour de lui.
|
block.mend-projector.description = Soigne périodiquement les batiments autour de lui.
|
||||||
block.overdrive-projector.description = Accélère les batiments autour de lui, notamment les foreuses et les convoyeurs.
|
block.overdrive-projector.description = Accélère les batiments autour de lui, notamment les foreuses et les convoyeurs.
|
||||||
block.force-projector.description = Crée un champ de force hexagonal autour de lui qui protège les batiments et les unités à l'intérieur de prendre des dégâts à cause des balles.
|
block.force-projector.description = Crée un champ de force hexagonal autour de lui qui protège les batiments et les unités à l'intérieur de prendre des dégâts à cause des balles.
|
||||||
block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisble pour l'ennemi.
|
block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisble pour l'ennemi.
|
||||||
block.duo.description = une petite tourelle avec un coût faible .
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = une petite tourelle tirant des arcs électrques vers les ennemis.
|
|
||||||
block.hail.description = une petite tourelle d'artillerie.
|
|
||||||
block.lancer.description = une tourelle de taille moyenne tirant des rayons chargés en électricité.
|
|
||||||
block.wave.description = une tourelle de taille moyenne tirant rapidement des bulles de liquide .
|
|
||||||
block.salvo.description = une tourelle de taille moyenne qui tire par salves.
|
|
||||||
block.swarmer.description = une tourelle de taille moyenne qui tire des missiles qui se dispersent.
|
|
||||||
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs tirs simultanément.
|
|
||||||
block.cyclone.description = Une grande tourelle tirant rapidement ... très rapidement .
|
|
||||||
block.fuse.description = Une grande tourelle qui tire de puissants rayons lasers avec une faible portée.
|
|
||||||
block.spectre.description = Une grande tourelle qui tire deux puissantes balles simultanément.
|
|
||||||
block.meltdown.description = Une grande tourelle tirant de puissants rayons lasers avec une grande portée.
|
|
||||||
block.conveyor.description = Convoyeur basique servant à transporter des objets. Les objets déplacés en avant sont automatiquement déposés dans les tourelles ou les batiments. Peut être tourné.
|
block.conveyor.description = Convoyeur basique servant à transporter des objets. Les objets déplacés en avant sont automatiquement déposés dans les tourelles ou les batiments. Peut être tourné.
|
||||||
block.titanium-conveyor.description = Convoyeur avancé . Déplace les objets plus rapidement que les convoyeurs standards.
|
block.titanium-conveyor.description = Convoyeur avancé . Déplace les objets plus rapidement que les convoyeurs standards.
|
||||||
block.phase-conveyor.description = convoyeur très avancé . Utilise de l'énergie pour téléporter des objets à un convoyeur phasé connecté jusqu'à une longue distance .
|
|
||||||
block.junction.description = Agit comme un pont pour deux ligne de convoyeurs se croisant. Utile lorsque deux différents convoyeurs déplacent différents matériaux à différents endroits.
|
block.junction.description = Agit comme un pont pour deux ligne de convoyeurs se croisant. Utile lorsque deux différents convoyeurs déplacent différents matériaux à différents endroits.
|
||||||
|
block.bridge-conveyor.description = bloc de transport avancé permettant de traverser jusqu'à 3 blocs de n'importe quel terrain ou batiment.
|
||||||
|
block.phase-conveyor.description = convoyeur très avancé . Utilise de l'énergie pour téléporter des objets à un convoyeur phasé connecté jusqu'à une longue distance .
|
||||||
|
block.sorter.description = Trie les articles. Si un article rcorrespond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||||
|
block.router.description = Accepte les objets depuis une ou plus directions et le renvoie dans n'importe quelle direction. Utile pour séparer une chaîne de convoyeurs en plusieurs.[accent]Le seul et l'Unique[]
|
||||||
|
block.distributor.description = Un routeur avancé qui sépare les objets jusqu'à 7 autres directions équitablement.
|
||||||
|
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||||
block.mass-driver.description = Batiment de transport d'objet [accent]ultime[]. Collecte un grand nombre d'objets puis les tire à un autre transporteur de masse sur une très longue distance.
|
block.mass-driver.description = Batiment de transport d'objet [accent]ultime[]. Collecte un grand nombre d'objets puis les tire à un autre transporteur de masse sur une très longue distance.
|
||||||
block.silicon-smelter.description = Utilise du sable, du charbon et de l'énergie afin de produire du silicone.
|
block.mechanical-pump.description = Une pompe de faible prix pompant lentement, mais ne consomme pas d'énergie.
|
||||||
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
block.rotary-pump.description = Une pompe avancée qui double sa vitesse en utilisant de l'énergie.
|
||||||
block.phase-weaver.description = Produit du tissu phasé à partir de thorium et de grandes quantités de sable.
|
block.thermal-pump.description = La pompe ultime . Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
||||||
block.alloy-smelter.description = Produit un alliage superchargé à l'aide de titane de plomb de silicone et de cuivre.
|
block.conduit.description = tuyau basique permettant le transport de liquide . Marche comme un convoyeur mais avec les liquides. Utile si utilisé avec des extracteurs, des pompes ou d'autres conduits.
|
||||||
block.pulverizer.description = Écrase la pierre pour en faire du sable. Utile quand il y a un manque de sable naturel.
|
block.pulse-conduit.description = tuyau avancé permettant le transport de liquide . Transporte les liquides plus rapidement et en stocke plus que les tuyaux standards.
|
||||||
block.pyratite-mixer.description = Mélange charbon, plomb et sable en l'hautement inflammable pyratite.
|
block.liquid-router.description = Accepte les liquide en une direction et les rejete de tout les côtés équitablement. Peut aussi stocker une certaine quantité de liquide. Utile pour envoyer un liquide à plusieurs endroits.
|
||||||
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un mélange explosif moins inflammable mais plus explosif que la pyratite.
|
block.liquid-tank.description = Stocke une grande quantité de liquides . Utile pour réguler la sortie quand la demande est inconstante ou comme sécurité pour refroidir des batiments important.
|
||||||
block.cryofluidmixer.description = Combine de l'eau et du titane en un liquide cryogénique bien plus efficace pour refroidir.
|
block.liquid-junction.description = Agit comme une intersection pour deux conduits se croisant.Utile si deux conduits amènent différents liquides à différents endroits.
|
||||||
block.melter.description = chauffe de la pierre à de très hautes températures pour obtenir de la lave.
|
block.bridge-conduit.description = bloc de transport de liquide avancé . Permet le transport de liquides jusqu'à 3 blocs de n'importe quel terrain ou batiment .
|
||||||
block.incinerator.description = Permet de se débarasser de n'importe quel objet ou liquide en exces .
|
block.phase-conduit.description = tuyau très avancé permettant le transport de liquide. Utilise de l'énergie pour téléporter les liquides à un autre tuyau phasé sur une longue distance.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Expose la pierre à de l'eau sous pression afin d'obtenir différents minéraux contenus dansla pierre.
|
|
||||||
block.power-node.description = Transmet l'énergie aux transmetteurs énergétiques connectés . Jusqu'à quatre sources d'énergie, consommateurs ou transmetteurs peuvent être connectés. Le transmetteur recevra de l'énergie ou le transmettra à n'importe quel batiment adjacent.
|
block.power-node.description = Transmet l'énergie aux transmetteurs énergétiques connectés . Jusqu'à quatre sources d'énergie, consommateurs ou transmetteurs peuvent être connectés. Le transmetteur recevra de l'énergie ou le transmettra à n'importe quel batiment adjacent.
|
||||||
block.power-node-large.description = A un plus grand rayon que le transmetteur énergétique standard et jusqu'à six sources d'énergie, consommateurs ou transmetteurs peuvent être connectés.
|
block.power-node-large.description = A un plus grand rayon que le transmetteur énergétique standard et jusqu'à six sources d'énergie, consommateurs ou transmetteurs peuvent être connectés.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stocke l'énergie quand elle est en abondance et le distribue si il y a trop peu d'énergie tant qu'il lui reste de l'énergie.
|
block.battery.description = Stocke l'énergie quand elle est en abondance et le distribue si il y a trop peu d'énergie tant qu'il lui reste de l'énergie.
|
||||||
block.battery-large.description = Stocke bien plus d'énergie qu'une batterie normale.
|
block.battery-large.description = Stocke bien plus d'énergie qu'une batterie normale.
|
||||||
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
||||||
block.turbine-generator.description = Plus efficace qu'un générateur à combustion, mais requiert de l'eau .
|
|
||||||
block.thermal-generator.description = Génère une grande quantité d'énergie à partir de lave .
|
block.thermal-generator.description = Génère une grande quantité d'énergie à partir de lave .
|
||||||
|
block.turbine-generator.description = Plus efficace qu'un générateur à combustion, mais requiert de l'eau .
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Un générateur thermo-électrique à radioisotope qui ne demande pas de refroidissement mais produit moins d'énergie qu'un réacteur à Thorium.
|
||||||
block.solar-panel.description = Génère une faible quantité d'énergie .
|
block.solar-panel.description = Génère une faible quantité d'énergie .
|
||||||
block.solar-panel-large.description = Génère bien plus d'énergie qu'un panneau solaire standard, Mais est aussi bien plus cher à construire.
|
block.solar-panel-large.description = Génère bien plus d'énergie qu'un panneau solaire standard, Mais est aussi bien plus cher à construire.
|
||||||
block.thorium-reactor.description = Génère énormément d'énergie à l'aide de la radioactivité du thorium. Requiert néanmoins un refroidissement constant. Explosera violemment en cas de surchauffe.
|
block.thorium-reactor.description = Génère énormément d'énergie à l'aide de la radioactivité du thorium. Requiert néanmoins un refroidissement constant. Explosera violemment en cas de surchauffe.
|
||||||
block.rtg-generator.description = Un générateur thermo-électrique à radioisotope qui ne demande pas de refroidissement mais produit moins d'énergie qu'un réacteur à Thorium.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Décharge des objets depuis des conteneurs, coffres-forts ou de la base sur un convoyeur ou directement dans un bloc adjacent . Le type d'objet peut être changé en appuyant sur le déchargeur.
|
|
||||||
block.container.description = Stocke un petit nombre d'objet . Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [LIGHT_GRAY] déchargeur[] peut être utilisé pour récupérer des objets depuis le conteneur.
|
|
||||||
block.vault.description = Stocke un grand nombre d'objets. Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [LIGHT_GRAY] déchargeur[] peut être utilisé pour récupérer des objets depuis le coffre-fort.
|
|
||||||
block.mechanical-drill.description = Une foreuse de faible coût. Si elle est placée sur à un endroit approprié, produit des matériaux lentement à l'infini.
|
block.mechanical-drill.description = Une foreuse de faible coût. Si elle est placée sur à un endroit approprié, produit des matériaux lentement à l'infini.
|
||||||
block.pneumatic-drill.description = Une foreuse amélioré plus rapide et capable de forer des matériaux plus dur grâce à l'usage de vérins à air comprimé.
|
block.pneumatic-drill.description = Une foreuse amélioré plus rapide et capable de forer des matériaux plus dur grâce à l'usage de vérins à air comprimé.
|
||||||
block.laser-drill.description = Permet de forer bien plus vite grâce à la technologie laser, cela demande néanmoins de l'énergie . Additionnellement, le thorium, un matériau radioactif, peut-être récupéré avec cette foreuse.
|
block.laser-drill.description = Permet de forer bien plus vite grâce à la technologie laser, cela demande néanmoins de l'énergie . Additionnellement, le thorium, un matériau radioactif, peut-être récupéré avec cette foreuse.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = La Foreuse ultime . Demande une grande quantité
|
|||||||
block.water-extractor.description = Extrait l'eau des nappes phréatiques. Utile quand il n'y a pas d'eau à proximité.
|
block.water-extractor.description = Extrait l'eau des nappes phréatiques. Utile quand il n'y a pas d'eau à proximité.
|
||||||
block.cultivator.description = Cultive le sol avec de l'eau afin d'obtenir de la biomasse.
|
block.cultivator.description = Cultive le sol avec de l'eau afin d'obtenir de la biomasse.
|
||||||
block.oil-extractor.description = Utilise une grande quantité d'énergie afin d'extraire du pétrole du sable . Utile quand il n'y a pas de lacs de pétrole à proximité.
|
block.oil-extractor.description = Utilise une grande quantité d'énergie afin d'extraire du pétrole du sable . Utile quand il n'y a pas de lacs de pétrole à proximité.
|
||||||
block.trident-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un bombardier lourd raisonnablement cuirassé .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un intercepteur rapide et puissant avec des armes électriques.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un large vaisseau cuirassé .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha de support qui peut soigner les batiments et unités alliées.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.vault.description = Stocke un grand nombre d'objets. Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [LIGHT_GRAY] déchargeur[] peut être utilisé pour récupérer des objets depuis le coffre-fort.
|
||||||
block.delta-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha rapide mais peu résistant fait pour les stratégies de harcèlement.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.container.description = Stocke un petit nombre d'objet . Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [LIGHT_GRAY] déchargeur[] peut être utilisé pour récupérer des objets depuis le conteneur.
|
||||||
block.omega-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha cuirassé et large, fait pour les assauts frontaux .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.unloader.description = Décharge des objets depuis des conteneurs, coffres-forts ou de la base sur un convoyeur ou directement dans un bloc adjacent . Le type d'objet peut être changé en appuyant sur le déchargeur.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = une petite tourelle avec un coût faible .
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = une petite tourelle d'artillerie.
|
||||||
|
block.wave.description = une tourelle de taille moyenne tirant rapidement des bulles de liquide .
|
||||||
|
block.lancer.description = une tourelle de taille moyenne tirant des rayons chargés en électricité.
|
||||||
|
block.arc.description = une petite tourelle tirant des arcs électrques vers les ennemis.
|
||||||
|
block.swarmer.description = une tourelle de taille moyenne qui tire des missiles qui se dispersent.
|
||||||
|
block.salvo.description = une tourelle de taille moyenne qui tire par salves.
|
||||||
|
block.fuse.description = Une grande tourelle qui tire de puissants rayons lasers avec une faible portée.
|
||||||
|
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs tirs simultanément.
|
||||||
|
block.cyclone.description = Une grande tourelle tirant rapidement ... très rapidement .
|
||||||
|
block.spectre.description = Une grande tourelle qui tire deux puissantes balles simultanément.
|
||||||
|
block.meltdown.description = Une grande tourelle tirant de puissants rayons lasers avec une grande portée.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produit des petits drones qui réparent les batiments et minent des matériaux.
|
block.spirit-factory.description = Produit des petits drones qui réparent les batiments et minent des matériaux.
|
||||||
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
|
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
|
||||||
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
||||||
block.ghoul-factory.description = Produit des bombardiers lourds.
|
block.ghoul-factory.description = Produit des bombardiers lourds.
|
||||||
|
block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
|
||||||
block.dagger-factory.description = Produit des unités terrestres basiques.
|
block.dagger-factory.description = Produit des unités terrestres basiques.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produit des unités terrestres avancées et cuirassées.
|
block.titan-factory.description = Produit des unités terrestres avancées et cuirassées.
|
||||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde .
|
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde .
|
||||||
block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
|
|
||||||
block.repair-point.description = Soigne en continu l'unité blessée la plus proche tant qu'elle est à sa portée.
|
block.repair-point.description = Soigne en continu l'unité blessée la plus proche tant qu'elle est à sa portée.
|
||||||
block.conduit.description = tuyau basique permettant le transport de liquide . Marche comme un convoyeur mais avec les liquides. Utile si utilisé avec des extracteurs, des pompes ou d'autres conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = tuyau avancé permettant le transport de liquide . Transporte les liquides plus rapidement et en stocke plus que les tuyaux standards.
|
block.delta-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha rapide mais peu résistant fait pour les stratégies de harcèlement.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.phase-conduit.description = tuyau très avancé permettant le transport de liquide. Utilise de l'énergie pour téléporter les liquides à un autre tuyau phasé sur une longue distance.
|
block.tau-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha de support qui peut soigner les batiments et unités alliées.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.liquid-router.description = Accepte les liquide en une direction et les rejete de tout les côtés équitablement. Peut aussi stocker une certaine quantité de liquide. Utile pour envoyer un liquide à plusieurs endroits.
|
block.omega-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha cuirassé et large, fait pour les assauts frontaux .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.liquid-tank.description = Stocke une grande quantité de liquides . Utile pour réguler la sortie quand la demande est inconstante ou comme sécurité pour refroidir des batiments important.
|
block.javelin-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un intercepteur rapide et puissant avec des armes électriques.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.liquid-junction.description = Agit comme une intersection pour deux conduits se croisant.Utile si deux conduits amènent différents liquides à différents endroits.
|
block.trident-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un bombardier lourd raisonnablement cuirassé .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.bridge-conduit.description = bloc de transport de liquide avancé . Permet le transport de liquides jusqu'à 3 blocs de n'importe quel terrain ou batiment .
|
block.glaive-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un large vaisseau cuirassé .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.mechanical-pump.description = Une pompe de faible prix pompant lentement, mais ne consomme pas d'énergie.
|
|
||||||
block.rotary-pump.description = Une pompe avancée qui double sa vitesse en utilisant de l'énergie.
|
|
||||||
block.thermal-pump.description = La pompe ultime . Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
|
||||||
block.router.description = Accepte les objets depuis une ou plus directions et le renvoie dans n'importe quelle direction. Utile pour séparer une chaîne de convoyeurs en plusieurs.[accent]Le seul et l'Unique[]
|
|
||||||
block.distributor.description = Un routeur avancé qui sépare les objets jusqu'à 7 autres directions équitablement.
|
|
||||||
block.bridge-conveyor.description = bloc de transport avancé permettant de traverser jusqu'à 3 blocs de n'importe quel terrain ou batiment.
|
|
||||||
block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement .
|
|
||||||
block.liquid-source.description = Source de liquide infinie . Bac à sable uniquement.
|
|
||||||
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur sans utiliser d'énergie. Bac à sable uniquement.
|
|
||||||
block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement.
|
|
||||||
block.power-void.description = Supprime toute l'énergie allant à l'intérieur.Bac à sable uniquement
|
|
||||||
liquid.water.description = Couramment utilisé pour le refroidissement et le traitement des déchets.
|
|
||||||
liquid.oil.description = Peut être brûlé, utilisé comme explosif ou comme liquide de refroidissement.
|
|
||||||
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Traducteurs et contributeurs
|
|||||||
discord = Rejoignez le discord de Mindustry !
|
discord = Rejoignez le discord de Mindustry !
|
||||||
link.discord.description = Le discord officiel de Mindustry
|
link.discord.description = Le discord officiel de Mindustry
|
||||||
link.github.description = Code source du jeu
|
link.github.description = Code source du jeu
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Versions instables de développement
|
link.dev-builds.description = Versions instables de développement
|
||||||
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
|
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
|
||||||
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
||||||
@@ -32,7 +33,6 @@ level.mode = Mode de jeu:
|
|||||||
showagain = Ne plus montrer la prochaine fois.
|
showagain = Ne plus montrer la prochaine fois.
|
||||||
coreattack = <Le base subis une attaque>
|
coreattack = <Le base subis une attaque>
|
||||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||||
outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
|
|
||||||
database = Base de données
|
database = Base de données
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger la partie
|
loadgame = Charger la partie
|
||||||
@@ -95,7 +95,6 @@ server.admins = Administrateurs
|
|||||||
server.admins.none = Aucun administrateurs trouvé !
|
server.admins.none = Aucun administrateurs trouvé !
|
||||||
server.add = Ajouter un serveur
|
server.add = Ajouter un serveur
|
||||||
server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
||||||
server.hostname = Hôte: {0}
|
|
||||||
server.edit = Modifier le serveur
|
server.edit = Modifier le serveur
|
||||||
server.outdated = [crimson]Serveur obsolète ![]
|
server.outdated = [crimson]Serveur obsolète ![]
|
||||||
server.outdated.client = [crimson]Client obsolète ![]
|
server.outdated.client = [crimson]Client obsolète ![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Ouvrir le lien
|
|||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||||
changelog.title = Notes de mise à jour
|
|
||||||
changelog.loading = Récupération des notes de mise à jour...
|
|
||||||
changelog.error.android = [accent]Notez que les notes de mise à jour ne marchent pas, certaines fois, sur Android 4.4 et versions antérieures!\nCeci est dû à un bug interne à Android.
|
|
||||||
changelog.error.ios = [accent]Les notes de mise à jour ne sont actuellement pas supportée sur IOS.
|
|
||||||
changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour!\nVérifiez votre connexion internet.
|
|
||||||
changelog.current = [yellow][[Version actuelle]
|
|
||||||
changelog.latest = [accent][[Dernière version]
|
|
||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Auteur:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Vagues:
|
editor.waves = Vagues:
|
||||||
editor.rules = Règles:
|
editor.rules = Règles:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Modifier en jeu
|
editor.ingame = Modifier en jeu
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Retirer
|
waves.remove = Retirer
|
||||||
waves.never = <jamais>
|
waves.never = <jamais>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copier dans le Presse-papiers
|
|||||||
waves.load = Coller depuis le Presse-papiers
|
waves.load = Coller depuis le Presse-papiers
|
||||||
waves.invalid = Vagues invalides dans le Presse-papiers.
|
waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||||
waves.copied = Vagues copiées.
|
waves.copied = Vagues copiées.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
editor.spawn = Ajouter une unité
|
editor.spawn = Ajouter une unité
|
||||||
editor.removeunit = Retirer l'unité
|
editor.removeunit = Retirer l'unité
|
||||||
editor.teams = Équipes
|
editor.teams = Équipes
|
||||||
editor.elevation = Élévation
|
|
||||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||||
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur.
|
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Nom de la carte:
|
|||||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
editor.selectmap = Sélectionnez une carte à charger:
|
editor.selectmap = Sélectionnez une carte à charger:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Minerai
|
filter.ore = Minerai
|
||||||
filter.rivernoise = Bruit des rivières
|
filter.rivernoise = Bruit des rivières
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Dispersement
|
filter.scatter = Dispersement
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Échelle
|
filter.option.scale = Échelle
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Seuil
|
|||||||
filter.option.circle-scale = Échelle du cercle
|
filter.option.circle-scale = Échelle du cercle
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Diminution
|
filter.option.falloff = Diminution
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Mur
|
filter.option.wall = Mur
|
||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
@@ -277,6 +293,7 @@ width = Largeur:
|
|||||||
height = Hauteur:
|
height = Hauteur:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jouer
|
play = Jouer
|
||||||
|
campaign = Campaign
|
||||||
load = Charger
|
load = Charger
|
||||||
save = Sauvegarder
|
save = Sauvegarder
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
|||||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||||
zone.resources = Ressources détectées:
|
zone.resources = Ressources détectées:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Ajouter...
|
add = Ajouter...
|
||||||
boss.health = Vie du BOSS
|
boss.health = Vie du BOSS
|
||||||
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Déjà connecté.
|
|||||||
error.mapnotfound = Fichier de carte introuvable !
|
error.mapnotfound = Fichier de carte introuvable !
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Première Bataille
|
zone.groundZero.name = Première Bataille
|
||||||
zone.desertWastes.name = Déchets du désert
|
zone.desertWastes.name = Déchets du désert
|
||||||
zone.craters.name = Les Cratères
|
zone.craters.name = Les Cratères
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Fissure abandonnée
|
|||||||
zone.nuclearComplex.name = Complexe nucléaire
|
zone.nuclearComplex.name = Complexe nucléaire
|
||||||
zone.overgrowth.name = Surcroissance
|
zone.overgrowth.name = Surcroissance
|
||||||
zone.tarFields.name = Champs de goudron
|
zone.tarFields.name = Champs de goudron
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réatttribuer
|
settings.rebind = Réatttribuer
|
||||||
@@ -346,12 +383,14 @@ no = Non
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Ressource(s) requise(s)
|
blocks.input = Ressource(s) requise(s)
|
||||||
blocks.output = Ressource(s) produite(s)
|
blocks.output = Ressource(s) produite(s)
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]Inconnu
|
block.unknown = [LIGHT_GRAY]Inconnu
|
||||||
blocks.powercapacity = Capacité d'énergie
|
blocks.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
blocks.powershot = Énergie/Tir
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Cible les unités aériennes
|
blocks.targetsair = Cible les unités aériennes
|
||||||
blocks.targetsground = Cible les unités terrestres
|
blocks.targetsground = Cible les unités terrestres
|
||||||
blocks.itemsmoved = Vitesse de déplacement
|
blocks.itemsmoved = Vitesse de déplacement
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Boucliers Animés
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
setting.indicators.name = Indicateurs d'alliés
|
setting.indicators.name = Indicateurs d'alliés
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Vide
|
setting.fpscap.none = Vide
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
||||||
setting.difficulty.training = Entraînement
|
setting.difficulty.training = Entraînement
|
||||||
setting.difficulty.easy = Facile
|
setting.difficulty.easy = Facile
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Couper les SFX
|
|||||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||||
setting.chatopacity.name = Opacité du tchat
|
setting.chatopacity.name = Opacité du tchat
|
||||||
setting.playerchat.name = Afficher le tchat en jeu
|
setting.playerchat.name = Afficher le tchat en jeu
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Paramétrer les touches
|
keybind.title = Paramétrer les touches
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Règles personnalisées
|
|||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
rules.wavetimer = Temps de vague
|
rules.wavetimer = Temps de vague
|
||||||
rules.waves = Vague
|
rules.waves = Vague
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Ressources infinies pour l'IA
|
rules.enemyCheat = Ressources infinies pour l'IA
|
||||||
rules.unitdrops = Uniter Drops
|
rules.unitdrops = Uniter Drops
|
||||||
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Unités
|
|||||||
content.block.name = Blocs
|
content.block.name = Blocs
|
||||||
content.mech.name = Mécha
|
content.mech.name = Mécha
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
item.coal.description = Un carburant commun et facile à obtenir.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titane
|
item.titanium.name = Titane
|
||||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
|
||||||
item.silicon.name = Silicone
|
item.silicon.name = Silicone
|
||||||
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
|
|
||||||
item.surge-alloy.name = Alliage superchargé
|
item.surge-alloy.name = Alliage superchargé
|
||||||
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
|
|
||||||
item.spore-pod.name = Bulbe sporifère
|
item.spore-pod.name = Bulbe sporifère
|
||||||
item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
|
|
||||||
item.sand.name = Sable
|
item.sand.name = Sable
|
||||||
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
|
||||||
item.blast-compound.name = Mélange explosif
|
item.blast-compound.name = Mélange explosif
|
||||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
|
||||||
item.metaglass.name = Métaverre
|
item.metaglass.name = Métaverre
|
||||||
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
|
||||||
item.scrap.name = Ferraille
|
item.scrap.name = Ferraille
|
||||||
item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
|
|
||||||
liquid.water.name = Eau
|
liquid.water.name = Eau
|
||||||
liquid.slag.name = Scorie
|
liquid.slag.name = Scorie
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Liquide Cryogénique
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Fusil automatique
|
mech.alpha-mech.weapon = Fusil automatique
|
||||||
mech.alpha-mech.ability = Essaim de drone
|
mech.alpha-mech.ability = Essaim de drone
|
||||||
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc électrique
|
mech.delta-mech.weapon = Arc électrique
|
||||||
mech.delta-mech.ability = Décharge
|
mech.delta-mech.ability = Décharge
|
||||||
mech.delta-mech.description = Un mécha rapide avec une armure légère fait pour des tactiques de harcèlements. Il fait par contre peu de dégâts au structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser restructurant
|
mech.tau-mech.weapon = Laser restructurant
|
||||||
mech.tau-mech.ability = Explosion réparante
|
mech.tau-mech.ability = Explosion réparante
|
||||||
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
|
|
||||||
mech.omega-mech.name = Oméga
|
mech.omega-mech.name = Oméga
|
||||||
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
||||||
mech.omega-mech.ability = Armure
|
mech.omega-mech.ability = Armure
|
||||||
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
|
||||||
mech.dart-ship.name = Dard
|
mech.dart-ship.name = Dard
|
||||||
mech.dart-ship.weapon = Pistolet automatique
|
mech.dart-ship.weapon = Pistolet automatique
|
||||||
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger, il a néanmoins peu d'attaque et une faible vitesse de minage.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
|
||||||
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
||||||
mech.javelin-ship.ability = Décharge de propulseur
|
mech.javelin-ship.ability = Décharge de propulseur
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
|
|
||||||
mech.trident-ship.weapon = Largage de bombe
|
mech.trident-ship.weapon = Largage de bombe
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
|
||||||
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.saltrocks.name = Roches de sel
|
block.saltrocks.name = Roches de sel
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Pin sporifère
|
|||||||
block.sporerocks.name = Roche sporifère
|
block.sporerocks.name = Roche sporifère
|
||||||
block.rock.name = Roche
|
block.rock.name = Roche
|
||||||
block.snowrock.name = Roche enneigée
|
block.snowrock.name = Roche enneigée
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Schiste
|
block.shale.name = Schiste
|
||||||
block.shale-boulder.name = Rocher de schiste
|
block.shale-boulder.name = Rocher de schiste
|
||||||
block.moss.name = Mousse
|
block.moss.name = Mousse
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Enorme mur de ferraille
|
|||||||
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
|
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
|
||||||
block.thruster.name = Propulseur
|
block.thruster.name = Propulseur
|
||||||
block.kiln.name = Four a métaverre
|
block.kiln.name = Four a métaverre
|
||||||
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
|
|
||||||
block.graphite-press.name = Presse à graphite
|
block.graphite-press.name = Presse à graphite
|
||||||
block.multi-press.name = Multi-Presse
|
block.multi-press.name = Multi-Presse
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Junction
|
|||||||
block.router.name = Routeur
|
block.router.name = Routeur
|
||||||
block.distributor.name = [accent]Distributeur[]
|
block.distributor.name = [accent]Distributeur[]
|
||||||
block.sorter.name = Trieur
|
block.sorter.name = Trieur
|
||||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
|
||||||
block.silicon-smelter.name = Fonderie de silicone
|
block.silicon-smelter.name = Fonderie de silicone
|
||||||
block.phase-weaver.name = Tisseur à phase
|
block.phase-weaver.name = Tisseur à phase
|
||||||
block.pulverizer.name = Pulvérisateur
|
block.pulverizer.name = Pulvérisateur
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Mixeur à explosion
|
|||||||
block.solar-panel.name = Panneau solaire
|
block.solar-panel.name = Panneau solaire
|
||||||
block.solar-panel-large.name = Grand panneau solaire
|
block.solar-panel-large.name = Grand panneau solaire
|
||||||
block.oil-extractor.name = Extracteur de pétrol
|
block.oil-extractor.name = Extracteur de pétrol
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Usine de "Drones spirituels"
|
block.spirit-factory.name = Usine de "Drones spirituels"
|
||||||
block.phantom-factory.name = Usine de "Drones fantômes"
|
block.phantom-factory.name = Usine de "Drones fantômes"
|
||||||
block.wraith-factory.name = Usine de "Combattants spectraux"
|
block.wraith-factory.name = Usine de "Combattants spectraux"
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Rampe de lancement
|
block.launch-pad.name = Rampe de lancement
|
||||||
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
|
||||||
block.launch-pad-large.name = Grande rampe de lancement
|
block.launch-pad-large.name = Grande rampe de lancement
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
@@ -803,20 +825,14 @@ team.none.name = Gris
|
|||||||
team.green.name = Vert
|
team.green.name = Vert
|
||||||
team.purple.name = Violet
|
team.purple.name = Violet
|
||||||
unit.spirit.name = Drone spirituel
|
unit.spirit.name = Drone spirituel
|
||||||
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Drone Fantôme
|
unit.phantom.name = Drone Fantôme
|
||||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
|
||||||
unit.crawler.name = Chenille
|
unit.crawler.name = Chenille
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
|
||||||
unit.ghoul.name = Bombardier goule
|
unit.ghoul.name = Bombardier goule
|
||||||
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
|
||||||
unit.wraith.name = Combattant spectral
|
unit.wraith.name = Combattant spectral
|
||||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
|
||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construire [accent]une usine de "Poignards" []est recom
|
|||||||
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
||||||
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
||||||
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base.\nDétruisez la avec votre unité et des méchas "Poignard".
|
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base.\nDétruisez la avec votre unité et des méchas "Poignard".
|
||||||
|
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||||
|
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||||
|
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
||||||
|
item.coal.description = Un carburant commun et facile à obtenir.
|
||||||
|
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
||||||
|
item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
||||||
|
item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
|
||||||
|
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
|
||||||
|
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
||||||
|
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
|
||||||
|
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
|
||||||
|
item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
|
||||||
|
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||||
|
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||||
|
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
||||||
|
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
||||||
|
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
|
||||||
|
mech.delta-mech.description = Un mécha rapide avec une armure légère fait pour des tactiques de harcèlements. Il fait par contre peu de dégâts au structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
||||||
|
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
|
||||||
|
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
||||||
|
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger, il a néanmoins peu d'attaque et une faible vitesse de minage.
|
||||||
|
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
||||||
|
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
|
||||||
|
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
||||||
|
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||||
|
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
||||||
|
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
||||||
|
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
||||||
|
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
|
||||||
|
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
||||||
|
block.phase-weaver.description = Produit un tissu de phase à partir de thorium radioactif et de grandes quantités de sable.
|
||||||
|
block.alloy-smelter.description = Produit un alliage de surtension à partir de titane, plomb, silicium et cuivre.
|
||||||
|
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
|
||||||
|
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un composé explosif moins inflammable mais plus explosif.
|
||||||
|
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
|
||||||
|
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
|
||||||
|
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
|
||||||
|
block.spore-press.description = Comprime les gousses de spores en huile.
|
||||||
|
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
|
||||||
|
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
|
||||||
|
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
|
||||||
|
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
|
||||||
|
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
|
||||||
|
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
||||||
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
|
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
|
||||||
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
|
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
|
||||||
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
|
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
|
||||||
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
|
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = Le bloc défensif le plus puissant.\nPeu de chanc
|
|||||||
block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
|
block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
|
||||||
block.door.description = Une petite porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
|
block.door.description = Une petite porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
|
||||||
block.door-large.description = Une grande porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
|
block.door-large.description = Une grande porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
|
block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
|
||||||
block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
|
block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
|
||||||
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
|
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
|
||||||
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
|
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
|
||||||
block.duo.description = Une petite tourelle pas chère.
|
|
||||||
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
|
|
||||||
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
|
|
||||||
block.hail.description = Une petite tourelle d'artillerie.
|
|
||||||
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
|
|
||||||
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
|
|
||||||
block.salvo.description = Une tourelle de taille moyenne qui tire des coups de salves.
|
|
||||||
block.swarmer.description = Une tourelle de taille moyenne qui tire des missiles éclatés.
|
|
||||||
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs coups simultanément.
|
|
||||||
block.cyclone.description = Une grande tourelle à tir rapide.
|
|
||||||
block.fuse.description = Une grande tourelle qui tire de puissants faisceaux à courte portée.
|
|
||||||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
|
||||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
|
||||||
block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
|
block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
|
||||||
block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
|
block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
|
||||||
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
|
||||||
block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
|
block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
|
||||||
|
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||||
|
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
||||||
|
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||||
|
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
||||||
|
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||||
|
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||||
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
|
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
|
||||||
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
|
||||||
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
|
||||||
block.phase-weaver.description = Produit un tissu de phase à partir de thorium radioactif et de grandes quantités de sable.
|
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
||||||
block.alloy-smelter.description = Produit un alliage de surtension à partir de titane, plomb, silicium et cuivre.
|
block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou d’autres conduits.
|
||||||
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
|
block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
|
||||||
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
|
block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
|
||||||
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un composé explosif moins inflammable mais plus explosif.
|
block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
|
||||||
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
|
block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
|
||||||
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
|
block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet de transporter des liquides jusqu'à 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||||
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
|
block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
|
||||||
block.spore-press.description = Comprime les gousses de spores en huile.
|
|
||||||
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
|
|
||||||
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
||||||
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
|
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
|
||||||
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
|
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
|
||||||
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
||||||
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
|
|
||||||
block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
|
block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
|
||||||
|
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
|
||||||
block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
|
block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
|
||||||
block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
|
block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
|
||||||
block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
|
block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
|
||||||
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
|
|
||||||
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
|
|
||||||
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
|
|
||||||
block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
|
block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
|
||||||
block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
|
block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
|
||||||
block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
|
block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = L'extracteur ultime. Nécessite de grandes quant
|
|||||||
block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
|
block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
|
||||||
block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
|
block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
|
||||||
block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
|
block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
|
||||||
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
|
||||||
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
|
||||||
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
|
||||||
|
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Une petite tourelle pas chère.
|
||||||
|
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Une petite tourelle d'artillerie.
|
||||||
|
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
|
||||||
|
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
|
||||||
|
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
|
||||||
|
block.swarmer.description = Une tourelle de taille moyenne qui tire des missiles éclatés.
|
||||||
|
block.salvo.description = Une tourelle de taille moyenne qui tire des coups de salves.
|
||||||
|
block.fuse.description = Une grande tourelle qui tire de puissants faisceaux à courte portée.
|
||||||
|
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs coups simultanément.
|
||||||
|
block.cyclone.description = Une grande tourelle à tir rapide.
|
||||||
|
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||||
|
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
|
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
|
||||||
block.phantom-factory.description = Produit des unités de drones avancées qui sont nettement plus efficaces qu'un drone spirituel.
|
block.phantom-factory.description = Produit des unités de drones avancées qui sont nettement plus efficaces qu'un drone spirituel.
|
||||||
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
||||||
block.ghoul-factory.description = Produit des tapis de bombardiers lourds.
|
block.ghoul-factory.description = Produit des tapis de bombardiers lourds.
|
||||||
|
block.revenant-factory.description = Produit des unités terrestres laser lourdes.
|
||||||
block.dagger-factory.description = Produit des unités terrestres de base.
|
block.dagger-factory.description = Produit des unités terrestres de base.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
||||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
||||||
block.revenant-factory.description = Produit des unités terrestres laser lourdes.
|
|
||||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||||
block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou d’autres conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
|
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
|
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
|
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
|
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
|
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet de transporter des liquides jusqu'à 3 tuiles de n'importe quel terrain ou bâtiment.
|
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
|
|
||||||
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
|
|
||||||
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
|
||||||
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
|
||||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
|
||||||
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
|
||||||
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
|
|
||||||
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
|
||||||
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
|
|
||||||
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
|
|
||||||
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
|
|
||||||
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
|
|
||||||
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
|
||||||
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translator dan Kontributor
|
|||||||
discord = Bergabung di Discord Mindustry!
|
discord = Bergabung di Discord Mindustry!
|
||||||
link.discord.description = Discord Mindustry resmi
|
link.discord.description = Discord Mindustry resmi
|
||||||
link.github.description = Sumber kode permainan
|
link.github.description = Sumber kode permainan
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
||||||
link.trello.description = Papan Trello resmi untuk fitur terencana
|
link.trello.description = Papan Trello resmi untuk fitur terencana
|
||||||
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
||||||
@@ -15,7 +16,6 @@ screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar
|
|||||||
gameover = Permainan Habis
|
gameover = Permainan Habis
|
||||||
gameover.pvp = Tim[accent] {0}[] menang!
|
gameover.pvp = Tim[accent] {0}[] menang!
|
||||||
highscore = [accent]Rekor Baru!
|
highscore = [accent]Rekor Baru!
|
||||||
|
|
||||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||||
@@ -23,10 +23,8 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
|
|||||||
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
||||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
stat.delivered = Sumber Daya yang Diluncurkan:
|
||||||
stat.rank = Nilai Akhir: [accent]{0}
|
stat.rank = Nilai Akhir: [accent]{0}
|
||||||
|
|
||||||
placeline = Anda telah memilih sebuah blok.\nAnda bisa[accent] menaruhnya berjejeran[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu ke arah yang dituju.\n\n[scarlet]Cobalah.
|
placeline = Anda telah memilih sebuah blok.\nAnda bisa[accent] menaruhnya berjejeran[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu ke arah yang dituju.\n\n[scarlet]Cobalah.
|
||||||
removearea = Anda telah memilih mode penghancuran.\nAnda bisa[accent] menghancurkan blok dalam sebuah kotak[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu sampai membentuk sebuah area.\n\n[scarlet]Cobalah.
|
removearea = Anda telah memilih mode penghancuran.\nAnda bisa[accent] menghancurkan blok dalam sebuah kotak[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu sampai membentuk sebuah area.\n\n[scarlet]Cobalah.
|
||||||
|
|
||||||
launcheditems = [accent]Sumber Daya
|
launcheditems = [accent]Sumber Daya
|
||||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||||
@@ -35,7 +33,6 @@ level.mode = Mode Permainan:
|
|||||||
showagain = Jangkan tampilkan lagi di sesi berikutnya
|
showagain = Jangkan tampilkan lagi di sesi berikutnya
|
||||||
coreattack = < Inti sedang diserang! >
|
coreattack = < Inti sedang diserang! >
|
||||||
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
|
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
|
||||||
outofbounds = [[ MELEBIHI BATAS ]\n[]penghancuran diri di {0}
|
|
||||||
database = Basis Data Inti
|
database = Basis Data Inti
|
||||||
savegame = Simpan Permainan
|
savegame = Simpan Permainan
|
||||||
loadgame = Muat Permainan
|
loadgame = Muat Permainan
|
||||||
@@ -47,6 +44,7 @@ none = <kosong>
|
|||||||
minimap = Peta Kecil
|
minimap = Peta Kecil
|
||||||
close = Tutup
|
close = Tutup
|
||||||
quit = Keluar
|
quit = Keluar
|
||||||
|
maps = Maps
|
||||||
continue = Lanjutkan
|
continue = Lanjutkan
|
||||||
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
@@ -55,6 +53,7 @@ noname = Pilih[accent] nama pemain[] dahulu.
|
|||||||
filename = Nama File:
|
filename = Nama File:
|
||||||
unlocked = Konten baru terbuka!
|
unlocked = Konten baru terbuka!
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
|
techtree = Tech Tree
|
||||||
research.list = [LIGHT_GRAY]Penelitian:
|
research.list = [LIGHT_GRAY]Penelitian:
|
||||||
research = Penelitian
|
research = Penelitian
|
||||||
researched = [LIGHT_GRAY]{0} telah diteliti.
|
researched = [LIGHT_GRAY]{0} telah diteliti.
|
||||||
@@ -96,7 +95,6 @@ server.admins = Admin
|
|||||||
server.admins.none = Tidak ada admin!
|
server.admins.none = Tidak ada admin!
|
||||||
server.add = Tambahkan Server
|
server.add = Tambahkan Server
|
||||||
server.delete = Anda yakin ingin menghapus server ini?
|
server.delete = Anda yakin ingin menghapus server ini?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Sunting Server
|
server.edit = Sunting Server
|
||||||
server.outdated = [crimson]Server Kadaluarsa![]
|
server.outdated = [crimson]Server Kadaluarsa![]
|
||||||
server.outdated.client = [crimson]Client Kadaluarsa![]
|
server.outdated.client = [crimson]Client Kadaluarsa![]
|
||||||
@@ -157,13 +155,6 @@ openlink = Buka Tautan
|
|||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
quit.confirm = Apakah Anda yakin ingin keluar?
|
quit.confirm = Apakah Anda yakin ingin keluar?
|
||||||
changelog.title = Changelog
|
|
||||||
changelog.loading = Mendapatkan changelog...
|
|
||||||
changelog.error.android = [accent]Perlu diingat bahwa terkadang changelog tidak bekerja di Android 4.4 dan kebawah!\nDikarenakan Internal Android bug.
|
|
||||||
changelog.error.ios = [accent]Changelog saat ini tidak didukung iOS.
|
|
||||||
changelog.error = [scarlet]Error mendapatkan changelog!\nCek koneksi internetmu.
|
|
||||||
changelog.current = [yellow][[Versi Sekarang]
|
|
||||||
changelog.latest = [accent][[Versi Terbaru]
|
|
||||||
loading = [accent]Memuat...
|
loading = [accent]Memuat...
|
||||||
saving = [accent]Menyimpan...
|
saving = [accent]Menyimpan...
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
@@ -193,7 +184,9 @@ editor.author = Pencipta:
|
|||||||
editor.description = Deskripsi:
|
editor.description = Deskripsi:
|
||||||
editor.waves = Gelombang:
|
editor.waves = Gelombang:
|
||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Sunting Dalam Permainan
|
editor.ingame = Sunting Dalam Permainan
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Gelombang
|
waves.title = Gelombang
|
||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
waves.never = <tidak pernah>
|
waves.never = <tidak pernah>
|
||||||
@@ -208,13 +201,13 @@ waves.copy = Salin ke Papan klip
|
|||||||
waves.load = Tempel dari Papan klip
|
waves.load = Tempel dari Papan klip
|
||||||
waves.invalid = Gelombang tidak valid di papan klip.
|
waves.invalid = Gelombang tidak valid di papan klip.
|
||||||
waves.copied = Gelombang tersalin.
|
waves.copied = Gelombang tersalin.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Standar>
|
editor.default = [LIGHT_GRAY]<Standar>
|
||||||
edit = Sunting...
|
edit = Sunting...
|
||||||
editor.name = Nama:
|
editor.name = Nama:
|
||||||
editor.spawn = Munculkan Unit
|
editor.spawn = Munculkan Unit
|
||||||
editor.removeunit = Hapus Unit
|
editor.removeunit = Hapus Unit
|
||||||
editor.teams = Tim
|
editor.teams = Tim
|
||||||
editor.elevation = Ketinggian
|
|
||||||
editor.errorload = Error memuat file:\n[accent]{0}
|
editor.errorload = Error memuat file:\n[accent]{0}
|
||||||
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
||||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
||||||
@@ -252,11 +245,31 @@ editor.mapname = Nama Peta:
|
|||||||
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
||||||
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
||||||
editor.selectmap = Pilih peta untuk dimuat:
|
editor.selectmap = Pilih peta untuk dimuat:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||||
filter.distort = Rusakkan
|
filter.distort = Rusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Sumber Daya
|
filter.ore = Sumber Daya
|
||||||
filter.rivernoise = Kebisingan Sugnai
|
filter.rivernoise = Kebisingan Sugnai
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Penebaran
|
filter.scatter = Penebaran
|
||||||
filter.terrain = Lahan
|
filter.terrain = Lahan
|
||||||
filter.option.scale = Ukuran
|
filter.option.scale = Ukuran
|
||||||
@@ -266,8 +279,10 @@ filter.option.threshold = Ambang
|
|||||||
filter.option.circle-scale = Ukuran Lingkaran
|
filter.option.circle-scale = Ukuran Lingkaran
|
||||||
filter.option.octaves = Oktaf
|
filter.option.octaves = Oktaf
|
||||||
filter.option.falloff = Kemerosotan
|
filter.option.falloff = Kemerosotan
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Lantai
|
filter.option.floor = Lantai
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Dinding
|
filter.option.wall = Dinding
|
||||||
filter.option.ore = Sumber Daya
|
filter.option.ore = Sumber Daya
|
||||||
filter.option.floor2 = Lantai Sekunder
|
filter.option.floor2 = Lantai Sekunder
|
||||||
@@ -278,6 +293,7 @@ width = Lebar:
|
|||||||
height = Tinggi:
|
height = Tinggi:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Bermain
|
play = Bermain
|
||||||
|
campaign = Campaign
|
||||||
load = Memuat
|
load = Memuat
|
||||||
save = Simpan
|
save = Simpan
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -289,7 +305,6 @@ tutorial = Tutorial
|
|||||||
editor = Penyunting
|
editor = Penyunting
|
||||||
mapeditor = Penyunting Peta
|
mapeditor = Penyunting Peta
|
||||||
donate = Donasi
|
donate = Donasi
|
||||||
|
|
||||||
abandon = Tinggalkan
|
abandon = Tinggalkan
|
||||||
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
||||||
locked = Dikunci
|
locked = Dikunci
|
||||||
@@ -309,9 +324,11 @@ zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
|||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||||
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
||||||
zone.resources = Sumber Daya Terdeteksi:
|
zone.resources = Sumber Daya Terdeteksi:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Menambahkan...
|
add = Menambahkan...
|
||||||
boss.health = Darah Boss
|
boss.health = Darah Boss
|
||||||
|
|
||||||
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||||
error.invalidaddress = Alamat tidak valid.
|
error.invalidaddress = Alamat tidak valid.
|
||||||
@@ -321,7 +338,7 @@ error.alreadyconnected = Sudah tersambung.
|
|||||||
error.mapnotfound = File peta tidak ditemaukan!
|
error.mapnotfound = File peta tidak ditemaukan!
|
||||||
error.io = Error jaringan I/O.
|
error.io = Error jaringan I/O.
|
||||||
error.any = Jaringan error tidak diketahui.
|
error.any = Jaringan error tidak diketahui.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Titik Nol
|
zone.groundZero.name = Titik Nol
|
||||||
zone.desertWastes.name = Gurun Gersang
|
zone.desertWastes.name = Gurun Gersang
|
||||||
zone.craters.name = Kawah
|
zone.craters.name = Kawah
|
||||||
@@ -332,7 +349,22 @@ zone.desolateRift.name = Retakan Terpencil
|
|||||||
zone.nuclearComplex.name = Kompleks Produksi Nuklir
|
zone.nuclearComplex.name = Kompleks Produksi Nuklir
|
||||||
zone.overgrowth.name = Pertumbuhan
|
zone.overgrowth.name = Pertumbuhan
|
||||||
zone.tarFields.name = Lahan Ter
|
zone.tarFields.name = Lahan Ter
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.reset = Atur ulang ke Default (standar)
|
settings.reset = Atur ulang ke Default (standar)
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -351,12 +383,14 @@ no = Tidak
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Sebuah error telah terjadi
|
error.title = [crimson]Sebuah error telah terjadi
|
||||||
error.crashtitle = Sebuah error telah terjadi
|
error.crashtitle = Sebuah error telah terjadi
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Masukan
|
blocks.input = Masukan
|
||||||
blocks.output = Pengeluaran
|
blocks.output = Pengeluaran
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Kapasitas Tenaga
|
blocks.powercapacity = Kapasitas Tenaga
|
||||||
blocks.powershot = Tenaga/Tembakan
|
blocks.powershot = Tenaga/Tembakan
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Menargetkan Udara
|
blocks.targetsair = Menargetkan Udara
|
||||||
blocks.targetsground = Menargetkan Darat
|
blocks.targetsground = Menargetkan Darat
|
||||||
blocks.itemsmoved = Kecepatan Gerak
|
blocks.itemsmoved = Kecepatan Gerak
|
||||||
@@ -383,7 +417,6 @@ blocks.inaccuracy = Jarak Melenceng
|
|||||||
blocks.shots = Tembakan
|
blocks.shots = Tembakan
|
||||||
blocks.reload = Tembakan/Detik
|
blocks.reload = Tembakan/Detik
|
||||||
blocks.ammo = Amunisi
|
blocks.ammo = Amunisi
|
||||||
|
|
||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.efficiency = Daya Guna: {0}%
|
bar.efficiency = Daya Guna: {0}%
|
||||||
bar.powerbalance = Tenaga: {0}/s
|
bar.powerbalance = Tenaga: {0}/s
|
||||||
@@ -395,7 +428,6 @@ bar.heat = Panas
|
|||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
bar.progress = Perkembangan Pembangunan
|
bar.progress = Perkembangan Pembangunan
|
||||||
bar.spawned = Unit: {0}/{1}
|
bar.spawned = Unit: {0}/{1}
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
|
||||||
bullet.incendiary = [stat]pembakar
|
bullet.incendiary = [stat]pembakar
|
||||||
@@ -407,7 +439,6 @@ bullet.freezing = [stat]membeku
|
|||||||
bullet.tarred = [stat]tar
|
bullet.tarred = [stat]tar
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
||||||
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
||||||
|
|
||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
unit.powersecond = unit tenaga/detik
|
unit.powersecond = unit tenaga/detik
|
||||||
unit.liquidsecond = unit zat cair/detik
|
unit.liquidsecond = unit zat cair/detik
|
||||||
@@ -435,9 +466,11 @@ setting.animatedshields.name = Animasi Lindungan
|
|||||||
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Maks FPS
|
setting.fpscap.name = Maks FPS
|
||||||
setting.fpscap.none = Tidak Ada
|
setting.fpscap.none = Tidak Ada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Selalu Penaruhan Diagonal
|
setting.swapdiagonal.name = Selalu Penaruhan Diagonal
|
||||||
setting.difficulty.training = Latihan
|
setting.difficulty.training = Latihan
|
||||||
setting.difficulty.easy = Mudah
|
setting.difficulty.easy = Mudah
|
||||||
@@ -464,7 +497,11 @@ setting.mutesound.name = Diamkan Suara
|
|||||||
setting.crashreport.name = Laporkan Masalah
|
setting.crashreport.name = Laporkan Masalah
|
||||||
setting.chatopacity.name = Jelas-Beningnya Chat
|
setting.chatopacity.name = Jelas-Beningnya Chat
|
||||||
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Kunci
|
keybind.title = Rebind Kunci
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Umum
|
category.general.name = Umum
|
||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
@@ -513,7 +550,8 @@ mode.custom = Pengaturan Modifikasi
|
|||||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
rules.attack = Attack Mode
|
||||||
|
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
||||||
rules.unitdrops = Munculnya Unit
|
rules.unitdrops = Munculnya Unit
|
||||||
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
||||||
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
||||||
@@ -541,36 +579,21 @@ content.unit.name = Unit
|
|||||||
content.block.name = Blok
|
content.block.name = Blok
|
||||||
content.mech.name = Robot
|
content.mech.name = Robot
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
|
||||||
item.coal.name = Batu Bara
|
item.coal.name = Batu Bara
|
||||||
item.coal.description = Bahan Bakar umum.
|
|
||||||
item.graphite.name = Grafit
|
item.graphite.name = Grafit
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = Logam langka yang super-ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
|
|
||||||
item.silicon.name = Silikon
|
item.silicon.name = Silikon
|
||||||
item.silicon.description = Semikonduktor yang sangat berguna, penerapan di panel surya dan banyak benda electronik.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
|
|
||||||
item.phase-fabric.name = Kain Phase
|
item.phase-fabric.name = Kain Phase
|
||||||
item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
|
|
||||||
item.surge-alloy.name = Paduan Surge
|
item.surge-alloy.name = Paduan Surge
|
||||||
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
|
|
||||||
item.spore-pod.name = Spora Polong
|
item.spore-pod.name = Spora Polong
|
||||||
item.spore-pod.description = Digunakan untuk produksi oli, bahan peledak dan bahan bakar.
|
|
||||||
item.sand.name = Pasir
|
item.sand.name = Pasir
|
||||||
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
|
|
||||||
item.blast-compound.name = Senyawa Peledak
|
item.blast-compound.name = Senyawa Peledak
|
||||||
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
|
|
||||||
item.metaglass.name = Kaca Meta
|
item.metaglass.name = Kaca Meta
|
||||||
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
|
||||||
item.scrap.name = Kepingan
|
item.scrap.name = Kepingan
|
||||||
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
|
|
||||||
liquid.water.name = Air
|
liquid.water.name = Air
|
||||||
liquid.slag.name = Ampas
|
liquid.slag.name = Ampas
|
||||||
liquid.oil.name = Oli
|
liquid.oil.name = Oli
|
||||||
@@ -578,31 +601,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alfa
|
mech.alpha-mech.name = Alfa
|
||||||
mech.alpha-mech.weapon = Repeater Berat
|
mech.alpha-mech.weapon = Repeater Berat
|
||||||
mech.alpha-mech.ability = Regenerasi
|
mech.alpha-mech.ability = Regenerasi
|
||||||
mech.alpha-mech.description = Robot standar. Mempunyai kecepatan dan kekuatan yang sedang.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generator Arca
|
mech.delta-mech.weapon = Generator Arca
|
||||||
mech.delta-mech.ability = Kekuatan Listrik
|
mech.delta-mech.ability = Kekuatan Listrik
|
||||||
mech.delta-mech.description = Robot baja yang cepat dan ringan, dibuat untuk serangan tabrak-lari. Tidak kuat melawan bangunan, tapi bisa membunuh grup musuh dengan cepat memakai senjata petirnya.
|
|
||||||
mech.tau-mech.name = Tao
|
mech.tau-mech.name = Tao
|
||||||
mech.tau-mech.weapon = Laser Pemulih
|
mech.tau-mech.weapon = Laser Pemulih
|
||||||
mech.tau-mech.ability = Perbaikan Konstan
|
mech.tau-mech.ability = Perbaikan Konstan
|
||||||
mech.tau-mech.description = Robot support. Menyembuhkan blok teman dengan menembaknya. Bisa menyembuhkan teman di sekitarnya.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Misil Berkelompok
|
mech.omega-mech.weapon = Misil Berkelompok
|
||||||
mech.omega-mech.ability = Konfigurasi Berbaja
|
mech.omega-mech.ability = Konfigurasi Berbaja
|
||||||
mech.omega-mech.description = Robot yang besar dan berbaja, Dibuat untuk serangan baris depan. Kekuatan bajanya bisa memantulkan 90% pukulan lawan.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Bertubi-Tubi
|
mech.dart-ship.weapon = Bertubi-Tubi
|
||||||
mech.dart-ship.description = Pesawat starndar. cpeat dan ringan, tetapi mempunyai sedikit tenaga dan penambang yang pelan.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Pesawat tabrak-lari. Walaupun pelan, bisa dipercepat sekencang kilat, memiliki kekuatan yang besar dengan kemampuan listrik dan misilnya.
|
|
||||||
mech.javelin-ship.weapon = Misil Bertubi-tubi
|
mech.javelin-ship.weapon = Misil Bertubi-tubi
|
||||||
mech.javelin-ship.ability = Booster Listrik
|
mech.javelin-ship.ability = Booster Listrik
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Pengebom kelas berat. Berbaja kuat.
|
|
||||||
mech.trident-ship.weapon = Lahan Bom
|
mech.trident-ship.weapon = Lahan Bom
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senjata pembakar. Kecepatan yang bagus.
|
|
||||||
mech.glaive-ship.weapon = Repeater Api
|
mech.glaive-ship.weapon = Repeater Api
|
||||||
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
||||||
@@ -619,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Kecepatan Membangun: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
block.saltrocks.name = Batu Garam
|
block.saltrocks.name = Batu Garam
|
||||||
@@ -629,6 +645,7 @@ block.spore-pine.name = Cemara Spora
|
|||||||
block.sporerocks.name = Batu Spora
|
block.sporerocks.name = Batu Spora
|
||||||
block.rock.name = Batu
|
block.rock.name = Batu
|
||||||
block.snowrock.name = Batu Salju
|
block.snowrock.name = Batu Salju
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Serpihan
|
block.shale.name = Serpihan
|
||||||
block.shale-boulder.name = Serpihan Batu Besar
|
block.shale-boulder.name = Serpihan Batu Besar
|
||||||
block.moss.name = Lumut
|
block.moss.name = Lumut
|
||||||
@@ -641,7 +658,6 @@ block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
|||||||
block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3
|
block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3
|
||||||
block.thruster.name = Pendorong
|
block.thruster.name = Pendorong
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
|
|
||||||
block.graphite-press.name = Pencetak Grafit
|
block.graphite-press.name = Pencetak Grafit
|
||||||
block.multi-press.name = Multi-Cetak
|
block.multi-press.name = Multi-Cetak
|
||||||
block.constructing = {0} [LIGHT_GRAY](Konstruksi)
|
block.constructing = {0} [LIGHT_GRAY](Konstruksi)
|
||||||
@@ -710,9 +726,7 @@ block.junction.name = Simpangan
|
|||||||
block.router.name = Pengarah
|
block.router.name = Pengarah
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
|
||||||
block.overflow-gate.name = Gerbang Meluap
|
block.overflow-gate.name = Gerbang Meluap
|
||||||
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
block.pulverizer.name = Penyemprot
|
block.pulverizer.name = Penyemprot
|
||||||
@@ -764,6 +778,7 @@ block.blast-mixer.name = Mixer Peledak
|
|||||||
block.solar-panel.name = Panel Surya
|
block.solar-panel.name = Panel Surya
|
||||||
block.solar-panel-large.name = Panel Surya Besar
|
block.solar-panel-large.name = Panel Surya Besar
|
||||||
block.oil-extractor.name = Pegekstrak Oli
|
block.oil-extractor.name = Pegekstrak Oli
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Pabrik Drone Spirit
|
block.spirit-factory.name = Pabrik Drone Spirit
|
||||||
block.phantom-factory.name = Pabrik Drone Phantom
|
block.phantom-factory.name = Pabrik Drone Phantom
|
||||||
block.wraith-factory.name = Pabrik Penyerang Wraith
|
block.wraith-factory.name = Pabrik Penyerang Wraith
|
||||||
@@ -802,7 +817,6 @@ block.spectre.name = Iblis
|
|||||||
block.meltdown.name = Pelampiasan
|
block.meltdown.name = Pelampiasan
|
||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Pad Peluncur
|
block.launch-pad.name = Pad Peluncur
|
||||||
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan base.
|
|
||||||
block.launch-pad-large.name = Pad Peluncur Besar
|
block.launch-pad-large.name = Pad Peluncur Besar
|
||||||
team.blue.name = biru
|
team.blue.name = biru
|
||||||
team.red.name = merah
|
team.red.name = merah
|
||||||
@@ -811,20 +825,14 @@ team.none.name = abu-abu
|
|||||||
team.green.name = hijau
|
team.green.name = hijau
|
||||||
team.purple.name = ungu
|
team.purple.name = ungu
|
||||||
unit.spirit.name = Drone Spirit
|
unit.spirit.name = Drone Spirit
|
||||||
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Drone Phantom
|
unit.phantom.name = Drone Phantom
|
||||||
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
|
||||||
unit.ghoul.name = Pengebom Ghoul
|
unit.ghoul.name = Pengebom Ghoul
|
||||||
unit.ghoul.description = Pengebom kelas berat.
|
|
||||||
unit.wraith.name = Penyerang Wraith
|
unit.wraith.name = Penyerang Wraith
|
||||||
unit.wraith.description = Unit tabrak-lari yang cepat.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = Unit meriam darat kelas berat.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Peletus
|
unit.eruptor.name = Peletus
|
||||||
unit.chaos-array.name = Satuan Kekacauan
|
unit.chaos-array.name = Satuan Kekacauan
|
||||||
@@ -852,8 +860,74 @@ tutorial.daggerfactory = Bangun[accent] pabrik robot "dagger".[]\n\nIni akan ber
|
|||||||
tutorial.router = Pabrik butuh sumber daya untuk berfungsi.\nBuatlah pengalih untuk mengalihkan pengantar sumber daya.
|
tutorial.router = Pabrik butuh sumber daya untuk berfungsi.\nBuatlah pengalih untuk mengalihkan pengantar sumber daya.
|
||||||
tutorial.dagger = Sambungkan tiang listrik ke pabrik.\nSaat kebutuhan dicapai, robot akan diciptakan.\n\nBuatlah bor, generator dan pengantar secukupnya.
|
tutorial.dagger = Sambungkan tiang listrik ke pabrik.\nSaat kebutuhan dicapai, robot akan diciptakan.\n\nBuatlah bor, generator dan pengantar secukupnya.
|
||||||
tutorial.battle = [LIGHT_GRAY] musuh[] telah mengungkapkan inti mereka.\nHancurkan dengan unitmu dan robot dagger.
|
tutorial.battle = [LIGHT_GRAY] musuh[] telah mengungkapkan inti mereka.\nHancurkan dengan unitmu dan robot dagger.
|
||||||
|
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
||||||
|
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
||||||
|
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
|
||||||
|
item.coal.description = Bahan Bakar umum.
|
||||||
|
item.titanium.description = Logam langka yang super-ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
|
||||||
|
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
|
||||||
|
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
|
||||||
|
item.silicon.description = Semikonduktor yang sangat berguna, penerapan di panel surya dan banyak benda electronik.
|
||||||
|
item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
|
||||||
|
item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
|
||||||
|
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
|
||||||
|
item.spore-pod.description = Digunakan untuk produksi oli, bahan peledak dan bahan bakar.
|
||||||
|
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
|
||||||
|
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
|
||||||
|
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
||||||
|
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
||||||
|
mech.alpha-mech.description = Robot standar. Mempunyai kecepatan dan kekuatan yang sedang.
|
||||||
|
mech.delta-mech.description = Robot baja yang cepat dan ringan, dibuat untuk serangan tabrak-lari. Tidak kuat melawan bangunan, tapi bisa membunuh grup musuh dengan cepat memakai senjata petirnya.
|
||||||
|
mech.tau-mech.description = Robot support. Menyembuhkan blok teman dengan menembaknya. Bisa menyembuhkan teman di sekitarnya.
|
||||||
|
mech.omega-mech.description = Robot yang besar dan berbaja, Dibuat untuk serangan baris depan. Kekuatan bajanya bisa memantulkan 90% pukulan lawan.
|
||||||
|
mech.dart-ship.description = Pesawat starndar. cpeat dan ringan, tetapi mempunyai sedikit tenaga dan penambang yang pelan.
|
||||||
|
mech.javelin-ship.description = Pesawat tabrak-lari. Walaupun pelan, bisa dipercepat sekencang kilat, memiliki kekuatan yang besar dengan kemampuan listrik dan misilnya.
|
||||||
|
mech.trident-ship.description = Pengebom kelas berat. Berbaja kuat.
|
||||||
|
mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senjata pembakar. Kecepatan yang bagus.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
||||||
|
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
||||||
|
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
||||||
|
unit.fortress.description = Unit meriam darat kelas berat.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Unit tabrak-lari yang cepat.
|
||||||
|
unit.ghoul.description = Pengebom kelas berat.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||||
|
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
|
||||||
|
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
|
||||||
|
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||||
|
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
|
||||||
|
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
|
||||||
|
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||||
|
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||||
|
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
||||||
|
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
||||||
|
block.spore-press.description = Menekan pod spora menjadi oli.
|
||||||
|
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Menghancurkan item atau zat cair sisa.
|
||||||
|
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
||||||
|
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
||||||
|
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
||||||
|
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
||||||
|
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
||||||
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
||||||
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
|
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.
|
block.thorium-wall.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.
|
||||||
block.thorium-wall-large.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.\nSebesar 4 blok.
|
block.thorium-wall-large.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.\nSebesar 4 blok.
|
||||||
block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat.
|
block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat.
|
||||||
@@ -862,54 +936,45 @@ block.surge-wall.description = Blok pelindung terkuat.\nMempunyai kemungkinan un
|
|||||||
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
|
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
|
||||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
|
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
|
||||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||||
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
|
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
|
||||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||||
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
|
||||||
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
|
||||||
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
|
||||||
block.hail.description = Menara meriam kecil.
|
|
||||||
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
|
||||||
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
|
||||||
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
|
||||||
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
|
||||||
block.ripple.description = Menara meriam besar yang menembak beberapa peluru sekaligus.
|
|
||||||
block.cyclone.description = Menara Penembak Beruntun Besar.
|
|
||||||
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
|
||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus\.
|
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
|
||||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
|
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
|
||||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
|
||||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||||
|
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||||
|
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||||
|
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
||||||
|
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
||||||
|
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
||||||
|
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
||||||
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke driver massal lainnya dari arah yang jauh.
|
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke driver massal lainnya dari arah yang jauh.
|
||||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
||||||
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
|
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
||||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
block.thermal-pump.description = Pompa Tercanggih.
|
||||||
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
|
block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair.
|
||||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
||||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
|
||||||
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
|
||||||
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
|
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
|
||||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
block.bridge-conduit.description = Blok Transportasi Zat Cair Canggih. bisa memindahkan zat cair hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||||
block.incinerator.description = Menghancurkan item atau zat cair sisa.
|
block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunakan listrik untuk teleportasi zat zair ke saluran phase yang terhubung dari jarak jauh.
|
||||||
block.spore-press.description = Menekan pod spora menjadi oli.
|
|
||||||
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
|
||||||
block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
|
block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
|
||||||
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya.
|
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
||||||
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
||||||
block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar.
|
block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar.
|
||||||
block.turbine-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
|
||||||
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
||||||
|
block.turbine-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
||||||
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
||||||
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
||||||
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
||||||
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Mengeluarkan item dari kontainer, vault atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
|
||||||
block.container.description = Menyimpan semua tipe item. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
|
||||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari vault.
|
|
||||||
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
||||||
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
||||||
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
||||||
@@ -917,39 +982,43 @@ block.blast-drill.description = Bor Tercanggih. Membutuhkan banyak tenaga.
|
|||||||
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
||||||
block.cultivator.description = Membudidaya spora kecil menjadi pod siap diolah.
|
block.cultivator.description = Membudidaya spora kecil menjadi pod siap diolah.
|
||||||
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak oli dari pasir. Gunakan jika tidak ada sumber oli disekitar.
|
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak oli dari pasir. Gunakan jika tidak ada sumber oli disekitar.
|
||||||
block.trident-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi pengebom kelas berat.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pencegat yang kuat dan cepat dengan kekuatan listrik.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pesawat tempur berbaja.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot pemulih yang bisa memulihkan bangunan dan unit.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari vault.
|
||||||
block.delta-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot cepat untuk serangan tabrak-lari.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.container.description = Menyimpan semua tipe item. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||||
block.omega-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot besar dan berbaja, digunakan untuk serangan baris depan.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.unloader.description = Mengeluarkan item dari kontainer, vault atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
||||||
|
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan base.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
||||||
|
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Menara meriam kecil.
|
||||||
|
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
||||||
|
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
||||||
|
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
||||||
|
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
||||||
|
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
||||||
|
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
||||||
|
block.ripple.description = Menara meriam besar yang menembak beberapa peluru sekaligus.
|
||||||
|
block.cyclone.description = Menara Penembak Beruntun Besar.
|
||||||
|
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||||
|
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
|
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
|
||||||
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
|
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
|
||||||
block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat.
|
block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat.
|
||||||
block.ghoul-factory.description = Memproduksi pengebom kelas berat.
|
block.ghoul-factory.description = Memproduksi pengebom kelas berat.
|
||||||
|
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
|
||||||
block.dagger-factory.description = Memproduksi unit darat dasar.
|
block.dagger-factory.description = Memproduksi unit darat dasar.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Memproduksi unit darat canggih.
|
block.titan-factory.description = Memproduksi unit darat canggih.
|
||||||
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
|
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
|
||||||
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
|
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
block.delta-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot cepat untuk serangan tabrak-lari.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunakan listrik untuk teleportasi zat zair ke saluran phase yang terhubung dari jarak jauh.
|
block.tau-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot pemulih yang bisa memulihkan bangunan dan unit.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
|
block.omega-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot besar dan berbaja, digunakan untuk serangan baris depan.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
|
block.javelin-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pencegat yang kuat dan cepat dengan kekuatan listrik.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
|
block.trident-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi pengebom kelas berat.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.bridge-conduit.description = Blok Transportasi Zat Cair Canggih. bisa memindahkan zat cair hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
block.glaive-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pesawat tempur berbaja.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
|
||||||
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
|
||||||
block.thermal-pump.description = Pompa Tercanggih.
|
|
||||||
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
|
||||||
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
|
||||||
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
|
||||||
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
|
||||||
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
|
||||||
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
|
||||||
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
|
||||||
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
|
||||||
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
|
|
||||||
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
|
||||||
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
|
|||||||
discord = Unisciti sul server discord di mindustry!
|
discord = Unisciti sul server discord di mindustry!
|
||||||
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
||||||
link.github.description = Codice sorgente del gioco
|
link.github.description = Codice sorgente del gioco
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Build di sviluppo versioni instabili
|
link.dev-builds.description = Build di sviluppo versioni instabili
|
||||||
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
|
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
|
||||||
link.itch.io.description = pagina di itch.io con download per PC e versione web
|
link.itch.io.description = pagina di itch.io con download per PC e versione web
|
||||||
@@ -32,7 +33,6 @@ level.mode = Modalità di gioco:
|
|||||||
showagain = non mostrare più
|
showagain = non mostrare più
|
||||||
coreattack = < Il nucleo è sotto attacco! >
|
coreattack = < Il nucleo è sotto attacco! >
|
||||||
nearpoint = [[ [scarlet]LACIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
nearpoint = [[ [scarlet]LACIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||||
outofbounds = [[ SEI FUORI DAL MONDO ]\n[]Auto-distruzione in {0}
|
|
||||||
database = Database nucleo
|
database = Database nucleo
|
||||||
savegame = Salva
|
savegame = Salva
|
||||||
loadgame = Carica
|
loadgame = Carica
|
||||||
@@ -95,7 +95,6 @@ server.admins = Amministratori
|
|||||||
server.admins.none = Nessun amministratore trovato!
|
server.admins.none = Nessun amministratore trovato!
|
||||||
server.add = Aggiungi server
|
server.add = Aggiungi server
|
||||||
server.delete = Sei sicuro di voler eliminare questo server?
|
server.delete = Sei sicuro di voler eliminare questo server?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Modifica server
|
server.edit = Modifica server
|
||||||
server.outdated = [crimson]Server obsoleto![]
|
server.outdated = [crimson]Server obsoleto![]
|
||||||
server.outdated.client = [crimson]Client obsoleto![]
|
server.outdated.client = [crimson]Client obsoleto![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Apri Link
|
|||||||
copylink = Copia link
|
copylink = Copia link
|
||||||
back = Indietro
|
back = Indietro
|
||||||
quit.confirm = Sei sicuro di voler uscire?
|
quit.confirm = Sei sicuro di voler uscire?
|
||||||
changelog.title = Registro modifiche
|
|
||||||
changelog.loading = Ottenendo il registro delle modifiche ...
|
|
||||||
changelog.error.android = [accent]Nota che il registro delle modifiche non funziona su Android 4.4 e versioni precedenti! Ciò è dovuto a un bug interno di Android.
|
|
||||||
changelog.error.ios = [accent]Il registro delle modifiche non è ancora supportato su IoS
|
|
||||||
changelog.error = [scarlet]Errore durante il recupero del registro delle modifiche! Controlla la tua connessione Internet.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Caricamento in corso ...
|
loading = [accent]Caricamento in corso ...
|
||||||
saving = [accent]Salvando . . .
|
saving = [accent]Salvando . . .
|
||||||
wave = [accent]Ondata {0}
|
wave = [accent]Ondata {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Autore:
|
|||||||
editor.description = Descrizione:
|
editor.description = Descrizione:
|
||||||
editor.waves = Ondate:
|
editor.waves = Ondate:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Ondate
|
waves.title = Ondate
|
||||||
waves.remove = Rimuovi
|
waves.remove = Rimuovi
|
||||||
waves.never = <mai>
|
waves.never = <mai>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copia negli appunti
|
|||||||
waves.load = Caica dagli appunti
|
waves.load = Caica dagli appunti
|
||||||
waves.invalid = Onde dagli appunti non valide.
|
waves.invalid = Onde dagli appunti non valide.
|
||||||
waves.copied = Onde copiate.
|
waves.copied = Onde copiate.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Predefinito>
|
editor.default = [LIGHT_GRAY]<Predefinito>
|
||||||
edit = Modifica...
|
edit = Modifica...
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Squadre
|
editor.teams = Squadre
|
||||||
editor.elevation = Elevazione
|
|
||||||
editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
||||||
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Nome Mappa:
|
|||||||
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||||
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
||||||
editor.selectmap = Seleziona una mappa da caricare:
|
editor.selectmap = Seleziona una mappa da caricare:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Modifica
|
filter.distort = Modifica
|
||||||
filter.noise = Interferenza
|
filter.noise = Interferenza
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Minerali
|
filter.ore = Minerali
|
||||||
filter.rivernoise = Interferenze a fiume
|
filter.rivernoise = Interferenze a fiume
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Dispersione
|
filter.scatter = Dispersione
|
||||||
filter.terrain = Terreno
|
filter.terrain = Terreno
|
||||||
filter.option.scale = Scala
|
filter.option.scale = Scala
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Larghezza:
|
|||||||
height = Altezza:
|
height = Altezza:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Gioca
|
play = Gioca
|
||||||
|
campaign = Campaign
|
||||||
load = Carica
|
load = Carica
|
||||||
save = Salva
|
save = Salva
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Lingua
|
settings.language = Lingua
|
||||||
settings.reset = Resetta Alle Impostazioni Predefinite
|
settings.reset = Resetta Alle Impostazioni Predefinite
|
||||||
settings.rebind = Reimposta
|
settings.rebind = Reimposta
|
||||||
@@ -346,12 +383,14 @@ no = No
|
|||||||
info.title = [accent] Info
|
info.title = [accent] Info
|
||||||
error.title = [crimson]Si è verificato un errore
|
error.title = [crimson]Si è verificato un errore
|
||||||
error.crashtitle = Si è verificato un errore
|
error.crashtitle = Si è verificato un errore
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacità Energetica
|
blocks.powercapacity = Capacità Energetica
|
||||||
blocks.powershot = Danno/Colpo
|
blocks.powershot = Danno/Colpo
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Attacca nemici aerei
|
blocks.targetsair = Attacca nemici aerei
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Limite FPS
|
setting.fpscap.name = Limite FPS
|
||||||
setting.fpscap.none = Niente
|
setting.fpscap.none = Niente
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = facile
|
setting.difficulty.easy = facile
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Togli suoni
|
|||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Configurazione Tasti
|
keybind.title = Configurazione Tasti
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Generale
|
category.general.name = Generale
|
||||||
category.view.name = Visualizzazione
|
category.view.name = Visualizzazione
|
||||||
category.multiplayer.name = Multigiocatore
|
category.multiplayer.name = Multigiocatore
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mech
|
content.mech.name = Mech
|
||||||
item.copper.name = Rame
|
item.copper.name = Rame
|
||||||
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
|
||||||
item.lead.name = Piombo
|
item.lead.name = Piombo
|
||||||
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
|
||||||
item.coal.name = carbone
|
item.coal.name = carbone
|
||||||
item.coal.description = Un carburante comune e facilmente ottenibile.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = titanio
|
item.titanium.name = titanio
|
||||||
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
|
||||||
item.thorium.name = Torio
|
item.thorium.name = Torio
|
||||||
item.thorium.description = Un materiale denso e radioattivo, utilizzato nella costruzione di strutture e come carburante del reattore nucleare.
|
|
||||||
item.silicon.name = Silicio
|
item.silicon.name = Silicio
|
||||||
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
|
|
||||||
item.plastanium.name = Plastaniu
|
item.plastanium.name = Plastaniu
|
||||||
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = sabbia
|
item.sand.name = sabbia
|
||||||
item.sand.description = Un materiale base che viene altamente usato nei processi di fusione, Sia come lega che come lubrificante.
|
|
||||||
item.blast-compound.name = Polvere esplosiva
|
item.blast-compound.name = Polvere esplosiva
|
||||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
|
||||||
item.pyratite.name = Pirite
|
item.pyratite.name = Pirite
|
||||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = acqua
|
liquid.water.name = acqua
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = petrolio
|
liquid.oil.name = petrolio
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = criogenium
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Ripetitore pesante
|
mech.alpha-mech.weapon = Ripetitore pesante
|
||||||
mech.alpha-mech.ability = Orda di droni
|
mech.alpha-mech.ability = Orda di droni
|
||||||
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni; può anche generare 3 droni per aumentare il suo danno complessivo.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generatore di fulmini
|
mech.delta-mech.weapon = Generatore di fulmini
|
||||||
mech.delta-mech.ability = Scarica
|
mech.delta-mech.ability = Scarica
|
||||||
mech.delta-mech.description = Un veloce, poco armato mech fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser ricostruttore
|
mech.tau-mech.weapon = Laser ricostruttore
|
||||||
mech.tau-mech.ability = Ripara esplosioni
|
mech.tau-mech.ability = Ripara esplosioni
|
||||||
mech.tau-mech.description = Un mach di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = SCiame di missili
|
mech.omega-mech.weapon = SCiame di missili
|
||||||
mech.omega-mech.ability = Configurazione armata
|
mech.omega-mech.ability = Configurazione armata
|
||||||
mech.omega-mech.description = Un ingombrante e ben armato mech, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Ripetitore
|
mech.dart-ship.weapon = Ripetitore
|
||||||
mech.dart-ship.description = Una navicella standard. Molto veloce e leggera, ma può minare pochi blocchi e ha scarse potenzialità nella difesa.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accellerare ad alte velocità e voloare sopra gli avamposti dei nemici, può provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
|
|
||||||
mech.javelin-ship.weapon = Missili esplosivi
|
mech.javelin-ship.weapon = Missili esplosivi
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Tridente
|
mech.trident-ship.name = Tridente
|
||||||
mech.trident-ship.description = Un bombardiere pesante. Giùstamente ben protetto.
|
|
||||||
mech.trident-ship.weapon = Valle delle bombe
|
mech.trident-ship.weapon = Valle delle bombe
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
|
||||||
mech.glaive-ship.weapon = Ripetitore di fiamma
|
mech.glaive-ship.weapon = Ripetitore di fiamma
|
||||||
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Incrocio
|
|||||||
block.router.name = router
|
block.router.name = router
|
||||||
block.distributor.name = Mega router
|
block.distributor.name = Mega router
|
||||||
block.sorter.name = Filtro
|
block.sorter.name = Filtro
|
||||||
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
|
||||||
block.overflow-gate.name = splitter per eccesso
|
block.overflow-gate.name = splitter per eccesso
|
||||||
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
|
|
||||||
block.silicon-smelter.name = Fonderia per silicio
|
block.silicon-smelter.name = Fonderia per silicio
|
||||||
block.phase-weaver.name = Tessitore di fase
|
block.phase-weaver.name = Tessitore di fase
|
||||||
block.pulverizer.name = Polverizzatore
|
block.pulverizer.name = Polverizzatore
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Mixer poleri
|
|||||||
block.solar-panel.name = Pannello solare
|
block.solar-panel.name = Pannello solare
|
||||||
block.solar-panel-large.name = Pannrllo solare 3x3
|
block.solar-panel-large.name = Pannrllo solare 3x3
|
||||||
block.oil-extractor.name = Estrattore petrolio
|
block.oil-extractor.name = Estrattore petrolio
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -803,20 +825,14 @@ team.none.name = gray
|
|||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
|
||||||
unit.dagger.name = Pericolo
|
unit.dagger.name = Pericolo
|
||||||
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titano
|
unit.titan.name = Titano
|
||||||
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
||||||
|
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Un materiale base che viene altamente usato nei processi di fusione, Sia come lega che come lubrificante.
|
||||||
|
item.coal.description = Un carburante comune e facilmente ottenibile.
|
||||||
|
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
||||||
|
item.thorium.description = Un materiale denso e radioattivo, utilizzato nella costruzione di strutture e come carburante del reattore nucleare.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
|
||||||
|
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
||||||
|
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni; può anche generare 3 droni per aumentare il suo danno complessivo.
|
||||||
|
mech.delta-mech.description = Un veloce, poco armato mech fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
|
||||||
|
mech.tau-mech.description = Un mach di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
|
||||||
|
mech.omega-mech.description = Un ingombrante e ben armato mech, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
|
||||||
|
mech.dart-ship.description = Una navicella standard. Molto veloce e leggera, ma può minare pochi blocchi e ha scarse potenzialità nella difesa.
|
||||||
|
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accellerare ad alte velocità e voloare sopra gli avamposti dei nemici, può provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
|
||||||
|
mech.trident-ship.description = Un bombardiere pesante. Giùstamente ben protetto.
|
||||||
|
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
|
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates a large amount of power from lava.
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = 翻訳や協力してくださった方々
|
|||||||
discord = DiscordのMindustryに参加!
|
discord = DiscordのMindustryに参加!
|
||||||
link.discord.description = Mindustryの公式Discordグループ
|
link.discord.description = Mindustryの公式Discordグループ
|
||||||
link.github.description = このゲームのソースコード
|
link.github.description = このゲームのソースコード
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = 不安定な開発版
|
link.dev-builds.description = 不安定な開発版
|
||||||
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
||||||
link.itch.io.description = itch.io でPC版のダウンロードやweb版で遊ぼう
|
link.itch.io.description = itch.io でPC版のダウンロードやweb版で遊ぼう
|
||||||
@@ -32,7 +33,6 @@ level.mode = ゲームモード:
|
|||||||
showagain = 次回以降表示しない
|
showagain = 次回以降表示しない
|
||||||
coreattack = < コアが攻撃を受けています! >
|
coreattack = < コアが攻撃を受けています! >
|
||||||
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
||||||
outofbounds = [[ 区域外 ]\n[]自爆まであと {0} 秒
|
|
||||||
database = コアデーターベース
|
database = コアデーターベース
|
||||||
savegame = 保存
|
savegame = 保存
|
||||||
loadgame = 読み込む
|
loadgame = 読み込む
|
||||||
@@ -95,7 +95,6 @@ server.admins = 管理者
|
|||||||
server.admins.none = 管理者はいません!
|
server.admins.none = 管理者はいません!
|
||||||
server.add = サーバーを追加
|
server.add = サーバーを追加
|
||||||
server.delete = サーバーを削除してもよろしいですか?
|
server.delete = サーバーを削除してもよろしいですか?
|
||||||
server.hostname = ホスト: {0}
|
|
||||||
server.edit = サーバーを編集
|
server.edit = サーバーを編集
|
||||||
server.outdated = [crimson]古いサーバーです![]
|
server.outdated = [crimson]古いサーバーです![]
|
||||||
server.outdated.client = [crimson]古いクライアントです![]
|
server.outdated.client = [crimson]古いクライアントです![]
|
||||||
@@ -156,13 +155,6 @@ openlink = リンクを開く
|
|||||||
copylink = リンクをコピー
|
copylink = リンクをコピー
|
||||||
back = 戻る
|
back = 戻る
|
||||||
quit.confirm = 終了してもよろしいですか?
|
quit.confirm = 終了してもよろしいですか?
|
||||||
changelog.title = 変更履歴
|
|
||||||
changelog.loading = 変更履歴を取得中...
|
|
||||||
changelog.error.android = [accent]変更履歴はAndroid4.4または、それ以下では動作しない場合があります!\nこれはAndroidの内部バグによるものです。
|
|
||||||
changelog.error.ios = [accent]変更履歴はiOSに対応していません。
|
|
||||||
changelog.error = [scarlet]変更履歴を取得できませんでした!\nインターネット接続を確認してください。
|
|
||||||
changelog.current = [yellow][[現在のバージョン]
|
|
||||||
changelog.latest = [accent][[最新版]
|
|
||||||
loading = [accent]読み込み中...
|
loading = [accent]読み込み中...
|
||||||
saving = [accent]保存中...
|
saving = [accent]保存中...
|
||||||
wave = [accent]ウェーブ {0}
|
wave = [accent]ウェーブ {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = 作者:
|
|||||||
editor.description = 説明:
|
editor.description = 説明:
|
||||||
editor.waves = ウェーブ:
|
editor.waves = ウェーブ:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = ウェーブ
|
waves.title = ウェーブ
|
||||||
waves.remove = 削除
|
waves.remove = 削除
|
||||||
waves.never = <永久>
|
waves.never = <永久>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = クリップボードにコピー
|
|||||||
waves.load = クリップボードから読み込む
|
waves.load = クリップボードから読み込む
|
||||||
waves.invalid = クリップボードのウェーブは無効なウェーブです。
|
waves.invalid = クリップボードのウェーブは無効なウェーブです。
|
||||||
waves.copied = ウェーブをコピーしました。
|
waves.copied = ウェーブをコピーしました。
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<デフォルト>
|
editor.default = [LIGHT_GRAY]<デフォルト>
|
||||||
edit = 編集...
|
edit = 編集...
|
||||||
editor.name = 名前:
|
editor.name = 名前:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = チーム
|
editor.teams = チーム
|
||||||
editor.elevation = 標高
|
|
||||||
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
||||||
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = マップ名:
|
|||||||
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
|
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
|
||||||
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
||||||
editor.selectmap = 読み込むマップを選択:
|
editor.selectmap = 読み込むマップを選択:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
filters.empty = [LIGHT_GRAY]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
||||||
filter.distort = ゆがみ
|
filter.distort = ゆがみ
|
||||||
filter.noise = ノイズ
|
filter.noise = ノイズ
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = 鉱石
|
filter.ore = 鉱石
|
||||||
filter.rivernoise = リバーノイズ
|
filter.rivernoise = リバーノイズ
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = 分散
|
filter.scatter = 分散
|
||||||
filter.terrain = 地形
|
filter.terrain = 地形
|
||||||
filter.option.scale = スケール
|
filter.option.scale = スケール
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = スレッシュホールド
|
|||||||
filter.option.circle-scale = サークルスケール
|
filter.option.circle-scale = サークルスケール
|
||||||
filter.option.octaves = オクターブ
|
filter.option.octaves = オクターブ
|
||||||
filter.option.falloff = フォールオフ
|
filter.option.falloff = フォールオフ
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = ブロック
|
filter.option.block = ブロック
|
||||||
filter.option.floor = 地面
|
filter.option.floor = 地面
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = 壁
|
filter.option.wall = 壁
|
||||||
filter.option.ore = 鉱石
|
filter.option.ore = 鉱石
|
||||||
filter.option.floor2 = 2番目の地面
|
filter.option.floor2 = 2番目の地面
|
||||||
@@ -277,6 +293,7 @@ width = 幅:
|
|||||||
height = 高さ:
|
height = 高さ:
|
||||||
menu = メニュー
|
menu = メニュー
|
||||||
play = プレイ
|
play = プレイ
|
||||||
|
campaign = Campaign
|
||||||
load = 読み込む
|
load = 読み込む
|
||||||
save = 保存
|
save = 保存
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました.
|
|||||||
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
||||||
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
||||||
zone.resources = 発見した資源:
|
zone.resources = 発見した資源:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = 追加...
|
add = 追加...
|
||||||
boss.health = ボスのHP
|
boss.health = ボスのHP
|
||||||
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = すでに接続されています。
|
|||||||
error.mapnotfound = マップファイルが見つかりません!
|
error.mapnotfound = マップファイルが見つかりません!
|
||||||
error.io = ネットワークエラーです。
|
error.io = ネットワークエラーです。
|
||||||
error.any = 不明なネットワークエラーです。
|
error.any = 不明なネットワークエラーです。
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = グラウンド · ゼロ
|
zone.groundZero.name = グラウンド · ゼロ
|
||||||
zone.desertWastes.name = デザート · ウェーツ
|
zone.desertWastes.name = デザート · ウェーツ
|
||||||
zone.craters.name = ザ · クレーター
|
zone.craters.name = ザ · クレーター
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = ディサレット · リフト
|
|||||||
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
||||||
zone.overgrowth.name = オーバーグロウス
|
zone.overgrowth.name = オーバーグロウス
|
||||||
zone.tarFields.name = ター · フィールズ
|
zone.tarFields.name = ター · フィールズ
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = 言語
|
settings.language = 言語
|
||||||
settings.reset = デフォルトにリセット
|
settings.reset = デフォルトにリセット
|
||||||
settings.rebind = 再設定
|
settings.rebind = 再設定
|
||||||
@@ -346,12 +383,14 @@ no = いいえ
|
|||||||
info.title = 情報
|
info.title = 情報
|
||||||
error.title = [crimson]エラーが発生しました
|
error.title = [crimson]エラーが発生しました
|
||||||
error.crashtitle = エラーが発生しました
|
error.crashtitle = エラーが発生しました
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = 搬入
|
blocks.input = 搬入
|
||||||
blocks.output = 搬出
|
blocks.output = 搬出
|
||||||
blocks.booster = ブースト
|
blocks.booster = ブースト
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = 電力容量
|
blocks.powercapacity = 電力容量
|
||||||
blocks.powershot = 電力/ショット
|
blocks.powershot = 電力/ショット
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = 対空攻撃
|
blocks.targetsair = 対空攻撃
|
||||||
blocks.targetsground = 対地攻撃
|
blocks.targetsground = 対地攻撃
|
||||||
blocks.itemsmoved = 輸送速度
|
blocks.itemsmoved = 輸送速度
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = シールドのアニメーション
|
|||||||
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
|
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
|
||||||
setting.indicators.name = 敵/味方の方角表示
|
setting.indicators.name = 敵/味方の方角表示
|
||||||
setting.autotarget.name = オートターゲット
|
setting.autotarget.name = オートターゲット
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = なし
|
setting.fpscap.none = なし
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = 常に斜め設置
|
setting.swapdiagonal.name = 常に斜め設置
|
||||||
setting.difficulty.training = トレーニング
|
setting.difficulty.training = トレーニング
|
||||||
setting.difficulty.easy = イージー
|
setting.difficulty.easy = イージー
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = 効果音をミュート
|
|||||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||||
setting.chatopacity.name = チャットの透明度
|
setting.chatopacity.name = チャットの透明度
|
||||||
setting.playerchat.name = ゲーム内にチャットを表示
|
setting.playerchat.name = ゲーム内にチャットを表示
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = キーバインドを再設定
|
keybind.title = キーバインドを再設定
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = 一般
|
category.general.name = 一般
|
||||||
category.view.name = 表示
|
category.view.name = 表示
|
||||||
category.multiplayer.name = マルチプレイ
|
category.multiplayer.name = マルチプレイ
|
||||||
@@ -505,6 +550,7 @@ mode.custom = カスタムルール
|
|||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = 敵の資源の無限化
|
rules.enemyCheat = 敵の資源の無限化
|
||||||
rules.unitdrops = ユニットの戦利品
|
rules.unitdrops = ユニットの戦利品
|
||||||
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = ユニット
|
|||||||
content.block.name = ブロック
|
content.block.name = ブロック
|
||||||
content.mech.name = 機体
|
content.mech.name = 機体
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
|
||||||
item.coal.name = 石炭
|
item.coal.name = 石炭
|
||||||
item.coal.description = 一般的で有用な燃料です。
|
|
||||||
item.graphite.name = 黒鉛
|
item.graphite.name = 黒鉛
|
||||||
item.titanium.name = チタン
|
item.titanium.name = チタン
|
||||||
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
|
||||||
item.thorium.name = トリウム
|
item.thorium.name = トリウム
|
||||||
item.thorium.description = 放射性を持つ高密度な金属です。建造物の支えや核燃料として使われます。
|
|
||||||
item.silicon.name = シリコン
|
item.silicon.name = シリコン
|
||||||
item.silicon.description = 非常に有用な半導体でソーラーパネルや多くの複雑な機械に応用できます。
|
|
||||||
item.plastanium.name = プラスタニウム
|
item.plastanium.name = プラスタニウム
|
||||||
item.plastanium.description = 軽量で伸縮性のある材料です。高度な航空機や分散型の弾薬として使用されます。
|
|
||||||
item.phase-fabric.name = フェーズファイバー
|
item.phase-fabric.name = フェーズファイバー
|
||||||
item.phase-fabric.description = 極めて軽量な素材です。高度な機械や自己修復技術に使用されます。
|
|
||||||
item.surge-alloy.name = サージ合金
|
item.surge-alloy.name = サージ合金
|
||||||
item.surge-alloy.description = 電気的特性を持った特殊な合金です。
|
|
||||||
item.spore-pod.name = 胞子ポッド
|
item.spore-pod.name = 胞子ポッド
|
||||||
item.spore-pod.description = 石油や爆薬、燃料への転換として使用されます。
|
|
||||||
item.sand.name = 砂
|
item.sand.name = 砂
|
||||||
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
|
|
||||||
item.blast-compound.name = 爆発性化合物
|
item.blast-compound.name = 爆発性化合物
|
||||||
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
|
||||||
item.pyratite.name = ピラタイト
|
item.pyratite.name = ピラタイト
|
||||||
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
|
||||||
item.metaglass.name = メタガラス
|
item.metaglass.name = メタガラス
|
||||||
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
|
||||||
item.scrap.name = スクラップ
|
item.scrap.name = スクラップ
|
||||||
item.scrap.description = 昔の建造物やユニットの残骸です。様々な種類の金属が微量に含まれています。
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = スラグ
|
liquid.slag.name = スラグ
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = 冷却水
|
|||||||
mech.alpha-mech.name = アルファ
|
mech.alpha-mech.name = アルファ
|
||||||
mech.alpha-mech.weapon = 重機関砲
|
mech.alpha-mech.weapon = 重機関砲
|
||||||
mech.alpha-mech.ability = 再生
|
mech.alpha-mech.ability = 再生
|
||||||
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能です。
|
|
||||||
mech.delta-mech.name = デルタ
|
mech.delta-mech.name = デルタ
|
||||||
mech.delta-mech.weapon = 電撃砲
|
mech.delta-mech.weapon = 電撃砲
|
||||||
mech.delta-mech.ability = 放電
|
mech.delta-mech.ability = 放電
|
||||||
mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。
|
|
||||||
mech.tau-mech.name = タウ
|
mech.tau-mech.name = タウ
|
||||||
mech.tau-mech.weapon = 再構築レーザー
|
mech.tau-mech.weapon = 再構築レーザー
|
||||||
mech.tau-mech.ability = リペアバースト
|
mech.tau-mech.ability = リペアバースト
|
||||||
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
|
|
||||||
mech.omega-mech.name = オメガ
|
mech.omega-mech.name = オメガ
|
||||||
mech.omega-mech.weapon = ロケット弾
|
mech.omega-mech.weapon = ロケット弾
|
||||||
mech.omega-mech.ability = 特殊装甲
|
mech.omega-mech.ability = 特殊装甲
|
||||||
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
|
|
||||||
mech.dart-ship.name = ダーツ
|
mech.dart-ship.name = ダーツ
|
||||||
mech.dart-ship.weapon = 機関砲
|
mech.dart-ship.weapon = 機関砲
|
||||||
mech.dart-ship.description = 一般的な機体です。軽く高速で使いやすいですが、攻撃能力はほとんどなく採掘速度も遅いのが難点です。
|
|
||||||
mech.javelin-ship.name = ジャベリン
|
mech.javelin-ship.name = ジャベリン
|
||||||
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
|
|
||||||
mech.javelin-ship.weapon = バーストミサイル
|
mech.javelin-ship.weapon = バーストミサイル
|
||||||
mech.javelin-ship.ability = 放電ブースター
|
mech.javelin-ship.ability = 放電ブースター
|
||||||
mech.trident-ship.name = トライデント
|
mech.trident-ship.name = トライデント
|
||||||
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
|
|
||||||
mech.trident-ship.weapon = 爆弾
|
mech.trident-ship.weapon = 爆弾
|
||||||
mech.glaive-ship.name = グライブ
|
mech.glaive-ship.name = グライブ
|
||||||
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
|
|
||||||
mech.glaive-ship.weapon = 焼夷弾
|
mech.glaive-ship.weapon = 焼夷弾
|
||||||
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]建設速度: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.salt.name = 岩塩氷河
|
block.salt.name = 岩塩氷河
|
||||||
block.saltrocks.name = 岩塩
|
block.saltrocks.name = 岩塩
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = 胞子の松の木
|
|||||||
block.sporerocks.name = 胞子の岩
|
block.sporerocks.name = 胞子の岩
|
||||||
block.rock.name = 岩
|
block.rock.name = 岩
|
||||||
block.snowrock.name = 雪の積もった岩
|
block.snowrock.name = 雪の積もった岩
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = 泥板岩
|
block.shale.name = 泥板岩
|
||||||
block.shale-boulder.name = 泥板岩の丸石
|
block.shale-boulder.name = 泥板岩の丸石
|
||||||
block.moss.name = コケ
|
block.moss.name = コケ
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = とても大きなスクラップの壁
|
|||||||
block.scrap-wall-gigantic.name = 巨大なスクラップの壁
|
block.scrap-wall-gigantic.name = 巨大なスクラップの壁
|
||||||
block.thruster.name = スラスター
|
block.thruster.name = スラスター
|
||||||
block.kiln.name = 溶解炉
|
block.kiln.name = 溶解炉
|
||||||
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
|
|
||||||
block.graphite-press.name = 黒鉛圧縮機
|
block.graphite-press.name = 黒鉛圧縮機
|
||||||
block.multi-press.name = マルチ圧縮機
|
block.multi-press.name = マルチ圧縮機
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = ジャンクション
|
|||||||
block.router.name = ルーター
|
block.router.name = ルーター
|
||||||
block.distributor.name = ディストリビューター
|
block.distributor.name = ディストリビューター
|
||||||
block.sorter.name = ソーター
|
block.sorter.name = ソーター
|
||||||
block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。
|
|
||||||
block.overflow-gate.name = オーバーフローゲート
|
block.overflow-gate.name = オーバーフローゲート
|
||||||
block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。
|
|
||||||
block.silicon-smelter.name = シリコン溶鉱炉
|
block.silicon-smelter.name = シリコン溶鉱炉
|
||||||
block.phase-weaver.name = フェーズ織機
|
block.phase-weaver.name = フェーズ織機
|
||||||
block.pulverizer.name = 粉砕機
|
block.pulverizer.name = 粉砕機
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = 化合物ミキサー
|
|||||||
block.solar-panel.name = ソーラーパネル
|
block.solar-panel.name = ソーラーパネル
|
||||||
block.solar-panel-large.name = 大型ソーラーパネル
|
block.solar-panel-large.name = 大型ソーラーパネル
|
||||||
block.oil-extractor.name = 石油抽出機
|
block.oil-extractor.name = 石油抽出機
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = スピリットドローン製造機
|
block.spirit-factory.name = スピリットドローン製造機
|
||||||
block.phantom-factory.name = ファントムドローン製造機
|
block.phantom-factory.name = ファントムドローン製造機
|
||||||
block.wraith-factory.name = レースファイター製造機
|
block.wraith-factory.name = レースファイター製造機
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = スペクター
|
|||||||
block.meltdown.name = メルトダウン
|
block.meltdown.name = メルトダウン
|
||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 発射台
|
block.launch-pad.name = 発射台
|
||||||
block.launch-pad.description = コアを発射することなく、沢山のアイテムを発射します。まだ未完成だよ。
|
|
||||||
block.launch-pad-large.name = 大型発射台
|
block.launch-pad-large.name = 大型発射台
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.red.name = レッド
|
team.red.name = レッド
|
||||||
@@ -803,20 +825,14 @@ team.none.name = グレー
|
|||||||
team.green.name = グリーン
|
team.green.name = グリーン
|
||||||
team.purple.name = パープル
|
team.purple.name = パープル
|
||||||
unit.spirit.name = スピリットドローン
|
unit.spirit.name = スピリットドローン
|
||||||
unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = ファントムドローン
|
unit.phantom.name = ファントムドローン
|
||||||
unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。
|
|
||||||
unit.dagger.name = ダガー
|
unit.dagger.name = ダガー
|
||||||
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
|
|
||||||
unit.crawler.name = クローラー
|
unit.crawler.name = クローラー
|
||||||
unit.titan.name = タイタン
|
unit.titan.name = タイタン
|
||||||
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。
|
|
||||||
unit.ghoul.name = グール爆撃機
|
unit.ghoul.name = グール爆撃機
|
||||||
unit.ghoul.description = 重爆撃機です。
|
|
||||||
unit.wraith.name = レースファイター
|
unit.wraith.name = レースファイター
|
||||||
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
|
|
||||||
unit.fortress.name = フォートレス
|
unit.fortress.name = フォートレス
|
||||||
unit.fortress.description = 砲撃型の地上ユニットです。
|
|
||||||
unit.revenant.name = レベナント
|
unit.revenant.name = レベナント
|
||||||
unit.eruptor.name = ユーロター
|
unit.eruptor.name = ユーロター
|
||||||
unit.chaos-array.name = ケアスアレー
|
unit.chaos-array.name = ケアスアレー
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = [accent]ダガーユニット製造機[]を作りまし
|
|||||||
tutorial.router = 生産機には電力が必要です。\nコンベアーから資源を分けるためにルーターを作りましょう。
|
tutorial.router = 生産機には電力が必要です。\nコンベアーから資源を分けるためにルーターを作りましょう。
|
||||||
tutorial.dagger = 電源ノードを生産機に接続しましょう。\n要件が揃うと、ユニットを作り始めます。\n\n必要に応じて、ドリルや発電機、コンベアーを増やしましょう。
|
tutorial.dagger = 電源ノードを生産機に接続しましょう。\n要件が揃うと、ユニットを作り始めます。\n\n必要に応じて、ドリルや発電機、コンベアーを増やしましょう。
|
||||||
tutorial.battle = [LIGHT_GRAY]敵[]のコアが見つかりました。\nユニットやダガー機で敵の基地を破壊しましょう。
|
tutorial.battle = [LIGHT_GRAY]敵[]のコアが見つかりました。\nユニットやダガー機で敵の基地を破壊しましょう。
|
||||||
|
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
||||||
|
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
||||||
|
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
|
||||||
|
item.coal.description = 一般的で有用な燃料です。
|
||||||
|
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
||||||
|
item.thorium.description = 放射性を持つ高密度な金属です。建造物の支えや核燃料として使われます。
|
||||||
|
item.scrap.description = 昔の建造物やユニットの残骸です。様々な種類の金属が微量に含まれています。
|
||||||
|
item.silicon.description = 非常に有用な半導体でソーラーパネルや多くの複雑な機械に応用できます。
|
||||||
|
item.plastanium.description = 軽量で伸縮性のある材料です。高度な航空機や分散型の弾薬として使用されます。
|
||||||
|
item.phase-fabric.description = 極めて軽量な素材です。高度な機械や自己修復技術に使用されます。
|
||||||
|
item.surge-alloy.description = 電気的特性を持った特殊な合金です。
|
||||||
|
item.spore-pod.description = 石油や爆薬、燃料への転換として使用されます。
|
||||||
|
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
||||||
|
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
||||||
|
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。
|
||||||
|
liquid.cryofluid.description = 冷却に特化した液体です。
|
||||||
|
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能です。
|
||||||
|
mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。
|
||||||
|
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
|
||||||
|
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
|
||||||
|
mech.dart-ship.description = 一般的な機体です。軽く高速で使いやすいですが、攻撃能力はほとんどなく採掘速度も遅いのが難点です。
|
||||||
|
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
|
||||||
|
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
|
||||||
|
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。
|
||||||
|
unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。
|
||||||
|
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。
|
||||||
|
unit.fortress.description = 砲撃型の地上ユニットです。
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
|
||||||
|
unit.ghoul.description = 重爆撃機です。
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
||||||
|
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
|
||||||
|
block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。
|
||||||
|
block.phase-weaver.description = 放射性トリウムと多量の砂からフェーズファイバーを製造します。
|
||||||
|
block.alloy-smelter.description = チタンや鉛、シリコン、銅からサージ合金を製造します。
|
||||||
|
block.cryofluidmixer.description = 水とチタンから冷却に効率的な冷却水を製造します。
|
||||||
|
block.blast-mixer.description = 可燃性のピラタイトを石油を使用してさらに爆発性化合物にします。
|
||||||
|
block.pyratite-mixer.description = 石炭、鉛、砂から燃えやすいピラタイトを製造します。
|
||||||
|
block.melter.description = 石を熱で溶かして溶岩を生成します。
|
||||||
|
block.separator.description = 石を水圧で砕き、石に含まれる様々な鉱石を回収します。
|
||||||
|
block.spore-press.description = 胞子ポッドを石油に圧縮します。
|
||||||
|
block.pulverizer.description = 石を砕いて砂にします。自然の砂がない場合に有用です。
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = 不要なアイテムや液体を焼却します。
|
||||||
|
block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスのみ。
|
||||||
|
block.power-source.description = 無限に電力を出力します。サンドボックスのみ。
|
||||||
|
block.item-source.description = アイテムを無限に搬出します。サンドボックスのみ。
|
||||||
|
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスのみ。
|
||||||
|
block.liquid-source.description = 液体を無限に搬出します。サンドボックスのみ。
|
||||||
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||||
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
|
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
|
||||||
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
|
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
|
||||||
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = 最も硬い防壁ブロックです。\nたま
|
|||||||
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\nたまに攻撃されると敵に電撃を与えます。
|
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\nたまに攻撃されると敵に電撃を与えます。
|
||||||
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = 定期的に周辺のブロックを修復します。
|
block.mend-projector.description = 定期的に周辺のブロックを修復します。
|
||||||
block.overdrive-projector.description = ドリルやコンベアなど、近くの施設の効率を向上させます。
|
block.overdrive-projector.description = ドリルやコンベアなど、近くの施設の効率を向上させます。
|
||||||
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
|
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
|
||||||
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
|
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
|
||||||
block.duo.description = 小さく安価なターレットです。
|
|
||||||
block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。
|
|
||||||
block.arc.description = 小型の電撃型ターレットです。敵に向かってランダムな半円状に電撃を放ちます。
|
|
||||||
block.hail.description = 小型の砲撃型ターレットです。
|
|
||||||
block.lancer.description = チャージビームを放つ中型のターレットです。
|
|
||||||
block.wave.description = バブルの連射攻撃をする中型のターレットです。
|
|
||||||
block.salvo.description = 一斉に攻撃を行う中型のターレットです。
|
|
||||||
block.swarmer.description = バーストミサイルで攻撃する中型ターレットです。
|
|
||||||
block.ripple.description = 同時に複数ショットを発射する大型ターレットです。
|
|
||||||
block.cyclone.description = 大型の連射型ターレットです。
|
|
||||||
block.fuse.description = 短距離攻撃が得意な大型のターレットです。
|
|
||||||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
|
||||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
|
||||||
block.conveyor.description = 一般的なアイテム輸送ブロックです。アイテムを前方に移動し、自動的にターレットや機械などに搬入します。回転させることができます。
|
block.conveyor.description = 一般的なアイテム輸送ブロックです。アイテムを前方に移動し、自動的にターレットや機械などに搬入します。回転させることができます。
|
||||||
block.titanium-conveyor.description = 改良されたアイテム輸送ブロックです。通常のコンベアーよりも速くアイテムを輸送します。
|
block.titanium-conveyor.description = 改良されたアイテム輸送ブロックです。通常のコンベアーよりも速くアイテムを輸送します。
|
||||||
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
|
|
||||||
block.junction.description = 十字に交差したコンベアーをそれぞれ前方に搬出します。コンベアーで複雑な構造を組み立てるときに便利です。
|
block.junction.description = 十字に交差したコンベアーをそれぞれ前方に搬出します。コンベアーで複雑な構造を組み立てるときに便利です。
|
||||||
|
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
|
||||||
|
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
|
||||||
|
block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。
|
||||||
|
block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。
|
||||||
|
block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。
|
||||||
|
block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。
|
||||||
block.mass-driver.description = 長距離の輸送が可能な上位アイテム輸送ブロックです。離れた別のマスドライバーにアイテムを発射します。
|
block.mass-driver.description = 長距離の輸送が可能な上位アイテム輸送ブロックです。離れた別のマスドライバーにアイテムを発射します。
|
||||||
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
block.mechanical-pump.description = 安価なポンプです。搬出速度は遅いですが、電力を使わず使用できます。
|
||||||
block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。
|
block.rotary-pump.description = 高度なポンプです。電力を使用して2倍速く搬出することができます。
|
||||||
block.phase-weaver.description = 放射性トリウムと多量の砂からフェーズファイバーを製造します。
|
block.thermal-pump.description = 最高性能のポンプです。
|
||||||
block.alloy-smelter.description = チタンや鉛、シリコン、銅からサージ合金を製造します。
|
block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。
|
||||||
block.pulverizer.description = 石を砕いて砂にします。自然の砂がない場合に有用です。
|
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。
|
||||||
block.pyratite-mixer.description = 石炭、鉛、砂から燃えやすいピラタイトを製造します。
|
block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。
|
||||||
block.blast-mixer.description = 可燃性のピラタイトを石油を使用してさらに爆発性化合物にします。
|
block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。
|
||||||
block.cryofluidmixer.description = 水とチタンから冷却に効率的な冷却水を製造します。
|
block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。
|
||||||
block.melter.description = 石を熱で溶かして溶岩を生成します。
|
block.bridge-conduit.description = 高度な液体輸送ブロックです。地形や建物を超えて、3ブロック離れた場所に液体を輸送することができます。
|
||||||
block.incinerator.description = 不要なアイテムや液体を焼却します。
|
block.phase-conduit.description = 高度な液体輸送ブロックです。電力を使用して、液体を他の離れたフェーズパイプに転送することができます。
|
||||||
block.spore-press.description = 胞子ポッドを石油に圧縮します。
|
|
||||||
block.separator.description = 石を水圧で砕き、石に含まれる様々な鉱石を回収します。
|
|
||||||
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
||||||
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
||||||
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
||||||
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
||||||
block.turbine-generator.description = 水を使って火力発電機より効率的に発電します。
|
|
||||||
block.thermal-generator.description = 溶岩から大量の電力を発電します。
|
block.thermal-generator.description = 溶岩から大量の電力を発電します。
|
||||||
|
block.turbine-generator.description = 水を使って火力発電機より効率的に発電します。
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = トリウムリアクターよりも発電量は少ないですが、冷却を必要としない放射性同位体熱発電機(RTG)です。
|
||||||
block.solar-panel.description = 太陽光から少量の電力を発電します。
|
block.solar-panel.description = 太陽光から少量の電力を発電します。
|
||||||
block.solar-panel-large.description = 高価な建設費と引き換えに、通常のソーラーパネルより大量の電力を発電することができます。
|
block.solar-panel-large.description = 高価な建設費と引き換えに、通常のソーラーパネルより大量の電力を発電することができます。
|
||||||
block.thorium-reactor.description = 高い放射性を持ったトリウムから大量の電力を発電します。これには一定の冷却が必要です。冷却が不十分な場合、大きな爆発が発生します。
|
block.thorium-reactor.description = 高い放射性を持ったトリウムから大量の電力を発電します。これには一定の冷却が必要です。冷却が不十分な場合、大きな爆発が発生します。
|
||||||
block.rtg-generator.description = トリウムリアクターよりも発電量は少ないですが、冷却を必要としない放射性同位体熱発電機(RTG)です。
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
|
||||||
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [LIGHT_GRAY]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
|
||||||
block.vault.description = 各種類のアイテムを大量に保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。[LIGHT_GRAY]搬出機[]を使って、ボールトからアイテムを搬出できます。
|
|
||||||
block.mechanical-drill.description = 安価なドリルです。採掘可能な鉱脈に設置すると、アイテムを採掘して搬出します。
|
block.mechanical-drill.description = 安価なドリルです。採掘可能な鉱脈に設置すると、アイテムを採掘して搬出します。
|
||||||
block.pneumatic-drill.description = より速く採掘できるように改良されたドリルです。また、より硬い鉱石も採掘することができます。
|
block.pneumatic-drill.description = より速く採掘できるように改良されたドリルです。また、より硬い鉱石も採掘することができます。
|
||||||
block.laser-drill.description = 電力を使用したレーザー技術でより速く採掘することができます。また、放射性のトリウムを回収することができます。
|
block.laser-drill.description = 電力を使用したレーザー技術でより速く採掘することができます。また、放射性のトリウムを回収することができます。
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = 上位のドリルです。大量の電力が必
|
|||||||
block.water-extractor.description = 地面から水を汲み上げます。近くに湖がない場合に有用です。
|
block.water-extractor.description = 地面から水を汲み上げます。近くに湖がない場合に有用です。
|
||||||
block.cultivator.description = 胞子の小さな集まりを工業用ポッドに培養します。
|
block.cultivator.description = 胞子の小さな集まりを工業用ポッドに培養します。
|
||||||
block.oil-extractor.description = 大量の電力を使用して、砂から石油を回収します。近くに油田がない場合に有用です。
|
block.oil-extractor.description = 大量の電力を使用して、砂から石油を回収します。近くに油田がない場合に有用です。
|
||||||
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.vault.description = 各種類のアイテムを大量に保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。[LIGHT_GRAY]搬出機[]を使って、ボールトからアイテムを搬出できます。
|
||||||
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [LIGHT_GRAY]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
||||||
block.omega-mech-pad.description = 機体を最前線での戦闘に向いた重装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
||||||
|
block.launch-pad.description = コアを発射することなく、沢山のアイテムを発射します。まだ未完成だよ。
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = 小さく安価なターレットです。
|
||||||
|
block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = 小型の砲撃型ターレットです。
|
||||||
|
block.wave.description = バブルの連射攻撃をする中型のターレットです。
|
||||||
|
block.lancer.description = チャージビームを放つ中型のターレットです。
|
||||||
|
block.arc.description = 小型の電撃型ターレットです。敵に向かってランダムな半円状に電撃を放ちます。
|
||||||
|
block.swarmer.description = バーストミサイルで攻撃する中型ターレットです。
|
||||||
|
block.salvo.description = 一斉に攻撃を行う中型のターレットです。
|
||||||
|
block.fuse.description = 短距離攻撃が得意な大型のターレットです。
|
||||||
|
block.ripple.description = 同時に複数ショットを発射する大型ターレットです。
|
||||||
|
block.cyclone.description = 大型の連射型ターレットです。
|
||||||
|
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||||
|
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = 鉱石の採掘やブロックの修復を行う小型のドローンユニットのスピリットを製造します。
|
block.spirit-factory.description = 鉱石の採掘やブロックの修復を行う小型のドローンユニットのスピリットを製造します。
|
||||||
block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。
|
block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。
|
||||||
block.wraith-factory.description = 高速で突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。
|
block.wraith-factory.description = 高速で突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。
|
||||||
block.ghoul-factory.description = 大型爆撃機のグールを製造します。
|
block.ghoul-factory.description = 大型爆撃機のグールを製造します。
|
||||||
|
block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。
|
||||||
block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。
|
block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。
|
block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。
|
||||||
block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。
|
block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。
|
||||||
block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。
|
|
||||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||||
block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。
|
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.phase-conduit.description = 高度な液体輸送ブロックです。電力を使用して、液体を他の離れたフェーズパイプに転送することができます。
|
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。
|
block.omega-mech-pad.description = 機体を最前線での戦闘に向いた重装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。
|
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。
|
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.bridge-conduit.description = 高度な液体輸送ブロックです。地形や建物を超えて、3ブロック離れた場所に液体を輸送することができます。
|
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.mechanical-pump.description = 安価なポンプです。搬出速度は遅いですが、電力を使わず使用できます。
|
|
||||||
block.rotary-pump.description = 高度なポンプです。電力を使用して2倍速く搬出することができます。
|
|
||||||
block.thermal-pump.description = 最高性能のポンプです。
|
|
||||||
block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。
|
|
||||||
block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。
|
|
||||||
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
|
|
||||||
block.item-source.description = アイテムを無限に搬出します。サンドボックスのみ。
|
|
||||||
block.liquid-source.description = 液体を無限に搬出します。サンドボックスのみ。
|
|
||||||
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスのみ。
|
|
||||||
block.power-source.description = 無限に電力を出力します。サンドボックスのみ。
|
|
||||||
block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスのみ。
|
|
||||||
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
|
||||||
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。
|
|
||||||
liquid.cryofluid.description = 冷却に特化した液体です。
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = 번역 및 기여자들
|
|||||||
discord = Mindustry Discord 에 참여 해 보세요!
|
discord = Mindustry Discord 에 참여 해 보세요!
|
||||||
link.discord.description = 공식 Mindustry Discord 채팅방
|
link.discord.description = 공식 Mindustry Discord 채팅방
|
||||||
link.github.description = 게임 소스코드
|
link.github.description = 게임 소스코드
|
||||||
|
link.changelog.description = 새로 추가된 것들
|
||||||
link.dev-builds.description = 불안정한 개발 빌드들
|
link.dev-builds.description = 불안정한 개발 빌드들
|
||||||
link.trello.description = 다음 출시될 기능들을 게시한 공식 Trello 보드
|
link.trello.description = 다음 출시될 기능들을 게시한 공식 Trello 보드
|
||||||
link.itch.io.description = PC 버전 다운로드와 HTML5 버전이 있는 itch.io 사이트
|
link.itch.io.description = PC 버전 다운로드와 HTML5 버전이 있는 itch.io 사이트
|
||||||
@@ -15,6 +16,7 @@ screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가
|
|||||||
gameover = 게임 오버
|
gameover = 게임 오버
|
||||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||||
highscore = [accent]최고점수 달성!
|
highscore = [accent]최고점수 달성!
|
||||||
|
|
||||||
stat.wave = 웨이브 성공:[accent]{0}
|
stat.wave = 웨이브 성공:[accent]{0}
|
||||||
stat.enemiesDestroyed = 파괴한 적 수:[accent]{0}
|
stat.enemiesDestroyed = 파괴한 적 수:[accent]{0}
|
||||||
stat.built = 건설한 건물 수:[accent]{0}
|
stat.built = 건설한 건물 수:[accent]{0}
|
||||||
@@ -22,22 +24,24 @@ stat.destroyed = 파괴된 건물 수:[accent]{0}
|
|||||||
stat.deconstructed = 파괴한 건물 수:[accent]{0}
|
stat.deconstructed = 파괴한 건물 수:[accent]{0}
|
||||||
stat.delivered = 획득한 자원:
|
stat.delivered = 획득한 자원:
|
||||||
stat.rank = 최종 기록: [accent]{0}
|
stat.rank = 최종 기록: [accent]{0}
|
||||||
|
|
||||||
placeline = 블록을 선택하셨습니다.\n][accent]몇초간 설치 시작지점을 누르고[] 원하는 방향을 향해 드래그 하면 [accent]일렬로[] 설치할 수 있습니다.\n한번 해 보세요.
|
placeline = 블록을 선택하셨습니다.\n][accent]몇초간 설치 시작지점을 누르고[] 원하는 방향을 향해 드래그 하면 [accent]일렬로[] 설치할 수 있습니다.\n한번 해 보세요.
|
||||||
removearea = 블록 제거모드를 선택하셨습니다.\n[accent]몇초간 제거 시작지점을 누르고[] 원하는 구역 끝을 향해 드래그 하면 [accent]직사각형[] 안에 있는 모든 건물을 제거할 수 있습니다.\n한번 해 보세요.
|
removearea = 블록 제거모드를 선택하셨습니다.\n[accent]몇초간 제거 시작지점을 누르고[] 원하는 구역 끝을 향해 드래그 하면 [accent]직사각형[] 안에 있는 모든 건물을 제거할 수 있습니다.\n한번 해 보세요.
|
||||||
launcheditems = [accent]출격 아이템
|
|
||||||
|
launcheditems = [accent]창고
|
||||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n
|
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n
|
||||||
level.highscore = 최고 점수: [accent]{0}
|
level.highscore = 최고 점수: [accent]{0}
|
||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
level.mode = 게임 모드 :
|
level.mode = 게임 모드 :
|
||||||
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
||||||
coreattack = < 코어가 공격받고 있습니다! >
|
coreattack = < 코어가 공격받고 있습니다! >
|
||||||
nearpoint = [[ [scarlet]드롭 지점에서 나가세요[] ]\n적 스폰시 건물 및 유닛 파괴
|
nearpoint = [[ [scarlet]적 생성 구역에서 나가세요[] ]\n적 생성시 구역 내 건물 및 유닛 파괴
|
||||||
database = 코어 데이터베이스
|
database = 코어 기록보관소
|
||||||
savegame = 게임 저장
|
savegame = 게임 저장
|
||||||
loadgame = 게임 불러오기
|
loadgame = 게임 불러오기
|
||||||
joingame = 멀티플레이
|
joingame = 서버 접속
|
||||||
addplayers = 플레이어 추가/제거
|
addplayers = 플레이어 추가/제거
|
||||||
customgame = 커스텀 게임
|
customgame = 사용자 정의 게임
|
||||||
newgame = 새 게임
|
newgame = 새 게임
|
||||||
none = <없음>
|
none = <없음>
|
||||||
minimap = 미니맵
|
minimap = 미니맵
|
||||||
@@ -48,11 +52,11 @@ continue = 계속하기
|
|||||||
maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다!
|
maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다!
|
||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름 :
|
name = 이름 :
|
||||||
noname = 먼저 [accent] 플레이어 이름[] 을 설정하세요.
|
noname = 먼저 [accent] 유저 이름[] 을 설정하세요.
|
||||||
filename = 파일 이름 :
|
filename = 파일 이름 :
|
||||||
unlocked = 새 블록 잠금 해제됨
|
unlocked = 새 건물 잠금 해제됨
|
||||||
completed = [accent]연구됨
|
completed = [accent]연구됨
|
||||||
techtree = 기술 트리
|
techtree = 연구 기록
|
||||||
research.list = [LIGHT_GRAY]연구:
|
research.list = [LIGHT_GRAY]연구:
|
||||||
research = 연구
|
research = 연구
|
||||||
researched = [LIGHT_GRAY]{0}연구됨.
|
researched = [LIGHT_GRAY]{0}연구됨.
|
||||||
@@ -61,16 +65,16 @@ players.single = 현재 {0}명만 있음.
|
|||||||
server.closing = [accent]서버 닫는중...
|
server.closing = [accent]서버 닫는중...
|
||||||
server.kicked.kick = 서버에서 추방되었습니다!
|
server.kicked.kick = 서버에서 추방되었습니다!
|
||||||
server.kicked.serverClose = 서버 종료됨.
|
server.kicked.serverClose = 서버 종료됨.
|
||||||
server.kicked.clientOutdated = 오래된 버전의 클라이언트 입니다! 게임을 업데이트 하세요!
|
server.kicked.clientOutdated = 오래된 버전의 게임입니다! 게임을 업데이트 하세요!
|
||||||
server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
|
server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
|
||||||
server.kicked.banned = 서버 규칙 위반으로 인해, 이제 당신은 영원히 이 서버를 플레이 하실 수 없습니다.
|
server.kicked.banned = 서버 규칙 위반으로 인해, 이제 당신은 영원히 이 서버를 플레이 하실 수 없습니다.
|
||||||
server.kicked.recentKick = 방금 추방처리 되었습니다.\n잠시 기다린 후에 접속 해 주세요.
|
server.kicked.recentKick = 방금 추방처리 되었습니다.\n잠시 기다린 후에 접속 해 주세요.
|
||||||
server.kicked.nameInUse = 이 닉네임이 이미 서버에서 사용중입니다.
|
server.kicked.nameInUse = 이 닉네임이 이미 서버에서 사용중입니다.
|
||||||
server.kicked.nameEmpty = 닉네임에는 반드시 영어 또는 숫자가 있어야 합니다.
|
server.kicked.nameEmpty = 닉네임에는 반드시 알파벳 또는 숫자가 있어야 합니다.
|
||||||
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
|
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
|
||||||
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
|
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
|
||||||
server.kicked.gameover = 게임 오버!
|
server.kicked.gameover = 코어가 파괴되었습니다...
|
||||||
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 해야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
|
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 Vpn을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
|
||||||
join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 서버장에게 IP를 요청해야 합니다.
|
join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 서버장에게 IP를 요청해야 합니다.
|
||||||
hostserver = 서버 열기
|
hostserver = 서버 열기
|
||||||
hostserver.mobile = 서버\n열기
|
hostserver.mobile = 서버\n열기
|
||||||
@@ -85,7 +89,7 @@ trace = 플레이어 정보 보기
|
|||||||
trace.playername = 이름: [accent]{0}
|
trace.playername = 이름: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}{0}
|
trace.ip = IP: [accent]{0}{0}
|
||||||
trace.id = 고유 ID: [accent]{0}
|
trace.id = 고유 ID: [accent]{0}
|
||||||
trace.mobile = 모바일 클라이언트: [accent]{0}
|
trace.mobile = 모바일 접속 유무: [accent]{0}
|
||||||
trace.modclient = 수정된 클라이언트: [accent]{0}
|
trace.modclient = 수정된 클라이언트: [accent]{0}
|
||||||
invalidid = 잘못된 클라이언트 ID 입니다! 버그 보고서를 제출 해 주세요.
|
invalidid = 잘못된 클라이언트 ID 입니다! 버그 보고서를 제출 해 주세요.
|
||||||
server.bans = 차단된 유저
|
server.bans = 차단된 유저
|
||||||
@@ -94,12 +98,11 @@ server.admins = 관리자
|
|||||||
server.admins.none = 관리자가 없습니다!
|
server.admins.none = 관리자가 없습니다!
|
||||||
server.add = 서버 추가
|
server.add = 서버 추가
|
||||||
server.delete = 이 서버를 삭제 하시겠습니까?
|
server.delete = 이 서버를 삭제 하시겠습니까?
|
||||||
server.hostname = 호스트: {0}
|
|
||||||
server.edit = 서버 수정
|
server.edit = 서버 수정
|
||||||
server.outdated = [crimson]서버 버전이 낮습니다![]
|
server.outdated = [crimson]서버 버전이 낮습니다![]
|
||||||
server.outdated.client = [crimson]클라이언트 버전이 낮습니다![]
|
server.outdated.client = [crimson]클라이언트 버전이 낮습니다![]
|
||||||
server.version = [lightgray]서버 버전: {0} {1}
|
server.version = [lightgray]서버 버전: {0} {1}
|
||||||
server.custombuild = [yellow]커스텀 서버
|
server.custombuild = [yellow]사용자 정의 서버
|
||||||
confirmban = 이 플레이어를 차단하시겠습니까?
|
confirmban = 이 플레이어를 차단하시겠습니까?
|
||||||
confirmkick = 정말로 이 플레이어를 추방시키겠습니까?
|
confirmkick = 정말로 이 플레이어를 추방시키겠습니까?
|
||||||
confirmunban = 이 플레이어를 차단해제 하시겠습니까?
|
confirmunban = 이 플레이어를 차단해제 하시겠습니까?
|
||||||
@@ -149,19 +152,12 @@ confirm = 확인
|
|||||||
delete = 삭제
|
delete = 삭제
|
||||||
ok = OK
|
ok = OK
|
||||||
open = 열기
|
open = 열기
|
||||||
customize = 커스텀마이징
|
customize = 맞춤설정
|
||||||
cancel = 취소
|
cancel = 취소
|
||||||
openlink = 링크 열기
|
openlink = 링크 열기
|
||||||
copylink = 링크 복사
|
copylink = 링크 복사
|
||||||
back = 뒤로가기
|
back = 뒤로가기
|
||||||
quit.confirm = 정말로 종료하시겠습니까?
|
quit.confirm = 정말로 종료하시겠습니까?
|
||||||
changelog.title = 변경사항
|
|
||||||
changelog.loading = 변경사항 가져오는중...
|
|
||||||
changelog.error.android = [accent]게임 변경사항은 가끔 Android 4.4 이하에서 작동하지 않습니다. 이것은 내부 Android 버그 때문입니다.
|
|
||||||
changelog.error.ios = [accent]현재 iOS에서는 변경 사항을 지원하지 않습니다.
|
|
||||||
changelog.error = [scarlet]게임 변경사항을 가져오는 중 오류가 발생했습니다!\n인터넷 연결을 확인하십시오.
|
|
||||||
changelog.current = [yellow][[현재 버전]
|
|
||||||
changelog.latest = [accent][[최신 버전]
|
|
||||||
loading = [accent]불러오는중...
|
loading = [accent]불러오는중...
|
||||||
saving = [accent]저장중...
|
saving = [accent]저장중...
|
||||||
wave = [accent]웨이브 {0}
|
wave = [accent]웨이브 {0}
|
||||||
@@ -174,13 +170,13 @@ wave.enemy = [LIGHT_GRAY]{0} 마리 남음
|
|||||||
loadimage = 사진 불러오기
|
loadimage = 사진 불러오기
|
||||||
saveimage = 사진 저장
|
saveimage = 사진 저장
|
||||||
unknown = 알 수 없음
|
unknown = 알 수 없음
|
||||||
custom = 커스텀
|
custom = 사용자 정의
|
||||||
builtin = 기본맵
|
builtin = 기본맵
|
||||||
map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||||
map.random = [accent]랜덤 맵
|
map.random = [accent]랜덤 맵
|
||||||
map.nospawn = 이 맵에 플레이어가 스폰 할 코어가 없습니다! 맵 편집기에서 [ROYAL]파란색[]코어를 맵에 추가하세요.
|
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵 편집기에서 [ROYAL]노랑색 팀[]코어를 맵에 추가하세요.
|
||||||
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [SCARLET]파란색 팀이 아닌[] 코어를 추가하세요.
|
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]파란색 팀이 아닌[] 코어를 추가하세요.
|
||||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [SCARLET] 빨간팀[] 코어를 맵에 추가하세요.
|
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
|
||||||
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
||||||
editor.brush = 브러쉬
|
editor.brush = 브러쉬
|
||||||
editor.openin = 편집기 열기
|
editor.openin = 편집기 열기
|
||||||
@@ -191,24 +187,25 @@ editor.author = 만든이:
|
|||||||
editor.description = 설명:
|
editor.description = 설명:
|
||||||
editor.waves = 웨이브:
|
editor.waves = 웨이브:
|
||||||
editor.rules = 규칙:
|
editor.rules = 규칙:
|
||||||
|
editor.generation = 맵 생성 설정:
|
||||||
editor.ingame = 인게임 편집
|
editor.ingame = 인게임 편집
|
||||||
waves.title = 웨이브
|
waves.title = 웨이브
|
||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
waves.never = <절대>
|
waves.never = 여기까지 유닛생성
|
||||||
waves.every = 매
|
waves.every = 매
|
||||||
waves.waves = 웨이브마다
|
waves.waves = 웨이브마다
|
||||||
waves.perspawn = 스폰.
|
waves.perspawn = 생성
|
||||||
waves.to = 부터
|
waves.to = 부터
|
||||||
waves.boss = 이 몹은 보스임.
|
waves.boss = 이 유닛을 보스로 설정
|
||||||
waves.preview = 미리보기
|
waves.preview = 미리보기
|
||||||
waves.edit = 편집...
|
waves.edit = 편집
|
||||||
waves.copy = 클립보드로 복사
|
waves.copy = 클립보드로 복사
|
||||||
waves.load = 클립보드에서 불러오기
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = 클립보드의 잘못된 웨이브 데이터
|
waves.invalid = 클립보드의 잘못된 웨이브 데이터
|
||||||
waves.copied = 웨이브 복사됨
|
waves.copied = 웨이브 복사됨
|
||||||
wave.none = 적이 설정되지 않음.\n빈 웨이브 설정값은 자동으로 기본 웨이브 설정값으로 바뀝니다.
|
wave.none = 적이 설정되지 않음.\n빈 웨이브 설정값은 자동으로 기본 웨이브 설정값으로 바뀝니다.
|
||||||
editor.default = [LIGHT_GRAY]<기본값>
|
editor.default = [LIGHT_GRAY]<기본값>
|
||||||
edit = 편집...
|
edit = 편집
|
||||||
editor.name = 이름:
|
editor.name = 이름:
|
||||||
editor.spawn = 유닛 생성
|
editor.spawn = 유닛 생성
|
||||||
editor.removeunit = 유닛 삭제
|
editor.removeunit = 유닛 삭제
|
||||||
@@ -228,7 +225,7 @@ editor.resize = 맵 크기조정
|
|||||||
editor.loadmap = 맵 불러오기
|
editor.loadmap = 맵 불러오기
|
||||||
editor.savemap = 맵 저장
|
editor.savemap = 맵 저장
|
||||||
editor.saved = 저장됨!
|
editor.saved = 저장됨!
|
||||||
editor.save.noname = 지도에 이름이 없습니다! 메뉴 -> '맵 정보' 에서 설정하세요.
|
editor.save.noname = 맵에 이름이 없습니다! 메뉴 -> '맵 정보' 에서 설정하세요.
|
||||||
editor.save.overwrite = 이 맵의 이름은 기존에 있던 맵을 덮어씁니다! '맵 정보' 메뉴에서 다른 이름을 선택하세요.
|
editor.save.overwrite = 이 맵의 이름은 기존에 있던 맵을 덮어씁니다! '맵 정보' 메뉴에서 다른 이름을 선택하세요.
|
||||||
editor.import.exists = [scarlet]맵을 불러올 수 없음: [] 기존에 있던 '{0}' 맵이 이미 존재합니다!
|
editor.import.exists = [scarlet]맵을 불러올 수 없음: [] 기존에 있던 '{0}' 맵이 이미 존재합니다!
|
||||||
editor.import = 가져오기
|
editor.import = 가져오기
|
||||||
@@ -251,6 +248,7 @@ editor.mapname = 맵 이름:
|
|||||||
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
|
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
|
||||||
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
||||||
editor.selectmap = 불러올 맵 선택:
|
editor.selectmap = 불러올 맵 선택:
|
||||||
|
|
||||||
toolmode.replace = 재배치
|
toolmode.replace = 재배치
|
||||||
toolmode.replace.description = 블록을 배치합니다.
|
toolmode.replace.description = 블록을 배치합니다.
|
||||||
toolmode.replaceall = 모두 재배치
|
toolmode.replaceall = 모두 재배치
|
||||||
@@ -265,32 +263,44 @@ toolmode.fillteams = 팀 채우기
|
|||||||
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
||||||
toolmode.drawteams = 팀 그리기
|
toolmode.drawteams = 팀 그리기
|
||||||
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
||||||
filter.distort = 왜곡
|
filter.distort = 왜곡
|
||||||
filter.noise = 노이즈
|
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
|
||||||
|
filter.median = 중앙값
|
||||||
|
filter.oremedian = 자원 중앙값
|
||||||
|
filter.blend = 벽 주위에 타일 설치
|
||||||
|
filter.defaultores = 기본 자원값 추가
|
||||||
filter.ore = 자원
|
filter.ore = 자원
|
||||||
filter.rivernoise = 협곡 노이즈
|
filter.rivernoise = 협곡
|
||||||
filter.scatter = 뿌리기
|
filter.mirror = 반사형 맵 설정
|
||||||
|
filter.clear = 블럭 전부 지우기
|
||||||
|
filter.option.ignore = 무시하는타일
|
||||||
|
filter.scatter = 타일에 타일혹은 블럭 뿌리기
|
||||||
filter.terrain = 지형
|
filter.terrain = 지형
|
||||||
filter.option.scale = 스케일
|
filter.option.scale = 스케일
|
||||||
filter.option.chance = 기회
|
filter.option.chance = 배치 횟수
|
||||||
filter.option.mag = 규모
|
filter.option.mag = 규모
|
||||||
filter.option.threshold = 한계점
|
filter.option.threshold = 한계점
|
||||||
filter.option.circle-scale = 둥근 크기
|
filter.option.circle-scale = 둥근 크기
|
||||||
filter.option.octaves = 옥타보스
|
filter.option.octaves = 옥타보스
|
||||||
filter.option.falloff = 절벽
|
filter.option.falloff = 경사
|
||||||
|
filter.option.angle = 각도
|
||||||
filter.option.block = 블록
|
filter.option.block = 블록
|
||||||
filter.option.floor = 바닥
|
filter.option.floor = 바닥
|
||||||
|
filter.option.flooronto = 대상이 되는 바닥
|
||||||
filter.option.wall = 벽
|
filter.option.wall = 벽
|
||||||
filter.option.ore = 자원
|
filter.option.ore = 자원
|
||||||
filter.option.floor2 = 2번째 바닥
|
filter.option.floor2 = 2번째 바닥
|
||||||
filter.option.threshold2 = 2번째 한계점
|
filter.option.threshold2 = 2번째 한계점
|
||||||
filter.option.radius = 반경
|
filter.option.radius = 반경
|
||||||
filter.option.percentile = 백분위수
|
filter.option.percentile = 백분위수
|
||||||
|
|
||||||
width = 넓이:
|
width = 넓이:
|
||||||
height = 높이:
|
height = 높이:
|
||||||
menu = 메뉴
|
menu = 메뉴
|
||||||
play = 플레이
|
play = 플레이
|
||||||
|
campaign = 캠페인
|
||||||
load = 불러오기
|
load = 불러오기
|
||||||
save = 저장
|
save = 저장
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -302,8 +312,9 @@ tutorial = 게임 방법
|
|||||||
editor = 편집기
|
editor = 편집기
|
||||||
mapeditor = 맵 편집기
|
mapeditor = 맵 편집기
|
||||||
donate = 기부
|
donate = 기부
|
||||||
|
|
||||||
abandon = 포기
|
abandon = 포기
|
||||||
abandon.text = 이 구역과 모든 자원이 적에게 빼앗길 것입니다.
|
abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다.
|
||||||
locked = 잠김
|
locked = 잠김
|
||||||
complete = [LIGHT_GRAY]완료:
|
complete = [LIGHT_GRAY]완료:
|
||||||
zone.requirement = 지역 {1} 에서 웨이브 {0} 달성
|
zone.requirement = 지역 {1} 에서 웨이브 {0} 달성
|
||||||
@@ -314,15 +325,19 @@ launch.title = 출격 성공
|
|||||||
launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다.
|
launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다.
|
||||||
launch.unable = [scarlet]출격할 수 없습니다.[] {0}마리 남음.
|
launch.unable = [scarlet]출격할 수 없습니다.[] {0}마리 남음.
|
||||||
launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다.
|
launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다.
|
||||||
uncover = 털어넣기
|
uncover = 구역 개방
|
||||||
configure = 로드아웃 설정
|
configure = 코어 시작자원 설정
|
||||||
configure.locked = {0} 단계에서 로드아웃을 설정할 수 있음.
|
configure.locked = {0} 단계에서 시작자원 설정 잠금이 해제됩니다.
|
||||||
zone.unlocked = [LIGHT_GRAY] 잠금 해제됨.
|
zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
|
||||||
zone.requirement.complete = 웨이브 {0} 달성:\n{1} 지역 요구사항이 충족됨.
|
zone.requirement.complete = 웨이브 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다!
|
||||||
zone.config.complete = 웨이브 {0} 달성:\n로드아웃 설정 잠금 해제됨.
|
zone.config.complete = 웨이브 {0} 달성:\n시작자원 설정 기능이 해금되었습니다!
|
||||||
zone.resources = 자원 감지됨:
|
zone.resources = 자원이 감지되었습니다 :
|
||||||
|
zone.objective = [lightgray]게임 모드: [accent]{0}
|
||||||
|
zone.objective.survival = 생존
|
||||||
|
zone.objective.attack = 적 코어 파괴
|
||||||
add = 추가...
|
add = 추가...
|
||||||
boss.health = 보스 체력
|
boss.health = 보스 체력
|
||||||
|
|
||||||
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
||||||
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
||||||
error.invalidaddress = 잘못된 주소입니다.
|
error.invalidaddress = 잘못된 주소입니다.
|
||||||
@@ -332,21 +347,42 @@ error.alreadyconnected = 이미 접속중입니다.
|
|||||||
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
||||||
error.io = 네트워크 I/O 오류.
|
error.io = 네트워크 I/O 오류.
|
||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류.
|
||||||
zone.groundZero.name = 그라운드 제로
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
|
|
||||||
|
zone.groundZero.name = 전초기지
|
||||||
zone.desertWastes.name = 쓰레기 사막
|
zone.desertWastes.name = 쓰레기 사막
|
||||||
zone.craters.name = 분화구
|
zone.craters.name = 크레이터
|
||||||
zone.frozenForest.name = 얼어붙은 숲
|
zone.frozenForest.name = 얼어붙은 숲
|
||||||
zone.ruinousShores.name = 파멸의 기슭
|
zone.ruinousShores.name = 파괴된 해안가
|
||||||
zone.stainedMountains.name = 얼룩진 산맥
|
zone.stainedMountains.name = 얼룩진 산맥
|
||||||
zone.desolateRift.name = 황량한 강
|
zone.desolateRift.name = 황폐한 협곡
|
||||||
zone.nuclearComplex.name = 핵 생산 단지
|
zone.nuclearComplex.name = 핵 생산 단지
|
||||||
zone.overgrowth.name = 과성장 지역
|
zone.overgrowth.name = 과성장 지대
|
||||||
zone.tarFields.name = 타르 지역
|
zone.tarFields.name = 타르 벌판
|
||||||
zone.saltFlats.name = 갯벌
|
zone.saltFlats.name = 소금 사막
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = 협곡
|
||||||
|
zone.fungalPass.name = 포자 지대
|
||||||
|
|
||||||
|
zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다!
|
||||||
|
zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자룰 막을 수 있을거 같지 않습니다.\n전력을 통해서 모험을 시작하십시오 화력 발전소를 짓고 수리드론을 사용하는 법을 배우십시오.
|
||||||
|
zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[LOYAL]이 지역에서의 착륙장소는 확실하지 않습니다.
|
||||||
|
zone.saltFlats.description = 이 소금 사막은 매우 척박하여 자원이 거의 없습니다.\n하지만 자원이 희소한 이곳에서도 적들의 요새가 발견되었습니다.그들을 사막의 모래로 만들어버리십시오.
|
||||||
|
zone.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 다시 점령해 강화유리를 제작하고 물을 끌어올려 포탑과 드릴에 공급하여 더 좋은 효율로 방어선을 강화하십시오.
|
||||||
|
zone.ruinousShores.description = 이 지역은 과거 해안방어기지로 사용되었습니다.\n그러나 지금은 기본구조물만 남아있으니 이 지역을 어서 신속히 수리하여 외부로 세력을 확장한뒤 잃어버린 기술을 다시 회수하십시오.
|
||||||
|
zone.stainedMountains.description = 더 안쪽에는 포자에 오염된 산맥이 있지만, 이 곳은 포자에 오염되지 않았습니다.\n이 지역에서 티타늄을 채굴하고 이 것을 어떻게 사용하는지 배우십시오.\n\n적들은 이 곳에서 더 강력합니다. 더 강한 유닛들이 나올 때까지 시간을 낭비하지 마십시오.
|
||||||
|
zone.overgrowth.description = 이 곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이 곳에 전초기지를 설립했습니다. 디거를 생산해 적의 코어를 박살내 우리가 잃어버린 것들을 되돌려받으십시오!
|
||||||
|
zone.tarFields.description = 산지와 사막 사이에 위치한 석유 생산지의 외곽 지역이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이기는 하나 이곳에는 위험한 적군들이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 생산기술을 익히는 것이 도움이 될 것입니다.
|
||||||
|
zone.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만 사용 가능한 공간은 거의 없습니다. 코어 파괴의 위험성이 높으니 가능한 빨리 떠나십시오. 또한 적의 공격 딜레이가 길다고 안심하지 마십시오.
|
||||||
|
zone.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 금은 축소되어 폐허로 전락했으며, 다수의 적이 배치되어 있는 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익히십시오.
|
||||||
|
zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
|
||||||
|
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||||
|
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||||
|
|
||||||
settings.language = 언어
|
settings.language = 언어
|
||||||
settings.reset = 설정 초기화
|
settings.reset = 설정 초기화
|
||||||
settings.rebind = 키 재설정
|
settings.rebind = 키 재설정
|
||||||
settings.controls = 컨트롤
|
settings.controls = 조작
|
||||||
settings.game = 게임
|
settings.game = 게임
|
||||||
settings.sound = 소리
|
settings.sound = 소리
|
||||||
settings.graphics = 그래픽
|
settings.graphics = 그래픽
|
||||||
@@ -361,12 +397,14 @@ no = 아니오
|
|||||||
info.title = [accent]정보
|
info.title = [accent]정보
|
||||||
error.title = [crimson]오류가 발생했습니다.
|
error.title = [crimson]오류가 발생했습니다.
|
||||||
error.crashtitle = 오류가 발생했습니다.
|
error.crashtitle = 오류가 발생했습니다.
|
||||||
|
attackpvponly = [scarlet]오직 Pvp/공격 모드에서만 사용가능합니다.
|
||||||
blocks.input = 입력
|
blocks.input = 입력
|
||||||
blocks.output = 출력
|
blocks.output = 출력
|
||||||
blocks.booster = 가속
|
blocks.booster = 가속
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = 전력 용량
|
blocks.powercapacity = 전력 용량
|
||||||
blocks.powershot = 1발당 전력 소모량
|
blocks.powershot = 1발당 전력 소모량
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = 공중공격 가능
|
blocks.targetsair = 공중공격 가능
|
||||||
blocks.targetsground = 지상공격 가능
|
blocks.targetsground = 지상공격 가능
|
||||||
blocks.itemsmoved = 이동 속도
|
blocks.itemsmoved = 이동 속도
|
||||||
@@ -385,6 +423,7 @@ blocks.speedincrease = 속도 증가
|
|||||||
blocks.range = 사거리
|
blocks.range = 사거리
|
||||||
blocks.drilltier = 드릴
|
blocks.drilltier = 드릴
|
||||||
blocks.drillspeed = 기본 드릴 속도
|
blocks.drillspeed = 기본 드릴 속도
|
||||||
|
blocks.drilltierreq = 더 높은 티어의 드릴이 요구됨.
|
||||||
blocks.boosteffect = 가속 효과
|
blocks.boosteffect = 가속 효과
|
||||||
blocks.maxunits = 최대 활성유닛
|
blocks.maxunits = 최대 활성유닛
|
||||||
blocks.health = 체력
|
blocks.health = 체력
|
||||||
@@ -393,28 +432,31 @@ blocks.inaccuracy = 오차각
|
|||||||
blocks.shots = 발포 횟수
|
blocks.shots = 발포 횟수
|
||||||
blocks.reload = 재장전
|
blocks.reload = 재장전
|
||||||
blocks.ammo = 탄약
|
blocks.ammo = 탄약
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
|
||||||
bar.efficiency = 효율성: {0}%
|
bar.drillspeed = 채광 속도 : {0}/s
|
||||||
bar.powerbalance = 전력: {0}/s
|
bar.efficiency = 효율성 : {0}%
|
||||||
bar.poweramount = 전력: {0}
|
bar.powerbalance = 전력 : {0}/s
|
||||||
bar.poweroutput = 전력 출력: {0}
|
bar.poweramount = 전력 : {0}
|
||||||
|
bar.poweroutput = 전력 출력 : {0}
|
||||||
bar.items = 아이템: {0}
|
bar.items = 아이템: {0}
|
||||||
bar.liquid = 액체
|
bar.liquid = 액체
|
||||||
bar.heat = 발열
|
bar.heat = 발열
|
||||||
bar.power = 전력
|
bar.power = 전력
|
||||||
bar.progress = 건설 진행
|
bar.progress = 건설 진행
|
||||||
bar.spawned = 유닛: {0}/{1}
|
bar.spawned = 유닛: {0}/{1}
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 데미지
|
bullet.damage = [stat]{0}[lightgray] 데미지
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
|
bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
|
||||||
bullet.incendiary = [stat]방화
|
bullet.incendiary = [stat]방화
|
||||||
bullet.homing = [stat]유도탄
|
bullet.homing = [stat]유도탄
|
||||||
bullet.shock = [stat]충격탄
|
bullet.shock = [stat]
|
||||||
bullet.frag = [stat]파편
|
bullet.frag = [stat]파편
|
||||||
bullet.knockback = [stat]{0}[lightgray] 넉백
|
bullet.knockback = [stat]{0}[lightgray] 넉백
|
||||||
bullet.freezing = [stat]동결
|
bullet.freezing = [stat]동결
|
||||||
bullet.tarred = [stat]타르
|
bullet.tarred = [stat]타르
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배율
|
bullet.multiplier = [stat]{0}[lightgray]x 탄약 소모율
|
||||||
bullet.reload = [stat]{0}[lightgray]x 사격 속도
|
bullet.reload = [stat]{0}[lightgray]x 사격 속도
|
||||||
|
|
||||||
unit.blocks = 블록
|
unit.blocks = 블록
|
||||||
unit.powersecond = 전력/초
|
unit.powersecond = 전력/초
|
||||||
unit.liquidsecond = 액체/초
|
unit.liquidsecond = 액체/초
|
||||||
@@ -442,9 +484,11 @@ setting.animatedshields.name = 움직이는 보호막
|
|||||||
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
|
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
|
||||||
setting.indicators.name = 아군/적 인디게이터 표시
|
setting.indicators.name = 아군/적 인디게이터 표시
|
||||||
setting.autotarget.name = 자동 조준
|
setting.autotarget.name = 자동 조준
|
||||||
|
setting.keyboard.name = 마우스+키보드 조작
|
||||||
setting.fpscap.name = 최대 FPS
|
setting.fpscap.name = 최대 FPS
|
||||||
setting.fpscap.none = 없음
|
setting.fpscap.none = 없음
|
||||||
setting.fpscap.text = {0}FPS
|
setting.fpscap.text = {0}FPS
|
||||||
|
setting.uiscale.name = UI 스케일링[lightgray] (재시작 요구됨)[]
|
||||||
setting.swapdiagonal.name = 항상 대각선 설치
|
setting.swapdiagonal.name = 항상 대각선 설치
|
||||||
setting.difficulty.training = 훈련
|
setting.difficulty.training = 훈련
|
||||||
setting.difficulty.easy = 쉬움
|
setting.difficulty.easy = 쉬움
|
||||||
@@ -471,7 +515,11 @@ setting.mutesound.name = 소리 끄기
|
|||||||
setting.crashreport.name = 오류 보고서 보내기
|
setting.crashreport.name = 오류 보고서 보내기
|
||||||
setting.chatopacity.name = 채팅 투명도
|
setting.chatopacity.name = 채팅 투명도
|
||||||
setting.playerchat.name = 인게임 채팅 표시
|
setting.playerchat.name = 인게임 채팅 표시
|
||||||
|
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 스케일을 확인하세요.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = 조작키 설정
|
keybind.title = 조작키 설정
|
||||||
|
keybinds.mobile = [scarlet]여기 대부분의 키들은 모바일에서 작동하지 않습니다. 기본적인 것들만 지원됩니다.
|
||||||
category.general.name = 일반
|
category.general.name = 일반
|
||||||
category.view.name = 보기
|
category.view.name = 보기
|
||||||
category.multiplayer.name = 멀티플레이
|
category.multiplayer.name = 멀티플레이
|
||||||
@@ -480,8 +528,8 @@ command.retreat = 후퇴
|
|||||||
command.patrol = 순찰
|
command.patrol = 순찰
|
||||||
keybind.gridMode.name = 블록 선택
|
keybind.gridMode.name = 블록 선택
|
||||||
keybind.gridModeShift.name = 카테고리 선택
|
keybind.gridModeShift.name = 카테고리 선택
|
||||||
keybind.press = 키를 누르세요...
|
keybind.press = 키를 누르세요.
|
||||||
keybind.press.axis = 축 또는 키를 누르세요...
|
keybind.press.axis = 축 또는 키를 누르세요.
|
||||||
keybind.screenshot.name = 맵 스크린샷
|
keybind.screenshot.name = 맵 스크린샷
|
||||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||||
keybind.move_y.name = 위 / 아래 중간
|
keybind.move_y.name = 위 / 아래 중간
|
||||||
@@ -515,14 +563,15 @@ mode.sandbox.description = 무한한 자원을 가지고 자유롭게 다음 단
|
|||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 실제 플레이어와 PvP를 합니다. 맵에 적어도 2개의 다른 색상 코어가 있어야 합니다.
|
mode.pvp.description = 실제 플레이어와 PvP를 합니다. 맵에 적어도 2개의 다른 색상 코어가 있어야 합니다.
|
||||||
mode.attack.name = 공격
|
mode.attack.name = 공격
|
||||||
mode.attack.description = 적 기지를 파괴하세요. 웨이브가 없습니다. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
|
mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
|
||||||
mode.custom = 커스텀 규칙
|
mode.custom = 사용자 정의 규칙
|
||||||
|
|
||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
rules.wavetimer = 웨이브 타이머
|
rules.wavetimer = 웨이브 타이머
|
||||||
rules.waves = 웨이브
|
rules.waves = 웨이브
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.enemyCheat = 무한 AI 자원
|
rules.enemyCheat = 무한한 적 자원
|
||||||
rules.unitdrops = 유닛 드롭
|
rules.unitdrops = 유닛 처치시 자원 약탈
|
||||||
rules.unitbuildspeedmultiplier = 유닛 제조속도 배수
|
rules.unitbuildspeedmultiplier = 유닛 제조속도 배수
|
||||||
rules.unithealthmultiplier = 유닛 체력 배수
|
rules.unithealthmultiplier = 유닛 체력 배수
|
||||||
rules.playerhealthmultiplier = 플레이어 체력 배수
|
rules.playerhealthmultiplier = 플레이어 체력 배수
|
||||||
@@ -543,75 +592,52 @@ rules.title.resourcesbuilding = 자원 & 건축
|
|||||||
rules.title.player = 플레이어들
|
rules.title.player = 플레이어들
|
||||||
rules.title.enemy = 적
|
rules.title.enemy = 적
|
||||||
rules.title.unit = 유닛
|
rules.title.unit = 유닛
|
||||||
|
|
||||||
content.item.name = 아이템
|
content.item.name = 아이템
|
||||||
content.liquid.name = 액체
|
content.liquid.name = 액체
|
||||||
content.unit.name = 유닛
|
content.unit.name = 유닛
|
||||||
content.block.name = 블록
|
content.block.name = 블록
|
||||||
content.mech.name = 기체
|
content.mech.name = 기체
|
||||||
item.copper.name = 구리
|
item.copper.name = 구리
|
||||||
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
|
||||||
item.lead.name = 납
|
item.lead.name = 납
|
||||||
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
|
||||||
item.coal.name = 석탄
|
item.coal.name = 석탄
|
||||||
item.coal.description = 흔하고 쉽게 구할 수 있는 연료.
|
|
||||||
item.graphite.name = 흑연
|
item.graphite.name = 흑연
|
||||||
item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소.
|
|
||||||
item.titanium.name = 티타늄
|
item.titanium.name = 티타늄
|
||||||
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
|
||||||
item.thorium.name = 토륨
|
item.thorium.name = 토륨
|
||||||
item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다.
|
|
||||||
item.silicon.name = 실리콘
|
item.silicon.name = 실리콘
|
||||||
item.silicon.description = 매우 유용한 반도체로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.
|
|
||||||
item.plastanium.name = 플라스터늄
|
item.plastanium.name = 플라스터늄
|
||||||
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
|
item.phase-fabric.name = 현상 구조체
|
||||||
item.phase-fabric.name = 위상 패브릭
|
|
||||||
item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.
|
|
||||||
item.surge-alloy.name = 서지 합금
|
item.surge-alloy.name = 서지 합금
|
||||||
item.surge-alloy.description = 독특한 전기 특성을 가진 고급 합금입니다.
|
|
||||||
item.spore-pod.name = 포자 포드
|
item.spore-pod.name = 포자 포드
|
||||||
item.spore-pod.description = 석유, 폭발물 및 연료로 전환하는데 사용됩니다.
|
|
||||||
item.sand.name = 모래
|
item.sand.name = 모래
|
||||||
item.sand.description = 고밀도 합금 제작이나 제련시 이 광물을 사용하여 소모 재료를 줄이는 등 광범위하게 사용되는 일반적인 재료입니다.
|
item.blast-compound.name = 폭발물
|
||||||
item.blast-compound.name = 폭발 화합물
|
item.pyratite.name = 파이라타이트
|
||||||
item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
|
item.metaglass.name = 강화유리
|
||||||
item.pyratite.name = 피라타이트
|
item.scrap.name = 고철
|
||||||
item.pyratite.description = 폭발성을 가진 재료로, 주로 터렛의 탄약으로 사용됩니다.
|
|
||||||
item.metaglass.name = 메타유리
|
|
||||||
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.
|
|
||||||
item.scrap.name = 조각
|
|
||||||
item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 많은 금속이 포함되어 있습니다.
|
|
||||||
liquid.water.name = 물
|
liquid.water.name = 물
|
||||||
liquid.slag.name = 광재
|
liquid.slag.name = 광재
|
||||||
liquid.oil.name = 석유
|
liquid.oil.name = 타르
|
||||||
liquid.cryofluid.name = 냉각유체
|
liquid.cryofluid.name = 냉각수
|
||||||
mech.alpha-mech.name = 알파
|
mech.alpha-mech.name = 알파
|
||||||
mech.alpha-mech.weapon = 중무장 소총
|
mech.alpha-mech.weapon = 중무장 소총
|
||||||
mech.alpha-mech.ability = 회복
|
mech.alpha-mech.ability = 회복
|
||||||
mech.alpha-mech.description = 표준 기체.\n적절한 속도와 공격력을 갖추고 있습니다.
|
|
||||||
mech.delta-mech.name = 델타
|
mech.delta-mech.name = 델타
|
||||||
mech.delta-mech.weapon = 전격 생산기
|
mech.delta-mech.weapon = 전격 충전기
|
||||||
mech.delta-mech.ability = 충전
|
mech.delta-mech.ability = 충전
|
||||||
mech.delta-mech.description = 빠르게 이동하는 적을 처치하기 위한 가벼운 기체.\n구조물에는 거의 피해를 주지 않지만, 전격 무기를 사용하여 많은 적군을 매우 빠르게 죽일 수 있습니다.
|
|
||||||
mech.tau-mech.name = 타우
|
mech.tau-mech.name = 타우
|
||||||
mech.tau-mech.weapon = 건물 수리총
|
mech.tau-mech.weapon = 건물 수리총
|
||||||
mech.tau-mech.ability = 유닛 치료
|
mech.tau-mech.ability = 유닛 치료 파동
|
||||||
mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다.
|
|
||||||
mech.omega-mech.name = 오메가
|
mech.omega-mech.name = 오메가
|
||||||
mech.omega-mech.weapon = 전방 유도미사일
|
mech.omega-mech.weapon = 전방 유도미사일
|
||||||
mech.omega-mech.ability = 방어모드
|
mech.omega-mech.ability = 방어모드
|
||||||
mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다.
|
|
||||||
mech.dart-ship.name = 다트
|
mech.dart-ship.name = 다트
|
||||||
mech.dart-ship.weapon = 소총
|
mech.dart-ship.weapon = 소총
|
||||||
mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다.
|
mech.javelin-ship.name = 재블린
|
||||||
mech.javelin-ship.name = 재블린
|
|
||||||
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.
|
|
||||||
mech.javelin-ship.weapon = 유도 미사일
|
mech.javelin-ship.weapon = 유도 미사일
|
||||||
mech.javelin-ship.ability = 가속 전격 생성기
|
mech.javelin-ship.ability = 가속 전격 생성기
|
||||||
mech.trident-ship.name = 삼지창
|
mech.trident-ship.name = 삼지창
|
||||||
mech.trident-ship.description = 대형 공중 폭격기.\n당연하게도 엄청 단단합니다.
|
|
||||||
mech.trident-ship.weapon = 폭탄 저장고
|
mech.trident-ship.weapon = 폭탄 저장고
|
||||||
mech.glaive-ship.name = 글레브
|
mech.glaive-ship.name = 글레브
|
||||||
mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다.
|
|
||||||
mech.glaive-ship.weapon = 방화총
|
mech.glaive-ship.weapon = 방화총
|
||||||
item.explosiveness = [LIGHT_GRAY]폭발성: {0}
|
item.explosiveness = [LIGHT_GRAY]폭발성: {0}
|
||||||
item.flammability = [LIGHT_GRAY]인화성: {0}
|
item.flammability = [LIGHT_GRAY]인화성: {0}
|
||||||
@@ -628,16 +654,19 @@ mech.buildspeed = [LIGHT_GRAY]건설 속도: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
||||||
|
|
||||||
|
block.sand-boulder.name = 사암
|
||||||
block.grass.name = 잔디
|
block.grass.name = 잔디
|
||||||
block.salt.name = 소금
|
block.salt.name = 소금
|
||||||
block.saltrocks.name = 소금 바위
|
block.saltrocks.name = 소금 바위
|
||||||
block.pebbles.name = 조약돌
|
block.pebbles.name = 조약돌
|
||||||
block.tendrils.name = 덩굴
|
block.tendrils.name = 덩굴
|
||||||
block.sandrocks.name = 모래 바위
|
block.sandrocks.name = 모래 바위
|
||||||
block.spore-pine.name = 포자 소나무
|
block.spore-pine.name = 포자 덮인 소나무
|
||||||
block.sporerocks.name = 포자 바위
|
block.sporerocks.name = 포자 바위
|
||||||
block.rock.name = 바위
|
block.rock.name = 돌
|
||||||
block.snowrock.name = 눈바위
|
block.snowrock.name = 눈덩이
|
||||||
|
block.snow-pine.name = 눈 덮인 소나무
|
||||||
block.shale.name = 이판암
|
block.shale.name = 이판암
|
||||||
block.shale-boulder.name = 둥근 이판암
|
block.shale-boulder.name = 둥근 이판암
|
||||||
block.moss.name = 이끼
|
block.moss.name = 이끼
|
||||||
@@ -648,9 +677,8 @@ block.scrap-wall.name = 조각벽
|
|||||||
block.scrap-wall-large.name = 큰 조각벽
|
block.scrap-wall-large.name = 큰 조각벽
|
||||||
block.scrap-wall-huge.name = 거대한 조각 벽
|
block.scrap-wall-huge.name = 거대한 조각 벽
|
||||||
block.scrap-wall-gigantic.name = 엄청나게 큰 조각 벽
|
block.scrap-wall-gigantic.name = 엄청나게 큰 조각 벽
|
||||||
block.thruster.name = 트릭스터
|
block.thruster.name = 반동
|
||||||
block.kiln.name = 가마
|
block.kiln.name = 가마
|
||||||
block.kiln.description = 모래를 녹여서 메타유리로 만듭니다. 소량의 전력이 필요합니다.
|
|
||||||
block.graphite-press.name = 흑연 압축기
|
block.graphite-press.name = 흑연 압축기
|
||||||
block.multi-press.name = 다중 압축기
|
block.multi-press.name = 다중 압축기
|
||||||
block.constructing = {0} [LIGHT_GRAY](만드는중)
|
block.constructing = {0} [LIGHT_GRAY](만드는중)
|
||||||
@@ -661,16 +689,16 @@ block.core-nucleus.name = 코어-핵
|
|||||||
block.deepwater.name = 깊은물
|
block.deepwater.name = 깊은물
|
||||||
block.water.name = 물
|
block.water.name = 물
|
||||||
block.tainted-water.name = 오염된 물
|
block.tainted-water.name = 오염된 물
|
||||||
block.darksand-tainted-water.name = 검은 모래로 오염된 물
|
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
||||||
block.tar.name = 타르
|
block.tar.name = 석유
|
||||||
block.stone.name = 돌
|
block.stone.name = 바위
|
||||||
block.sand.name = 모래
|
block.sand.name = 모래
|
||||||
block.darksand.name = 검은 모래
|
block.darksand.name = 검은 모래
|
||||||
block.ice.name = 얼음
|
block.ice.name = 얼음
|
||||||
block.snow.name = 눈
|
block.snow.name = 눈
|
||||||
block.craters.name = 크레이터
|
block.craters.name = 구덩이
|
||||||
block.sand-water.name = 젖은모래
|
block.sand-water.name = 젖은 모래
|
||||||
block.darksand-water.name = 검은모래물
|
block.darksand-water.name = 젖은 검은모래
|
||||||
block.char.name = 숯
|
block.char.name = 숯
|
||||||
block.holostone.name = 홀로스톤
|
block.holostone.name = 홀로스톤
|
||||||
block.ice-snow.name = 얼음눈
|
block.ice-snow.name = 얼음눈
|
||||||
@@ -698,18 +726,18 @@ block.ignarock.name = 얼은 바위
|
|||||||
block.hotrock.name = 뜨거운 바위
|
block.hotrock.name = 뜨거운 바위
|
||||||
block.magmarock.name = 마그마 바위
|
block.magmarock.name = 마그마 바위
|
||||||
block.cliffs.name = 절벽
|
block.cliffs.name = 절벽
|
||||||
block.copper-wall.name = 구리벽
|
block.copper-wall.name = 구리 벽
|
||||||
block.copper-wall-large.name = 큰 구리벽
|
block.copper-wall-large.name = 대형 구리 벽
|
||||||
block.titanium-wall.name = 티타늄 벽
|
block.titanium-wall.name = 티타늄 벽
|
||||||
block.titanium-wall-large.name = 대형 티타늄 벽
|
block.titanium-wall-large.name = 대형 티타늄 벽
|
||||||
block.phase-wall.name = 상직물벽
|
block.phase-wall.name = 위상 벽
|
||||||
block.phase-wall-large.name = 큰 상직물벽
|
block.phase-wall-large.name = 대형 메타 벽
|
||||||
block.thorium-wall.name = 토륨벽
|
block.thorium-wall.name = 토륨 벽
|
||||||
block.thorium-wall-large.name = 대형 토륨벽
|
block.thorium-wall-large.name = 대형 토륨 벽
|
||||||
block.door.name = 문
|
block.door.name = 문
|
||||||
block.door-large.name = 대형문
|
block.door-large.name = 대형문
|
||||||
block.duo.name = 듀오
|
block.duo.name = 듀오
|
||||||
block.scorch.name = 스코어치
|
block.scorch.name = 스코치
|
||||||
block.scatter.name = 스캐터
|
block.scatter.name = 스캐터
|
||||||
block.hail.name = 헤일
|
block.hail.name = 헤일
|
||||||
block.lancer.name = 랜서
|
block.lancer.name = 랜서
|
||||||
@@ -719,17 +747,15 @@ block.junction.name = 교차기
|
|||||||
block.router.name = 분배기
|
block.router.name = 분배기
|
||||||
block.distributor.name = 대형 분배기
|
block.distributor.name = 대형 분배기
|
||||||
block.sorter.name = 필터
|
block.sorter.name = 필터
|
||||||
block.sorter.description = 아이템을 넣어서 필터에 설정된 아이템일 경우 바로 앞으로 통과하며, 그렇지 않을 경우 옆으로 통과합니다.
|
|
||||||
block.overflow-gate.name = 오버플로 게이트
|
block.overflow-gate.name = 오버플로 게이트
|
||||||
block.overflow-gate.description = 정면으로 가는 자원이 막히면 옆으로 출력하고, 그렇지 않으면 계속 정면으로 출력합니다.
|
|
||||||
block.silicon-smelter.name = 실리콘 제련소
|
block.silicon-smelter.name = 실리콘 제련소
|
||||||
block.phase-weaver.name = 상직물 합성기
|
block.phase-weaver.name = 현상구조체 합성기
|
||||||
block.pulverizer.name = 분쇄기
|
block.pulverizer.name = 분쇄기
|
||||||
block.cryofluidmixer.name = 냉각수 제조기
|
block.cryofluidmixer.name = 냉각수 제조기
|
||||||
block.melter.name = 융해기
|
block.melter.name = 융해기
|
||||||
block.incinerator.name = 소각로
|
block.incinerator.name = 소각로
|
||||||
block.spore-press.name = 포자 압축기
|
block.spore-press.name = 포자 압축기
|
||||||
block.separator.name = 셉터
|
block.separator.name = 원심 분리기
|
||||||
block.coal-centrifuge.name = 석탄 원심분리기
|
block.coal-centrifuge.name = 석탄 원심분리기
|
||||||
block.power-node.name = 전력 노드
|
block.power-node.name = 전력 노드
|
||||||
block.power-node-large.name = 대형 전력 노드
|
block.power-node-large.name = 대형 전력 노드
|
||||||
@@ -767,25 +793,25 @@ block.salvo.name = 살보
|
|||||||
block.ripple.name = 립플
|
block.ripple.name = 립플
|
||||||
block.phase-conveyor.name = 위상 컨베이어
|
block.phase-conveyor.name = 위상 컨베이어
|
||||||
block.bridge-conveyor.name = 터널 컨베이어
|
block.bridge-conveyor.name = 터널 컨베이어
|
||||||
block.plastanium-compressor.name = 플라스터늄 압축기
|
block.plastanium-compressor.name = 플라스 압축기
|
||||||
block.pyratite-mixer.name = 피라타이트 혼합기
|
block.pyratite-mixer.name = 파이라타이트 혼합기
|
||||||
block.blast-mixer.name = 폭발물 혼합기
|
block.blast-mixer.name = 폭발물 혼합기
|
||||||
block.solar-panel.name = 태양 전지판
|
block.solar-panel.name = 태양 전지판
|
||||||
block.solar-panel-large.name = 대형 태양 전지판
|
block.solar-panel-large.name = 대형 태양 전지판
|
||||||
block.oil-extractor.name = 석유 추출기
|
block.oil-extractor.name = 석유 추출기
|
||||||
block.draug-factory.name = 드라우그 광부 드론 공장
|
block.draug-factory.name = 광부 드론 공장
|
||||||
block.spirit-factory.name = 스피릿 수리 드론 공장
|
block.spirit-factory.name = 수리 드론 공장
|
||||||
block.phantom-factory.name = 팬텀 건설 드론 공장
|
block.phantom-factory.name = 건설 드론 공장
|
||||||
block.wraith-factory.name = 유령 전투기 공장
|
block.wraith-factory.name = 유령 전투기 공장
|
||||||
block.ghoul-factory.name = 구울 폭격기 공장
|
block.ghoul-factory.name = 구울 폭격기 공장
|
||||||
block.dagger-factory.name = 디거 기체 공장
|
block.dagger-factory.name = 디거 기체 공장
|
||||||
block.crawler-factory.name = 크롤러 기체 공장
|
block.crawler-factory.name = 크롤러 기체 공장
|
||||||
block.titan-factory.name = 타이탄 기체 공장
|
block.titan-factory.name = 타이탄 기체 공장
|
||||||
block.fortress-factory.name = 포트리스 기체 공장
|
block.fortress-factory.name = 포트리스 기체 공장
|
||||||
block.revenant-factory.name = 레비넌트 전투기 공장
|
block.revenant-factory.name = 망령 전함 공장
|
||||||
block.repair-point.name = 수리 지점
|
block.repair-point.name = 수리 지점
|
||||||
block.pulse-conduit.name = 퓨즈 파이프
|
block.pulse-conduit.name = 퓨즈 파이프
|
||||||
block.phase-conduit.name = 상직물 파이프
|
block.phase-conduit.name = 위상 파이프
|
||||||
block.liquid-router.name = 액체 분배기
|
block.liquid-router.name = 액체 분배기
|
||||||
block.liquid-tank.name = 물탱크
|
block.liquid-tank.name = 물탱크
|
||||||
block.liquid-junction.name = 액체 교차기
|
block.liquid-junction.name = 액체 교차기
|
||||||
@@ -812,33 +838,27 @@ block.spectre.name = 스펙터
|
|||||||
block.meltdown.name = 멜트다운
|
block.meltdown.name = 멜트다운
|
||||||
block.container.name = 컨테이너
|
block.container.name = 컨테이너
|
||||||
block.launch-pad.name = 발사대
|
block.launch-pad.name = 발사대
|
||||||
block.launch-pad.description = 출격할 필요 없이 아이템을 수송시킵시다.
|
|
||||||
block.launch-pad-large.name = 큰 출격 패드
|
block.launch-pad-large.name = 큰 출격 패드
|
||||||
team.blue.name = 블루팀
|
team.blue.name = 파랑색 팀
|
||||||
team.red.name = 레드팀
|
team.crux.name = 빨강색 팀
|
||||||
team.orange.name = 오렌지팀
|
team.sharded.name = 주황색 팀
|
||||||
team.none.name = 공기팀
|
team.orange.name = 주황색 팀
|
||||||
team.green.name = 그린팀
|
team.derelict.name = 버려진 팀
|
||||||
team.purple.name = 보라색팀
|
team.green.name = 초록색 팀
|
||||||
unit.spirit.name = 스피릿 수리 드론
|
team.purple.name = 보라색 팀
|
||||||
unit.spirit.description = 블록을 자동으로 수리합니다.
|
unit.spirit.name = 정령 수리 드론
|
||||||
unit.phantom.name = 팬텀 건설 드론
|
unit.draug.name = 영혼 채광
|
||||||
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
|
unit.phantom.name = 환영 건설 드론
|
||||||
unit.dagger.name = 디거
|
unit.dagger.name = 디거
|
||||||
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다.
|
unit.crawler.name = 자폭자
|
||||||
unit.crawler.name = 크롤러
|
|
||||||
unit.titan.name = 타이탄
|
unit.titan.name = 타이탄
|
||||||
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
|
|
||||||
unit.ghoul.name = 구울 폭격기
|
unit.ghoul.name = 구울 폭격기
|
||||||
unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다.
|
|
||||||
unit.wraith.name = 유령 전투기
|
unit.wraith.name = 유령 전투기
|
||||||
unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다.
|
|
||||||
unit.fortress.name = 포트리스
|
unit.fortress.name = 포트리스
|
||||||
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
|
unit.revenant.name = 망령 전함
|
||||||
unit.revenant.name = 레비넌트
|
unit.eruptor.name = 분화자
|
||||||
unit.eruptor.name = 이럽터
|
unit.chaos-array.name = 혼돈 배열
|
||||||
unit.chaos-array.name = 카오스 배열
|
unit.eradicator.name = 박멸
|
||||||
unit.eradicator.name = 짭멸
|
|
||||||
unit.lich.name = 리치
|
unit.lich.name = 리치
|
||||||
unit.reaper.name = 사신
|
unit.reaper.name = 사신
|
||||||
tutorial.begin = 플레이어의 주요 목표는 [LIGHT_GRAY]적군[]을 제거하는 것입니다.\n\n이 게임은 [accent]구리를 채광[]하는 것으로 시작합니다.\n이것을 하기 위해 플레이어의 중심부 근처에 있는 구리 광맥을 누르세요.
|
tutorial.begin = 플레이어의 주요 목표는 [LIGHT_GRAY]적군[]을 제거하는 것입니다.\n\n이 게임은 [accent]구리를 채광[]하는 것으로 시작합니다.\n이것을 하기 위해 플레이어의 중심부 근처에 있는 구리 광맥을 누르세요.
|
||||||
@@ -862,104 +882,166 @@ tutorial.daggerfactory = 이[accent] 디거 기체 공장[]은\n\n공격하는
|
|||||||
tutorial.router = 공장을 작동시키기 위해 자원이 필요합니다.\n컨베이어에 운반되고 있는 자원을 분할할 분배기를 만드세요.
|
tutorial.router = 공장을 작동시키기 위해 자원이 필요합니다.\n컨베이어에 운반되고 있는 자원을 분할할 분배기를 만드세요.
|
||||||
tutorial.dagger = 전력 노드를 공장에 연결하세요.\n일단 요구 사항이 충족되면 기체 생산을 시작합니다.\n\n필요에 따라 드릴 및 발전기, 컨베이어를 더 많이 만들 수 있습니다.
|
tutorial.dagger = 전력 노드를 공장에 연결하세요.\n일단 요구 사항이 충족되면 기체 생산을 시작합니다.\n\n필요에 따라 드릴 및 발전기, 컨베이어를 더 많이 만들 수 있습니다.
|
||||||
tutorial.battle = [LIGHT_GRAY]적[]의 코어가 드러났습니다.\n당신의 부대와 디거를 사용하여 파괴하세요.
|
tutorial.battle = [LIGHT_GRAY]적[]의 코어가 드러났습니다.\n당신의 부대와 디거를 사용하여 파괴하세요.
|
||||||
block.copper-wall.description = 싸구려 방어블록.\n처음에 몇번 웨이브에서 건물과 터렛을 보호하는 데 유용함.
|
|
||||||
block.copper-wall-large.description = 싸구려 방어블록.\n처음에 몇번 웨이브에서 건물과 터렛을 보호하는 데 유용함.\n4개를 합친 블록입니다.
|
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
block.thorium-wall.description = 강력한 방어블록.\n적 공격으로부터 좋은 보호를 할 수 있습니다.
|
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
block.thorium-wall-large.description = 강력한 방어블록.\n적 공격으로부터 좋은 보호를 할 수 있습니다.\n4개를 합친 블록입니다.
|
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.
|
||||||
block.phase-wall.description = 토륨 벽만큼 강하지 않지만 벽을 향해 날아오는 총알이 너무 강력하지 않으면 총알을 튕겨냅니다.
|
item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소.
|
||||||
block.phase-wall-large.description = 토륨 벽만큼 강하지 않지만 벽을 향해 날아오는 총알이 너무 강력하지 않으면 총알을 튕겨냅니다.\n4개를 합친 블록입니다.
|
item.sand.description = 고밀도 합금을 제작할 때 사용되는 일반적인 재료입니다.
|
||||||
block.surge-wall.description = 최강 방어블록.\n공격을 받으면 낮은 확률로 공격자에게 전격 공격을 합니다.
|
item.coal.description = 흔하고 쉽게 구할 수 있는 연료.
|
||||||
block.surge-wall-large.description = 최강 방어블록.\n공격을 받으면 낮은 확률로 공격자에게 전격 공격을 합니다.\n4개를 합친 블록입니다.
|
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
||||||
block.door.description = 눌러서 열고 닫을 수 있는 작은 문.\n만약 문이 열리면, 적들은 총을 쏘며 문을 통과할 수 있습니다.
|
item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다.
|
||||||
block.door-large.description = 누르는 것으로 여닫을 수 있는 큰 문.\n만약 문이 열리면, 적들은 총을 쏘며 문을 통과할 수 있습니다.\n4개를 합친 블록입니다.
|
item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 많은 금속이 포함되어 있습니다.
|
||||||
block.mend-projector.description = 주변 건물을 주기적으로 치료합니다.
|
item.silicon.description = 매우 유용한 반도체로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.
|
||||||
block.overdrive-projector.description = 드릴과 컨베이어와 같은 인근 건물의 속도를 높여줍니다.
|
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
|
||||||
block.force-projector.description = 총알에게서 내부의 건물과 유닛을 보호하면서 그 주위에 육각형 보호막을 만듭니다.
|
item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.
|
||||||
block.shock-mine.description = 지뢰를 밟는 적에게 피해를 줍니다. 적에게는 거의 보이지 않습니다.
|
item.surge-alloy.description = 순간적으로 전압이 증가하는 전기 특성을 가진 고급 합금입니다.
|
||||||
block.duo.description = 작고 싼 터렛.
|
item.spore-pod.description = 석유를 만들거나 탄약과 합성해 연료로 전환하는데 사용됩니다.
|
||||||
block.scatter.description = 중형 대공 터렛. 납이나 고철 덩어리를 적에게 쏩니다.
|
item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
|
||||||
block.arc.description = 적을 향해 무작위 각도로 전기를 쏘는 작은 터렛.
|
item.pyratite.description = 인화성을 가진 재료로, 주로 터렛의 탄약으로 사용됩니다.
|
||||||
block.hail.description = 작은 포병 터렛.
|
liquid.water.description = 여러 포탑을 가속하는데에 사용할 수 있고, 파도와 멜트다운의 탄약으로도 사용되며 여러 공장에서도 사용되는 무구한 가능성을 가진 액체입니다.
|
||||||
block.lancer.description = 충전된 전기빔을 쏘는 중형 터렛.
|
liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아있습니다. 셉터를 이용해 다른 광물들로 분리하거나 탄약으로 사용해 적 부대를 향해 살포할 수 있습니다.
|
||||||
block.wave.description = 액체를 뿜는 중간 크기의 속화 터렛.
|
|
||||||
block.salvo.description = 일제히 사격을 하는 중형 터렛.
|
|
||||||
block.swarmer.description = 유도 미사일을 발사하는 중형 터렛.
|
|
||||||
block.ripple.description = 여러 발의 사격을 동시에 하는 대형 포대.
|
|
||||||
block.cyclone.description = 대형 초고속 사격 터렛.
|
|
||||||
block.fuse.description = 강력한 단거리 빔을 쏘는 대형 터렛.
|
|
||||||
block.spectre.description = 한 번에 두 발의 강력한 총알을 쏘는 대형 터렛.
|
|
||||||
block.meltdown.description = 강력한 장거리 빔을 쏘는 대형 터렛.
|
|
||||||
block.conveyor.description = 기본 아이템 수송 블록. 아이템을 앞으로 이동시켜 자동으로 터렛이나 건물에 넣어줍니다. 회전식.
|
|
||||||
block.titanium-conveyor.description = 고급 아이템 운송 블록. 표준 컨베이어보다 아이템을 더 빨리 이동시킨다.
|
|
||||||
block.phase-conveyor.description = 고급품 수송 블록. 여러 타일을 통해 아이템을 연결된 위상 컨베이어로 텔레포트하기 위해 전력을 사용합니다.
|
|
||||||
block.junction.description = 2개의 컨베이어 벨트를 교차시키는 다리 역할을 합니다. 서로 다른 재료를 다른 장소로 운반하는 두 개의 다른 컨베이어의 상황에서 유용합니다.
|
|
||||||
block.mass-driver.description = 최강 아이템 수송 블록. 몇 가지 아이템을 모아 장거리에서 또 다른 매스 드라이버에게 발사합니다.
|
|
||||||
block.silicon-smelter.description = 고순도 석탄으로 모래를 줄여 실리콘을 생산합니다.
|
|
||||||
block.plastanium-compressor.description = 석유와 티타늄으로 플라스타늄을 생산합니다.
|
|
||||||
block.phase-weaver.description = 방사능 토륨과 많은 량의 모래에서 상직물을 생산합니다.
|
|
||||||
block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리로부터 서지 합금을 생산합니다.
|
|
||||||
block.pulverizer.description = 모래로 을 부숩니다. 천연 모래가 부족할 때 유용합니다.
|
|
||||||
block.pyratite-mixer.description = 석탄, 납, 모래를 가연성이 높은 피라타이트로 만듭니다.
|
|
||||||
block.blast-mixer.description = 기름을 사용하여 피라타이트를 인화성은 떨어지지만 폭발성은 높은 폭발성 화합물로 변환시킵니다.
|
|
||||||
block.cryofluidmixer.description = 물과 티타늄을 냉각에 훨씬 더 효과적인 냉동액으로 결합시킵니다.
|
|
||||||
block.melter.description = 고철을 녹여 더 많은 처리나 터렛의 사용을 위해 광재에 녹입니다.
|
|
||||||
block.incinerator.description = 불필요한 아이템을 소각시켜 줄 수 있는 건물입니다.
|
|
||||||
block.spore-press.description = 포자 포드를 석유로 바꿔줍니다.
|
|
||||||
block.separator.description = 돌을 분해하여 각종 자원으로 재활용 할 수 있게 해 주는 건물입니다.
|
|
||||||
block.power-node.description = 전원을 연결된 노드로 전송합니다. 최대 4개의 동력원, 싱크 또는 노드를 연결할 수 있습니다. 노드는 인접한 블록으로부터 전원을 공급하거나 공급받을 수 있습니다.
|
|
||||||
block.power-node-large.description = 생성된 전력를 다른 건물로 전달하기 위한 건물이며, 일반 노드보다 더 많은 전력을 이동시킬 수 있습니다.
|
|
||||||
block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.
|
|
||||||
block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.
|
|
||||||
block.combustion-generator.description = 기름이나 인화성 물질을 태워 전력을 발생시킵니다.
|
|
||||||
block.turbine-generator.description = 화력 발전기보다 효율적이지만, 추가 액체가 필요합니다.
|
|
||||||
block.thermal-generator.description = 뜨거운 위치에 건설하면 전력을 생산합니다.
|
|
||||||
block.solar-panel.description = 태양으로부터 소량의 전력을 공급합니다.
|
|
||||||
block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 나은 전력을 공급하지만, 건축비도 훨씬 비쌉니다.
|
|
||||||
block.thorium-reactor.description = 고방사능 토륨으로부터 막대한 양의 전력을 발생시킵니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다. 전력 출력은 최대 용량에서 기본 전력을 발생시키는 완전성에 따라 결정됩니다.
|
|
||||||
block.rtg-generator.description = 냉각은 필요 없지만 토륨 원자로에 비해 전력을 적게 공급하는 방사성 동위원소 열전 발생기.
|
|
||||||
block.unloader.description = 컨테이너, 금고 또는 코어에서 인접한 블록으로 아이템을 출하합니다. 출하시킬 아이템의 종류는 언로더를 눌러 지정할 수 있습니다.
|
|
||||||
block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 물건을 회수할 수 있습니다.
|
|
||||||
block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 금고에서 물건을 회수할 수 있습니다.
|
|
||||||
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 계속 출력합니다.
|
|
||||||
block.pneumatic-drill.description = 기압을 이용하여 보다 빠르고 단단한 물질을 채광할 수 있는 향상된 드릴.
|
|
||||||
block.laser-drill.description = 토륨을 채광할 수 있는 최고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.
|
|
||||||
block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.
|
|
||||||
block.water-extractor.description = 땅에서 물을 추출합니다. 근처에 호수가 없을 때 사용하세요.
|
|
||||||
block.cultivator.description = 소량의 포자를 산업용으로 준비된 포자로 배양하는 건물입니다.
|
|
||||||
block.oil-extractor.description = 모래에서 기름을 추출하기 위해 대량을 전력을 사용합니다. 근처에 직접적인 석유 공급원이 없을때 사용하세요.
|
|
||||||
block.trident-ship-pad.description = 지금 타고있는 배를 떠나 잘 무장된 중폭격기로 갈아타세요.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.javelin-ship-pad.description = 지금 타고있는 배를 떠나 전격 무기와 강력하고 빠른 요격체로 변신합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.glaive-ship-pad.description = 지금 타고있는 배를 떠나 크고 잘 무장된 기체로 갈아타세요.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.tau-mech-pad.description = 지금 타고있는 배를 떠나 아군 건물이나 유닛을 치료할 수 있는 지원형 기체로 갈아타세요.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.delta-mech-pad.description = 지금 타고있는 배를 떠나 뺑소니 공격을 위해 만들어진 빠르고 가벼운 기체로 갈아타세요.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.omega-mech-pad.description = 지금 타고있는 배를 떠나 최전방 공격을 위해 만든 부피가 크고 잘 무장된 기체로 갈아타세요.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.spirit-factory.description = 광석을 채굴하고 블록을 수리하는 경량 드론을 생산합니다.
|
|
||||||
block.phantom-factory.description = 스피릿 드론보다 훨씬 효과적인 첨단 드론 유닛을 생산합니다.
|
|
||||||
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.
|
|
||||||
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.
|
|
||||||
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.
|
|
||||||
block.titan-factory.description = 첨단 장갑 지상부대를 생산합니다.
|
|
||||||
block.fortress-factory.description = 중대포 지상부대를 생산합니다.
|
|
||||||
block.revenant-factory.description = 중량의 레이저 포대를 가진 공중부대를 생산합니다.
|
|
||||||
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.
|
|
||||||
block.conduit.description = 일반 파이프.\n액체가 지나갈 수 있도록 해 줍니다.
|
|
||||||
block.pulse-conduit.description = 고급 액체 수송블록. 일반 파이프보다 액체 운송 속도가 빠릅니다.
|
|
||||||
block.phase-conduit.description = 고급 액체 수송블록. 물을 먼거리로 순간이동 시켜 주는 장치입니다.
|
|
||||||
block.liquid-router.description = 물펌프를 다른 방향으로 분배할 수 있게 하는 블럭입니다.
|
|
||||||
block.liquid-tank.description = 액체 종류를 저장할 수 있는 물탱크 입니다.
|
|
||||||
block.liquid-junction.description = 물펌프와 다른 물펌프를 서로 교차시키게 할 수 있는 블럭입니다.
|
|
||||||
block.bridge-conduit.description = 다리와 다리 사이를 연결하여 액체가 지나갈 수 있게 해 줍니다.\n주로 다리 사이에 지나갈 수 없는 장애물이 있을 때 사용합니다.
|
|
||||||
block.mechanical-pump.description = 느린 속도로 물을 퍼올리는 펌프입니다. 대신 전력이 필요없습니다.
|
|
||||||
block.rotary-pump.description = 일반 물 펌프보다 더 빠른 속도로 물을 끌어올릴 수 있는 펌프입니다.
|
|
||||||
block.thermal-pump.description = 최고의 펌프.
|
|
||||||
block.router.description = 한 방향에서 아이템을 널은 후 최대 3개의 다른 방향으로 균등하게 출력합니다. 재료를 한곳에서 여러 개의 목표로 분할하는 데 유용합니다.
|
|
||||||
block.distributor.description = 아이템을 최대 7개의 다른 방향으로 똑같이 분할하는 고급 분배기.
|
|
||||||
block.bridge-conveyor.description = 고급 자원 수송 블록.\n지형이나 건물을 넘어 최대 3개 타일을 건너뛰고 자원을 운송할 수 있습니다.
|
|
||||||
block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다. 샌드박스 전용.
|
|
||||||
block.liquid-source.description = 무한한 액체를 출력해냅니다. 샌드박스 전용.
|
|
||||||
block.item-void.description = 아이템을 사라지게 만듭니다. 샌드박스 전용.
|
|
||||||
block.power-source.description = 무한한 전력을 공급해주는 블록입니다. 샌드박스 전용.
|
|
||||||
block.power-void.description = 설정된 아이템을 계속해서 출력하는 블록입니다.
|
|
||||||
liquid.water.description = 일반적으로 냉각기와 폐기물 처리에 사용된다.
|
|
||||||
liquid.oil.description = 연소, 폭발 또는 냉각제로 사용될 수 있다.
|
liquid.oil.description = 연소, 폭발 또는 냉각제로 사용될 수 있다.
|
||||||
liquid.cryofluid.description = 건물을 냉각시키는데 가장 효과적인 액체.
|
liquid.cryofluid.description = 건물을 냉각시키는데 가장 효과적인 액체.
|
||||||
|
mech.alpha-mech.description = 표준 기체.\n적절한 속도와 공격력을 갖추고 있습니다.
|
||||||
|
mech.delta-mech.description = 빠르게 이동하는 적을 처치하기 위한 가벼운 기체.\n구조물에는 거의 피해를 주지 않지만, 전격 무기를 사용하여 많은 적군을 매우 빠르게 죽일 수 있습니다.
|
||||||
|
mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다.
|
||||||
|
mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다.
|
||||||
|
mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다.
|
||||||
|
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.
|
||||||
|
mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기.\n당연하게도 엄청 단단합니다.
|
||||||
|
mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다.
|
||||||
|
unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다.
|
||||||
|
unit.spirit.description = 블록을 자동으로 수리합니다.
|
||||||
|
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
|
||||||
|
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다.
|
||||||
|
unit.crawler.description = 지상 유닛. 적이 가까이에 있으면 폭발합니다.
|
||||||
|
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
|
||||||
|
unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다.
|
||||||
|
unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다.
|
||||||
|
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
|
||||||
|
unit.revenant.description = 플래이어가 생산가능한 최종 공중 전투기. 폭발물을 쓰는 스웜 포탑과 같은 무기를 사용합니다.
|
||||||
|
unit.eruptor.description = 지상 유닛. 광재를 넣은 파도와 같은 무기를 장착했습니다.
|
||||||
|
unit.chaos-array.description = 지상 중간보스 유닛. 설금을 넣은 사이클론과 같은 무기를 장착했습니다.
|
||||||
|
unit.eradicator.description = 지상 최종보스 유닛. 토륨을 넣은 스펙터와 같은 무기를 장착했습니다.
|
||||||
|
unit.lich.description = 공중 중간보스 유닛. 리치와 같은 무기를 장착했으나 공격속도가 좀 더 빠릅니다.
|
||||||
|
unit.reaper.description = 최종보스 유닛. 박멸과 같은 무기를 장착했고, 공격속도가 좀 더 빠르며, 매우 단단합니다.
|
||||||
|
block.graphite-press.description = 석탄 덩어리를 흑연으로 압축합니다.
|
||||||
|
block.multi-press.description = 흑연 압축기의 상향 버전입니다. 물과 전력을 이용해 석탄을 빠르고 효율적으로 압축합니다.
|
||||||
|
block.silicon-smelter.description = 고순도 석탄으로 모래를 줄여 실리콘을 생산합니다.
|
||||||
|
block.kiln.description = 모래와 납을 사용해 강화유리를 만듭니다. 소량의 전력이 필요합니다.
|
||||||
|
block.plastanium-compressor.description = 석유와 티타늄으로 플라스틱을 생산합니다.
|
||||||
|
block.phase-weaver.description = 방사능 토륨과 많은 량의 모래에서 상직물을 생산합니다.
|
||||||
|
block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리로부터 서지 합금을 생산합니다.
|
||||||
|
block.cryofluidmixer.description = 물과 티타늄을 냉각에 훨씬 더 효과적인 냉동액으로 결합시킵니다.
|
||||||
|
block.blast-mixer.description = 포자를 사용하여 파이라타이트를 폭발성 화합물로 변환시킵니다.
|
||||||
|
block.pyratite-mixer.description = 석탄, 납, 모래를 가연성이 높은 파이라타이트로 만듭니다.
|
||||||
|
block.melter.description = 고철을 녹여 파도의 탄약 혹은 원심 분리기에 사용할 수 있는 액체인 광재로 만듭니다.
|
||||||
|
block.separator.description = 광재룰 각종 자원으로 재활용 할 수 있게 해 주는 건물입니다.
|
||||||
|
block.spore-press.description = 포자를 압축해 기름을 추출합니다.
|
||||||
|
block.pulverizer.description = 고철을 갈아 모래로 만듭니다.맵에 모래가 부족할 때 유용합니다.
|
||||||
|
block.coal-centrifuge.description = 석유로 석탄을 만듭니다.
|
||||||
|
block.incinerator.description = 불필요한 자원을 전기를 사용해 소각시킬 수 있는 건물입니다.
|
||||||
|
block.power-void.description = 이어져있는 건물의 전기를 모두 없앱니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.power-source.description = 무한한 전력을 공급해주는 블록입니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.item-void.description = 자원을 사라지게 만듭니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.liquid-source.description = 무한한 액체를 출력해냅니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.copper-wall.description = 게임 시작 초기에 방어용으로 적합합니다.
|
||||||
|
block.copper-wall-large.description = 구리 벽 4개를 뭉친 블럭입니다.
|
||||||
|
block.titanium-wall.description = 흑연이 생산될 즈음에 사용하기 적합합니다.
|
||||||
|
block.titanium-wall-large.description = 티타늄 벽 4개를 뭉친 블럭입니다.
|
||||||
|
block.thorium-wall.description = 쉬운 생산이 가능한 마지막 방어벽입니다.
|
||||||
|
block.thorium-wall-large.description = 토륨 벽 4개를 뭉친 블럭입니다.
|
||||||
|
block.phase-wall.description = 토륨 벽만큼 강하지 않지만 벽을 향해 날아오는 총알이 너무 강력하지 않으면 총알을 튕겨냅니다.
|
||||||
|
block.phase-wall-large.description = 위상 벽 4개를 뭉친 블럭입니다.
|
||||||
|
block.surge-wall.description = 공격을 받으면 낮은 확률로 공격자에게 전격 공격을 합니다.
|
||||||
|
block.surge-wall-large.description = 설금 벽 4개를 뭉친 블럭입니다.
|
||||||
|
block.door.description = 눌러서 열고 닫을 수 있는 문.\n만약 문이 열리면, 적들은 총을 쏘며 문을 통과할 수 있습니다.
|
||||||
|
block.door-large.description = 문 4개를 뭉친 블럭입니다.
|
||||||
|
block.mender.description = 주변 블록들을 주기적으로 치료합니다.
|
||||||
|
block.mend-projector.description = 주변 블록들을 수리기보다 더 넓은 범위, 더 많은 회복량, 더 빠른 속도로 수리합니다.
|
||||||
|
block.overdrive-projector.description = 드릴과 컨베이어와 같은 인근 건물의 속도를 높여줍니다.
|
||||||
|
block.force-projector.description = 육각형 보호막을 만들고, 내구도가 다 닳기 전까지 보호막 내로 들어오는 모든 공격을 방어합니다.
|
||||||
|
block.shock-mine.description = 지뢰를 밟는 적에게 피해를 줍니다. 적에게는 거의 보이지 않습니다. 일단 설치 완료된 후에는 적 유닛이 공격하지 않습니다. 그러나 지뢰가 있는 곳은 피해가니 주의하세요.
|
||||||
|
block.conveyor.description = 기본 자원 수송 레일. 자원을 배치된 방향을 따라 이동시켜 자동으로 건물에 넣어줍니다.
|
||||||
|
block.titanium-conveyor.description = 고급 자원 수송 레일. 기본 컨베이어보다 자원을 더 빨리 이동시킵니다.
|
||||||
|
block.junction.description = 2개의 컨베이어 벨트를 교차시키는 다리 역할을 합니다. 서로 다른 재료를 다른 장소로 운반하는 두 개의 다른 컨베이어의 상황에서 유용합니다.
|
||||||
|
block.bridge-conveyor.description = 자원 수송 블록.\n지형이나 건물을 넘어 최대 3개 타일을 건너뛰고 자원을 운송할 수 있습니다.
|
||||||
|
block.phase-conveyor.description = 고급 자원 수송 블록.\n지형이나 건물을 넘어 최대 11개 타일을 건너뛰고 자원을 운송할 수 있습니다. 전기를 사용하고, 기본 터널 컨베이어보다 빠릅니다.
|
||||||
|
block.sorter.description = 자원을 넣어서 필터에 설정된 자원일 경우 바로 앞으로 통과하며, 그렇지 않을 경우 옆으로 이동시킵니다.
|
||||||
|
block.router.description = 한 방향에서 자원을 넣을 시 최대 3개의 방향으로 균등하게 내보냅니다. 자원을 한곳에서 여러 방향으로 분배하는 데 유용합니다.
|
||||||
|
block.distributor.description = 자원을 최대 7개의 다른 방향으로 균등하게 분베하는 고급 분배기.
|
||||||
|
block.overflow-gate.description = 평소에는 자원의 들어온 방향으로 자원을 통과시키지만, 정면이 자원이 꽉차거나 다른 사유로 막힐 시 옆으로 자원을 내보냅니다.
|
||||||
|
block.mass-driver.description = 자원 수송 포탑\n자원을 모아 전기를 사용하여 또 다른 매스 드라이버로 발사합니다.\n[ROYAL]받을 때도 전기를 사용합니다.
|
||||||
|
block.mechanical-pump.description = 느린 속도로 물을 퍼올리나 전기를 사용하지 않는 펌프입니다.
|
||||||
|
block.rotary-pump.description = 전기를 사용해 빠른 속도로 물을 끌어올릴 수 있는 펌프입니다.\n\n[ROYAL]타일당 물을 퍼올리는 속도가 가장 빠릅니다.
|
||||||
|
block.thermal-pump.description = 3x3범위의 액체타일에서 액체를 빠르게 퍼올리나 타일당 퍼올리는 속도는 동력 펌프보다 느립니다.
|
||||||
|
block.conduit.description = 기본 파이프\n액체를 배치된 방향으로 느리게 운송합니다.
|
||||||
|
block.pulse-conduit.description = 고급 파이프\n기본 파이프보다 액체 운송 속도가 빠릅니다.
|
||||||
|
block.liquid-router.description = 액체를 다른 방향으로 분배할 수 있게 하는 블럭입니다.
|
||||||
|
block.liquid-tank.description = 액체를 저장할 수 있는 물탱크 입니다.
|
||||||
|
block.liquid-junction.description = 교차기와 같은 기능을 하나 자원 대신에 액체를 교차시킵니다.
|
||||||
|
block.bridge-conduit.description = 액체 수송블록\n다리와 다리 사이를 연결하여 액체가 지나갈 수 있게 해 줍니다.\n\n주로 중간에 파이프 설치를 막는 장애물이 있을 때 사용합니다.
|
||||||
|
block.phase-conduit.description = 고급 액체 수송블록\n전기를 사용하여 같은 줄의 먼 거리에 있는 다른 위상 파이프로 액체를 전달합니다.
|
||||||
|
block.power-node.description = 전기을 연결된 대상과 연동시킵니다.\n최대 20개의 대상을 연결할 수 있습니다. 노드는 붙어있는 블록으로부터 전기가 연동됩니다.
|
||||||
|
block.power-node-large.description = 전기를 연결된 대상과 연동시킵니다.\n최대 30개의 대상을 연결시킬 수 있고, 범위도 더 넓습니다.
|
||||||
|
block.surge-tower.description = 전기를 연결된 대상과 연동시킵니다.\n2개의 대상만 연결시킬 수 있지만 대신에 범위가 매우 넓습니다.
|
||||||
|
block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.\n\n[ROYAL]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다.
|
||||||
|
block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]임시 전력을 만들어서 냉각기에 전기가 부족해 원자로 폭발이 일어나는 것을 막아보는 것은 어떨까요?
|
||||||
|
block.combustion-generator.description = 인화성 물질을 태워 소량의 전력을 생산합니다.
|
||||||
|
block.thermal-generator.description = 건설가능한 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[ROYAL]용암 웅덩이 혹은 열기지대에서 무한정 열을 발산합니다.
|
||||||
|
block.turbine-generator.description = 화력 발전기보다 효율적이지만, 액체가 추가적으로 필요합니다.\n\n[ROYAL]3*2<7.8
|
||||||
|
block.differential-generator.description = 냉각수와 파이라타이트의 온도 차를 이용해 안정적으로 원자로에 버금가는 양의 전기를 생산합니다.
|
||||||
|
block.rtg-generator.description = 방사성동위원소 열전기 발전기\n토륨또는 현상 구조체를 사용하며, 냉각이 필요없는 발전을 하지만 토륨 원자로에 비해 발전량이 매우 적습니다.
|
||||||
|
block.solar-panel.description = 태양광으로 극소량의 전기을 생산합니다.
|
||||||
|
block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 나은 발전량이 많지만, 건축비도 훨씬 비쌉니다.
|
||||||
|
block.thorium-reactor.description = 토륨을 이용해 막대한 양의 전기를 생산합니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다.\n\n[LOYAL]폭발로 인한 피해를 버틸 수 있는 건물은 없습니다.
|
||||||
|
block.impact-reactor.description = 최첨단 발전기\n폭발물과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전기를 생산할 수 있습니다. 발전을 시작하는데 전기가 필요하며 발전기를 가동하는데 시간이 많이 걸립니다.\n[LOYAL]오버드라이브 프로젝터로 10000이상의 전기를 생산할 수 있으며, 가동중에 전기가 끊기면 가동을 다시 해야되기 때문에 창고,물탱크,배터리 등을 주위에 설치하고 나서 가동하는 것을 추천합니다.
|
||||||
|
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 계속 채광합니다.\n\n[ROYAL]구리와 납은 광부 드론으로 대체가 가능합니다.
|
||||||
|
block.pneumatic-drill.description = 기압을 이용하여 보다 빠르게 단단한 물질을 채광할 수 있는 향상된 드릴.\n\n[ROYAL]전기를 사용하지 않는 드릴이라도 물과 오버드라이브를 이용하여 가속할 수 있습니다.
|
||||||
|
block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[ROYAL]드릴아래에 배치된 광물타일의 비율에 따라 채광량이 달라집니다.
|
||||||
|
block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.\n\n[ROYAL]물추출기 하나면 충분합니다.
|
||||||
|
block.water-extractor.description = 땅에서 물을 추출합니다. 근처에 호수가 없을 때 사용하세요.\n\n[ROYAL]물추출기의 효율이 달라지는 타일이 있습니다.
|
||||||
|
block.cultivator.description = 소량의 포자를 산업용으로 사용가능한 포자로 배양하는 건물입니다.
|
||||||
|
block.oil-extractor.description = 대량의 전력과 물을 사용하여 모래에서 기름을 추출합니다. 근처에 직접적인 석유 공급원이 없을때 사용하세요.\n\n[LOYAL]모래 또는 고철을 이용하여
|
||||||
|
block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[ROYAL]연결이 끊긴다는 말은 게임오버와 일맥상통합니다.
|
||||||
|
block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[ROYAL]크기도 좀 더 큽니다.
|
||||||
|
block.core-nucleus.description = 코어의 3단계이자 마지막 형태입니다.\n최고로 튼튼하며 막대한 양의 자원들을 저장할 수 있습니다.
|
||||||
|
block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 금고에서 물건을 회수할 수 있습니다.
|
||||||
|
block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 자원을 회수할 수 있습니다.
|
||||||
|
block.unloader.description = 컨테이너, 창고 또는 코어에서 인접한 블록으로 자원을 출하합니다. 출하시킬 자원의 종류는 언로더를 눌러 지정할 수 있습니다.
|
||||||
|
block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.
|
||||||
|
block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 크다죠
|
||||||
|
block.duo.description = 소형 포탑입니다.\n가장 기본적인 포탑으로 약한 탄환을 발사합니다.
|
||||||
|
block.scatter.description = 중형 대공 포탑입니다. 납이나 고철 덩어리를 적에게 쏩니다.
|
||||||
|
block.scorch.description = 화염방사포탑. 사거리가 짧기 때문인지 지상유닛 상대로는 최고의 공격력을 보여줍니다.
|
||||||
|
block.hail.description = 소형 포탑입니다.\n장거리로 포탄을 발사합니다.
|
||||||
|
block.wave.description = 중형 포탑입니다. 대상에게 포탑에 공급된 액체를 발사합니다. 물또는 냉각수가 공급되면 자동으로 불을 끕니다.
|
||||||
|
block.lancer.description = 중형 포탑입니다.\n적을 레이저로 관통합니다.
|
||||||
|
block.arc.description = 소형 포탑입니다.\n적을 전기로 지집니다.
|
||||||
|
block.swarmer.description = 중형 포탑입니다.\n지상과 공중 적 모두를 공격하는 유도 미사일 포탑입니다.
|
||||||
|
block.salvo.description = 중형 포탑입니다.\n3연발 탄환을 발사합니다.
|
||||||
|
block.ripple.description = 대형 포탑입니다.\n여러 발의 사격을 동시에 합니다.
|
||||||
|
block.cyclone.description = 대형 포탑입니다.\n초고속으로 사격합니다.
|
||||||
|
block.fuse.description = 대형 포탑입니다.\n강력한 단거리 빔을 쏩니다.
|
||||||
|
block.spectre.description = 초대형 포탑입니다.\n한 번에 두 발의 강력한 총알을 쏩니다.
|
||||||
|
block.meltdown.description = 초대형 포탑.\n장거리의 강력한 열광선을 발사합니다.
|
||||||
|
block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[ROYAL]이 드론은 영혼을 가지고 있습니다.
|
||||||
|
block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[ROYAL]드론에도 정령이 있다죠.
|
||||||
|
block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[ROYAL]당신의 환영입니다.
|
||||||
|
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]?:저거 안죽어요??\n??:님 인터넷을 확인해보셈\n?:아 왠지 기체가 이상한 곳을 조준하더라..
|
||||||
|
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[ROYAL]적 위를 유령처럼 맴돕니다.
|
||||||
|
block.revenant-factory.description = 중량의 폭발물 스웜 포대를 가진 전함을 생산합니다.\n\n[ROYAL]캠페인과 사용자 정의 게임에서 ai가 다른 대표적인 유닛이라죠.
|
||||||
|
block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]
|
||||||
|
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]원래대로라면 대거라 읽어야 되지만 총을 쏜다는 것이 이상하기도 해서 한국 커뮤니티에서는 그냥 디거라 부른다죠. 그게 좀 더 입에 붙잖아요?
|
||||||
|
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]최강이 될 수도, 최약이 될 수도 있습니다.
|
||||||
|
block.fortress-factory.description = 중대포 지상유닛를 생산합니다.
|
||||||
|
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.\n\n[ROYAL]이 것으로 플래이어는 지속적인 교전이 가능해집니다.
|
||||||
|
block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 눌러서 기본 공중 기체로 전환가능합니다.
|
||||||
|
block.delta-mech-pad.description = 전격 무기와 천둥의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다.
|
||||||
|
block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리의 파동을 발산합니다.
|
||||||
|
block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다.
|
||||||
|
block.javelin-ship-pad.description = 전격 무기와 강력하고 번개의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 번개로 지져버립니다.
|
||||||
|
block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 실드를 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다.
|
||||||
|
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]컨트롤하기 가장 적합한 기체입니다.
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Vertalers en Medewerkers
|
|||||||
discord = Word lid van de Mindustry Discord!
|
discord = Word lid van de Mindustry Discord!
|
||||||
link.discord.description = De officiële Mindustry discord chatroom
|
link.discord.description = De officiële Mindustry discord chatroom
|
||||||
link.github.description = Game broncode
|
link.github.description = Game broncode
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Onstabiele ontwikkeling builds
|
link.dev-builds.description = Onstabiele ontwikkeling builds
|
||||||
link.trello.description = Officiële trello-bord voor geplande functies
|
link.trello.description = Officiële trello-bord voor geplande functies
|
||||||
link.itch.io.description = itch.io pagina met pc-downloads en webversie
|
link.itch.io.description = itch.io pagina met pc-downloads en webversie
|
||||||
@@ -32,7 +33,6 @@ level.mode = Spelmodus:
|
|||||||
showagain = Don't show again next session
|
showagain = Don't show again next session
|
||||||
coreattack = < Core is under attack! >
|
coreattack = < Core is under attack! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Save Game
|
savegame = Save Game
|
||||||
loadgame = Load Game
|
loadgame = Load Game
|
||||||
@@ -95,7 +95,6 @@ server.admins = Admins
|
|||||||
server.admins.none = No admins found!
|
server.admins.none = No admins found!
|
||||||
server.add = Add Server
|
server.add = Add Server
|
||||||
server.delete = Are you sure you want to delete this server?
|
server.delete = Are you sure you want to delete this server?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Edit Server
|
server.edit = Edit Server
|
||||||
server.outdated = [crimson]Outdated Server![]
|
server.outdated = [crimson]Outdated Server![]
|
||||||
server.outdated.client = [crimson]Outdated Client![]
|
server.outdated.client = [crimson]Outdated Client![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Open Link
|
|||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
changelog.title = Changelog
|
|
||||||
changelog.loading = Getting changelog...
|
|
||||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
|
||||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
|
||||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Author:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Map Name:
|
|||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Width:
|
|||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Play
|
play = Play
|
||||||
|
campaign = Campaign
|
||||||
load = Load
|
load = Load
|
||||||
save = Save
|
save = Save
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -346,12 +383,14 @@ no = No
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Power Capacity
|
blocks.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
blocks.powershot = Power/Shot
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
blocks.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = easy
|
setting.difficulty.easy = easy
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Mute Sound
|
|||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
item.coal.description = A common and readily available fuel.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
||||||
item.silicon.name = Silicon
|
item.silicon.name = Silicon
|
||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sand
|
item.sand.name = Sand
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
||||||
item.blast-compound.name = Blast Compound
|
item.blast-compound.name = Blast Compound
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Water
|
liquid.water.name = Water
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
mech.alpha-mech.ability = Drone Swarm
|
mech.alpha-mech.ability = Drone Swarm
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc Generator
|
mech.delta-mech.weapon = Arc Generator
|
||||||
mech.delta-mech.ability = Discharge
|
mech.delta-mech.ability = Discharge
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Repeater
|
mech.dart-ship.weapon = Repeater
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Junction
|
|||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
block.pulverizer.name = Pulverizer
|
block.pulverizer.name = Pulverizer
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -803,20 +825,14 @@ team.none.name = gray
|
|||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.coal.description = A common and readily available fuel.
|
||||||
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||||
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||||
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||||
|
block.separator.description = Extracts useful minerals from slag.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Extracts useful minerals from slag.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
|
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Vertalers en medewerkers
|
|||||||
discord = Sluit je aan bij de Mindustry discord server!
|
discord = Sluit je aan bij de Mindustry discord server!
|
||||||
link.discord.description = De officiële Mindustry discord chatroom
|
link.discord.description = De officiële Mindustry discord chatroom
|
||||||
link.github.description = Broncode
|
link.github.description = Broncode
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Onstabiele versies
|
link.dev-builds.description = Onstabiele versies
|
||||||
link.trello.description = Officiële Trello voor geplande toevoegingen.
|
link.trello.description = Officiële Trello voor geplande toevoegingen.
|
||||||
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
||||||
@@ -32,7 +33,6 @@ level.mode = Speelmode:
|
|||||||
showagain = Toon dit volgende keer niet meer.
|
showagain = Toon dit volgende keer niet meer.
|
||||||
coreattack = < Kern wordt aangevallen! >
|
coreattack = < Kern wordt aangevallen! >
|
||||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||||
outofbounds = [[ BUITEN HET SPEELBAAR GEBIED]\n[]Zelfvernietiging in {0}
|
|
||||||
database = Kern Database
|
database = Kern Database
|
||||||
savegame = opslaan
|
savegame = opslaan
|
||||||
loadgame = openen
|
loadgame = openen
|
||||||
@@ -95,7 +95,6 @@ server.admins = Administrators
|
|||||||
server.admins.none = Geen Administrators gevonden!
|
server.admins.none = Geen Administrators gevonden!
|
||||||
server.add = Voeg server toe
|
server.add = Voeg server toe
|
||||||
server.delete = Ben je zeker dat je deze sever wil verwijderen?
|
server.delete = Ben je zeker dat je deze sever wil verwijderen?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Bewerk Server
|
server.edit = Bewerk Server
|
||||||
server.outdated = [crimson]Verouderde Server![]
|
server.outdated = [crimson]Verouderde Server![]
|
||||||
server.outdated.client = [crimson]Verouderde Client![]
|
server.outdated.client = [crimson]Verouderde Client![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Open Link
|
|||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
changelog.title = Changelog
|
|
||||||
changelog.loading = Getting changelog...
|
|
||||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
|
||||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
|
||||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Author:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Map Name:
|
|||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Width:
|
|||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Play
|
play = Play
|
||||||
|
campaign = Campaign
|
||||||
load = Load
|
load = Load
|
||||||
save = Save
|
save = Save
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -346,12 +383,14 @@ no = No
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Power Capacity
|
blocks.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
blocks.powershot = Power/Shot
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
blocks.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = easy
|
setting.difficulty.easy = easy
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Mute Sound
|
|||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
item.coal.description = A common and readily available fuel.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
||||||
item.silicon.name = Silicon
|
item.silicon.name = Silicon
|
||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sand
|
item.sand.name = Sand
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
||||||
item.blast-compound.name = Blast Compound
|
item.blast-compound.name = Blast Compound
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Water
|
liquid.water.name = Water
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
mech.alpha-mech.ability = Regeneration
|
mech.alpha-mech.ability = Regeneration
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc Generator
|
mech.delta-mech.weapon = Arc Generator
|
||||||
mech.delta-mech.ability = Discharge
|
mech.delta-mech.ability = Discharge
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Repeater
|
mech.dart-ship.weapon = Repeater
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Junction
|
|||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
block.pulverizer.name = Pulverizer
|
block.pulverizer.name = Pulverizer
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -803,20 +825,14 @@ team.none.name = gray
|
|||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.coal.description = A common and readily available fuel.
|
||||||
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||||
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||||
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||||
|
block.separator.description = Extracts useful minerals from slag.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Extracts useful minerals from slag.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Tłumacze i pomocnicy
|
|||||||
discord = Odwiedź nasz serwer Discord!
|
discord = Odwiedź nasz serwer Discord!
|
||||||
link.discord.description = Oficjalny serwer Discord Mindustry
|
link.discord.description = Oficjalny serwer Discord Mindustry
|
||||||
link.github.description = Kod Gry
|
link.github.description = Kod Gry
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Niestabilne wersje gry
|
link.dev-builds.description = Niestabilne wersje gry
|
||||||
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
|
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
|
||||||
link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
|
link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
|
||||||
@@ -32,7 +33,6 @@ level.mode = Tryb gry:
|
|||||||
showagain = Nie pokazuj tego więcej
|
showagain = Nie pokazuj tego więcej
|
||||||
coreattack = < Rdzeń jest atakowany! >
|
coreattack = < Rdzeń jest atakowany! >
|
||||||
nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\n unicestwienie nadchodzi
|
nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\n unicestwienie nadchodzi
|
||||||
outofbounds = [[ POZA GRANICAMI ]\n[]samozniszcenie za {0} sekund
|
|
||||||
database = Centralna baza danych
|
database = Centralna baza danych
|
||||||
savegame = Zapisz Grę
|
savegame = Zapisz Grę
|
||||||
loadgame = Wczytaj grę
|
loadgame = Wczytaj grę
|
||||||
@@ -95,7 +95,6 @@ server.admins = Admini
|
|||||||
server.admins.none = Nie znaleziono adminów!
|
server.admins.none = Nie znaleziono adminów!
|
||||||
server.add = Dodaj serwer
|
server.add = Dodaj serwer
|
||||||
server.delete = Czy na pewno chcesz usunąć ten serwer?
|
server.delete = Czy na pewno chcesz usunąć ten serwer?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Edytuj serwer
|
server.edit = Edytuj serwer
|
||||||
server.outdated = [crimson]Przestarzały serwer![]
|
server.outdated = [crimson]Przestarzały serwer![]
|
||||||
server.outdated.client = [crimson]Przestarzały klient![]
|
server.outdated.client = [crimson]Przestarzały klient![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Otwórz link
|
|||||||
copylink = Kopiuj link
|
copylink = Kopiuj link
|
||||||
back = Wróć
|
back = Wróć
|
||||||
quit.confirm = Czy na pewno chcesz wyjść?
|
quit.confirm = Czy na pewno chcesz wyjść?
|
||||||
changelog.title = Lista Zmian
|
|
||||||
changelog.loading = Pobieranie listy zmian...
|
|
||||||
changelog.error.android = [accent]Notka: lista zmian czasami nie działa na Androidzie 4.4 i w dół!\nJest to spowodowane przez błąd Androida.
|
|
||||||
changelog.error.ios = [accent]Lista zmian nie jest wspierana przez IOS.
|
|
||||||
changelog.error = [scarlet]Błąd podczas pobierania listy zmian!\nSprawdź połączenie z internetem.
|
|
||||||
changelog.current = [yellow][[Twoja wersja]
|
|
||||||
changelog.latest = [accent][[Najnowsza wersja]
|
|
||||||
loading = [accent]Ładowanie...
|
loading = [accent]Ładowanie...
|
||||||
saving = [accent]Zapisywanie...
|
saving = [accent]Zapisywanie...
|
||||||
wave = [accent]Fala {0}
|
wave = [accent]Fala {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Autor:
|
|||||||
editor.description = Opis:
|
editor.description = Opis:
|
||||||
editor.waves = Fale:
|
editor.waves = Fale:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edytuj w grze
|
editor.ingame = Edytuj w grze
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Fale
|
waves.title = Fale
|
||||||
waves.remove = Usuń
|
waves.remove = Usuń
|
||||||
waves.never = <nigdy>
|
waves.never = <nigdy>
|
||||||
@@ -214,7 +208,6 @@ editor.name = Nazwa:
|
|||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Drużyny
|
editor.teams = Drużyny
|
||||||
editor.elevation = Poziom terenu
|
|
||||||
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
|
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
|
||||||
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
|
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -252,7 +245,6 @@ editor.mapname = Nazwa mapy:
|
|||||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||||
editor.selectmap = Wybierz mapę do załadowania:
|
editor.selectmap = Wybierz mapę do załadowania:
|
||||||
|
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
toolmode.replaceall = Replace All
|
toolmode.replaceall = Replace All
|
||||||
@@ -270,8 +262,14 @@ toolmode.drawteams.description = Draw teams instead of blocks.
|
|||||||
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Szum
|
filter.noise = Szum
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ruda
|
filter.ore = Ruda
|
||||||
filter.rivernoise = Szum rzeki
|
filter.rivernoise = Szum rzeki
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Zozprosz
|
filter.scatter = Zozprosz
|
||||||
filter.terrain = Teren
|
filter.terrain = Teren
|
||||||
filter.option.scale = Skala
|
filter.option.scale = Skala
|
||||||
@@ -281,19 +279,21 @@ filter.option.threshold = Próg
|
|||||||
filter.option.circle-scale = Skala koła
|
filter.option.circle-scale = Skala koła
|
||||||
filter.option.octaves = Oktawy
|
filter.option.octaves = Oktawy
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Podłoga
|
filter.option.floor = Podłoga
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Ściana
|
filter.option.wall = Ściana
|
||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Druga podłoga
|
filter.option.floor2 = Druga podłoga
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Zasięg
|
filter.option.radius = Zasięg
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
|
||||||
width = Szerokość:
|
width = Szerokość:
|
||||||
height = Wysokość:
|
height = Wysokość:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Graj
|
play = Graj
|
||||||
|
campaign = Campaign
|
||||||
load = Wczytaj
|
load = Wczytaj
|
||||||
save = Zapisz
|
save = Zapisz
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -324,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
|
|||||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||||
zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
|
zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
|
||||||
zone.resources = Wykryte Zasoby:
|
zone.resources = Wykryte Zasoby:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||||
@@ -335,6 +338,7 @@ error.alreadyconnected = Jesteś już połączony.
|
|||||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||||
error.io = Błąd siecowy I/O.
|
error.io = Błąd siecowy I/O.
|
||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Wybuch Lądowy
|
zone.groundZero.name = Wybuch Lądowy
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = Kratery
|
zone.craters.name = Kratery
|
||||||
@@ -346,6 +350,21 @@ zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
|||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
|
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Język
|
settings.language = Język
|
||||||
settings.reset = Przywróć domyślne
|
settings.reset = Przywróć domyślne
|
||||||
settings.rebind = Zmień
|
settings.rebind = Zmień
|
||||||
@@ -364,12 +383,14 @@ no = Nie ma mowy!
|
|||||||
info.title = Informacje
|
info.title = Informacje
|
||||||
error.title = [crimson]Wystąpił błąd
|
error.title = [crimson]Wystąpił błąd
|
||||||
error.crashtitle = Wystąpił błąd
|
error.crashtitle = Wystąpił błąd
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Wejście
|
blocks.input = Wejście
|
||||||
blocks.output = Wyjście
|
blocks.output = Wyjście
|
||||||
blocks.booster = Wzmacniacz
|
blocks.booster = Wzmacniacz
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Pojemność mocy
|
blocks.powercapacity = Pojemność mocy
|
||||||
blocks.powershot = moc/strzał
|
blocks.powershot = moc/strzał
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
blocks.targetsair = Namierzanie wrogów powietrznych
|
||||||
blocks.targetsground = Namierzanie wrogów lądowych
|
blocks.targetsground = Namierzanie wrogów lądowych
|
||||||
blocks.itemsmoved = Prędkość poruszania się
|
blocks.itemsmoved = Prędkość poruszania się
|
||||||
@@ -445,9 +466,11 @@ setting.animatedshields.name = Animowana Tarcza
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
|
||||||
setting.indicators.name = Wskaźniki Przyjaciół
|
setting.indicators.name = Wskaźniki Przyjaciół
|
||||||
setting.autotarget.name = Automatyczne Celowanie
|
setting.autotarget.name = Automatyczne Celowanie
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Maksymalny FPS
|
setting.fpscap.name = Maksymalny FPS
|
||||||
setting.fpscap.none = Nieograniczone
|
setting.fpscap.none = Nieograniczone
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Pozwala na ukośne stawianie
|
setting.swapdiagonal.name = Pozwala na ukośne stawianie
|
||||||
setting.difficulty.training = trening
|
setting.difficulty.training = trening
|
||||||
setting.difficulty.easy = łatwy
|
setting.difficulty.easy = łatwy
|
||||||
@@ -474,7 +497,11 @@ setting.mutesound.name = Wycisz dźwięki
|
|||||||
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
||||||
setting.chatopacity.name = Przezroczystość czatu
|
setting.chatopacity.name = Przezroczystość czatu
|
||||||
setting.playerchat.name = Wyświetlaj czat w grze
|
setting.playerchat.name = Wyświetlaj czat w grze
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Zmień
|
keybind.title = Zmień
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Ogólne
|
category.general.name = Ogólne
|
||||||
category.view.name = Wyświetl
|
category.view.name = Wyświetl
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -523,6 +550,7 @@ mode.custom = Własny tryb
|
|||||||
rules.infiniteresources = Nieskończone zasoby
|
rules.infiniteresources = Nieskończone zasoby
|
||||||
rules.wavetimer = Zegar fal
|
rules.wavetimer = Zegar fal
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
||||||
@@ -551,37 +579,21 @@ content.unit.name = Jednostki
|
|||||||
content.block.name = Klocki
|
content.block.name = Klocki
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Miedź
|
item.copper.name = Miedź
|
||||||
item.copper.description = Przydatny materiał budowlany. Szeroko używany w prawie każdej konstrukcji.
|
|
||||||
item.lead.name = Ołów
|
item.lead.name = Ołów
|
||||||
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
|
|
||||||
item.coal.name = Węgiel
|
item.coal.name = Węgiel
|
||||||
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
|
||||||
item.graphite.name = Grafit
|
item.graphite.name = Grafit
|
||||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
|
||||||
item.titanium.name = Tytan
|
item.titanium.name = Tytan
|
||||||
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
|
||||||
item.thorium.name = Uran
|
item.thorium.name = Uran
|
||||||
item.thorium.description = Zwarty i radioaktywny materiał używany w struktucrach i paliwie nuklearnym. Nie trzymaj go w rękach!
|
|
||||||
item.silicon.name = Krzem
|
item.silicon.name = Krzem
|
||||||
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
|
|
||||||
item.plastanium.name = Plastan
|
item.plastanium.name = Plastan
|
||||||
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)!
|
|
||||||
item.phase-fabric.name = Włókno Fazowe
|
item.phase-fabric.name = Włókno Fazowe
|
||||||
item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej się.
|
|
||||||
item.surge-alloy.name = Energetyczny Stop
|
item.surge-alloy.name = Energetyczny Stop
|
||||||
item.surge-alloy.description = Zaawansowany materiał z niesłychanymi wartościami energetycznymi.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Piasek
|
item.sand.name = Piasek
|
||||||
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne.
|
|
||||||
item.blast-compound.name = Wybuchowy związek
|
item.blast-compound.name = Wybuchowy związek
|
||||||
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam. BOOOM!
|
|
||||||
item.pyratite.name = Piratian
|
item.pyratite.name = Piratian
|
||||||
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
|
|
||||||
item.metaglass.name = Metaszkło
|
item.metaglass.name = Metaszkło
|
||||||
item.metaglass.description = Niesamowite silne szkło. Szeroko używane w transporcie i przechowywaniu płynów.
|
|
||||||
item.scrap.name = Resztki
|
item.scrap.name = Resztki
|
||||||
item.scrap.description = Pozostałości starych budynków i jednostek. Składa się z małej ilości wszystkiego.
|
|
||||||
liquid.water.name = Woda
|
liquid.water.name = Woda
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
@@ -589,31 +601,23 @@ liquid.cryofluid.name = Lodociecz
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Ciężki Karabin
|
mech.alpha-mech.weapon = Ciężki Karabin
|
||||||
mech.alpha-mech.ability = Chmara Dronòw
|
mech.alpha-mech.ability = Chmara Dronòw
|
||||||
mech.alpha-mech.description = Standardowy mech. Średnia broń i prędkość, leć potrafi stworzyć trzy małe drony do walki.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generator Piorunów
|
mech.delta-mech.weapon = Generator Piorunów
|
||||||
mech.delta-mech.ability = Rozładunek
|
mech.delta-mech.ability = Rozładunek
|
||||||
mech.delta-mech.description = Szybki i wrażliwy mech stworzony do szybkih ataków i ucieczki. Budynką robi prawie nic, leć jest wstanie szybko rozwalić grupę wrogich jednostek piorunami.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser Odbudowy
|
mech.tau-mech.weapon = Laser Odbudowy
|
||||||
mech.tau-mech.ability = Wybuch Naprawy
|
mech.tau-mech.ability = Wybuch Naprawy
|
||||||
mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Rakiety Chmarowe
|
mech.omega-mech.weapon = Rakiety Chmarowe
|
||||||
mech.omega-mech.ability = Układ Obronny
|
mech.omega-mech.ability = Układ Obronny
|
||||||
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowanie do 90% zagrożeń.
|
|
||||||
mech.dart-ship.name = Strzałka
|
mech.dart-ship.name = Strzałka
|
||||||
mech.dart-ship.weapon = Karabin
|
mech.dart-ship.weapon = Karabin
|
||||||
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami.
|
|
||||||
mech.javelin-ship.weapon = Seria Rakiet
|
mech.javelin-ship.weapon = Seria Rakiet
|
||||||
mech.javelin-ship.ability = Dopalacze Prądowe
|
mech.javelin-ship.ability = Dopalacze Prądowe
|
||||||
mech.trident-ship.name = Trójząb
|
mech.trident-ship.name = Trójząb
|
||||||
mech.trident-ship.description = Ciężki bombowiec. Dobrze uzbrojony.
|
|
||||||
mech.trident-ship.weapon = Wnęka bombowa
|
mech.trident-ship.weapon = Wnęka bombowa
|
||||||
mech.glaive-ship.name = Glewia
|
mech.glaive-ship.name = Glewia
|
||||||
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Ma ognisty karabin.
|
|
||||||
mech.glaive-ship.weapon = Zapalający Karabin
|
mech.glaive-ship.weapon = Zapalający Karabin
|
||||||
item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
|
item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Palność: {0}
|
item.flammability = [LIGHT_GRAY]Palność: {0}
|
||||||
@@ -630,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Trawa
|
block.grass.name = Trawa
|
||||||
block.salt.name = Sól
|
block.salt.name = Sól
|
||||||
block.saltrocks.name = Skały Solne
|
block.saltrocks.name = Skały Solne
|
||||||
@@ -640,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Skały
|
block.rock.name = Skały
|
||||||
block.snowrock.name = Skały śnieżne
|
block.snowrock.name = Skały śnieżne
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Mech
|
block.moss.name = Mech
|
||||||
@@ -652,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Wypalarka
|
block.kiln.name = Wypalarka
|
||||||
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilości energii.
|
|
||||||
block.graphite-press.name = Grafitowa Prasa
|
block.graphite-press.name = Grafitowa Prasa
|
||||||
block.multi-press.name = Multi-Prasa
|
block.multi-press.name = Multi-Prasa
|
||||||
block.constructing = {0} [LIGHT_GRAY](Budowa)
|
block.constructing = {0} [LIGHT_GRAY](Budowa)
|
||||||
@@ -721,9 +726,7 @@ block.junction.name = Węzeł
|
|||||||
block.router.name = Rozdzielacz
|
block.router.name = Rozdzielacz
|
||||||
block.distributor.name = Dystrybutor
|
block.distributor.name = Dystrybutor
|
||||||
block.sorter.name = Sortownik
|
block.sorter.name = Sortownik
|
||||||
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
|
||||||
block.overflow-gate.name = Brama Przeciwprzepełnieniowa
|
block.overflow-gate.name = Brama Przeciwprzepełnieniowa
|
||||||
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
|
|
||||||
block.silicon-smelter.name = Huta Krzemu
|
block.silicon-smelter.name = Huta Krzemu
|
||||||
block.phase-weaver.name = Fazowa Fabryka
|
block.phase-weaver.name = Fazowa Fabryka
|
||||||
block.pulverizer.name = Rozkruszacz
|
block.pulverizer.name = Rozkruszacz
|
||||||
@@ -814,7 +817,6 @@ block.spectre.name = Huragan
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Skocznia
|
block.launch-pad.name = Skocznia
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Duża skocznia
|
block.launch-pad-large.name = Duża skocznia
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.red.name = czerwony
|
team.red.name = czerwony
|
||||||
@@ -824,20 +826,13 @@ team.green.name = zielony
|
|||||||
team.purple.name = fioletowy
|
team.purple.name = fioletowy
|
||||||
unit.spirit.name = Duch
|
unit.spirit.name = Duch
|
||||||
unit.draug.name = Draug Miner Drone
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.spirit.description = Początkowy dron. Rdzeń zawsze tworzy jeden. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie.
|
|
||||||
unit.phantom.name = Widmo
|
unit.phantom.name = Widmo
|
||||||
unit.phantom.description = Zaawansowany dron. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie szybciej niż dron Duch.
|
|
||||||
unit.dagger.name = Nóż
|
unit.dagger.name = Nóż
|
||||||
unit.dagger.description = Podstawowy mech lądowy. Sam jest słaby, lecz przydatny w dużych ilościach.
|
|
||||||
unit.crawler.name = Pełzak
|
unit.crawler.name = Pełzak
|
||||||
unit.titan.name = Tytan
|
unit.titan.name = Tytan
|
||||||
unit.titan.description = Bardziej zaawansowany mech lądowy. Atakuje cele lądowe i niebne.
|
|
||||||
unit.ghoul.name = Upiór
|
unit.ghoul.name = Upiór
|
||||||
unit.ghoul.description = Ciężki bombowiec.
|
|
||||||
unit.wraith.name = Zjawa
|
unit.wraith.name = Zjawa
|
||||||
unit.wraith.description = Szybka jednostka do ataku i ucieczki.
|
|
||||||
unit.fortress.name = Fortreca
|
unit.fortress.name = Fortreca
|
||||||
unit.fortress.description = Wielka jednostka artyleryjna lądowa.
|
|
||||||
unit.revenant.name = Potwór
|
unit.revenant.name = Potwór
|
||||||
unit.eruptor.name = Wysadzać
|
unit.eruptor.name = Wysadzać
|
||||||
unit.chaos-array.name = Kolejka Chaosu
|
unit.chaos-array.name = Kolejka Chaosu
|
||||||
@@ -847,7 +842,7 @@ unit.reaper.name = Żeniec
|
|||||||
tutorial.begin = Twoją misją jest zniszczenie[LIGHT_GRAY] wrogów[].\n\nZacznij od[accent] wydobycia miedzi[]. Kliknij na rudę miedzi w pobliżu swojego rdzenia, aby to zrobić.
|
tutorial.begin = Twoją misją jest zniszczenie[LIGHT_GRAY] wrogów[].\n\nZacznij od[accent] wydobycia miedzi[]. Kliknij na rudę miedzi w pobliżu swojego rdzenia, aby to zrobić.
|
||||||
tutorial.drill = Kopanie ręcznie nie jest efektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nPostaw je na rudzie miedzi.
|
tutorial.drill = Kopanie ręcznie nie jest efektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nPostaw je na rudzie miedzi.
|
||||||
tutorial.conveyor = [accent]Transportery[] są używane do przenoszenia przedmiotów do rdzenia.\nZrób linię z transporterów z wiertła do rdzenia.
|
tutorial.conveyor = [accent]Transportery[] są używane do przenoszenia przedmiotów do rdzenia.\nZrób linię z transporterów z wiertła do rdzenia.
|
||||||
tutorial.morecopper = Potrzebne jest więcej miedzi!\n\Kop ręcznie, albo postaw więcej wierteł.
|
tutorial.morecopper = Potrzebne jest więcej miedzi!\nKop ręcznie, albo postaw więcej wierteł.
|
||||||
tutorial.turret = Struktury obronne muszą być wybudowane, aby odpychać [LIGHT_GRAY] wrogów[].\nZbuduj podwójne działko niedaleko swojej bazy.
|
tutorial.turret = Struktury obronne muszą być wybudowane, aby odpychać [LIGHT_GRAY] wrogów[].\nZbuduj podwójne działko niedaleko swojej bazy.
|
||||||
tutorial.drillturret = Podwójne działko wymaga[accent] miedzi []jako amunicji, aby strzelać.\nPostaw wiertło obok działka, aby zaopatrzyć je w miedź.
|
tutorial.drillturret = Podwójne działko wymaga[accent] miedzi []jako amunicji, aby strzelać.\nPostaw wiertło obok działka, aby zaopatrzyć je w miedź.
|
||||||
tutorial.waves = The[LIGHT_GRAY] Wrogowie[] nadciągają.\n\nObroń swój rdzeń przez dwie fale. Wybuduj więcej działek.
|
tutorial.waves = The[LIGHT_GRAY] Wrogowie[] nadciągają.\n\nObroń swój rdzeń przez dwie fale. Wybuduj więcej działek.
|
||||||
@@ -865,8 +860,74 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
item.copper.description = Przydatny materiał budowlany. Szeroko używany w prawie każdej konstrukcji.
|
||||||
|
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
|
||||||
|
item.metaglass.description = Niesamowite silne szkło. Szeroko używane w transporcie i przechowywaniu płynów.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne.
|
||||||
|
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
||||||
|
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
||||||
|
item.thorium.description = Zwarty i radioaktywny materiał używany w struktucrach i paliwie nuklearnym. Nie trzymaj go w rękach!
|
||||||
|
item.scrap.description = Pozostałości starych budynków i jednostek. Składa się z małej ilości wszystkiego.
|
||||||
|
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
|
||||||
|
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)!
|
||||||
|
item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej się.
|
||||||
|
item.surge-alloy.description = Zaawansowany materiał z niesłychanymi wartościami energetycznymi.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam. BOOOM!
|
||||||
|
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
|
||||||
|
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Może się palić, eksplodować lub być używana do schładzania.
|
||||||
|
liquid.cryofluid.description = Najefektywniejsza ciecz do schładzania budowli.
|
||||||
|
mech.alpha-mech.description = Standardowy mech. Średnia broń i prędkość, leć potrafi stworzyć trzy małe drony do walki.
|
||||||
|
mech.delta-mech.description = Szybki i wrażliwy mech stworzony do szybkih ataków i ucieczki. Budynką robi prawie nic, leć jest wstanie szybko rozwalić grupę wrogich jednostek piorunami.
|
||||||
|
mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
|
||||||
|
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowanie do 90% zagrożeń.
|
||||||
|
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie.
|
||||||
|
mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami.
|
||||||
|
mech.trident-ship.description = Ciężki bombowiec. Dobrze uzbrojony.
|
||||||
|
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Ma ognisty karabin.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = Początkowy dron. Rdzeń zawsze tworzy jeden. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie.
|
||||||
|
unit.phantom.description = Zaawansowany dron. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie szybciej niż dron Duch.
|
||||||
|
unit.dagger.description = Podstawowy mech lądowy. Sam jest słaby, lecz przydatny w dużych ilościach.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Bardziej zaawansowany mech lądowy. Atakuje cele lądowe i niebne.
|
||||||
|
unit.fortress.description = Wielka jednostka artyleryjna lądowa.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Szybka jednostka do ataku i ucieczki.
|
||||||
|
unit.ghoul.description = Ciężki bombowiec.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
|
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilości energii.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||||
|
block.separator.description = Extracts useful minerals from slag.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Niszczy całą energię wprowadzoną do tego bloku. Dostępny tylko w trybie sandbox.
|
||||||
|
block.power-source.description = Wydziela prąd w nieskończoność. Dostępny tylko w trybie sandbox.
|
||||||
|
block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox.
|
||||||
|
block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox.
|
||||||
|
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -875,54 +936,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
||||||
|
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
|
||||||
|
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
||||||
|
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować lawę.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Podstawowy blok do przenoszenia cieczy. Działa jak transporter, ale na ciecze. Najlepiej używać z ekstraktorami wody, pompami lub innymi rurami.
|
||||||
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je do trzech innych kierunków jednakowo. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła na wiele celów.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Magazynuje ogromne ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Extracts useful minerals from slag.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -930,39 +982,43 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.repair-point.description = Bez przerw ulecza najbliższą zniszczoną jednostkę w jego zasięgu.
|
block.repair-point.description = Bez przerw ulecza najbliższą zniszczoną jednostkę w jego zasięgu.
|
||||||
block.conduit.description = Podstawowy blok do przenoszenia cieczy. Działa jak transporter, ale na ciecze. Najlepiej używać z ekstraktorami wody, pompami lub innymi rurami.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je do trzech innych kierunków jednakowo. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła na wiele celów.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Magazynuje ogromne ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu.
|
|
||||||
block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu.
|
|
||||||
block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować lawę.
|
|
||||||
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
|
|
||||||
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
|
||||||
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
|
||||||
block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox.
|
|
||||||
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
|
|
||||||
block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox.
|
|
||||||
block.power-source.description = Wydziela prąd w nieskończoność. Dostępny tylko w trybie sandbox.
|
|
||||||
block.power-void.description = Niszczy całą energię wprowadzoną do tego bloku. Dostępny tylko w trybie sandbox.
|
|
||||||
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
|
|
||||||
liquid.oil.description = Może się palić, eksplodować lub być używana do schładzania.
|
|
||||||
liquid.cryofluid.description = Najefektywniejsza ciecz do schładzania budowli.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Tradutores e contribuidores
|
|||||||
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
||||||
link.discord.description = O discord oficial do Mindustry
|
link.discord.description = O discord oficial do Mindustry
|
||||||
link.github.description = Codigo fonte do jogo.
|
link.github.description = Codigo fonte do jogo.
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Desenvolvimentos Instaveis
|
link.dev-builds.description = Desenvolvimentos Instaveis
|
||||||
link.trello.description = Trello Oficial para Updates Planejados
|
link.trello.description = Trello Oficial para Updates Planejados
|
||||||
link.itch.io.description = Pagina da Itch.io com os Downloads
|
link.itch.io.description = Pagina da Itch.io com os Downloads
|
||||||
@@ -32,7 +33,6 @@ level.mode = Modo de Jogo:
|
|||||||
showagain = Não mostrar na proxima sessão
|
showagain = Não mostrar na proxima sessão
|
||||||
coreattack = < O núcleo está sobre ataque! >
|
coreattack = < O núcleo está sobre ataque! >
|
||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]auto destruição em {0}
|
|
||||||
database = banco do núcleo
|
database = banco do núcleo
|
||||||
savegame = Salvar Jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
@@ -95,7 +95,6 @@ server.admins = Administradores
|
|||||||
server.admins.none = Nenhum administrador encontrado!
|
server.admins.none = Nenhum administrador encontrado!
|
||||||
server.add = Adicionar servidor
|
server.add = Adicionar servidor
|
||||||
server.delete = Certeza que quer deletar o servidor?
|
server.delete = Certeza que quer deletar o servidor?
|
||||||
server.hostname = Hospedar: {0}
|
|
||||||
server.edit = Editar servidor
|
server.edit = Editar servidor
|
||||||
server.outdated = [crimson]Servidor desatualizado![]
|
server.outdated = [crimson]Servidor desatualizado![]
|
||||||
server.outdated.client = [crimson]Cliente desatualizado![]
|
server.outdated.client = [crimson]Cliente desatualizado![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Abrir Link
|
|||||||
copylink = Copiar link
|
copylink = Copiar link
|
||||||
back = Voltar
|
back = Voltar
|
||||||
quit.confirm = Você tem certeza que quer sair?
|
quit.confirm = Você tem certeza que quer sair?
|
||||||
changelog.title = registro de Mudanças
|
|
||||||
changelog.loading = Coletando o registro...
|
|
||||||
changelog.error.android = [accent]Note que o registro as vezes Funciona no android 4.4 e abaixo!\nIsso é por causa de um erro interno no sistema android.
|
|
||||||
changelog.error.ios = [accent]A registro não é suportada no IOS.
|
|
||||||
changelog.error = [scarlet]Erro ao coletar o registro!\nCheque a Conexão com a internet.
|
|
||||||
changelog.current = [yellow][[Primeira versão]
|
|
||||||
changelog.latest = [accent][[Ultima versão]
|
|
||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
saving = [accent]Salvando...
|
saving = [accent]Salvando...
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Autor:
|
|||||||
editor.description = Descrição:
|
editor.description = Descrição:
|
||||||
editor.waves = Ondas:
|
editor.waves = Ondas:
|
||||||
editor.rules = Regras:
|
editor.rules = Regras:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Editar em-jogo
|
editor.ingame = Editar em-jogo
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Hordas
|
waves.title = Hordas
|
||||||
waves.remove = Remover
|
waves.remove = Remover
|
||||||
waves.never = <nunca>
|
waves.never = <nunca>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copiar para área de transferência
|
|||||||
waves.load = carregar da área de transferência
|
waves.load = carregar da área de transferência
|
||||||
waves.invalid = Ondas inválidas na área de transferência.
|
waves.invalid = Ondas inválidas na área de transferência.
|
||||||
waves.copied = Ondas copiadas.
|
waves.copied = Ondas copiadas.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<padrão>
|
editor.default = [LIGHT_GRAY]<padrão>
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Criar unidade
|
editor.spawn = Criar unidade
|
||||||
editor.removeunit = Remover unidade
|
editor.removeunit = Remover unidade
|
||||||
editor.teams = Time
|
editor.teams = Time
|
||||||
editor.elevation = Elevação
|
|
||||||
editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
||||||
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
||||||
editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
|
editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Nome do Mapa:
|
|||||||
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||||
editor.selectmap = Selecione uma mapa para carregar:
|
editor.selectmap = Selecione uma mapa para carregar:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
filter.noise = Ruído
|
filter.noise = Ruído
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Minério
|
filter.ore = Minério
|
||||||
filter.rivernoise = Ruído para rios
|
filter.rivernoise = Ruído para rios
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Dispersão
|
filter.scatter = Dispersão
|
||||||
filter.terrain = Terreno
|
filter.terrain = Terreno
|
||||||
filter.option.scale = Escala
|
filter.option.scale = Escala
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Margem
|
|||||||
filter.option.circle-scale = Escala de círculo
|
filter.option.circle-scale = Escala de círculo
|
||||||
filter.option.octaves = Oitavas
|
filter.option.octaves = Oitavas
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Bloco
|
filter.option.block = Bloco
|
||||||
filter.option.floor = Chão
|
filter.option.floor = Chão
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Parede
|
filter.option.wall = Parede
|
||||||
filter.option.ore = Minério
|
filter.option.ore = Minério
|
||||||
filter.option.floor2 = Chão secundário
|
filter.option.floor2 = Chão secundário
|
||||||
@@ -277,6 +293,7 @@ width = Largura:
|
|||||||
height = Altura:
|
height = Altura:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jogar
|
play = Jogar
|
||||||
|
campaign = Campaign
|
||||||
load = Carregar
|
load = Carregar
|
||||||
save = Salvar
|
save = Salvar
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
|||||||
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||||
zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
|
zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
|
||||||
zone.resources = Recursos detectados:
|
zone.resources = Recursos detectados:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Adicionar...
|
add = Adicionar...
|
||||||
boss.health = Saúde do chefe
|
boss.health = Saúde do chefe
|
||||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Já conectado.
|
|||||||
error.mapnotfound = Arquivo de mapa não encontrado!
|
error.mapnotfound = Arquivo de mapa não encontrado!
|
||||||
error.io = Erro I/O de internet.
|
error.io = Erro I/O de internet.
|
||||||
error.any = Erro de rede desconhecido.
|
error.any = Erro de rede desconhecido.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Marco zero
|
zone.groundZero.name = Marco zero
|
||||||
zone.desertWastes.name = Perdas do Deserto
|
zone.desertWastes.name = Perdas do Deserto
|
||||||
zone.craters.name = As crateras
|
zone.craters.name = As crateras
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Fenda desolada
|
|||||||
zone.nuclearComplex.name = Complexo de construção nuclear
|
zone.nuclearComplex.name = Complexo de construção nuclear
|
||||||
zone.overgrowth.name = SobreCrescido
|
zone.overgrowth.name = SobreCrescido
|
||||||
zone.tarFields.name = Campos de Tar
|
zone.tarFields.name = Campos de Tar
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Linguagem
|
settings.language = Linguagem
|
||||||
settings.reset = Restaurar Padrões
|
settings.reset = Restaurar Padrões
|
||||||
settings.rebind = Religar
|
settings.rebind = Religar
|
||||||
@@ -346,12 +383,14 @@ no = Não
|
|||||||
info.title = [accent]Informação
|
info.title = [accent]Informação
|
||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Entrada
|
blocks.input = Entrada
|
||||||
blocks.output = Saida
|
blocks.output = Saida
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
blocks.powercapacity = Capacidade de Energia
|
||||||
blocks.powershot = Energia/tiro
|
blocks.powershot = Energia/tiro
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Mirar no ar
|
blocks.targetsair = Mirar no ar
|
||||||
blocks.targetsground = Mirar no chão
|
blocks.targetsground = Mirar no chão
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
blocks.itemsmoved = Velocidade de movimento
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Escudos animados
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
|
||||||
setting.indicators.name = Indicador de aliados
|
setting.indicators.name = Indicador de aliados
|
||||||
setting.autotarget.name = Alvo automatico
|
setting.autotarget.name = Alvo automatico
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = FPS Maximo
|
setting.fpscap.name = FPS Maximo
|
||||||
setting.fpscap.none = Nenhum
|
setting.fpscap.none = Nenhum
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Sempre colocação diagnoal
|
setting.swapdiagonal.name = Sempre colocação diagnoal
|
||||||
setting.difficulty.training = Treinamento
|
setting.difficulty.training = Treinamento
|
||||||
setting.difficulty.easy = Fácil
|
setting.difficulty.easy = Fácil
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Desligar Som
|
|||||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||||
setting.chatopacity.name = Opacidade do chat
|
setting.chatopacity.name = Opacidade do chat
|
||||||
setting.playerchat.name = Mostrar chat em-jogo
|
setting.playerchat.name = Mostrar chat em-jogo
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Refazer teclas
|
keybind.title = Refazer teclas
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Geral
|
category.general.name = Geral
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Regras personalizadas
|
|||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Recursos de IA Infinitos
|
rules.enemyCheat = Recursos de IA Infinitos
|
||||||
rules.unitdrops = Unidade solta
|
rules.unitdrops = Unidade solta
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Unidades
|
|||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
content.mech.name = Mecas
|
content.mech.name = Mecas
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
item.lead.description = Material de começo basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos.
|
|
||||||
item.coal.name = Carvão
|
item.coal.name = Carvão
|
||||||
item.coal.description = Combustivel pronto.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titânio
|
item.titanium.name = Titânio
|
||||||
item.titanium.description = Um Material raro super leve, metal usado intensivamente na transportação de líquidos, Brocas e Aeronaves.
|
|
||||||
item.thorium.name = Urânio
|
item.thorium.name = Urânio
|
||||||
item.thorium.description = Um metal denso e radioativo, Usado como suporte material e combustivel nuclear.
|
|
||||||
item.silicon.name = Sílicio
|
item.silicon.name = Sílicio
|
||||||
item.silicon.description = Condutor extremamente importante,Com aplicação em paneis solares e dispositivos complexos.
|
|
||||||
item.plastanium.name = Plastanio
|
item.plastanium.name = Plastanio
|
||||||
item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas E munição de fragmentação.
|
|
||||||
item.phase-fabric.name = Fabrica fase
|
item.phase-fabric.name = Fabrica fase
|
||||||
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
|
|
||||||
item.surge-alloy.name = Liga de surto
|
item.surge-alloy.name = Liga de surto
|
||||||
item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
|
|
||||||
item.spore-pod.name = Pod de esporos
|
item.spore-pod.name = Pod de esporos
|
||||||
item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
|
|
||||||
item.sand.name = Areia
|
item.sand.name = Areia
|
||||||
item.sand.description = Um material comum Que é usado intensivamente em derretimento, Tanto em ligas como fluxo.
|
|
||||||
item.blast-compound.name = Composto de explosão
|
item.blast-compound.name = Composto de explosão
|
||||||
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
|
||||||
item.pyratite.name = piratita
|
item.pyratite.name = piratita
|
||||||
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
|
||||||
item.metaglass.name = Metavidro
|
item.metaglass.name = Metavidro
|
||||||
item.metaglass.description = Composto de vidro super-Resistente. Extensivamente usado Para distribuição de líquido e armazem.
|
|
||||||
item.scrap.name = Sucata
|
item.scrap.name = Sucata
|
||||||
item.scrap.description = Pedaços remanescentes de estruturas e unidades destruidas.. Contem traços de diferentes metais.
|
|
||||||
liquid.water.name = Água
|
liquid.water.name = Água
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Crio Fluido
|
|||||||
mech.alpha-mech.name = Alfa
|
mech.alpha-mech.name = Alfa
|
||||||
mech.alpha-mech.weapon = Repetidor pesado
|
mech.alpha-mech.weapon = Repetidor pesado
|
||||||
mech.alpha-mech.ability = Onda de drones
|
mech.alpha-mech.ability = Onda de drones
|
||||||
mech.alpha-mech.description = O meca padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Gerador Arc
|
mech.delta-mech.weapon = Gerador Arc
|
||||||
mech.delta-mech.ability = Descarga
|
mech.delta-mech.ability = Descarga
|
||||||
mech.delta-mech.description = Um meca rapido, De baixa armadura Feito for para ataques rapidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser restruturador
|
mech.tau-mech.weapon = Laser restruturador
|
||||||
mech.tau-mech.ability = Tiro reparador
|
mech.tau-mech.ability = Tiro reparador
|
||||||
mech.tau-mech.description = O meca de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Onda de missies
|
mech.omega-mech.weapon = Onda de missies
|
||||||
mech.omega-mech.ability = Configuração Armadurada
|
mech.omega-mech.ability = Configuração Armadurada
|
||||||
mech.omega-mech.description = Um meca volumoso e bem armadurado, Feito para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
|
|
||||||
mech.dart-ship.name = Dardo
|
mech.dart-ship.name = Dardo
|
||||||
mech.dart-ship.weapon = Repetidor
|
mech.dart-ship.weapon = Repetidor
|
||||||
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades.
|
|
||||||
mech.javelin-ship.weapon = Ondas de misseis
|
mech.javelin-ship.weapon = Ondas de misseis
|
||||||
mech.javelin-ship.ability = Acelerador de explosão
|
mech.javelin-ship.ability = Acelerador de explosão
|
||||||
mech.trident-ship.name = Tridente
|
mech.trident-ship.name = Tridente
|
||||||
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
|
|
||||||
mech.trident-ship.weapon = Carga de bombas
|
mech.trident-ship.weapon = Carga de bombas
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade.
|
|
||||||
mech.glaive-ship.weapon = Repetidor de fogo
|
mech.glaive-ship.weapon = Repetidor de fogo
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosividade: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosividade: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.saltrocks.name = Pedras De Sal
|
block.saltrocks.name = Pedras De Sal
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Pinheiro de esporo
|
|||||||
block.sporerocks.name = Pedras de esporo
|
block.sporerocks.name = Pedras de esporo
|
||||||
block.rock.name = Pedra
|
block.rock.name = Pedra
|
||||||
block.snowrock.name = Pedra de gelo
|
block.snowrock.name = Pedra de gelo
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Xisto
|
block.shale.name = Xisto
|
||||||
block.shale-boulder.name = Pedra de xisto
|
block.shale-boulder.name = Pedra de xisto
|
||||||
block.moss.name = Musgo
|
block.moss.name = Musgo
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Parede de sucata Maior
|
|||||||
block.scrap-wall-gigantic.name = Muro de sucata gigante
|
block.scrap-wall-gigantic.name = Muro de sucata gigante
|
||||||
block.thruster.name = Propulsor
|
block.thruster.name = Propulsor
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
|
|
||||||
block.graphite-press.name = Prensa de grafite
|
block.graphite-press.name = Prensa de grafite
|
||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Junção
|
|||||||
block.router.name = Roteador
|
block.router.name = Roteador
|
||||||
block.distributor.name = Distribuidor
|
block.distributor.name = Distribuidor
|
||||||
block.sorter.name = Ordenador
|
block.sorter.name = Ordenador
|
||||||
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão Sobrecarregado
|
||||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
|
||||||
block.silicon-smelter.name = Fundidora de silicio
|
block.silicon-smelter.name = Fundidora de silicio
|
||||||
block.phase-weaver.name = Palheta de fase
|
block.phase-weaver.name = Palheta de fase
|
||||||
block.pulverizer.name = Pulverizador
|
block.pulverizer.name = Pulverizador
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Misturador de Explosão
|
|||||||
block.solar-panel.name = Painel Solar
|
block.solar-panel.name = Painel Solar
|
||||||
block.solar-panel-large.name = Painel Solar Grande
|
block.solar-panel-large.name = Painel Solar Grande
|
||||||
block.oil-extractor.name = Extrator de Óleo
|
block.oil-extractor.name = Extrator de Óleo
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Fabrica de Drone Spirit
|
block.spirit-factory.name = Fabrica de Drone Spirit
|
||||||
block.phantom-factory.name = Fabrica de Drone Phantom
|
block.phantom-factory.name = Fabrica de Drone Phantom
|
||||||
block.wraith-factory.name = Fabrica de Drone Wraith
|
block.wraith-factory.name = Fabrica de Drone Wraith
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Espectra
|
|||||||
block.meltdown.name = Derreter
|
block.meltdown.name = Derreter
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de nucleo. Não completo.
|
|
||||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Vermelho
|
team.red.name = Vermelho
|
||||||
@@ -803,20 +825,14 @@ team.none.name = Cinza
|
|||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Roxo
|
team.purple.name = Roxo
|
||||||
unit.spirit.name = Drone Spirit
|
unit.spirit.name = Drone Spirit
|
||||||
unit.spirit.description = A unidade de drone inicial. Ele nasce no core por padrão. Minera minérios automaticamente, Coleta itens e repara blocos.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Drone Phantom
|
unit.phantom.name = Drone Phantom
|
||||||
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
|
||||||
unit.ghoul.name = Bombardeiro Ghoul
|
unit.ghoul.name = Bombardeiro Ghoul
|
||||||
unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição.
|
|
||||||
unit.wraith.name = Lutador Wraith
|
unit.wraith.name = Lutador Wraith
|
||||||
unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
|
|
||||||
unit.fortress.name = Fortaleza
|
unit.fortress.name = Fortaleza
|
||||||
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Arraia do caos
|
unit.chaos-array.name = Arraia do caos
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construa uma[accent] Fabrica do meca Dagger.[]\n\nIsso
|
|||||||
tutorial.router = Fabricas precisam de recursos pra construir\nCrie um roteador para espalhadar recursos da esteira.
|
tutorial.router = Fabricas precisam de recursos pra construir\nCrie um roteador para espalhadar recursos da esteira.
|
||||||
tutorial.dagger = Ligue os nodos de energia a fabrica.\nQuando os requerimentos forem alcançados, Um meca vai ser criado.\n\nCrie mais mineradoras, geradoras e esteiras se necessario.
|
tutorial.dagger = Ligue os nodos de energia a fabrica.\nQuando os requerimentos forem alcançados, Um meca vai ser criado.\n\nCrie mais mineradoras, geradoras e esteiras se necessario.
|
||||||
tutorial.battle = O[LIGHT_GRAY] Inimigo[] revelou seu core.\nDestrua com sua unidade e Dagger's.
|
tutorial.battle = O[LIGHT_GRAY] Inimigo[] revelou seu core.\nDestrua com sua unidade e Dagger's.
|
||||||
|
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
||||||
|
item.lead.description = Material de começo basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos.
|
||||||
|
item.metaglass.description = Composto de vidro super-Resistente. Extensivamente usado Para distribuição de líquido e armazem.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Um material comum Que é usado intensivamente em derretimento, Tanto em ligas como fluxo.
|
||||||
|
item.coal.description = Combustivel pronto.
|
||||||
|
item.titanium.description = Um Material raro super leve, metal usado intensivamente na transportação de líquidos, Brocas e Aeronaves.
|
||||||
|
item.thorium.description = Um metal denso e radioativo, Usado como suporte material e combustivel nuclear.
|
||||||
|
item.scrap.description = Pedaços remanescentes de estruturas e unidades destruidas.. Contem traços de diferentes metais.
|
||||||
|
item.silicon.description = Condutor extremamente importante,Com aplicação em paneis solares e dispositivos complexos.
|
||||||
|
item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas E munição de fragmentação.
|
||||||
|
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
|
||||||
|
item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
|
||||||
|
item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
|
||||||
|
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
||||||
|
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
||||||
|
liquid.water.description = Comumente usado em resfriamento e no processo de perda.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador.
|
||||||
|
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa.
|
||||||
|
mech.alpha-mech.description = O meca padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
|
||||||
|
mech.delta-mech.description = Um meca rapido, De baixa armadura Feito for para ataques rapidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC.
|
||||||
|
mech.tau-mech.description = O meca de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
|
||||||
|
mech.omega-mech.description = Um meca volumoso e bem armadurado, Feito para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
|
||||||
|
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração.
|
||||||
|
mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades.
|
||||||
|
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
|
||||||
|
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = A unidade de drone inicial. Ele nasce no core por padrão. Minera minérios automaticamente, Coleta itens e repara blocos.
|
||||||
|
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
||||||
|
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
||||||
|
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
|
||||||
|
unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduz areia a coque altamente puro Para fazer silicio.
|
||||||
|
block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
|
||||||
|
block.plastanium-compressor.description = Produz plastanio para usando oleo e titanio.
|
||||||
|
block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia.
|
||||||
|
block.alloy-smelter.description = Produz liga de surge de titanio, chumbo, silicio e cobre.
|
||||||
|
block.cryofluidmixer.description = Combina agua e titanio em cryo fluido que é mais eficiente em esfriar.
|
||||||
|
block.blast-mixer.description = Usa oleo em Transformar piratite em composto de explosão menos inflamavel mas mais explosivo
|
||||||
|
block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratite altamente inflamavel
|
||||||
|
block.melter.description = Aquece pedra em altas temperaturas para fazer lava.
|
||||||
|
block.separator.description = Expos pedra em agua em pressão para ter varios mineiras contendo na pedra.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Se livra de itens em excesso ou liquidos.
|
||||||
|
block.power-void.description = Destroi qualquer energia que entre dentro. Apenas caixa de areia.
|
||||||
|
block.power-source.description = Infinitivamente da energia. Apenas caixa de areia.
|
||||||
|
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
||||||
|
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
||||||
|
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
||||||
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.
|
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.
|
||||||
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.\nOcupa multiplos espaços.
|
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.\nOcupa multiplos espaços.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nBoa proteção contra inimigos.
|
block.thorium-wall.description = A strong defensive block.\nBoa proteção contra inimigos.
|
||||||
block.thorium-wall-large.description = Um bloco grande e defensivo.\nBoa proteção contra inimigos.\nOcupa multiplos espaços.
|
block.thorium-wall-large.description = Um bloco grande e defensivo.\nBoa proteção contra inimigos.\nOcupa multiplos espaços.
|
||||||
block.phase-wall.description = Não tão forte quanto a parede de torio Mas vai defletir balas a menos que seja muito forte.
|
block.phase-wall.description = Não tão forte quanto a parede de torio Mas vai defletir balas a menos que seja muito forte.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = O bloco defensivo mais forte.\nQue tem uma pequen
|
|||||||
block.surge-wall-large.description = O bloco defensivo mais forte.\nQue tem uma pequena chance de lancar um raio Contra o atacante.\nOcupa multiplos espaços
|
block.surge-wall-large.description = O bloco defensivo mais forte.\nQue tem uma pequena chance de lancar um raio Contra o atacante.\nOcupa multiplos espaços
|
||||||
block.door.description = Uma pequena porta que pode ser aberta o fechada quando voce clica.\nSe aberta, Os inimigos podem atirar e passar.
|
block.door.description = Uma pequena porta que pode ser aberta o fechada quando voce clica.\nSe aberta, Os inimigos podem atirar e passar.
|
||||||
block.door-large.description = Uma grande porta que pode ser aberta o fechada quando voce clica.\nSe aberta, Os inimigos podem atirar e passar..\nOcupa multiplos espaços.
|
block.door-large.description = Uma grande porta que pode ser aberta o fechada quando voce clica.\nSe aberta, Os inimigos podem atirar e passar..\nOcupa multiplos espaços.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodicamente conserta as construções.
|
block.mend-projector.description = Periodicamente conserta as construções.
|
||||||
block.overdrive-projector.description = Aumenta a velocidade de unidades proximas de geradores e esteiras.
|
block.overdrive-projector.description = Aumenta a velocidade de unidades proximas de geradores e esteiras.
|
||||||
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
|
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
|
||||||
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
||||||
block.duo.description = Uma torre pequena e barata.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Uma pequena torre que atira eletricidade em um pequeno arc aleatoriamente no inimigo.
|
|
||||||
block.hail.description = Uma pequena torre de artilharia.
|
|
||||||
block.lancer.description = Uma torre de Tamanho-Medio que atira raios de eletricidade.
|
|
||||||
block.wave.description = Uma torre que Tamanho medio que atira bolhas.
|
|
||||||
block.salvo.description = Uma torre media que da tiros em salvos.
|
|
||||||
block.swarmer.description = Uma torre media que atira ondas de misseis.
|
|
||||||
block.ripple.description = Uma grande torre que atira simultaneamente.
|
|
||||||
block.cyclone.description = Uma grande torre de tiro rapido.
|
|
||||||
block.fuse.description = Uma torre grande que atira raios de curta distancia poderosos.
|
|
||||||
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
|
||||||
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
|
||||||
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel.
|
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel.
|
||||||
block.titanium-conveyor.description = Bloco de transporte de item avancado. Move itens mais rapidos que esteiras padrões.
|
block.titanium-conveyor.description = Bloco de transporte de item avancado. Move itens mais rapidos que esteiras padrões.
|
||||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
|
||||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||||
|
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||||
|
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||||
|
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
||||||
|
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
||||||
|
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
|
||||||
|
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||||
block.mass-driver.description = Bloco de transporte de itens supremo. Coleta itens severos e atira eles em outro mass driver de uma longa distancia.
|
block.mass-driver.description = Bloco de transporte de itens supremo. Coleta itens severos e atira eles em outro mass driver de uma longa distancia.
|
||||||
block.silicon-smelter.description = Reduz areia a coque altamente puro Para fazer silicio.
|
block.mechanical-pump.description = Uma bomba barata mais saida de liquidos lenta, Sem consumo de energia.
|
||||||
block.plastanium-compressor.description = Produz plastanio para usando oleo e titanio.
|
block.rotary-pump.description = Uma bomba avancada que duplica a velocidade da saida de liquida usando energia.
|
||||||
block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia.
|
block.thermal-pump.description = A melhor bomba. Trez vezes mais rapida que a bomba mecanica e a unica bomba capaz de pegar lava.
|
||||||
block.alloy-smelter.description = Produz liga de surge de titanio, chumbo, silicio e cobre.
|
block.conduit.description = Bloco de transporte de liquido basico. Funciona como a esteira, Mas com liquidos. Melhor usado com extratores, Bombas ou condutos.
|
||||||
block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural.
|
block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rapido E armazena mais que os condutos padrões.
|
||||||
block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratite altamente inflamavel
|
block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidosd a fonte para multiplos alvos.
|
||||||
block.blast-mixer.description = Usa oleo em Transformar piratite em composto de explosão menos inflamavel mas mais explosivo
|
block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais.
|
||||||
block.cryofluidmixer.description = Combina agua e titanio em cryo fluido que é mais eficiente em esfriar.
|
block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Util em situações que tem dois condutos carregando liquidos diferentes até localizações diferentes.
|
||||||
block.melter.description = Aquece pedra em altas temperaturas para fazer lava.
|
block.bridge-conduit.description = Bloco de transporte de liquidos avancados. Possibilita o transporte de liquido sobre 3 blocos acima de construções ou paredes
|
||||||
block.incinerator.description = Se livra de itens em excesso ou liquidos.
|
block.phase-conduit.description = Bloco avancado de transporte de liquido. Usa energia para teleportar liquidos conduto de fase sobre uma distancia severa.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Expos pedra em agua em pressão para ter varios mineiras contendo na pedra.
|
|
||||||
block.power-node.description = Transmite poder em nodos. Maximo de 4 fontes de energia, sinks ou nodos podem ser conectados. Os nodos vão receber energia de ou dar energia para qualquer bloco adjacente.
|
block.power-node.description = Transmite poder em nodos. Maximo de 4 fontes de energia, sinks ou nodos podem ser conectados. Os nodos vão receber energia de ou dar energia para qualquer bloco adjacente.
|
||||||
block.power-node-large.description = Tem um raio maior que o nodo de energia e pode conectar até 6 fontes de energia, sinks ou nodos.
|
block.power-node-large.description = Tem um raio maior que o nodo de energia e pode conectar até 6 fontes de energia, sinks ou nodos.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Guarda energia sempre que tiver em abundancia e da energia sempre que precisar enquanto tiver capacidade.
|
block.battery.description = Guarda energia sempre que tiver em abundancia e da energia sempre que precisar enquanto tiver capacidade.
|
||||||
block.battery-large.description = Guarda muito mais energia que uma beteria comum
|
block.battery-large.description = Guarda muito mais energia que uma beteria comum
|
||||||
block.combustion-generator.description = Gera poder usando combustivel ou oleo.
|
block.combustion-generator.description = Gera poder usando combustivel ou oleo.
|
||||||
block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
|
|
||||||
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
|
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
|
||||||
|
block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito mais energia que o reator de torio.
|
||||||
block.solar-panel.description = Gera pequenas quantidades de energia do sol.
|
block.solar-panel.description = Gera pequenas quantidades de energia do sol.
|
||||||
block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
|
block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
|
||||||
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
|
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
|
||||||
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito mais energia que o reator de torio.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
|
||||||
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
|
||||||
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
|
||||||
block.mechanical-drill.description = Uma mineradoura barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
|
block.mechanical-drill.description = Uma mineradoura barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
|
||||||
block.pneumatic-drill.description = Uma mineradora improvisada que é mais rapida e capaz de processar mateirais mais duros usando a pressao do ar
|
block.pneumatic-drill.description = Uma mineradora improvisada que é mais rapida e capaz de processar mateirais mais duros usando a pressao do ar
|
||||||
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
|
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = A melhor mineradora. Requer muita energia.
|
|||||||
block.water-extractor.description = Extrai agua do chão. Use quando não tive nenhum lago proximo
|
block.water-extractor.description = Extrai agua do chão. Use quando não tive nenhum lago proximo
|
||||||
block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
|
block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
|
||||||
block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto
|
block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto
|
||||||
block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro resionavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rapido com armas de raio.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||||
block.delta-mech-pad.description = Deixe sua atual embarcação e mude para o rapido, Levemente armadurado meca feito para ataques rapidos.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||||
block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado meca feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
||||||
|
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de nucleo. Não completo.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Uma torre pequena e barata.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Uma pequena torre de artilharia.
|
||||||
|
block.wave.description = Uma torre que Tamanho medio que atira bolhas.
|
||||||
|
block.lancer.description = Uma torre de Tamanho-Medio que atira raios de eletricidade.
|
||||||
|
block.arc.description = Uma pequena torre que atira eletricidade em um pequeno arc aleatoriamente no inimigo.
|
||||||
|
block.swarmer.description = Uma torre media que atira ondas de misseis.
|
||||||
|
block.salvo.description = Uma torre media que da tiros em salvos.
|
||||||
|
block.fuse.description = Uma torre grande que atira raios de curta distancia poderosos.
|
||||||
|
block.ripple.description = Uma grande torre que atira simultaneamente.
|
||||||
|
block.cyclone.description = Uma grande torre de tiro rapido.
|
||||||
|
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
||||||
|
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produz drones leves que mineram e reparam blocos.
|
block.spirit-factory.description = Produz drones leves que mineram e reparam blocos.
|
||||||
block.phantom-factory.description = Produz unidades de drone avancadas Que são significativamente mais efetivos que um drone spirit.
|
block.phantom-factory.description = Produz unidades de drone avancadas Que são significativamente mais efetivos que um drone spirit.
|
||||||
block.wraith-factory.description = produz unidades interceptor de ataque rapido.
|
block.wraith-factory.description = produz unidades interceptor de ataque rapido.
|
||||||
block.ghoul-factory.description = Produz bombardeiros pesados.
|
block.ghoul-factory.description = Produz bombardeiros pesados.
|
||||||
|
block.revenant-factory.description = Produz unidades laser, pesadas e terrestres.
|
||||||
block.dagger-factory.description = Produz unidades terrestres.
|
block.dagger-factory.description = Produz unidades terrestres.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres.
|
block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres.
|
||||||
block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia.
|
block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia.
|
||||||
block.revenant-factory.description = Produz unidades laser, pesadas e terrestres.
|
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
block.conduit.description = Bloco de transporte de liquido basico. Funciona como a esteira, Mas com liquidos. Melhor usado com extratores, Bombas ou condutos.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rapido E armazena mais que os condutos padrões.
|
block.delta-mech-pad.description = Deixe sua atual embarcação e mude para o rapido, Levemente armadurado meca feito para ataques rapidos.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.phase-conduit.description = Bloco avancado de transporte de liquido. Usa energia para teleportar liquidos conduto de fase sobre uma distancia severa.
|
block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidosd a fonte para multiplos alvos.
|
block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado meca feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais.
|
block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rapido com armas de raio.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Util em situações que tem dois condutos carregando liquidos diferentes até localizações diferentes.
|
block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro resionavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.bridge-conduit.description = Bloco de transporte de liquidos avancados. Possibilita o transporte de liquido sobre 3 blocos acima de construções ou paredes
|
block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.mechanical-pump.description = Uma bomba barata mais saida de liquidos lenta, Sem consumo de energia.
|
|
||||||
block.rotary-pump.description = Uma bomba avancada que duplica a velocidade da saida de liquida usando energia.
|
|
||||||
block.thermal-pump.description = A melhor bomba. Trez vezes mais rapida que a bomba mecanica e a unica bomba capaz de pegar lava.
|
|
||||||
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
|
||||||
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
|
|
||||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
|
||||||
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
|
||||||
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
|
||||||
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
|
||||||
block.power-source.description = Infinitivamente da energia. Apenas caixa de areia.
|
|
||||||
block.power-void.description = Destroi qualquer energia que entre dentro. Apenas caixa de areia.
|
|
||||||
liquid.water.description = Comumente usado em resfriamento e no processo de perda.
|
|
||||||
liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador.
|
|
||||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa.
|
|
||||||
|
|||||||
@@ -96,7 +96,6 @@ server.admins = Администраторы
|
|||||||
server.admins.none = Администраторов нет!
|
server.admins.none = Администраторов нет!
|
||||||
server.add = Добавить сервер
|
server.add = Добавить сервер
|
||||||
server.delete = Вы действительно хотите удалить этот сервер?
|
server.delete = Вы действительно хотите удалить этот сервер?
|
||||||
server.hostname = Хост: {0}
|
|
||||||
server.edit = Редактировать сервер
|
server.edit = Редактировать сервер
|
||||||
server.outdated = [crimson]Устаревший сервер![]
|
server.outdated = [crimson]Устаревший сервер![]
|
||||||
server.outdated.client = [crimson]Устаревший клиент![]
|
server.outdated.client = [crimson]Устаревший клиент![]
|
||||||
@@ -590,21 +589,21 @@ content.unit.name = Боевые единицы
|
|||||||
content.block.name = Блоки
|
content.block.name = Блоки
|
||||||
content.mech.name = Мехи
|
content.mech.name = Мехи
|
||||||
item.copper.name = Медь
|
item.copper.name = Медь
|
||||||
tem.lead.name = Свинец
|
item.lead.name = Свинец
|
||||||
tem.coal.name = Уголь
|
item.coal.name = Уголь
|
||||||
tem.graphite.name = Графит
|
item.graphite.name = Графит
|
||||||
tem.titanium.name = Титан
|
item.titanium.name = Титан
|
||||||
tem.thorium.name = Торий
|
item.thorium.name = Торий
|
||||||
tem.silicon.name = Кремний
|
item.silicon.name = Кремний
|
||||||
tem.plastanium.name = Пластиний
|
item.plastanium.name = Пластиний
|
||||||
tem.phase-fabric.name = Фазовая ткань
|
item.phase-fabric.name = Фазовая ткань
|
||||||
tem.surge-alloy.name = Кинетический сплав
|
item.surge-alloy.name = Кинетический сплав
|
||||||
tem.spore-pod.name = Споровой стручок
|
item.spore-pod.name = Споровой стручок
|
||||||
tem.sand.name = Песок
|
item.sand.name = Песок
|
||||||
tem.blast-compound.name = Взрывная смесь
|
item.blast-compound.name = Взрывная смесь
|
||||||
tem.pyratite.name = Пиротит
|
item.pyratite.name = Пиротит
|
||||||
tem.metaglass.name = Метастекло
|
item.metaglass.name = Метастекло
|
||||||
tem.scrap.name = Металлолом
|
item.scrap.name = Металлолом
|
||||||
iquid.water.name = Вода
|
iquid.water.name = Вода
|
||||||
liquid.slag.name = Шлак
|
liquid.slag.name = Шлак
|
||||||
liquid.oil.name = Нефть
|
liquid.oil.name = Нефть
|
||||||
@@ -612,10 +611,10 @@ liquid.cryofluid.name = Криогенная жидкость
|
|||||||
mech.alpha-mech.name = Альфа
|
mech.alpha-mech.name = Альфа
|
||||||
mech.alpha-mech.weapon = Тяжёлый пулемёт
|
mech.alpha-mech.weapon = Тяжёлый пулемёт
|
||||||
mech.alpha-mech.ability = Регенерация
|
mech.alpha-mech.ability = Регенерация
|
||||||
ech.delta-mech.name = Дельта
|
mech.delta-mech.name = Дельта
|
||||||
mech.delta-mech.weapon = Дуговой генератор
|
mech.delta-mech.weapon = Дуговой генератор
|
||||||
mech.delta-mech.ability = Разряд
|
mech.delta-mech.ability = Разряд
|
||||||
ech.tau-mech.name = Тау
|
mech.tau-mech.name = Тау
|
||||||
mech.tau-mech.weapon = Восстановительный лазер
|
mech.tau-mech.weapon = Восстановительный лазер
|
||||||
mech.tau-mech.ability = Регенирирующая вспышка
|
mech.tau-mech.ability = Регенирирующая вспышка
|
||||||
mech.omega-mech.name = Омега
|
mech.omega-mech.name = Омега
|
||||||
@@ -645,6 +644,7 @@ mech.buildspeed = [LIGHT_GRAY]Скорость строительства: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
block.sand-boulder.name = Песочный валун
|
block.sand-boulder.name = Песочный валун
|
||||||
block.salt.name = Соль
|
block.salt.name = Соль
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
|
|||||||
discord = Mindustry'in Discord'una katilin!
|
discord = Mindustry'in Discord'una katilin!
|
||||||
link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
||||||
link.github.description = Oyunun Kodu
|
link.github.description = Oyunun Kodu
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Bitirilmemis Yapim Surumu
|
link.dev-builds.description = Bitirilmemis Yapim Surumu
|
||||||
link.trello.description = Planlanmis Hersey icin Tablo
|
link.trello.description = Planlanmis Hersey icin Tablo
|
||||||
link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
||||||
@@ -32,7 +33,6 @@ level.mode = Oyun Modu:
|
|||||||
showagain = Don't show again next session
|
showagain = Don't show again next session
|
||||||
coreattack = < Cekirdek Saldiri altinda! >
|
coreattack = < Cekirdek Saldiri altinda! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Oyunu kaydet
|
savegame = Oyunu kaydet
|
||||||
loadgame = Devam et
|
loadgame = Devam et
|
||||||
@@ -95,7 +95,6 @@ server.admins = Yetkililer
|
|||||||
server.admins.none = Yetkili bulunamadi!
|
server.admins.none = Yetkili bulunamadi!
|
||||||
server.add = Oyun ekle
|
server.add = Oyun ekle
|
||||||
server.delete = Oyunu silmek istedigine emin misin?
|
server.delete = Oyunu silmek istedigine emin misin?
|
||||||
server.hostname = Oyun yarat: {0}
|
|
||||||
server.edit = Oyunu ayarla
|
server.edit = Oyunu ayarla
|
||||||
server.outdated = [crimson]Eski Oyun![]
|
server.outdated = [crimson]Eski Oyun![]
|
||||||
server.outdated.client = [crimson]eski islemci![]
|
server.outdated.client = [crimson]eski islemci![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Linki ac
|
|||||||
copylink = Linki kopyala
|
copylink = Linki kopyala
|
||||||
back = Geri don
|
back = Geri don
|
||||||
quit.confirm = Cikmak istedigine emin misin?
|
quit.confirm = Cikmak istedigine emin misin?
|
||||||
changelog.title = Degisimler
|
|
||||||
changelog.loading = Degisimler yukleniyor...
|
|
||||||
changelog.error.android = [accent]Not: Degisimler bazen androidde calismaz.\nBu bir degistirilemez sorundan kaynakli.
|
|
||||||
changelog.error.ios = [accent]Degisimler IOS'da su anda desteklenmiyor.
|
|
||||||
changelog.error = [scarlet]Degisimler alinamadi.\nInternet baglantini kontrol et
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Yukleniyor...
|
loading = [accent]Yukleniyor...
|
||||||
saving = [accent]Kaydediliyor...
|
saving = [accent]Kaydediliyor...
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Yapimci:
|
|||||||
editor.description = Yorum:
|
editor.description = Yorum:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = isim:
|
editor.name = isim:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Takimlar
|
editor.teams = Takimlar
|
||||||
editor.elevation = Yukseklik
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Harita ismi:
|
|||||||
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||||
editor.selectmap = Yukleyecek bir harita sec:
|
editor.selectmap = Yukleyecek bir harita sec:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Genislik:
|
|||||||
height = Yukseklik:
|
height = Yukseklik:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Oyna
|
play = Oyna
|
||||||
|
campaign = Campaign
|
||||||
load = Yukle
|
load = Yukle
|
||||||
save = Kaydet
|
save = Kaydet
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
settings.reset = ilk ayarlara geri al
|
settings.reset = ilk ayarlara geri al
|
||||||
settings.rebind = Geri al
|
settings.rebind = Geri al
|
||||||
@@ -346,12 +383,14 @@ no = Hayir
|
|||||||
info.title = [accent]Bilgi
|
info.title = [accent]Bilgi
|
||||||
error.title = [crimson]Bir hata olustu
|
error.title = [crimson]Bir hata olustu
|
||||||
error.crashtitle = Bir hata olustu
|
error.crashtitle = Bir hata olustu
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Guc kapasitesi
|
blocks.powercapacity = Guc kapasitesi
|
||||||
blocks.powershot = Guc/Saldiri hizi
|
blocks.powershot = Guc/Saldiri hizi
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Havayi hedef alir mi?
|
blocks.targetsair = Havayi hedef alir mi?
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Yok
|
setting.fpscap.none = Yok
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = kolay
|
setting.difficulty.easy = kolay
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Sesi kapat
|
|||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Tuslari ayarla
|
keybind.title = Tuslari ayarla
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Goster
|
category.view.name = Goster
|
||||||
category.multiplayer.name = Cok oyunculu
|
category.multiplayer.name = Cok oyunculu
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Robotlar
|
content.mech.name = Robotlar
|
||||||
item.copper.name = Bakir
|
item.copper.name = Bakir
|
||||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
|
||||||
item.lead.name = Kursun
|
item.lead.name = Kursun
|
||||||
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
|
||||||
item.coal.name = Komur
|
item.coal.name = Komur
|
||||||
item.coal.description = Yaygin bir yakit.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titanyum
|
item.titanium.name = Titanyum
|
||||||
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
|
|
||||||
item.thorium.name = Toryum
|
item.thorium.name = Toryum
|
||||||
item.thorium.description = Nukleer yakit olarak kullanilan sert ve nukleer bir materyal.
|
|
||||||
item.silicon.name = Silikon
|
item.silicon.name = Silikon
|
||||||
item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
|
|
||||||
item.plastanium.name = Plastanyum
|
item.plastanium.name = Plastanyum
|
||||||
item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Kabarma karisimi
|
item.surge-alloy.name = Kabarma karisimi
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Kum
|
item.sand.name = Kum
|
||||||
item.sand.description = karistirma maddesi olark kullanilan yaygin bir madde.
|
|
||||||
item.blast-compound.name = patlama birlesimi
|
item.blast-compound.name = patlama birlesimi
|
||||||
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Su
|
liquid.water.name = Su
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Benzin
|
liquid.oil.name = Benzin
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = kriyo sivisi
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Agir plazma silahi
|
mech.alpha-mech.weapon = Agir plazma silahi
|
||||||
mech.alpha-mech.ability = Pervaneli savunma
|
mech.alpha-mech.ability = Pervaneli savunma
|
||||||
mech.alpha-mech.description = Standart Robot. Kendisine yardim etmesi icin 3 adet dron cikartabilir
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc jenaratoru
|
mech.delta-mech.weapon = Arc jenaratoru
|
||||||
mech.delta-mech.ability = Sarz cekici
|
mech.delta-mech.ability = Sarz cekici
|
||||||
mech.delta-mech.description = vur kac icin yapilmis olan hizli bir makine. duvarlara az hasar verir ama gruplari temizlemesiyle bilinir.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Yok edici Lazer
|
mech.tau-mech.weapon = Yok edici Lazer
|
||||||
mech.tau-mech.ability = Tamircinin patlamasi
|
mech.tau-mech.ability = Tamircinin patlamasi
|
||||||
mech.tau-mech.description = Destek bir robot. alaninin icindeki herseyi tamir edebilir
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Solucan roketler
|
mech.omega-mech.weapon = Solucan roketler
|
||||||
mech.omega-mech.ability = Zirhli Yok edici
|
mech.omega-mech.ability = Zirhli Yok edici
|
||||||
mech.omega-mech.description = Tank ve hasar vurucu bir robot. Zirhi ona %90 hasari engellemesini saglayan bir kalkan verir.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Tarayici
|
mech.dart-ship.weapon = Tarayici
|
||||||
mech.dart-ship.description = Var olan en hizli robot. guclu bir vurkacci
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = vur kac tipindeki bir unit. bir anda buyuk bir hasara sebep olabilir
|
|
||||||
mech.javelin-ship.weapon = Patlayici roketler
|
mech.javelin-ship.weapon = Patlayici roketler
|
||||||
mech.javelin-ship.ability = sarz calici
|
mech.javelin-ship.ability = sarz calici
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Bir bombaci. Guzel bir zirha sahip
|
|
||||||
mech.trident-ship.weapon = mini atomlar
|
mech.trident-ship.weapon = mini atomlar
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
|
||||||
mech.glaive-ship.weapon = Orman yakici
|
mech.glaive-ship.weapon = Orman yakici
|
||||||
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = ayirici
|
|||||||
block.router.name = dagitici
|
block.router.name = dagitici
|
||||||
block.distributor.name = yayici
|
block.distributor.name = yayici
|
||||||
block.sorter.name = secici
|
block.sorter.name = secici
|
||||||
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
|
||||||
block.overflow-gate.name = Kapali dagatici
|
block.overflow-gate.name = Kapali dagatici
|
||||||
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
|
||||||
block.silicon-smelter.name = Silikon eritici
|
block.silicon-smelter.name = Silikon eritici
|
||||||
block.phase-weaver.name = Dokumaci
|
block.phase-weaver.name = Dokumaci
|
||||||
block.pulverizer.name = pulvarizor
|
block.pulverizer.name = pulvarizor
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Patlayici karistiricisi
|
|||||||
block.solar-panel.name = gunes paneli
|
block.solar-panel.name = gunes paneli
|
||||||
block.solar-panel-large.name = genis gunes paneli
|
block.solar-panel-large.name = genis gunes paneli
|
||||||
block.oil-extractor.name = benzin ayirici
|
block.oil-extractor.name = benzin ayirici
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -803,20 +825,14 @@ team.none.name = gray
|
|||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = basit bir zemin uniti
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = havaya sikabilen, gelismis bir unit
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||||
|
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = karistirma maddesi olark kullanilan yaygin bir madde.
|
||||||
|
item.coal.description = Yaygin bir yakit.
|
||||||
|
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
|
||||||
|
item.thorium.description = Nukleer yakit olarak kullanilan sert ve nukleer bir materyal.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
|
||||||
|
item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
||||||
|
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = Standart Robot. Kendisine yardim etmesi icin 3 adet dron cikartabilir
|
||||||
|
mech.delta-mech.description = vur kac icin yapilmis olan hizli bir makine. duvarlara az hasar verir ama gruplari temizlemesiyle bilinir.
|
||||||
|
mech.tau-mech.description = Destek bir robot. alaninin icindeki herseyi tamir edebilir
|
||||||
|
mech.omega-mech.description = Tank ve hasar vurucu bir robot. Zirhi ona %90 hasari engellemesini saglayan bir kalkan verir.
|
||||||
|
mech.dart-ship.description = Var olan en hizli robot. guclu bir vurkacci
|
||||||
|
mech.javelin-ship.description = vur kac tipindeki bir unit. bir anda buyuk bir hasara sebep olabilir
|
||||||
|
mech.trident-ship.description = Bir bombaci. Guzel bir zirha sahip
|
||||||
|
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
|
unit.dagger.description = basit bir zemin uniti
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = havaya sikabilen, gelismis bir unit
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates a large amount of power from lava.
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
|
|||||||
discord = Mindustry Discord'una katılın!
|
discord = Mindustry Discord'una katılın!
|
||||||
link.discord.description = Resmi Mindustry Discord iletişim kanalı
|
link.discord.description = Resmi Mindustry Discord iletişim kanalı
|
||||||
link.github.description = Oyunun kaynak kodu
|
link.github.description = Oyunun kaynak kodu
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Geliştirme altında olan sürüm
|
link.dev-builds.description = Geliştirme altında olan sürüm
|
||||||
link.trello.description = Planlanan özellikler için resmi Trello Bülteni
|
link.trello.description = Planlanan özellikler için resmi Trello Bülteni
|
||||||
link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
|
link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
|
||||||
@@ -32,7 +33,6 @@ level.mode = Oyun Modu
|
|||||||
showagain = Bunu gene gosterme
|
showagain = Bunu gene gosterme
|
||||||
coreattack = < Cekirdek saldiri altinda! >
|
coreattack = < Cekirdek saldiri altinda! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Oyunu Kaydet
|
savegame = Oyunu Kaydet
|
||||||
loadgame = Oyunu yükle
|
loadgame = Oyunu yükle
|
||||||
@@ -95,7 +95,6 @@ server.admins = Yöneticiler
|
|||||||
server.admins.none = Yönetici bulunamadı!
|
server.admins.none = Yönetici bulunamadı!
|
||||||
server.add = Sunucu ekle
|
server.add = Sunucu ekle
|
||||||
server.delete = Bu sunucuyu silmek istediğinizden emin misiniz?
|
server.delete = Bu sunucuyu silmek istediğinizden emin misiniz?
|
||||||
server.hostname = Sun
|
|
||||||
server.edit = Sunucuyu Düzenle
|
server.edit = Sunucuyu Düzenle
|
||||||
server.outdated = [crimson] Eski Sunucu!
|
server.outdated = [crimson] Eski Sunucu!
|
||||||
server.outdated.client = [crimson] Eski Alıcı!
|
server.outdated.client = [crimson] Eski Alıcı!
|
||||||
@@ -156,13 +155,6 @@ openlink = Linki aç
|
|||||||
copylink = Bağlantıyı kopyala
|
copylink = Bağlantıyı kopyala
|
||||||
back = Geri
|
back = Geri
|
||||||
quit.confirm = Çıkmak istediğinden emin misin?
|
quit.confirm = Çıkmak istediğinden emin misin?
|
||||||
changelog.title = Değişiklik listesi
|
|
||||||
changelog.loading = Değişiklik listesi yükleniyor
|
|
||||||
changelog.error.android = [turuncu] Android'da olan hata nedeniyle değişiklik listesi görüntülenemiyor.
|
|
||||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
|
||||||
changelog.error = [scarlet] Değişiklik listesi alma hatası! İnternet bağlantınızı kontrol edin.
|
|
||||||
changelog.current = [sarı] [[Güncel versiyon]
|
|
||||||
changelog.latest = [turuncu] [[Son sürüm]
|
|
||||||
loading = [Vurgu] Yükleniyor ...
|
loading = [Vurgu] Yükleniyor ...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [turuncu] Dalga {0}
|
wave = [turuncu] Dalga {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Author:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Harita Adı
|
|||||||
editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.selectmap = Yüklenecek bir harita seçin:
|
editor.selectmap = Yüklenecek bir harita seçin:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Genişliği:
|
|||||||
height = Boy:
|
height = Boy:
|
||||||
menu = Menü
|
menu = Menü
|
||||||
play = Oyna
|
play = Oyna
|
||||||
|
campaign = Campaign
|
||||||
load = Yükle
|
load = Yükle
|
||||||
save = Kaydet
|
save = Kaydet
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
|
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
settings.reset = Varsayılanlara Dön
|
settings.reset = Varsayılanlara Dön
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -346,12 +383,14 @@ no = No
|
|||||||
info.title = [Vurgu] Bilgi
|
info.title = [Vurgu] Bilgi
|
||||||
error.title = [crimson] Bir hata oluştu
|
error.title = [crimson] Bir hata oluştu
|
||||||
error.crashtitle = Bir hata oluştu
|
error.crashtitle = Bir hata oluştu
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Güç kapasitesi
|
blocks.powercapacity = Güç kapasitesi
|
||||||
blocks.powershot = Güç / atış
|
blocks.powershot = Güç / atış
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
blocks.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = kolay
|
setting.difficulty.easy = kolay
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Sesi kapat
|
|||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Tuşları yeniden ayarla
|
keybind.title = Tuşları yeniden ayarla
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
||||||
item.coal.name = kömür
|
item.coal.name = kömür
|
||||||
item.coal.description = A common and readily available fuel.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = titanyum
|
item.titanium.name = titanyum
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
||||||
item.silicon.name = Silicon
|
item.silicon.name = Silicon
|
||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = kum
|
item.sand.name = kum
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
||||||
item.blast-compound.name = Blast Compound
|
item.blast-compound.name = Blast Compound
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = su
|
liquid.water.name = su
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = petrol
|
liquid.oil.name = petrol
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
mech.alpha-mech.ability = Drone Swarm
|
mech.alpha-mech.ability = Drone Swarm
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc Generator
|
mech.delta-mech.weapon = Arc Generator
|
||||||
mech.delta-mech.ability = Discharge
|
mech.delta-mech.ability = Discharge
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Repeater
|
mech.dart-ship.weapon = Repeater
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Kavşak noktası
|
|||||||
block.router.name = yönlendirici
|
block.router.name = yönlendirici
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = ayrıştırıcı
|
block.sorter.name = ayrıştırıcı
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
block.pulverizer.name = Pulverizer
|
block.pulverizer.name = Pulverizer
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -803,20 +825,14 @@ team.none.name = gray
|
|||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.coal.description = A common and readily available fuel.
|
||||||
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||||
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates a large amount of power from lava.
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
|||||||
@@ -96,7 +96,6 @@ server.admins = Адміністратори
|
|||||||
server.admins.none = Адміністраторів нема!
|
server.admins.none = Адміністраторів нема!
|
||||||
server.add = Додати сервер
|
server.add = Додати сервер
|
||||||
server.delete = Ви впевнені, що хочете видалити цей сервер?
|
server.delete = Ви впевнені, що хочете видалити цей сервер?
|
||||||
server.hostname = Хост: {0}
|
|
||||||
server.edit = Редагувати сервер
|
server.edit = Редагувати сервер
|
||||||
server.outdated = [crimson]Застарілий сервер![]
|
server.outdated = [crimson]Застарілий сервер![]
|
||||||
server.outdated.client = [crimson]Застарілий клієнт![]
|
server.outdated.client = [crimson]Застарілий клієнт![]
|
||||||
@@ -645,6 +644,7 @@ mech.buildspeed = [LIGHT_GRAY]Швидкість будування: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]В’язкість: {0}
|
liquid.viscosity = [LIGHT_GRAY]В’язкість: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
block.sand-boulder.name = Пісочний валун
|
block.sand-boulder.name = Пісочний валун
|
||||||
block.salt.name = Сіль
|
block.salt.name = Сіль
|
||||||
@@ -1027,4 +1027,4 @@ block.tau-mech-pad.description = Забезпечує перетворення
|
|||||||
block.omega-mech-pad.description = Забезпечує перетворення в тяжкоброньований ракетний мех.\nВикористовуйте, натискаючи, стоячи на ньому.
|
block.omega-mech-pad.description = Забезпечує перетворення в тяжкоброньований ракетний мех.\nВикористовуйте, натискаючи, стоячи на ньому.
|
||||||
block.javelin-ship-pad.description = Забезпечує перетворення в швидкий, легкоброньований перехоплювач.\nВикористовуйте, натискаючи, стоячи на ньому.
|
block.javelin-ship-pad.description = Забезпечує перетворення в швидкий, легкоброньований перехоплювач.\nВикористовуйте, натискаючи, стоячи на ньому.
|
||||||
block.trident-ship-pad.description = Забезпечує перетворення в тяжкий бомбардувальник.\nВикористовуйте, натискаючи, стоячи на ньому.
|
block.trident-ship-pad.description = Забезпечує перетворення в тяжкий бомбардувальник.\nВикористовуйте, натискаючи, стоячи на ньому.
|
||||||
block.glaive-ship-pad.description = Забезпечує перетворення в великий, добреброньований корабель.\nВикористовуйте, натискаючи, стоячи на ньому.
|
block.glaive-ship-pad.description = Забезпечує перетворення в великий, добреброньований корабель.\nВикористовуйте, натискаючи, стоячи на ньому.
|
||||||
@@ -4,6 +4,7 @@ contributors = 译者和贡献者
|
|||||||
discord = 加入 Mindustry 的 Discord!
|
discord = 加入 Mindustry 的 Discord!
|
||||||
link.discord.description = 官方 Mindustry Discord 聊天室
|
link.discord.description = 官方 Mindustry Discord 聊天室
|
||||||
link.github.description = 游戏源码
|
link.github.description = 游戏源码
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = 不稳定开发版
|
link.dev-builds.description = 不稳定开发版
|
||||||
link.trello.description = Trello board 上的官方计划表
|
link.trello.description = Trello board 上的官方计划表
|
||||||
link.itch.io.description = PC版下载和网页版(itch.io)
|
link.itch.io.description = PC版下载和网页版(itch.io)
|
||||||
@@ -32,7 +33,6 @@ level.mode = 游戏模式:
|
|||||||
showagain = 下次不再显示
|
showagain = 下次不再显示
|
||||||
coreattack = < 核心正在受到攻击!>
|
coreattack = < 核心正在受到攻击!>
|
||||||
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被全部清除
|
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被全部清除
|
||||||
outofbounds = [[ 超出边界 ]\n[]{0}秒后自毁
|
|
||||||
database = 核心数据库
|
database = 核心数据库
|
||||||
savegame = 保存游戏
|
savegame = 保存游戏
|
||||||
loadgame = 载入游戏
|
loadgame = 载入游戏
|
||||||
@@ -48,7 +48,7 @@ maps = 地图
|
|||||||
continue = 继续
|
continue = 继续
|
||||||
maps.none = [LIGHT_GRAY]没有找到地图!
|
maps.none = [LIGHT_GRAY]没有找到地图!
|
||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
noname = 先取一个[accent]玩家名[]。
|
noname = 先取一个[accent]玩家名[]。
|
||||||
filename = 文件名:
|
filename = 文件名:
|
||||||
unlocked = 新方块已解锁!
|
unlocked = 新方块已解锁!
|
||||||
@@ -95,7 +95,6 @@ server.admins = 管理员
|
|||||||
server.admins.none = 没有找到管理员!
|
server.admins.none = 没有找到管理员!
|
||||||
server.add = 添加服务器
|
server.add = 添加服务器
|
||||||
server.delete = 你确定要删除这个服务器吗?
|
server.delete = 你确定要删除这个服务器吗?
|
||||||
server.hostname = 主机:{0}
|
|
||||||
server.edit = 编辑服务器
|
server.edit = 编辑服务器
|
||||||
server.outdated = [crimson]过旧的服务器![]
|
server.outdated = [crimson]过旧的服务器![]
|
||||||
server.outdated.client = [crimson]过旧的客户端![]
|
server.outdated.client = [crimson]过旧的客户端![]
|
||||||
@@ -121,7 +120,7 @@ save.new = 新存档
|
|||||||
save.overwrite = 你确定你要覆盖这个存档位吗?
|
save.overwrite = 你确定你要覆盖这个存档位吗?
|
||||||
overwrite = 覆盖
|
overwrite = 覆盖
|
||||||
save.none = 没有存档被找到!
|
save.none = 没有存档被找到!
|
||||||
saveload = [accent]正在保存...
|
saveload = [accent]正在保存……
|
||||||
savefail = 保存失败!
|
savefail = 保存失败!
|
||||||
save.delete.confirm = 你确定你要删除这个存档吗?
|
save.delete.confirm = 你确定你要删除这个存档吗?
|
||||||
save.delete = 删除
|
save.delete = 删除
|
||||||
@@ -156,13 +155,6 @@ openlink = 打开链接
|
|||||||
copylink = 复制链接
|
copylink = 复制链接
|
||||||
back = 返回
|
back = 返回
|
||||||
quit.confirm = 你确定你想要退出?
|
quit.confirm = 你确定你想要退出?
|
||||||
changelog.title = 更新日志
|
|
||||||
changelog.loading = 正在获取更新日志……
|
|
||||||
changelog.error.android = [accent]注意更新日志有时在安卓 4.4 以下不工作。\n这是安卓系统内部的一个bug。
|
|
||||||
changelog.error.ios = [accent]更新日志当前在iOS中不被支持。
|
|
||||||
changelog.error = [scarlet]获取更新日志失败!\n请检查你的网络。
|
|
||||||
changelog.current = [yellow][[当前版本]
|
|
||||||
changelog.latest = [accent][[最新版本]
|
|
||||||
loading = [accent]加载中……
|
loading = [accent]加载中……
|
||||||
saving = [accent]保存中……
|
saving = [accent]保存中……
|
||||||
wave = [accent]波次 {0}
|
wave = [accent]波次 {0}
|
||||||
@@ -191,8 +183,10 @@ editor.mapinfo = 地图信息
|
|||||||
editor.author = 作者:
|
editor.author = 作者:
|
||||||
editor.description = 描述:
|
editor.description = 描述:
|
||||||
editor.waves = 波数:
|
editor.waves = 波数:
|
||||||
editor.rules = Rules:
|
editor.rules = 规则:
|
||||||
editor.ingame = Edit In-Game
|
editor.generation = Generation:
|
||||||
|
editor.ingame = 游戏内编辑
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = 波数
|
waves.title = 波数
|
||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.never = <永不>
|
waves.never = <永不>
|
||||||
@@ -207,18 +201,18 @@ waves.copy = 复制到剪贴板
|
|||||||
waves.load = 从剪贴板读取
|
waves.load = 从剪贴板读取
|
||||||
waves.invalid = 剪贴板中无效的波次信息。
|
waves.invalid = 剪贴板中无效的波次信息。
|
||||||
waves.copied = 波次信息已复制。
|
waves.copied = 波次信息已复制。
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<默认>
|
editor.default = [LIGHT_GRAY]<默认>
|
||||||
edit = 编辑……
|
edit = 编辑……
|
||||||
editor.name = 名称:
|
editor.name = 名称:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = 生成单位
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = 移除单位
|
||||||
editor.teams = 队伍
|
editor.teams = 队伍
|
||||||
editor.elevation = 高度
|
|
||||||
editor.errorload = 读取文件时出现错误:\n[accent]{0}
|
editor.errorload = 读取文件时出现错误:\n[accent]{0}
|
||||||
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
|
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = 这是一幅画,不是地图。不要更改文件的扩展名来让他工作。\n\n如果你想导入地图,请在编辑器中使用“导入地图”这一按钮。
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = 此地图太旧,而旧的地图格式不再受支持了。
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = 此地图文件已失效或损坏。
|
||||||
editor.errorname = 地图没有被定义的名称。
|
editor.errorname = 地图没有被定义的名称。
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = 随机化
|
editor.randomize = 随机化
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = 地图名称:
|
|||||||
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
||||||
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
|
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
|
||||||
editor.selectmap = 选择一个地图加载:
|
editor.selectmap = 选择一个地图加载:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]没有过滤器(filters)!用下方的按钮添加一个。
|
filters.empty = [LIGHT_GRAY]没有过滤器(filters)!用下方的按钮添加一个。
|
||||||
filter.distort = 扭曲程度
|
filter.distort = 扭曲程度
|
||||||
filter.noise = 噪音(Noise)
|
filter.noise = 噪音(Noise)
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = 矿石数量
|
filter.ore = 矿石数量
|
||||||
filter.rivernoise = 河流噪音(River Noise)
|
filter.rivernoise = 河流噪音(River Noise)
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = 分散程度
|
filter.scatter = 分散程度
|
||||||
filter.terrain = 地形
|
filter.terrain = 地形
|
||||||
filter.option.scale = 规模大小
|
filter.option.scale = 规模大小
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = 门槛?(Threshold)
|
|||||||
filter.option.circle-scale = 圈规模?(Circle Scale)
|
filter.option.circle-scale = 圈规模?(Circle Scale)
|
||||||
filter.option.octaves = 八度?(Octaves)
|
filter.option.octaves = 八度?(Octaves)
|
||||||
filter.option.falloff = 减少?(Falloff)
|
filter.option.falloff = 减少?(Falloff)
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = 方块
|
filter.option.block = 方块
|
||||||
filter.option.floor = 地面
|
filter.option.floor = 地面
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = 墙
|
filter.option.wall = 墙
|
||||||
filter.option.ore = 矿石
|
filter.option.ore = 矿石
|
||||||
filter.option.floor2 = 第二地面?(Secondary Floor)
|
filter.option.floor2 = 第二地面?(Secondary Floor)
|
||||||
@@ -277,6 +293,7 @@ width = 宽度:
|
|||||||
height = 高度:
|
height = 高度:
|
||||||
menu = 菜单
|
menu = 菜单
|
||||||
play = 开始游戏
|
play = 开始游戏
|
||||||
|
campaign = Campaign
|
||||||
load = 载入游戏
|
load = 载入游戏
|
||||||
save = 保存
|
save = 保存
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -287,7 +304,7 @@ settings = 设置
|
|||||||
tutorial = 教程
|
tutorial = 教程
|
||||||
editor = 编辑器
|
editor = 编辑器
|
||||||
mapeditor = 地图编辑器
|
mapeditor = 地图编辑器
|
||||||
donate = 捐赠
|
donate = 打赏
|
||||||
abandon = 放弃
|
abandon = 放弃
|
||||||
abandon.text = 这个区域和它的所有资源会被敌人重置。
|
abandon.text = 这个区域和它的所有资源会被敌人重置。
|
||||||
locked = 已被锁定
|
locked = 已被锁定
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
|||||||
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
|
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
|
||||||
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
|
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
|
||||||
zone.resources = 地图中的资源:
|
zone.resources = 地图中的资源:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = 添加
|
add = 添加
|
||||||
boss.health = BOSS 生命值
|
boss.health = BOSS 生命值
|
||||||
connectfail = [crimson]服务器连接失败:[accent]{0}
|
connectfail = [crimson]服务器连接失败:[accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = 已连接。
|
|||||||
error.mapnotfound = 找不到地图文件!
|
error.mapnotfound = 找不到地图文件!
|
||||||
error.io = 网络 I/O 错误。
|
error.io = 网络 I/O 错误。
|
||||||
error.any = 未知网络错误。
|
error.any = 未知网络错误。
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = 零号地区
|
zone.groundZero.name = 零号地区
|
||||||
zone.desertWastes.name = 沙漠废物
|
zone.desertWastes.name = 沙漠废物
|
||||||
zone.craters.name = 陨石带
|
zone.craters.name = 陨石带
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = 荒芜裂谷
|
|||||||
zone.nuclearComplex.name = 核裂变
|
zone.nuclearComplex.name = 核裂变
|
||||||
zone.overgrowth.name = 增生区
|
zone.overgrowth.name = 增生区
|
||||||
zone.tarFields.name = 石油田
|
zone.tarFields.name = 石油田
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = 语言
|
settings.language = 语言
|
||||||
settings.reset = 恢复默认
|
settings.reset = 恢复默认
|
||||||
settings.rebind = 重新绑定
|
settings.rebind = 重新绑定
|
||||||
@@ -346,12 +383,14 @@ no = 不
|
|||||||
info.title = [accent]详情
|
info.title = [accent]详情
|
||||||
error.title = [crimson]发生了一个错误
|
error.title = [crimson]发生了一个错误
|
||||||
error.crashtitle = 发生了一个错误
|
error.crashtitle = 发生了一个错误
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = 输入
|
blocks.input = 输入
|
||||||
blocks.output = 输出
|
blocks.output = 输出
|
||||||
blocks.booster = 加成物品/液体
|
blocks.booster = 加成物品/液体
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = 能量容量
|
blocks.powercapacity = 能量容量
|
||||||
blocks.powershot = 能量/发射
|
blocks.powershot = 能量/发射
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = 攻击空中单位
|
blocks.targetsair = 攻击空中单位
|
||||||
blocks.targetsground = 攻击地面单位
|
blocks.targetsground = 攻击地面单位
|
||||||
blocks.itemsmoved = 移动速度
|
blocks.itemsmoved = 移动速度
|
||||||
@@ -373,7 +412,7 @@ blocks.drillspeed = 基础钻探速度
|
|||||||
blocks.boosteffect = 加成影响
|
blocks.boosteffect = 加成影响
|
||||||
blocks.maxunits = 最大单位数量
|
blocks.maxunits = 最大单位数量
|
||||||
blocks.health = 生命值
|
blocks.health = 生命值
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = 建造时间
|
||||||
blocks.inaccuracy = 误差
|
blocks.inaccuracy = 误差
|
||||||
blocks.shots = 发射数
|
blocks.shots = 发射数
|
||||||
blocks.reload = 重新装弹
|
blocks.reload = 重新装弹
|
||||||
@@ -421,15 +460,17 @@ category.shooting = 发射
|
|||||||
category.optional = 可选的增强物品
|
category.optional = 可选的增强物品
|
||||||
setting.landscape.name = 锁定横屏
|
setting.landscape.name = 锁定横屏
|
||||||
setting.shadows.name = 影子
|
setting.shadows.name = 影子
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = 线性滤波
|
||||||
setting.animatedwater.name = 流动的水
|
setting.animatedwater.name = 流动的水
|
||||||
setting.animatedshields.name = 动态画面
|
setting.animatedshields.name = 动态画面
|
||||||
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
|
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
|
||||||
setting.indicators.name = 队友指示器
|
setting.indicators.name = 队友指示器
|
||||||
setting.autotarget.name = 自动发射
|
setting.autotarget.name = 自动发射
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = FPS限制
|
setting.fpscap.name = FPS限制
|
||||||
setting.fpscap.none = 无
|
setting.fpscap.none = 无
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = 总是自动铺设
|
setting.swapdiagonal.name = 总是自动铺设
|
||||||
setting.difficulty.training = 训练
|
setting.difficulty.training = 训练
|
||||||
setting.difficulty.easy = 简单
|
setting.difficulty.easy = 简单
|
||||||
@@ -443,7 +484,7 @@ setting.sensitivity.name = 控制器灵敏度
|
|||||||
setting.saveinterval.name = 自动保存间隔
|
setting.saveinterval.name = 自动保存间隔
|
||||||
setting.seconds = {0} 秒
|
setting.seconds = {0} 秒
|
||||||
setting.fullscreen.name = 全屏
|
setting.fullscreen.name = 全屏
|
||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = 全屏化[LIGHT_GRAY] (可能需要重启)
|
||||||
setting.fps.name = 显示 FPS
|
setting.fps.name = 显示 FPS
|
||||||
setting.vsync.name = 帧同步
|
setting.vsync.name = 帧同步
|
||||||
setting.lasers.name = 显示能量射线
|
setting.lasers.name = 显示能量射线
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = 静音
|
|||||||
setting.crashreport.name = 发送匿名崩溃报告
|
setting.crashreport.name = 发送匿名崩溃报告
|
||||||
setting.chatopacity.name = 聊天界面透明度
|
setting.chatopacity.name = 聊天界面透明度
|
||||||
setting.playerchat.name = 显示游戏内聊天界面
|
setting.playerchat.name = 显示游戏内聊天界面
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = 重新绑定按键
|
keybind.title = 重新绑定按键
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = 普通
|
category.general.name = 普通
|
||||||
category.view.name = 查看
|
category.view.name = 查看
|
||||||
category.multiplayer.name = 多人
|
category.multiplayer.name = 多人
|
||||||
@@ -494,17 +539,18 @@ keybind.drop_unit.name = 掉落单位
|
|||||||
keybind.zoom_minimap.name = 小地图缩放
|
keybind.zoom_minimap.name = 小地图缩放
|
||||||
mode.help.title = 模式说明
|
mode.help.title = 模式说明
|
||||||
mode.survival.name = 生存
|
mode.survival.name = 生存
|
||||||
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
|
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
|
||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 和本地玩家对战。
|
mode.pvp.description = 和本地玩家对战。
|
||||||
mode.attack.name = 攻击
|
mode.attack.name = 攻击
|
||||||
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。
|
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。
|
||||||
mode.custom = 自定义模式
|
mode.custom = 自定义模式
|
||||||
rules.infiniteresources = 无限资源
|
rules.infiniteresources = 无限资源
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = 敌人无限资源
|
rules.enemyCheat = 敌人无限资源
|
||||||
rules.unitdrops = 敌人出生点
|
rules.unitdrops = 敌人出生点
|
||||||
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = 部队
|
|||||||
content.block.name = 块
|
content.block.name = 块
|
||||||
content.mech.name = 机甲
|
content.mech.name = 机甲
|
||||||
item.copper.name = 铜
|
item.copper.name = 铜
|
||||||
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
|
||||||
item.lead.name = 铅
|
item.lead.name = 铅
|
||||||
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
|
||||||
item.coal.name = 煤
|
item.coal.name = 煤
|
||||||
item.coal.description = 一种常见并容易获得的燃料。
|
|
||||||
item.graphite.name = 石墨
|
item.graphite.name = 石墨
|
||||||
item.titanium.name = 钛
|
item.titanium.name = 钛
|
||||||
item.titanium.description = 一种罕见的超轻金属,被广泛运用于液体运输、钻头和飞机。
|
|
||||||
item.thorium.name = 钍
|
item.thorium.name = 钍
|
||||||
item.thorium.description = 一种致密的放射性金属,用作结构支撑和核燃料。
|
|
||||||
item.silicon.name = 硅
|
item.silicon.name = 硅
|
||||||
item.silicon.description = 一种非常有用的半导体,被用于太阳能电池板和很多复杂的电子设备。
|
|
||||||
item.plastanium.name = 塑钢
|
item.plastanium.name = 塑钢
|
||||||
item.plastanium.description = 一种轻质,可延展的材料,用于高级的飞机和碎片弹药。
|
|
||||||
item.phase-fabric.name = 相织物
|
item.phase-fabric.name = 相织物
|
||||||
item.phase-fabric.description = 一种接近0重量的物质,用于先进的电子技术和自我修复技术。
|
|
||||||
item.surge-alloy.name = 巨浪合金
|
item.surge-alloy.name = 巨浪合金
|
||||||
item.surge-alloy.description = 一种具有独特电气性能的高级合金。
|
|
||||||
item.spore-pod.name = 孢子荚
|
item.spore-pod.name = 孢子荚
|
||||||
item.spore-pod.description = 一种用于制造石油,炸药及燃料的生物质。
|
|
||||||
item.sand.name = 沙
|
item.sand.name = 沙
|
||||||
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
|
|
||||||
item.blast-compound.name = 爆炸混合物
|
item.blast-compound.name = 爆炸混合物
|
||||||
item.blast-compound.description = 一种用于炸弹和炸药的挥发性混合物。虽然它可以作为燃料燃烧,但不建议这样做。
|
|
||||||
item.pyratite.name = 硫
|
item.pyratite.name = 硫
|
||||||
item.pyratite.description = 一种燃烧武器中使用的极易燃物质。
|
|
||||||
item.metaglass.name = 钢化玻璃
|
item.metaglass.name = 钢化玻璃
|
||||||
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体
|
|
||||||
item.scrap.name = 废料
|
item.scrap.name = 废料
|
||||||
item.scrap.description = 一种废弃的建筑物及废弃单位的残骸,富含多种金属元素。
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = 岩浆
|
liquid.slag.name = 岩浆
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = 冷冻液
|
|||||||
mech.alpha-mech.name = 阿尔法
|
mech.alpha-mech.name = 阿尔法
|
||||||
mech.alpha-mech.weapon = 重型机枪
|
mech.alpha-mech.weapon = 重型机枪
|
||||||
mech.alpha-mech.ability = 无人机群
|
mech.alpha-mech.ability = 无人机群
|
||||||
mech.alpha-mech.description = 标准的机甲。具有不错的速度和伤害输出,可以制造多达 3 架无人机以提高进攻能力。
|
|
||||||
mech.delta-mech.name = 德尔塔
|
mech.delta-mech.name = 德尔塔
|
||||||
mech.delta-mech.weapon = 电弧发电机
|
mech.delta-mech.weapon = 电弧发电机
|
||||||
mech.delta-mech.ability = 放电
|
mech.delta-mech.ability = 放电
|
||||||
mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方单位。
|
|
||||||
mech.tau-mech.name = 医疗机
|
mech.tau-mech.name = 医疗机
|
||||||
mech.tau-mech.weapon = 重构激光
|
mech.tau-mech.weapon = 重构激光
|
||||||
mech.tau-mech.ability = 修复
|
mech.tau-mech.ability = 修复
|
||||||
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
|
|
||||||
mech.omega-mech.name = 欧米茄
|
mech.omega-mech.name = 欧米茄
|
||||||
mech.omega-mech.weapon = 导弹群
|
mech.omega-mech.weapon = 导弹群
|
||||||
mech.omega-mech.ability = 配置装甲
|
mech.omega-mech.ability = 配置装甲
|
||||||
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
|
|
||||||
mech.dart-ship.name = 飞镖
|
mech.dart-ship.name = 飞镖
|
||||||
mech.dart-ship.weapon = 机枪
|
mech.dart-ship.weapon = 机枪
|
||||||
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度快。
|
|
||||||
mech.javelin-ship.name = 标枪
|
mech.javelin-ship.name = 标枪
|
||||||
mech.javelin-ship.description = 一艘一击即退的攻击船。虽然最初很慢,但它可以加速到很快的速度,并飞过敌人的前哨,利用其闪电能力和导弹造成大量伤害。
|
|
||||||
mech.javelin-ship.weapon = 爆裂导弹
|
mech.javelin-ship.weapon = 爆裂导弹
|
||||||
mech.javelin-ship.ability = 放电助推器
|
mech.javelin-ship.ability = 放电助推器
|
||||||
mech.trident-ship.name = 三叉戟
|
mech.trident-ship.name = 三叉戟
|
||||||
mech.trident-ship.description = 一种重型轰炸机。有厚装甲。
|
|
||||||
mech.trident-ship.weapon = 炸弹
|
mech.trident-ship.weapon = 炸弹
|
||||||
mech.glaive-ship.name = 阔剑
|
mech.glaive-ship.name = 阔剑
|
||||||
mech.glaive-ship.description = 一种大型,装甲厚重的武装直升机。配备燃烧机枪。有优秀的加速能力和最快的速度。
|
|
||||||
mech.glaive-ship.weapon = 火焰机枪
|
mech.glaive-ship.weapon = 火焰机枪
|
||||||
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||||
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||||
@@ -611,16 +634,18 @@ mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = 草地
|
block.grass.name = 草地
|
||||||
block.salt.name = 盐碱地
|
block.salt.name = 盐碱地
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = 盐碱岩石
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = 鹅卵石
|
||||||
block.tendrils.name = Tendrils
|
block.tendrils.name = 卷须
|
||||||
block.sandrocks.name = 沙岩块
|
block.sandrocks.name = 沙岩块
|
||||||
block.spore-pine.name = 孢子树
|
block.spore-pine.name = 孢子树
|
||||||
block.sporerocks.name = 孢子岩石
|
block.sporerocks.name = 孢子岩石
|
||||||
block.rock.name = 岩石
|
block.rock.name = 岩石
|
||||||
block.snowrock.name = 雪岩石
|
block.snowrock.name = 雪岩石
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = 页岩地
|
block.shale.name = 页岩地
|
||||||
block.shale-boulder.name = 页岩巨石
|
block.shale-boulder.name = 页岩巨石
|
||||||
block.moss.name = 苔藓地
|
block.moss.name = 苔藓地
|
||||||
@@ -633,9 +658,8 @@ block.scrap-wall-huge.name = 巨型废墙
|
|||||||
block.scrap-wall-gigantic.name = 超巨型废墙
|
block.scrap-wall-gigantic.name = 超巨型废墙
|
||||||
block.thruster.name = 助力器
|
block.thruster.name = 助力器
|
||||||
block.kiln.name = 熔炉
|
block.kiln.name = 熔炉
|
||||||
block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电力。
|
|
||||||
block.graphite-press.name = 石墨压缩机
|
block.graphite-press.name = 石墨压缩机
|
||||||
block.multi-press.name = 大型石墨压缩机
|
block.multi-press.name = 多重压缩机
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](建造中)
|
block.constructing = {0}\n[LIGHT_GRAY](建造中)
|
||||||
block.spawn.name = 敌人出生点
|
block.spawn.name = 敌人出生点
|
||||||
block.core-shard.name = 小型核心
|
block.core-shard.name = 小型核心
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = 连接点
|
|||||||
block.router.name = 路由器
|
block.router.name = 路由器
|
||||||
block.distributor.name = 分配器
|
block.distributor.name = 分配器
|
||||||
block.sorter.name = 分类器
|
block.sorter.name = 分类器
|
||||||
block.sorter.description = 对物品进行分类。如果物品与所选种类,则允许其通过。否则,物品将从左边和右边输出。
|
|
||||||
block.overflow-gate.name = 溢流门
|
block.overflow-gate.name = 溢流门
|
||||||
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
|
|
||||||
block.silicon-smelter.name = 硅冶炼厂
|
block.silicon-smelter.name = 硅冶炼厂
|
||||||
block.phase-weaver.name = 相织布编织器
|
block.phase-weaver.name = 相织布编织器
|
||||||
block.pulverizer.name = 粉碎机
|
block.pulverizer.name = 粉碎机
|
||||||
@@ -727,7 +749,7 @@ block.mechanical-drill.name = 机械钻头
|
|||||||
block.pneumatic-drill.name = 气动钻头
|
block.pneumatic-drill.name = 气动钻头
|
||||||
block.laser-drill.name = 激光钻头
|
block.laser-drill.name = 激光钻头
|
||||||
block.water-extractor.name = 抽水机
|
block.water-extractor.name = 抽水机
|
||||||
block.cultivator.name = 耕种机
|
block.cultivator.name = 培养机
|
||||||
block.dart-mech-pad.name = 飞镖 机甲平台
|
block.dart-mech-pad.name = 飞镖 机甲平台
|
||||||
block.delta-mech-pad.name = 德尔塔 机甲平台
|
block.delta-mech-pad.name = 德尔塔 机甲平台
|
||||||
block.javelin-ship-pad.name = 标枪 机甲平台
|
block.javelin-ship-pad.name = 标枪 机甲平台
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = 爆炸混合器
|
|||||||
block.solar-panel.name = 太阳能电池
|
block.solar-panel.name = 太阳能电池
|
||||||
block.solar-panel-large.name = 大型太阳能电池
|
block.solar-panel-large.name = 大型太阳能电池
|
||||||
block.oil-extractor.name = 石油钻井
|
block.oil-extractor.name = 石油钻井
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = 轻型无人机工厂
|
block.spirit-factory.name = 轻型无人机工厂
|
||||||
block.phantom-factory.name = 鬼怪无人机工厂
|
block.phantom-factory.name = 鬼怪无人机工厂
|
||||||
block.wraith-factory.name = 幻影战机工厂
|
block.wraith-factory.name = 幻影战机工厂
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = 幽灵
|
|||||||
block.meltdown.name = 熔毁
|
block.meltdown.name = 熔毁
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
block.launch-pad.description = 不通过核心发射物体。尚未完成。
|
|
||||||
block.launch-pad-large.name = 大型发射台
|
block.launch-pad-large.name = 大型发射台
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
team.red.name = 红
|
team.red.name = 红
|
||||||
@@ -803,20 +825,14 @@ team.none.name = 灰
|
|||||||
team.green.name = 绿
|
team.green.name = 绿
|
||||||
team.purple.name = 紫
|
team.purple.name = 紫
|
||||||
unit.spirit.name = 轻型无人机
|
unit.spirit.name = 轻型无人机
|
||||||
unit.spirit.description = 初始无人机。默认情况下在内核中生成。自动开采矿石,收集物品和修理块。
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = 鬼怪无人机
|
unit.phantom.name = 鬼怪无人机
|
||||||
unit.phantom.description = 一种先进的无人机单位。自动开采矿石,收集物品和修理块。比初始无人机有效得多。
|
|
||||||
unit.dagger.name = 尖刀
|
unit.dagger.name = 尖刀
|
||||||
unit.dagger.description = 基础的地面单位,在蜂群中很有用。
|
|
||||||
unit.crawler.name = 爬行者
|
unit.crawler.name = 爬行者
|
||||||
unit.titan.name = 泰坦
|
unit.titan.name = 泰坦
|
||||||
unit.titan.description = 高级的有武装地面单位,使用电石作为弹药.攻击地面单位和空中单位.
|
|
||||||
unit.ghoul.name = 食尸鬼轰炸机
|
unit.ghoul.name = 食尸鬼轰炸机
|
||||||
unit.ghoul.description = 重型地毯轰炸机。用爆炸化合物或黄铁矿作为弹药。
|
|
||||||
unit.wraith.name = 幻影战机
|
unit.wraith.name = 幻影战机
|
||||||
unit.wraith.description = 一种快速,打了就跑的截击机。
|
|
||||||
unit.fortress.name = 堡垒
|
unit.fortress.name = 堡垒
|
||||||
unit.fortress.description = 一种重炮地面部队。
|
|
||||||
unit.revenant.name = 亡魂
|
unit.revenant.name = 亡魂
|
||||||
unit.eruptor.name = 暴君
|
unit.eruptor.name = 暴君
|
||||||
unit.chaos-array.name = 混沌者
|
unit.chaos-array.name = 混沌者
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = 建造一个[accent] 尖刀机甲工厂.[]\n\n它可以
|
|||||||
tutorial.router = 工厂需要资源来运作.\n造一个路由器来分发传送资源.
|
tutorial.router = 工厂需要资源来运作.\n造一个路由器来分发传送资源.
|
||||||
tutorial.dagger = 链接能源节点到工厂.\n一旦需求满足, 将会制作一个机甲.\n\n根据需要制作更多的钻头,发电机,传送带.
|
tutorial.dagger = 链接能源节点到工厂.\n一旦需求满足, 将会制作一个机甲.\n\n根据需要制作更多的钻头,发电机,传送带.
|
||||||
tutorial.battle = [LIGHT_GRAY] 敌人[] 的核心已经暴露。\n用你的尖刀机甲摧毁它。
|
tutorial.battle = [LIGHT_GRAY] 敌人[] 的核心已经暴露。\n用你的尖刀机甲摧毁它。
|
||||||
|
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
||||||
|
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
||||||
|
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
|
||||||
|
item.coal.description = 一种常见并容易获得的燃料。
|
||||||
|
item.titanium.description = 一种罕见的超轻金属,被广泛运用于液体运输、钻头和飞机。
|
||||||
|
item.thorium.description = 一种致密的放射性金属,用作结构支撑和核燃料。
|
||||||
|
item.scrap.description = 一种废弃的建筑物及废弃单位的残骸,富含多种金属元素。
|
||||||
|
item.silicon.description = 一种非常有用的半导体,被用于太阳能电池板和很多复杂的电子设备。
|
||||||
|
item.plastanium.description = 一种轻质,可延展的材料,用于高级的飞机和碎片弹药。
|
||||||
|
item.phase-fabric.description = 一种接近0重量的物质,用于先进的电子技术和自我修复技术。
|
||||||
|
item.surge-alloy.description = 一种具有独特电气性能的高级合金。
|
||||||
|
item.spore-pod.description = 一种用于制造石油,炸药及燃料的生物质。
|
||||||
|
item.blast-compound.description = 一种用于炸弹和炸药的挥发性混合物。虽然它可以作为燃料燃烧,但不建议这样做。
|
||||||
|
item.pyratite.description = 一种燃烧武器中使用的极易燃物质。
|
||||||
|
liquid.water.description = 通常用于冷却和废物处理。
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = 可以燃烧,爆炸或用作冷却液。
|
||||||
|
liquid.cryofluid.description = 用于降温的最有效液体。
|
||||||
|
mech.alpha-mech.description = 标准的机甲。具有不错的速度和伤害输出,可以制造多达 3 架无人机以提高进攻能力。
|
||||||
|
mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方单位。
|
||||||
|
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
|
||||||
|
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
|
||||||
|
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度快。
|
||||||
|
mech.javelin-ship.description = 一艘一击即退的攻击船。虽然最初很慢,但它可以加速到很快的速度,并飞过敌人的前哨,利用其闪电能力和导弹造成大量伤害。
|
||||||
|
mech.trident-ship.description = 一种重型轰炸机。有厚装甲。
|
||||||
|
mech.glaive-ship.description = 一种大型,装甲厚重的武装直升机。配备燃烧机枪。有优秀的加速能力和最快的速度。
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = 初始无人机。默认情况下在内核中生成。自动开采矿石,收集物品和修理块。
|
||||||
|
unit.phantom.description = 一种先进的无人机单位。自动开采矿石,收集物品和修理块。比初始无人机有效得多。
|
||||||
|
unit.dagger.description = 基础的地面单位,在蜂群中很有用。
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = 高级的有武装地面单位,使用电石作为弹药.攻击地面单位和空中单位.
|
||||||
|
unit.fortress.description = 一种地面重炮部队。
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = 一种快速,打了就跑的截击机。
|
||||||
|
unit.ghoul.description = 重型地毯轰炸机。用爆炸化合物或黄铁矿作为弹药。
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = 用高纯度的焦炭来加工沙子以生产硅。
|
||||||
|
block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电力。
|
||||||
|
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
||||||
|
block.phase-weaver.description = 用放射性钍和大量沙子生产相织物。
|
||||||
|
block.alloy-smelter.description = 用钛,铅,硅和铜生产浪涌合金。
|
||||||
|
block.cryofluidmixer.description = 水和钛结合到低温流体中,冷却效率更高。
|
||||||
|
block.blast-mixer.description = 用油将硫转化为不易燃但更具爆炸性的爆炸化合物。
|
||||||
|
block.pyratite-mixer.description = 用煤,铅和沙子混合成高度易燃的硫。
|
||||||
|
block.melter.description = 将废料熔化成岩浆,以便进一步加工或用于炮塔子弹。
|
||||||
|
block.separator.description = 从岩浆中提取有用的矿物。
|
||||||
|
block.spore-press.description = 压缩孢子荚得到石油。
|
||||||
|
block.pulverizer.description = 将废料压碎成沙子。当缺少天然沙子时很有用。
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = 用于除掉任何多余的物品或液体。
|
||||||
|
block.power-void.description = 消耗输入的所有功率。仅限沙箱。
|
||||||
|
block.power-source.description = 无限输出功率。仅限沙箱。
|
||||||
|
block.item-source.description = 无限输出物品。仅限沙箱。
|
||||||
|
block.item-void.description = 在不使用电源的情况下销毁任何进入它的物品。仅限沙箱。
|
||||||
|
block.liquid-source.description = 无限输出液体。仅限沙箱。
|
||||||
block.copper-wall.description = 廉价的防守区块。\n用于保护前几波中的核心和炮塔。
|
block.copper-wall.description = 廉价的防守区块。\n用于保护前几波中的核心和炮塔。
|
||||||
block.copper-wall-large.description = 廉价的防御块。\n用于保护前几个波浪中的核心和炮塔。\n跨越多个块。
|
block.copper-wall-large.description = 廉价的防御块。\n用于保护前几个波浪中的核心和炮塔。\n跨越多个块。
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = 强大的防守区块。\n很好的防御敌人。
|
block.thorium-wall.description = 强大的防守区块。\n很好的防御敌人。
|
||||||
block.thorium-wall-large.description = 强大的防守区块。\n很好地防御敌人。\n跨越多个块。
|
block.thorium-wall-large.description = 强大的防守区块。\n很好地防御敌人。\n跨越多个块。
|
||||||
block.phase-wall.description = 没有钍墙那样坚固,但是它可以使不太强的子弹发生偏转。
|
block.phase-wall.description = 没有钍墙那样坚固,但是它可以使不太强的子弹发生偏转。
|
||||||
@@ -854,94 +936,89 @@ block.surge-wall.description = 强大的防守区块。\n有很小的机会向
|
|||||||
block.surge-wall-large.description = 强大的防御区块。\n有很小的机会向攻击者发射闪电。\n跨越多个区块。
|
block.surge-wall-large.description = 强大的防御区块。\n有很小的机会向攻击者发射闪电。\n跨越多个区块。
|
||||||
block.door.description = 一扇小门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。
|
block.door.description = 一扇小门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。
|
||||||
block.door-large.description = 一扇大门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。\n扫过多个瓷砖。
|
block.door-large.description = 一扇大门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。\n扫过多个瓷砖。
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = 定期修复附近的建筑物。
|
block.mend-projector.description = 定期修复附近的建筑物。
|
||||||
block.overdrive-projector.description = 提高附近建筑物的速度,如钻机和传送带。
|
block.overdrive-projector.description = 提高附近建筑物的速度,如钻头和传送带。
|
||||||
block.force-projector.description = 自身周围创建一个六边形力场,保护建筑物和内部单位免受子弹的伤害。
|
block.force-projector.description = 自身周围创建一个六边形力场,保护建筑物和内部单位免受子弹的伤害。
|
||||||
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
||||||
block.duo.description = 小而便宜的炮塔。
|
|
||||||
block.scatter.description = 中型防空炮塔,向空中单位发射铅或废料。
|
|
||||||
block.arc.description = 小型炮塔,发射电弧。
|
|
||||||
block.hail.description = 小型炮兵炮台。
|
|
||||||
block.lancer.description = 中型炮塔,发射带电的电子束。
|
|
||||||
block.wave.description = 中型快速炮塔,射出液体泡泡。
|
|
||||||
block.salvo.description = 中型炮塔,齐射射击。
|
|
||||||
block.swarmer.description = 发射爆炸导弹的中型炮塔。
|
|
||||||
block.ripple.description = 大型炮兵炮塔,可同时向多个目标开火。
|
|
||||||
block.cyclone.description = 大型快速炮塔。
|
|
||||||
block.fuse.description = 发射强大的短程光束的大型炮塔。
|
|
||||||
block.spectre.description = 大型炮塔,一次射出两颗强大的子弹。
|
|
||||||
block.meltdown.description = 发射强大的远程光束的大型炮塔。
|
|
||||||
block.conveyor.description = 初级传送带。将物品向前移动并自动将它们放入炮塔或工厂中。可旋转方向。
|
block.conveyor.description = 初级传送带。将物品向前移动并自动将它们放入炮塔或工厂中。可旋转方向。
|
||||||
block.titanium-conveyor.description = 高级传送带。能比初级传送带更快地移动物品。
|
block.titanium-conveyor.description = 高级传送带。能比初级传送带更快地移动物品。
|
||||||
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
|
|
||||||
block.junction.description = 为两条交叉传送带的桥梁。适用于两种不同传送带将不同材料运送到不同位置的情况。
|
block.junction.description = 为两条交叉传送带的桥梁。适用于两种不同传送带将不同材料运送到不同位置的情况。
|
||||||
|
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品,最多跨越3个块。
|
||||||
|
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
|
||||||
|
block.sorter.description = 对物品进行分类。如果物品与所选种类,则允许其通过。否则,物品将从左边和右边输出。
|
||||||
|
block.router.description = 从一个方向接受物品,并将它们平均输出到最多3个其他方向。用于将材料从一个源分割为多个目标。
|
||||||
|
block.distributor.description = 一个高级路由器,可以将物品分成最多7个方向。
|
||||||
|
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
|
||||||
block.mass-driver.description = 终极传送带。收集几件物品,然后将它们射向长距离外的另一个批量传送带。
|
block.mass-driver.description = 终极传送带。收集几件物品,然后将它们射向长距离外的另一个批量传送带。
|
||||||
block.silicon-smelter.description = 用高纯度的焦炭来加工沙子以生产硅。
|
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
|
||||||
block.plastanium-compressor.description = 用油和钛生产塑钢。
|
block.rotary-pump.description = 一种先进的泵,通过使用动力使速度加倍。
|
||||||
block.phase-weaver.description = 用放射性钍和大量沙子生产相织物。
|
block.thermal-pump.description = 终级水泵。
|
||||||
block.alloy-smelter.description = 用钛,铅,硅和铜生产浪涌合金。
|
block.conduit.description = 基本液体传输块。像输送机一样工作,但用于液体。最适用于提取器,泵或其他导管。
|
||||||
block.pulverizer.description = 将石头压成沙子。当缺少天然沙子时很有用。
|
block.pulse-conduit.description = 高级液体传输块。比标准导管更快地输送液体并储存更多液体。
|
||||||
block.pyratite-mixer.description = 用煤,铅和沙子混合成高度易燃的硫。
|
block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到最多3个其他方向。也可以储存一定量的液体。用于将液体从一个源分成多个目标。
|
||||||
block.blast-mixer.description = 用油将硫转化为不易燃但更具爆炸性的爆炸化合物。
|
block.liquid-tank.description = 存储大量液体。当存在对材料的非恒定需求或作为冷却重要块的安全措施时,将其用于创建缓冲区。
|
||||||
block.cryofluidmixer.description = 水和钛结合到低温流体中,冷却效率更高。
|
block.liquid-junction.description = 作为两个交叉管道的桥梁。适用于两种不同导管将不同液体输送到不同位置的情况。
|
||||||
block.melter.description = 石头加热到很高的温度以获得熔岩。
|
block.bridge-conduit.description = 高级液体传输块。允许在任何地形或建筑物的最多3个块上运输液体。
|
||||||
block.incinerator.description = 用于除掉任何多余的物品或液体。
|
block.phase-conduit.description = 高级液体传输块。使用电力将液体传送到多个块上的连接相管道。
|
||||||
block.spore-press.description = 压缩孢子荚得到石油。
|
|
||||||
block.separator.description = 将石头暴露在水压下,以获得石头中含有的各种矿物质。
|
|
||||||
block.power-node.description = 连接节点传输电源。最多可连接四个电源,接收器或节点。节点将从任何相邻块接收电力或向其供电。
|
block.power-node.description = 连接节点传输电源。最多可连接四个电源,接收器或节点。节点将从任何相邻块接收电力或向其供电。
|
||||||
block.power-node-large.description = 传输径大于电源节点,最多可连接六个电源,接收器或节点。
|
block.power-node-large.description = 传输径大于电源节点,最多可连接六个电源,接收器或节点。
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = 储存电力,当储存有能量时,可在电力短缺时提供电力。
|
block.battery.description = 储存电力,当储存有能量时,可在电力短缺时提供电力。
|
||||||
block.battery-large.description = 比普通电池容量更大。
|
block.battery-large.description = 比普通电池容量更大。
|
||||||
block.combustion-generator.description = 通过燃烧油或易燃材料产生电力。
|
block.combustion-generator.description = 通过燃烧油或易燃材料产生电力。
|
||||||
|
block.thermal-generator.description = 当放置在热的地方时发电。
|
||||||
block.turbine-generator.description = 比燃烧发电机更有效,但需要额外的水。
|
block.turbine-generator.description = 比燃烧发电机更有效,但需要额外的水。
|
||||||
block.thermal-generator.description = 从熔岩中产生大量的能量。
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = 一种放射性同位素热电发电机,它不需要冷却,但功率低于钍反应堆。
|
||||||
block.solar-panel.description = 标准太阳能面板,提供少量电力。
|
block.solar-panel.description = 标准太阳能面板,提供少量电力。
|
||||||
block.solar-panel-large.description = 比标准太阳能电池板提供更好的电源,但构建起来要贵得多。
|
block.solar-panel-large.description = 比标准太阳能电池板提供更好的电源,但构建起来要贵得多。
|
||||||
block.thorium-reactor.description = 高放射性钍产生大量电力。需要持续冷却。如果供应的冷却剂量不足,会剧烈爆炸。
|
block.thorium-reactor.description = 高放射性钍产生大量电力。需要持续冷却。如果供应的冷却剂量不足,会剧烈爆炸。
|
||||||
block.rtg-generator.description = 一种放射性同位素热电发电机,它不需要冷却,但功率低于钍反应堆。
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = 物品从容器,仓库或核心卸载到传送带上或直接卸载到相邻的块中。可以通过点击卸载器来更改要卸载的项目类型。
|
|
||||||
block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。 [LIGHT_GRAY]卸载器[]可用于从容器中获取物品。
|
|
||||||
block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。 [LIGHT_GRAY]卸载器[]可用于从仓库中获取物品。
|
|
||||||
block.mechanical-drill.description = 便宜的钻头。放置在适当的块上时,无限期地以缓慢的速度输出物品。
|
block.mechanical-drill.description = 便宜的钻头。放置在适当的块上时,无限期地以缓慢的速度输出物品。
|
||||||
block.pneumatic-drill.description = 一种改进的钻头,它更快,能够利用气压处理更硬的材料。
|
block.pneumatic-drill.description = 一种改进的钻头,它更快,能够利用气压处理更硬的材料。
|
||||||
block.laser-drill.description = 通过激光技术更快地钻孔,但需要电源。此外,这种钻头可以回收放射性钍。
|
block.laser-drill.description = 通过激光技术更快地钻孔,但需要电源。此外,这种钻头可以回收放射性钍。
|
||||||
block.blast-drill.description = 终极钻头,需要大量电力。
|
block.blast-drill.description = 终极钻头,需要大量电力。
|
||||||
block.water-extractor.description = 从地下提取水。当附近没有湖泊时使用它。
|
block.water-extractor.description = 从地下提取水。当附近没有湖泊时使用它。
|
||||||
block.cultivator.description = 用水培育土壤以获得生物物质。
|
block.cultivator.description = 将微小浓度的孢子培养成工业用的孢子荚。
|
||||||
block.oil-extractor.description = 使用大量的电力从沙子中提取石油。当附近没有直接的石油来源时使用它。
|
block.oil-extractor.description = 使用大量的电力从沙子中提取石油。当附近没有直接的石油来源时使用它。
|
||||||
block.trident-ship-pad.description = 离开你当前的装置,换成一个装甲合理的重型轰炸机。\n站在上面时双击切换。
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = 离开你当前的装置,换上一个强大而快速的截击机,用闪电武器。\n站在上面时双击切换。
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = 离开现有的装置,换成装甲良好的大型武装直升机。\n站在上面时双击切换。
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = 离开你当前的装置并换成一个可以治愈友方建筑物和单位的支撑机械。\n站在上面时双击切换。
|
block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。 [LIGHT_GRAY]卸载器[]可用于从仓库中获取物品。
|
||||||
block.delta-mech-pad.description = 离开你当前的装置并换成一个快速,轻装甲的机械装置,用于快速攻击。\n站在上面时双击切换。
|
block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。 [LIGHT_GRAY]卸载器[]可用于从容器中获取物品。
|
||||||
block.omega-mech-pad.description = 离开你当前的装置并换成一个笨重且装甲良好的机甲,用于前线攻击。\n站在上面时双击切换。
|
block.unloader.description = 物品从容器,仓库或核心卸载到传送带上或直接卸载到相邻的块中。可以通过点击卸载器来更改要卸载的项目类型。
|
||||||
|
block.launch-pad.description = 不通过核心发射物体。尚未完成。
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = 小而便宜的炮塔。
|
||||||
|
block.scatter.description = 中型防空炮塔,向空中单位发射铅或废料。
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = 小型炮兵炮台。
|
||||||
|
block.wave.description = 中型快速炮塔,射出液体泡泡。
|
||||||
|
block.lancer.description = 中型炮塔,发射带电的电子束。
|
||||||
|
block.arc.description = 小型炮塔,发射电弧。
|
||||||
|
block.swarmer.description = 发射爆炸导弹的中型炮塔。
|
||||||
|
block.salvo.description = 中型炮塔,齐射射击。
|
||||||
|
block.fuse.description = 发射强大的短程光束的大型炮塔。
|
||||||
|
block.ripple.description = 大型炮兵炮塔,可同时向多个目标开火。
|
||||||
|
block.cyclone.description = 大型快速炮塔。
|
||||||
|
block.spectre.description = 大型炮塔,一次射出两颗强大的子弹。
|
||||||
|
block.meltdown.description = 发射强大的远程光束的大型炮塔。
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = 生产轻型无人机,用于开采矿石和修复块。
|
block.spirit-factory.description = 生产轻型无人机,用于开采矿石和修复块。
|
||||||
block.phantom-factory.description = 生产高级无人机单元,它比轻型无人机更有效。
|
block.phantom-factory.description = 生产高级无人机单元,它比轻型无人机更有效。
|
||||||
block.wraith-factory.description = 生产快速截击机。
|
block.wraith-factory.description = 生产快速截击机。
|
||||||
block.ghoul-factory.description = 生产重型地毯轰炸机。
|
block.ghoul-factory.description = 生产重型地毯轰炸机。
|
||||||
|
block.revenant-factory.description = 生产重型激光地面单元。
|
||||||
block.dagger-factory.description = 生产基本地面单位。
|
block.dagger-factory.description = 生产基本地面单位。
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = 生产先进的装甲地面单位。
|
block.titan-factory.description = 生产先进的装甲地面单位。
|
||||||
block.fortress-factory.description = 生产重型火炮地面部队。
|
block.fortress-factory.description = 生产重型火炮地面部队。
|
||||||
block.revenant-factory.description = 生产重型激光地面单元。
|
|
||||||
block.repair-point.description = 连续治疗附近最近的受损单位。
|
block.repair-point.description = 连续治疗附近最近的受损单位。
|
||||||
block.conduit.description = 基本液体传输块。像输送机一样工作,但用于液体。最适用于提取器,泵或其他导管。
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = 高级液体传输块。比标准导管更快地输送液体并储存更多液体。
|
block.delta-mech-pad.description = 离开你当前的装置并换成一个快速,轻装甲的机械装置,用于快速攻击。\n站在上面时双击切换。
|
||||||
block.phase-conduit.description = 高级液体传输块。使用电力将液体传送到多个块上的连接相管道。
|
block.tau-mech-pad.description = 离开你当前的装置并换成一个可以治愈友方建筑物和单位的支撑机械。\n站在上面时双击切换。
|
||||||
block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到最多3个其他方向。也可以储存一定量的液体。用于将液体从一个源分成多个目标。
|
block.omega-mech-pad.description = 离开你当前的装置并换成一个笨重且装甲良好的机甲,用于前线攻击。\n站在上面时双击切换。
|
||||||
block.liquid-tank.description = 存储大量液体。当存在对材料的非恒定需求或作为冷却重要块的安全措施时,将其用于创建缓冲区。
|
block.javelin-ship-pad.description = 离开你当前的装置,换上一个强大而快速的截击机,用闪电武器。\n站在上面时双击切换。
|
||||||
block.liquid-junction.description = 作为两个交叉管道的桥梁。适用于两种不同导管将不同液体输送到不同位置的情况。
|
block.trident-ship-pad.description = 离开你当前的装置,换成一个装甲合理的重型轰炸机。\n站在上面时双击切换。
|
||||||
block.bridge-conduit.description = 高级液体传输块。允许在任何地形或建筑物的最多3个块上运输液体。
|
block.glaive-ship-pad.description = 离开现有的装置,换成装甲良好的大型武装直升机。\n站在上面时双击切换。
|
||||||
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
|
|
||||||
block.rotary-pump.description = 一种先进的泵,通过使用动力使速度加倍。
|
|
||||||
block.thermal-pump.description = 终级水泵。速度是机械泵的三倍。是唯一能够回收熔岩的泵。
|
|
||||||
block.router.description = 从一个方向接受物品,并将它们平均输出到最多3个其他方向。用于将材料从一个源分割为多个目标。
|
|
||||||
block.distributor.description = 一个高级路由器,可以将物品分成最多7个方向。
|
|
||||||
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品,最多跨越3个块。
|
|
||||||
block.item-source.description = 无限输出物品。仅限沙箱。
|
|
||||||
block.liquid-source.description = 无限输出液体。仅限沙箱。
|
|
||||||
block.item-void.description = 在不使用电源的情况下销毁任何进入它的物品。仅限沙箱。
|
|
||||||
block.power-source.description = 无限输出功率。仅限沙箱。
|
|
||||||
block.power-void.description = 消耗输入的所有功率。仅限沙箱。
|
|
||||||
liquid.water.description = 通常用于冷却和废物处理。
|
|
||||||
liquid.oil.description = 可以燃烧,爆炸或用作冷却液。
|
|
||||||
liquid.cryofluid.description = 用于降温的最有效液体。
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = 翻譯員和貢獻者
|
|||||||
discord = 加入 Mindustry 的 Discord 聊天室!
|
discord = 加入 Mindustry 的 Discord 聊天室!
|
||||||
link.discord.description = 官方 Mindustry Discord 聊天室
|
link.discord.description = 官方 Mindustry Discord 聊天室
|
||||||
link.github.description = 遊戲原始碼
|
link.github.description = 遊戲原始碼
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = 開發中版本
|
link.dev-builds.description = 開發中版本
|
||||||
link.trello.description = 官方 Trello 功能規劃看板
|
link.trello.description = 官方 Trello 功能規劃看板
|
||||||
link.itch.io.description = itch.io 電腦版下載與網頁版
|
link.itch.io.description = itch.io 電腦版下載與網頁版
|
||||||
@@ -32,7 +33,6 @@ level.mode = 遊戲模式:
|
|||||||
showagain = 下次不再顯示
|
showagain = 下次不再顯示
|
||||||
coreattack = 〈核心正在受到攻擊!〉
|
coreattack = 〈核心正在受到攻擊!〉
|
||||||
nearpoint = 【[scarlet]立即離開下降點[]】\n湮滅即將來臨
|
nearpoint = 【[scarlet]立即離開下降點[]】\n湮滅即將來臨
|
||||||
outofbounds = 【超出界限】\n[]於{0}秒後自我毀滅
|
|
||||||
database = 核心數據庫
|
database = 核心數據庫
|
||||||
savegame = 儲存遊戲
|
savegame = 儲存遊戲
|
||||||
loadgame = 載入遊戲
|
loadgame = 載入遊戲
|
||||||
@@ -95,7 +95,6 @@ server.admins = 管理員
|
|||||||
server.admins.none = 找不到管理員!
|
server.admins.none = 找不到管理員!
|
||||||
server.add = 新增伺服器
|
server.add = 新增伺服器
|
||||||
server.delete = 您確定要刪除這個伺服器嗎?
|
server.delete = 您確定要刪除這個伺服器嗎?
|
||||||
server.hostname = 主機:{0}
|
|
||||||
server.edit = 編輯伺服器
|
server.edit = 編輯伺服器
|
||||||
server.outdated = [crimson]伺服器版本過舊![]
|
server.outdated = [crimson]伺服器版本過舊![]
|
||||||
server.outdated.client = [crimson]客戶端版本過舊![]
|
server.outdated.client = [crimson]客戶端版本過舊![]
|
||||||
@@ -156,13 +155,6 @@ openlink = 開啟連結
|
|||||||
copylink = 複製連結
|
copylink = 複製連結
|
||||||
back = 返回
|
back = 返回
|
||||||
quit.confirm = 您確定要退出嗎?
|
quit.confirm = 您確定要退出嗎?
|
||||||
changelog.title = 更新日誌
|
|
||||||
changelog.loading = 正在取得更新日誌……
|
|
||||||
changelog.error.android = [accent]請注意,更新日誌有時無法在Android 4.4或更低版本使用!這是因為 Android 的內部錯誤導致。
|
|
||||||
changelog.error.ios = [accent]目前無法在iOS系統中使用更新日誌。
|
|
||||||
changelog.error = [scarlet]無法取得更新日誌!請檢查您的網路連線!
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]載入中……
|
loading = [accent]載入中……
|
||||||
saving = [accent]儲存中……
|
saving = [accent]儲存中……
|
||||||
wave = [accent]第{0}波
|
wave = [accent]第{0}波
|
||||||
@@ -192,7 +184,9 @@ editor.author = 作者:
|
|||||||
editor.description = 描述:
|
editor.description = 描述:
|
||||||
editor.waves = 波次:
|
editor.waves = 波次:
|
||||||
editor.rules = 規則:
|
editor.rules = 規則:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = 在遊戲中編輯
|
editor.ingame = 在遊戲中編輯
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = 波次
|
waves.title = 波次
|
||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.never = 〈從來沒有〉
|
waves.never = 〈從來沒有〉
|
||||||
@@ -207,13 +201,13 @@ waves.copy = 複製到剪貼板
|
|||||||
waves.load = 從剪貼板加載
|
waves.load = 從剪貼板加載
|
||||||
waves.invalid = 剪貼板中的波次無效。
|
waves.invalid = 剪貼板中的波次無效。
|
||||||
waves.copied = 波次已被複製。
|
waves.copied = 波次已被複製。
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]〈默認〉
|
editor.default = [LIGHT_GRAY]〈默認〉
|
||||||
edit = 編輯……
|
edit = 編輯……
|
||||||
editor.name = 名稱:
|
editor.name = 名稱:
|
||||||
editor.spawn = 重生單位
|
editor.spawn = 重生單位
|
||||||
editor.removeunit = 移除單位
|
editor.removeunit = 移除單位
|
||||||
editor.teams = 隊伍
|
editor.teams = 隊伍
|
||||||
editor.elevation = 高度
|
|
||||||
editor.errorload = 加載文件時出錯:\n[accent]{0}
|
editor.errorload = 加載文件時出錯:\n[accent]{0}
|
||||||
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
||||||
editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔,請使用編輯器中的「匯入地形圖像檔」按鈕。
|
editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔,請使用編輯器中的「匯入地形圖像檔」按鈕。
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = 地圖名稱:
|
|||||||
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||||
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
||||||
editor.selectmap = 選取要載入的地圖:
|
editor.selectmap = 選取要載入的地圖:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]沒有過濾器!使用下面的按鈕添加一個。
|
filters.empty = [LIGHT_GRAY]沒有過濾器!使用下面的按鈕添加一個。
|
||||||
filter.distort = 歪曲
|
filter.distort = 歪曲
|
||||||
filter.noise = 噪聲
|
filter.noise = 噪聲
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = 礦石
|
filter.ore = 礦石
|
||||||
filter.rivernoise = 河流噪聲
|
filter.rivernoise = 河流噪聲
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = 分散
|
filter.scatter = 分散
|
||||||
filter.terrain = 地形
|
filter.terrain = 地形
|
||||||
filter.option.scale = 比例
|
filter.option.scale = 比例
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = 閾
|
|||||||
filter.option.circle-scale = 圓形比例
|
filter.option.circle-scale = 圓形比例
|
||||||
filter.option.octaves = 倍頻
|
filter.option.octaves = 倍頻
|
||||||
filter.option.falloff = 衰減
|
filter.option.falloff = 衰減
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = 方塊
|
filter.option.block = 方塊
|
||||||
filter.option.floor = 地板
|
filter.option.floor = 地板
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = 牆
|
filter.option.wall = 牆
|
||||||
filter.option.ore = 礦石
|
filter.option.ore = 礦石
|
||||||
filter.option.floor2 = 次要地板
|
filter.option.floor2 = 次要地板
|
||||||
@@ -277,6 +293,7 @@ width = 寬度:
|
|||||||
height = 長度:
|
height = 長度:
|
||||||
menu = 主選單
|
menu = 主選單
|
||||||
play = 開始
|
play = 開始
|
||||||
|
campaign = Campaign
|
||||||
load = 載入
|
load = 載入
|
||||||
save = 儲存
|
save = 儲存
|
||||||
fps = FPS:{0}
|
fps = FPS:{0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
|||||||
zone.requirement.complete = 到達波次{0}:\n滿足{1}區域要求。
|
zone.requirement.complete = 到達波次{0}:\n滿足{1}區域要求。
|
||||||
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
||||||
zone.resources = 檢測到的資源:
|
zone.resources = 檢測到的資源:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = 新增……
|
add = 新增……
|
||||||
boss.health = 頭目血量
|
boss.health = 頭目血量
|
||||||
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = 已連接。
|
|||||||
error.mapnotfound = 找不到地圖!
|
error.mapnotfound = 找不到地圖!
|
||||||
error.io = 網絡輸入輸出錯誤。
|
error.io = 網絡輸入輸出錯誤。
|
||||||
error.any = 未知網絡錯誤。
|
error.any = 未知網絡錯誤。
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = 歸零地
|
zone.groundZero.name = 歸零地
|
||||||
zone.desertWastes.name = 沙漠荒原
|
zone.desertWastes.name = 沙漠荒原
|
||||||
zone.craters.name = 隕石坑
|
zone.craters.name = 隕石坑
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = 荒涼的裂痕
|
|||||||
zone.nuclearComplex.name = 核生產綜合體
|
zone.nuclearComplex.name = 核生產綜合體
|
||||||
zone.overgrowth.name = 增生
|
zone.overgrowth.name = 增生
|
||||||
zone.tarFields.name = 焦油田
|
zone.tarFields.name = 焦油田
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = 語言
|
settings.language = 語言
|
||||||
settings.reset = 重設為預設設定
|
settings.reset = 重設為預設設定
|
||||||
settings.rebind = 重新綁定
|
settings.rebind = 重新綁定
|
||||||
@@ -346,12 +383,14 @@ no = 否
|
|||||||
info.title = [accent]資訊
|
info.title = [accent]資訊
|
||||||
error.title = [crimson]發生錯誤
|
error.title = [crimson]發生錯誤
|
||||||
error.crashtitle = 發生錯誤
|
error.crashtitle = 發生錯誤
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = 輸入
|
blocks.input = 輸入
|
||||||
blocks.output = 輸出
|
blocks.output = 輸出
|
||||||
blocks.booster = 加速器
|
blocks.booster = 加速器
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = 蓄電量
|
blocks.powercapacity = 蓄電量
|
||||||
blocks.powershot = 能量/射擊
|
blocks.powershot = 能量/射擊
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = 攻擊空中目標
|
blocks.targetsair = 攻擊空中目標
|
||||||
blocks.targetsground = 攻擊地面
|
blocks.targetsground = 攻擊地面
|
||||||
blocks.itemsmoved = 移動速度
|
blocks.itemsmoved = 移動速度
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = 動畫力牆
|
|||||||
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
||||||
setting.indicators.name = 盟友指標
|
setting.indicators.name = 盟友指標
|
||||||
setting.autotarget.name = 自動射擊
|
setting.autotarget.name = 自動射擊
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = 没有
|
setting.fpscap.none = 没有
|
||||||
setting.fpscap.text = {0}FPS
|
setting.fpscap.text = {0}FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = 始終對角線放置
|
setting.swapdiagonal.name = 始終對角線放置
|
||||||
setting.difficulty.training = 訓練
|
setting.difficulty.training = 訓練
|
||||||
setting.difficulty.easy = 簡單
|
setting.difficulty.easy = 簡單
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = 靜音
|
|||||||
setting.crashreport.name = 發送匿名崩潰報告
|
setting.crashreport.name = 發送匿名崩潰報告
|
||||||
setting.chatopacity.name = 聊天框不透明度
|
setting.chatopacity.name = 聊天框不透明度
|
||||||
setting.playerchat.name = 在遊戲中顯示聊天框
|
setting.playerchat.name = 在遊戲中顯示聊天框
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = 重新綁定按鍵
|
keybind.title = 重新綁定按鍵
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = 一般
|
category.general.name = 一般
|
||||||
category.view.name = 查看
|
category.view.name = 查看
|
||||||
category.multiplayer.name = 多人
|
category.multiplayer.name = 多人
|
||||||
@@ -505,6 +550,7 @@ mode.custom = 自訂規則
|
|||||||
rules.infiniteresources = 無限資源
|
rules.infiniteresources = 無限資源
|
||||||
rules.wavetimer = 波次時間
|
rules.wavetimer = 波次時間
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = 電腦無限資源
|
rules.enemyCheat = 電腦無限資源
|
||||||
rules.unitdrops = 單位掉落
|
rules.unitdrops = 單位掉落
|
||||||
rules.unitbuildspeedmultiplier = 單位建設速度倍數
|
rules.unitbuildspeedmultiplier = 單位建設速度倍數
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = 機組
|
|||||||
content.block.name = 方塊
|
content.block.name = 方塊
|
||||||
content.mech.name = 機甲
|
content.mech.name = 機甲
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
|
||||||
item.coal.name = 煤炭
|
item.coal.name = 煤炭
|
||||||
item.coal.description = 一種常見並容易獲得的燃料。
|
|
||||||
item.graphite.name = 石墨
|
item.graphite.name = 石墨
|
||||||
item.titanium.name = 鈦
|
item.titanium.name = 鈦
|
||||||
item.titanium.description = 一種罕見的超輕金屬,被廣泛運用於運輸液體、鑽頭和飛機。
|
|
||||||
item.thorium.name = 釷
|
item.thorium.name = 釷
|
||||||
item.thorium.description = 一種稠密的放射性金屬,用作支撐結構和核燃料。
|
|
||||||
item.silicon.name = 矽
|
item.silicon.name = 矽
|
||||||
item.silicon.description = 一種非常有用的半導體,被用於太陽能電池板和很多複雜的電子設備。
|
|
||||||
item.plastanium.name = 塑料
|
item.plastanium.name = 塑料
|
||||||
item.plastanium.description = 一種輕量、可延展的材料,用於高級的飛機和碎彈藥。
|
|
||||||
item.phase-fabric.name = 相織布
|
item.phase-fabric.name = 相織布
|
||||||
item.phase-fabric.description = 一種近乎無重量的物質,用於先進的電子設備和自修復技術。
|
|
||||||
item.surge-alloy.name = 波動合金
|
item.surge-alloy.name = 波動合金
|
||||||
item.surge-alloy.description = 一種具有獨特電子特性的高級合金。
|
|
||||||
item.spore-pod.name = 孢子莢
|
item.spore-pod.name = 孢子莢
|
||||||
item.spore-pod.description = 用於轉化為石油、爆炸物和燃料。
|
|
||||||
item.sand.name = 沙
|
item.sand.name = 沙
|
||||||
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
|
|
||||||
item.blast-compound.name = 爆炸混合物
|
item.blast-compound.name = 爆炸混合物
|
||||||
item.blast-compound.description = 一種用於炸彈和炸藥的揮發性混合物。雖然它可以作為燃料燃燒,但不建議這樣做。
|
|
||||||
item.pyratite.name = 硫
|
item.pyratite.name = 硫
|
||||||
item.pyratite.description = 一種在燃燒武器中使用的極易燃物質。
|
|
||||||
item.metaglass.name = 金屬玻璃
|
item.metaglass.name = 金屬玻璃
|
||||||
item.metaglass.description = 一種超級強硬玻璃混合物。廣泛用於液體分配和存儲。
|
|
||||||
item.scrap.name = 廢料
|
item.scrap.name = 廢料
|
||||||
item.scrap.description = 舊結構和單位的遺留剩餘物。含有痕量的許多不同的金屬。
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = 礦渣
|
liquid.slag.name = 礦渣
|
||||||
liquid.oil.name = 原油
|
liquid.oil.name = 原油
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = 冷凍液
|
|||||||
mech.alpha-mech.name = 阿爾法
|
mech.alpha-mech.name = 阿爾法
|
||||||
mech.alpha-mech.weapon = 重型機關槍
|
mech.alpha-mech.weapon = 重型機關槍
|
||||||
mech.alpha-mech.ability = 無人機群
|
mech.alpha-mech.ability = 無人機群
|
||||||
mech.alpha-mech.description = 標準的機甲。具有不錯的速度和傷害輸出;可以製造多達3架無人機以提高進攻能力。
|
|
||||||
mech.delta-mech.name = 德爾塔
|
mech.delta-mech.name = 德爾塔
|
||||||
mech.delta-mech.weapon = 電弧生成機
|
mech.delta-mech.weapon = 電弧生成機
|
||||||
mech.delta-mech.ability = 放電
|
mech.delta-mech.ability = 放電
|
||||||
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
|
|
||||||
mech.tau-mech.name = 牛頭機甲
|
mech.tau-mech.name = 牛頭機甲
|
||||||
mech.tau-mech.weapon = 重構激光
|
mech.tau-mech.weapon = 重構激光
|
||||||
mech.tau-mech.ability = 修复陣
|
mech.tau-mech.ability = 修复陣
|
||||||
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
|
|
||||||
mech.omega-mech.name = 奧米伽
|
mech.omega-mech.name = 奧米伽
|
||||||
mech.omega-mech.weapon = 導彈群
|
mech.omega-mech.weapon = 導彈群
|
||||||
mech.omega-mech.ability = 裝甲配置
|
mech.omega-mech.ability = 裝甲配置
|
||||||
mech.omega-mech.description = 一種笨重、裝甲重的機甲,用於在前線突擊。它的裝甲能力可以阻擋高達90%的傷害。
|
|
||||||
mech.dart-ship.name = 鏢船
|
mech.dart-ship.name = 鏢船
|
||||||
mech.dart-ship.weapon = 機關槍
|
mech.dart-ship.weapon = 機關槍
|
||||||
mech.dart-ship.description = 標準飛船。快速、輕便,但有低的攻擊能力和慢的採礦速度。
|
|
||||||
mech.javelin-ship.name = 標槍
|
mech.javelin-ship.name = 標槍
|
||||||
mech.javelin-ship.description = 一種打了就跑的侵襲船。雖然最初很慢,但它可以加速到很快的速度,並飛過敵人的前哨站,利用其閃電能力和導彈造成大量的傷害。
|
|
||||||
mech.javelin-ship.weapon = 爆發導彈
|
mech.javelin-ship.weapon = 爆發導彈
|
||||||
mech.javelin-ship.ability = 放電助推器
|
mech.javelin-ship.ability = 放電助推器
|
||||||
mech.trident-ship.name = 三叉
|
mech.trident-ship.name = 三叉
|
||||||
mech.trident-ship.description = 一种重型轰炸机。有比較厚的装甲。
|
|
||||||
mech.trident-ship.weapon = 炸彈
|
mech.trident-ship.weapon = 炸彈
|
||||||
mech.glaive-ship.name = 長柄
|
mech.glaive-ship.name = 長柄
|
||||||
mech.glaive-ship.description = 一種大型、裝甲厚的武裝直升機。配備燃燒機關槍。有優秀的加速能力與最快的速度。
|
|
||||||
mech.glaive-ship.weapon = 火焰機關槍
|
mech.glaive-ship.weapon = 火焰機關槍
|
||||||
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||||
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.salt.name = 鹽
|
block.salt.name = 鹽
|
||||||
block.saltrocks.name = 鹽岩
|
block.saltrocks.name = 鹽岩
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = 孢子鬆
|
|||||||
block.sporerocks.name = 孢子岩
|
block.sporerocks.name = 孢子岩
|
||||||
block.rock.name = 岩石
|
block.rock.name = 岩石
|
||||||
block.snowrock.name = 雪巖
|
block.snowrock.name = 雪巖
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = 頁岩
|
block.shale.name = 頁岩
|
||||||
block.shale-boulder.name = 頁岩巨石
|
block.shale-boulder.name = 頁岩巨石
|
||||||
block.moss.name = 苔蘚
|
block.moss.name = 苔蘚
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = 巨型廢牆
|
|||||||
block.scrap-wall-gigantic.name = 超巨型廢牆
|
block.scrap-wall-gigantic.name = 超巨型廢牆
|
||||||
block.thruster.name = 推進器
|
block.thruster.name = 推進器
|
||||||
block.kiln.name = 窯
|
block.kiln.name = 窯
|
||||||
block.kiln.description = 將沙子和鉛熔煉成金屬玻璃。需要少量能量。
|
|
||||||
block.graphite-press.name = 石墨壓縮機
|
block.graphite-press.name = 石墨壓縮機
|
||||||
block.multi-press.name = 多用途壓縮機
|
block.multi-press.name = 多用途壓縮機
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = 樞紐
|
|||||||
block.router.name = 分配器
|
block.router.name = 分配器
|
||||||
block.distributor.name = 大型分配器
|
block.distributor.name = 大型分配器
|
||||||
block.sorter.name = 分類器
|
block.sorter.name = 分類器
|
||||||
block.sorter.description = 對物品進行分類。如果物品與所選種類匹配,則允許其通過。否則,物品將從左邊和右邊輸出。
|
|
||||||
block.overflow-gate.name = 溢流器
|
block.overflow-gate.name = 溢流器
|
||||||
block.overflow-gate.description = 分離器和分配器的組合。如果前面被擋住,則向從左邊和右邊輸出物品。
|
|
||||||
block.silicon-smelter.name = 煉矽廠
|
block.silicon-smelter.name = 煉矽廠
|
||||||
block.phase-weaver.name = 相織布編織器
|
block.phase-weaver.name = 相織布編織器
|
||||||
block.pulverizer.name = 粉碎機
|
block.pulverizer.name = 粉碎機
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = 爆炸混合器
|
|||||||
block.solar-panel.name = 太陽能板
|
block.solar-panel.name = 太陽能板
|
||||||
block.solar-panel-large.name = 大型太陽能板
|
block.solar-panel-large.name = 大型太陽能板
|
||||||
block.oil-extractor.name = 石油鑽井
|
block.oil-extractor.name = 石油鑽井
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = 輕型無人機工廠
|
block.spirit-factory.name = 輕型無人機工廠
|
||||||
block.phantom-factory.name = 幻影無人機工廠
|
block.phantom-factory.name = 幻影無人機工廠
|
||||||
block.wraith-factory.name = 怨靈戰鬥機工廠
|
block.wraith-factory.name = 怨靈戰鬥機工廠
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = 幽靈炮
|
|||||||
block.meltdown.name = 熔毀炮
|
block.meltdown.name = 熔毀炮
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 發射台
|
block.launch-pad.name = 發射台
|
||||||
block.launch-pad.description = 無需從核心發射即可發射物品。未完成。
|
|
||||||
block.launch-pad-large.name = 大型發射台
|
block.launch-pad-large.name = 大型發射台
|
||||||
team.blue.name = 藍
|
team.blue.name = 藍
|
||||||
team.red.name = 紅
|
team.red.name = 紅
|
||||||
@@ -803,20 +825,14 @@ team.none.name = 灰
|
|||||||
team.green.name = 綠
|
team.green.name = 綠
|
||||||
team.purple.name = 紫
|
team.purple.name = 紫
|
||||||
unit.spirit.name = 輕型無人機
|
unit.spirit.name = 輕型無人機
|
||||||
unit.spirit.description = 起始的無人機。默認在核心產生。自動挖掘礦石、收集物品和修理方塊。
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = 幻影無人機
|
unit.phantom.name = 幻影無人機
|
||||||
unit.phantom.description = 一種高級的無人機。自動挖掘礦石、收集物品和修理方塊。比輕型無人機明顯更有效。
|
|
||||||
unit.dagger.name = 匕首
|
unit.dagger.name = 匕首
|
||||||
unit.dagger.description = 一種基本的地面單位。最好一群地使用。
|
|
||||||
unit.crawler.name = 爬行
|
unit.crawler.name = 爬行
|
||||||
unit.titan.name = 泰坦
|
unit.titan.name = 泰坦
|
||||||
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
|
||||||
unit.ghoul.name = 食屍鬼轟炸機
|
unit.ghoul.name = 食屍鬼轟炸機
|
||||||
unit.ghoul.description = 一種重型的鋪蓋性的轟炸機。使用爆炸化合物或黃鐵礦作為彈藥。
|
|
||||||
unit.wraith.name = 怨靈戰鬥機
|
unit.wraith.name = 怨靈戰鬥機
|
||||||
unit.wraith.description = 一種快速、打了就跑的攔截機。
|
|
||||||
unit.fortress.name = 堡壘
|
unit.fortress.name = 堡壘
|
||||||
unit.fortress.description = 一種具有重型大砲的地面單位。
|
|
||||||
unit.revenant.name = 亡魂
|
unit.revenant.name = 亡魂
|
||||||
unit.eruptor.name = 爆發者
|
unit.eruptor.name = 爆發者
|
||||||
unit.chaos-array.name = 混沌陣
|
unit.chaos-array.name = 混沌陣
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = 建造一個[accent]匕首機甲工廠[]。\n\n這將
|
|||||||
tutorial.router = 工廠需要資源以運作。\n建造一個分配器以均分輸送帶的資源。
|
tutorial.router = 工廠需要資源以運作。\n建造一個分配器以均分輸送帶的資源。
|
||||||
tutorial.dagger = 連接能量節點至工廠。\n一旦要求滿足,將製作一個機甲。\n\n根據需要建造更多鑽頭、發電機和輸送帶。發電機和輸送帶。
|
tutorial.dagger = 連接能量節點至工廠。\n一旦要求滿足,將製作一個機甲。\n\n根據需要建造更多鑽頭、發電機和輸送帶。發電機和輸送帶。
|
||||||
tutorial.battle = [LIGHT_GRAY]敵人[]透露了他們的核心。\n用你的單位和匕首機甲以摧毀它。
|
tutorial.battle = [LIGHT_GRAY]敵人[]透露了他們的核心。\n用你的單位和匕首機甲以摧毀它。
|
||||||
|
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
||||||
|
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
||||||
|
item.metaglass.description = 一種超級強硬玻璃混合物。廣泛用於液體分配和存儲。
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
|
||||||
|
item.coal.description = 一種常見並容易獲得的燃料。
|
||||||
|
item.titanium.description = 一種罕見的超輕金屬,被廣泛運用於運輸液體、鑽頭和飛機。
|
||||||
|
item.thorium.description = 一種稠密的放射性金屬,用作支撐結構和核燃料。
|
||||||
|
item.scrap.description = 舊結構和單位的遺留剩餘物。含有痕量的許多不同的金屬。
|
||||||
|
item.silicon.description = 一種非常有用的半導體,被用於太陽能電池板和很多複雜的電子設備。
|
||||||
|
item.plastanium.description = 一種輕量、可延展的材料,用於高級的飛機和碎彈藥。
|
||||||
|
item.phase-fabric.description = 一種近乎無重量的物質,用於先進的電子設備和自修復技術。
|
||||||
|
item.surge-alloy.description = 一種具有獨特電子特性的高級合金。
|
||||||
|
item.spore-pod.description = 用於轉化為石油、爆炸物和燃料。
|
||||||
|
item.blast-compound.description = 一種用於炸彈和炸藥的揮發性混合物。雖然它可以作為燃料燃燒,但不建議這樣做。
|
||||||
|
item.pyratite.description = 一種在燃燒武器中使用的極易燃物質。
|
||||||
|
liquid.water.description = 常用於冷卻機器和廢物處理。
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = 可以燃燒、爆炸或用作冷卻劑。
|
||||||
|
liquid.cryofluid.description = 冷卻東西最有效的液體。
|
||||||
|
mech.alpha-mech.description = 標準的機甲。具有不錯的速度和傷害輸出;可以製造多達3架無人機以提高進攻能力。
|
||||||
|
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
|
||||||
|
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
|
||||||
|
mech.omega-mech.description = 一種笨重、裝甲重的機甲,用於在前線突擊。它的裝甲能力可以阻擋高達90%的傷害。
|
||||||
|
mech.dart-ship.description = 標準飛船。快速、輕便,但有低的攻擊能力和慢的採礦速度。
|
||||||
|
mech.javelin-ship.description = 一種打了就跑的侵襲船。雖然最初很慢,但它可以加速到很快的速度,並飛過敵人的前哨站,利用其閃電能力和導彈造成大量的傷害。
|
||||||
|
mech.trident-ship.description = 一种重型轰炸机。有比較厚的装甲。
|
||||||
|
mech.glaive-ship.description = 一種大型、裝甲厚的武裝直升機。配備燃燒機關槍。有優秀的加速能力與最快的速度。
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = 起始的無人機。默認在核心產生。自動挖掘礦石、收集物品和修理方塊。
|
||||||
|
unit.phantom.description = 一種高級的無人機。自動挖掘礦石、收集物品和修理方塊。比輕型無人機明顯更有效。
|
||||||
|
unit.dagger.description = 一種基本的地面單位。最好一群地使用。
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
||||||
|
unit.fortress.description = 一種具有重型大砲的地面單位。
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = 一種快速、打了就跑的攔截機。
|
||||||
|
unit.ghoul.description = 一種重型的鋪蓋性的轟炸機。使用爆炸化合物或黃鐵礦作為彈藥。
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
|
||||||
|
block.kiln.description = 將沙子和鉛熔煉成金屬玻璃。需要少量能量。
|
||||||
|
block.plastanium-compressor.description = 使用油和鈦以生產塑料。
|
||||||
|
block.phase-weaver.description = 使用放射性的釷和大量的沙子以生產相織布。
|
||||||
|
block.alloy-smelter.description = 使用鈦、鉛、矽和銅以生產波動合金。
|
||||||
|
block.cryofluidmixer.description = 合水和鈦成冷卻效率更高的冷凍液。
|
||||||
|
block.blast-mixer.description = 使用油將硫變成比較不易燃但更具爆炸性的爆炸混合器。
|
||||||
|
block.pyratite-mixer.description = 混合煤、鉛和沙子成為易燃的硫。
|
||||||
|
block.melter.description = 將石頭加熱到很高的溫度以獲得熔岩。
|
||||||
|
block.separator.description = 將石頭暴露在水壓下以獲得石頭中的各種礦物質。
|
||||||
|
block.spore-press.description = 將孢子莢壓縮成油。
|
||||||
|
block.pulverizer.description = 將石頭壓成沙子。當缺少天然沙子時有用。
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = 清除任何多餘的物品或液體。
|
||||||
|
block.power-void.description = 銷毀所有輸入的能量。僅限沙盒。
|
||||||
|
block.power-source.description = 不限地輸出能量。僅限沙盒。
|
||||||
|
block.item-source.description = 不限地輸出物品。僅限沙盒。
|
||||||
|
block.item-void.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。
|
||||||
|
block.liquid-source.description = 不限地輸出液體。僅限沙盒。
|
||||||
block.copper-wall.description = 一種便宜的防衛方塊。\n用於前幾波防衛核心和砲塔。
|
block.copper-wall.description = 一種便宜的防衛方塊。\n用於前幾波防衛核心和砲塔。
|
||||||
block.copper-wall-large.description = 一種便宜的防衛方塊。\n用於前幾波防衛核心和砲塔\n佔據多個方塊。
|
block.copper-wall-large.description = 一種便宜的防衛方塊。\n用於前幾波防衛核心和砲塔\n佔據多個方塊。
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = 一種堅強的防衛方塊。\n良好地防衛敵人。
|
block.thorium-wall.description = 一種堅強的防衛方塊。\n良好地防衛敵人。
|
||||||
block.thorium-wall-large.description = 一種堅強的防衛方塊。\n良好地防衛敵人。\n佔據多個方塊。
|
block.thorium-wall-large.description = 一種堅強的防衛方塊。\n良好地防衛敵人。\n佔據多個方塊。
|
||||||
block.phase-wall.description = 沒有釷牆那麼強但會使不太強的子彈偏離。
|
block.phase-wall.description = 沒有釷牆那麼強但會使不太強的子彈偏離。
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = 最強的防衛方塊。\n有小的機會對攻
|
|||||||
block.surge-wall-large.description = 最強的防衛方塊。\n有小的機會對攻擊者觸發閃電。\n佔據多個方塊。
|
block.surge-wall-large.description = 最強的防衛方塊。\n有小的機會對攻擊者觸發閃電。\n佔據多個方塊。
|
||||||
block.door.description = 可以通過點擊打開和關閉的一扇小門。\n如果打開,敵人可以穿過它射擊和移動。
|
block.door.description = 可以通過點擊打開和關閉的一扇小門。\n如果打開,敵人可以穿過它射擊和移動。
|
||||||
block.door-large.description = 可以通過點擊打開和關閉的一扇大門。\n如果打開,敵人可以穿過它射擊和移動。\n佔據多個方塊。
|
block.door-large.description = 可以通過點擊打開和關閉的一扇大門。\n如果打開,敵人可以穿過它射擊和移動。\n佔據多個方塊。
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = 定期修復附近的建築物。
|
block.mend-projector.description = 定期修復附近的建築物。
|
||||||
block.overdrive-projector.description = 提高附近建築物的速度,如鑽頭和輸送帶。
|
block.overdrive-projector.description = 提高附近建築物的速度,如鑽頭和輸送帶。
|
||||||
block.force-projector.description = 在自身周圍形成一個六角形力場,保護內部的建築物和單位免受子彈的傷害。
|
block.force-projector.description = 在自身周圍形成一個六角形力場,保護內部的建築物和單位免受子彈的傷害。
|
||||||
block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看不見。
|
block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看不見。
|
||||||
block.duo.description = 一種小而便宜的砲塔。
|
|
||||||
block.scatter.description = 一種中型防空砲塔。向敵方單位噴射鉛塊或碎片。
|
|
||||||
block.arc.description = 一種向敵人射出隨機電弧的小砲塔。
|
|
||||||
block.hail.description = 一種小型火砲。
|
|
||||||
block.lancer.description = 一種射出電子束的中型砲塔。
|
|
||||||
block.wave.description = 一種可以快速射出液體氣泡的中型砲塔。
|
|
||||||
block.salvo.description = 一種齊射的中型砲塔。
|
|
||||||
block.swarmer.description = 一種射出爆炸導彈的中型砲塔。
|
|
||||||
block.ripple.description = 一種一次射出幾發子彈的大型火砲。
|
|
||||||
block.cyclone.description = 一種快速射擊的大型砲塔。
|
|
||||||
block.fuse.description = 一種射出強大的短程射線的大型砲塔。
|
|
||||||
block.spectre.description = 一種一次射出兩顆強大的子彈的大型砲塔。
|
|
||||||
block.meltdown.description = 一種射出強大的遠程光束的大型砲塔。
|
|
||||||
block.conveyor.description = 基本物品傳輸方塊。將物品向前移動並自動將它們放入砲塔或機器中。能夠旋轉方向。
|
block.conveyor.description = 基本物品傳輸方塊。將物品向前移動並自動將它們放入砲塔或機器中。能夠旋轉方向。
|
||||||
block.titanium-conveyor.description = 高級物品傳輸方塊。比標準輸送帶更快地移動物品。
|
block.titanium-conveyor.description = 高級物品傳輸方塊。比標準輸送帶更快地移動物品。
|
||||||
block.phase-conveyor.description = 高級物品傳輸方塊。使用能量將物品傳送到幾個方塊外連接的相織輸送帶。
|
|
||||||
block.junction.description = 作為兩個交叉輸送帶的橋樑。適用於兩條不同輸送帶將不同物品運送到不同位置的情況。
|
block.junction.description = 作為兩個交叉輸送帶的橋樑。適用於兩條不同輸送帶將不同物品運送到不同位置的情況。
|
||||||
|
block.bridge-conveyor.description = 高級的物品運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸物品。
|
||||||
|
block.phase-conveyor.description = 高級物品傳輸方塊。使用能量將物品傳送到幾個方塊外連接的相織輸送帶。
|
||||||
|
block.sorter.description = 對物品進行分類。如果物品與所選種類匹配,則允許其通過。否則,物品將從左邊和右邊輸出。
|
||||||
|
block.router.description = 接受來自一個方向的物品並將它們平均輸出到最多3個其他方向。 用於將物品從一個來源分割為多個目標。
|
||||||
|
block.distributor.description = 高級的分配器,可將物品均分到最多7個其他方向。
|
||||||
|
block.overflow-gate.description = 分離器和分配器的組合。如果前面被擋住,則向從左邊和右邊輸出物品。
|
||||||
block.mass-driver.description = 終極物品運輸方塊。收集幾件物品,然後將它們射向另一個長距離的質量驅動器。
|
block.mass-driver.description = 終極物品運輸方塊。收集幾件物品,然後將它們射向另一個長距離的質量驅動器。
|
||||||
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
|
block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。
|
||||||
block.plastanium-compressor.description = 使用油和鈦以生產塑料。
|
block.rotary-pump.description = 高級的泵,透過使用能量使輸出速度加倍。
|
||||||
block.phase-weaver.description = 使用放射性的釷和大量的沙子以生產相織布。
|
block.thermal-pump.description = 終極泵。輸出速度是機械泵的三倍並且是唯一能夠抽熔岩的泵。
|
||||||
block.alloy-smelter.description = 使用鈦、鉛、矽和銅以生產波動合金。
|
block.conduit.description = 基本液體運輸方塊。像輸送帶一樣工作,但是液體用的。最適用於提取器、泵或其他管線。
|
||||||
block.pulverizer.description = 將石頭壓成沙子。當缺少天然沙子時有用。
|
block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
|
||||||
block.pyratite-mixer.description = 混合煤、鉛和沙子成為易燃的硫。
|
block.liquid-router.description = 接受來自一個方向的液體並將它們平均輸出到最多3個其他方向。可以儲存一定量的液體。用於將液體從一個來源分成多個目標。
|
||||||
block.blast-mixer.description = 使用油將硫變成比較不易燃但更具爆炸性的爆炸混合器。
|
block.liquid-tank.description = 存儲大量液體。當液體需求非恆定時,使用它來創建緩衝或作為冷卻重要方塊的保障。
|
||||||
block.cryofluidmixer.description = 合水和鈦成冷卻效率更高的冷凍液。
|
block.liquid-junction.description = 作為兩個交叉管線的橋樑。適用於兩條不同管線將不同液體運送到不同位置的情況。
|
||||||
block.melter.description = 將石頭加熱到很高的溫度以獲得熔岩。
|
block.bridge-conduit.description = 高級的液體運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸液體。
|
||||||
block.incinerator.description = 清除任何多餘的物品或液體。
|
block.phase-conduit.description = 高級的液體運輸方塊。使用能量將液體傳送到多個方塊外連接的相織管線。
|
||||||
block.spore-press.description = 將孢子莢壓縮成油。
|
|
||||||
block.separator.description = 將石頭暴露在水壓下以獲得石頭中的各種礦物質。
|
|
||||||
block.power-node.description = 將能量傳輸到連接的節點。最多可連接四個能量來源、接收或節點。節點將從任何相鄰方塊接收能量或向其供能量。
|
block.power-node.description = 將能量傳輸到連接的節點。最多可連接四個能量來源、接收或節點。節點將從任何相鄰方塊接收能量或向其供能量。
|
||||||
block.power-node-large.description = 範圍大於能量節點,最多可連接六個能量來源、接收或節點。
|
block.power-node-large.description = 範圍大於能量節點,最多可連接六個能量來源、接收或節點。
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = 有能量剩餘時,存儲電力並在能量短缺時提供能量。
|
block.battery.description = 有能量剩餘時,存儲電力並在能量短缺時提供能量。
|
||||||
block.battery-large.description = 比普通電池存儲更多的能量。
|
block.battery-large.description = 比普通電池存儲更多的能量。
|
||||||
block.combustion-generator.description = 透過燃燒油或可燃物品以產生能量。
|
block.combustion-generator.description = 透過燃燒油或可燃物品以產生能量。
|
||||||
block.turbine-generator.description = 比燃燒發電機更有效,但需要水以操作。
|
|
||||||
block.thermal-generator.description = 使用熔岩產生大量的能量。
|
block.thermal-generator.description = 使用熔岩產生大量的能量。
|
||||||
|
block.turbine-generator.description = 比燃燒發電機更有效,但需要水以操作。
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = 一種放射性同位素熱發電機,不需要冷卻,但比釷反應堆產生的能量少。
|
||||||
block.solar-panel.description = 透過太陽產生少量的能量。
|
block.solar-panel.description = 透過太陽產生少量的能量。
|
||||||
block.solar-panel-large.description = 比標準太陽能板產生更多的能量,但建造起來昂貴得多。
|
block.solar-panel-large.description = 比標準太陽能板產生更多的能量,但建造起來昂貴得多。
|
||||||
block.thorium-reactor.description = 從高度放射性釷產生大量能量。需要持續冷卻。如果供應的冷卻劑不足,會劇烈爆炸。
|
block.thorium-reactor.description = 從高度放射性釷產生大量能量。需要持續冷卻。如果供應的冷卻劑不足,會劇烈爆炸。
|
||||||
block.rtg-generator.description = 一種放射性同位素熱發電機,不需要冷卻,但比釷反應堆產生的能量少。
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = 將物品從容器、存儲庫或核心卸載到傳輸帶上或直接卸載到相鄰的方塊中。透過點擊卸載器來更改要卸載的物品類型。
|
|
||||||
block.container.description = 存儲少量物品。當物品需求非恆定時,使用它來創建緩衝。使用[LIGHT_GRAY]裝卸器[]以從容器提取物品。
|
|
||||||
block.vault.description = 存儲大量物品。當物品需求非恆定時,使用它來創建緩衝。使用[LIGHT_GRAY]裝卸器[]以從存儲庫提取物品。
|
|
||||||
block.mechanical-drill.description = 一種便宜的鑽頭。當放置在適當的方塊上時,以緩慢的速度無限期地輸出物品。
|
block.mechanical-drill.description = 一種便宜的鑽頭。當放置在適當的方塊上時,以緩慢的速度無限期地輸出物品。
|
||||||
block.pneumatic-drill.description = 一種改進的鑽頭。它挖掘更快,能夠利用氣壓挖掘更硬的材料。
|
block.pneumatic-drill.description = 一種改進的鑽頭。它挖掘更快,能夠利用氣壓挖掘更硬的材料。
|
||||||
block.laser-drill.description = 通過激光技術可以更快地挖掘,但需要能量。此外,這種鑽頭可以挖掘放射性釷。
|
block.laser-drill.description = 通過激光技術可以更快地挖掘,但需要能量。此外,這種鑽頭可以挖掘放射性釷。
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = 終極的鑽頭。需要大量能量。
|
|||||||
block.water-extractor.description = 從地下提取水。當附近沒有湖泊時使用它。
|
block.water-extractor.description = 從地下提取水。當附近沒有湖泊時使用它。
|
||||||
block.cultivator.description = 用水培養土壤以獲得生物物質。
|
block.cultivator.description = 用水培養土壤以獲得生物物質。
|
||||||
block.oil-extractor.description = 使用大量的能量從沙子中提取油。當附近沒有直接的石油來源時使用它。
|
block.oil-extractor.description = 使用大量的能量從沙子中提取油。當附近沒有直接的石油來源時使用它。
|
||||||
block.trident-ship-pad.description = 離開現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊墊以使用它。
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = 離開現在的船隻,換成具有閃電武器、強大而快速的攔截器。\n站在上面雙擊墊以使用它。
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = 離開現在的船隻,換成具有重裝甲的武裝直升機。\n站在上面雙擊墊以使用它。
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = 離開現有的船隻,換成可以治愈友好的建築物和單位的支援機甲。\n站在上面雙擊墊以使用它。
|
block.vault.description = 存儲大量物品。當物品需求非恆定時,使用它來創建緩衝。使用[LIGHT_GRAY]裝卸器[]以從存儲庫提取物品。
|
||||||
block.delta-mech-pad.description = 離開現在的船隻,換成快速、具有輕裝甲的機甲,用於打了就跑的攻擊。\n站在上面雙擊墊以使用它。
|
block.container.description = 存儲少量物品。當物品需求非恆定時,使用它來創建緩衝。使用[LIGHT_GRAY]裝卸器[]以從容器提取物品。
|
||||||
block.omega-mech-pad.description = 離開現在的船隻,換成龐大、具有重裝甲的機甲,用於前線攻擊。\n站在上面雙擊墊以使用它。
|
block.unloader.description = 將物品從容器、存儲庫或核心卸載到傳輸帶上或直接卸載到相鄰的方塊中。透過點擊卸載器來更改要卸載的物品類型。
|
||||||
|
block.launch-pad.description = 無需從核心發射即可發射物品。未完成。
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = 一種小而便宜的砲塔。
|
||||||
|
block.scatter.description = 一種中型防空砲塔。向敵方單位噴射鉛塊或碎片。
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = 一種小型火砲。
|
||||||
|
block.wave.description = 一種可以快速射出液體氣泡的中型砲塔。
|
||||||
|
block.lancer.description = 一種射出電子束的中型砲塔。
|
||||||
|
block.arc.description = 一種向敵人射出隨機電弧的小砲塔。
|
||||||
|
block.swarmer.description = 一種射出爆炸導彈的中型砲塔。
|
||||||
|
block.salvo.description = 一種齊射的中型砲塔。
|
||||||
|
block.fuse.description = 一種射出強大的短程射線的大型砲塔。
|
||||||
|
block.ripple.description = 一種一次射出幾發子彈的大型火砲。
|
||||||
|
block.cyclone.description = 一種快速射擊的大型砲塔。
|
||||||
|
block.spectre.description = 一種一次射出兩顆強大的子彈的大型砲塔。
|
||||||
|
block.meltdown.description = 一種射出強大的遠程光束的大型砲塔。
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = 生產輕型無人機,用於開採礦石和修復方塊。
|
block.spirit-factory.description = 生產輕型無人機,用於開採礦石和修復方塊。
|
||||||
block.phantom-factory.description = 生產高級的無人機,比輕型無人機明顯更有效。
|
block.phantom-factory.description = 生產高級的無人機,比輕型無人機明顯更有效。
|
||||||
block.wraith-factory.description = 生產快速、打了就跑的攔截機單位。
|
block.wraith-factory.description = 生產快速、打了就跑的攔截機單位。
|
||||||
block.ghoul-factory.description = 生產重型鋪蓋轟炸機。
|
block.ghoul-factory.description = 生產重型鋪蓋轟炸機。
|
||||||
|
block.revenant-factory.description = 生產重型激光地面單位。
|
||||||
block.dagger-factory.description = 產生基本地面單位。
|
block.dagger-factory.description = 產生基本地面單位。
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = 生產具有裝甲的高級地面單位。
|
block.titan-factory.description = 生產具有裝甲的高級地面單位。
|
||||||
block.fortress-factory.description = 生產重型火砲地面單位。
|
block.fortress-factory.description = 生產重型火砲地面單位。
|
||||||
block.revenant-factory.description = 生產重型激光地面單位。
|
|
||||||
block.repair-point.description = 持續治療附近最近的受損單位。
|
block.repair-point.description = 持續治療附近最近的受損單位。
|
||||||
block.conduit.description = 基本液體運輸方塊。像輸送帶一樣工作,但是液體用的。最適用於提取器、泵或其他管線。
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
|
block.delta-mech-pad.description = 離開現在的船隻,換成快速、具有輕裝甲的機甲,用於打了就跑的攻擊。\n站在上面雙擊墊以使用它。
|
||||||
block.phase-conduit.description = 高級的液體運輸方塊。使用能量將液體傳送到多個方塊外連接的相織管線。
|
block.tau-mech-pad.description = 離開現有的船隻,換成可以治愈友好的建築物和單位的支援機甲。\n站在上面雙擊墊以使用它。
|
||||||
block.liquid-router.description = 接受來自一個方向的液體並將它們平均輸出到最多3個其他方向。可以儲存一定量的液體。用於將液體從一個來源分成多個目標。
|
block.omega-mech-pad.description = 離開現在的船隻,換成龐大、具有重裝甲的機甲,用於前線攻擊。\n站在上面雙擊墊以使用它。
|
||||||
block.liquid-tank.description = 存儲大量液體。當液體需求非恆定時,使用它來創建緩衝或作為冷卻重要方塊的保障。
|
block.javelin-ship-pad.description = 離開現在的船隻,換成具有閃電武器、強大而快速的攔截器。\n站在上面雙擊墊以使用它。
|
||||||
block.liquid-junction.description = 作為兩個交叉管線的橋樑。適用於兩條不同管線將不同液體運送到不同位置的情況。
|
block.trident-ship-pad.description = 離開現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊墊以使用它。
|
||||||
block.bridge-conduit.description = 高級的液體運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸液體。
|
block.glaive-ship-pad.description = 離開現在的船隻,換成具有重裝甲的武裝直升機。\n站在上面雙擊墊以使用它。
|
||||||
block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。
|
|
||||||
block.rotary-pump.description = 高級的泵,透過使用能量使輸出速度加倍。
|
|
||||||
block.thermal-pump.description = 終極泵。輸出速度是機械泵的三倍並且是唯一能夠抽熔岩的泵。
|
|
||||||
block.router.description = 接受來自一個方向的物品並將它們平均輸出到最多3個其他方向。 用於將物品從一個來源分割為多個目標。
|
|
||||||
block.distributor.description = 高級的分配器,可將物品均分到最多7個其他方向。
|
|
||||||
block.bridge-conveyor.description = 高級的物品運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸物品。
|
|
||||||
block.item-source.description = 不限地輸出物品。僅限沙盒。
|
|
||||||
block.liquid-source.description = 不限地輸出液體。僅限沙盒。
|
|
||||||
block.item-void.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。
|
|
||||||
block.power-source.description = 不限地輸出能量。僅限沙盒。
|
|
||||||
block.power-void.description = 銷毀所有輸入的能量。僅限沙盒。
|
|
||||||
liquid.water.description = 常用於冷卻機器和廢物處理。
|
|
||||||
liquid.oil.description = 可以燃燒、爆炸或用作冷卻劑。
|
|
||||||
liquid.cryofluid.description = 冷卻東西最有效的液體。
|
|
||||||
|
|||||||
@@ -69,4 +69,5 @@ Michael Plotke
|
|||||||
Niko
|
Niko
|
||||||
Paul T
|
Paul T
|
||||||
Dominik
|
Dominik
|
||||||
Arkanic
|
Arkanic
|
||||||
|
Potion
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 336 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 375 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 350 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 230 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 368 B |
|
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 14 KiB |