Updated uCore references
This commit is contained in:
@@ -25,7 +25,6 @@ import io.anuke.ucore.entities.Entity;
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import io.anuke.ucore.graphics.Atlas;
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import io.anuke.ucore.modules.RendererModule;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Timers;
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public class Control extends RendererModule{
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public int rangex = 10, rangey = 10;
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@@ -49,7 +48,7 @@ public class Control extends RendererModule{
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Vars.debug = true;
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}
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cameraScale = baseCameraScale;
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Core.cameraScale = baseCameraScale;
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pixelate();
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Gdx.input.setCatchBackKey(true);
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@@ -59,7 +58,7 @@ public class Control extends RendererModule{
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Inputs.addProcessor(new AndroidInput());
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}
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Draw.addSurface("shadow", cameraScale);
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Draw.addSurface("shadow", Core.cameraScale);
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atlas = new Atlas("sprites.atlas");
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@@ -91,11 +90,11 @@ public class Control extends RendererModule{
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}
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public void setCameraScale(int scale){
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this.cameraScale = scale;
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Core.cameraScale = scale;
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resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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setCamera(player.x, player.y);
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Draw.getSurface("pixel").setScale(cameraScale);
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Draw.getSurface("shadow").setScale(cameraScale);
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Draw.getSurface("pixel").setScale(Core.cameraScale);
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Draw.getSurface("shadow").setScale(Core.cameraScale);
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}
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public void reset(){
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@@ -384,7 +383,7 @@ public class Control extends RendererModule{
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if(android){
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camera.position.set((int)camera.position.x, (int)camera.position.y, 0);
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if(Gdx.graphics.getHeight()/cameraScale % 2 == 1){
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if(Gdx.graphics.getHeight()/Core.cameraScale % 2 == 1){
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camera.position.add(0, -0.5f, 0);
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}
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}
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@@ -427,8 +426,8 @@ public class Control extends RendererModule{
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public void resize(int width, int height){
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super.resize(width, height);
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rangex = (int) (width / tilesize / cameraScale/2)+2;
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rangey = (int) (height / tilesize / cameraScale/2)+2;
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rangex = (int) (width / tilesize / Core.cameraScale/2)+2;
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rangey = (int) (height / tilesize / Core.cameraScale/2)+2;
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AndroidInput.mousex = Gdx.graphics.getWidth()/2;
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AndroidInput.mousey = Gdx.graphics.getHeight()/2;
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@@ -1,8 +1,8 @@
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package io.anuke.mindustry;
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import io.anuke.ucore.modules.Core;
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import io.anuke.ucore.modules.ModuleCore;
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public class Mindustry extends Core {
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public class Mindustry extends ModuleCore {
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public static String[] args = {};
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@Override
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@@ -19,8 +19,7 @@ import io.anuke.mindustry.entities.Weapon;
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import io.anuke.mindustry.input.AndroidInput;
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import io.anuke.mindustry.resource.*;
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import io.anuke.mindustry.ui.*;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.function.Listenable;
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import io.anuke.ucore.function.VisibilityProvider;
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import io.anuke.ucore.graphics.Hue;
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@@ -33,7 +32,6 @@ import io.anuke.ucore.scene.builders.*;
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import io.anuke.ucore.scene.event.InputEvent;
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import io.anuke.ucore.scene.ui.*;
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import io.anuke.ucore.scene.ui.layout.*;
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import io.anuke.ucore.util.Timers;
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public class UI extends SceneModule{
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Table itemtable, weapontable, tools, loadingtable;
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@@ -397,14 +395,14 @@ public class UI extends SceneModule{
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int min = base-zoomScale*2;
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int max = base+zoomScale;
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new button("+", ()->{
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if(control.cameraScale < max){
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control.setCameraScale(control.cameraScale+zoomScale);
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if(Core.cameraScale < max){
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control.setCameraScale(Core.cameraScale+zoomScale);
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}
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}).size(Unit.dp.inPixels(40));
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new button("-", ()->{
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if(control.cameraScale > min){
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control.setCameraScale(control.cameraScale-zoomScale);
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if(Core.cameraScale > min){
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control.setCameraScale(Core.cameraScale-zoomScale);
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}
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}).size(Unit.dp.inPixels(40));
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@@ -522,7 +520,7 @@ public class UI extends SceneModule{
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});
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tools.update(()->{
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tools.setPosition(AndroidInput.mousex, Gdx.graphics.getHeight()-AndroidInput.mousey-15*control.cameraScale, Align.top);
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tools.setPosition(AndroidInput.mousex, Gdx.graphics.getHeight()-AndroidInput.mousey-15*Core.cameraScale, Align.top);
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});
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updateItems();
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@@ -11,7 +11,6 @@ import io.anuke.mindustry.resource.Recipe;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.entities.DestructibleEntity;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Timers;
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public class Player extends DestructibleEntity{
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public Weapon weapon;
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@@ -11,9 +11,8 @@ import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.*;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Timers;
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public class Enemy extends DestructibleEntity{
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protected float speed = 0.3f;
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@@ -123,11 +122,11 @@ public class Enemy extends DestructibleEntity{
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move();
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xvelocity = (x - lastx) / Mathf.delta();
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yvelocity = (y - lasty) / Mathf.delta();
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xvelocity = (x - lastx) / Timers.delta();
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yvelocity = (y - lasty) / Timers.delta();
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if(target == null){
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direction.add(xvelocity * Mathf.delta(), yvelocity * Mathf.delta());
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direction.add(xvelocity * Timers.delta(), yvelocity * Timers.delta());
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direction.limit(speed*rotatespeed);
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}else{
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float angle = angleTo(target);
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@@ -1,7 +1,6 @@
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package io.anuke.mindustry.entities.enemies;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Timers;
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import io.anuke.ucore.core.Timers;
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public class TestEnemy extends Enemy{
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boolean dir = false;
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@@ -17,6 +16,6 @@ public class TestEnemy extends Enemy{
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dir = !dir;
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}
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move(dir ? -0.3f * Mathf.delta() : 0.3f * Mathf.delta(), 0);
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move(dir ? -0.3f * Timers.delta() : 0.3f * Timers.delta(), 0);
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}
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}
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@@ -13,9 +13,7 @@ import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.world.blocks.ProductionBlocks;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Sounds;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.scene.utils.Cursors;
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import io.anuke.ucore.util.Mathf;
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@@ -51,7 +49,7 @@ public class AndroidInput extends InputAdapter{
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public static void breakBlock(){
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Tile tile = selected();
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player.breaktime += Mathf.delta();
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player.breaktime += Timers.delta();
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if(player.breaktime >= tile.block().breaktime){
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if(tile.block().drops != null){
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Inventory.addItem(tile.block().drops.item, tile.block().drops.amount);
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@@ -101,7 +99,7 @@ public class AndroidInput extends InputAdapter{
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if(Gdx.input.isTouched(0)
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&& Mathf.near2d(lmousex, lmousey, Gdx.input.getX(0), Gdx.input.getY(0), 50)
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&& !ui.hasMouse() && player.recipe == null){
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warmup += Mathf.delta();
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warmup += Timers.delta();
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mousex = Gdx.input.getX(0);
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mousey = Gdx.input.getY(0);
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@@ -111,7 +109,7 @@ public class AndroidInput extends InputAdapter{
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if(sel == null) return;
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if(warmup > warmupDelay && sel.block() != ProductionBlocks.core && sel.breakable()){
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player.breaktime += Mathf.delta();
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player.breaktime += Timers.delta();
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if(player.breaktime > selected().block().breaktime){
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breakBlock();
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@@ -9,9 +9,7 @@ import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.World;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Sounds;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.core.*;
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public class GestureHandler extends GestureAdapter{
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Vector2 pinch1 = new Vector2(-1, -1), pinch2 = pinch1.cpy();
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@@ -21,7 +19,7 @@ public class GestureHandler extends GestureAdapter{
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@Override
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public boolean longPress(float x, float y){
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Tile tile = World.cursorTile();
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player.breaktime += Mathf.delta();
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player.breaktime += Timers.delta();
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if(player.breaktime >= tile.block().breaktime){
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Effects.effect("break", tile.worldx(), tile.worldy());
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Effects.shake(3f, 1f);
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@@ -35,8 +33,8 @@ public class GestureHandler extends GestureAdapter{
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@Override
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public boolean pan(float x, float y, float deltaX, float deltaY){
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if(player.recipe == null){
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player.x -= deltaX*control.camera.zoom/control.cameraScale;
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player.y += deltaY*control.camera.zoom/control.cameraScale;
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player.x -= deltaX*control.camera.zoom/Core.cameraScale;
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player.y += deltaY*control.camera.zoom/Core.cameraScale;
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}else{
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AndroidInput.mousex += deltaX;
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AndroidInput.mousey += deltaY;
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@@ -57,8 +55,8 @@ public class GestureHandler extends GestureAdapter{
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Vector2 vec = (vector.set(pointer1).add(pointer2).scl(0.5f)).sub(pinch1.add(pinch2).scl(0.5f));
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player.x -= vec.x*control.camera.zoom/control.cameraScale;
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player.y += vec.y*control.camera.zoom/control.cameraScale;
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player.x -= vec.x*control.camera.zoom/Core.cameraScale;
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player.y += vec.y*control.camera.zoom/Core.cameraScale;
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pinch1.set(pointer1);
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pinch2.set(pointer2);
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@@ -12,9 +12,7 @@ import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.world.blocks.ProductionBlocks;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Inputs;
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import io.anuke.ucore.core.Sounds;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.scene.utils.Cursors;
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import io.anuke.ucore.util.Mathf;
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@@ -84,7 +82,7 @@ public class Input{
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if(Inputs.buttonDown(Buttons.RIGHT) && World.cursorNear() && cursor.breakable()
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&& cursor.block() != ProductionBlocks.core){
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Tile tile = cursor;
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player.breaktime += Mathf.delta();
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player.breaktime += Timers.delta();
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if(player.breaktime >= tile.block().breaktime){
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if(tile.block().drops != null){
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Inventory.addItem(tile.block().drops.item, tile.block().drops.amount);
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@@ -7,9 +7,9 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.World;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.ui.*;
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import io.anuke.ucore.scene.ui.layout.Unit;
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import io.anuke.ucore.util.Timers;
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public class LevelDialog extends Dialog{
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Label[] scores = new Label[maps.length];
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@@ -14,8 +14,8 @@ import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Timers;
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public class Conveyor extends Block{
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float speed = 0.02f;
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@@ -64,10 +64,10 @@ public class Conveyor extends Block{
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}
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if(canmove){
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pos.pos += speed * Mathf.delta();
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pos.y = MathUtils.lerp(pos.y, 0, 0.14f * Mathf.delta());
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pos.pos += speed * Timers.delta();
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pos.y = MathUtils.lerp(pos.y, 0, 0.14f * Timers.delta());
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}else{
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pos.y = MathUtils.lerp(pos.y, pos.seed/128f/3f, 0.1f * Mathf.delta());
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pos.y = MathUtils.lerp(pos.y, pos.seed/128f/3f, 0.1f * Timers.delta());
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}
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if(pos.pos >= 1f && offloadDir(tile, pos.item)){
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@@ -4,7 +4,7 @@ import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.util.Timers;
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import io.anuke.ucore.core.Timers;
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public class Crafter extends Block{
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protected Item[] requirements;
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@@ -10,7 +10,7 @@ import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.util.Timers;
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import io.anuke.ucore.core.Timers;
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public class Drill extends Block{
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protected Block resource;
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@@ -10,7 +10,7 @@ import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.util.Timers;
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import io.anuke.ucore.core.Timers;
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public class ProductionBlocks{
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public static final Block
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@@ -5,10 +5,10 @@ import com.badlogic.gdx.math.MathUtils;
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import io.anuke.mindustry.World;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Hue;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Timers;
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public class RepairTurret extends Turret{
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@@ -24,7 +24,7 @@ public class RepairTurret extends Turret{
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if(entity.target != null){
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float target = entity.angleTo(entity.target);
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entity.rotation = Mathf.slerp(entity.rotation, target, 0.16f*Mathf.delta());
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entity.rotation = Mathf.slerp(entity.rotation, target, 0.16f*Timers.delta());
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if(Timers.get(tile, reload) && Angles.angleDist(target, entity.rotation) < 10){
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entity.target.health++;
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@@ -17,10 +17,10 @@ import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Timers;
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public class Turret extends Block{
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protected float range = 50f;
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@@ -89,7 +89,7 @@ public class Turret extends Block{
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if(enemy != null){
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entity.rotation = MathUtils.lerpAngleDeg(entity.rotation,
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Angles.predictAngle(tile.worldx(), tile.worldy(), enemy.x, enemy.y, enemy.xvelocity, enemy.yvelocity, bullet.speed),
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0.2f*Mathf.delta());
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0.2f*Timers.delta());
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float reload = Vars.multiplier*this.reload;
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if(Timers.get(tile, reload)){
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Effects.sound(shootsound, entity);
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@@ -4,8 +4,8 @@ import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Timers;
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public class WeaponBlocks{
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public static Block
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@@ -1,7 +0,0 @@
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package io.anuke.ucore.function;
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import io.anuke.ucore.aabb.Collider;
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public interface CollisionMap{
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public boolean valid(Collider c, float x, float y);
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}
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@@ -1,7 +0,0 @@
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package io.anuke.ucore.function;
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import io.anuke.ucore.aabb.Collider;
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public interface ContactFilter{
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||||
public boolean collide(Collider a, Collider b);
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package io.anuke.ucore.function;
|
||||
|
||||
import io.anuke.ucore.aabb.Collider;
|
||||
|
||||
public interface ContactListener{
|
||||
public void onContact(Collider a, Collider b);
|
||||
}
|
||||
Reference in New Issue
Block a user