Added configurable block access validation

This commit is contained in:
Anuken
2020-01-14 10:32:52 -05:00
parent a526eaa112
commit 68be77fa1d
12 changed files with 93 additions and 43 deletions

View File

@@ -67,9 +67,9 @@ public interface BuilderTrait extends Entity, TeamTrait{
if(!(tile.block() instanceof BuildBlock)){
if(!current.initialized && canCreateBlocks() && !current.breaking && Build.validPlace(getTeam(), current.x, current.y, current.block, current.rotation)){
Call.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation);
Build.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation);
}else if(!current.initialized && canCreateBlocks() && current.breaking && Build.validBreak(getTeam(), current.x, current.y)){
Call.beginBreak(getTeam(), current.x, current.y);
Build.beginBreak(getTeam(), current.x, current.y);
}else{
buildQueue().removeFirst();
return;
@@ -118,6 +118,14 @@ public interface BuilderTrait extends Entity, TeamTrait{
return request.stuck && !core.items.has(request.block.requirements);
}
default void removeRequest(int x, int y, boolean breaking){
//remove matching request
int idx = player.buildQueue().indexOf(req -> req.breaking == breaking && req.x == x && req.y == y);
if(idx != -1){
player.buildQueue().removeIndex(idx);
}
}
/** Returns the queue for storing build requests. */
Queue<BuildRequest> buildQueue();