Bugfixes
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Before Width: | Height: | Size: 728 B After Width: | Height: | Size: 747 B |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 651 KiB After Width: | Height: | Size: 647 KiB |
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Before Width: | Height: | Size: 996 KiB After Width: | Height: | Size: 960 KiB |
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Before Width: | Height: | Size: 312 KiB After Width: | Height: | Size: 368 KiB |
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Before Width: | Height: | Size: 187 KiB After Width: | Height: | Size: 186 KiB |
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Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
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Before Width: | Height: | Size: 2.1 MiB After Width: | Height: | Size: 2.1 MiB |
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Before Width: | Height: | Size: 188 KiB After Width: | Height: | Size: 187 KiB |
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Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
@@ -200,36 +200,36 @@ public class UnitTypes implements ContentList{
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y = 1f;
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y = 1f;
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x = 21.5f;
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x = 21.5f;
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shootY = 11f;
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shootY = 11f;
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reload = 18f;
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reload = 9f;
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recoil = 5f;
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recoil = 5f;
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shake = 4f;
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shake = 4f;
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ejectEffect = Fx.shellEjectBig;
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ejectEffect = Fx.shellEjectBig;
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shootSound = Sounds.artillery;
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shootSound = Sounds.artillery;
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bullet = new BasicBulletType(13f, 80){{
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bullet = new BasicBulletType(13f, 45){{
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pierce = true;
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pierce = true;
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width = 11f;
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width = 14f;
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height = 30f;
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height = 32f;
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lifetime = 15f;
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lifetime = 15f;
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shootEffect = Fx.shootBig;
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shootEffect = Fx.shootBig;
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fragVelocityMin = 0.4f;
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fragVelocityMin = 0.4f;
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hitEffect = Fx.blastExplosion;
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hitEffect = Fx.blastExplosion;
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splashDamage = 25f;
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splashDamage = 18f;
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splashDamageRadius = 30f;
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splashDamageRadius = 30f;
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fragBullets = 2;
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fragBullets = 2;
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fragLifeMin = 0f;
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fragLifeMin = 0f;
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fragCone = 30f;
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fragCone = 30f;
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fragBullet = new BasicBulletType(9f, 10){{
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fragBullet = new BasicBulletType(9f, 15){{
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width = 10f;
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width = 10f;
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height = 10f;
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height = 10f;
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pierce = true;
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pierce = true;
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lifetime = 20f;
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lifetime = 20f;
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hitEffect = Fx.flakExplosion;
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hitEffect = Fx.flakExplosion;
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splashDamage = 23f;
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splashDamage = 15f;
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splashDamageRadius = 15f;
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splashDamageRadius = 15f;
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}};
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}};
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}};
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}};
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