Sector launch impl
This commit is contained in:
@@ -8,17 +8,11 @@ import arc.graphics.gl.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.game.Objectives.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.graphics.g3d.PlanetGrid.*;
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import mindustry.type.*;
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import mindustry.type.Sector.*;
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import mindustry.ui.*;
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public class PlanetRenderer implements Disposable{
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public static final float outlineRad = 1.17f, camLength = 4f;
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@@ -29,6 +23,10 @@ public class PlanetRenderer implements Disposable{
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shadowColor = new Color(0, 0, 0, 0.7f);
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private static final Array<Vec3> points = new Array<>();
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private static final PlanetInterfaceRenderer emptyRenderer = new PlanetInterfaceRenderer(){
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@Override public void renderSectors(Planet planet){}
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@Override public void renderProjections(){}
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};
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/** Camera direction relative to the planet. Length is determined by zoom. */
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public final Vec3 camPos = new Vec3();
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@@ -38,15 +36,16 @@ public class PlanetRenderer implements Disposable{
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public Planet planet = Planets.starter;
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/** Camera used for rendering. */
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public Camera3D cam = new Camera3D();
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/** Raw vertex batch. */
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public final VertexBatch3D batch = new VertexBatch3D(10000, false, true, 0);
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public float zoom = 1f, selectAlpha = 1f;
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public @Nullable Sector selected, hovered;
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public float zoom = 1f;
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private final Mesh[] outlines = new Mesh[10];
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private final VertexBatch3D batch = new VertexBatch3D(10000, false, true, 0);
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private final PlaneBatch3D projector = new PlaneBatch3D();
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private final Mat3D mat = new Mat3D();
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private final FrameBuffer buffer = new FrameBuffer(2, 2, true);
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private PlanetInterfaceRenderer irenderer;
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private final Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
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setThreshold(0.8f);
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@@ -64,7 +63,9 @@ public class PlanetRenderer implements Disposable{
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}
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/** Render the entire planet scene to the screen. */
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public void render(){
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public void render(PlanetInterfaceRenderer irenderer){
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this.irenderer = irenderer;
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Draw.flush();
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Gl.clear(Gl.depthBufferBit);
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Gl.enable(Gl.depthTest);
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@@ -95,21 +96,7 @@ public class PlanetRenderer implements Disposable{
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Gl.enable(Gl.blend);
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//TODO perhaps draw this somewhere else
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if(hovered != null){
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Draw.batch(projector, () -> {
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setPlane(hovered);
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Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f));
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TextureRegion icon = hovered.locked() ? Icon.lock.getRegion() : hovered.is(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
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if(icon != null){
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Draw.rect(icon, 0, 0);
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}
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Draw.reset();
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});
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}
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irenderer.renderProjections();
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Gl.disable(Gl.cullFace);
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Gl.disable(Gl.depthTest);
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@@ -168,46 +155,7 @@ public class PlanetRenderer implements Disposable{
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//apply transformed position
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batch.proj().mul(planet.getTransform(mat));
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for(Sector sec : planet.sectors){
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if(selectAlpha > 0.01f){
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if(sec.unlocked()){
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Color color =
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sec.hasBase() ? Team.sharded.color :
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sec.preset != null ? Team.derelict.color :
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sec.hasEnemyBase() ? Team.crux.color :
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null;
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if(color != null){
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drawSelection(sec, Tmp.c1.set(color).mul(0.8f).a(selectAlpha), 0.026f, -0.001f);
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}
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}else{
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draw(sec, Tmp.c1.set(shadowColor).mul(1, 1, 1, selectAlpha), -0.001f);
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}
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}
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}
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if(hovered != null){
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draw(hovered, hoverColor, -0.001f);
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drawBorders(hovered, borderColor);
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}
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if(selected != null){
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drawSelection(selected);
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drawBorders(selected, borderColor);
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}
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batch.flush(Gl.triangles);
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//render arcs
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if(selected != null && selected.preset != null){
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for(Objective o : selected.preset.requirements){
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if(o instanceof SectorObjective){
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SectorPreset preset = ((SectorObjective)o).preset;
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drawArc(planet, selected.tile.v, preset.sector.tile.v);
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}
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}
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}
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irenderer.renderSectors(planet);
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//render sector grid
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Mesh mesh = outline(planet.grid.size);
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@@ -222,12 +170,12 @@ public class PlanetRenderer implements Disposable{
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mesh.render(shader, Gl.lines);
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}
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private void drawArc(Planet planet, Vec3 a, Vec3 b){
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Vec3 avg = Tmp.v31.set(a).add(b).scl(0.5f);
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public void drawArc(Planet planet, Vec3 a, Vec3 b){
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Vec3 avg = Tmp.v31.set(b).add(a).scl(0.5f);
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avg.setLength(planet.radius*2f);
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points.clear();
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points.addAll(Tmp.v33.set(a).setLength(outlineRad), Tmp.v31, Tmp.v34.set(b).setLength(outlineRad));
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points.addAll(Tmp.v33.set(b).setLength(outlineRad), Tmp.v31, Tmp.v34.set(a).setLength(outlineRad));
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Tmp.bz3.set(points);
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float points = 25;
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@@ -241,7 +189,7 @@ public class PlanetRenderer implements Disposable{
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batch.flush(Gl.lineStrip);
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}
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private void drawBorders(Sector sector, Color base){
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public void drawBorders(Sector sector, Color base){
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Color color = Tmp.c1.set(base).a(base.a + 0.3f + Mathf.absin(Time.globalTime(), 5f, 0.3f));
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float r1 = 1f;
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@@ -268,7 +216,14 @@ public class PlanetRenderer implements Disposable{
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}
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}
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private void setPlane(Sector sector){
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public void drawPlane(Sector sector, Runnable run){
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Draw.batch(projector, () -> {
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setPlane(sector);
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run.run();
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});
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}
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public void setPlane(Sector sector){
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float rotation = -planet.getRotation();
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float length = 0.01f;
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@@ -282,7 +237,7 @@ public class PlanetRenderer implements Disposable{
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);
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}
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private void draw(Sector sector, Color color, float offset){
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public void fill(Sector sector, Color color, float offset){
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float rr = outlineRad + offset;
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for(int i = 0; i < sector.tile.corners.length; i++){
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Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
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@@ -290,11 +245,11 @@ public class PlanetRenderer implements Disposable{
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}
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}
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private void drawSelection(Sector sector){
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public void drawSelection(Sector sector){
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drawSelection(sector, Pal.accent, 0.04f, 0.001f);
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}
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private void drawSelection(Sector sector, Color color, float stroke, float length){
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public void drawSelection(Sector sector, Color color, float stroke, float length){
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float arad = outlineRad + length;
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for(int i = 0; i < sector.tile.corners.length; i++){
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@@ -348,4 +303,9 @@ public class PlanetRenderer implements Disposable{
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}
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}
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}
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public interface PlanetInterfaceRenderer{
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void renderSectors(Planet planet);
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void renderProjections();
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}
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}
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@@ -45,6 +45,8 @@ public class Planet extends UnlockableContent{
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public float orbitTime;
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/** Time for the planet to perform a full revolution, in seconds. One day. */
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public float rotateTime = 24f * 60f;
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/** Approx. radius of one sector. */
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public float sectorApproxRadius;
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/** Whether this planet is tidally locked relative to its parent - see https://en.wikipedia.org/wiki/Tidal_locking */
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public boolean tidalLock = false;
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/** Whether the bloom render effect is enabled. */
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@@ -80,6 +82,8 @@ public class Planet extends UnlockableContent{
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sectors.add(new Sector(this, grid.tiles[i], new SectorData()));
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}
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sectorApproxRadius = sectors.first().tile.v.dst(sectors.first().tile.corners[0].v);
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//read data for sectors
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Fi data = Vars.tree.get("planets/" + name + ".dat");
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if(data.exists()){
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@@ -96,7 +100,6 @@ public class Planet extends UnlockableContent{
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}
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for(Sector sector : sectors){
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sector.unlocked = true;
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sector.generate();
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}
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}else{
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@@ -26,7 +26,6 @@ public class Sector{
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public @Nullable SaveSlot save;
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public @Nullable SectorPreset preset;
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public boolean unlocked;
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/** Sector enemy hostility from 0 to 1 */
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public float hostility;
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@@ -47,7 +46,7 @@ public class Sector{
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* Only sectors adjacent to non-wave sectors can be landed on.
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* TODO also preset sectors*/
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public boolean unlocked(){
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return Structs.contains(tile.tiles, p -> planet.getSector(p).isCaptured()) || (preset != null && preset.unlocked());
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return hasBase() || Structs.contains(tile.tiles, p -> planet.getSector(p).isCaptured()) || (preset != null && preset.unlocked());
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}
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/** @return whether the player has a base here. */
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@@ -47,7 +47,7 @@ public class Weapon{
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/** delay in ticks between shots */
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public float shotDelay = 0;
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/** The half-radius of the cone in which shooting will start. */
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public float shootCone = 1.5f;
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public float shootCone = 5f;
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/** whether shooter rotation is ignored when shooting. */
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public boolean ignoreRotation = false;
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/** sound used for shooting */
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@@ -11,22 +11,31 @@ import arc.scene.event.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.content.*;
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import mindustry.ctype.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.graphics.g3d.*;
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import mindustry.graphics.g3d.PlanetRenderer.*;
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import mindustry.type.*;
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import mindustry.type.Sector.*;
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import mindustry.ui.*;
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import static mindustry.Vars.*;
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import static mindustry.graphics.g3d.PlanetRenderer.*;
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import static mindustry.ui.dialogs.PlanetDialog.Mode.*;
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public class PlanetDialog extends BaseDialog{
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public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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private final FrameBuffer buffer = new FrameBuffer(2, 2, true);
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private final PlanetRenderer planets = renderer.planets;
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private final Table stable = new Table().background(Styles.black3);
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private float zoom = 1f;
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private Table stable;
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private int launchRange;
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private float zoom = 1f, selectAlpha = 1f;
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private @Nullable Sector selected, hovered, launchSector;
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private Mode mode = look;
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public PlanetDialog(){
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super("", Styles.fullDialog);
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@@ -66,43 +75,128 @@ public class PlanetDialog extends BaseDialog{
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addListener(new ElementGestureListener(){
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@Override
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public void tap(InputEvent event, float x, float y, int count, KeyCode button){
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planets.selected = planets.hovered != null && planets.hovered.locked() ? null : planets.hovered;
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if(planets.selected != null){
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if(hovered != null && (mode == launch ? canLaunch(hovered) && hovered != launchSector : hovered.unlocked())){
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selected = hovered;
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}
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if(selected != null){
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updateSelected();
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}
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}
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});
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stable = new Table();
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stable.background(Styles.black3);
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shown(this::setup);
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}
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/** show with no limitations, just as a map. */
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@Override
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public Dialog show(){
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//TODO
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mode = look;
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selected = hovered = launchSector = null;
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return super.show();
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}
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public void show(Sector selected, int range){
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planets.selected = null;
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planets.hovered = null;
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public void show(Sector sector, int range){
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selected = null;
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hovered = null;
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//update view to sector
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planets.camPos.set(Tmp.v33.set(selected.tile.v).rotate(Vec3.Y, -selected.planet.getRotation()));
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zoom = planets.zoom = 1f;
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planets.camPos.set(Tmp.v33.set(sector.tile.v).rotate(Vec3.Y, -sector.planet.getRotation()));
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zoom = 1f;
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planets.zoom = 2f;
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selectAlpha = 0f;
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launchRange = range;
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launchSector = sector;
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show();
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//TODO
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mode = launch;
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super.show();
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}
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boolean canLaunch(Sector sector){
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return mode == launch && sector.tile.v.within(launchSector.tile.v, (launchRange + 0.5f) * planets.planet.sectorApproxRadius*2);
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}
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@Override
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public void renderSectors(Planet planet){
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//draw all sector stuff
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for(Sector sec : planet.sectors){
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if(selectAlpha > 0.01f){
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if(canLaunch(sec) || sec.unlocked()){
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Color color =
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sec.hasBase() ? Team.sharded.color :
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sec.preset != null ? Team.derelict.color :
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sec.hasEnemyBase() ? Team.crux.color :
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null;
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if(color != null){
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planets.drawSelection(sec, Tmp.c1.set(color).mul(0.8f).a(selectAlpha), 0.026f, -0.001f);
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}
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}else{
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planets.fill(sec, Tmp.c1.set(shadowColor).mul(1, 1, 1, selectAlpha), -0.001f);
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}
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}
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}
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if(launchSector != null){
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planets.fill(launchSector, hoverColor, -0.001f);
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}
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//draw hover border
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if(hovered != null){
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planets.fill(hovered, hoverColor, -0.001f);
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planets.drawBorders(hovered, borderColor);
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}
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//draw selected borders
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if(selected != null){
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planets.drawSelection(selected);
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planets.drawBorders(selected, borderColor);
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}
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planets.batch.flush(Gl.triangles);
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if(mode == launch){
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if(hovered != launchSector && hovered != null && canLaunch(hovered)){
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planets.drawArc(planet, launchSector.tile.v, hovered.tile.v);
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}
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}
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/*
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//TODO render arcs
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if(selected != null && selected.preset != null){
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for(Objective o : selected.preset.requirements){
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if(o instanceof SectorObjective){
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SectorPreset preset = ((SectorObjective)o).preset;
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planets.drawArc(planet, selected.tile.v, preset.sector.tile.v);
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}
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}
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}*/
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}
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@Override
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public void renderProjections(){
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if(hovered != null){
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planets.drawPlane(hovered, () -> {
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Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f));
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TextureRegion icon = hovered.locked() && !canLaunch(hovered) ? Icon.lock.getRegion() : hovered.is(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
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if(icon != null){
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Draw.rect(icon, 0, 0);
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}
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Draw.reset();
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});
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}
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}
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void setup(){
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cont.clear();
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titleTable.remove();
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cont.rect((x, y, w, h) -> planets.render()).grow();
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cont.rect((x, y, w, h) -> planets.render(this)).grow();
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}
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@Override
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@@ -128,9 +222,9 @@ public class PlanetDialog extends BaseDialog{
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public void act(float delta){
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super.act(delta);
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if(planets.selected != null){
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if(selected != null){
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addChild(stable);
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Vec3 pos = planets.cam.project(Tmp.v31.set(planets.selected.tile.v).setLength(PlanetRenderer.outlineRad).rotate(Vec3.Y, -planets.planet.getRotation()).add(planets.planet.position));
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Vec3 pos = planets.cam.project(Tmp.v31.set(selected.tile.v).setLength(PlanetRenderer.outlineRad).rotate(Vec3.Y, -planets.planet.getRotation()).add(planets.planet.position));
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stable.setPosition(pos.x, pos.y, Align.center);
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stable.toFront();
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}else{
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@@ -138,18 +232,23 @@ public class PlanetDialog extends BaseDialog{
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}
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if(planets.planet.isLandable()){
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planets.hovered = planets.planet.getSector(planets.cam.getMouseRay(), PlanetRenderer.outlineRad);
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hovered = planets.planet.getSector(planets.cam.getMouseRay(), PlanetRenderer.outlineRad);
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}else{
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planets.hovered = planets.selected = null;
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hovered = selected = null;
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}
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planets.zoom = Mathf.lerpDelta(planets.zoom, zoom, 0.4f);
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planets.selectAlpha = Mathf.lerpDelta(planets.selectAlpha, Mathf.num(planets.zoom < 1.9f), 0.1f);
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selectAlpha = Mathf.lerpDelta(selectAlpha, Mathf.num(planets.zoom < 1.9f), 0.1f);
|
||||
}
|
||||
|
||||
//TODO add strings to bundle after prototyping is done
|
||||
private void updateSelected(){
|
||||
Sector sector = planets.selected;
|
||||
Sector sector = selected;
|
||||
|
||||
if(sector == null){
|
||||
stable.remove();
|
||||
return;
|
||||
}
|
||||
|
||||
float x = stable.getX(Align.center), y = stable.getY(Align.center);
|
||||
stable.clear();
|
||||
@@ -207,7 +306,6 @@ public class PlanetDialog extends BaseDialog{
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
}).row();
|
||||
}
|
||||
|
||||
@@ -220,31 +318,40 @@ public class PlanetDialog extends BaseDialog{
|
||||
|
||||
stable.row();
|
||||
|
||||
stable.button("Launch", Styles.transt, () -> {
|
||||
if(sector.is(SectorAttribute.naval)){
|
||||
ui.showInfo("You need a naval loadout to launch here.");
|
||||
return;
|
||||
}
|
||||
control.playSector(sector);
|
||||
hide();
|
||||
}).growX().padTop(2f).height(50f).minWidth(170f);
|
||||
if((sector.hasBase() && mode == look) || canLaunch(sector)){
|
||||
stable.button(sector.hasBase() ? "Resume" : "Launch", Styles.transt, () -> {
|
||||
if(sector.is(SectorAttribute.naval)){
|
||||
ui.showInfo("You need a naval loadout to launch here.");
|
||||
return;
|
||||
}
|
||||
control.playSector(sector);
|
||||
hide();
|
||||
}).growX().padTop(2f).height(50f).minWidth(170f);
|
||||
}
|
||||
|
||||
stable.pack();
|
||||
stable.setPosition(x, y, Align.center);
|
||||
|
||||
stable.update(() -> {
|
||||
if(planets.selected != null){
|
||||
if(selected != null){
|
||||
//fade out UI when not facing selected sector
|
||||
Tmp.v31.set(planets.selected.tile.v).rotate(Vec3.Y, -planets.planet.getRotation()).scl(-1f).nor();
|
||||
Tmp.v31.set(selected.tile.v).rotate(Vec3.Y, -planets.planet.getRotation()).scl(-1f).nor();
|
||||
float dot = planets.cam.direction.dot(Tmp.v31);
|
||||
stable.getColor().a = Math.max(dot, 0f)*2f;
|
||||
if(dot*2f <= -0.1f){
|
||||
stable.remove();
|
||||
planets.selected = null;
|
||||
selected = null;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
stable.act(0f);
|
||||
}
|
||||
|
||||
enum Mode{
|
||||
/** Look around for existing sectors. Can only deploy. */
|
||||
look,
|
||||
/** Launch to a new location. */
|
||||
launch
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user