Massive amount of fixes and changes with multiplayer/annotations
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@@ -9,6 +9,7 @@ import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Inputs;
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@@ -21,6 +22,7 @@ import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.scene.ui.layout.Unit;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.players;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.ucore.core.Core.scene;
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import static io.anuke.ucore.core.Core.skin;
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@@ -166,7 +168,8 @@ public class ChatFragment extends Table implements Fragment{
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if(message.replaceAll(" ", "").isEmpty()) return;
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history.insert(1, message);
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//TODO send the message
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Call.sendMessage(players[0], message);
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}
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public void toggle(){
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