Fixed multiblocks not drawing

This commit is contained in:
Anuken
2019-05-09 18:10:12 -04:00
parent 9f4a430412
commit 69575dbab3
12 changed files with 6 additions and 38 deletions

View File

@@ -424,7 +424,6 @@ public class Bullets implements ContentList{
@Override
public void draw(Bullet b){
//TODO add color to the bullet depending on the color of the flame it came from
Draw.color(Pal.lightFlame, Pal.darkFlame, Color.GRAY, b.fin());
Fill.circle(b.x, b.y, 3f * b.fout());
Draw.reset();

View File

@@ -75,8 +75,6 @@ public class StatusEffects implements ContentList{
armorMultiplier = 3f;
damageMultiplier = 3f;
speedMultiplier = 1.1f;
//TODO custom effect
//effect = Fx.overdriven;
}};
shocked = new StatusEffect();

View File

@@ -154,20 +154,6 @@ public class Zones implements ContentList{
}};
}};
/*
crags = new Zone("crags", new MapGenerator("groundZero", 1)){{ //TODO implement
baseLaunchCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
rules = () -> new Rules(){{
waves = true;]
waveTimer = true;
waveSpacing = 60 * 80;
}};
}};*/
stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
.dist(0f, false)
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{