Fixed multiblocks not drawing
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@@ -424,7 +424,6 @@ public class Bullets implements ContentList{
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@Override
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public void draw(Bullet b){
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//TODO add color to the bullet depending on the color of the flame it came from
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Draw.color(Pal.lightFlame, Pal.darkFlame, Color.GRAY, b.fin());
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Fill.circle(b.x, b.y, 3f * b.fout());
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Draw.reset();
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@@ -75,8 +75,6 @@ public class StatusEffects implements ContentList{
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armorMultiplier = 3f;
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damageMultiplier = 3f;
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speedMultiplier = 1.1f;
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//TODO custom effect
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//effect = Fx.overdriven;
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}};
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shocked = new StatusEffect();
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@@ -154,20 +154,6 @@ public class Zones implements ContentList{
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}};
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}};
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/*
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crags = new Zone("crags", new MapGenerator("groundZero", 1)){{ //TODO implement
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baseLaunchCost = ItemStack.with(Items.copper, 300);
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startingItems = ItemStack.with(Items.copper, 200);
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conditionWave = 15;
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zoneRequirements = new Zone[]{frozenForest};
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blockRequirements = new Block[]{Blocks.copperWall};
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rules = () -> new Rules(){{
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waves = true;]
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waveTimer = true;
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waveSpacing = 60 * 80;
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}};
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}};*/
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stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
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.dist(0f, false)
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.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
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