Tree-like objective node structure (#7152)
* overall structure * overall layout * field interpreter * less bloated UI * scroll pan't * strip off the 'Marker' suffix * e * all (hopefully all...) interpreters finished. * onset * two, four * i don't understand how icon mappings work. * separate remover and indexer * some cleanups * untested mobile support * contrib * ok anuke * fix conflicts 2 * hidden
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@@ -586,6 +586,28 @@ map.multiplayer = Only the host can view sectors.
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uncover = Uncover
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configure = Configure Loadout
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objective.research.name = Research
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objective.produce.name = Obtain
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objective.item.name = Obtain Item
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objective.coreitem.name = Core Item
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objective.buildcount.name = Build Count
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objective.unitcount.name = Unit Count
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objective.destroyunits.name = Destroy Units
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objective.timer.name = Timer
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objective.destroyblock.name = Destroy Block
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objective.destroyblocks.name = Destroy Blocks
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objective.destroycore.name = Destroy Core
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objective.commandmode.name = Command Mode
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objective.flag.name = Flag
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marker.shapetext.name = Shape Text
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marker.minimap.name = Minimap
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marker.shape.name = Shape
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marker.text.name = Text
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marker.background = Background
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marker.outline = Outline
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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@@ -599,6 +621,7 @@ objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0
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loadout = Loadout
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