diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index eb9c2e8c14..e215eca066 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2210,6 +2210,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index bc7cb7a022..d58ba435f8 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2224,6 +2224,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Действия за строене на единици не са позволени тук. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 1153b0370f..709483e64a 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2235,6 +2235,8 @@ lst.cutscene = Manipula la càmera del jugador. lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors. lst.getflag = Obtén un senyal global. lst.setprop = Estableix una propietat d’una unitat o estructura. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 4f0bb1666f..ce73e66e70 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2228,6 +2228,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index ca68ad2001..1364715671 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2209,6 +2209,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index d0fef27961..fcc2e3e686 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2257,6 +2257,8 @@ lst.cutscene = Verschiebe die Spielerkamera. lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann. lst.getflag = Überprüfe, ob eine Flag gesetzt ist. lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index ea7ffae1f1..534c73dc9c 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2251,6 +2251,8 @@ lst.cutscene = Manipula la cámara del jugador. lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores. lst.getflag = Comprueba si se ha establecido una etiqueta global. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]No se permite construir bloques de categoría lógica. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index a5f99c88fc..f71199d509 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 78ea706807..2b3756b3f1 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2213,6 +2213,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index a89ab87c72..4c7dd8316f 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2214,6 +2214,8 @@ lst.cutscene = Hallitse pelaajan kameraa. lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea. lst.getflag = Tarkista, onko globaali tunniste asetettu. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa. lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono. lenum.shoot = Ammu tiettyä sijaintia. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 6d96a06a13..42c3f52812 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2210,6 +2210,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 54443356ec..5f7f445661 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2258,6 +2258,8 @@ lst.cutscene = Manipule la caméra du joueur. lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs. lst.getflag = Vérifie si un drapeau global est présent. lst.setprop = Change une propriété d'une unité ou d'un bâtiment. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index d506ce5010..b77b40b085 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2222,6 +2222,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index b3ae60aa99..141e6cf09a 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2249,6 +2249,8 @@ lst.cutscene = Mengendalikan kamera pemain. lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor. lst.getflag = Periksa apakah ada global flag yang ditentukan. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 9d1f2c0fe8..f0f52c3670 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2224,6 +2224,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 3b3ea25f9b..49228059e8 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2228,6 +2228,8 @@ lst.cutscene = プレイヤーのカメラを操作します。 lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。 lst.getflag = グローバルフラグが設定されているかどうかを確認します。 lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。 lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。 lenum.shoot = 指定した座標に向かって撃ちます。 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index c7360fe208..b1daef2e08 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2228,6 +2228,8 @@ lst.cutscene = 플레이어 카메라 조작 lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정 lst.getflag = 전역 플래그가 설정되어 있는지 확인 lst.setprop = 기체 혹은 건물의 속성을 설정합니다. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 9a09ff4a09..dfad07c17c 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 957fe4e850..1916daee56 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2224,6 +2224,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 01dc225f26..42d272eadd 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 6892a0128b..f3d9e61120 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2246,6 +2246,8 @@ lst.cutscene = Manipuluj kamerą gracza. lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory. lst.getflag = Sprawdź, czy ustawiona jest flaga globalna. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 1fffc5a34d..ced19c1b9c 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2244,6 +2244,8 @@ lst.cutscene = Manipule a câmera do jogador. lst.setflag = Defina um sinalizador global que possa ser lido por todos os processadores. lst.getflag = Verifique se um sinalizador global está definido. lst.setprop = Define uma propriedade de uma unidade ou edifício. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 4f8a7007a3..b85a6152fc 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 09bfd11242..4f628c4a39 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2229,6 +2229,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index b7b0ffc778..88d25e0f66 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2232,6 +2232,8 @@ lst.cutscene = Управляет камерой игрока. lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами. lst.getflag = Проверяет, установлен ли глобальный флаг. lst.setprop = Устанавливает свойство единицы или постройки. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index c893680a15..6959e47c17 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2232,6 +2232,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index f72681bb7f..97cc02c936 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 1b3c120719..991d5eaf4a 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2248,6 +2248,8 @@ lst.cutscene = ควบคุมมุมกล้องของผู้เ lst.setflag = เซ็ตธงทั่วโลกที่ตัวประมวลผลทุกตัวสามารถอ่านค่าได้ lst.getflag = เช็กว่าธงทั่วโลกนั้นได้ถูกเซ็ตอยู่รึเปล่า lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่ diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 63e24eb32c..a7bbdcbfae 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 1a0e9d8cf5..4ad73f0049 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2230,6 +2230,8 @@ lst.cutscene = Oyuncu Kamerasını hareket ettir. lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle. lst.getflag = Evrensel İşaretli Numara Oku. lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Birim İnşası Yasak! diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 77d9098e86..288fcd4561 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2255,6 +2255,8 @@ lst.cutscene = Керує камерою гравця. lst.setflag = Установлює глобальний прапорець, який можуть прочитати усі процесори. lst.getflag = Перевіряє, чи встановлено глобальний прапорець. lst.setprop = Установлює властивість одиниці чи будівлі. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Будування за допомогою процесорів заборено. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 739db98fff..90cca2efb5 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2231,6 +2231,8 @@ lst.cutscene = Điều khiển góc máy quay của người chơi. lst.setflag = Đặt một cờ toàn cục mà có thể đọc được bởi tất cả khối xử lý. lst.getflag = Kiểm tra nếu cờ toàn cục được đặt. lst.setprop = Đặt một thuộc tính của đơn vị hoặc công trình. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]Unit building logic is not allowed here. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index d028ee6dba..f6a35f8042 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2256,6 +2256,8 @@ lst.cutscene = 控制玩家游戏视角 lst.setflag = 设置一个可以被所有处理器读取的全局flag lst.getflag = 检查是否设置了全局flag lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]此处不允许处理器操控单位去建设 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 30cfc6ba5b..fbf4117c13 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2240,6 +2240,8 @@ lst.cutscene = 控制玩家鏡頭 lst.setflag = 設置一個全局flag,可被所有處理器讀取 lst.getflag = 檢查某一全局flag是否存在 lst.setprop = Sets a property of a unit or building. +lst.effect = Create a particle effect. +lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. logic.nounitbuild = [red]單位建造邏輯已被禁止。