circleTarget unit AI parameter
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@@ -130,6 +130,6 @@ public class BuilderAI extends AIController{
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@Override
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public boolean shouldShoot(){
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return !((Builderc)unit).isBuilding();
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return !unit.isBuilding();
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}
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}
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@@ -12,7 +12,7 @@ public class FlyingAI extends AIController{
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@Override
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public void updateMovement(){
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if(target != null && unit.hasWeapons() && command() == UnitCommand.attack){
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if(unit.type.weapons.first().rotate){
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if(unit.type.circleTarget){
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moveTo(target, unit.range() * 0.8f);
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unit.lookAt(target);
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}else{
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