circleTarget unit AI parameter

This commit is contained in:
Anuken
2020-12-11 13:31:31 -05:00
parent adeeaa6e27
commit 6983f57459
6 changed files with 5 additions and 5 deletions

View File

@@ -130,6 +130,6 @@ public class BuilderAI extends AIController{
@Override
public boolean shouldShoot(){
return !((Builderc)unit).isBuilding();
return !unit.isBuilding();
}
}

View File

@@ -12,7 +12,7 @@ public class FlyingAI extends AIController{
@Override
public void updateMovement(){
if(target != null && unit.hasWeapons() && command() == UnitCommand.attack){
if(unit.type.weapons.first().rotate){
if(unit.type.circleTarget){
moveTo(target, unit.range() * 0.8f);
unit.lookAt(target);
}else{