diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 4a854f5c71..aa515bfc6f 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -285,6 +285,7 @@ selectschematic = [accent][[{0}][] to select+copy pausebuilding = [accent][[{0}][] to pause building resumebuilding = [scarlet][[{0}][] to resume building wave = [accent]Wave {0} +wave.cap = [accent]Wave {0}/{1} wave.waiting = [lightgray]Wave in {0} wave.waveInProgress = [lightgray]Wave in progress waiting = [lightgray]Waiting... @@ -478,7 +479,7 @@ requirement.research = Research {0} requirement.capture = Capture {0} bestwave = [lightgray]Best Wave: {0} launch.text = Launch -campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[]. +research.multiplayer = Only the host can research items. uncover = Uncover configure = Configure Loadout #TODO @@ -521,6 +522,7 @@ sectors.resume = Resume sectors.launch = Launch sectors.select = Select sectors.nonelaunch = [lightgray]none (sun) +sectors.rename = Rename Sector planet.serpulo.name = Serpulo #TODO better name @@ -695,7 +697,6 @@ setting.linear.name = Linear Filtering setting.hints.name = Hints setting.flow.name = Display Resource Flow Rate setting.buildautopause.name = Auto-Pause Building -setting.mapcenter.name = Auto Center Map To Player setting.animatedwater.name = Animated Fluids setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[lightgray] (requires restart)[] diff --git a/core/assets/maps/craters.msav b/core/assets/maps/craters.msav index b10b354bf0..04c1aa73d3 100644 Binary files a/core/assets/maps/craters.msav and b/core/assets/maps/craters.msav differ diff --git a/core/src/mindustry/Vars.java b/core/src/mindustry/Vars.java index 37ba22d3cb..d88b6584f7 100644 --- a/core/src/mindustry/Vars.java +++ b/core/src/mindustry/Vars.java @@ -86,8 +86,10 @@ public class Vars implements Loadable{ public static final float logicItemTransferRange = 45f; /** duration of time between turns in ticks */ public static final float turnDuration = 2 * Time.toMinutes; - /** turns needed to destroy a sector completely */ - public static final float sectorDestructionTurns = 2f; + /** chance of an invasion per turn, 1 = 100% */ + public static final float baseInvasionChance = 1f / 15f; + /** how many turns have to pass before invasions start */ + public static final int invasionGracePeriod = 20; /** min armor fraction damage; e.g. 0.05 = at least 5% damage */ public static final float minArmorDamage = 0.1f; /** launch animation duration */ diff --git a/core/src/mindustry/ai/Pathfinder.java b/core/src/mindustry/ai/Pathfinder.java index 4a951d3448..0d8624baa3 100644 --- a/core/src/mindustry/ai/Pathfinder.java +++ b/core/src/mindustry/ai/Pathfinder.java @@ -450,7 +450,7 @@ public class Pathfinder implements Runnable{ * Data for a flow field to some set of destinations. * Concrete subclasses must specify a way to fetch costs and destinations. * */ - static abstract class Flowfield{ + public static abstract class Flowfield{ /** Refresh rate in milliseconds. Return any number <= 0 to disable. */ protected int refreshRate; /** Team this path is for. Set before using. */ @@ -459,7 +459,7 @@ public class Pathfinder implements Runnable{ protected PathCost cost = costTypes.get(costGround); /** costs of getting to a specific tile */ - int[][] weights; + public int[][] weights; /** search IDs of each position - the highest, most recent search is prioritized and overwritten */ int[][] searches; /** search frontier, these are Pos objects */ diff --git a/core/src/mindustry/ai/WaveSpawner.java b/core/src/mindustry/ai/WaveSpawner.java index 9cecf32ac1..99b52d40e5 100644 --- a/core/src/mindustry/ai/WaveSpawner.java +++ b/core/src/mindustry/ai/WaveSpawner.java @@ -23,11 +23,21 @@ public class WaveSpawner{ private Seq spawns = new Seq<>(); private boolean spawning = false; private boolean any = false; + private Tile firstSpawn = null; public WaveSpawner(){ Events.on(WorldLoadEvent.class, e -> reset()); } + @Nullable + public Tile getFirstSpawn(){ + firstSpawn = null; + eachGroundSpawn((cx, cy) -> { + firstSpawn = world.tile(cx, cy); + }); + return firstSpawn; + } + public int countSpawns(){ return spawns.size; } @@ -38,7 +48,7 @@ public class WaveSpawner{ /** @return true if the player is near a ground spawn point. */ public boolean playerNear(){ - return !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam); + return state.rules.waves && !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam); } public void spawnEnemies(){ @@ -47,7 +57,7 @@ public class WaveSpawner{ for(SpawnGroup group : state.rules.spawns){ if(group.type == null) continue; - int spawned = group.getUnitsSpawned(state.wave - 1); + int spawned = group.getSpawned(state.wave - 1); if(group.type.flying){ float spread = margin / 1.5f; @@ -89,6 +99,10 @@ public class WaveSpawner{ Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true)); } + public void eachGroundSpawn(Intc2 cons){ + eachGroundSpawn((x, y, shock) -> cons.get(world.toTile(x), world.toTile(y))); + } + private void eachGroundSpawn(SpawnConsumer cons){ for(Tile spawn : spawns){ cons.accept(spawn.worldx(), spawn.worldy(), true); diff --git a/core/src/mindustry/ai/types/FormationAI.java b/core/src/mindustry/ai/types/FormationAI.java index cbe12a565e..d774719cab 100644 --- a/core/src/mindustry/ai/types/FormationAI.java +++ b/core/src/mindustry/ai/types/FormationAI.java @@ -7,6 +7,7 @@ import mindustry.ai.formations.*; import mindustry.entities.units.*; import mindustry.gen.*; import mindustry.type.*; +import mindustry.world.blocks.storage.CoreBlock.*; public class FormationAI extends AIController implements FormationMember{ public Unit leader; @@ -57,6 +58,30 @@ public class FormationAI extends AIController implements FormationMember{ }else{ unit.moveAt(realtarget.sub(unit).limit(type.speed)); } + + if(unit instanceof Minerc mine && leader instanceof Minerc com){ + if(mine.validMine(com.mineTile())){ + mine.mineTile(com.mineTile()); + + CoreBuild core = unit.team.core(); + + if(core != null && com.mineTile().drop() != null && unit.within(core, unit.type().range) && !unit.acceptsItem(com.mineTile().drop())){ + if(core.acceptStack(unit.stack.item, unit.stack.amount, unit) > 0){ + Call.transferItemTo(unit.stack.item, unit.stack.amount, unit.x, unit.y, core); + + unit.clearItem(); + } + } + }else{ + mine.mineTile(null); + } + + } + + if(unit instanceof Builderc build && leader instanceof Builderc com && com.activelyBuilding()){ + build.clearBuilding(); + build.addBuild(com.buildPlan()); + } } @Override diff --git a/core/src/mindustry/ai/types/MinerAI.java b/core/src/mindustry/ai/types/MinerAI.java index a03481768f..d19b8e2c0a 100644 --- a/core/src/mindustry/ai/types/MinerAI.java +++ b/core/src/mindustry/ai/types/MinerAI.java @@ -24,7 +24,9 @@ public class MinerAI extends AIController{ } if(mining){ - targetItem = unit.team.data().mineItems.min(i -> indexer.hasOre(i) && miner.canMine(i), i -> core.items.get(i)); + if(timer.get(timerTarget2, 60 * 4) || targetItem == null){ + targetItem = unit.team.data().mineItems.min(i -> indexer.hasOre(i) && miner.canMine(i), i -> core.items.get(i)); + } //core full of the target item, do nothing if(targetItem != null && core.acceptStack(targetItem, 1, unit) == 0){ diff --git a/core/src/mindustry/ai/types/RepairAI.java b/core/src/mindustry/ai/types/RepairAI.java index 5f021ae828..cb60a3bfc9 100644 --- a/core/src/mindustry/ai/types/RepairAI.java +++ b/core/src/mindustry/ai/types/RepairAI.java @@ -23,7 +23,7 @@ public class RepairAI extends AIController{ } if(target != null){ - if(!target.within(unit, unit.type().range * 0.65f)){ + if(!target.within(unit, unit.type().range * 0.65f) && target instanceof Building){ moveTo(target, unit.type().range * 0.65f); } @@ -33,12 +33,14 @@ public class RepairAI extends AIController{ @Override protected void updateTargeting(){ - target = Units.findDamagedTile(unit.team, unit.x, unit.y); + Building target = Units.findDamagedTile(unit.team, unit.x, unit.y); if(target instanceof ConstructBuild) target = null; if(target == null){ super.updateTargeting(); + }else{ + this.target = target; } } diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index 05ed572f7e..d18b011bea 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -1713,7 +1713,7 @@ public class Blocks implements ContentList{ despawnEffect = Fx.instBomb; trailSpacing = 20f; damage = 1350; - tileDamageMultiplier = 0.5f; + tileDamageMultiplier = 0.3f; speed = brange; hitShake = 6f; ammoMultiplier = 1f; diff --git a/core/src/mindustry/content/Bullets.java b/core/src/mindustry/content/Bullets.java index 221dc44e8d..e2d42c0ef0 100644 --- a/core/src/mindustry/content/Bullets.java +++ b/core/src/mindustry/content/Bullets.java @@ -510,7 +510,7 @@ public class Bullets implements ContentList{ speed = 4f; knockback = 1.3f; puddleSize = 8f; - damage = 6f; + damage = 5f; drag = 0.001f; ammoMultiplier = 2f; statusDuration = 60f * 4f; diff --git a/core/src/mindustry/core/Control.java b/core/src/mindustry/core/Control.java index efe2327074..f6ae999945 100644 --- a/core/src/mindustry/core/Control.java +++ b/core/src/mindustry/core/Control.java @@ -160,9 +160,7 @@ public class Control implements ApplicationListener, Loadable{ //delete the save, it is gone. if(saves.getCurrent() != null && !state.rules.tutorial){ - Sector sector = state.getSector(); - sector.save = null; - saves.getCurrent().delete(); + saves.getCurrent().save(); } } }); @@ -281,20 +279,17 @@ public class Control implements ApplicationListener, Loadable{ slot.load(); slot.setAutosave(true); state.rules.sector = sector; + state.secinfo = state.rules.sector.info; //if there is no base, simulate a new game and place the right loadout at the spawn position - //TODO this is broken? if(state.rules.defaultTeam.cores().isEmpty()){ + //reset wave so things are more fair + state.wave = 1; - //kill all friendly units, since they should be dead anwyay - for(Unit unit : Groups.unit){ - if(unit.team() == state.rules.defaultTeam){ - unit.remove(); - } - } + //kill all units, since they should be dead anwyay + Groups.unit.clear(); - Tile spawn = world.tile(sector.getSpawnPosition()); - //TODO PLACE CORRECT LOADOUT + Tile spawn = world.tile(sector.info.spawnPosition); Schematics.placeLoadout(universe.getLastLoadout(), spawn.x, spawn.y); //set up camera/player locations @@ -317,7 +312,6 @@ public class Control implements ApplicationListener, Loadable{ }else{ net.reset(); logic.reset(); - sector.setSecondsPassed(0); world.loadSector(sector); state.rules.sector = sector; //assign origin when launching diff --git a/core/src/mindustry/core/Logic.java b/core/src/mindustry/core/Logic.java index df536552df..00787d9e43 100644 --- a/core/src/mindustry/core/Logic.java +++ b/core/src/mindustry/core/Logic.java @@ -5,16 +5,17 @@ import arc.math.*; import arc.util.*; import mindustry.annotations.Annotations.*; import mindustry.core.GameState.*; +import mindustry.ctype.*; import mindustry.game.EventType.*; import mindustry.game.*; import mindustry.game.Teams.*; import mindustry.gen.*; +import mindustry.maps.*; import mindustry.type.*; import mindustry.type.Weather.*; import mindustry.world.*; import mindustry.world.blocks.*; import mindustry.world.blocks.ConstructBlock.*; -import mindustry.world.blocks.storage.CoreBlock.*; import java.util.*; @@ -84,44 +85,42 @@ public class Logic implements ApplicationListener{ Events.on(LaunchItemEvent.class, e -> state.secinfo.handleItemExport(e.stack)); //when loading a 'damaged' sector, propagate the damage - Events.on(WorldLoadEvent.class, e -> { + Events.on(SaveLoadEvent.class, e -> { if(state.isCampaign()){ - long seconds = state.rules.sector.getSecondsPassed(); - CoreBuild core = state.rules.defaultTeam.core(); - //THE WAVES NEVER END - state.rules.waves = true; + state.secinfo.write(); - //apply fractional damage based on how many turns have passed for this sector - //float turnsPassed = seconds / (turnDuration / 60f); + //how much wave time has passed + int wavesPassed = state.secinfo.wavesPassed; - //TODO sector damage disabled for now - //if(state.rules.sector.hasWaves() && turnsPassed > 0 && state.rules.sector.hasBase()){ - // SectorDamage.apply(turnsPassed / sectorDestructionTurns); - //} - - //add resources based on turns passed - if(state.rules.sector.save != null && core != null){ - //update correct storage capacity - state.rules.sector.save.meta.secinfo.storageCapacity = core.storageCapacity; - - //add new items received - state.rules.sector.calculateReceivedItems().each((item, amount) -> core.items.add(item, amount)); - - //clear received items - state.rules.sector.setExtraItems(new ItemSeq()); - - //validation - for(Item item : content.items()){ - //ensure positive items - if(core.items.get(item) < 0) core.items.set(item, 0); - //cap the items - if(core.items.get(item) > core.storageCapacity) core.items.set(item, core.storageCapacity); - } + //wave has passed, remove all enemies, they are assumed to be dead + if(wavesPassed > 0){ + Groups.unit.each(u -> { + if(u.team == state.rules.waveTeam){ + u.remove(); + } + }); } - state.rules.sector.setSecondsPassed(0); - } + //simulate passing of waves + if(wavesPassed > 0){ + //simulate wave counter moving forward + state.wave += wavesPassed; + state.wavetime = state.rules.waveSpacing; + SectorDamage.applyCalculatedDamage(); + } + + //reset values + state.secinfo.damage = 0f; + state.secinfo.wavesPassed = 0; + state.secinfo.hasCore = true; + state.secinfo.secondsPassed = 0; + + state.rules.sector.saveInfo(); + } + }); + + Events.on(WorldLoadEvent.class, e -> { //enable infinite ammo for wave team by default state.rules.waveTeam.rules().infiniteAmmo = true; @@ -129,6 +128,13 @@ public class Logic implements ApplicationListener{ Core.settings.manualSave(); }); + //sync research + Events.on(ResearchEvent.class, e -> { + if(net.server()){ + Call.researched(e.content); + } + }); + } /** Adds starting items, resets wave time, and sets state to playing. */ @@ -168,11 +174,6 @@ public class Logic implements ApplicationListener{ } public void skipWave(){ - if(state.isCampaign()){ - //warp time spent forward because the wave was just skipped. - state.secinfo.internalTimeSpent += state.wavetime; - } - state.wavetime = 0; } @@ -199,8 +200,6 @@ public class Logic implements ApplicationListener{ state.rules.waves = false; } - //TODO capturing is disabled - /* //if there's a "win" wave and no enemies are present, win automatically if(state.rules.waves && state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning()){ //the sector has been conquered - waves get disabled @@ -213,7 +212,7 @@ public class Logic implements ApplicationListener{ if(!headless){ control.saves.saveSector(state.rules.sector); } - }*/ + } }else{ if(!state.rules.attackMode && state.teams.playerCores().size == 0 && !state.gameOver){ state.gameOver = true; @@ -266,6 +265,15 @@ public class Logic implements ApplicationListener{ netClient.setQuiet(); } + //called when the remote server researches something + @Remote + public static void researched(Content content){ + if(!(content instanceof UnlockableContent u)) return; + + state.rules.researched.add(u.name); + ui.hudfrag.showUnlock(u); + } + @Override public void dispose(){ //save the settings before quitting diff --git a/core/src/mindustry/core/World.java b/core/src/mindustry/core/World.java index 03a18c01ed..d6fcb40a97 100644 --- a/core/src/mindustry/core/World.java +++ b/core/src/mindustry/core/World.java @@ -253,7 +253,7 @@ public class World{ setSectorRules(sector); if(state.rules.defaultTeam.core() != null){ - sector.setSpawnPosition(state.rules.defaultTeam.core().pos()); + sector.info.spawnPosition = state.rules.defaultTeam.core().pos(); } } @@ -267,8 +267,6 @@ public class World{ ObjectIntMap floorc = new ObjectIntMap<>(); ObjectSet content = new ObjectSet<>(); - float waterFloors = 0, totalFloors = 0; - for(Tile tile : world.tiles){ if(world.getDarkness(tile.x, tile.y) >= 3){ continue; @@ -280,10 +278,6 @@ public class World{ if(liquid != null) content.add(liquid); if(!tile.block().isStatic()){ - totalFloors ++; - if(liquid == Liquids.water){ - waterFloors += tile.floor().isDeep() ? 1f : 0.7f; - } floorc.increment(tile.floor()); if(tile.overlay() != Blocks.air){ floorc.increment(tile.overlay()); @@ -326,9 +320,9 @@ public class World{ state.rules.weather.add(new WeatherEntry(Weathers.sporestorm)); } - state.secinfo.resources = content.asArray(); - state.secinfo.resources.sort(Structs.comps(Structs.comparing(Content::getContentType), Structs.comparingInt(c -> c.id))); - + sector.info.resources = content.asArray(); + sector.info.resources.sort(Structs.comps(Structs.comparing(Content::getContentType), Structs.comparingInt(c -> c.id))); + sector.saveInfo(); } public Context filterContext(Map map){ diff --git a/core/src/mindustry/ctype/UnlockableContent.java b/core/src/mindustry/ctype/UnlockableContent.java index f6e6d0a2dc..21b72374ec 100644 --- a/core/src/mindustry/ctype/UnlockableContent.java +++ b/core/src/mindustry/ctype/UnlockableContent.java @@ -95,16 +95,17 @@ public abstract class UnlockableContent extends MappableContent{ } } - public final boolean unlocked(){ + public boolean unlocked(){ + if(net.client()) return state.rules.researched.contains(name); return unlocked || alwaysUnlocked; } /** @return whether this content is unlocked, or the player is in a custom (non-campaign) game. */ - public final boolean unlockedNow(){ - return unlocked || alwaysUnlocked || !state.isCampaign(); + public boolean unlockedNow(){ + return unlocked() || !state.isCampaign(); } - public final boolean locked(){ + public boolean locked(){ return !unlocked(); } } diff --git a/core/src/mindustry/editor/WaveGraph.java b/core/src/mindustry/editor/WaveGraph.java index 14b2416085..2436c62c2a 100644 --- a/core/src/mindustry/editor/WaveGraph.java +++ b/core/src/mindustry/editor/WaveGraph.java @@ -154,7 +154,7 @@ public class WaveGraph extends Table{ int sum = 0; for(SpawnGroup spawn : groups){ - int spawned = spawn.getUnitsSpawned(i); + int spawned = spawn.getSpawned(i); values[index][spawn.type.id] += spawned; if(spawned > 0){ used.add(spawn.type); diff --git a/core/src/mindustry/entities/abilities/ForceFieldAbility.java b/core/src/mindustry/entities/abilities/ForceFieldAbility.java index fa9fa5e2c8..d341191a74 100644 --- a/core/src/mindustry/entities/abilities/ForceFieldAbility.java +++ b/core/src/mindustry/entities/abilities/ForceFieldAbility.java @@ -94,7 +94,7 @@ public class ForceFieldAbility extends Ability{ } } - private void checkRadius(Unit unit){ + public void checkRadius(Unit unit){ //timer2 is used to store radius scale as an effect realRad = radiusScale * radius; } diff --git a/core/src/mindustry/entities/bullet/BulletType.java b/core/src/mindustry/entities/bullet/BulletType.java index dd49a6c0a4..87d6ceadd3 100644 --- a/core/src/mindustry/entities/bullet/BulletType.java +++ b/core/src/mindustry/entities/bullet/BulletType.java @@ -139,6 +139,15 @@ public abstract class BulletType extends Content{ this(1f, 1f); } + /** @return estimated damage per shot. this can be very inaccurate. */ + public float estimateDPS(){ + float sum = damage + splashDamage*0.75f; + if(fragBullet != null && fragBullet != this){ + sum += fragBullet.estimateDPS() * fragBullets / 2f; + } + return sum; + } + /** Returns maximum distance the bullet this bullet type has can travel. */ public float range(){ return Math.max(speed * lifetime * (1f - drag), range); diff --git a/core/src/mindustry/entities/bullet/ContinuousLaserBulletType.java b/core/src/mindustry/entities/bullet/ContinuousLaserBulletType.java index a862671040..4c52105b26 100644 --- a/core/src/mindustry/entities/bullet/ContinuousLaserBulletType.java +++ b/core/src/mindustry/entities/bullet/ContinuousLaserBulletType.java @@ -44,6 +44,12 @@ public class ContinuousLaserBulletType extends BulletType{ this(0); } + @Override + public float estimateDPS(){ + //assume firing duration is about 100 by default, may not be accurate there's no way of knowing in this method + return damage * 100f / 5f; + } + @Override public float range(){ return length; diff --git a/core/src/mindustry/entities/comp/BuildingComp.java b/core/src/mindustry/entities/comp/BuildingComp.java index 15d79a8942..a3514cf76a 100644 --- a/core/src/mindustry/entities/comp/BuildingComp.java +++ b/core/src/mindustry/entities/comp/BuildingComp.java @@ -766,9 +766,9 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, } public void drawCracks(){ - if(!damaged() || block.size > Block.maxCrackSize) return; + if(!damaged() || block.size > BlockRenderer.maxCrackSize) return; int id = pos(); - TextureRegion region = Block.cracks[block.size - 1][Mathf.clamp((int)((1f - healthf()) * Block.crackRegions), 0, Block.crackRegions-1)]; + TextureRegion region = renderer.blocks.cracks[block.size - 1][Mathf.clamp((int)((1f - healthf()) * BlockRenderer.crackRegions), 0, BlockRenderer.crackRegions-1)]; Draw.colorl(0.2f, 0.1f + (1f - healthf())* 0.6f); Draw.rect(region, x, y, (id%4)*90); Draw.color(); diff --git a/core/src/mindustry/entities/comp/UnitComp.java b/core/src/mindustry/entities/comp/UnitComp.java index 1cf0f7e216..72a8d115f0 100644 --- a/core/src/mindustry/entities/comp/UnitComp.java +++ b/core/src/mindustry/entities/comp/UnitComp.java @@ -88,6 +88,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I case rotation -> rotation; case health -> health; case maxHealth -> maxHealth; + case ammo -> state.rules.unitAmmo ? type.ammoCapacity : ammo; + case ammoCapacity -> type.ammoCapacity; case x -> x; case y -> y; case team -> team.id; @@ -284,7 +286,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f); //apply knockback based on spawns - if(team != state.rules.waveTeam){ + if(team != state.rules.waveTeam && state.rules.waves){ float relativeSize = state.rules.dropZoneRadius + hitSize/2f + 1f; for(Tile spawn : spawner.getSpawns()){ if(within(spawn.worldx(), spawn.worldy(), relativeSize)){ diff --git a/core/src/mindustry/entities/comp/WeaponsComp.java b/core/src/mindustry/entities/comp/WeaponsComp.java index d891dbc1e4..dec0105c14 100644 --- a/core/src/mindustry/entities/comp/WeaponsComp.java +++ b/core/src/mindustry/entities/comp/WeaponsComp.java @@ -166,7 +166,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc, Statusc{ Weapon weapon = mount.weapon; float baseX = this.x, baseY = this.y; - boolean delay = weapon.firstShotDelay > 0f; + boolean delay = weapon.firstShotDelay + weapon.shotDelay > 0f; (delay ? weapon.chargeSound : weapon.shootSound).at(x, y, Mathf.random(0.8f, 1.0f)); diff --git a/core/src/mindustry/game/DefaultWaves.java b/core/src/mindustry/game/DefaultWaves.java index 0ce0d3a6a2..12d1d28dfe 100644 --- a/core/src/mindustry/game/DefaultWaves.java +++ b/core/src/mindustry/game/DefaultWaves.java @@ -290,7 +290,7 @@ public class DefaultWaves{ begin = f; end = f + next >= cap ? never : f + next; max = 14; - unitScaling = rand.random(1f, 2f); + unitScaling = rand.random(1f, 3f); shields = shieldAmount; shieldScaling = shieldsPerWave; spacing = space; @@ -329,7 +329,7 @@ public class DefaultWaves{ while(step <= cap){ createProgression.get(step); - step += (int)(rand.random(12, 25) * Mathf.lerp(1f, 0.4f, difficulty)); + step += (int)(rand.random(13, 25) * Mathf.lerp(1f, 0.5f, difficulty)); } int bossWave = (int)(rand.random(30, 60) * Mathf.lerp(1f, 0.7f, difficulty)); diff --git a/core/src/mindustry/game/EventType.java b/core/src/mindustry/game/EventType.java index 272c26363f..0ffb2f7369 100644 --- a/core/src/mindustry/game/EventType.java +++ b/core/src/mindustry/game/EventType.java @@ -73,6 +73,15 @@ public class EventType{ } } + /** Called when a sector is destroyed by waves when you're not there. */ + public static class SectorInvasionEvent{ + public final Sector sector; + + public SectorInvasionEvent(Sector sector){ + this.sector = sector; + } + } + public static class LaunchItemEvent{ public final ItemStack stack; diff --git a/core/src/mindustry/game/Objectives.java b/core/src/mindustry/game/Objectives.java index a4097c51fc..7fc844a180 100644 --- a/core/src/mindustry/game/Objectives.java +++ b/core/src/mindustry/game/Objectives.java @@ -28,7 +28,6 @@ public class Objectives{ } } - //TODO fix public static class SectorComplete extends SectorObjective{ public SectorComplete(SectorPreset zone){ @@ -39,12 +38,12 @@ public class Objectives{ @Override public boolean complete(){ - return preset.sector.save != null && preset.sector.save.meta.wave >= preset.sector.save.meta.rules.winWave; + return preset.sector.save != null && preset.sector.save.meta.wave >= preset.captureWave; } @Override public String display(){ - return Core.bundle.format("requirement.wave", preset.sector.save == null ? "" : preset.sector.save.meta.rules.winWave, preset.localizedName); + return Core.bundle.format("requirement.capture", preset.localizedName); } } diff --git a/core/src/mindustry/game/Rules.java b/core/src/mindustry/game/Rules.java index a101fe8592..329e69c92a 100644 --- a/core/src/mindustry/game/Rules.java +++ b/core/src/mindustry/game/Rules.java @@ -82,6 +82,8 @@ public class Rules{ public Seq weather = new Seq<>(1); /** Blocks that cannot be placed. */ public ObjectSet bannedBlocks = new ObjectSet<>(); + /** Unlocked content names. Only used in multiplayer when the campaign is enabled. */ + public ObjectSet researched = new ObjectSet<>(); /** Whether ambient lighting is enabled. */ public boolean lighting = false; /** Whether enemy lighting is visible. diff --git a/core/src/mindustry/game/SectorInfo.java b/core/src/mindustry/game/SectorInfo.java index b66dc5bf95..c6c5d3ee51 100644 --- a/core/src/mindustry/game/SectorInfo.java +++ b/core/src/mindustry/game/SectorInfo.java @@ -5,6 +5,7 @@ import arc.struct.*; import arc.util.*; import mindustry.content.*; import mindustry.ctype.*; +import mindustry.maps.*; import mindustry.type.*; import mindustry.world.*; import mindustry.world.blocks.storage.CoreBlock.*; @@ -25,7 +26,7 @@ public class SectorInfo{ /** Export statistics. */ public ObjectMap export = new ObjectMap<>(); /** Items stored in all cores. */ - public ItemSeq coreItems = new ItemSeq(); + public ItemSeq items = new ItemSeq(); /** The best available core type. */ public Block bestCoreType = Blocks.air; /** Max storage capacity. */ @@ -38,8 +39,25 @@ public class SectorInfo{ public @Nullable Sector destination; /** Resources known to occur at this sector. */ public Seq resources = new Seq<>(); - /** Time spent at this sector. Do not use unless you know what you're doing. */ - public transient float internalTimeSpent; + /** Whether waves are enabled here. */ + public boolean waves = true; + /** Wave # from state */ + public int wave = 1, winWave = -1; + /** Time between waves. */ + public float waveSpacing = 60 * 60 * 2; + /** Damage dealt to sector. */ + public float damage; + /** How many waves have passed while the player was away. */ + public int wavesPassed; + /** Packed core spawn position. */ + public int spawnPosition; + /** How long the player has been playing elsewhere. */ + public float secondsPassed; + /** Display name. */ + public @Nullable String name; + + /** Special variables for simulation. */ + public float sumHealth, sumRps, sumDps, waveHealthBase, waveHealthSlope, waveDpsBase, waveDpsSlope; /** Counter refresh state. */ private transient Interval time = new Interval(); @@ -79,26 +97,57 @@ public class SectorInfo{ return export.get(item, ExportStat::new).mean; } + /** Write contents of meta into main storage. */ + public void write(){ + state.wave = wave; + state.rules.waves = waves; + state.rules.waveSpacing = waveSpacing; + state.rules.winWave = winWave; + + CoreBuild entity = state.rules.defaultTeam.core(); + if(entity != null){ + entity.items.clear(); + entity.items.add(items); + //ensure capacity. + entity.items.each((i, a) -> entity.items.set(i, Math.min(a, entity.block.itemCapacity))); + } + + //TODO write items. + } + /** Prepare data for writing to a save. */ public void prepare(){ //update core items - coreItems.clear(); + items.clear(); CoreBuild entity = state.rules.defaultTeam.core(); if(entity != null){ ItemModule items = entity.items; for(int i = 0; i < items.length(); i++){ - coreItems.set(content.item(i), items.get(i)); + this.items.set(content.item(i), items.get(i)); } + + spawnPosition = entity.pos(); } + waveSpacing = state.rules.waveSpacing; + wave = state.wave; + winWave = state.rules.winWave; + waves = state.rules.waves; hasCore = entity != null; bestCoreType = !hasCore ? Blocks.air : state.rules.defaultTeam.cores().max(e -> e.block.size).block; storageCapacity = entity != null ? entity.storageCapacity : 0; + secondsPassed = 0; + wavesPassed = 0; + damage = 0; - //update sector's internal time spent counter - state.rules.sector.setTimeSpent(internalTimeSpent); + if(state.rules.sector != null){ + state.rules.sector.info = this; + state.rules.sector.saveInfo(); + } + + SectorDamage.writeParameters(this); } /** Update averages of various stats, updates some special sector logic. @@ -107,14 +156,6 @@ public class SectorInfo{ //updating in multiplayer as a client doesn't make sense if(net.client()) return; - internalTimeSpent += Time.delta; - - //autorun turns - if(internalTimeSpent >= turnDuration){ - internalTimeSpent = 0; - universe.runTurn(); - } - CoreBuild ent = state.rules.defaultTeam.core(); //refresh throughput diff --git a/core/src/mindustry/game/SpawnGroup.java b/core/src/mindustry/game/SpawnGroup.java index f9ae7c74d3..92ba6811ea 100644 --- a/core/src/mindustry/game/SpawnGroup.java +++ b/core/src/mindustry/game/SpawnGroup.java @@ -52,8 +52,8 @@ public class SpawnGroup implements Serializable{ //serialization use only } - /** Returns the amount of units spawned on a specific wave. */ - public int getUnitsSpawned(int wave){ + /** @return amount of units spawned on a specific wave. */ + public int getSpawned(int wave){ if(spacing == 0) spacing = 1; if(wave < begin || wave > end || (wave - begin) % spacing != 0){ return 0; @@ -61,6 +61,11 @@ public class SpawnGroup implements Serializable{ return Math.min(unitAmount + (int)(((wave - begin) / spacing) / unitScaling), max); } + /** @return amount of shields each unit has at a specific wave. */ + public float getShield(int wave){ + return Math.max(shields + shieldScaling*(wave - begin), 0); + } + /** * Creates a unit, and assigns correct values based on this group's data. * This method does not add() the unit. @@ -76,7 +81,7 @@ public class SpawnGroup implements Serializable{ unit.addItem(items.item, items.amount); } - unit.shield(Math.max(shields + shieldScaling*(wave - begin), 0)); + unit.shield = getShield(wave); return unit; } diff --git a/core/src/mindustry/game/Stats.java b/core/src/mindustry/game/Stats.java index 1d175607ba..b963223518 100644 --- a/core/src/mindustry/game/Stats.java +++ b/core/src/mindustry/game/Stats.java @@ -40,7 +40,7 @@ public class Stats{ //weigh used fractions float frac = 0f; - Seq obtainable = zone.save == null ? new Seq<>() : zone.save.meta.secinfo.resources.select(i -> i instanceof Item).as(); + Seq obtainable = zone.save == null ? new Seq<>() : zone.info.resources.select(i -> i instanceof Item).as(); for(Item item : obtainable){ frac += Mathf.clamp((float)itemsDelivered.get(item, 0) / capacity) / (float)obtainable.size; } diff --git a/core/src/mindustry/game/Team.java b/core/src/mindustry/game/Team.java index 1234c7b2d7..cbed06f4e7 100644 --- a/core/src/mindustry/game/Team.java +++ b/core/src/mindustry/game/Team.java @@ -31,9 +31,9 @@ public class Team implements Comparable{ Color.valueOf("ffd37f"), Color.valueOf("eab678"), Color.valueOf("d4816b")), crux = new Team(2, "crux", Color.valueOf("f25555"), Color.valueOf("fc8e6c"), Color.valueOf("f25555"), Color.valueOf("a04553")), - green = new Team(3, "green", Color.valueOf("4dd98b")), - purple = new Team(4, "purple", Color.valueOf("9a4bdf")), - blue = new Team(5, "blue", Color.royal.cpy()); + green = new Team(3, "green", Color.valueOf("54d67d")), + purple = new Team(4, "purple", Color.valueOf("995bb0")), + blue = new Team(5, "blue", Color.valueOf("5a4deb")); static{ Mathf.rand.setSeed(8); diff --git a/core/src/mindustry/game/Universe.java b/core/src/mindustry/game/Universe.java index 892b93b731..37a22d4209 100644 --- a/core/src/mindustry/game/Universe.java +++ b/core/src/mindustry/game/Universe.java @@ -6,6 +6,7 @@ import arc.struct.*; import arc.util.*; import mindustry.content.*; import mindustry.game.EventType.*; +import mindustry.maps.*; import mindustry.type.*; import mindustry.world.blocks.storage.*; @@ -17,6 +18,7 @@ public class Universe{ private int netSeconds; private float secondCounter; private int turn; + private float turnCounter; private Schematic lastLoadout; private ItemSeq lastLaunchResources = new ItemSeq(); @@ -53,17 +55,19 @@ public class Universe{ } } - /** @return sectors attacked on the current planet, minus the ones that are being played on right now. */ - public Seq getAttacked(Planet planet){ - return planet.sectors.select(s -> s.hasWaves() && s.hasBase() && !s.isBeingPlayed() && s.getSecondsPassed() > 1); - } - /** Update planet rotations, global time and relevant state. */ public void update(){ //only update time when not in multiplayer if(!net.client()){ secondCounter += Time.delta / 60f; + turnCounter += Time.delta; + + //auto-run turns + if(turnCounter >= turnDuration){ + turnCounter = 0; + runTurn(); + } if(secondCounter >= 1){ seconds += (int)secondCounter; @@ -132,42 +136,84 @@ public class Universe{ //update relevant sectors for(Planet planet : content.planets()){ for(Sector sector : planet.sectors){ - if(sector.hasSave()){ - int spent = (int)(sector.getTimeSpent() / 60); - int actuallyPassed = Math.max(newSecondsPassed - spent, 0); + if(sector.hasSave() && sector.hasBase()){ //increment seconds passed for this sector by the time that just passed with this turn if(!sector.isBeingPlayed()){ - sector.setSecondsPassed(sector.getSecondsPassed() + actuallyPassed); + //increment time + sector.info.secondsPassed += turnDuration/60f; + + int wavesPassed = (int)(sector.info.secondsPassed*60f / sector.info.waveSpacing); + boolean attacked = sector.info.waves; + + if(attacked){ + sector.info.wavesPassed = wavesPassed; + } + + float damage = attacked ? SectorDamage.getDamage(sector.info) : 0f; + + //damage never goes down until the player visits the sector, so use max + sector.info.damage = Math.max(sector.info.damage, damage); - //TODO sector damage disabled for now //check if the sector has been attacked too many times... - /*if(sector.hasBase() && sector.hasWaves() && sector.getSecondsPassed() * 60f > turnDuration * sectorDestructionTurns){ + if(attacked && damage >= 0.999f){ //fire event for losing the sector Events.fire(new SectorLoseEvent(sector)); - //if so, just delete the save for now. it's lost. - //TODO don't delete it later maybe - sector.save.delete(); - //clear recieved - sector.setExtraItems(new ItemSeq()); - sector.save = null; - }*/ + //sector is dead. + sector.info.items.clear(); + sector.info.damage = 1f; + sector.info.hasCore = false; + sector.info.production.clear(); + }else if(attacked && wavesPassed > 0 && sector.info.wave + wavesPassed >= sector.info.winWave && !sector.hasEnemyBase()){ + //autocapture the sector + sector.info.waves = false; + + //fire the event + Events.fire(new SectorCaptureEvent(sector)); + } + + float scl = sector.getProductionScale(); + + //export to another sector + if(sector.info.destination != null){ + Sector to = sector.info.destination; + if(to.hasBase()){ + ItemSeq items = new ItemSeq(); + //calculated exported items to this sector + sector.info.export.each((item, stat) -> items.add(item, (int)(stat.mean * newSecondsPassed * scl))); + to.addItems(items); + } + } + + //add production, making sure that it's capped + sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * seconds * scl), sector.info.storageCapacity - sector.info.items.get(item)))); + + sector.saveInfo(); } - //export to another sector - if(sector.save != null && sector.save.meta != null && sector.save.meta.secinfo != null && sector.save.meta.secinfo.destination != null){ - Sector to = sector.save.meta.secinfo.destination; - if(to.save != null){ - ItemSeq items = new ItemSeq(); - //calculated exported items to this sector - sector.save.meta.secinfo.export.each((item, stat) -> items.add(item, (int)(stat.mean * newSecondsPassed))); - to.addItems(items); + //queue random invasions + if(!sector.isAttacked() && turn > invasionGracePeriod){ + //TODO use factors like difficulty for better invasion chance + if(sector.near().contains(Sector::hasEnemyBase) && Mathf.chance(baseInvasionChance)){ + int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : 0) + Mathf.random(2, 4) * 5; + float waveSpace = Math.max(sector.info.waveSpacing - Mathf.random(1, 4) * 5 * 60, 40 * 60); + + //assign invasion-related things + if(sector.isBeingPlayed()){ + state.rules.winWave = waveMax; + state.rules.waves = true; + state.rules.waveSpacing = waveSpace; + }else{ + sector.info.winWave = waveMax; + sector.info.waves = true; + sector.info.waveSpacing = waveSpace; + sector.saveInfo(); + } + + Events.fire(new SectorInvasionEvent(sector)); } } - - //reset time spent to 0 - sector.setTimeSpent(0f); } } } @@ -184,7 +230,7 @@ public class Universe{ for(Planet planet : content.planets()){ for(Sector sector : planet.sectors){ if(sector.hasSave()){ - count.add(sector.calculateItems()); + count.add(sector.items()); } } } diff --git a/core/src/mindustry/graphics/BlockRenderer.java b/core/src/mindustry/graphics/BlockRenderer.java index a36230f0aa..223540e601 100644 --- a/core/src/mindustry/graphics/BlockRenderer.java +++ b/core/src/mindustry/graphics/BlockRenderer.java @@ -20,11 +20,14 @@ import static arc.Core.*; import static mindustry.Vars.*; public class BlockRenderer implements Disposable{ + public static final int crackRegions = 8, maxCrackSize = 9; + private static final int initialRequests = 32 * 32; private static final int expandr = 9; private static final Color shadowColor = new Color(0, 0, 0, 0.71f); public final FloorRenderer floor = new FloorRenderer(); + public TextureRegion[][] cracks; private Seq tileview = new Seq<>(false, initialRequests, Tile.class); private Seq lightview = new Seq<>(false, initialRequests, Tile.class); @@ -40,6 +43,15 @@ public class BlockRenderer implements Disposable{ public BlockRenderer(){ + Events.on(ClientLoadEvent.class, e -> { + cracks = new TextureRegion[maxCrackSize][crackRegions]; + for(int size = 1; size <= maxCrackSize; size++){ + for(int i = 0; i < crackRegions; i++){ + cracks[size - 1][i] = Core.atlas.find("cracks-" + size + "-" + i); + } + } + }); + Events.on(WorldLoadEvent.class, event -> { shadowEvents.clear(); lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated diff --git a/core/src/mindustry/graphics/OverlayRenderer.java b/core/src/mindustry/graphics/OverlayRenderer.java index 19569ed1a3..c7c0c697c3 100644 --- a/core/src/mindustry/graphics/OverlayRenderer.java +++ b/core/src/mindustry/graphics/OverlayRenderer.java @@ -121,10 +121,12 @@ public class OverlayRenderer{ Lines.stroke(2f); Draw.color(Color.gray, Color.lightGray, Mathf.absin(Time.time(), 8f, 1f)); - for(Tile tile : spawner.getSpawns()){ - if(tile.within(player.x, player.y, state.rules.dropZoneRadius + spawnerMargin)){ - Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin)); - Lines.dashCircle(tile.worldx(), tile.worldy(), state.rules.dropZoneRadius); + if(state.rules.waves){ + for(Tile tile : spawner.getSpawns()){ + if(tile.within(player.x, player.y, state.rules.dropZoneRadius + spawnerMargin)){ + Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin)); + Lines.dashCircle(tile.worldx(), tile.worldy(), state.rules.dropZoneRadius); + } } } diff --git a/core/src/mindustry/io/SaveMeta.java b/core/src/mindustry/io/SaveMeta.java index f2e039f634..c6133889bc 100644 --- a/core/src/mindustry/io/SaveMeta.java +++ b/core/src/mindustry/io/SaveMeta.java @@ -14,12 +14,10 @@ public class SaveMeta{ public Map map; public int wave; public Rules rules; - public SectorInfo secinfo; public StringMap tags; public String[] mods; - public boolean hasProduction; - public SaveMeta(int version, long timestamp, long timePlayed, int build, String map, int wave, Rules rules, SectorInfo secinfo, StringMap tags){ + public SaveMeta(int version, long timestamp, long timePlayed, int build, String map, int wave, Rules rules, StringMap tags){ this.version = version; this.build = build; this.timestamp = timestamp; @@ -29,8 +27,5 @@ public class SaveMeta{ this.rules = rules; this.tags = tags; this.mods = JsonIO.read(String[].class, tags.get("mods", "[]")); - this.secinfo = secinfo; - - secinfo.production.each((e, amount) -> hasProduction |= amount.mean > 0.001f); } } diff --git a/core/src/mindustry/io/SaveVersion.java b/core/src/mindustry/io/SaveVersion.java index cacac7700a..e153b74587 100644 --- a/core/src/mindustry/io/SaveVersion.java +++ b/core/src/mindustry/io/SaveVersion.java @@ -40,7 +40,6 @@ public abstract class SaveVersion extends SaveFileReader{ map.get("mapname"), map.getInt("wave"), JsonIO.read(Rules.class, map.get("rules", "{}")), - JsonIO.read(SectorInfo.class, map.get("secinfo", "{}")), map ); } @@ -74,6 +73,7 @@ public abstract class SaveVersion extends SaveFileReader{ //prepare campaign data for writing if(state.isCampaign()){ state.secinfo.prepare(); + state.rules.sector.saveInfo(); } //flush tech node progress @@ -89,7 +89,6 @@ public abstract class SaveVersion extends SaveFileReader{ "wave", state.wave, "wavetime", state.wavetime, "stats", JsonIO.write(state.stats), - "secinfo", state.isCampaign() ? JsonIO.write(state.secinfo) : "{}", "rules", JsonIO.write(state.rules), "mods", JsonIO.write(mods.getModStrings().toArray(String.class)), "width", world.width(), @@ -107,14 +106,13 @@ public abstract class SaveVersion extends SaveFileReader{ state.wave = map.getInt("wave"); state.wavetime = map.getFloat("wavetime", state.rules.waveSpacing); state.stats = JsonIO.read(Stats.class, map.get("stats", "{}")); - state.secinfo = JsonIO.read(SectorInfo.class, map.get("secinfo", "{}")); state.rules = JsonIO.read(Rules.class, map.get("rules", "{}")); if(state.rules.spawns.isEmpty()) state.rules.spawns = defaultWaves.get(); lastReadBuild = map.getInt("build", -1); - //load time spent on sector into state + //load in sector info if(state.rules.sector != null){ - state.secinfo.internalTimeSpent = state.rules.sector.getStoredTimeSpent(); + state.secinfo = state.rules.sector.info; } if(!headless){ diff --git a/core/src/mindustry/io/TypeIO.java b/core/src/mindustry/io/TypeIO.java index 669cd65d53..bba4ffeb0a 100644 --- a/core/src/mindustry/io/TypeIO.java +++ b/core/src/mindustry/io/TypeIO.java @@ -450,6 +450,16 @@ public class TypeIO{ return color.set(read.i()); } + public static void writeContent(Writes write, Content cont){ + write.b(cont.getContentType().ordinal()); + write.s(cont.id); + } + + public static Content readContent(Reads read){ + byte id = read.b(); + return content.getByID(ContentType.all[id], read.s()); + } + public static void writeLiquid(Writes write, Liquid liquid){ write.s(liquid == null ? -1 : liquid.id); } diff --git a/core/src/mindustry/logic/LAccess.java b/core/src/mindustry/logic/LAccess.java index 5dc881a778..0d678554d1 100644 --- a/core/src/mindustry/logic/LAccess.java +++ b/core/src/mindustry/logic/LAccess.java @@ -15,6 +15,8 @@ public enum LAccess{ powerNetCapacity, powerNetIn, powerNetOut, + ammo, + ammoCapacity, health, maxHealth, heat, diff --git a/core/src/mindustry/logic/LAssembler.java b/core/src/mindustry/logic/LAssembler.java index 4f72d121aa..f353a8c38c 100644 --- a/core/src/mindustry/logic/LAssembler.java +++ b/core/src/mindustry/logic/LAssembler.java @@ -191,6 +191,7 @@ public class LAssembler{ try{ double value = Double.parseDouble(symbol); + if(Double.isNaN(value) || Double.isInfinite(value)) value = 0; //this creates a hidden const variable with the specified value String key = "___" + value; return putConst(key, value).id; diff --git a/core/src/mindustry/logic/LCanvas.java b/core/src/mindustry/logic/LCanvas.java index ed98bee8ff..e16aab6621 100644 --- a/core/src/mindustry/logic/LCanvas.java +++ b/core/src/mindustry/logic/LCanvas.java @@ -305,7 +305,7 @@ public class LCanvas extends Table{ statements.finishLayout(); } }); - }).growX(); + }).growX().height(38); row(); diff --git a/core/src/mindustry/logic/LExecutor.java b/core/src/mindustry/logic/LExecutor.java index a8c5de8a9d..d493a7f7fe 100644 --- a/core/src/mindustry/logic/LExecutor.java +++ b/core/src/mindustry/logic/LExecutor.java @@ -110,12 +110,12 @@ public class LExecutor{ public double num(int index){ Var v = vars[index]; - return v.isobj ? v.objval != null ? 1 : 0 : v.numval; + return v.isobj ? v.objval != null ? 1 : 0 : Double.isNaN(v.numval) || Double.isInfinite(v.numval) ? 0 : v.numval; } public float numf(int index){ Var v = vars[index]; - return v.isobj ? v.objval != null ? 1 : 0 : (float)v.numval; + return v.isobj ? v.objval != null ? 1 : 0 : Double.isNaN(v.numval) || Double.isInfinite(v.numval) ? 0 : (float)v.numval; } public int numi(int index){ @@ -129,7 +129,7 @@ public class LExecutor{ public void setnum(int index, double value){ Var v = vars[index]; if(v.constant) return; - v.numval = value; + v.numval = Double.isNaN(value) || Double.isInfinite(value) ? 0 : value; v.objval = null; v.isobj = false; } @@ -737,7 +737,7 @@ public class LExecutor{ v.objval = f.objval; v.isobj = true; }else{ - v.numval = f.numval; + v.numval = Double.isNaN(f.numval) || Double.isInfinite(f.numval) ? 0 : f.numval; v.isobj = false; } } diff --git a/core/src/mindustry/maps/SectorDamage.java b/core/src/mindustry/maps/SectorDamage.java index 5f4e267d74..1c942d1228 100644 --- a/core/src/mindustry/maps/SectorDamage.java +++ b/core/src/mindustry/maps/SectorDamage.java @@ -3,11 +3,18 @@ package mindustry.maps; import arc.math.*; import arc.math.geom.*; import arc.struct.*; +import arc.util.*; import mindustry.ai.*; import mindustry.content.*; import mindustry.entities.*; +import mindustry.entities.abilities.*; +import mindustry.game.*; import mindustry.gen.*; +import mindustry.logic.*; import mindustry.world.*; +import mindustry.world.blocks.defense.*; +import mindustry.world.blocks.defense.turrets.*; +import mindustry.world.blocks.defense.turrets.Turret.*; import mindustry.world.blocks.storage.*; import static mindustry.Vars.*; @@ -15,6 +22,286 @@ import static mindustry.Vars.*; public class SectorDamage{ //direct damage is for testing only private static final boolean direct = false, rubble = true; + private static final int maxWavesSimulated = 50; + + /** @return calculated capture progress of the enemy */ + public static float getDamage(SectorInfo info){ + float health = info.sumHealth; + int wavesPassed = info.wavesPassed; + int wave = info.wave; + float waveSpace = info.waveSpacing; + + //this approach is O(n), it simulates every wave passing. + //other approaches can assume all the waves come as one, but that's not as fair. + if(wavesPassed > 0){ + int waveBegin = wave; + int waveEnd = wave + wavesPassed; + + //do not simulate every single wave if there's too many + if(wavesPassed > maxWavesSimulated){ + waveBegin = waveEnd - maxWavesSimulated; + } + + for(int i = waveBegin; i <= waveEnd; i++){ + + float efficiency = health / info.sumHealth; + float dps = info.sumDps * efficiency; + float rps = info.sumRps * efficiency; + + float enemyDps = info.waveDpsBase + info.waveDpsSlope * (i); + float enemyHealth = info.waveHealthBase + info.waveHealthSlope * (i); + + //happens due to certain regressions + if(enemyHealth < 0 || enemyDps < 0) continue; + + //calculate time to destroy both sides + float timeDestroyEnemy = dps <= 0.0001f ? Float.POSITIVE_INFINITY : enemyHealth / dps; //if dps == 0, this is infinity + float timeDestroyBase = health / (enemyDps - rps); //if regen > enemyDps this is negative + + //sector is lost, enemy took too long. + if(timeDestroyEnemy > timeDestroyBase){ + health = 0f; + break; + } + + //otherwise, the enemy shoots for timeDestroyEnemy seconds, so calculate damage taken + float damageTaken = timeDestroyEnemy * (enemyDps - rps); + + //damage the base. + health -= damageTaken; + + //regen health after wave. + health = Math.min(health + rps / 60f * waveSpace, info.sumHealth); + } + } + + return 1f - Mathf.clamp(health / info.sumHealth); + } + + /** Applies wave damage based on sector parameters. */ + public static void applyCalculatedDamage(){ + //calculate base damage fraction + float damage = getDamage(state.secinfo); + + //scaled damage has a power component to make it seem a little more realistic (as systems fail, enemy capturing gets easier and easier) + float scaled = Mathf.pow(damage, 1.5f); + + //apply damage to units + float unitDamage = damage * state.secinfo.sumHealth; + Tile spawn = spawner.getFirstSpawn(); + + //damage only units near the spawn point + if(spawn != null){ + Seq allies = new Seq<>(); + for(Unit ally : Groups.unit){ + if(ally.team == state.rules.defaultTeam && ally.within(spawn, state.rules.dropZoneRadius * 2.5f)){ + allies.add(ally); + } + } + + allies.sort(u -> u.dst2(spawn)); + + //damage units one by one, not uniformly + for(var u : allies){ + if(u.health < unitDamage){ + u.remove(); + unitDamage -= u.health; + }else{ + u.health -= unitDamage; + break; + } + } + } + + if(state.secinfo.wavesPassed > 0){ + //simply remove each block in the spawner range if a wave passed + for(Tile spawner : spawner.getSpawns()){ + spawner.circle((int)(state.rules.dropZoneRadius / tilesize), tile -> { + if(tile.team() == state.rules.defaultTeam){ + if(rubble && tile.floor().hasSurface() && Mathf.chance(0.4)){ + Effect.rubble(tile.build.x, tile.build.y, tile.block().size); + } + + tile.remove(); + } + }); + } + } + + //finally apply scaled damage + apply(scaled); + } + + /** Calculates damage simulation parameters before a game is saved. */ + public static void writeParameters(SectorInfo info){ + Building core = state.rules.defaultTeam.core(); + Seq spawns = new Seq<>(); + spawner.eachGroundSpawn((x, y) -> spawns.add(world.tile(x, y))); + + if(spawns.isEmpty() && state.rules.waveTeam.core() != null){ + spawns.add(state.rules.waveTeam.core().tile); + } + + if(core == null || spawns.isEmpty()) return; + + Tile start = spawns.first(); + + Time.mark(); + var field = pathfinder.getField(state.rules.waveTeam, Pathfinder.costGround, Pathfinder.fieldCore); + Seq path = new Seq<>(); + boolean found = false; + + if(field != null && field.weights != null){ + int[][] weights = field.weights; + int count = 0; + Tile current = start; + while(count < world.width() * world.height()){ + int minCost = Integer.MAX_VALUE; + int cx = current.x, cy = current.y; + for(Point2 p : Geometry.d4){ + int nx = cx + p.x, ny = cy + p.y; + + Tile other = world.tile(nx, ny); + if(other != null && weights[nx][ny] < minCost && weights[nx][ny] != -1){ + minCost = weights[nx][ny]; + current = other; + } + } + + path.add(current); + + if(current.build == core){ + found = true; + break; + } + + count ++; + } + } + + if(!found){ + path = Astar.pathfind(start, core.tile, SectorDamage::cost, t -> !(t.block().isStatic() && t.solid())); + } + + //create sparse tile array for fast range query + int sparseSkip = 6; + //TODO if this is slow, use a quadtree + Seq sparse = new Seq<>(path.size / sparseSkip + 1); + + for(int i = 0; i < path.size; i++){ + if(i % sparseSkip == 0){ + sparse.add(path.get(i)); + } + } + + //regen is in health per second + //dps is per second + float sumHealth = 0f, sumRps = 0f, sumDps = 0f; + float totalPathBuild = 0; + + //first, calculate the total health of blocks in the path + + for(Tile t : path){ + int radius = 2; + + //radius is square. + for(int dx = -radius; dx <= radius; dx++){ + for(int dy = -radius; dy <= radius; dy++){ + int wx = dx + t.x, wy = dy + t.y; + if(wx >= 0 && wy >= 0 && wx < world.width() && wy < world.height()){ + Tile tile = world.rawTile(wx, wy); + + if(tile.build != null && tile.team() == state.rules.defaultTeam){ + //health is divided by block size, because multiblocks are counted multiple times. + sumHealth += tile.build.health / tile.block().size; + totalPathBuild += 1f / tile.block().size; + } + } + } + } + } + + float avgHealth = totalPathBuild <= 1 ? sumHealth : sumHealth / totalPathBuild; + + //block dps + regen + extra health/shields + for(Building build : Groups.build){ + float e = build.efficiency(); + if(e > 0.08f){ + if(build.team == state.rules.defaultTeam && build instanceof Ranged ranged && sparse.contains(t -> t.within(build, ranged.range()))){ + if(build.block instanceof Turret t && build instanceof TurretBuild b && b.hasAmmo()){ + sumDps += t.shots / t.reloadTime * 60f * b.peekAmmo().estimateDPS() * e; + } + + if(build.block instanceof MendProjector m){ + sumRps += m.healPercent / m.reload * avgHealth * 60f / 100f * e; + } + + if(build.block instanceof ForceProjector f){ + sumHealth += f.breakage * e; + sumRps += 1f * e; + } + } + } + } + + float curEnemyHealth = 0f, curEnemyDps = 0f; + + //unit regen + health + dps + for(Unit unit : Groups.unit){ + //skip player + if(unit.isPlayer()) continue; + + if(unit.team == state.rules.defaultTeam){ + sumHealth += unit.health + unit.shield; + sumDps += unit.type().dpsEstimate; + if(unit.abilities.find(a -> a instanceof HealFieldAbility) instanceof HealFieldAbility h){ + sumRps += h.amount / h.reload * 60f; + } + }else{ + curEnemyDps += unit.type().dpsEstimate; + curEnemyHealth += unit.health; + } + } + + //calculate DPS and health for the next few waves and store in list + var reg = new LinearRegression(); + Seq waveDps = new Seq<>(), waveHealth = new Seq<>(); + + for(int wave = state.wave, i = 0; i < 3; wave += (1 + i++)){ + float sumWaveDps = 0f, sumWaveHealth = 0f; + + //first wave has to take into account current dps + if(wave == state.wave){ + sumWaveDps += curEnemyDps; + sumWaveHealth += curEnemyHealth; + } + + for(SpawnGroup group : state.rules.spawns){ + int spawned = group.getSpawned(wave); + if(spawned <= 0) continue; + sumWaveHealth += spawned * (group.getShield(wave) + group.type.health); + sumWaveDps += spawned * group.type.dpsEstimate; + } + waveDps.add(new Vec2(wave, sumWaveDps)); + waveHealth.add(new Vec2(wave, sumWaveHealth)); + } + + //calculate linear regression of the wave data and store it + reg.calculate(waveHealth); + info.waveHealthBase = reg.intercept; + info.waveHealthSlope = reg.slope; + + reg.calculate(waveDps); + info.waveDpsBase = reg.intercept; + info.waveDpsSlope = reg.slope; + + info.sumHealth = sumHealth; + info.sumDps = sumDps; + info.sumRps = sumRps; + + //finally, find an equation to put it all together and produce a 0-1 number + //due to the way most defenses are structured, this number will likely need a ^4 power or so + } public static void apply(float fraction){ Tiles tiles = world.tiles; @@ -35,23 +322,70 @@ public class SectorDamage{ if(core != null && !frontier.isEmpty()){ for(Tile spawner : frontier){ //find path from spawn to core - //TODO this is broken Seq path = Astar.pathfind(spawner, core.tile, SectorDamage::cost, t -> !(t.block().isStatic() && t.solid())); - int amount = (int)(path.size * fraction); - for(int i = 0; i < amount; i++){ - Tile t = path.get(i); - Geometry.circle(t.x, t.y, tiles.width, tiles.height, 5, (cx, cy) -> { - Tile other = tiles.getn(cx, cy); - //just remove all the buildings in the way - as long as they're not cores! - if(other.build != null && other.team() == state.rules.defaultTeam && !(other.block() instanceof CoreBlock)){ - if(rubble && !other.floor().solid && !other.floor().isLiquid && Mathf.chance(0.4)){ - Effect.rubble(other.build.x, other.build.y, other.block().size); - } + Seq removal = new Seq<>(); - other.remove(); + int radius = 3; + + //only penetrate a certain % by health, not by distance + float totalHealth = path.sumf(t -> { + float s = 0; + for(int dx = -radius; dx <= radius; dx++){ + for(int dy = -radius; dy <= radius; dy++){ + int wx = dx + t.x, wy = dy + t.y; + if(wx >= 0 && wy >= 0 && wx < world.width() && wy < world.height() && Mathf.within(dx, dy, radius)){ + Tile other = world.rawTile(wx, wy); + s += other.team() == state.rules.defaultTeam ? other.build.health / other.block().size : 0f; + } } - }); + } + return s; + }); + float targetHealth = totalHealth * fraction; + float healthCount = 0; + + out: + for(int i = 0; i < path.size && healthCount < targetHealth; i++){ + Tile t = path.get(i); + + for(int dx = -radius; dx <= radius; dx++){ + for(int dy = -radius; dy <= radius; dy++){ + int wx = dx + t.x, wy = dy + t.y; + if(wx >= 0 && wy >= 0 && wx < world.width() && wy < world.height() && Mathf.within(dx, dy, radius)){ + Tile other = world.rawTile(wx, wy); + + //just remove all the buildings in the way - as long as they're not cores + if(other.build != null && other.team() == state.rules.defaultTeam && !(other.block() instanceof CoreBlock)){ + if(rubble && !other.floor().solid && !other.floor().isLiquid && Mathf.chance(0.4)){ + Effect.rubble(other.build.x, other.build.y, other.block().size); + } + + //since the whole block is removed, count the whole health + healthCount += other.build.health; + + removal.add(other.build); + + if(healthCount >= targetHealth){ + break out; + } + } + } + } + } } + + for(Building r : removal){ + if(r.tile.build == r){ + r.tile.remove(); + } + } + } + } + + //kill every core if damage is maximum + if(fraction >= 1){ + for(Building c : state.rules.defaultTeam.cores().copy()){ + c.tile.remove(); } } diff --git a/core/src/mindustry/mod/Mods.java b/core/src/mindustry/mod/Mods.java index 12c33c7480..a596f3e7ae 100644 --- a/core/src/mindustry/mod/Mods.java +++ b/core/src/mindustry/mod/Mods.java @@ -629,7 +629,7 @@ public class Mods implements Loadable{ } //make sure the main class exists before loading it; if it doesn't just don't put it there - if(mainFile.exists()){ + if(mainFile.exists() && Core.settings.getBool("mod-" + meta.name.toLowerCase().replace(" ", "-") + "-enabled", true)){ //mobile versions don't support class mods if(ios){ throw new IllegalArgumentException("Java class mods are not supported on iOS."); diff --git a/core/src/mindustry/net/NetworkIO.java b/core/src/mindustry/net/NetworkIO.java index 3a32d5cb6b..acaf9f9640 100644 --- a/core/src/mindustry/net/NetworkIO.java +++ b/core/src/mindustry/net/NetworkIO.java @@ -3,7 +3,9 @@ package mindustry.net; import arc.*; import arc.util.*; import arc.util.io.*; +import mindustry.content.*; import mindustry.core.*; +import mindustry.ctype.*; import mindustry.game.*; import mindustry.gen.*; import mindustry.io.*; @@ -21,6 +23,18 @@ public class NetworkIO{ public static void writeWorld(Player player, OutputStream os){ try(DataOutputStream stream = new DataOutputStream(os)){ + //write all researched content to rules if hosting + if(state.isCampaign()){ + state.rules.researched.clear(); + for(ContentType type : ContentType.all){ + for(Content c : content.getBy(type)){ + if(c instanceof UnlockableContent u && u.unlocked() && TechTree.get(u) != null){ + state.rules.researched.add(u.name); + } + } + } + } + stream.writeUTF(JsonIO.write(state.rules)); SaveIO.getSaveWriter().writeStringMap(stream, state.map.tags); @@ -44,6 +58,8 @@ public class NetworkIO{ state.rules = JsonIO.read(Rules.class, stream.readUTF()); state.map = new Map(SaveIO.getSaveWriter().readStringMap(stream)); + Log.info("READ RULES: @", state.rules.researched); + state.wave = stream.readInt(); state.wavetime = stream.readFloat(); diff --git a/core/src/mindustry/type/Planet.java b/core/src/mindustry/type/Planet.java index 6153aa4721..911939b870 100644 --- a/core/src/mindustry/type/Planet.java +++ b/core/src/mindustry/type/Planet.java @@ -177,7 +177,7 @@ public class Planet extends UnlockableContent{ public void updateBaseCoverage(){ for(Sector sector : sectors){ float sum = 1f; - for(Sector other : sector.inRange(2)){ + for(Sector other : sector.near()){ if(other.generateEnemyBase){ sum += 1f; } @@ -204,6 +204,10 @@ public class Planet extends UnlockableContent{ @Override public void init(){ + for(Sector sector : sectors){ + sector.loadInfo(); + } + if(generator != null){ Noise.setSeed(id + 1); diff --git a/core/src/mindustry/type/Sector.java b/core/src/mindustry/type/Sector.java index 4c1df28945..37535bffca 100644 --- a/core/src/mindustry/type/Sector.java +++ b/core/src/mindustry/type/Sector.java @@ -7,6 +7,7 @@ import arc.struct.*; import arc.util.*; import mindustry.*; import mindustry.game.Saves.*; +import mindustry.game.*; import mindustry.graphics.g3d.PlanetGrid.*; import mindustry.world.modules.*; @@ -25,6 +26,7 @@ public class Sector{ public @Nullable SaveSlot save; public @Nullable SectorPreset preset; + public SectorInfo info = new SectorInfo(); /** Number 0-1 indicating the difficulty based on nearby bases. */ public float baseCoverage; @@ -38,60 +40,50 @@ public class Sector{ this.id = tile.id; } - public Seq inRange(int range){ - //TODO cleanup/remove - if(true){ - tmpSeq1.clear(); - neighbors(tmpSeq1::add); - - return tmpSeq1; - } - + public Seq near(){ tmpSeq1.clear(); - tmpSeq2.clear(); - tmpSet.clear(); + near(tmpSeq1::add); - tmpSeq1.add(this); - tmpSet.add(this); - for(int i = 0; i < range; i++){ - while(!tmpSeq1.isEmpty()){ - Sector sec = tmpSeq1.pop(); - tmpSet.add(sec); - sec.neighbors(other -> { - if(tmpSet.add(other)){ - tmpSeq2.add(other); - } - }); - } - tmpSeq1.clear(); - tmpSeq1.addAll(tmpSeq2); - } - - tmpSeq3.clear().addAll(tmpSeq2); - return tmpSeq3; + return tmpSeq1; } - public void neighbors(Cons cons){ + public void near(Cons cons){ for(Ptile tile : tile.tiles){ cons.get(planet.getSector(tile)); } } /** @return whether this sector can be landed on at all. - * Only sectors adjacent to non-wave sectors can be landed on. - * TODO also preset sectors*/ + * Only sectors adjacent to non-wave sectors can be landed on. */ public boolean unlocked(){ return hasBase() || (preset != null && preset.alwaysUnlocked); } + public void saveInfo(){ + Core.settings.putJson(planet.name + "-s-" + id + "-info", info); + } + + public void loadInfo(){ + info = Core.settings.getJson(planet.name + "-s-" + id + "-info", SectorInfo.class, SectorInfo::new); + } + + public float getProductionScale(){ + return Math.max(1f - info.damage, 0); + } + + public boolean isAttacked(){ + if(isBeingPlayed()) return state.rules.waves; + return save != null && info.waves && info.hasCore; + } + /** @return whether the player has a base here. */ public boolean hasBase(){ - return save != null && !save.meta.tags.getBool("nocores"); + return save != null && info.hasCore; } /** @return whether the enemy has a generated base here. */ public boolean hasEnemyBase(){ - return generateEnemyBase && (save == null || save.meta.rules.waves); + return generateEnemyBase && (save == null || info.waves); } public boolean isBeingPlayed(){ @@ -99,13 +91,18 @@ public class Sector{ return Vars.state.isGame() && Vars.state.rules.sector == this && !Vars.state.gameOver; } - public boolean isCaptured(){ - return save != null && !save.meta.rules.waves; + public String name(){ + if(preset != null) return preset.localizedName; + return info.name == null ? id + "" : info.name; } - /** @return whether waves are present - if true, any bases here will be attacked. */ - public boolean hasWaves(){ - return save != null && save.meta.rules.waves; + public void setName(String name){ + info.name = name; + saveInfo(); + } + + public boolean isCaptured(){ + return save != null && !info.waves; } public boolean hasSave(){ @@ -130,15 +127,6 @@ public class Sector{ return res % 2 == 0 ? res : res + 1; } - //TODO this should be stored in a more efficient structure, and be updated each turn - public ItemSeq getExtraItems(){ - return Core.settings.getJson(key("extra-items"), ItemSeq.class, ItemSeq::new); - } - - public void setExtraItems(ItemSeq stacks){ - Core.settings.putJson(key("extra-items"), stacks); - } - public void addItem(Item item, int amount){ removeItem(item, -amount); } @@ -156,137 +144,27 @@ public class Sector{ int cap = state.rules.defaultTeam.core().storageCapacity; items.each((item, amount) -> storage.add(item, Math.min(cap - storage.get(item), amount))); } - }else{ - ItemSeq recv = getExtraItems(); - - if(save != null){ - //"shave off" extra items - - ItemSeq count = new ItemSeq(); - - //add items already present - count.add(save.meta.secinfo.coreItems); - - count.add(calculateReceivedItems()); - - int capacity = save.meta.secinfo.storageCapacity; - - //when over capacity, add that to the extra items - count.each((i, a) -> { - if(a > capacity){ - recv.remove(i, (a - capacity)); - } - }); - } - - recv.add(items); - - setExtraItems(recv); + }else if(hasBase()){ + items.each((item, amount) -> info.items.add(item, Math.min(info.storageCapacity - info.items.get(item), amount))); + saveInfo(); } } - public ItemSeq calculateItems(){ + /** @return items currently in this sector, taking into account playing state. */ + public ItemSeq items(){ ItemSeq count = new ItemSeq(); //for sectors being played on, add items directly if(isBeingPlayed()){ count.add(state.rules.defaultTeam.items()); - }else if(save != null){ + }else{ //add items already present - count.add(save.meta.secinfo.coreItems); - - count.add(calculateReceivedItems()); - - int capacity = save.meta.secinfo.storageCapacity; - - //validation - count.each((item, amount) -> { - //ensure positive items - if(amount < 0) count.set(item, 0); - //cap the items - if(amount > capacity) count.set(item, capacity); - }); + count.add(info.items); } return count; } - public ItemSeq calculateReceivedItems(){ - ItemSeq count = new ItemSeq(); - - if(save != null){ - long seconds = getSecondsPassed(); - - //add produced items - save.meta.secinfo.production.each((item, stat) -> count.add(item, (int)(stat.mean * seconds))); - - //add received items - count.add(getExtraItems()); - } - - return count; - } - - //TODO these methods should maybe move somewhere else and/or be contained in a data object - public void setSpawnPosition(int position){ - put("spawn-position", position); - } - - /** Only valid after this sector has been landed on once. */ - //TODO move to sector data? - public int getSpawnPosition(){ - return Core.settings.getInt(key("spawn-position"), Point2.pack(world.width() / 2, world.height() / 2)); - } - - /** @return time spent in this sector this turn in ticks. */ - public float getTimeSpent(){ - //return currently counting time spent if being played on - if(isBeingPlayed()) return state.secinfo.internalTimeSpent; - - //else return the stored value - return getStoredTimeSpent(); - } - - public void setTimeSpent(float time){ - put("time-spent", time); - - //update counting time - if(isBeingPlayed()){ - state.secinfo.internalTimeSpent = time; - } - } - - public String displayTimeRemaining(){ - float amount = Vars.turnDuration - getTimeSpent(); - int seconds = (int)(amount / 60); - int sf = seconds % 60; - return (seconds / 60) + ":" + (sf < 10 ? "0" : "") + sf; - } - - /** @return the stored amount of time spent in this sector this turn in ticks. - * Do not use unless you know what you're doing. */ - public float getStoredTimeSpent(){ - return Core.settings.getFloat(key("time-spent")); - } - - public void setSecondsPassed(int number){ - put("secondsi-passed", number); - } - - /** @return how much time has passed in this sector without the player resuming here. - * Used for resource production calculations. */ - public int getSecondsPassed(){ - return Core.settings.getInt(key("secondsi-passed")); - } - - private String key(String key){ - return planet.name + "-s-" + id + "-" + key; - } - - private void put(String key, Object value){ - Core.settings.put(key(key), value); - } - public String toString(){ return planet.name + "#" + id; } diff --git a/core/src/mindustry/type/UnitType.java b/core/src/mindustry/type/UnitType.java index 661e735fa7..68fdd6837e 100644 --- a/core/src/mindustry/type/UnitType.java +++ b/core/src/mindustry/type/UnitType.java @@ -79,6 +79,8 @@ public class UnitType extends UnlockableContent{ public int mineTier = -1; public float buildSpeed = 1f, mineSpeed = 1f; + /** This is a VERY ROUGH estimate of unit DPS. */ + public float dpsEstimate = -1; public float clipSize = -1; public boolean canDrown = true; public float engineOffset = 5f, engineSize = 2.5f; @@ -266,6 +268,17 @@ public class UnitType extends UnlockableContent{ ammoCapacity = Math.max(1, (int)(shotsPerSecond * targetSeconds)); } + + //calculate estimated DPS for one target based on weapons + if(dpsEstimate < 0){ + dpsEstimate = weapons.sumf(w -> (w.bullet.estimateDPS() / w.reload) * w.shots * 60f); + + //suicide enemy + if(weapons.contains(w -> w.bullet.killShooter)){ + //scale down DPS to be insignificant + dpsEstimate /= 100f; + } + } } @CallSuper @@ -436,7 +449,7 @@ public class UnitType extends UnlockableContent{ applyColor(unit); //draw back items - if(unit.hasItem() && unit.itemTime > 0.01f){ + if(unit.item() != null && unit.itemTime > 0.01f){ float size = (itemSize + Mathf.absin(Time.time(), 5f, 1f)) * unit.itemTime; Draw.mixcol(Pal.accent, Mathf.absin(Time.time(), 5f, 0.5f)); diff --git a/core/src/mindustry/ui/IntFormat.java b/core/src/mindustry/ui/IntFormat.java index 2ca0e9de1f..fab10cd67f 100644 --- a/core/src/mindustry/ui/IntFormat.java +++ b/core/src/mindustry/ui/IntFormat.java @@ -10,7 +10,7 @@ import arc.func.*; public class IntFormat{ private final StringBuilder builder = new StringBuilder(); private final String text; - private int lastValue = Integer.MIN_VALUE; + private int lastValue = Integer.MIN_VALUE, lastValue2 = Integer.MIN_VALUE; private Func converter = String::valueOf; public IntFormat(String text){ @@ -30,4 +30,14 @@ public class IntFormat{ lastValue = value; return builder; } + + public CharSequence get(int value1, int value2){ + if(lastValue != value1 || lastValue2 != value2){ + builder.setLength(0); + builder.append(Core.bundle.format(text, value1, value2)); + } + lastValue = value1; + lastValue2 = value2; + return builder; + } } diff --git a/core/src/mindustry/ui/Styles.java b/core/src/mindustry/ui/Styles.java index 13e97202e5..802a18004b 100644 --- a/core/src/mindustry/ui/Styles.java +++ b/core/src/mindustry/ui/Styles.java @@ -23,6 +23,7 @@ import static mindustry.gen.Tex.*; @StyleDefaults public class Styles{ + //TODO all these names are inconsistent and not descriptive public static Drawable black, black9, black8, black6, black3, black5, none, flatDown, flatOver; public static ButtonStyle defaultb, waveb; public static TextButtonStyle defaultt, squaret, nodet, cleart, discordt, infot, clearPartialt, clearTogglet, clearToggleMenut, togglet, transt, fullTogglet, logict; diff --git a/core/src/mindustry/ui/dialogs/HostDialog.java b/core/src/mindustry/ui/dialogs/HostDialog.java index 25300fc0b1..1282d47b7d 100644 --- a/core/src/mindustry/ui/dialogs/HostDialog.java +++ b/core/src/mindustry/ui/dialogs/HostDialog.java @@ -76,13 +76,15 @@ public class HostDialog extends BaseDialog{ platform.updateLobby(); }); })); + + if(Version.modifier.contains("beta") || Version.modifier.contains("alpha")){ + Core.settings.put("publichost", false); + platform.updateLobby(); + Core.settings.getBoolOnce("betapublic", () -> ui.showInfo("@public.beta")); + } } - if(Version.modifier.contains("beta")){ - Core.settings.put("publichost", false); - platform.updateLobby(); - Core.settings.getBoolOnce("betapublic", () -> ui.showInfo("@public.beta")); - } + }catch(IOException e){ ui.showException("@server.error", e); } diff --git a/core/src/mindustry/ui/dialogs/JoinDialog.java b/core/src/mindustry/ui/dialogs/JoinDialog.java index 1c80418708..aa4d9c22c8 100644 --- a/core/src/mindustry/ui/dialogs/JoinDialog.java +++ b/core/src/mindustry/ui/dialogs/JoinDialog.java @@ -367,8 +367,10 @@ public class JoinDialog extends BaseDialog{ local.row(); - TextButton button = local.button("", Styles.cleart, () -> safeConnect(host.address, host.port, host.version)) - .width(w).pad(5f).get(); + TextButton button = local.button("", Styles.cleart, () -> { + Events.fire(new ClientPreConnectEvent(host)); + safeConnect(host.address, host.port, host.version); + }).width(w).pad(5f).get(); button.clearChildren(); buildServer(host, button); } @@ -379,8 +381,10 @@ public class JoinDialog extends BaseDialog{ global.row(); - TextButton button = global.button("", Styles.cleart, () -> safeConnect(host.address, host.port, host.version)) - .width(w).pad(5f).get(); + TextButton button = global.button("", Styles.cleart, () -> { + Events.fire(new ClientPreConnectEvent(host)); + safeConnect(host.address, host.port, host.version); + }).width(w).pad(5f).get(); button.clearChildren(); buildServer(host, button); } diff --git a/core/src/mindustry/ui/dialogs/LaunchLoadoutDialog.java b/core/src/mindustry/ui/dialogs/LaunchLoadoutDialog.java index acb240d7c9..1ba7a0084b 100644 --- a/core/src/mindustry/ui/dialogs/LaunchLoadoutDialog.java +++ b/core/src/mindustry/ui/dialogs/LaunchLoadoutDialog.java @@ -2,6 +2,7 @@ package mindustry.ui.dialogs; import arc.*; import arc.func.*; +import arc.input.*; import arc.scene.ui.*; import arc.scene.ui.layout.*; import arc.struct.*; @@ -33,7 +34,14 @@ public class LaunchLoadoutDialog extends BaseDialog{ cont.clear(); buttons.clear(); - addCloseButton(); + buttons.defaults().size(160f, 64f); + buttons.button("@back", Icon.left, this::hide); + + keyDown(key -> { + if(key == KeyCode.escape || key == KeyCode.back){ + Core.app.post(this::hide); + } + }); //updates sum requirements Runnable update = () -> { @@ -79,7 +87,7 @@ public class LaunchLoadoutDialog extends BaseDialog{ update.run(); rebuildItems.run(); }); - }); + }).width(204); buttons.button("@launch.text", Icon.ok, () -> { universe.updateLoadout(core, selected); diff --git a/core/src/mindustry/ui/dialogs/PausedDialog.java b/core/src/mindustry/ui/dialogs/PausedDialog.java index f09e2fe185..5bd1e5abd3 100644 --- a/core/src/mindustry/ui/dialogs/PausedDialog.java +++ b/core/src/mindustry/ui/dialogs/PausedDialog.java @@ -34,14 +34,6 @@ public class PausedDialog extends BaseDialog{ }); if(!mobile){ - //TODO localize - //TODO capturing is disabled, remove? - //cont.label(() -> state.getSector() == null ? "" : - //("[lightgray]Next turn in [accent]" + state.getSector().displayTimeRemaining() + - // (state.rules.winWave > 0 && !state.getSector().isCaptured() ? "\n[lightgray]Reach wave[accent] " + state.rules.winWave + "[] to capture" : ""))) - // .visible(() -> state.getSector() != null).colspan(2); - cont.row(); - float dw = 220f; cont.defaults().width(dw).height(55).pad(5f); @@ -89,7 +81,7 @@ public class PausedDialog extends BaseDialog{ cont.buttonRow("@launchcore", Icon.up, () -> { hide(); ui.planet.showLaunch(state.getSector(), player.team().core()); - }).disabled(b -> player.team().core() == null); + }).disabled(b -> player.team().core() == null || net.client()); cont.row(); @@ -101,7 +93,11 @@ public class PausedDialog extends BaseDialog{ cont.row(); } - cont.buttonRow("@hostserver.mobile", Icon.host, ui.host::show).disabled(b -> net.active()); + if(state.isCampaign() && net.active()){ + cont.buttonRow("@research", Icon.tree, ui.research::show); + }else{ + cont.buttonRow("@hostserver.mobile", Icon.host, ui.host::show).disabled(b -> net.active()); + } cont.buttonRow("@quit", Icon.exit, this::showQuitConfirm).update(s -> { s.setText(control.saves.getCurrent() != null && control.saves.getCurrent().isAutosave() ? "@save.quit" : "@quit"); diff --git a/core/src/mindustry/ui/dialogs/PlanetDialog.java b/core/src/mindustry/ui/dialogs/PlanetDialog.java index 4d24bbe8b8..9ad8c87831 100644 --- a/core/src/mindustry/ui/dialogs/PlanetDialog.java +++ b/core/src/mindustry/ui/dialogs/PlanetDialog.java @@ -217,9 +217,9 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{ public void renderProjections(){ if(hovered != null){ planets.drawPlane(hovered, () -> { - Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f)); + Draw.color(hovered.isAttacked() ? Pal.remove : Color.white, Pal.accent, Mathf.absin(5f, 1f)); - TextureRegion icon = hovered.locked() && !canSelect(hovered) ? Icon.lock.getRegion() : null; + TextureRegion icon = hovered.locked() && !canSelect(hovered) ? Icon.lock.getRegion() : hovered.isAttacked() ? Icon.warning.getRegion() : null; if(icon != null){ Draw.rect(icon, 0, 0); @@ -352,69 +352,80 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{ stable.clear(); stable.background(Styles.black6); - stable.add("[accent]" + (sector.preset == null ? sector.id : sector.preset.localizedName)).row(); + stable.table(title -> { + title.add("[accent]" + sector.name()); + if(sector.preset == null){ + title.button(Icon.pencilSmall, Styles.clearPartiali, () -> { + ui.showTextInput("@sectors.rename", "@name", 20, sector.name(), v -> { + sector.setName(v); + updateSelected(); + }); + }).size(40f).padLeft(4); + } + }).row(); + stable.image().color(Pal.accent).fillX().height(3f).pad(3f).row(); stable.add(sector.save != null ? sector.save.getPlayTime() : "@sectors.unexplored").row(); - if(sector.hasWaves() || sector.hasEnemyBase()){ + + if(sector.isAttacked() || sector.hasEnemyBase()){ stable.add("[accent]Difficulty: " + (int)(sector.baseCoverage * 10)).row(); } - //TODO sector damage is disabled, remove when finalized - /* - if(sector.hasBase() && sector.hasWaves()){ + if(sector.isAttacked()){ //TODO localize when finalized //these mechanics are likely to change and as such are not added to the bundle stable.add("[scarlet]Under attack!"); stable.row(); - stable.add("[accent]" + Mathf.ceil(sectorDestructionTurns - (sector.getSecondsPassed() * 60) / turnDuration) + " turn(s)\nuntil destruction"); + stable.add("[accent]" + (int)(sector.info.damage * 100) + "% damaged"); stable.row(); - }*/ + } if(sector.save != null){ stable.add("@sectors.resources").row(); stable.table(t -> { - - if(sector.save != null && sector.save.meta.secinfo != null && sector.save.meta.secinfo.resources.any()){ + if(sector.info.resources.any()){ t.left(); int idx = 0; int max = 5; - for(UnlockableContent c : sector.save.meta.secinfo.resources){ + for(UnlockableContent c : sector.info.resources){ t.image(c.icon(Cicon.small)).padRight(3); if(++idx % max == 0) t.row(); } }else{ t.add("@unknown").color(Color.lightGray); } - - }).fillX().row(); } //production - if(sector.hasBase() && sector.save.meta.hasProduction){ - stable.add("@sectors.production").row(); - stable.table(t -> { - t.left(); + if(sector.hasBase()){ + Table t = new Table().left(); - sector.save.meta.secinfo.production.each((item, stat) -> { - int total = (int)(stat.mean * 60); - if(total > 1){ - t.image(item.icon(Cicon.small)).padRight(3); - t.add(UI.formatAmount(total) + " " + Core.bundle.get("unit.perminute")).color(Color.lightGray); - t.row(); - } - }); - }).row(); + float scl = sector.getProductionScale(); + + sector.info.production.each((item, stat) -> { + int total = (int)(stat.mean * 60 * scl); + if(total > 1){ + t.image(item.icon(Cicon.small)).padRight(3); + t.add(UI.formatAmount(total) + " " + Core.bundle.get("unit.perminute")).color(Color.lightGray); + t.row(); + } + }); + + if(t.getChildren().any()){ + stable.add("@sectors.production").row(); + stable.add(t); + } } //stored resources - if(sector.hasBase() && sector.save.meta.secinfo.coreItems.total > 0){ + if(sector.hasBase() && sector.info.items.total > 0){ stable.add("@sectors.stored").row(); stable.table(t -> { t.left(); t.table(res -> { - ItemSeq items = sector.calculateItems(); + ItemSeq items = sector.items(); int i = 0; for(ItemStack stack : items){ diff --git a/core/src/mindustry/ui/dialogs/ResearchDialog.java b/core/src/mindustry/ui/dialogs/ResearchDialog.java index 9c5e6fd3ed..b79aacbce5 100644 --- a/core/src/mindustry/ui/dialogs/ResearchDialog.java +++ b/core/src/mindustry/ui/dialogs/ResearchDialog.java @@ -60,7 +60,7 @@ public class ResearchDialog extends BaseDialog{ for(Planet planet : content.planets()){ for(Sector sector : planet.sectors){ if(sector.hasSave()){ - ItemSeq cached = sector.calculateItems(); + ItemSeq cached = sector.items(); add(cached); cache.put(sector, cached); } @@ -164,13 +164,10 @@ public class ResearchDialog extends BaseDialog{ @Override public Dialog show(){ - Core.app.post(() -> { - if(net.client()){ - //TODO make this not display every time - //TODO rework this in the future - ui.showInfo("@campaign.multiplayer"); - } - }); + if(net.client()){ + ui.showInfo("@research.multiplayer"); + return null; + } return super.show(); } diff --git a/core/src/mindustry/ui/dialogs/SettingsMenuDialog.java b/core/src/mindustry/ui/dialogs/SettingsMenuDialog.java index 8dd9753fda..efcc6e68bb 100644 --- a/core/src/mindustry/ui/dialogs/SettingsMenuDialog.java +++ b/core/src/mindustry/ui/dialogs/SettingsMenuDialog.java @@ -250,7 +250,6 @@ public class SettingsMenuDialog extends SettingsDialog{ if(!mobile){ game.checkPref("buildautopause", false); } - game.checkPref("mapcenter", true); if(steam){ game.sliderPref("playerlimit", 16, 2, 32, i -> { @@ -292,7 +291,7 @@ public class SettingsMenuDialog extends SettingsDialog{ } return s + "%"; }); - graphics.sliderPref("bridgeopacity", 75, 0, 100, 5, s -> s + "%"); + graphics.sliderPref("bridgeopacity", 100, 0, 100, 5, s -> s + "%"); if(!mobile){ graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b)); diff --git a/core/src/mindustry/ui/fragments/HudFragment.java b/core/src/mindustry/ui/fragments/HudFragment.java index f56d507c4d..327e65cd13 100644 --- a/core/src/mindustry/ui/fragments/HudFragment.java +++ b/core/src/mindustry/ui/fragments/HudFragment.java @@ -54,7 +54,7 @@ public class HudFragment extends Fragment{ outer: for(int i = state.wave - 1; i <= state.wave + max; i++){ for(SpawnGroup group : state.rules.spawns){ - if(group.effect == StatusEffects.boss && group.getUnitsSpawned(i) > 0){ + if(group.effect == StatusEffects.boss && group.getSpawned(i) > 0){ int diff = (i + 2) - state.wave; //increments at which to warn about incoming guardian @@ -71,12 +71,17 @@ public class HudFragment extends Fragment{ //TODO details and stuff Events.on(SectorCaptureEvent.class, e ->{ //TODO localize - showToast("Sector[accent] captured[]!"); + showToast("Sector [accent]" + (e.sector.isBeingPlayed() ? "" : e.sector.name() + " ") + "[white]captured!"); }); //TODO localize Events.on(SectorLoseEvent.class, e -> { - showToast(Icon.warning, "Sector " + e.sector.id + " [scarlet]lost!"); + showToast(Icon.warning, "Sector [accent]" + e.sector.name() + "[white] lost!"); + }); + + //TODO localize + Events.on(SectorInvasionEvent.class, e -> { + showToast(Icon.warning, "Sector [accent]" + e.sector.name() + "[white] under attack!"); }); Events.on(ResetEvent.class, e -> { @@ -589,6 +594,7 @@ public class HudFragment extends Fragment{ StringBuilder ibuild = new StringBuilder(); IntFormat wavef = new IntFormat("wave"); + IntFormat wavefc = new IntFormat("wave.cap"); IntFormat enemyf = new IntFormat("wave.enemy"); IntFormat enemiesf = new IntFormat("wave.enemies"); IntFormat waitingf = new IntFormat("wave.waiting", i -> { @@ -714,7 +720,11 @@ public class HudFragment extends Fragment{ table.labelWrap(() -> { builder.setLength(0); - builder.append(wavef.get(state.wave)); + if(state.rules.winWave > 1 && state.rules.winWave >= state.wave && state.isCampaign()){ + builder.append(wavefc.get(state.wave, state.rules.winWave)); + }else{ + builder.append(wavef.get(state.wave)); + } builder.append("\n"); if(state.enemies > 0){ @@ -727,7 +737,7 @@ public class HudFragment extends Fragment{ } if(state.rules.waveTimer){ - builder.append((logic.isWaitingWave() ? Core.bundle.get("wave.waveInProgress") : ( waitingf.get((int)(state.wavetime/60))))); + builder.append((logic.isWaitingWave() ? Core.bundle.get("wave.waveInProgress") : (waitingf.get((int)(state.wavetime/60))))); }else if(state.enemies == 0){ builder.append(Core.bundle.get("waiting")); } diff --git a/core/src/mindustry/ui/fragments/MinimapFragment.java b/core/src/mindustry/ui/fragments/MinimapFragment.java index 43ad3163b0..5acf3bc6d3 100644 --- a/core/src/mindustry/ui/fragments/MinimapFragment.java +++ b/core/src/mindustry/ui/fragments/MinimapFragment.java @@ -111,12 +111,10 @@ public class MinimapFragment extends Fragment{ } public void toggle(){ - if(Core.settings.getBool("mapcenter")){ - float size = baseSize * zoom * world.width(); - float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width; - panx = (size/2f - player.x() / (world.width() * tilesize) * size) / zoom; - pany = (size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio) / zoom; - } + float size = baseSize * zoom * world.width(); + float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width; + panx = (size/2f - player.x() / (world.width() * tilesize) * size) / zoom; + pany = (size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio) / zoom; shown = !shown; } } diff --git a/core/src/mindustry/world/Block.java b/core/src/mindustry/world/Block.java index 95d9a426e0..53dde34460 100644 --- a/core/src/mindustry/world/Block.java +++ b/core/src/mindustry/world/Block.java @@ -35,8 +35,6 @@ import java.util.*; import static mindustry.Vars.*; public class Block extends UnlockableContent{ - public static final int crackRegions = 8, maxCrackSize = 9; - public boolean hasItems; public boolean hasLiquids; public boolean hasPower; @@ -212,8 +210,6 @@ public class Block extends UnlockableContent{ public @Load("@-team") TextureRegion teamRegion; public TextureRegion[] teamRegions; - //TODO make this not static - public static TextureRegion[][] cracks; protected static final Seq tempTiles = new Seq<>(); protected static final Seq tempTileEnts = new Seq<>(); @@ -687,15 +683,6 @@ public class Block extends UnlockableContent{ public void load(){ region = Core.atlas.find(name); - if(cracks == null || (cracks[0][0].texture != null && cracks[0][0].texture.isDisposed())){ - cracks = new TextureRegion[maxCrackSize][crackRegions]; - for(int size = 1; size <= maxCrackSize; size++){ - for(int i = 0; i < crackRegions; i++){ - cracks[size - 1][i] = Core.atlas.find("cracks-" + size + "-" + i); - } - } - } - ContentRegions.loadRegions(this); //load specific team regions diff --git a/core/src/mindustry/world/Tile.java b/core/src/mindustry/world/Tile.java index 7478f81db4..8fdfd6c009 100644 --- a/core/src/mindustry/world/Tile.java +++ b/core/src/mindustry/world/Tile.java @@ -267,6 +267,10 @@ public class Tile implements Position, QuadTreeObject, Displayable{ Geometry.circle(x, y, world.width(), world.height(), radius, cons); } + public void circle(int radius, Cons cons){ + circle(radius, (x, y) -> cons.get(world.rawTile(x, y))); + } + public void recache(){ if(!headless && !world.isGenerating()){ renderer.blocks.floor.recacheTile(this); @@ -332,6 +336,11 @@ public class Tile implements Position, QuadTreeObject, Displayable{ recache(); } + /** Sets the overlay without a recache. */ + public void setOverlayQuiet(Block block){ + this.overlay = (Floor)block; + } + public void clearOverlay(){ setOverlayID((short)0); } diff --git a/core/src/mindustry/world/blocks/campaign/LaunchPad.java b/core/src/mindustry/world/blocks/campaign/LaunchPad.java index 093fff4f70..dd1cc69007 100644 --- a/core/src/mindustry/world/blocks/campaign/LaunchPad.java +++ b/core/src/mindustry/world/blocks/campaign/LaunchPad.java @@ -121,9 +121,7 @@ public class LaunchPad extends Block{ return Core.bundle.format("launch.destination", dest == null ? Core.bundle.get("sectors.nonelaunch") : - dest.preset == null ? - "[accent]Sector " + dest.id : - "[accent]" + dest.preset.localizedName); + "[accent]" + dest.name()); }).pad(4); } @@ -213,7 +211,7 @@ public class LaunchPad extends Block{ //actually launch the items upon removal if(team() == state.rules.defaultTeam){ if(destsec != null && (destsec != state.rules.sector || net.client())){ - ItemSeq dest = destsec.getExtraItems(); + ItemSeq dest = new ItemSeq(); for(ItemStack stack : stacks){ dest.add(stack); @@ -223,7 +221,7 @@ public class LaunchPad extends Block{ Events.fire(new LaunchItemEvent(stack)); } - destsec.setExtraItems(dest); + destsec.addItems(dest); } } } diff --git a/core/src/mindustry/world/blocks/defense/ForceProjector.java b/core/src/mindustry/world/blocks/defense/ForceProjector.java index b508e90965..3b90533745 100644 --- a/core/src/mindustry/world/blocks/defense/ForceProjector.java +++ b/core/src/mindustry/world/blocks/defense/ForceProjector.java @@ -12,6 +12,7 @@ import mindustry.annotations.Annotations.*; import mindustry.content.*; import mindustry.gen.*; import mindustry.graphics.*; +import mindustry.logic.*; import mindustry.world.*; import mindustry.world.consumers.*; import mindustry.world.meta.*; @@ -80,11 +81,16 @@ public class ForceProjector extends Block{ Draw.color(); } - public class ForceBuild extends Building{ + public class ForceBuild extends Building implements Ranged{ public boolean broken = true; public float buildup, radscl, hit, warmup, phaseHeat; public ForceDraw drawer; + @Override + public float range(){ + return realRadius(); + } + @Override public void created(){ super.created(); diff --git a/core/src/mindustry/world/blocks/defense/MendProjector.java b/core/src/mindustry/world/blocks/defense/MendProjector.java index a2efa6e8b0..2bc50d6d7a 100644 --- a/core/src/mindustry/world/blocks/defense/MendProjector.java +++ b/core/src/mindustry/world/blocks/defense/MendProjector.java @@ -9,6 +9,7 @@ import mindustry.annotations.Annotations.*; import mindustry.content.*; import mindustry.gen.*; import mindustry.graphics.*; +import mindustry.logic.*; import mindustry.world.*; import mindustry.world.meta.*; @@ -55,11 +56,16 @@ public class MendProjector extends Block{ Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range, Pal.accent); } - public class MendBuild extends Building{ + public class MendBuild extends Building implements Ranged{ float heat; float charge = Mathf.random(reload); float phaseHeat; + @Override + public float range(){ + return range; + } + @Override public void updateTile(){ heat = Mathf.lerpDelta(heat, consValid() || cheating() ? 1f : 0f, 0.08f); diff --git a/core/src/mindustry/world/blocks/defense/OverdriveProjector.java b/core/src/mindustry/world/blocks/defense/OverdriveProjector.java index 56010c7c0f..ae3c10f3fd 100644 --- a/core/src/mindustry/world/blocks/defense/OverdriveProjector.java +++ b/core/src/mindustry/world/blocks/defense/OverdriveProjector.java @@ -8,6 +8,7 @@ import arc.util.io.*; import mindustry.annotations.Annotations.*; import mindustry.gen.*; import mindustry.graphics.*; +import mindustry.logic.*; import mindustry.world.*; import mindustry.world.meta.*; @@ -60,11 +61,16 @@ public class OverdriveProjector extends Block{ } } - public class OverdriveBuild extends Building{ + public class OverdriveBuild extends Building implements Ranged{ float heat; float charge = Mathf.random(reload); float phaseHeat; + @Override + public float range(){ + return range; + } + @Override public void drawLight(){ Drawf.light(team, x, y, 50f * efficiency(), baseColor, 0.7f * efficiency()); diff --git a/core/src/mindustry/world/blocks/defense/turrets/ItemTurret.java b/core/src/mindustry/world/blocks/defense/turrets/ItemTurret.java index ea94a670b9..521e6dc19b 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/ItemTurret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/ItemTurret.java @@ -19,7 +19,6 @@ import mindustry.world.meta.values.*; import static mindustry.Vars.*; public class ItemTurret extends Turret{ - public int maxAmmo = 30; public ObjectMap ammoTypes = new ObjectMap<>(); public ItemTurret(String name){ diff --git a/core/src/mindustry/world/blocks/defense/turrets/LiquidTurret.java b/core/src/mindustry/world/blocks/defense/turrets/LiquidTurret.java index e34d221d53..11d6213aa5 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/LiquidTurret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/LiquidTurret.java @@ -8,6 +8,7 @@ import mindustry.entities.bullet.*; import mindustry.gen.*; import mindustry.graphics.*; import mindustry.type.*; +import mindustry.world.*; import mindustry.world.consumers.*; import mindustry.world.meta.*; import mindustry.world.meta.values.*; @@ -83,7 +84,9 @@ public class LiquidTurret extends Turret{ int tr = (int)(range / tilesize); for(int x = -tr; x <= tr; x++){ for(int y = -tr; y <= tr; y++){ - if(Fires.has(x + tile.x, y + tile.y)){ + Tile other = world.tileWorld(x + tile.x, y + tile.y); + //do not extinguish fires on other team blocks + if(other != null && Fires.has(x + tile.x, y + tile.y) && (other.build == null || other.team() == team)){ target = Fires.get(x + tile.x, y + tile.y); return; } diff --git a/core/src/mindustry/world/blocks/defense/turrets/PowerTurret.java b/core/src/mindustry/world/blocks/defense/turrets/PowerTurret.java index f8b49195da..85e5243e2f 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/PowerTurret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/PowerTurret.java @@ -1,6 +1,7 @@ package mindustry.world.blocks.defense.turrets; import mindustry.entities.bullet.*; +import mindustry.logic.*; import mindustry.world.meta.*; public class PowerTurret extends Turret{ @@ -33,6 +34,15 @@ public class PowerTurret extends Turret{ super.updateTile(); } + @Override + public double sense(LAccess sensor){ + return switch(sensor){ + case ammo -> power.status; + case ammoCapacity -> 1; + default -> super.sense(sensor); + }; + } + @Override public BulletType useAmmo(){ //nothing used directly diff --git a/core/src/mindustry/world/blocks/defense/turrets/Turret.java b/core/src/mindustry/world/blocks/defense/turrets/Turret.java index 411ee782ec..4199c4b3fb 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/Turret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/Turret.java @@ -41,6 +41,7 @@ public abstract class Turret extends Block{ public Effect ammoUseEffect = Fx.none; public Sound shootSound = Sounds.shoot; + public int maxAmmo = 30; public int ammoPerShot = 1; public float ammoEjectBack = 1f; public float range = 50f; @@ -192,6 +193,8 @@ public abstract class Turret extends Block{ @Override public double sense(LAccess sensor){ return switch(sensor){ + case ammo -> totalAmmo; + case ammoCapacity -> maxAmmo; case rotation -> rotation; case shootX -> targetPos.x; case shootY -> targetPos.y; diff --git a/core/src/mindustry/world/blocks/distribution/Conveyor.java b/core/src/mindustry/world/blocks/distribution/Conveyor.java index 457e7e65e7..60ab45f159 100644 --- a/core/src/mindustry/world/blocks/distribution/Conveyor.java +++ b/core/src/mindustry/world/blocks/distribution/Conveyor.java @@ -156,7 +156,7 @@ public class Conveyor extends Block implements Autotiler{ lastInserted = build.lastInserted; mid = build.mid; minitem = build.minitem; - items.addAll(build.items); + items.add(build.items); } } diff --git a/core/src/mindustry/world/blocks/distribution/StackConveyor.java b/core/src/mindustry/world/blocks/distribution/StackConveyor.java index e7095a686c..3327c62c15 100644 --- a/core/src/mindustry/world/blocks/distribution/StackConveyor.java +++ b/core/src/mindustry/world/blocks/distribution/StackConveyor.java @@ -203,7 +203,7 @@ public class StackConveyor extends Block implements Autotiler{ if(front() instanceof StackConveyorBuild e && e.team == team){ // sleep if its occupied if(e.link == -1){ - e.items.addAll(items); + e.items.add(items); e.lastItem = lastItem; e.link = tile.pos(); // ▲ to | from ▼ diff --git a/core/src/mindustry/world/blocks/logic/SwitchBlock.java b/core/src/mindustry/world/blocks/logic/SwitchBlock.java index bca47a306a..d27cebb1b3 100644 --- a/core/src/mindustry/world/blocks/logic/SwitchBlock.java +++ b/core/src/mindustry/world/blocks/logic/SwitchBlock.java @@ -37,6 +37,11 @@ public class SwitchBlock extends Block{ } } + @Override + public Boolean config(){ + return enabled; + } + @Override public byte version(){ return 1; diff --git a/core/src/mindustry/world/blocks/storage/CoreBlock.java b/core/src/mindustry/world/blocks/storage/CoreBlock.java index bdb16eb674..99ae254e8b 100644 --- a/core/src/mindustry/world/blocks/storage/CoreBlock.java +++ b/core/src/mindustry/world/blocks/storage/CoreBlock.java @@ -196,6 +196,21 @@ public class CoreBlock extends StorageBlock{ return false; } + @Override + public void onDestroyed(){ + super.onDestroyed(); + + //add a spawn to the map for future reference - waves should be disabled, so it shouldn't matter + if(state.isCampaign() && team == state.rules.waveTeam){ + //do not recache + tile.setOverlayQuiet(Blocks.spawn); + + if(!spawner.getSpawns().contains(tile)){ + spawner.getSpawns().add(tile); + } + } + } + @Override public void drawLight(){ Drawf.light(team, x, y, 30f * size, Pal.accent, 0.5f + Mathf.absin(20f, 0.1f)); @@ -310,23 +325,6 @@ public class CoreBlock extends StorageBlock{ } } - @Override - public void onDestroyed(){ - super.onDestroyed(); - - if(state.isCampaign() && team == state.rules.waveTeam){ - //do not recache - world.setGenerating(true); - tile.setOverlay(Blocks.spawn); - world.setGenerating(false); - - if(!spawner.getSpawns().contains(tile)){ - spawner.getSpawns().add(tile); - } - spawner.doShockwave(x, y); - } - } - @Override public void placed(){ super.placed(); diff --git a/core/src/mindustry/world/blocks/storage/StorageBlock.java b/core/src/mindustry/world/blocks/storage/StorageBlock.java index 50eb65a270..a8a5578d95 100644 --- a/core/src/mindustry/world/blocks/storage/StorageBlock.java +++ b/core/src/mindustry/world/blocks/storage/StorageBlock.java @@ -70,7 +70,7 @@ public class StorageBlock extends Block{ public void overwrote(Seq previous){ for(Building other : previous){ if(other.items != null){ - items.addAll(other.items); + items.add(other.items); } } diff --git a/core/src/mindustry/world/modules/ItemModule.java b/core/src/mindustry/world/modules/ItemModule.java index 16d49484f0..6cd96985cb 100644 --- a/core/src/mindustry/world/modules/ItemModule.java +++ b/core/src/mindustry/world/modules/ItemModule.java @@ -243,6 +243,16 @@ public class ItemModule extends BlockModule{ } } + public void add(ItemSeq stacks){ + stacks.each(this::add); + } + + public void add(ItemModule items){ + for(int i = 0; i < items.items.length; i++){ + add(i, items.items[i]); + } + } + public void add(Item item, int amount){ add(item.id, amount); } @@ -261,12 +271,6 @@ public class ItemModule extends BlockModule{ } } - public void addAll(ItemModule items){ - for(int i = 0; i < items.items.length; i++){ - add(i, items.items[i]); - } - } - public void remove(Item item, int amount){ amount = Math.min(amount, items[item.id]); diff --git a/gradle.properties b/gradle.properties index 5a37b2f0ab..0ebd9ffd28 100644 --- a/gradle.properties +++ b/gradle.properties @@ -1,3 +1,3 @@ org.gradle.daemon=true org.gradle.jvmargs=-Xms256m -Xmx1024m -archash=dfcb9ab4b9f9bb977ed3cff4b8a16c22e076368a +archash=46ebdb4aeb1e03ca6b3b4c27a93533dc92278a33 diff --git a/tests/src/test/java/SectorTests.java b/tests/src/test/java/SectorTests.java index 4110670eed..6f07e77313 100644 --- a/tests/src/test/java/SectorTests.java +++ b/tests/src/test/java/SectorTests.java @@ -66,7 +66,7 @@ public class SectorTests{ outer: for(int i = 1; i <= 1000; i++){ for(SpawnGroup spawn : spawns){ - if(spawn.effect == StatusEffects.boss && spawn.getUnitsSpawned(i) > 0){ + if(spawn.effect == StatusEffects.boss && spawn.getSpawned(i) > 0){ bossWave = i; break outer; } @@ -84,7 +84,7 @@ public class SectorTests{ for(int i = 1; i <= bossWave; i++){ int total = 0; for(SpawnGroup spawn : spawns){ - total += spawn.getUnitsSpawned(i); + total += spawn.getSpawned(i); } assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i); diff --git a/tests/src/test/java/power/FakeGraphics.java b/tests/src/test/java/power/FakeGraphics.java index 378f675224..5f64aa61f3 100644 --- a/tests/src/test/java/power/FakeGraphics.java +++ b/tests/src/test/java/power/FakeGraphics.java @@ -63,11 +63,6 @@ public class FakeGraphics extends Graphics{ return 0; } - @Override - public float getRawDeltaTime(){ - return 0; - } - @Override public int getFramesPerSecond(){ return 0; diff --git a/tools/src/mindustry/tools/Generators.java b/tools/src/mindustry/tools/Generators.java index d8f67eee8c..645b2ea7f0 100644 --- a/tools/src/mindustry/tools/Generators.java +++ b/tools/src/mindustry/tools/Generators.java @@ -153,9 +153,9 @@ public class Generators{ ImagePacker.generate("cracks", () -> { RidgedPerlin r = new RidgedPerlin(1, 3); - for(int size = 1; size <= Block.maxCrackSize; size++){ + for(int size = 1; size <= BlockRenderer.maxCrackSize; size++){ int dim = size * 32; - int steps = Block.crackRegions; + int steps = BlockRenderer.crackRegions; for(int i = 0; i < steps; i++){ float fract = i / (float)steps;