Fixed #4261 / Basic rotation shine effect
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@@ -970,8 +970,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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}
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if(block.hasLiquids){
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flammability += liquids.sum((liquid, amount) -> liquid.explosiveness * amount / 2f);
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explosiveness += liquids.sum((liquid, amount) -> liquid.flammability * amount / 2f);
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flammability += liquids.sum((liquid, amount) -> liquid.flammability * amount / 2f);
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explosiveness += liquids.sum((liquid, amount) -> liquid.explosiveness * amount / 2f);
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}
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if(block.consumes.hasPower() && block.consumes.getPower().buffered){
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@@ -273,7 +273,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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team.data().updateCount(type, 1);
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//check if over unit cap
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if(count() > cap() && !spawnedByCore && !dead){
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if(count() > cap() && !spawnedByCore && !dead && !state.rules.editor){
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Call.unitCapDeath(self());
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team.data().updateCount(type, -1);
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}
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