Fixed #4261 / Basic rotation shine effect

This commit is contained in:
Anuken
2021-01-04 17:22:18 -05:00
parent 0ab4f01d5d
commit 69eb8faf67
8 changed files with 19 additions and 7 deletions

View File

@@ -970,8 +970,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
if(block.hasLiquids){
flammability += liquids.sum((liquid, amount) -> liquid.explosiveness * amount / 2f);
explosiveness += liquids.sum((liquid, amount) -> liquid.flammability * amount / 2f);
flammability += liquids.sum((liquid, amount) -> liquid.flammability * amount / 2f);
explosiveness += liquids.sum((liquid, amount) -> liquid.explosiveness * amount / 2f);
}
if(block.consumes.hasPower() && block.consumes.getPower().buffered){

View File

@@ -273,7 +273,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
team.data().updateCount(type, 1);
//check if over unit cap
if(count() > cap() && !spawnedByCore && !dead){
if(count() > cap() && !spawnedByCore && !dead && !state.rules.editor){
Call.unitCapDeath(self());
team.data().updateCount(type, -1);
}